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Mitose Noriko - The Party of Seven Witches

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Total Posts
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Topic Starter
Pho
This beatmap was submitted using in-game submission on Samstag, 7. März 2015 at 21:19:57

Artist: Mitose Noriko
Title: The Party of Seven Witches
Source: 聖エステラ学院の七人の魔女
Tags: Taishi dubstep electro.muster electro.sinker gwave Astronauts アストロノーツ Cent estella Gakuin no Shichinin Majo
BPM: 85
Filesize: 9972kb
Play Time: 06:49
Difficulties Available:
  1. Walpurgisnacht (5,2 stars, 1463 notes)
Download: Mitose Noriko - The Party of Seven Witches
Information: Scores/Beatmap Listing
---------------
We need more Taishi

~~~
Thanks to:
yaldo_27 (MP3 support), Ringating (MP3/BG check)
alacat (Metadata confirmation)

And to all the modders:
handsome
Fort
Euny
[CSGA]Ar3sgice
Anxient
[ Zzz ]
pkhg
dorothy3242
Xinely
appleeaterx

Please redl if you downloaded before 22/02/2015!
hehe
hey there

Fort wrote:

1st

Walpurgisnacht

  1. nice od9 :D imo ar9 is fine.
  2. try to contrast combo 1 and 3 a little more
  3. delete .osb
  4. uhm, your soft-hitfinish50.wav is huge.. i did something so its smaller. link
  5. 00:23:517 (2) - maybe extend to 3/4 and connect to the next slider, considering there's nothing on the redtick.
  6. 00:28:105 (2,7) - lolblanket
  7. 00:37:458 (2,3,4,5,6) - flow is pretty awkward here, was surprised on my testplay. the spacing is small enuf to look like nth, but big enough to move cursor, so its like antijump movement. staggered cursor speed is not really good here imo. consider changing this to regular stack/repeat.
  8. 00:43:281 (4,5,6,7,8) - good pattern. small quality change, try to select 4,5,6,7 and move it to (103,268). its a smoother downward motion this way, imo. now movement to the right feels a bit more forced.
  9. 00:45:046 (9,1) - they're touching... lewd
  10. 00:46:634 (4) - just move to (99,179), following the pattern, now the antijump feels odd.
  11. 00:48:752 (7,8) - ctrl+G. main focus is rhythm, to keep this 00:48:928 - sound on downbeat
  12. 01:05:164 (1,2) - copy 1 to 2 pls.. SV is low so 2 looks a little ugly since its all scrunched up
  13. 01:23:516 (1,2,3) - stack leniency says hi to fuck your pattern up. try custom stacking the bottom 2 notes.
  14. 01:31:634 (5,2) - stack
  15. 01:43:634 (1,1,1) - you can probably get away with not NCing these, the SV increase is readable
  16. 02:12:222 (1,2,3,4,5,6,7,8) - consider reducing the horizontal distance between these, feels a bit harder than it should. dont forget to custom stack 7,8 since its easier to manage the pattern this way
  17. 02:52:016 (6,7,8,9) - i hate youu
  18. 03:04:987 (5,4) 03:06:046 (4,2) - - stack
  19. 03:29:516 (2,3,4) - sudden difficulty spike :( thought it was a 1/3, consider changing this. its flow to 03:29:869 (1,2) - also isnt the best. suggestion: https://osu.ppy.sh/ss/2788302
  20. 03:31:281 (1,2) - perfect time to do that stream-split-into-doubles-pattern that you love!
  21. 03:32:164 (2,3,4) - suggest not keeping this a triangle since all only 3 and 4 are the 'paired wubs'.
  22. 03:36:928 (4,5,6,7,8) - asdf this is now plain hard cuz it starts on the outer sides, try moving closer~
  23. 04:07:281 - 04:18:575 - lower SV for this portion pls, it feel too forced~
  24. 04:21:399 (1,2,3) - this just looks atrocious in game, 2 is game-stacked on top of 3, so its jutting out...
  25. 04:28:811 (7) - nc?
  26. 05:08:693 (1,2,3,4,5,6,7,8,1) - well done :D
  27. 05:34:105 (5,6) - could use more spacing
  28. 05:57:046 (4,5) - r u even trying
  29. 06:21:399 (1,2,3,4,5) - more weird ingame stacks
  30. 06:43:281 (5,6) - whats up with this 2 sliders lol, why 1/3 :o

good map good song :D
Ciyus Miapah
1st

hi from eternal slumber mod q
00:45:222 (1) - move this notes little up or move to x496y28
00:46:634 (4) - i prefer you increase this note distance, so the this pattern 00:46:811 (1) - have very strong sense (00:46:634 (4) - move to x76y216 or whatever)
00:51:752 (5) - move this to down, so the slider head is clearly visible and looks nice to look (then you can move this too 00:52:105 (6,1) - )
01:01:458 (2,3,4) - prefer use 1/2 pattern in here too keep consistency at that part :3
01:17:164 (5) - i think this slider should be have normal SV (i guessing for what that slow slider lol)
01:31:987 (1,2) - umm looks this pattern really cool with sudden 1/2 pattern and i think that pattern has BPM change but idk)
02:29:869 (1) - dafoq, dat slider SV
02:40:105 (3) - you need to hitsounding this slider, add whistle in slider head
03:03:752 (1) - same 01:31:987 -
03:27:752 - Drumstep section!!! i love you
04:27:311 (2) - increase distance of this notes pls, since you mapping this part 04:26:340 (1,2,3) -
04:39:046 (5,6) - lol, looks like this pattern ambigous, delete slider 6 and make slider 5 sliderend in 04:39:311 - then add reverse arrow looks nice
05:08:693 (1,2,3,4,5,6,7,8) - dat streamaniaq
05:45:399 (3,4,5,6) - this flow too forcing >///<
06:21:399 - about this part, i think i like to make this pattern in some stream http://puu.sh/g0GMl/e7a99279c0.jpg (it just my personal thinking since that part was Melodical Dubstep Solo Violin aaaaaa)

this map very cool :3

bye~
Topic Starter
Pho

handsome wrote:

hey there

Walpurgisnacht

  1. nice od9 :D imo ar9 is fine. I like the slightly faster AR for the strong kiai parts :p
  2. try to contrast combo 1 and 3 a little more made 3 a bit darker.
  3. delete .osb I'm thinking of actually implementing a storyboard, but hmm let's see
  4. uhm, your soft-hitfinish50.wav is huge.. i did something so its smaller. link :O Much appreciated!
  5. 00:23:517 (2) - maybe extend to 3/4 and connect to the next slider, considering there's nothing on the redtick. Considering there's nothing on the bluetick either, I'd rather keep this. Extended sliders feels awkward here for me.
  6. 00:28:105 (2,7) - lolblanket Nah, it's not visible anymore anyway.
  7. 00:37:458 (2,3,4,5,6) - flow is pretty awkward here, was surprised on my testplay. the spacing is small enuf to look like nth, but big enough to move cursor, so its like antijump movement. staggered cursor speed is not really good here imo. consider changing this to regular stack/repeat. Made the transition between 2 and the triple smoother, but the gameplay stays the same. Yes, the antijump pattern is intended here, and I find that kind of gameplay more interesting than usual stacking here.
  8. 00:43:281 (4,5,6,7,8) - good pattern. small quality change, try to select 4,5,6,7 and move it to (103,268). its a smoother downward motion this way, imo. now movement to the right feels a bit more forced.
  9. 00:45:046 (9,1) - they're touching... lewd
  10. 00:46:634 (4) - just move to (99,179), following the pattern, now the antijump feels odd.
  11. 00:48:752 (7,8) - ctrl+G. main focus is rhythm, to keep this 00:48:928 - sound on downbeat Current rhythm is preferred as 8 lies on the more dominant beat in the track here.
  12. 01:05:164 (1,2) - copy 1 to 2 pls.. SV is low so 2 looks a little ugly since its all scrunched up
  13. 01:23:516 (1,2,3) - stack leniency says hi to fuck your pattern up. try custom stacking the bottom 2 notes.
  14. 01:31:634 (5,2) - stack
  15. 01:43:634 (1,1,1) - you can probably get away with not NCing these, the SV increase is readable It feels more natural to me this way, gonna keep for now.
  16. 02:12:222 (1,2,3,4,5,6,7,8) - consider reducing the horizontal distance between these, feels a bit harder than it should. dont forget to custom stack 7,8 since its easier to manage the pattern this way I think the current spacing between the doubles is moderate enough to handle it, but I will consider when I get more opinions on it. Unstacked the last circle.
  17. 02:52:016 (6,7,8,9) - i hate youu Pure genius or pure troll? ww I might reconsider this pattern lel
  18. 03:04:987 (5,4) 03:06:046 (4,2) - - stack
  19. 03:29:516 (2,3,4) - sudden difficulty spike :( thought it was a 1/3, consider changing this. its flow to 03:29:869 (1,2) - also isnt the best. suggestion: https://osu.ppy.sh/ss/2788302 I really like to keep the current pattern >< I nerfed it a bit, waiting for more opinions on it.
  20. 03:31:281 (1,2) - perfect time to do that stream-split-into-doubles-pattern that you love! I just do it for the lulz xD I feel the sliders are more comfortable to play at this part, BUT i will probably change (need to test it myself)
  21. 03:32:164 (2,3,4) - suggest not keeping this a triangle since all only 3 and 4 are the 'paired wubs'. Not sure what your suggestion here is, but this plays fine for me.
  22. 03:36:928 (4,5,6,7,8) - asdf this is now plain hard cuz it starts on the outer sides, try moving closer~
  23. 04:07:281 - 04:18:575 - lower SV for this portion pls, it feel too forced~
  24. 04:21:399 (1,2,3) - this just looks atrocious in game, 2 is game-stacked on top of 3, so its jutting out... I fcking hate stack issues orz
  25. 04:28:811 (7) - nc? Did something before.
  26. 05:08:693 (1,2,3,4,5,6,7,8,1) - well done :D B E S T
  27. 05:34:105 (5,6) - could use more spacing
  28. 05:57:046 (4,5) - r u even trying
  29. 06:21:399 (1,2,3,4,5) - more weird ingame stacks I suck at this stuff too Orz
  30. 06:43:281 (5,6) - whats up with this 2 sliders lol, why 1/3 :o Tried to follow violins here for the grand finale, but orz.... I'll think about changing it.

good map good song :D

Fort wrote:

1st

hi from eternal slumber mod q
00:45:222 (1) - move this notes little up or move to x496y28 Done from above.
00:46:634 (4) - i prefer you increase this note distance, so the this pattern 00:46:811 (1) - have very strong sense (00:46:634 (4) - move to x76y216 or whatever) Done from above.
00:51:752 (5) - move this to down, so the slider head is clearly visible and looks nice to look (then you can move this too 00:52:105 (6,1) - ) I like the current look too.
01:01:458 (2,3,4) - prefer use 1/2 pattern in here too keep consistency at that part :3 No change, but made me realize i forgot a triple before.
01:17:164 (5) - i think this slider should be have normal SV (i guessing for what that slow slider lol) But it fits so gud for the vocal here D:
01:31:987 (1,2) - umm looks this pattern really cool with sudden 1/2 pattern and i think that pattern has BPM change but idk) MB, but can't tell either.
02:29:869 (1) - dafoq, dat slider SV hueahue
02:40:105 (3) - you need to hitsounding this slider, add whistle in slider head Oh wow, that rhythm was broken sry
03:03:752 (1) - same 01:31:987 -
03:27:752 - Drumstep section!!! i love you
04:27:311 (2) - increase distance of this notes pls, since you mapping this part 04:26:340 (1,2,3) - There's no need to increase distance here, nothing really needs that emphasis.
04:39:046 (5,6) - lol, looks like this pattern ambigous, delete slider 6 and make slider 5 sliderend in 04:39:311 - then add reverse arrow looks nice The current rhythm works fine, no need to change here.
05:08:693 (1,2,3,4,5,6,7,8) - dat streamaniaq The map needs highlights ofc :D
05:45:399 (3,4,5,6) - this flow too forcing >///<
06:21:399 - about this part, i think i like to make this pattern in some stream http://puu.sh/g0GMl/e7a99279c0.jpg (it just my personal thinking since that part was Melodical Dubstep Solo Violin aaaaaa) Ahh, I think wobble slider is fine, there's no vbrato at this point either so it would feel really overmapped at this section for me.

this map very cool :3

bye~
Thanks for the cool mods, much appreciated~ No comment = fixed!
Euny
third...(haha .. i just to follow :b)
anyways, your request! came from my queue



  • Walpurgisnacht
  1. 00:12:929 (4) - i heard piano sound. so, NC?
  2. 00:15:753 (1) - place slider's last point to x253y122 for better blanket with 00:15:047 (7) this slider's tail?
  3. 00:24:576 - those timing point is intentional? i think 00:24:400 better.
  4. 00:41:869 (6) - NC
  5. 01:03:928 (2,3) - make perfect stack(just 1 grid haha.. sorry> <)
  6. 01:41:693 (6,3) - ^
  7. 02:10:722 (7,1) - how about move them to x475y242? i think it makes nice stack and flow. if it's your style, just ignore.
  8. 02:24:752 (2,3) - make perfect stack.
  9. 02:32:516 (4,1) - fix blanket.
  10. 03:04:987 (5,4) - make perfect stack.(okay, i'll stop> <... just 1 grid again)
  11. 03:22:105 (1) - add finish at the slider's head? for fit to back sliders(03:23:516 (1,1))
  12. 03:30:046 (2) - place this slider to x274y273 for better blanket with 03:29:693 (4) this combo?
  13. 05:27:752 (1) - add finish at the slider's head for better tempo?(as same as 03:22:105 (1))

love your sliders!
it's art.

good luck and accept my star
Topic Starter
Pho

Euny wrote:

third...(haha .. i just to follow :b)
anyways, your request! came from my queue



  • Walpurgisnacht
  1. 00:12:929 (4) - i heard piano sound. so, NC?
  2. 00:15:753 (1) - place slider's last point to x253y122 for better blanket with 00:15:047 (7) this slider's tail?
  3. 00:24:576 - those timing point is intentional? i think 00:24:400 better.
  4. 00:41:869 (6) - NC I don't think it's necessary here.
  5. 01:03:928 (2,3) - make perfect stack(just 1 grid haha.. sorry> <)
  6. 01:41:693 (6,3) - ^
  7. 02:10:722 (7,1) - how about move them to x475y242? i think it makes nice stack and flow. if it's your style, just ignore.
    I think the current flow is also fine. No need to fix this.
  8. 02:24:752 (2,3) - make perfect stack.
  9. 02:32:516 (4,1) - fix blanket.
  10. 03:04:987 (5,4) - make perfect stack.(okay, i'll stop> <... just 1 grid again)
  11. 03:22:105 (1) - add finish at the slider's head? for fit to back sliders(03:23:516 (1,1)) There is no cymbal sound at this point if you compare it to the latter. No change.
  12. 03:30:046 (2) - place this slider to x274y273 for better blanket with 03:29:693 (4) this combo?
  13. 05:27:752 (1) - add finish at the slider's head for better tempo?(as same as 03:22:105 (1)) Same as above, there are no cymbals at these points to put finishes in.

love your sliders!
it's art.

good luck and accept my star
Thanks a lot for mod and star, appreciate it :) No comment = fixed!
Remco
Not really here for modding but i just wanna tell you i really like the map xd
Yohanes
I came from #modrequest

Hi Pho, my name is "someone" :D
I can't mod, so I think I could help you by encoding the mp3
Here is the mp3 (its around 8 megs, 160kbps now) WOW
Cool Map 8-)
Topic Starter
Pho

yaldo_27 wrote:

I came from #modrequest

Hi Pho, my name is "someone" :D
I can't mod, so I think I could help you by encoding the mp3
Here is the mp3 (its around 8 megs, 160kbps now) WOW
Cool Map 8-)
Allright, I'll try it out, tyvm much for the support!
Also thanks for the cheerful words ookami :p
[CSGA]Ar3sgice
madoka gj

edit: this character is a punctuation, you should remove this character

七人の魔女主題歌
..............
Topic Starter
Pho

[CSGA]Ar3sgice wrote:

madoka gj
Song title has witches in its name.
-> Walpurgisnacht is the strongest witch/arch enemy in Madoka series.
-> Puts in Madoka BG.
Flawless logic.


edit: this character is a punctuation, you should remove this character

七人の魔女」主題歌
..............
Allright, gonna fix it, thanks for noticing it CSGA :)
Shiguri
Friss und schluck 2 meiner Sterne, mein lieber Pho. <3
Shiguri
02:15:100 (6) - NC
very helpful, wow, such mod, very much, wow
Gute Map btw, mach weiter so. <3
Anxient
are you pho real right now. I cant mod marathons loljk lets do this shit
from my queue

Walpurgisnacht (what does this mean?)

00:15:807 (1) - make sliderstart on the centre. and that sliderpoint on the ending on center too
00:24:277 (3) - I don't know why but I think this going left to right would be a better option
00:35:571 - SONG ESCALATES
00:39:629 (7) - make align with 00:38:394 (8) - if not, do vice versa
00:38:394 (8,2) - ctrl+g
00:43:335 (4,5,6,7) - is this a thing now? ive been seeing this type of stream everywhere
00:44:923 (8) - ctrl+g
00:53:570 (5) - why no NC ;A;
01:13:335 (8) - wait what? I think better to move to x=252 y=256
01:35:394 (3) - ctrl+g
02:19:865 (2) - my brain is telling you to make the loop more loopy. idk like fix the sliderborder on the loop -middle- make it more circular
02:21:453 (1) - how about giving this slider more structure?
02:29:923 (1) - blanket with wtf backslider 02:29:218 (3) - I mean make better blanket
02:29:923 (1) - does this get a special combo color?
02:36:806 (6) - align with 02:36:276 (4) - sliderend
02:45:453 (1) - idk why but ctrl+g?
02:52:070 (6,7) - maybe I just suck at osu! but I find HC-Slider really annoying to play, on doubles to be precise. Slider-HC?
02:57:100 (2) - ctrl+g
02:57:806 (4) - ^
03:05:041 (5,4,2) - place on the middle. x=256 y=whatever
03:16:512 (1) - ctrl+g
03:16:865 (2) - ^
03:21:806 (4) - this goes first
03:21:453 (3) - this goes second
03:36:982 (4,5,6,7) - this again... at least make it flow to the top right. make it flow in this direction: --> /
04:38:394 (1) - stack with 04:37:688 (4) - sliderend
04:40:865 (5) - why is this mapped in 1/3? its sounds fine in 1/4 with backslider on the red tick
05:28:159 (2) - seems a bit too uncomfortable? try doing ctrl c on 05:27:806 (1) - and press ctrl h+j
05:41:570 (6) - not going to stack with 05:41:041 (4) - sliderend?
05:42:982 (5) - ctrl+g
05:55:865 (1) - why NC?
05:56:041 (7) - NC
06:09:276 (5) - ctrl+g?
06:13:600 (1) - continue combo
06:13:688 (2) - NC <-- because it lands on the drum. And the guitar sounds like its changing the pattern

DONE. MY GOD.
Good luck! >w<
Topic Starter
Pho

Anxient wrote:

are you pho real right now. I cant mod marathons loljk lets do this shit
from my queue

Walpurgisnacht (what does this mean?)
Guess you got the answer from #modhelp already.
00:15:807 (1) - make sliderstart on the centre. and that sliderpoint on the ending on center too
00:24:277 (3) - I don't know why but I think this going left to right would be a better option You should give better reasoning if you tell me this advice lol
00:35:571 - SONG ESCALATES I like sudden tempo changes :3
00:39:629 (7) - make align with 00:38:394 (8) - if not, do vice versa No need to, stacking is useless here as both of them are far away from each other in the timeline. (it'd also destroy my previous pattern as well)
00:38:394 (8,2) - ctrl+g Would make for an extremely weird antijump, why should i do that? D:
00:43:335 (4,5,6,7) - is this a thing now? ive been seeing this type of stream everywhere Yes, you'll probably see this more often in 2015 lol. But it has musical interpretation, so it's fine
00:44:923 (8) - ctrl+g Prefer the current motion.
00:53:570 (5) - why no NC ;A; Following vocal verses at this point strictly, that's why.
01:13:335 (8) - wait what? I think better to move to x=252 y=256 Better emphasis on the vocal, no change for now.
01:35:394 (3) - ctrl+g Prefer current.
02:19:865 (2) - my brain is telling you to make the loop more loopy. idk like fix the sliderborder on the loop -middle- make it more circular Tried my best orz.
02:21:453 (1) - how about giving this slider more structure? I don't really know what you want me to do here, this slider looks fine to me.
02:29:923 (1) - blanket with wtf backslider 02:29:218 (3) - I mean make better blanket 1. It's kickslider, and it works really well at this section for me. 2. The blanket is fine, you won't be able to judge it by looking at the approachcircle of its head.
02:29:923 (1) - does this get a special combo color? Yes, because of extreme SV change.
02:36:806 (6) - align with 02:36:276 (4) - sliderend Intended not to align for better readability.
02:45:453 (1) - idk why but ctrl+g? Why, this would screw up the flow for no reason.
02:52:070 (6,7) - maybe I just suck at osu! but I find HC-Slider really annoying to play, on doubles to be precise. Slider-HC? What is that? o.o
02:57:100 (2) - ctrl+g Moving 4 sliders in the same direction for consistency.
02:57:806 (4) - ^^
03:05:041 (5,4,2) - place on the middle. x=256 y=whatever I'm no center-freak sry :v
03:16:512 (1) - ctrl+g That'd be anticlimatic since the antijumps would pop up for no apparent reason.
03:16:865 (2) - ^ no change to above, no change here either.
03:21:806 (4) - this goes first 1st nope
03:21:453 (3) - this goes second 2nd nope. The reason is pretty much the same as above.
03:36:982 (4,5,6,7) - this again... at least make it flow to the top right. make it flow in this direction: --> / Like the zigzag motion more at the moment.
04:38:394 (1) - stack with 04:37:688 (4) - sliderend Intended not to.
04:40:865 (5) - why is this mapped in 1/3? its sounds fine in 1/4 with backslider on the red tick Listen closerr to the track, it has to be 1/3 here to follow the melody properly.
05:28:159 (2) - seems a bit too uncomfortable? try doing ctrl c on 05:27:806 (1) - and press ctrl h+j Uhh, that is how i made this slider actually lol
05:41:570 (6) - not going to stack with 05:41:041 (4) - sliderend? Nope.
05:42:982 (5) - ctrl+g Did something different.
05:55:865 (1) - why NC? Tempo change. This section has lowered down spacing for that there is no instrumental supplement at this point -> NC
05:56:041 (7) - NC ^
06:09:276 (5) - ctrl+g? Prefer the current motion
06:13:600 (1) - continue combo
06:13:688 (2) - NC <-- because it lands on the drum. And the guitar sounds like its changing the pattern

DONE. MY GOD.
Good luck! >w<
Neat, thanks for the mod! Not too many fixes, but it was still pretty helpful :) No comment = fixed!
Anxient

Pho wrote:

Anxient wrote:

02:52:070 (6,7) - maybe I just suck at osu! but I find HC-Slider really annoying to play, on doubles to be precise. Slider-HC? What is that? o.o
HC= hitcircle ._. unless you already knew this and im making fun of myself.
Ringating
from my queue:

the case with both the bg and the mp3 seems to be that there is slightly more compression than is ideal.

on the audio I'd say it's not really an issue since it still sounds good and any resultant artifacts are quite hard to pick out in audio. However on the bg it is possible to see the artifacting if you are looking for it, but it's nothing major.

Regardless, I still made a jpg version that is nearly impossible to pick out artifacts from without comparing it to a lossless copy. You don't have to use it if you don't want to, as it is a slight improvement:
bg

it's also slightly less vertically squished than the current one, but that's not really noticeable unless you are comparing the two images directly
no kds
Topic Starter
Pho
Even slight improvement is fine. :)

Allright, I switched the BGs off, thanks for the image and check! :)
[ Zzz ]
Hi~ Pho
Walpurgisnacht
  1. 01:11:923 - Delete Whistle
  2. 01:14:570 - 01:14:747 - Delete Whistle
  3. 01:33:276 (5) - Clap change the Whistle :3 ( 01:34:159 (3) - Same beat )
  4. 02:36:629 (5,6,1,2) - Missing Whistle :3?
  5. 02:44:041 - Same :3
  6. 02:46:688 (7) - Add Whistle ( 02:46:865 (1) - Adequate? ) 02:55:335 (1) - If you think it's appropriate here :D
  7. 02:52:335 (8,9) - I think better
  8. 03:05:041 (5) - Clap Change Whistle
  9. 03:28:070 (2) - x358 y41 It seems comfortable
  10. 05:03:806 (1) - Like the photo ( Is bent to )
  11. 05:09:100 (1) - NC?
  12. 05:10:688 (4) - Clap Change Whistle
  13. 05:30:982 (2) - Add Clap?
  14. 05:33:100 - Here 05:33:453 (1) - It sounds like a hit sound like this.
  15. 06:03:806 (1) - NC?
  16. 06:10:865 (4) - Clap change Whistle
Topic Starter
Pho

[ Zzz ] wrote:

Hi~ Pho
Walpurgisnacht
  1. 01:11:923 - Delete Whistle It is there for the E-guitar.
  2. 01:14:570 - 01:14:747 - Delete Whistle It is there for the E-guitar.
  3. 01:33:276 (5) - Clap change the Whistle :3 ( 01:34:159 (3) - Same beat ) Claps feel more authentic at these beats to me.
  4. 02:36:629 (5,6,1,2) - Missing Whistle :3? Oh yeah, I missed some here.
  5. 02:44:041 - Same :3 Whoops.
  6. 02:46:688 (7) - Add Whistle ( 02:46:865 (1) - Adequate? ) 02:55:335 (1) - If you think it's appropriate here :D
  7. 02:52:335 (8,9) - I think better I prefer the current circles at these parts to fit the hit-hats
  8. 03:05:041 (5) - Clap Change Whistle See reason above.
  9. 03:28:070 (2) - x358 y41 It seems comfortable Repositioned it differently.
  10. 05:03:806 (1) - Like the photo ( Is bent to )
  11. 05:09:100 (1) - NC? I don't think it's necessary for this stream.
  12. 05:10:688 (4) - Clap Change Whistle See reasoning above.
  13. 05:30:982 (2) - Add Clap? Added drumwhistles instead!
  14. 05:33:100 - Here 05:33:453 (1) - It sounds like a hit sound like this. Yes, that's intended.
  15. 06:03:806 (1) - NC? Feels unnecessary.
  16. 06:10:865 (4) - Clap change Whistle

Thanks for the mod! :) No comment = fixed!
pkhg
hiya :3/

[Walpurgisnacht]
Move the preview point to 01:32:835 - sounds better imo

00:36:629 (5,6) - Maybe you can ctrl+g them, feels better to have something clickable on the downbeat (also it mess with your comboing :p) Also the placement after ctrl+g looks good :3
00:39:453 (6,7) - or 00:39:806 (1,2) - ^ but the placement thing doesnt work here :d
00:59:218 (5) - What about moving it to x180 y328 ? creates a nice jump imo :3
01:17:218 (5) - nc for sv change?
01:26:394 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - omg nice squares ;3
01:36:806 (1) - Remove nc
01:43:335 (1,1,1,1,1) - <3
01:54:453 (1) - finish on head for consistency with 03:26:218 (1) -
02:38:394 (1,2) - stack :p
02:44:041 (1) - whistle on head :p
03:19:865 (3) - ctrl+g maybe?
03:28:070 (2,3) - looks a bit weird, what about http://puu.sh/gg3ai/ee90d55857.jpg ?
04:22:688 (1) - change additions to auto and add a whistle
04:49:688 (1) - change slider's head addition to auto
05:04:512 (5) - use a clap instead, on head :p
05:05:041 (1) - whistle on head
05:06:629 (1) - slider's head addition to auto
05:08:747 (1,2,3,4,5,6,7,8) - wow x.x
05:31:865 (1) - finish on head for consistency with 03:26:218 (1) -
05:37:688 (1,2,3,4) - Try this, its pretty cool :3
302,189,337688,6,0,L|315:58,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
100,153,338041,2,0,L|88:39,1,113.999996520996,8,0:0,0:0:0:0:
411,153,338394,2,0,L|422:39,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
210,189,338747,2,0,L|198:75,1,113.999996520996,8|0,0:0|0:0,0:0:0:0:
05:43:335 (1,2,1,2,1,2,1,2) - would be cool if you increase progressively the volume through this section, like you did 01:43:335 (1,1,1,1) - and 03:15:100 (1,1,1,1,1) -
06:10:865 (4) - put a whistle instead
06:19:865 (1) - finish on head
06:22:512 (6,6,8) - drum whistle (on head) just suggestion
06:29:218 (1) - drum whistle on tail and 06:29:570 (2) - drum whistle on head instead
06:40:512 (1,2) - ^

Most of them are just suggestions but i'll be happy if you fix the hitsound errors :3
I really liked the song and map <3
Good luck :3
Topic Starter
Pho

pkhg wrote:

hiya :3/ :3/

[Walpurgisnacht]
Move the preview point to 01:32:835 - sounds better imo

00:36:629 (5,6) - Maybe you can ctrl+g them, feels better to have something clickable on the downbeat (also it mess with your comboing :p) Also the placement after ctrl+g looks good :3 I prefer the current one as it follows the violing strings strictly.
00:39:453 (6,7) - or 00:39:806 (1,2) - ^ but the placement thing doesnt work here :d ^
00:59:218 (5) - What about moving it to x180 y328 ? creates a nice jump imo :3
01:17:218 (5) - nc for sv change? I think it's unnecessary and still easy to follow. Will think about it.
01:26:394 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - omg nice squares ;3 <3 <3 <3
01:36:806 (1) - Remove nc
01:43:335 (1,1,1,1,1) - <3 <3 <3 <3
01:54:453 (1) - finish on head for consistency with 03:26:218 (1) -
02:38:394 (1,2) - stack :p
02:44:041 (1) - whistle on head :p Fixed from the previous one
03:19:865 (3) - ctrl+g maybe? I prefer the current setup.
03:28:070 (2,3) - looks a bit weird, what about http://puu.sh/gg3ai/ee90d55857.jpg ? Changed, but I prefer zzz's version here.
04:22:688 (1) - change additions to auto and add a whistle
04:49:688 (1) - change slider's head addition to auto
05:04:512 (5) - use a clap instead, on head :p
05:05:041 (1) - whistle on head
05:06:629 (1) - slider's head addition to auto
05:08:747 (1,2,3,4,5,6,7,8) - wow x.x
05:31:865 (1) - finish on head for consistency with 03:26:218 (1) -
05:37:688 (1,2,3,4) - Try this, its pretty cool :3 Lemme think about that.
302,189,337688,6,0,L|315:58,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
100,153,338041,2,0,L|88:39,1,113.999996520996,8,0:0,0:0:0:0:
411,153,338394,2,0,L|422:39,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
210,189,338747,2,0,L|198:75,1,113.999996520996,8|0,0:0|0:0,0:0:0:0:
05:43:335 (1,2,1,2,1,2,1,2) - would be cool if you increase progressively the volume through this section, like you did 01:43:335 (1,1,1,1) - and 03:15:100 (1,1,1,1,1) -
06:10:865 (4) - put a whistle instead Fixed from previous
06:19:865 (1) - finish on head
06:22:512 (6,6,8) - drum whistle (on head) just suggestion Nah, it isn't necessary
06:29:218 (1) - drum whistle on tail and 06:29:570 (2) - drum whistle on head instead I prefer what I have currently, drumwhistles feel too stronk
06:40:512 (1,2) - ^ ^

Most of them are just suggestions but i'll be happy if you fix the hitsound errors :3
I really liked the song and map <3
Good luck :3
Yes, fixed most of the HS stuff, thanks a lot for the random mod! Really appreciate it :) No comment = Fixed!
Cherry Blossom

Pho wrote:

We need more Taishi
YES.
star ~

Edit, Add "GWAVE" into tags.
If the metadata looks ambiguous, just refer to this :

Topic Starter
Pho
Allright, will add it, thanks for checking CB :)
Noffy
I'll attempt to mod
selfishly
because a friend of mine will kill me if she found out I failed to fulfill a madoka related map mod request (I don't want to die)

So
Hello with a (poor?) mod requested from the Banana Queue! owo/
PM me anytime anywhere if something doesn't make sense because of my poor explanations for reasonings :<
and it's also really short (99% is me trying to explain myself) because I like stuff too much and overall think everything in this map is good q~q
I'll throw a star and run away now

[Walpurgishnacht]
  1. I probably spelled that difficulty name wrong even when copying it straight off of osu letter for letter
  2. Holy these sliders are amazing
  3. 00:53:747 (6,7) - How about perhaps switching/ctrl+g'ing these two? For a more... pretzel like flow that leads into 00:54:276 (1) - better. Image of before and after ctrl+g to 6 and 7. Which I think would fit better since this is the relatively calm part of the song.
  4. 01:43:335 (1,1,1,1) - You're doing a same length slider with longer and longer slider thing, which is cool, but the last one is a little bit too fast based off of how much the others are speeding up. Red is a rough outline of how the sliders are currently going in comparison to eachother, blue is how it would be if made more even. (with blue circle to represent where the slider could possibly start instead while ending at the same spot!)
    > Same thing goes for 05:20:747 (1,1,1,1) - Image #2
  5. 05:02:218 (1) - Why the whistle? And, most of the other times you had symmetrical sliders they would still start at the same end, so it seems strange and a bit out of pattern that this a ctrl+h AND ctrl+g of 05:01:688 (5) - . Consider doing ctrl+g to this slider. Also, it'd have the potential to flow more nicely, with the red line representing the current way and the blue line representing what it would be if the change is applied.
  6. 05:08:747 (1,2,3,4,5,6,7,8) - It's a bit weird that the first three notes are all the same distance from eachother then this to become a gradually more spaced stream. Perhaps start gradually spacing them more apart from the beginning rather than the third note.
    >Maybe something more gradual/constant like 06:13:159 (2,3,4,5,6,7,1,2,3,4,5,6) -
  7. 05:14:923 (6) - How about moving this somewhere like x:174 y:129 so that it can go like this instead of this
Topic Starter
Pho

dorothy3242 wrote:

I'll attempt to mod
selfishly
because a friend of mine will kill me if she found out I failed to fulfill a madoka related map mod request (I don't want to die)

So
Hello with a (poor?) mod requested from the Banana Queue! owo/
PM me anytime anywhere if something doesn't make sense because of my poor explanations for reasonings :<
and it's also really short (99% is me trying to explain myself) because I like stuff too much and overall think everything in this map is good q~q
I'll throw a star and run away now

[Walpurgishnacht]
  1. I probably spelled that difficulty name wrong even when copying it straight off of osu letter for letter It's a german word dw, it's a difficult language~
  2. Holy these sliders are amazing Thanks! :)
  3. 00:53:747 (6,7) - How about perhaps switching/ctrl+g'ing these two? For a more... pretzel like flow that leads into 00:54:276 (1) - better. Image of before and after ctrl+g to 6 and 7. Which I think would fit better since this is the relatively calm part of the song. I prefer the current motion, 7 and 8 are more intense notes here and i want them to have better emphasis by increasing pressure here.
  4. 01:43:335 (1,1,1,1) - You're doing a same length slider with longer and longer slider thing, which is cool, but the last one is a little bit too fast based off of how much the others are speeding up. Red is a rough outline of how the sliders are currently going in comparison to eachother, blue is how it would be if made more even. (with blue circle to represent where the slider could possibly start instead while ending at the same spot!)
    > Same thing goes for 05:20:747 (1,1,1,1) - Image #2 The increasing distance between the sliderheads is intended for further emphasis, and I don't feel like it goes off the rails. I'll gather more opinions on this.
  5. 05:02:218 (1) - Why the whistle? And, most of the other times you had symmetrical sliders they would still start at the same end, so it seems strange and a bit out of pattern that this a ctrl+h AND ctrl+g of 05:01:688 (5) - . Consider doing ctrl+g to this slider. Also, it'd have the potential to flow more nicely, with the red line representing the current way and the blue line representing what it would be if the change is applied. Allright, swapped sliderhead/-tail, it actually works better here. My whistle patterns at this section follow the chorus strictly, so no change to that.
  6. 05:08:747 (1,2,3,4,5,6,7,8) - It's a bit weird that the first three notes are all the same distance from eachother then this to become a gradually more spaced stream. Perhaps start gradually spacing them more apart from the beginning rather than the third note.
    >Maybe something more gradual/constant like 06:13:159 (2,3,4,5,6,7,1,2,3,4,5,6) - I feel the current placement is fine, no need to do it for the first three notes here.
  7. 05:14:923 (6) - How about moving this somewhere like x:174 y:129 so that it can go like this instead of this Ahh, i prefer the current pattern more, gonna keep for now.
Thanks for the mod! :)
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