I think that's appropriate since you can adjust the scrollspeed in mania too.
Thats why you use a two sized hit circle. One where the downsized approach circle hits, and one that indicates the hit box. With good coloring/shading/texture you can make it so that its not confusing at all.You still have the original circle (indicating the hit box) + another circle. I can't imagine how having a thick/double approach circle would not be even more cluttered. I think it's a feature worth considering. And going with what hadis1000 said, my accuracy changes dramatically on different scroll speeds in mania. Having this would allow players to find that sweet spot where the approach circle isn't too big to overlap a bunch of other approach circles, yet not so small that you don't know when to hit it.
If I had stars I would shoot them, totally support but I don't think that people will aprove this since that can make the gameplay more easy in some cases.It's the equivalent to the scroll speed in mania. I don't see the problem.
The amount of time the approach circle and the hit circle stay on screen doesn't change with this feature. Also, hit circle size also remains the same, according to the maps' parameters. The only thing this feature affects is the starting approach circle size and the speed at which it becomes smaller as it goes to the size of the hit circle. That means the time frame you have to hit the note stays the same, and the required accuracy to position the cursor on the note (which is big or small according to CS) stays the same. Therefore, the difficult of the map remains unchanged. The approach circle is there to help you approximate when to hit the notes. More advanced players use hidden because they don't need that help and hit the notes by hearing and following the rhythm.
Italo wrote:I don't think that people will aprove this since that can make the gameplay easy
In orded for approach circle to cover smaller distance during same amount of time its speed has to DECREASE and thus AR11 could be made AR9 just by decreasing travel distance enough.
HK_ wrote:Bad idea. Would make higher ARs easier. Would be same as asking for custom AR on every map.this wouldn't change the AR, this is about changing the speed of approach circles.
In orded for approach circle to cover smaller distance during same amount of time its speed has to DECREASE and thus AR11 could be made AR9 just by decreasing travel distance enough.AR11 refers to the circles closing over 300ms. AR9 refers to the circles closing over 600ms. The distance the circles travel in closing is already affected by circle size. You are completely incorrect.
But if you are willing to change the laws of physics and actually increase the speed im all for it.