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Remi Gazel - Lurking in the Darkness [Taiko]

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Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

Delta1015 wrote:

Hi! I like the beatmap. Here's my mod:

Kantan:

  • 00:16:559 - Change this Don to a big Don. I think that's it. :) Doesn't really sound like it needs emphasis.
Futsuu:

  • 00:19:517 - Add a kat here. I just thought it might fill up the empty space and create an interesting rhythm. Maybe a kat at 00:19:939 - would help as well. Adding a note at 00:19:939 is a good idea, but I think it should be a don.
    00:19:939 - Change this Don to a Big Don. There was no don to change originally here at all?
Muzukashii:

  • I hate to not be able to help at all :cry:, but I really just don't see anything wrong here. I only saw two big notes, so maybe make this 00:24:164 - a big don or something. :) Doesn't really sound like it needs emphasis.
Oni:

  • I love this beatmap. It has a cool, quirky rhythm and it's really fun to play. :)
    Like Muzukashii, I really just don't see anything wrong with it.
I'm sorry I couldn't help more, but I think this map has been created well and modded thoroughly. Good job. :D No problem, thanks for trying to mod this map!
Thanks much for the mod!
OzzyOzrock
Hey! NM from queue here.

[Oni]
  1. 00:57:967 () - Only this diff has this inheriting point and I don't think it's needed.
    I won't touch the speed-ups considering they work well enough, and you probably really like them.
  2. 00:46:418 (1) - k? There's a snare hit here.

    This is well done! Good variation and use of volume.
[Muzukashii]
  1. 00:13:883 (41) - move to 00:14:024 () - so as to establish the new rhythm, rather than sort of mix them both?
  2. 00:26:136 (77,80) - k for both? They are mapped on top of some nice snare sounds.
  3. 00:57:122 (27) - delete this note (doesn't quite fit the music) 00:57:545 (28) - and make this dd? The big note doesn't emphasize much.
  4. 00:57:967 (29) - I don't know how you feel about this finisher but I don't think there's much to emphasize

    Nicely done!
[Futsuu]
  1. 00:13:601 (25) - delete, so that it doesn't make a long pattern by accident?
  2. 00:20:362 (38) - k? Lots of dons here.
  3. 00:20:784 (39) - Only diff with a finish here. Remove?
  4. 00:34:305 (66) - ^
  5. 00:54:587 (14) - ^
  6. 00:57:545 (15) - ^
  7. 00:40:503 (80) - delete, to create a break? It's a very long string of notes otherwise.
  8. 00:41:066 (82) - Only diff WITHOUT a finish here. Add?

    Good job, just those small inconsistensies + long strings with no break in between.
[Kantan]
  1. 00:13:601 (11) - Delete this to lead into the new rhythm (also was suffocating what should be a break)
  2. 00:50:784 (5) - Move this to 00:51:207 ()? I think it fits nicer, while lowering the amount of doubles.

    Well made Kantan. The changes in rhythm are mapped well.
GL with this set!
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

OzzyOzrock wrote:

Hey! NM from queue here.

[Oni]
  1. 00:57:967 () - Only this diff has this inheriting point and I don't think it's needed. The original intent was to lower the volume for the ending, but that's probably not a necessity.
    I won't touch the speed-ups considering they work well enough, and you probably really like them. If you wanted you could've easily touched on the speed-ups, but you are right, I do like them.
  2. 00:46:418 (1) - k? There's a snare hit here. Done.

    This is well done! Good variation and use of volume. Thanks!
[Muzukashii]
  1. 00:13:883 (41) - move to 00:14:024 () - so as to establish the new rhythm, rather than sort of mix them both? Sure.
  2. 00:26:136 (77,80) - k for both? They are mapped on top of some nice snare sounds. Okay.
  3. 00:57:122 (27) - delete this note (doesn't quite fit the music) 00:57:545 (28) - and make this dd? The big note doesn't emphasize much. The big note is removed because that's true, but to keep consistency with Oni, I've kept the formerly mentioned note.
  4. 00:57:967 (29) - I don't know how you feel about this finisher but I don't think there's much to emphasize Yeah I guess so, removed.

    Nicely done!
[Futsuu]
  1. 00:13:601 (25) - delete, so that it doesn't make a long pattern by accident? If a long pattern is a concern, deleting 26 is better to keep consistency with the earlier patterns.
  2. 00:20:362 (38) - k? Lots of dons here. It fits so sure.
  3. 00:20:784 (39) - Only diff with a finish here. Remove? Alright.
  4. 00:34:305 (66) - ^ ^
  5. 00:54:587 (14) - ^ ^
  6. 00:57:545 (15) - ^ ^
  7. 00:40:503 (80) - delete, to create a break? It's a very long string of notes otherwise. Once again with long patterns being a concern, deleting 77 and 84 works to the same extent. Removing 80 would feel odd to be seeing as it's the last note before a new section of the song.
  8. 00:41:066 (82) - Only diff WITHOUT a finish here. Add? Yeah alright.

    Good job, just those small inconsistensies + long strings with no break in between. Yeah those long strings would be rather Futsuu unfriendly. Thanks again.
[Kantan]
  1. 00:13:601 (11) - Delete this to lead into the new rhythm (also was suffocating what should be a break) While it's true that this might have been stretching onto what should've been a break, it feels odd. Altered for now, but I may change this back later.
  2. 00:50:784 (5) - Move this to 00:51:207 ()? I think it fits nicer, while lowering the amount of doubles. <3 This works very well, fixed.

    Well made Kantan. The changes in rhythm are mapped well. It's not only me, it's everyone who's modded the map so far that has helped this map come this far! Thanks for the compliment!
GL with this set! GL with any future modding, you contributed a lot to this set!
Thanks much for the mod!
EdamaMe411
Well.....

Do you need my mod,,??? :o

If you need mod,,,please send PM.... :o
EdamaMe411
Hi From my Queues!

Kantan
Chabge BPM1.0,,,,,need not to spped up in kantan!!

But note pattern is good

futsuu
unn,,,,,,,i think need not to use 1/3 note,,,more simple note line :)

00:09:657 (18) - move to 00:09:798 -
00:11:348 (21) - ^
00:13:038 (24) - ^


00:17:686 (33) - delete
00:21:488 (40) - ^
00:25:714 (48) - ^
00:28:249 (52) - ^
00:36:700 (68) - ^

etc-----


Muzu
00:17:826 - add d
00:26:136 - add k and00:26:700 (81) - delete


Ummm,,,,difficult Rhythm,,,,Sorry too short modding,,,
I didn't suitable modding inthis map :cry:

Good Luck!
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.


EdamaMe411 wrote:

Hi From my Queues!

Kantan
Chabge BPM1.0,,,,,need not to spped up in kantan!! Keeping for speed consistency through the difficulties.

But note pattern is good

futsuu
unn,,,,,,,i think need not to use 1/3 note,,,more simple note line :) I disagree, I think Futsuu is a good way to introduce simplistic 1/3 patterns.

00:09:657 (18) - move to 00:09:798 - Doesn't fit the music well.
00:11:348 (21) - ^ ^
00:13:038 (24) - ^ ^


00:17:686 (33) - delete 1/3 is fine here
00:21:488 (40) - ^ ^
00:25:714 (48) - ^ ^
00:28:249 (52) - ^ ^
00:36:700 (68) - ^ ^

etc----- ^


Muzu
00:17:826 - add d No real audible note here though.
00:26:136 - add k and00:26:700 (81) - delete Already is a k there? Also the double works fine here.


Ummm,,,,difficult Rhythm,,,,Sorry too short modding,,,
I didn't suitable modding inthis map :cry: That's fine, understandable!

Good Luck!
Thanks much for the mod!
Nyan
Rayman is too hard for me...

[Kantan]

00:57:967 (1) - can move to 00:59:657 ~ 01:00:925
if you accepted suggestion above, add two dons on 00:57:967 , 00:58:812

[Futsuu]

00:44:446 (1) - shorten the spinner and add a don on 00:47:826

00:57:967 (1) - can move to 00:59:657 ~ 01:00:925
if you accepted suggestion above, add two dons on 00:57:967 , 00:58:812 and two kats on 00:58:249 , 00:59:094

[Muzukashii]

00:31:207 - can add a don here

00:44:446 (1) - shorten the spinner and add a don on 00:47:826
00:59:235 (33) - move to 00:59:094 -
00:59:657 (35) - replace with spinner ends at 01:00:925

[Oni]

00:59:657 (65) - replace with spinner ends at 01:00:925
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed, but may revert back if necessary.
Changed/Fixed.

Nyan wrote:

Rayman is too hard for me...

[Kantan]

00:57:967 (1) - can move to 00:59:657 ~ 01:00:925 The spinner is fine as it is.
if you accepted suggestion above, add two dons on 00:57:967 , 00:58:812

[Futsuu]

00:44:446 (1) - shorten the spinner and add a don on 00:47:826 Yeah, this part definitely deserves an actual note.

00:57:967 (1) - can move to 00:59:657 ~ 01:00:925 The spinner is fine as it is.
if you accepted suggestion above, add two dons on 00:57:967 , 00:58:812 and two kats on 00:58:249 , 00:59:094

[Muzukashii]

00:31:207 - can add a don here Sure, for consistency.

00:44:446 (1) - shorten the spinner and add a don on 00:47:826 Again, deserves an actual note.
00:59:235 (33) - move to 00:59:094 - This sounds nice, yeah.
00:59:657 (35) - replace with spinner ends at 01:00:925 Doesn't need a spinner, this is a good endpoint.

[Oni]

00:59:657 (65) - replace with spinner ends at 01:00:925 Doesn't need a spinner, this is a good endpoint.
Thanks much for the mod!
Surono
wow spooky song revividdzz!!, lets find someone care to love.jpg this <3
Topic Starter
FlamingRok
I believe!
Shinsekai-
HIII sorry for late mod =_= i was waiting for my M4M

Mod req Via my Queue

[General]

[Kantan]

- Good uwu

[Futsuu]

- i guess you can add one finisher here 00:05:150 (10) - high sound high note xD
- change to d 00:13:601 (25) - the sound is the same at 00:10:221 (19,22) -

[Muzukashii]

- 00:05:150 (13) - same as before
- ctrl + g? 00:29:094 (6,7) -

[Oni]

- 00:05:150 (6) - same as before
- change to kat 00:13:883 (48) - the sound need to be a kat XD

[comentarios]

- is a good 1/3 map XD is very playable for the new players :3 nice job RANK THIS SOON DUDE XD GL
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed something somewhat related to the point.
Changed/Fixed.

[_Chichinya_] wrote:

HIII sorry for late mod =_= i was waiting for my M4M

Mod req Via my Queue

[General]

[Kantan]

- Good uwu

[Futsuu]

- i guess you can add one finisher here 00:05:150 (10) - high sound high note xD Don't think this sound is significant enough for a finisher here. Not a bad suggestion however.
- change to d 00:13:601 (25) - the sound is the same at 00:10:221 (19,22) - I can agree with this, but in order to match up with 00:05:995 (11) - 00:08:531 (16) with how kat is used on the second instance of the pattern, (22) and (25) have been swapped instead.

[Muzukashii]

- 00:05:150 (13) - same as before In this regard, I feel dk works better in relation to all the other patterns going on here.
- ctrl + g? 00:29:094 (6,7) - Until near the end of the kiai time, kd doesn't exist in the kiai at all. With the change of the music when kd is normally introduced, it feels warranted. So for consistency with the music, dk will stay.

[Oni]

- 00:05:150 (6) - same as before And then in this instance, I think d bridging together the kdk really feels nicer rather than kdk k kdk
- change to kat 00:13:883 (48) - the sound need to be a kat XD Compared to why the double after this is kd, this note doesn't hold as much emphasis or value in comparison. Because of this, I think it can stay as dd, sorry.

[comentarios]

- is a good 1/3 map XD is very playable for the new players :3 nice job RANK THIS SOON DUDE XD GL
Thanks much for mod and encouragement!
Jonarwhal
Hello M4M returning the favor here
remember to only apply what seems good to you
[General]
  1. Your hp drain spread is very strange. If you check the wiki and ranked maps, you need a high hp drain for your Kantan, going down to a medium hp drain for your Muzu and Oni. For example: Kantan HP8, Futsuu HP7, Muzu HP6, Oni HP6.
  2. If you want, consider adding ubisoft Michel Ancel to the tags if you want.
  3. 00:14:446 - If you want, consider removing the timing point here because it's unnecessary and it does nothing if you want.
    Change your background to a more typical resolution: https://puu.sh/vECzY/e0f13a09ca.jpg
    Then, if you are interested in lowering the bg, change the line in your .osu file that says
    0,0,"CaveofSkops.jpg",0,0
    to this
    0,0,"CaveofSkops.jpg",0,25
    This will make Rayman nice and centered: https://puu.sh/vECUP/5427df45f3.jpg
[Kantan]
  1. 00:27:967 (2) - Since a note like this hasn't appeared before, please remove it to be consistent with the previous section, and then continue this, or add a note 00:21:207 - here, where this note would have been in the previous section.
  2. 00:39:798 (20) - Consider switching this to a kat or applying ctrl+g 00:39:376 (19,20) - here, as it seems you follow the wind instrument's pitch, and you map a kat when it's really high. (00:36:418 (15) - Example from the previous section.)
[Futsuu]
  1. OD3
  2. 00:43:179 (84,85) - Every other time you mapped this high marimba/xylophone jingle, it was kk. For this reason, using dk for the marimba rhythm this late in the song would be confusing to a Futsuu player, and it should not be changed unless there's a good reason. For this reason, consider switching this pattern to kk.
  3. 00:47:826 (1,2,3,4,5,6,7,8,9,10,11) - This pattern is much longer than your others that don't have 2/1 breaks. I would recommend Removing the note 00:50:784 - here in order to fix this.
[Muzukashii]
  1. 00:17:826 - Consider adding a note here to match the pattern over 00:14:446 (43) - here.
  2. 00:29:094 (6) - Consider moving this to 00:29:517 - here so that it matches the other pattern over 00:22:474 (66,67,68) - here.
  3. 00:43:179 (49,50) - Consider doing the same as in Futsuu here.
  4. 00:47:826 - Consider adding a finisher here. It's too strong to ignore, and it's the start of the kiai time that deserves more emphasis.
  5. 00:57:122 (27) - Since you're definitely following the wind here, consider moving this to 00:57:404 - here.
    Overall, this difficulty needs to tone down a little because multicolored 1/3 patterns are difficult to play in general. Please strongly consider either simplifying such patterns, or reducing the density of them.
[Oni]
  1. OD6 or 5.5
  2. 00:35:995 - Consider switching this to a k because you generally use k for high wind sounds, and this one is quite high. Also, doing this will be more consistent with 00:22:333 (81,82,83,84,85,86) - here.
  3. 00:47:826 (11) - Consider adding a finisher here. It's too strong to ignore, and it's the start of the kiai time that deserves more emphasis.
  4. 00:58:108 (54,55) - imo, applying ctrl+g to this pattern would make more sense because the drum sound that needs emphasis is 00:58:249 - here, but it's totally optional.
call me back :3
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed something somewhat related to the point.
Changed/Fixed.

Jonawaga wrote:

Hello M4M returning the favor here
remember to only apply what seems good to you
[General]
  1. Your hp drain spread is very strange. If you check the wiki and ranked maps, you need a high hp drain for your Kantan, going down to a medium hp drain for your Muzu and Oni. For example: Kantan HP8, Futsuu HP7, Muzu HP6, Oni HP6. It was this way before the HP spread was introduced, but yes it does need to be updated with the times. Fixed.
  2. If you want, consider adding ubisoft Michel Ancel to the tags if you want.
  3. 00:14:446 - If you want, consider removing the timing point here because it's unnecessary and it does nothing if you want.
    Change your background to a more typical resolution: https://puu.sh/vECzY/e0f13a09ca.jpg
    Then, if you are interested in lowering the bg, change the line in your .osu file that says
    0,0,"CaveofSkops.jpg",0,0
    to this
    0,0,"CaveofSkops.jpg",0,25
    This will make Rayman nice and centered: https://puu.sh/vECUP/5427df45f3.jpg And all the rest added.
[Kantan]
  1. 00:27:967 (2) - Since a note like this hasn't appeared before, please remove it to be consistent with the previous section, and then continue this, or add a note 00:21:207 - here, where this note would have been in the previous section. Ah, yeah I see what you're coming up with, fixed.
  2. 00:39:798 (20) - Consider switching this to a kat or applying ctrl+g 00:39:376 (19,20) - here, as it seems you follow the wind instrument's pitch, and you map a kat when it's really high. (00:36:418 (15) - Example from the previous section.) This dkd is an inverse of the kdk, and it also makes it simpler to play while the beginning of the dk and dkd are the same.
[Futsuu]
  1. OD3 Alright.
  2. 00:43:179 (84,85) - Every other time you mapped this high marimba/xylophone jingle, it was kk. For this reason, using dk for the marimba rhythm this late in the song would be confusing to a Futsuu player, and it should not be changed unless there's a good reason. For this reason, consider switching this pattern to kk. Good catch, fixed.
  3. 00:47:826 (1,2,3,4,5,6,7,8,9,10,11) - This pattern is much longer than your others that don't have 2/1 breaks. I would recommend Removing the note 00:50:784 - here in order to fix this. Yup, also sounds good. Changed.
[Muzukashii]
  1. 00:17:826 - Consider adding a note here to match the pattern over 00:14:446 (43) - here. There really isn't too audible of a note here to consider adding one here though, and the reason that pattern exists is to build into the beginning of the song.
  2. 00:29:094 (6) - Consider moving this to 00:29:517 - here so that it matches the other pattern over 00:22:474 (66,67,68) - here. But this pattern is meant to match 00:22:052 , changing this would erase that.
  3. 00:43:179 (49,50) - Consider doing the same as in Futsuu here. Eeeyup, fixed.
  4. 00:47:826 - Consider adding a finisher here. It's too strong to ignore, and it's the start of the kiai time that deserves more emphasis. Yeah I can consider that, added.
  5. 00:57:122 (27) - Since you're definitely following the wind here, consider moving this to 00:57:404 - here. Again, there's not really enough of an audible noise here for there to be a warranted note.
    Overall, this difficulty needs to tone down a little because multicolored 1/3 patterns are difficult to play in general. Please strongly consider either simplifying such patterns, or reducing the density of them. Most of the problem probably stemmed from the two doubles back to back, and so those have been torn down.
[Oni]
  1. OD6 or 5.5 I'll take a number six chief.
  2. 00:35:995 - Consider switching this to a k because you generally use k for high wind sounds, and this one is quite high. Also, doing this will be more consistent with 00:22:333 (81,82,83,84,85,86) - here. This can work, fixed.
  3. 00:47:826 (11) - Consider adding a finisher here. It's too strong to ignore, and it's the start of the kiai time that deserves more emphasis. Not a big fan of adding a finisher at the end of a stream, so this isn't getting added.
  4. 00:58:108 (54,55) - imo, applying ctrl+g to this pattern would make more sense because the drum sound that needs emphasis is 00:58:249 - here, but it's totally optional. Personally, the swing that it makes right now works much better for this ending than the current suggestion, sorry.
call me back :3
Thanks much for the mod!
Jonarwhal
Ok, set looks good. Bubbled~ Have fun~
Jonarwhal
Bubble Repair~
Surono
ahaaaaaa this <3

Inconsistent position of BG at Kantan

* for Muzukashii, 00:00:503 - ~ 00:03:038 - to start the begining, would make it as d k dd ... this part really boring if you use kd again and again until 00:03:883 - ..*
* for Futsuu, 00:31:348 (61,62) - change it to kd and 00:33:038 (64,65) - ctrl g this, more suit to sounds
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed something somewhat related to the point.
Changed/Fixed.

Surono wrote:

ahaaaaaa this <3

Inconsistent position of BG at Kantan frick fixed

* for Muzukashii, 00:00:503 - ~ 00:03:038 - to start the begining, would make it as d k dd ... this part really boring if you use kd again and again until 00:03:883 - ..* I think because of how short of a timespan this is, the consistency and similarity works well here.
* for Futsuu, 00:31:348 (61,62) - change it to kd and 00:33:038 (64,65) - ctrl g this, more suit to sounds I can apply the first point, but I think for the second point, because it is strictly higher pitched, kk works better.
Thanks much for the mod, time for bubble pop through the Kantan issue (all worth it in the end)
Jonarwhal
went over the spread in-game again

Bubble Repaired~
Surono
no kd

discus about spread between Oni to Muzu, dem de mapper too far to nerf muzu but I trying to tell a bit to nerf Oni..
01:23 FlamingRok: talked to stefan yesterday, seems they're wanting to do the qualification themselves and not the bubble
01:24 Surono: so
01:25 Surono: not needed to rebubble? okay.....
01:25 FlamingRok: nono there is a need to rebubble, because they want to qualify it themselves
01:26 Surono: who will qualify it? stefan?
01:26 FlamingRok: yeah seems that they're willing to qualify it
01:26 FlamingRok: "Whenever the map is in bubble state, let me know"
01:39 Surono: helo
01:40 FlamingRok: heya
01:40 Surono: seems Stefan is afk
01:41 FlamingRok: yeah that seems about right
01:42 FlamingRok: I did say they should respond to my mod first before they do anything with my map
01:42 Surono: ohhh
01:43 FlamingRok: but getting the confirmation isn't a bad idea necessarily
01:43 FlamingRok: I can show a screencap of our conversation from before showing basically what happened
01:43 Surono: sure
01:44 FlamingRok: https://osu.ppy.sh/ss/8045427
01:45 FlamingRok: happened when you went offline obviously
01:45 Surono: ohh
01:49 Surono: okey, I bla bla bla with stefan now.. talking about between oni and muzu.
01:52 FlamingRok: gotcha, ready for the smackdown/feedback
01:54 Surono: idk he afk agian lmao, lol imma checking
01:57 FlamingRok: ayyo, it happens
01:58 Surono: 00:34:024 - no sounds in Oni and too long as oni pattern.. and yeah too far with muzukashii density
01:58 Surono: delete it
01:59 Surono: 00:33:742 - and you could add here don for Muzu, to balance the density notes of Oni
02:01 FlamingRok: I'll agree with the first onto Oni with no sounds existing there, I'm on the fence about the Muzu addition. there is a note there worth adding, but as a single note, it works as a bridge to the latter part of the kiai time
02:02 FlamingRok: density is too high on muzukashii? okay, I think I know a few doubles that can go
02:03 Surono: yeah, if there 5plet.. 2plet could handle it
02:04 Surono: *5plet on Oni
02:04 Surono: 00:26:418 - move to 00:27:263 - here and change to kat? then 00:26:136 (96,97,98,99) - kd dd
02:05 FlamingRok: this on Oni I assume, because there's no not here on Muzu
02:05 Surono: *for Oni
02:07 FlamingRok: I can dig this double buildup, yeah
02:12 Surono: 00:58:953 - for Oni
02:12 FlamingRok: final stream, alright
02:14 Surono: I think, on Muzu.. the density with the stream on Oni is not balance enough.. would give slider in Muzukashii then lower diffs are spinner.
02:16 FlamingRok: so a 1/3 slider at the end of muzu which requires tickmark of 3
02:17 Surono: tickmark of 3 is really hard pls lol.....
02:18 FlamingRok: yeah perhaps not, thought it was gonna go for 1/3 slider but it didn't
02:18 FlamingRok: my only concern then is the fact that the slider tickmarks don't match the music at all
02:18 Surono: yes true
02:19 Surono: tickmark 1 is already 1/3 slider right?
02:20 FlamingRok: after playing it, the slider seems to be 1/4
02:21 FlamingRok: so then a few options I can think of in my head are A) buff muzu's ending, though the density is already high so maybe not. B) add spinner instead, though that might still underplay compared to oni. C) nerf Oni, but then the gap might shorten furthermore
02:21 Surono: C
02:22 FlamingRok: right, and now I'm bouncing between deleting 57 or 60, though 60 does create more reasonable groups of notes
02:23 FlamingRok: leaning more on 60
02:24 Surono: 00:46:418 - oni from here....
02:24 Surono: could nerf it since its Oni level, not extra such Inner/Ura..
02:24 FlamingRok: if that stream needs to be modified/needs a gap, the sixth note could work well
02:25 FlamingRok: yeah true
02:25 Surono: Jonawaga stefan pls...
02:26 FlamingRok: well I don't think Stefan took an immediate close look at it, they probably would've at a later date in time
02:26 Surono: yesterday I qualified map that issues is similar like yours, and its bubbled stefan before.. and now is disqualified. I should becareful for now
02:27 FlamingRok: think I'm gonna keep a copy of the old difficulties just in case I do a no good move that ruins the map, but I'm seeing how these longer more dense streams on oni could maybe not work
02:30 Surono: ok, lets update it..
02:31 FlamingRok: alright, hold on, lemme just reapply the oni suggestions and I'll reupload
02:31 FlamingRok: I kept the old diffs just in case we need to take back some edits
02:33 FlamingRok: alright, reuploaded
02:34 FlamingRok: made some doubles in the kiai times of muzukashii singles, and nerfed streams into two groups of notes in oni
02:37 Surono: okey.. lets I checking the spread again....
02:39 FlamingRok: basically made it so the leap between futsuu and muzu wasn't as large, and the same with muzu to oni
02:39 Surono: 00:34:024 - are you forget to delete this for Oni?
02:40 FlamingRok: shit that's right xd whoops
02:40 Surono: =_= damn.. lol
02:40 FlamingRok: everything else I've modified
02:40 FlamingRok: can reupload once more
02:41 Surono: can later
02:41 FlamingRok: "can later" well oops, to be fair the only modification was that note
02:41 Surono: 00:58:390 - too long.. delete this is good since its just hithat sounds,not important to emphasize imo
02:43 FlamingRok: bit of an awkward thing to delete it feels though
02:44 FlamingRok: that's my main concern, like I agree with the notion but the actual deletion feels off
02:44 FlamingRok: mainly because there are no other triplets in most of the map
02:44 FlamingRok: (well okay beginning but)
02:44 Surono: but up to you.. you mapped Oni.. not Inner, I still doubt with this.
02:45 Surono: no triplet so lets try to applied triplet....
02:45 FlamingRok: I mean I do agree that this group needs to be nerfed, I just don't know if it's the right note
02:46 FlamingRok: if we're trying to negate the septuplet 7 note group, why not remove 00:58:108?
02:46 Surono: :ok_hand: noice
02:46 FlamingRok: and then modify another note to make it not stick out
02:46 FlamingRok: like if the note you suggested were a kat or some other note was
02:47 Surono: muzu, 00:27:404 - add notes to balance with Oni
02:47 FlamingRok: I say this because with our other modification before, two quintuplets in a row isn't unreasonable
02:47 FlamingRok: and quintuplets existed all over
02:47 Surono: yes...
02:48 FlamingRok: alright so add probably a kat here to help flow with this pattern
02:48 Surono: 5plets Oni and Muzu is.. Zzz
02:48 Surono: good
02:48 FlamingRok: just got done telling me it's too dense now it's too dull mate please lol
02:49 FlamingRok: it's good no worries
02:49 Surono: yeah thats it I doubt it ~_~
02:50 FlamingRok: it's fine to have doubts, I do want this map to be able to get past qualification first time around if possible
02:50 Surono: 00:32:897 - add here for muzu
02:51 Surono: seems on Oni is dense.. and there is good for balance it...
02:51 FlamingRok: ah alright, I'm following you here
02:52 Surono: 00:41:066 - from here, take a look between Muzu density to Oni.. 5plet oni and Muzu just single?
02:53 Surono: and Muzu a bit close with the Futsuu density
02:55 Surono: 00:48:672 - for muzu
02:55 FlamingRok: so add notes to 00:42:052- and 00:43:742?
02:55 FlamingRok: what's what I'm seeing, but if there's a better spot, like right before the two kats
02:56 Surono: yeah thats good..
02:56 Surono: k k k d_d_k k k d
02:56 FlamingRok: for 00:48:672 because it's a lead into the kiai time, I don't think it needs to be spiced up, as the kiai time picks up the slack
02:56 Surono: ok
02:57 FlamingRok: oh I was thinking k k k d_d_k k d d because of the lower pitch in the second one just like how Oni has its quintuplet changed a bit to represent that as well
02:57 Surono: yes
02:57 FlamingRok: though this is the only time this appears in the song as well so your suggestion works pretty well
02:59 Surono: 00:52:333 - oni, from here........ somehow theres a bit over to map.. an example that kdddk.. but the sounds too faded
03:01 FlamingRok: so does 00:54:024- have too many notes in it for what it is then, or is it the timestamp you said that has too many notes
03:02 Surono: yes.. you can nerf it.. for 5plets
03:03 Surono: ok thats enough for now,and have trying to discus it more to Jon and ask Stefan since you have requested in his queu?
03:03 FlamingRok: since jonawaga bubbled it, I'll probably get a second opinion on him for it
03:06 Surono: if you feel its ready, okay.. I just wont it got disqualified too early if theres still have issues,, idk its quality or spread issues. lel
03:07 FlamingRok: I think it's definitely the latter, the quality of the map seemed fine from when it was first bubbled, the spread on the other hand might've been some cause for concern
03:09 Surono: updated?
03:11 Surono: 1364x767 the size of BG in my folder, are you have changed the resolution to 1366x768?
03:11 Surono: I lazy to re-dl,.
03:11 FlamingRok: ehh? should be 1366x768?
03:11 Surono: yes.,
03:11 FlamingRok: no I mean like it should be, osu isn't giving me any errors
03:12 Surono: yes aimod doenst, but its rules..
03:13 FlamingRok: yeah I'm aware it's the rules, usually AIMod would tell me "this BG isn't 16:9 ratio" or something like that
03:14 FlamingRok: just checked, the bg is 1366x768, just need to re-dl
03:15 Surono: jonawaga is online?
03:15 FlamingRok: yes
03:15 Surono: discus it to jon
03:16 FlamingRok: he's also confirmed it's 1366x768

okey, for Oni 00:26:136 - change to kat and 00:26:277 - delete this since its just hithat.. in this part the density is high...
for muzu, 00:19:517 - move to 00:19:798 - here. to emphasize that drum than hithat.

since its low bpm, Oni like... and Muzu well have tried balancing with Oni at patterning colors and a bit to buff muzu, I think is fair. dem 1/3 snap song

cmb
Topic Starter
FlamingRok
Am not changing.
Changed partially/changed something somewhat related to the point.
Changed/Fixed.

Surono wrote:

okey, for Oni 00:26:136 - change to kat and 00:26:277 - delete this since its just hithat.. in this part the density is high... It matches up with 00:32:052 in terms of note bundles and the difficulty isn't too high. There are an increased number of doubles from muzu, a pattern learned in muzu, and the introduction of quintuplets, which I think will be fine for this difficulty.
for muzu, 00:19:517 - move to 00:19:798 - here. to emphasize that drum than hithat. I can agree with this idea yes. It also makes for a nice lead into kiai, so that works double.

since its low bpm, Oni like... and Muzu well have tried balancing with Oni at patterning colors and a bit to buff muzu, I think is fair. dem 1/3 snap song

cmb
Thanks for mod~
Surono
overall of Muzu enough fair at pattern colors with Oni as balancing the level pattern and low diffs looks good

Surono wrote:

wow spooky song revividdzz!!, lets find someone care to love.jpg this <3
heart.gif
Congratz and Good Luck on qualify section!

edit:
ohh why, the SV is bug'd?

1.3999999666214 but in editor is 1.4 damn
Raiden


try to wait the full 24h xd
Surono

Raiden wrote:



try to wait the full 24h xd
oh please man, the bubbler always do rebubble since the mapper always think if the pop'd should be rebub.. damn and I was lucky to see that 24hours.. and what should full 24hours?? ..............
Irreversible
DQ upon request.
Jonarwhal
welp
Surono
renominated
OzzyOzrock
gratz!
Topic Starter
FlamingRok
bit late on response, thanks mate, and thanks everyone for letting this map come to light!
Ankanogradiel
congrats on rank
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