Option to adjust the Approach Circle's starting size.

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Total Posts
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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +14
Topic Starter
abraker
I have noticed that some maps with low AR have approach circles that take up a fair amount of the screen. With a lot of notes at the same time, there are a bunch of huge approach circles, and that's is just a mess. I think the approach circle's starting size should be allowed to be configured as part of the skin. This starting size would be relative to the hit circle's size. So in skin.ini it would be something this:

[General]
ApproachCircleStartingSize: 1.5 <-- approach circles start out 1.5 times the size of hit circles' size.

NOTE: This in no way changes the amount of time the approach circle and the hit circle stay on screen (AR) and this in no way changes the hit circle size (CS)

Video Comparing the speeds of the approach circles at different sizes: http://puu.sh/iuzHj/34f7ec81ef.mp4

Hadis
I think that's appropriate since you can adjust the scrollspeed in mania too.
Sea_Food
This should be a supported feature, as its already kinda possible just modyfing your skin image files.
Topic Starter
abraker

Sea_Food wrote:

This should be a supported feature, as its already kinda possible just modyfing your skin image files.
If you do that, then the approach circle's minimum size will not equal to the size of the hit circle.
Sea_Food
Thats why you use a two sized hit circle. One where the downsized approach circle hits, and one that indicates the hit box. With good coloring/shading/texture you can make it so that its not confusing at all.
Topic Starter
abraker

Sea_Food wrote:

Thats why you use a two sized hit circle. One where the downsized approach circle hits, and one that indicates the hit box. With good coloring/shading/texture you can make it so that its not confusing at all.
You still have the original circle (indicating the hit box) + another circle. I can't imagine how having a thick/double approach circle would not be even more cluttered. I think it's a feature worth considering. And going with what hadis1000 said, my accuracy changes dramatically on different scroll speeds in mania. Having this would allow players to find that sweet spot where the approach circle isn't too big to overlap a bunch of other approach circles, yet not so small that you don't know when to hit it.

Updated the first thread with the depiction of the idea.
autoteleology
I like this idea.
Italo
If I had stars I would shoot them, totally support but I don't think that people will aprove this since that can make the gameplay more easy in some cases.
Topic Starter
abraker

Italo wrote:

If I had stars I would shoot them, totally support but I don't think that people will aprove this since that can make the gameplay more easy in some cases.
It's the equivalent to the scroll speed in mania. I don't see the problem.
If you put "ApproachCircleStartingSize: 4" on a high AR map, for instance, the approach circle would be huge and speeding inwards. On a low approach rate, it would be going inward slower.
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