I found this map in some multiplayer and is really fun, are you interested in ranking it? if so I can help
yes, please send helpNatsu wrote:
I found this map in some multiplayer and is really fun, are you interested in ranking it? if so I can help
Natsu wrote:
General:
[]fufufu
- Hitsounds need more volume at kiais (at every diff) fixed
- Unused hitsounds soft-hitclap33.wav soft-hitwhistle33.wav fixed
- soft-hitfinish is in a weird format and have a big delay, but here is a fixed version: https://puu.sh/sIiuO.wav fixed
- There are some beats for example 00:13:419 (6) - that don't follow anything in the song, if you notice the next beat is a bit off, I'd suggest to use this kind of beats as slider tails or fix the mp3 somehow.
[]Hard
- 00:44:886 (1,2) - this sounds better as a slider, since 2 doesn't have a really clear beat in the music, just leave it as slider tail.
- 00:48:473 (4) - better finish this at the white tick, since there is sound, but not at blue. (be careful with the spacing)
- 01:14:560 (4,5) - this a bit weird to play, the spacing is too short, either make it a clear antijump or add more spacing. I added new combos on the parts with weird spacing
- 01:20:430 (5) - 01:25:321 (5) - same as above
- 01:57:604 (7,1) - this spacing is really short compared to the other similar music patterns, like 01:55:321 (1,2) - 01:56:299 (6,1) -
- 02:18:636 (6,1) - there should be a jump according to the music
- 03:39:180 (5,6) - the spacing is too short, it feels not that nice, since is the middle of a jump section.
- 04:29:560 (2,3) - 3 sounds really bad as click'able object, just make a slider that fit what is happen in the music better.
[]
- 00:29:560 (2,4) - not a fan of the overlap tbh, since this difficulty is so clean x:
- 00:34:125 (8) - stack this on 1 tail?
- 00:40:321 (1) - remove this NC, is better to group it with the previous object, since the vocals are basically the same.
- 00:42:604 (2,1) - this need more spacing
- 00:46:843 (1) - same as 00:40:321 (1) -
- 03:46:191 (5) - missing NC i suppose
- 04:29:234 (1) - make this 1 circle and then make a slider from 04:29:560 - to 04:29:886 - to fit better the music x:
kobolddragon wrote:
Thanks for the mod! http://puu.sh/sXVGf/0d5a3cd8ac.txtNatsu wrote:
General:
BMD's Insane
[]
- 00:21:408 (1,2) - the overlap doesn't looks nice, I'm sure you can do something better. Fixed
- 00:28:908 (7,8) - use a slider here and 2 circles at 00:29:234 (1) - that fits the music better Fixed
- 01:16:843 (3) - add NC to fit better the melody and remove it from 01:17:495 (1) - then add a NC at 01:17:821 (2) - Fixed
- 01:22:060 (3) - for the same reason as above this should be a NC Fixed
- 01:26:625 (1,2) - swap NC Fixed
- 01:27:930 (1,2) - Same as above Fixed
- 02:18:799 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - even if is your NC pattern the music is not divided like that, adjust your NCs to fit the music. Should I keep this pattern as (1,2) combos or (1,2,3,4) combos? Both works, but I put it up as (1,2,3,4) to be safe.
- 02:29:234 (1,2,3) - this rhythm doesn't fit the music, use two 1/2 sliders instead. Fixed
- 02:49:452 (1,1) - try to make a better blanket and don't overlap the slider head Fixed
felys wrote:
holy shit is this really happening cyllinus if this is a dream don't wake me up
CAN'T WAKE UPkobolddragon wrote:
felys wrote:
holy shit is this really happening cyllinus if this is a dream don't wake me up
There would be an increased chance for this map to be loved.BlueberrySansy wrote:
I don't know what to say about this, but you should un-graveyard this and give this to a BN sooner. Maybe they'll explain exactly what you need to fix in the map.BlueberrySansy wrote:
Not gonna point out everything, but what I think he meant is that most of these overlaps in this difficulties are quite disorienting to read imo. Yes, this difficulty has good flow, good rhythm but aesthetics probably needs some work, that's what he's saying.
Well, if you are planning for rank, anyway.
my faultBritannia wrote:
Why the fuck is this not ranked. Answer to me bby.
Cyllinus wrote:
my faultBritannia wrote:
Why the fuck is this not ranked. Answer to me bby.
kobolddragon wrote:
stop with "go 4 luv/rank when" pls. let cyll live his life, he is a nice yung man.
also play the other cyll and vpk maps (also rishe).
y-you tookobolddragon wrote:
kobolddragon wrote:
stop with "go 4 luv/rank when" pls. let cyll live his life, he is a nice yung man.
also play the other cyll and vpk maps (also rishe).
but when is it ranked??kobolddragon wrote:
stop with "go 4 luv/rank when" pls. let cyll live his life, he is a nice yung man.