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Porter Robinson - Flicker

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kbd

pishifat wrote:

unloved
IS THAT RANKED MAPPER CYLLINUS
Alonevpk
Insane
  1. I think that 01:37:060 (1) - requires more spacing bc it is new measure, new stanza so music changes you have to emphasize it somehow.
    done
  2. 00:46:191 (5) - NC because you placed NC to 1/3 before.
    done
  3. 02:21:245 (1) - why nc, it is the complete stanza 02:20:756 (1,2,3,1) - .
I thought at the time that I would treat it as a separate piece rather than part of the stanza, I've changed it now
Topic Starter
Cyllinus

Namki wrote:

hello

mod
General
  1. soft-hitclap.wav
    soft-hitfinish.wav
    soft-hitwhistle.wav

    are unused
unused hitsounds deleted

fufufu
  1. Small spacing in jumps in kiai section plays a bit stiff. Like, a normal jump and low spacing out of the blue. 01:36:245 (4,5) - / 02:03:636 (3,4) - they are too prominent to make spacing that low.
  2. 01:51:571 (1,2) - vice versa here, sound is calm so it requires lower spacing.
  3. Also, spacing to 01:54:995 (7) - seems low bc sound is really strong and kinda outstanding.
  4. 02:13:582 (1,3) - try to avoid that 1px overlap, just it looks pretty weird ingame
fixed all the spacing issues and overlaps

neat but you may want to recieve few mods bc the last mod was like a year ago so it would be pretty cool if you get some nowaday feedback
also about loved, contact qat yourself and ask to delove owo

i'll try looking for a mod or two ;_;
thank you
stq
also i think ar9.2 or 9.3 would fit better the top diff
Icekalt
o/ oki here we go~

[Topdiff]

- 00:10:321 (1,2,3,4) - it would be pretty nice if you could make them a bit more special to the previous jumps (00:08:365 (1,2,3,4,5,6,1,2,3,4) - ) since the overall intensity is pretyy high compared
- 00:12:604 (6,7) - its a bit wierd that you stack the (7) directly under the tail but you only do it here, maybe change it to theese like here 00:17:821 (6,7) - etc
- 00:24:995 (4,6) - nazi blanket mod~

ok now my main concern with the map is coming up now - you have like a pretty clockwise heavy prefer in you movement and from time to time its gameplay wise pretty boring, for example 00:31:843 - to 00:44:886 -
02:31:843 - here its like the same where you have one pretty obvious direction the whole section (cw) tho in comperison with 02:21:408 - you change the direction multiple time, like even near to every mesure, so the movement balance/consistency is pretty wierd.

- 01:38:202 (4,1) - maybe stack them directly under it to show the stop in the music (stop in music -> stop in motion)
- 01:59:234 (1,2) - imo you should space them more out to see that they are really 1/2 gaps since the spacing of them is even smaller than for example this: 01:54:343 (2,3) - etc

idk but to me you visual spacing for the whole 1/1s in your diff is kinda wierd since spacing wise they are compleatly the same, try to differ them more from the 1/2~

- 01:48:636 (6,1) - the spacing is too low since (1) is a downbeat

i think i stop here since the map in itself is pretty solid but like the things im noticing are repeting themselfs
i hope you can do something with it (and i hope i wasnt too subjective~)

bye o/ :)
Topic Starter
Cyllinus

IceKalt wrote:

o/ oki here we go~

[Topdiff]

- 00:10:321 (1,2,3,4) - it would be pretty nice if you could make them a bit more special to the previous jumps (00:08:365 (1,2,3,4,5,6,1,2,3,4) - ) since the overall intensity is pretyy high compared increased spacing a little
- 00:12:604 (6,7) - its a bit wierd that you stack the (7) directly under the tail but you only do it here, maybe change it to theese like here fixed 00:17:821 (6,7) - etc
- 00:24:995 (4,6) - nazi blanket mod~ fixed

ok now my main concern with the map is coming up now - you have like a pretty clockwise heavy prefer in you movement and from time to time its gameplay wise pretty boring, for example 00:31:843 - to 00:44:886 -
02:31:843 - here its like the same where you have one pretty obvious direction the whole section (cw) tho in comperison with 02:21:408 - you change the direction multiple time, like even near to every mesure, so the movement balance/consistency is pretty wierd. i understand what you mean, but i don't think it's much of an issue

- 01:38:202 (4,1) - maybe stack them directly under it to show the stop in the music (stop in music -> stop in motion) fixed, i did it for the next kiai as well
- 01:59:234 (1,2) - imo you should space them more out to see that they are really 1/2 gaps since the spacing of them is even smaller than for example this: 01:54:343 (2,3) - etc 01:49:288 (4) - fixed spacing

idk but to me you visual spacing for the whole 1/1s in your diff is kinda wierd since spacing wise they are compleatly the same, try to differ them more from the 1/2~

- 01:48:636 (6,1) - the spacing is too low since (1) is a downbeat fixed

i think i stop here since the map in itself is pretty solid but like the things im noticing are repeting themselfs
i hope you can do something with it (and i hope i wasnt too subjective~)

bye o/ :)
thanks
Lulu-
cleaning some nazi inconsistencies in top diff up before this hits ranked

00:10:647 (3) - you should unstack this from 00:09:832 (2) - considering you're intentionally not stacking 00:10:321 (1,2) -
00:39:343 (8) - same thing above
00:45:702 (4,1) - broken stack
02:23:691 (8,2,4) - broken stack
02:32:495 (3,5,8) - broken stack
02:35:104 (3,6) - broken stack
03:25:810 (3,2) - should stack this if you're stacking the rest of the combo
04:29:886 (3,1) - broken stack

man 2015 me would've shat bricks if he saw this happening lmao
Topic Starter
Cyllinus

Lulu- wrote:

cleaning some nazi inconsistencies in top diff up before this hits ranked

00:10:647 (3) - you should unstack this from 00:09:832 (2) - considering you're intentionally not stacking 00:10:321 (1,2) -
00:39:343 (8) - same thing above
00:45:702 (4,1) - broken stack
02:23:691 (8,2,4) - broken stack
02:32:495 (3,5,8) - broken stack
02:35:104 (3,6) - broken stack
03:25:810 (3,2) - should stack this if you're stacking the rest of the combo
04:29:886 (3,1) - broken stack

man 2015 me would've shat bricks if he saw this happening lmao
fixed all the stacks, thanks
huu
Bit sad this got unloved so quickly, but looking forward to seeing this map enter ranked hopefully soon. Good luck o7
WITCHDAGGER
yes please rank this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thanks in advance :P
Namki
the last recheck

top diff

01:45:865 (6,7,1) - imo that sound here 01:46:191 - sound more prominent and thus should have bigger spacing on it but you have vice versa 01:45:865 (6,7) - that jump bigger, consider chanhing stuff.

call me back and I'll bubble!
Topic Starter
Cyllinus

Namki wrote:

the last recheck

top diff

01:45:865 (6,7,1) - imo that sound here 01:46:191 - sound more prominent and thus should have bigger spacing on it but you have vice versa 01:45:865 (6,7) - that jump bigger, consider chanhing stuff.

call me back and I'll bubble!
https://osu.ppy.sh/ss/10637593
fixed
Neta
o im late
Namki
He is ready!
kbd
let cyll live his life
MaridiuS
no way
Natsu
placeholder 8-)
huu
holy fucking SHIT it's happening
Izzywing
This is a dream. It’s time to wake up, sorry
WITCHDAGGER

Hobbes2 wrote:

This is a dream. It’s time to wake up, sorry

hobbes with Cryptic Message........................
Enkidu

Hobbes2 wrote:

This is a dream. It’s time to wake up, sorry
monkaS

also holy shit holy shit holy shit
rHO
yes Love I love this
Asaiga
Thanks Cyllinus for being alive
Natsu
1 year later 8-)
error_exe777
FUCKING HELL
kbd

Natsu wrote:

1 year later 8-)
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
pls no ban
Cris-
Yay
Congrats!! :D
Hari
Congrats holyy
WITCHDAGGER
congrats!!!!!!!!!!!!!! always good to have more porter robinson songs on oss
AchsanLovers
HOLYYYYYY

congrats :>
Alonevpk
huh what i just woke up do it again
Monstrata
Holy....
LyanPlaysGames
Im SOOOOOOO ready to play this when its ranked
felys

Rishe wrote:

felys wrote:

if this is a dream don't wake me up
confuseh
Is this qualified mapper Cyllinus?
kbd

confuseh wrote:

Is this qualified mapper Cyllinus?
FlyingFire
GET THIS RANKED
defiance
Hi,

I don't think the spread is acceptable and balanced. Mainly due to the huge gap between advanced and hard.

My biggest issue is the kiai rhythms. The advanced has a mix of 1/2 and 1/1 while the hard is almost entirely 1/2 spam with almost no breaks in it. This makes the hard play more like an insane, and the advanced has more normal-esque rhythm to it.

Example: at around 02:09:506 -

Advanced:

Hard:

This is probably the most jarring example, the advanced uses rhythm that you would use in a normal. The hard rhythm in general is so dense and doesn't allow the player to breathe that much.

01:08:854 (3) - and 01:10:158 (3) - don't need to be 1/2, you should just try and map only the dudududu sounds

02:10:973 - from here until the end of the kiai has so much unnecessary filler, you can pretty much delete 02:11:462 (2) - 02:12:441 (1) - 02:14:071 (2) - and follow the synth more closely because otherwise your rhythm is just mindless 1/2 spam that doesn't belong in a hard. |

02:18:799 (1,2,3,1,2,3,1,2,3) - this is like a hard players worst nightmare here, 02:19:125 (3,1) - this jump is way too big. while it might not seem so difficult because there's a slider on each 3 the jump from each 3-1 is difficult and can be failed fairly easily by a hard player.

just in general, there's too much 1/2 in the map, you could really just put some 1/2 reverses or even make some of the rhythms 1/1 to make it easier and more playable for hard players. right now your hard is a light insane, and your advanced is more like a normal. making the gap from advanced to hard extremely big.

How to remedy this:
1. Nerf the hard so it doesn't have so much filler in it, and try and put some breaks so the players don't get so tired from the high rhythm density. (this may have spread problems because of how much harder the insane is)

2. Turn hard into light insane, and make the advanced a hard. The advanced is more like a normal in the sense of rhythm, I have seen normals with similar rhythms go through. Instead of making it more like a normal you could make a hard that's around 2.8-3.3* and have a nice spread. This is more work, but it gets you a nice spread imo.

I hope you can give me a good and honest response and not try to reject everything for the purpose of escaping to ranked. I would like to see this spread improved before this gets ranked and I honestly think that you could do better.

I apologize in advance if any of my words are hurtful or disruptive. I have no intention to purposefully dq your map. Thank you for your time.
pkhg
the only issue i have with advanced is using different spacing for 1/2s
02:03:799 (3,4,5) - spacing is the same for 1/1 and 1/2s here
02:05:756 (1,2,3) - different spacing for same gaps
also this 02:28:582 (5,1) - 02:54:669 (4,1,2,3) - those overlaps too tricky for this difficulty

these arent the only ones but you get what i mean
kbd
Is this disqualified mapper Cyllinus?
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