Hey, Mod4Mod as we agreed.
[quote="2015-02-23 22:25 Bakuenjin:":1337] be as hard as possible with my maps. Mention everything that doesn't fit well so I can improve as much as possible.I don't like explictly telling people how to map since everyone has their own style, but I'll adjust my modding slightly since you're a beginner mapper.
General-
AIMod: Preview time is not consistent through all difficulties.
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Major: The
Ranking Criteria requires that the lowest difficulty in the mapset to be below 2 stars. Your lowest difficulty is currently at 2.08. Either remap Normal to be easier, or add a new difficulty that is easier.
- Consider the use of custom combo colours.
- There's about 10 seconds of silence at the end of your mp3 file. Can you trim your mp3 to get rid of this? You can use a program like Audacity to do this.
- Consider adjusting the hitsound volume for different parts of your map. There are sections where it's loud and quiet, and only changing the hitsound samples isn't enough to accomodate for this.
Normal- AR7 is way too high for a 140bpm Normal map. I would lower it to AR5 at max.
- I think the slider velocity is a bit too low if you're going to be using 1/2 sliders. As a result, these half sliders look extremely small and are not very friendly for beginner players to read. 00:10:261 (1) is a case in point. Since most of the time you're not using x1.0 BPM in your timing points, there seems to be little point in having this set very low anyway.
- This is probably due to your low slider velocity, but with patterns like 00:41:118 (1,2,3,4,5) , you might aswell have them be seperated in spacing as oppoised to touching eachother, which doesn't look so good aesthetically.
- Unfortunately, there's no easy way to change things with the slider velocity without having to remap most of your map. Since that is what I would recommend you do (you need a difficulty below 2 stars anyway), I won't mod this difficulty as in depth despite saying I'll be harsher, but I will point out some key points in the current state of the difficulty so you know what to avoid in the remap. It's not uncommon to have to remap an entire difficulty for your first ever map, so don't worry about having to do so.
- 00:07:476 (2,3,4) - This has inconsistent spacing. Try to keep the spacing consistent on lower level difficulties. Although it's relatively minor here, conisistent spacing is important for playing and aesthetical reasons. You can view the spacing relative to adjacent objects at the top right where it says "Next" and "Prev".
- 00:11:976 (1,1) - There is too little time between the spinner and the next note for beginner players to recover from. Beginner players will have trouble recovering from spinners, so you will need some time between the spinner end and the next note. The general rule of thumb for time is one whole measure for Easy and half a measure for Normal.
- 00:14:976 (2,3,4) - This triangle isn't quite perfect. You can use the Create Polygon Circles (CPC) function (Ctrl+Shift+D) to create perfect looking shapes. I would highly recommend learning to use it.
- 00:41:761 (2,3,4,5) - A combo of 1/2 timed circles like this may be a bit difficult for beginner players to play. Try mixing it up with sliders if you want to keep this rhythm.
- 00:47:976 (1,2) - Not too sure about this. Personally I would avoid using blue-tick rhythms on lower difficulties.
- 00:54:833 - You can push the start of the break back for effect if you need. Personally I would do this here.
- 01:11:976 (2,3,4) - More inconsistent spacing issues here. Also avoid using more than one length of spacing through the entire difficulty for lower level difficulties unecessarily, which also means avoid having varied slider velocities.
- 01:35:976 (1,3) - Avoid stacks like this, since it's difficult to read sliders if they are completely obstructed by another slider. This reads like a circle and may confuse players. It is also a good idea to avoid stacks in low level difficulties too.
- 01:56:118 (6,1) - This is a definite no for this difficulty. The spacing completely changes here and you have effectively a jump, which is too high level for beginner players. This is also anti-flow, which can work, but you should try and keep a smooth flow for lower difficulties in my opinion.
- 02:05:118 (2,3,4) - More inconsistent spacing issues. I won't mention these again since they happen quite often in this difficulty.
Your sense of rhythm for the difficulty is quite good. Notes are placed where they should be which looks good to me; it's more of a sense of how you place them on the playfield that needs improving.
Hard- AR9 is too high for a Hard difficulty. It should really be at 8 at maximum. Keep in mind that the BPM is fairly low, so you may need to use 7.
- 00:06:833 (1) - This blanket isn't quite perfect. You can use the approach circles of adjacent circles as a guide to making neat blankets. I can leave a couple of threads for tips on sliders including blankets
here and
here.
- 00:09:404 (2,3,4) - I wouldn't use a reduced spacing pattern here. The music doesn't really signify the use of this, and once you lower the AR, will be confusing to read.
- 00:14:547 (2,3,4) - Inconsistent spacing.
- 00:17:118 (4,5) - I would make the sliders for patterns like these parallel to eachother. Instead of creating two different sliders, create one and then copy and paste it and rotate it into place.
- 00:34:904 (2,3,4,5) - You could use CPC to make two back to back triangles to make a better diamond formation from this.
- 00:47:976 (4) - Multiple reasons why you would want a new combo here. Firstly because this is a downbeat and so a new combo would make sense anyway. Secondly because you placed a timing point on this slider which adjusts the velocity of this slider. It would also be neat if you made the timing point here have reduced volume to match the music.
- 00:54:618 - The kiai time ends on a red tick here, where it ends on the downbeat in all other difficulties. Please keep Kiai consistent, and try to keep them timed to the downbeats since the downbeats are usually the best places to place Kiai.
- 01:16:261 (5) - Same applies here for a new combo as before, even if this isn't on a primary downbeat.
- 01:23:118 (2,3,4,5) - Another place where you can use CPC to make a better shape.
- 01:24:833 (3,4,5,6) - As above.
- 01:27:190 (3,4,1) - Spacing should be mostly consistent on Hard difficulties. You should also avoid having these touch unecessarily.
- 01:39:404 (1,2,3) - Use CPC to make these triangles. You can adjust the beat snap divisor if CPC is not allowing you to place large enough shapes.
- 01:41:118 (1,2,3) - As above.
- 01:43:690 (3) - As before about new combos on timing points.
- 01:51:190 (5,1,2) - Inconsistent spacing.
- 01:56:547 (1,2) - As above.
- 01:58:261 (1,2) - As above.
- 01:59:761 (5,1) - As above.
- 02:06:833 (1,2) - Don't use reduced spacing formations like this here, as explained before.
- 02:10:261 (4) - New combo here, since it's on the downbeat.
- 02:10:261 (4,1) - This blanket can be improved.
- 02:13:690 (1,2) - As before about reduced spacing.
Insane- AR9 is too high for this BPM. The note density is fairly low so a higher AR is not suitable. AR8 or 8.5 should suffice.
- 00:07:690 (2,3,4) - Use CPC for these triangles. Also try and get 4 to be stacked beneath slider 1 perfectly.
- 00:14:547 (2,3,4,1) - You can form these into a diamond using two triangles from CPC.
- 00:34:904 (2,3,4,5) - As above.
- 00:38:976 (1) - This singular note combo on it's own is out of place and doesn't need a new combo over it.
- 00:41:761 (2,3,4,5) - Use CPC to make a square.
- 00:42:833 (1,2,3) - These are at different timings but have similar spacing. You should adjust your spacing so that it corresponds to the timing better.
This image should give you a visual example of what I mean.
- 00:44:118 (5,1) - Have these perfectly stacked upon eachother. If you click the coodinates at the top right whilst selecting a note, it will bring up a tool to help you nudge notes across the field precisely.
- 00:54:833 - As in Normal, push the break time back here.
- 01:16:904 (1,2,3) - Use CPC to make a better triangle. You can think of CPC as a template; use it to places circles in a shape, and then you can replace the circles with sliders as needed.
- 01:18:833 (1,2,3) - As above.
- 01:22:261 (3) - New combo here since it's the start of Kiai time.
- 01:22:261 (3,5) - Have these perfectly stacked upon eachother.
- 01:27:190 (4,5) - Avoid having these overlap eachother.
- 01:32:547 (5,1) - Avoid having these touch eachother.
- 01:43:690 (4,1) - I would consider this poor
polaity and may result in misreading of the timing.
- 01:47:118 (3) - This is very close to coming off the bottom of the screen. It seems to be fine for now, but do note that if even a pixel is going off-screen, it is unrankable.
- 02:20:547 (1,2,3,4,5,1,2,3,4,5) - These are all similar spacing but have different timings. As before, this causes readability issues in the timing. Yes, distance snapping is less important in higher level difficulties, but patterns should still be readable.
Another wiki article you may find useful.
Hope this helps
Best of luck with your future maps!