Just set the setting lower
Ar 10 will be ar 9 speed
Inb4Free ar10 fc's
Ar 10 will be ar 9 speed
Inb4Free ar10 fc's
you can use gamma too :^)baraatje123 wrote:
Just set the setting lower
Ar 10 will be ar 9 speed
Inb4Free ar10 fc's
Italo wrote:
I don't think that people will aprove this since that can make the gameplay easy
The amount of time the approach circle and the hit circle stay on screen doesn't change with this feature. Also, hit circle size also remains the same, according to the maps' parameters. The only thing this feature affects is the starting approach circle size and the speed at which it becomes smaller as it goes to the size of the hit circle. That means the time frame you have to hit the note stays the same, and the required accuracy to position the cursor on the note (which is big or small according to CS) stays the same. Therefore, the difficult of the map remains unchanged. The approach circle is there to help you approximate when to hit the notes. More advanced players use hidden because they don't need that help and hit the notes by hearing and following the rhythm.Gumpyyy wrote:
Italo wrote:
I don't think that people will aprove this since that can make the gameplay easy
Not at all, the circles would still close over the same time period, the speed would be adjusted.HK_ wrote:
Bad idea. Would make higher ARs easier. Would be same as asking for custom AR on every map.
Im sorry but peppy cant change the laws of physics.Bauxe wrote:
Not at all, the circles would still close over the same time period, the speed would be adjusted.
this wouldn't change the AR, this is about changing the speed of approach circles.HK_ wrote:
Bad idea. Would make higher ARs easier. Would be same as asking for custom AR on every map.
In orded for approach circle to cover smaller distance during same amount of time its speed has to DECREASE and thus AR11 could be made AR9 just by decreasing travel distance enough.Dephix wrote:
this wouldn't change the AR, this is about changing the speed of approach circles.HK_ wrote:
Bad idea. Would make higher ARs easier. Would be same as asking for custom AR on every map.
AR11 refers to the circles closing over 300ms. AR9 refers to the circles closing over 600ms. The distance the circles travel in closing is already affected by circle size. You are completely incorrect.HK_ wrote:
In orded for approach circle to cover smaller distance during same amount of time its speed has to DECREASE and thus AR11 could be made AR9 just by decreasing travel distance enough.
BAD IDEA.
But if you are willing to change the laws of physics and actually increase the speed im all for it.
THE SPEED OF IT CLOSING IN WOULD BE THE SAME.Bauxe wrote:
AR11 refers to the circles closing over 300ms. AR9 refers to the circles closing over 600ms. The distance the circles travel in closing is already affected by circle size. You are completely incorrect.HK_ wrote:
In orded for approach circle to cover smaller distance during same amount of time its speed has to DECREASE and thus AR11 could be made AR9 just by decreasing travel distance enough.
BAD IDEA.
But if you are willing to change the laws of physics and actually increase the speed im all for it.
Do you really think this would be implemented in a way that causes this?HK_ wrote:
AR11 isnt so hard because it takes 300ms to hit the hit circle but because AR11 takes 300ms to cross the SAME DISTANCE it takes AR10 450ms which means that its velocity increases. If you simply decrease that distance enough AR11 would become slower than AR10 and thus easier. And AR11 obviously shouldnt be easier than AR10.
Are you aware that you are trying to turn my statement against me?Bauxe wrote:
Do you really think this would be implemented in a way that causes this?
If this were to be implemented, the speed the circle closes would be faster in order to cover an increased distance in the same period of time.
He said that time stays the same so its not about the time but speed. He also said that he wanted smaller approach circles that go faster not larger.baraatje123 wrote:
It's about the time, not the speed. Also, larger approachcircles will make it go faster, but the time you need to look at it is much shorter
I like this idea
You actually dont care about anything i say so why sould i listen to you?Yauxo wrote:
Can you finally stop trying to use "AR11 here, AR11 there" in every damn opinion you post? We dont effing care about AR11. Jeez.
This is idea has nothing to do with changing AR. The AR depends on the rate the approach circles appear compared to when you need to hit them. This is just asking to allow a size change. This means that smaller approach circle will get smaller slower and huge approach circles get smaller faster to compensate for the rate from the time which they appear to the time to which they need to be hit.HK_ wrote:
Bad idea. Would make higher ARs easier. Would be same as asking for custom AR on every map.
Wait... what?HK_ wrote:
He also said that he wanted smaller approach circles that go faster not larger.
Exactly that is the problem what im talking about. Because lets say you focus at approach circle when it traveled half of the distance already. If you actually set starting distance to be the half of the original its approach rate will decrease and like that you get lower AR which is easier to read.abraker wrote:
This means that smaller approach circle will get smaller slower and huge approach circles get smaller faster
What does this have to do with the laws of physics?HK_ wrote:
Exactly that is the problem what im talking about. Because lets say you focus at approach circle when it traveled half of the distance already. If you actually set starting distance to be the half of the original its approach rate will decrease and like that you get lower AR which is easier to read.abraker wrote:
This means that smaller approach circle will get smaller slower and huge approach circles get smaller faster
If nothing else at least you arent trying to change the laws of physics like others...