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Traktion - Gid V (Cut Ver.)

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xLolicore-
Ayy more DnB! :DDDDDD
Edit: Shot a star. Hope it gets ranked ^^
Topic Starter
Buttercup
Let's work on it now!

Waiting gds
xLolicore-

Nhawak wrote:

Let's work on it now!

Waiting gds
Can I make one? O:
Pappy

xLolicore- wrote:

Nhawak wrote:

Let's work on it now!

Waiting gds
Can I make one? O:
Slots are taken.
xLolicore-

Pappy wrote:

Slots are taken.
Oh RIP ;w;
Topic Starter
Buttercup
sorry ;w;
Xilver15
The hypeeee
Irreversible
Hey I dunno which parts are mine anymore... and you deleted the description.
Topic Starter
Buttercup

Irreversible wrote:

Hey I dunno which parts are mine anymore... and you deleted the description.
sent via forum pm lel
Ciyus Miapah
hey

add galvenize diff here C:

edit: Foreverends is here! must download

edit2: the hell....
Topic Starter
Buttercup

Fort wrote:

hey

add galvenize diff here C:

edit: Foreverends is here! must download

edit2: the hell....
his diff isn't done xD
Foreverends
sorry.........QAQ
Topic Starter
Buttercup
.
Founntain
Mod From me ^^

Easy:

00:25:227 (2) - Maybe a Slider?
00:26:952 (1,2) - Same ^
00:29:710 (1,2) - Same ^
00:35:745 - Note Here?
00:41:262 - Same ^
00:42:296 - Something Like this?

01:07:296 - Something Like this were pretty nice?

01:13:848 (1,2) - Same Curves or Other Sliders? But not a Straight Line
01:26:262 (3) - Same ^
01:33:159 (1) - Same ^
01:38:331 - Maybe a Note Here?
01:42:814 (3) - Start that one here 01:42:641 - and let the slider end here 01:43:676 -
02:20:055 (1) - Maybe a Curve but the Line is Pretty well here. (Its an Idea)

Normal:

00:58:676 (2) - Slider Like This


01:01:434 (2) - Same ^ Only that you make it up

Shadren's Hard:

01:38:676 (1,2) - Make them Like these Two 01:35:917 (1,2) -
01:33:159 (1,2,3) - Same ^
01:30:400 (1,2,3) - Same ^
01:53:676 (5,6,7) - Single Tab Part Maybe?
01:56:434 (4,5,6) - Same ^

galv's Insane:

00:17:814 (2) - Delete this one
00:40:745 (1,2,3) - Curves?
00:44:538 (5) - A Curve is Welcome here as Well for a Sexy Flow
02:13:245 (2,3,4,1,2,3,4,1,2,3,4) - Change it to a Curve Stream.
02:35:228 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Same ^ (maybe a Snake Stream)

-----

Thats From my Side

Good Luck with your map
Topic Starter
Buttercup
^
thank you, I'll apply it when the map is ready to modding/rank

edit:
mod:

raiko's dance

00:46:090 - seems empty, add a note
00:51:799 - remove it, there isn't any strong beat to emphasize this note
01:40:400 (3,4,5,6) - confuse rhythm, try to do the same rhythm that I made on insane
02:14:538 (1,2,3,4,5) - pls, this part wanna kill you cuz you made stacked notes, there is emphasis enough for you do full screen 1/2 mortal jumps 1/2 nice jumps

overmap things
imo u need to change these things cuz they are absurdly overmapped and can complicate the ranking process :c
try to put 1/2 beautiful jumps, will get cool
01:12:124 (5,6,7,8) -
01:15:917 (1,2,3,4,5,6) -
01:18:676 (3,4,5,6,7) -
01:21:434 (3,4,5,6) - do the same that you made at 01:10:227 (3,4,5,6,7) - cute non-overmapped 1/2 notes
01:23:503 (1,2,3,4,1,2,3,4) - pls
01:26:952 (4,5,6,7) -
01:53:590 (5) - only this note
02:03:159 (5,6) -
02:12:814 (3,4,5,6) - 1/4 sounds starts only at 7th note
02:16:434 (5,1,2,3,4) -
02:17:641 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2) - pls
02:22:296 (3,4,5) -
02:24:193 (1,2,1,2,3,4) -
02:27:469 (1,2,3,4,5,6) -
02:29:021 (1,2,3,4,1,2,3,4,1,2,3,4) -
02:32:986 (3,4,5,6,7,8) -

asphyxia's extra
sup
I collected some opinions and a lot of people think that your diff will be better ar 9,3~9,5 cuz there are MANY MANY MANY big continuous jumps and ar 9 plays slow and weird to read (I agree)
:D

edit2:
mapset done WOoOooOoOoOoOo
*mods coming*
not 100% done cuz it is missing kawa's sb but i think i can start to hunt mods uwu
ghm12


Boa sorte :3
Topic Starter
Buttercup
obrigado owo/
vitail
Gerawakversible's Insane

01:25:572 (1,2,1,2) - this is imposible

Nice song
_vanity
Hello, from my modding queue. o/
[Easy]
  1. 01:46:952 (1,2) - Blanket? ;o; http://puu.sh/mlpQU.png
[Normal]
  1. 02:01:779 (3,4) - Overlapping sliders like this aren't very appealing in my opinion.
  2. 00:30:227 (2,3) - Another possible blanket?
[Gerawakversible's Insane]
  1. 00:18:331 (4) - Move this to x: 224 y: 216?
  1. 01:59:021 (3) - I found it a bit odd that you decided to pause here so suddenly. I think you should fill in the break, but that's just what I think. :?
[]
A rather small mod, because I didn't find too many issues. I left out Damnae's Light Insane, because it seems to be incomplete. Sorry. :|
Shiny-
Hello fren! Mod as requested~

[General]
Why is SuicideSheeep in tags?
Also add Gerawakversible's collabers' names to tags

[Normal]
01:44:193 (1) - having the kink in the slider land on the snare would be much better
02:03:503 (1) - snap the red anchor to the downbeat?
02:13:159 (1) - same^
02:22:814 (1) - ^^

I can appreciate a good normal when I see one ^^

[galv]
I assume the high AR is to match the unusually high SV? Even then, I still think AR 9.5 is too high for this map :/
OD seems a little high too, I'd drop it down closer to 8

00:37:297 (10) - why is this the only snareclap that is a jump? I think all notes on the 3rd white tick should be jumps like this to emphasize the snareclaps
01:17:642 (5,1) - make this a jump to match vocals? even DS before and after the (5) doesn't make sense
00:59:193 (8) - sounds like the "me" sound you tried to map actually lands on the red tick, not the blue. i feel like this pattern would sound better
01:17:642 (5,1) - higher spacing here to emphasize the vocals
01:18:676 (4,5) - i'm not a fan of patterns like this but i can't find an objective reason to change it. ignore me, but personally i would change it
01:21:435 (1) - this note is noticeably more forceful than everything else and it has half the DS?
01:30:142 (6) - start this on the white tick since the record scratches start there
01:39:021 (2,3) - add more spacing here because of the trumpet

[Gerawakversible]
00:23:503 (1,1,1,1) - why NC every note?
00:49:365 (2,3) - this slight overlap is bothering me :[
01:19:193 (7,8,1,2) - seems a little too close
01:21:779 (8) - this is snapped to 1/16 for some reason?
01:25:572 (1,2,1,2,1) - lol this has to be a joke, no way this belongs here. look at the tiny leeway the player has to hit every note without moving the cursor, and take into consideration that the diagonal patterning will cause sightread issues for the players less experienced in reading bullshit that this diff is targeted at. not sure why anyone thought this was a good idea.
01:26:952 (1) - 3/4 slider skips a beat and doesn't land on anything. i know it's in every map ever, but it's still stupid.
01:30:055 (1,2,3,4) - maybe make this part into slider jumps? Just having the stream continue with the same DS doesn't emphasize the important record scratches, since the drums stopped
01:48:762 (4) - triple doesn't belong here, there a triple here though 01:48:934 -
01:55:745 (3) - remove the whistle on the sliderend and put one on here for consistency with the previous pattern 01:57:814 (1) -
01:59:021 - not going to map this break? :[
02:13:676 (3,4) - these two barely touch the hp bar on default skin
02:09:969 (7) - this note belongs here instead 02:09:624 -
02:14:021 (3) - idk but it sounds like the stream ends here
02:28:676 (3,4,5,6,7) - this whole stream doesn't fit
02:32:124 (7,1) - these would feel so much better on red ticks to match vocals

tbh there seemed like a lot of overmapping for a ~5 star map that is the easiest insane (not counting light insane). Whoever did the part starting at 02:04:538 - always started triples and streams 1/4 late, just something I noticed.
Sorry I can't mod the rest of the set. Couldn't find anything in Easy or Damnae's, and I can't mod Asphyxia's or Raiko's.
Also I am physically unable to mod Hards, so sorry Shadren ;-;

Hope to see this ranked soon~!
Damnae

_vanity wrote:

I left out Damnae's Light Insane, because it seems to be incomplete. Sorry. :|
Bss is being weird, you have to click "update" after downloading the mapset to get the finished diff.
Topic Starter
Buttercup
Fluttershy552

Fluttershy552 wrote:

Mod From me ^^

Easy:

00:25:227 (2) - Maybe a Slider? not necessary
00:26:952 (1,2) - Same ^ not necessary
00:29:710 (1,2) - Same ^ not necessary
00:35:745 - Note Here?
00:41:262 - Same ^
00:42:296 - Something Like this? very hard for my easy style imo

01:07:296 - Something Like this were pretty nice? I prefer to keep empty

01:13:848 (1,2) - Same Curves or Other Sliders? But not a Straight Line I like straight sliders too
01:26:262 (3) - Same ^ ^
01:33:159 (1) - Same ^ ^
01:38:331 - Maybe a Note Here? nah
01:42:814 (3) - Start that one here 01:42:641 - and let the slider end here 01:43:676 - there isn't any important beat at 01:42:641 -
02:20:055 (1) - Maybe a Curve but the Line is Pretty well here. (Its an Idea) keeping straight slider

Normal:

00:58:676 (2) - Slider Like This seems nice but straight slider is a nice choice too


01:01:434 (2) - Same ^ Only that you make it up ^

_vanity

_vanity wrote:

Hello, from my modding queue. o/
[Easy]
  1. 01:46:952 (1,2) - Blanket? ;o; http://puu.sh/mlpQU.png my current pattern is nice too ;u;
[Normal]
  1. 02:01:779 (3,4) - Overlapping sliders like this aren't very appealing in my opinion. it plays well imo, I can change it soon if another people complain
  2. 00:30:227 (2,3) - Another possible blanket? nah
[Gerawakversible's Insane]
  1. 00:18:331 (4) - Move this to x: 224 y: 216?
  1. 01:59:021 (3) - I found it a bit odd that you decided to pause here so suddenly. I think you should fill in the break, but that's just what I think. :?
[]
A rather small mod, because I didn't find too many issues. I left out Damnae's Light Insane, because it seems to be incomplete. Sorry. :| it isn't xD

Shiny-

Shiny- wrote:

Hello fren! Mod as requested~

[General]
Why is SuicideSheeep in tags? removed
Also add Gerawakversible's collabers' names to tags done

[Normal]
01:44:193 (1) - having the kink in the slider land on the snare would be much better fixed
02:03:503 (1) - snap the red anchor to the downbeat? done
02:13:159 (1) - same^ done
02:22:814 (1) - ^^ keeping it

[Gerawakversible]
00:23:503 (1,1,1,1) - why NC every note? <~ irre
00:49:365 (2,3) - this slight overlap is bothering me :[ <~ geru
01:19:193 (7,8,1,2) - seems a little too close <~ geru
01:21:779 (8) - this is snapped to 1/16 for some reason? <~ irre
01:25:572 (1,2,1,2,1) - lol this has to be a joke, no way this belongs here. look at the tiny leeway the player has to hit every note without moving the cursor, and take into consideration that the diagonal patterning will cause sightread issues for the players less experienced in reading bullshit that this diff is targeted at. not sure why anyone thought this was a good idea. <~ irre
01:26:952 (1) - 3/4 slider skips a beat and doesn't land on anything. i know it's in every map ever, but it's still stupid. <~ irre
01:30:055 (1,2,3,4) - maybe make this part into slider jumps? Just having the stream continue with the same DS doesn't emphasize the important record scratches, since the drums stopped everything stream fits too imo
01:48:762 (4) - triple doesn't belong here, there a triple here though 01:48:934 - fixed
01:55:745 (3) - remove the whistle on the sliderend and put one on here for consistency with the previous pattern 01:57:814 (1) - <~ geru
01:59:021 - not going to map this break? :[ he will map ahah
02:13:676 (3,4) - these two barely touch the hp bar on default skin fixed i guess
02:09:969 (7) - this note belongs here instead 02:09:624 - <~ irre
02:14:021 (3) - idk but it sounds like the stream ends here fixed
02:28:676 (3,4,5,6,7) - this whole stream doesn't fit it flows the vocal
02:32:124 (7,1) - these would feel so much better on red ticks to match vocals im flowing the instrumental here

tbh there seemed like a lot of overmapping for a ~5 star map that is the easiest insane (not counting light insane). Whoever did the part starting at 02:04:538 - always started triples and streams 1/4 late, just something I noticed. <~ irre

Sorry I can't mod the rest of the set. Couldn't find anything in Easy or Damnae's, and I can't mod Asphyxia's or Raiko's.
Also I am physically unable to mod Hards, so sorry Shadren ;-;

Hope to see this ranked soon~!

thanks guyssssss
FCL
  • [Eazy]
    00:15:831 (2,1) - you coud to make nice blanket here. Yep, it's hard, but i did it
    221,304,15831,2,0,P|200:354|128:195,1,437.499940395355,0|8,0:0|0:0,0:0:0:0:
    124,292,18676,6,0,B|170:266|227:299|227:299|281:324|341:288,2,227.499969005585,4|0|8,1:0|0:0|0:0,0:0:0:0:
    00:24:193 (1) - move to 164 212 for nice blanket pattern
    01:20:745 (3) - blanket again, Move to 168 24
    01:27:641 (1,1) - you should to increase distance between there to 4 beats since it's minimum for easy/normal diffs

    [Normal]
    01:16:607 (1) - meh, this place. Move it to 328 48 to create a blanket here
    01:29:365 (1) - 4 beat spinner is too short for Normal. Rework it would be better
    01:59:710 (4) - again blanket. Move it to 436 284

    [Shadren's Hard]
    01:15:745 (6) - На самом деле эту ноту достаточно сложно прочитать с таким лоу AR-ом. Но стак с концом 01:14:538 (3) - смотрится и читается отлично, рекомендую переместить туда.
    01:24:710 (9) - ^. Ну и остальные похожие моменты, у тебя их достаточно
    02:10:917 (6) - А может их лучше треугольником? Перемести на 164 144
    02:15:572 (5) - тут начинается киай, ну и соответственно а вокалу добавляется музыка. Поэтому нк был бы тут логичен.

    [Asphyxia's Extra]
    00:29:710 (1,2,3) - I guess you forgot to silence ends of sliders here xD
    01:29:021 (1,2,3,4) - this form... maybe make a right square?

    [Raiko's Dance]
    00:29:710 (1,2,3) - same as Asphyxia's Extra
    01:11:865 - this tick have't a strong sound for map since wood part started at 01:11:952 (4) - okay idk
    01:23:934 - okay, i am sure that here not find a strong sound for map
Good luck with this map!
galvenize
nhlx
updated
osu file format v14

[General]
AudioFilename: Traktion - Gid V.mp3
AudioLeadIn: 0
PreviewTime: 68331
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13159,24193,35227,46262,57296,68331,79365,90400,135917,145572,156607
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Gid V
TitleUnicode:Gid V
Artist:Traktion
ArtistUnicode:Traktion
Creator:Nhawak
Version:Raiko's Dance
Source:
Tags:dnb drum and bass cut version SuicideSheeep Shadren Damnae galvenize Asphyxia Raikozen
BeatmapID:793354
BeatmapSetID:285249

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:9
ApproachRate:9.4
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,46462,51239
2,51979,56756
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

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460,128,149710,6,0,L|456:52,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
216,32,149883,2,0,L|172:104,1,61.7499971733095
348,80,150055,2,0,L|308:12,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
240,168,150227,2,0,P|268:168|312:160,1,61.7499971733095
460,128,150400,6,0,P|456:44|452:28,1,61.7499971733095
148,160,150572,2,0,P|152:232|172:252,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
344,336,150745,2,0,P|352:256|348:232,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
244,140,150917,2,0,P|236:212|252:244,1,61.7499971733095
348,32,151090,6,0,P|276:16|204:32,1,123.499994346619,4|0,1:0|0:0,0:0:0:0:
72,256,151434,2,0,P|144:272|200:256,1,123.499994346619,8|0,0:0|0:0,0:0:0:0:
368,136,151779,1,0,0:0:0:0:
428,104,151865,1,0,0:0:0:0:
476,152,151952,1,0,1:0:0:0:
448,212,152038,1,0,0:0:0:0:
380,204,152124,1,8,0:0:0:0:
376,28,152296,6,0,P|452:28|512:80,1,123.499994346619,0|0,0:0|1:0,0:0:0:0:
452,292,152641,2,0,P|356:276|316:228,1,123.499994346619,0|8,0:0|0:0,0:0:0:0:
216,112,152986,1,0,0:0:0:0:
216,112,153072,1,0,0:0:0:0:
216,112,153159,2,0,L|224:200,1,61.7499971733095
312,80,153331,2,0,L|304:4,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
152,208,153503,2,0,L|160:296,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
388,112,153676,2,0,L|384:36,1,61.7499971733095
80,320,153848,6,0,L|68:160,1,123.499994346619,4|0,1:0|0:0,0:0:0:0:
156,28,154193,1,8,0:0:0:0:
236,304,154365,2,0,P|304:348|432:260,1,246.999988693238,0|0,0:0|1:0,0:0:0:0:
476,88,154883,2,0,L|480:168,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
304,84,155055,2,0,L|300:4,1,61.7499971733095
364,192,155227,5,8,0:3:0:0:
323,246,155314,1,8,0:3:0:0:
256,259,155400,1,8,0:3:0:0:
190,240,155486,1,8,0:3:0:0:
147,187,155572,6,0,P|136:95|143:74,1,61.7499971733095,8|4,0:0|0:3,0:0:0:0:
375,131,155745,2,0,P|375:156|363:192,1,61.7499971733095,4|4,0:3|0:3,0:0:0:0:
260,308,155917,1,2,0:3:0:0:
260,308,156003,5,0,0:0:0:0:
260,308,156090,1,2,0:3:0:0:
260,308,156176,1,0,0:0:0:0:
260,308,156262,2,0,L|260:388,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
260,64,156434,2,0,L|260:0,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
256,180,156607,5,4,1:0:0:0:
Seto Kousuke
Hai hai, quick mod c:

Before you read the suggestions below, please keep in mind that they are only suggestions, so please do not think i'm trying to sound rude, since my english is not perfect, sometimes it can happen xD so I'm saying only points that in my point of view could improve the map ^^

[Easy]
  1. 00:25:227 (2) - Maybe place them just a bit away Because they're touching, I know you want to keep a constant DS, but there is no reason to just break the constant DS just for few milimeters somewhat like this to be better in aesthetics
  2. 00:26:952 (3,4) - ^
  3. 00:29:710 (1,2) - ^
  4. 00:32:469 (3,4,1) - ^
  5. 00:40:745 (1,2) - ^
  6. 01:16:607 (1) - Maybe place it at x:408 y:49 just to increase the flow?
[Normal]
  1. 00:29:710 (1,2,3) - Since these 3 notes have the same distance in the timeline, wouldn't be a better idea to use the agressive shape of 3 for a blanket game? An option like this for example where 1 is placed right in the agressive curve and 2 is blanketed with the whole curve(that would require slight adjustments in the previous slider location), that's just an idea, you can do others, I just think you should abuse the agressive slider just to give him more meaning in the entire pattern
  2. 00:42:814 (5) - Maybe break just for few milimiters the DS again and place it at x:434 y:230 so his tail can be blanketed with 00:41:434 (2,3) - ? As I mentioned before, breaking just for few milimeters the DS won't hurt that much and will help a lot the aesthetics
  3. 01:11:090 (1) - Maybe ctrl + J ? his curve heading upwards have a way better flow since these 2 notes 01:10:745 (5,2) - are below his level of aiming, you did similar right here 01:13:848 (1) -
  4. 01:38:676 (1) - Maybe make a curve like this so the slider have a better flow? he is long and he has a counter-flow purpose, so making this curve would help a lot in aesthetics and flow
  5. 01:49:710 (1,2) - Sliders are beautifull, but these 2 bother me a bit because both are agressive and they don't really blanket/interact/overlap in any nice way....both are beautifull, but isolated (idk if you understand my point), if they didn't overlap I think it would be way better, but that's up to you xD it's no bad since they are ok, i just feel that they could be placed better
  6. 02:13:159 (1) - You could rotate it a bit so he doesn't overlap in an useless way with 02:12:124 (2) - and if you adjust his placement, he could also land and stack with the tail from 02:15:917 (1) - which could actually give this really agressive form a higher meaning in the entire pattern
[Shadren's Hard]
  1. 01:32:641 (7,8) - Until now you had a sweet flow that wasn't forced or agressive, but this pattern have an agressive change, based on your previous patterns it was supposed to go either downwards or from right->left on the slider...adjusting this would require adjustments in the whole next section, so you can keep it like this if you want, but this slider was supposed to be something Like this, ofc not on this exact position or direction, but along these lines. Because that was the flow logic you was using
  2. 01:51:090 (1) - Also based on your previous flow logics, wouldn't this play better if you Ctrl + G ? the pattern would still be the same, but keeping consistent with the previous flow logics and making the land of 1 and the movement of 1->2 way more intuitive and nicer (which is the flow you used in the next patterns)
  3. 02:01:607 (3,4) - Ctrl G ? same reason as above, although the Ds of 4->5 would be slightly higher, the flow would be better and would still be part of the previous flow
  4. 02:09:538 (2) - Ctrl + G ? The change to the DS would be almost zero and the flow would be improved
  5. 02:18:676 (5,6) - Ctrl + G ? same reason as above, but this time the flow gain would be way higher
[Damnae's Light Insane]
  1. 00:48:159 (2) - Maybe stack it with the tail from 00:47:296 (3) - and slightly adjust the blanket with 00:47:641 (1) - that will appear? That will make the flow from 2->3 a bit better and will make the playfield a bit cleaner
  2. 00:52:641 (4) - maybe stack it with the previous location from 00:51:779 (1) - ? Would be a slightly more intuitive place
  3. 01:04:538 (3) - Placing this just a bit to the left would make the pattern more clean and wouldn't almost increase nothing in the ds, you would only have to slightly adjust the position from 4 to your desire jump ds
  4. 01:55:227 (1) - Wouldn't help a lot in the aesthetics if you kept going up ?xD the most intuitive place would be a bit above from 01:54:710 (4) - , and yes, i noticed that you used this gimmick detail in the next patterns, but here is totally different because of his position...imo that didn't work out as much as in theory would >w< you even did that at 01:57:469 (4) - . So why not here?
[gerawakadosamdçadnaversiblei's insane]
  1. 00:23:503 (1,1,1,1) - why the NCs ? isn't that hard and the song didn't actually changed besides the ''little piano in the back that showed up'', yet I don't think that actually suggests a combo of NC
  2. 01:29:365 (1,2,3,4,5,6,7,8,1) - Slightly adjust stream structure to actually make 01:30:055 (1) - overlap with 01:29:021 (1) - ? the other streams had overlaps with previous notes, but this one doesn't
  3. 01:59:021 - huh...I'm assuming someone still needs to deliver their part of the collab in this break right? xD
  4. 02:11:779 (1,2,3,4) - maybe place it a bit below so 02:11:952 (2) - stacks with tail from 02:10:917 (3) - ?
  5. 02:22:986 (2) - I think this woul look a bit better and have a slightly better flow if you stack this with the tail from 02:23:331 (4) - and that would even stack with 02:24:365 (6) - as a bonus
[Galv's Insane]
  1. 00:24:193 - The break is so random...i mean....why? lol
  2. 01:44:711 (3) - Ctrl + G ? The movement logic used from 01:43:848 (12,1) - is a ''counter-direction'' flow, and 01:44:538 (2,3) - has the same segment of the song, so would be more consistent and more intuitive to Ctrl + G the slider 3 so it also have a ''counter-direction'' flow with 2.
  3. 01:46:952 (1,2,3) - they play the same segment of the music, but the distance of 1->2 is way higher than 2->3, you could either increase distance of 2->3 our place 2 in an equal distance of 1 and 3.
  4. 02:00:745 (1) - make his curve head up for a slightly better flow and look a bit more synergetic with 02:00:228 (4) - ?
[Raiko's Dance]
  1. 00:14:710 (2,4) - why not just stack it already ? xD
  2. 00:39:021 (4,1) - In the previous section you placed a note in the upbeat, why not here? this little overlap even confused me looking at the editor, would be better if you placed a single note even if it was just a bit to the left of them
  3. 00:51:779 (1) - Just an opinion that you can clearly ignore because you don't really need to do what I say...but, if you actually intend on leaving this as it is...stuff like this IMO are a big disrespect with the song, you only put that note there so you could have a bigger break and just jump to the part you wanted to do...even the easies mapped there .-. why not just spend few more hours of your day and fill that space ? >w<

And that's it, I hope I could help with something c:
Asphyxia
Fixed everything from FCL, thank you!

http://puu.sh/mrNeS/1cbcd576dc.txt
Topic Starter
Buttercup
applied everything from FCL's mod
going to reply Seto Kousuke tomorrow
updated
vitail
[galv's Insane]

00:24:423 - this break seems too weird
Shadren
Fluttershy552's mod

Fluttershy552 wrote:

Shadren's Hard:
01:38:676 (1,2) - Make them Like these Two 01:35:917 (1,2) - okay
01:33:159 (1,2,3) - Same ^ but not here
01:30:400 (1,2,3) - Same ^ okay
01:53:676 (5,6,7) - Single Tab Part Maybe? I think not, because I want to fit's "woob" sounds
01:56:434 (4,5,6) - Same ^ ^

FCL's mod

FCL wrote:

[Shadren's Hard]
01:15:745 (6) - На самом деле эту ноту достаточно сложно прочитать с таким лоу AR-ом. Но стак с концом 01:14:538 (3) - смотрится и читается отлично, рекомендую переместить туда. Ну давай
01:24:710 (9) - ^. Ну и остальные похожие моменты, у тебя их достаточно после ревёрса уже более видимо
02:10:917 (6) - А может их лучше треугольником? Перемести на 164 144 ок
02:15:572 (5) - тут начинается киай, ну и соответственно а вокалу добавляется музыка. Поэтому нк был бы тут логичен. ага

Seto Kousuke's mod

Seto Kousuke wrote:

[Shadren's Hard]
  1. 01:32:641 (7,8) - Until now you had a sweet flow that wasn't forced or agressive, but this pattern have an agressive change, based on your previous patterns it was supposed to go either downwards or from right->left on the slider...adjusting this would require adjustments in the whole next section, so you can keep it like this if you want, but this slider was supposed to be something Like this, ofc not on this exact position or direction, but along these lines. Because that was the flow logic you was using I don't think so, because pattern is pretty good for reading
  2. 01:51:090 (1) - Also based on your previous flow logics, wouldn't this play better if you Ctrl + G ? the pattern would still be the same, but keeping consistent with the previous flow logics and making the land of 1 and the movement of 1->2 way more intuitive and nicer (which is the flow you used in the next patterns)
    yeah, okay
  3. 02:01:607 (3,4) - Ctrl G ? same reason as above, although the Ds of 4->5 would be slightly higher, the flow would be better and would still be part of the previous flow sure
  4. 02:09:538 (2) - Ctrl + G ? The change to the DS would be almost zero and the flow would be improved but there I want to leave as it's now
  5. 02:18:676 (5,6) - Ctrl + G ? same reason as above, but this time the flow gain would be way higher fixed

Thank you for the mods, guys :3


Diff: http://puu.sh/my9pA/5f1ec5ce96.osu
Gero
When?
felys

Gero wrote:

When?
galvenize
My diff is in uploaded on three different mapsets, I wish one of them would get ranked lol.

Nhawak pls
Topic Starter
Buttercup

galvenize wrote:

My diff is in uploaded on three different mapsets, I wish one of them would get ranked lol.

Nhawak pls
hey!! im waiting kawa's sb
professorSugoi
graveyard?
but its so gud :'Y
Topic Starter
Buttercup
ok I think we won't have a SB :( so I'm moving it around
I also changed the BG since there is a ranked map with the old BG
@seto: on easy I changed only the last mention and on normal the ctrl J thing
I didn't change DS things because they aren't a problem for me, sryy
~trying to get a bn
-M4x
[OMG! My three bae's in one diff, how could this get even better???]

... Maybe with this mod, who knows? :P

00:17:986 (3) - This slider starts with a strong sound and ends with a less powerfull one. Compared to 00:18:331 (4) - which is the exact opposite. So maybe ctrl + g one of them?

00:25:227 (3,3,3,3) - Isn't this a perfect place for some sliderart sort of thingy? Additionally, I don't really like dat copy pasta you did here :D Don't get me wrong here PLL bro, but that seems like you did that while watching another episode <3

00:36:952 (1) - What about pointing the sliderend directly to the next circle? Looks a bit neater i m o! Example: https://osu.ppy.sh/ss/6355195

00:37:469 (2,3) - I think this jump should be a bit smaller than it is atm, since it is almost as big as the jump which should emphasize the strong downbeat here 00:37:469 (2,3) - Example: https://osu.ppy.sh/ss/6355243 00:37:641 (3,4) - stacked with sliderhead and -end.

00:39:538 (1,2,3,4,5) - I think the size of this pattern isn't supported by the song, which is why I highly suggest to scale the star pattern down. In the following Example, I scaled the pattern down to 0.85x of the current size. Further, I rotated the star by 5° clockwise, stacked 00:40:055 (4) - with the sliderend of 00:39:021 (4) - and stacked 00:40:400 (6) - onto 00:39:538 (1) - to prevent the other patterns from beeing messed up :D

01:19:193 (7,8,1,2) - Idk why but this plays kinda nice XD I don't know why you mapped it like this tho since 01:24:710 (4,1) - is pretty intense compared to the previous pattern :D I couldn't come up with a nicer alternative, but I think you got my idea on this one. Example: https://osu.ppy.sh/ss/6355360 In case you can't identify what I did: I Replaced the triplet with 01:19:193 (7,1) - (slider -> circle jump) and rearranged the following slider and circle 01:19:538 (2,3) - (01:19:883 (3) - is stacked with 01:19:021 (6) - )

02:26:090 (2,3,4,5) - Isn't the spacing a bit too baby here? :D Consider increasing it a little :3 Especially this one 02:26:607 (5,1) -

02:36:262 (3) - New Combo here to ~s p i c e~ up the last jumps?

Hope this helped <3

I love this diff!

Max
Kuron-kun
O Nhawak é muito feio, por isso venho, por meio deste, comunicar-vos, como se fosse algo de extrema importância, embora não seja, que o Nhawak é um tremendo de um malfeitor. Eu estou fazendo isso para que as pessoas tomem consciência de seus atos antes de tomar ações precipitadas, que, no meu caso, foi falar com este indivíduo. Vou continuar a escrever esse texto para que o restante das pessoas ache que é algo extremamente útil, relevante e que definitivamente acrescentará algo ao mapa, porém isto de nada é útil ao mesmo.

Espero que os senhores entendam o que tive que fazer nesta thread, pois, embora não seja útil, demorei demasiado tempo tentando escrever e parecendo intelectual para que agregasse valor à thread. Espero que continue achando que vou colocar algo útil aqui, mas não vou. Inclusive vou linkar algumas partes do mapa como por exemplo: 00:13:159 - e colocar palavras como "ritmo", do inglês "rhythm" para que os senhores BNs achem que estou definitivamente escrevendo algo de útil relacionado ao mapa, mas obviamente não estou. Espero que tenha compreendido o que eu falei nesta cláusula. Obrigado desde já, agradeço pelo tempo levado lendo esse texto e espero, do fundo do meu coração, que nada na sua vida tenha mudado ao lê-lo.

General

  1. Just a little thought about the combo colours, since I don't really know if you changed them after you changed the background. You have 2 variations of greens there, which looks kinda overused, since the background has a great pallet of colors. Wouldn't you prefer adding at least 2 more combos or, instead of having 2 greens, just 1 green and, perhaps, put a purple or a yellow there? I'll list below some colors that could fit in the background:

    Lilac:       R:101; G:103; B:171
    Orange: R:255; G:180; B:40
    Yellow: R:245; G:237; B:75
    Light blue: R:114; G:198; B:207

Easy

  1. About the New Combos on this diff; I wouldn't recommend doing them at every big white tick, because sometimes the maximum combo between a note and another is 1, and it's kinda bad and inconsistent. Why don't you, instead of adding a New Combo at every big white tick you don't add it at every two big white ticks?
01:31:779 - I don't know if you left this big break here because it's an Easy and you felt like you had to leave a little break here after the spinner. But it feels a bit too long, don't you think? You can still add a note here and wouldn't be a problem for new players. You should leave at least 3 white ticks empty but you left 7...

02:25:572 (1,2,3,4) - If you want consistency, like you did on the first kiai, you whouldn't add a lot of circles here, mainly because of the emphasis on this part. This is the only part were you added a lot of circles but the section isn't that strong. I'd recommend deleting 2 of these circles and adding a slider instead.

Normal

00:35:917 (1,3) - I don't know about these two stacked here... due to the low AR the stack + the spinner would cause some issues on reading this pattern. I would recommend you unstacking these two. You can try moving (1) to x:112 y:188, that would improve a lot!

01:41:434 (1) - Might be a nazi thing but you kinda broke the simplicity and clean way you were mapping because of this overlap... if you see your other notes they're all set in a clean way but you suddenly overlapped this. I would be happy if you changed it, even though I don't really know how you can do it without breaking the map ;_;

Shadren's Hard

01:10:400 (8,9,10,1) - Since the emphasized section is between (10) and (1) wouldn't you rather add a jump there instead of between (8) and (9)? Would be just like you did here: 01:19:193 (9,1) - . You might want to try something like this?

01:52:469 (1) - Again with the emphasis (sorry </3); wouldn't it be better if you added a jump between this slider and the previous one too? Just like you did on 01:51:090 (2,3,4) - . If you can hear them, they all have a great emphasis on this part and (1) has an even greater emphasis but you didn't add any jump on them. If you move (1) to x:64 y:264 your pattern would make even more sense and would flow much better!

02:14:192 (4) - Oh my god, look what I have found!

02:27:641 (8,9,10,1) - If you agreed with what I said on the first item, do the same here for consistency!

Damnae's Light Insane

01:06:952 - I know you probably didn't want to map there, but it feels so sad to leave it empty... you followed every little sound in the song and leaving the empty doesn't feel really good. Don't you want to put something there as well, like some stacked 1/1 circles? Just a little suggestion, though!

01:25:572 (4) - Are you sure you want to add 2 repeats on this slider? There's a huuuuge distance between this slider and the next one, there isn't a really strong empashis on this part and if feels kinda awkward to play, I don't know if it's just me. Deleting one of the repeats and leave the blue tick empty would be really better for playability and flow. If you considered fixing this, I'll list below some others that you might want to fix as well:

SPOILER
01:14:538 (4) -
02:20:745 (4) -
02:31:779 (4) -

01:29:882 (6,7,8) - Don't you feel that a higher jump between these notes would be a lot more fun to play and would follow better the emphasis of the song like you did here 02:36:089 (6,7,8,1) - ?

Baes' Collab

00:56:952 (3,4,1) - Don't you think that the jump between (3) and (4) is quite high if you compare with the rest of the jumps in this section? Barely anything on the song happened there. On the other hand, the jump between (4) and (1) is really good, since it emphasizes a lot that part. What I would recommend here is to decrease the distance between (3) and (4). Perhaps moving (4) to x:256 y:256, or something near it, would be a lot better!

01:19:538 (2) - I know you wanted to add an anti-jump here and I may see the reason behind it, so I'm not going to ask you to make a jump or adjust the Distance Snap to make it consistent with the rest; what I'm going to ask is to move it a litte bit to the left to make it a bit more readable to the players, since it looks like a part of the triplet the way it is now. Something like this would be much better.

01:25:572 (1,2,1,2,1) - Okay, now this, I know some people have or will complain about this, but the reason that this doesn't play really good is because of the stacks. New Combos wouldn't really help much since the circles are too close to each other and stacked with each other. The flow isn't intuitive either. If you want to make a special / different stream, why don't you do something like this or maybe this? It will definitely flow much better than the current state and would fit pretty well to the song.

01:57:986 (1,2) - The red lines on these sliders gave an awesome effect ♥

02:26:779 (1,2) - Since most of the stacked sliders / notes on this diff are basicaly red to blue ticks or blue to white ticks, the flow here might be a bit awkward to some players; they would think that it was the rhythm I mentioned above. I'd recommend unstacking them.

Galv's Insane

00:59:193 (8) - I don't really see a reason to lower the slider's SV on this part... the song remains consistent and lowering the SV would just make the flow weird. I would recommend keeping the same SV here!

01:03:504 (3,4,1) - The emphasized beat on this part is (1) so you might want to add a jump between (4) and (1), not (3) and (4), for a better movement / flow and emphasize it better! Moving (4) closer to (3) would solve this.

Asphyxia's Extra

02:24:883 (5) - This sounds really empty without adding a triplet or something that would fill the blue tick. I were following perfectly all the song's sounds but suddenly you didn't map the blue tick's sound here. I'd suggest you adding either a triplet there or a 1/4 slider to fill the sound.

I loved this diff ~


Raiko's Extra

00:14:710 (2) - I'm not sure if you really wanted to put a normal-hitnormal on this slider's end... I guess you didnt, since this is the only part were you added it!

00:46:090 - Just a small suggestion, but don't you want to add anything here too? If sounds really empty without a note there and the beat isn't that weak to ignore it.

00:50:572 - You aren't using this green line, you might want to delete it!

01:40:400 (3,4,5,6) - If you hear the song properly these 4 notes won't fit at all since there aren't any doublets in the song, but a 5 notes stream or a triplet. Adding doublets were doesn't actually exist a doublet sound is a little bit anti-flow and could cause a lot of issues. Why, instead of adding a doublet, you don't add a triplet? You wouldn't break your star pattern by adding a triplet.

01:47:986 (1) - This is reaaaally offscreen, you can even see the message by opening AiMod.

02:03:159 (5,6) - The distance between them is a bit awkward to follow, since the emphasis on this part isn't really high to add such a great jump. Plus, the previous sliders are almost the same as these and it's a lot confusing to play them. You can either curve them to make the readability better o make them closer to each other. I would recommend making them closer to each other, though.

02:04:624 (1,2,3) - And, again, with the emphasis thing, there isn't anything great in the song to make a special pattern like this. It would be perfect to add in the kiai, but not here, in my opinion. You can keep them, since it's more a suggestion than a must-fix thing!

02:13:159 (7) - Since the song emphasis, pattern and flow is changing here, you must consider adding a New Combo.

Hehehe
Asphyxia

Kuron-kun wrote:

Asphyxia's Extra

02:24:883 (5) - This sounds really empty without adding a triplet or something that would fill the blue tick. I were following perfectly all the song's sounds but suddenly you didn't map the blue tick's sound here. I'd suggest you adding either a triplet there or a 1/4 slider to fill the sound. Good catch, I made it consistent with the previous kiai as well.

I loved this diff ~


Hehehe
Thank you so much for modding! :)
Topic Starter
Buttercup
@max: fixed everything on my parts except the star jump at the beginning, it fits very well imo ;u; thanks ♥
@kuron: fixed everything too, thanks ♥
@galvenize: 02:04:538 (1,2,3,4,5) - missing hitsound or is it purposeful? 02:27:296 - missing a clap?

I removed Raiko's difficulty due his request :C but I added it on the beatmap's description.
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