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Porter Robinson - Flicker

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BlueberrySansy
私はちょうど何が重要か見つけようとしている。
("I'm just trying to find what is important.
It is a way to lose track of life of their own.")


Hello? Anyone there?
Topic Starter
Cyllinus
thing

BlueberrySansy wrote:

Cyllinus wrote:

I can't really spot those myself because I was the one who mapped it. I need more examples to find what to change throughout the map.
Just in case you need examples, if I might be correct:

00:20:267 (7, 8, 1, 2, 3, 4) - I was into triangles back in the day so I just rotated by 60 and stacked all day. I'll look into changing these patterns.

01:32:715 (3, 4, 5, 6, 1, 2, 3, 4, 5, 6) - ^

01:55:973 (4, 5, 6, 1, 2, 3, 4, 5) - ^

Not gonna point out everything, but what I think he meant is that most of these overlaps in this difficulties are quite disorienting to read imo. Yes, this difficulty has good flow, good rhythm but aesthetics probably needs some work, that's what he's saying.

You also tend to ignore some notes such as 00:42:604 (2) - , 01:33:799 (1) - , 02:41:625 (1) and 02:54:832 (5). You possibly need to include this in your difficulty as they are mostly strong. Just my opinion because I hate skipping strong notes Dx I think skipping over notes is fine. I don't need to include them just because it's the hardest difficulty.

Your other difficulties are okay and rankable. And this map is almost ready for ranking!

I recommend you go to #modreqs and ask for BN Check. Who knows, maybe one day a BN would reply and possibly give you things to improve on this overall mapset to get it ranked.

Although I may be a noob beginner mapper and I may not be correct, I hope this helps and good luck on ranking this mapset! We're all counting on you!

BlueberrySansy wrote:

Hello? Anyone there?
Just nod if you can hear me.
BlueberrySansy

BlueberrySansy wrote:

Not gonna point out everything, but what I think he meant is that most of these overlaps in this difficulties are quite disorienting to read imo. Yes, this difficulty has good flow, good rhythm but aesthetics probably needs some work, that's what he's saying.
I don't know what to say about this, but you should un-graveyard this and give this to a BN sooner. Maybe they'll explain exactly what you need to fix in the map.

Well, if you are planning for rank, anyway.
Zekks
This mapset is beautiful
evth
rank?
Natsu
I found this map in some multiplayer and is really fun, are you interested in ranking it? if so I can help
Topic Starter
Cyllinus

Natsu wrote:

I found this map in some multiplayer and is really fun, are you interested in ranking it? if so I can help
yes, please send help
-Kyu
ABOUT TIME
Alonevpk
I KNOW RIGHT
Asaiga
hype c:
Natsu
General:
[]
  1. Hitsounds need more volume at kiais (at every diff)
  2. Unused hitsounds soft-hitclap33.wav soft-hitwhistle33.wav
  3. soft-hitfinish is in a weird format and have a big delay, but here is a fixed version: https://puu.sh/sIiuO.wav
  4. There are some beats for example 00:13:419 (6) - that don't follow anything in the song, if you notice the next beat is a bit off, I'd suggest to use this kind of beats as slider tails or fix the mp3 somehow.
fufufu
[]
  1. 00:44:886 (1,2) - this sounds better as a slider, since 2 doesn't have a really clear beat in the music, just leave it as slider tail.
  2. 00:48:473 (4) - better finish this at the white tick, since there is sound, but not at blue. (be careful with the spacing)
  3. 01:14:560 (4,5) - this a bit weird to play, the spacing is too short, either make it a clear antijump or add more spacing.
  4. 01:20:430 (5) - 01:25:321 (5) - same as above
  5. 01:57:604 (7,1) - this spacing is really short compared to the other similar music patterns, like 01:55:321 (1,2) - 01:56:299 (6,1) -
  6. 02:18:636 (6,1) - there should be a jump according to the music
  7. 03:39:180 (5,6) - the spacing is too short, it feels not that nice, since is the middle of a jump section.
  8. 04:29:560 (2,3) - 3 sounds really bad as click'able object, just make a slider that fit what is happen in the music better.
BMD's Insane
[]
  1. 00:21:408 (1,2) - the overlap doesn't looks nice, I'm sure you can do something better.
  2. 00:28:908 (7,8) - use a slider here and 2 circles at 00:29:234 (1) - that fits the music better
  3. 01:16:843 (3) - add NC to fit better the melody and remove it from 01:17:495 (1) - then add a NC at 01:17:821 (2) -
  4. 01:22:060 (3) - for the same reason as above this should be a NC
  5. 01:26:625 (1,2) - swap NC
  6. 01:27:930 (1,2) - Same as above
  7. 02:18:799 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - even if is your NC pattern the music is not divided like that, adjust your NCs to fit the music.
  8. 02:29:234 (1,2,3) - this rhythm doesn't fit the music, use two 1/2 sliders instead.
  9. 02:49:452 (1,1) - try to make a better blanket and don't overlap the slider head
Alonevpk's Insane
[]
  1. 00:01:028 (2) - beats like this don't follow anything relevant in the song, the intro feels a bit overmapped because of this, take a look at the higher diffs and use a similar rhythm.
  2. 00:08:854 (4,6) - the overlap doesn't looks nice at all.
  3. 00:38:202 (4) - doesn't follow the music that nice, there is some vocals that should be mapped, since you mapped them at the before part 00:35:756 (5,6,7,8,9,10,11) -
  4. 01:35:756 (6) - this is touching the HP bar.
  5. 03:40:321 (3) - ^
  6. 03:49:452 (3) - this needs a NC.
  7. 04:10:321 (3) - same
Hard
[]
  1. 00:29:560 (2,4) - not a fan of the overlap tbh, since this difficulty is so clean x:
  2. 00:34:125 (8) - stack this on 1 tail?
  3. 00:40:321 (1) - remove this NC, is better to group it with the previous object, since the vocals are basically the same.
  4. 00:42:604 (2,1) - this need more spacing
  5. 00:46:843 (1) - same as 00:40:321 (1) -
  6. 03:46:191 (5) - missing NC i suppose
  7. 04:29:234 (1) - make this 1 circle and then make a slider from 04:29:560 - to 04:29:886 - to fit better the music x:
kbd
8-)
Topic Starter
Cyllinus
Natsu's mod

Natsu wrote:

General:
[]
  1. Hitsounds need more volume at kiais (at every diff) fixed
  2. Unused hitsounds soft-hitclap33.wav soft-hitwhistle33.wav fixed
  3. soft-hitfinish is in a weird format and have a big delay, but here is a fixed version: https://puu.sh/sIiuO.wav fixed
  4. There are some beats for example 00:13:419 (6) - that don't follow anything in the song, if you notice the next beat is a bit off, I'd suggest to use this kind of beats as slider tails or fix the mp3 somehow.
fufufu
[]
  1. 00:44:886 (1,2) - this sounds better as a slider, since 2 doesn't have a really clear beat in the music, just leave it as slider tail.
  2. 00:48:473 (4) - better finish this at the white tick, since there is sound, but not at blue. (be careful with the spacing)
  3. 01:14:560 (4,5) - this a bit weird to play, the spacing is too short, either make it a clear antijump or add more spacing. I added new combos on the parts with weird spacing
  4. 01:20:430 (5) - 01:25:321 (5) - same as above
  5. 01:57:604 (7,1) - this spacing is really short compared to the other similar music patterns, like 01:55:321 (1,2) - 01:56:299 (6,1) -
  6. 02:18:636 (6,1) - there should be a jump according to the music
  7. 03:39:180 (5,6) - the spacing is too short, it feels not that nice, since is the middle of a jump section.
  8. 04:29:560 (2,3) - 3 sounds really bad as click'able object, just make a slider that fit what is happen in the music better.
Hard
[]
  1. 00:29:560 (2,4) - not a fan of the overlap tbh, since this difficulty is so clean x:
  2. 00:34:125 (8) - stack this on 1 tail?
  3. 00:40:321 (1) - remove this NC, is better to group it with the previous object, since the vocals are basically the same.
  4. 00:42:604 (2,1) - this need more spacing
  5. 00:46:843 (1) - same as 00:40:321 (1) -
  6. 03:46:191 (5) - missing NC i suppose
  7. 04:29:234 (1) - make this 1 circle and then make a slider from 04:29:560 - to 04:29:886 - to fit better the music x:
I applied all the mods from fufufu and Hard.

kobolddragon wrote:

8-)
8-)
depzdai
Noice.
BarkingMadDog

Natsu wrote:

General:

BMD's Insane
[]
  1. 00:21:408 (1,2) - the overlap doesn't looks nice, I'm sure you can do something better. Fixed
  2. 00:28:908 (7,8) - use a slider here and 2 circles at 00:29:234 (1) - that fits the music better Fixed
  3. 01:16:843 (3) - add NC to fit better the melody and remove it from 01:17:495 (1) - then add a NC at 01:17:821 (2) - Fixed
  4. 01:22:060 (3) - for the same reason as above this should be a NC Fixed
  5. 01:26:625 (1,2) - swap NC Fixed
  6. 01:27:930 (1,2) - Same as above Fixed
  7. 02:18:799 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - even if is your NC pattern the music is not divided like that, adjust your NCs to fit the music. Should I keep this pattern as (1,2) combos or (1,2,3,4) combos? Both works, but I put it up as (1,2,3,4) to be safe.
  8. 02:29:234 (1,2,3) - this rhythm doesn't fit the music, use two 1/2 sliders instead. Fixed
  9. 02:49:452 (1,1) - try to make a better blanket and don't overlap the slider head Fixed
Thanks for the mod! http://puu.sh/sXVGf/0d5a3cd8ac.txt
Vovan
:OOO

RANK RANK RANK :D

+1 Star
felys
holy shit is this really happening cyllinus if this is a dream don't wake me up
Rishe

felys wrote:

holy shit is this really happening cyllinus if this is a dream don't wake me up
evth
please rank
Shiguma
Will it go for Loved?
kbd

felys wrote:

holy shit is this really happening cyllinus if this is a dream don't wake me up
Topic Starter
Cyllinus

kobolddragon wrote:

felys wrote:

holy shit is this really happening cyllinus if this is a dream don't wake me up
CAN'T WAKE UP
BlueberrySansy
love this map pls, if you're not setting for rank
BlueberrySansy

BlueberrySansy wrote:

BlueberrySansy wrote:

Not gonna point out everything, but what I think he meant is that most of these overlaps in this difficulties are quite disorienting to read imo. Yes, this difficulty has good flow, good rhythm but aesthetics probably needs some work, that's what he's saying.
I don't know what to say about this, but you should un-graveyard this and give this to a BN sooner. Maybe they'll explain exactly what you need to fix in the map.

Well, if you are planning for rank, anyway.
There would be an increased chance for this map to be loved.
Mirantes_
Nice map men
kbd
rip BMD Insane

:cry:

stop with "go 4 luv/rank when" pls. let cyll live his life, he is a nice yung man.

also play the other cyll and vpk maps (also rishe).

8-) 8-) 8-) 8-) 8-) 8-)
-Snivy3000-
There's space for a guess diff? :oops: i want to do an guest diff :3
jamin
Why the fuck is this not ranked. Answer to me bby.
Topic Starter
Cyllinus

Britannia wrote:

Why the fuck is this not ranked. Answer to me bby.
my fault
Alonevpk

Cyllinus wrote:

Britannia wrote:

Why the fuck is this not ranked. Answer to me bby.
my fault
:( :? :(
DarkestMagi
This is still one of my favorite maps thanks for mapping it thumbs up emoji smiley face
Kynan
Screw loved, this deserved ranked way more than 90% of the maps ranked this year wtf
error_exe777
rank pls thanks
Huskatron
I won't let myself die until this is ranked
[Neru]
Amazing map!! y not ranked tho :cry: Defnitely, my favorite beatmap ;)
Peisachu
I need ranked on this for that sweet, sweet PP :P
kbd

kobolddragon wrote:

stop with "go 4 luv/rank when" pls. let cyll live his life, he is a nice yung man.

also play the other cyll and vpk maps (also rishe).

8-) 8-) 8-) 8-) 8-) 8-)
Topic Starter
Cyllinus

kobolddragon wrote:

kobolddragon wrote:

stop with "go 4 luv/rank when" pls. let cyll live his life, he is a nice yung man.

also play the other cyll and vpk maps (also rishe).

8-) 8-) 8-) 8-) 8-) 8-)
y-you too
Lawsanya
WHY IS THIS NOT RANKED??!!?
Ariiun
absolutely awesome beatmap! had lots of fun playing the 4* <3 has good quality! should be ranked / loved <3
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