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Triple Booking - Yamato Nadeshiko Education [OsuMania]

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Topic Starter
Bad Apple
This beatmap was submitted using in-game submission on Donnerstag, 12. März 2015 at 00:58:13

Artist: Triple Booking
Title: Yamato Nadeshiko Education
Source: Seitokai Yakuindomo
Tags: 生徒会役員共 Student Council Staff Members SYD Anime OVA Opening 日笠陽子 hikasa youko 矢作紗友里 yahagi sayuri 佐藤聡美 satou satomi
BPM: 172
Filesize: 2562kb
Play Time: 01:13
Difficulties Available:
  1. EZ 'Tsuda' - 4Key (1,24 stars, 231 notes)
  2. HD 'Aria' - 4Key (2,59 stars, 644 notes)
  3. MX 'Shino' - 4Key (3,34 stars, 779 notes)
  4. NM 'Suzu' - 4Key (1,72 stars, 358 notes)
Download: Triple Booking - Yamato Nadeshiko Education
Information: Scores/Beatmap Listing
---------------
Hey there!
My first ranked map, thanks to everyone who modded and helped! :)

Big Shoutout to Feerum for teaching me all all the basics and more advanced stuff about mapping, without him, this map would've never been qualified. Thanks, my friend! <3

- Changelog -
13/02 - Removed Difficulty "NM+", changed the names of the other Diffs. accordingly. Repositioned, added and removed some notes.
15/02 - Added Kiai-Time!
16/02 - Changed alot on the "MX" Difficulty, changed the Kiai-Timings
17/02 - Removed an unfitting tag ("Kotomi")
18/02 - Several changes to the overall feel of EZ and NM, some tiny adjustments on HD and MX!
18/02 - Changed the Widescreen-Support option.
19/02 - Major changes on NM and HD
20/02 - More big changes on NM and EZ!
20/02 - Added another Mod, big changes to EZ and some tiny ones on NM.
21/02 - Major changes to HD and MX, changed Offset, Kiai-Time and Preview Point!
25/02 - Complete rework of the NM-Difficulty and minor changes on the HD-Difficulty.
28/02 - Small changes to NM, HD and MX
02/03 - Changed the Metadata, removed the "TV Size", added some tags!
03/03 - Major changes on EZ, minor changes on NM, HD and MX.
04/03 - Big patch! Huge changes on NM and HD, tag-fixes, Kiai-Time fixes, small changes on EZ and MX.
04/03 - Some small changes on all difficulties.
06/03 - More changes to all difficulties, metadata fixed, changed some OD and HP settings.
07/03 - Changes to the streams on HD and some doubles on MX.
09/03 - HUGE changes on all difficulties, metadata fixes, new background (Star! Thanks, Harby!)
10/03 - Fully hitsounded on all difficulties!
10/03 - Added BN Check - Fixed hitsounds!
10/03 - BUBBLED by Harbyter - Thank you so much!
11/03 - Added Starry-'s and Ichigaki's Checks! Thanks to you guys!
11/03 - Updated Background, Mp3-File and Offset! (Thanks, Ichigaki!)
12/03 - Removed some Ghostnotes, changed the tags and fixed source. (Thanks, Zan -!)
23/03 - QUALIFIED by [Shana Lesus]! Thank you so much! >w<
Feerum
Hallo :3

Wie versprochen hier is mein Mod für dich sobald die Map da is :D
alsoooo las uns anfangen :3

Column: | 1 | 2 | 3 | 4 |

General

Schaut alles soweit gut aus


4k EZ Kotomi

00:08:852 - Add Note, sehr deutlicher beat, am bessten bei 3
wenn ^ befolgt 00:09:026 - move auf 4
01:13:735 (73735|3) - sollte bei 01:15:131 - enden

4k NM Tsuda

vielleicht hier bei 3 eine einfügen 00:24:026 - ? (optional)
00:32:834 - hier bei 4 eine einfügen (optional)
00:49:840 (49840|1) - müsste bei 00:50:538 - enden, jedoch könnte sich das wegen 00:50:363 (50363|2) - komisch spielen.. vlt sollte diese
dann entfernt werden?
wenn ^ befolgt 00:50:712 - auf 4 verschieben.
01:13:735 (73735|2) - müsste bei 01:15:131 - enden

4k NM+ Suzu

Wenn ich richtig höre welchem sound du folgst hier bei 2 eine einfügen 00:21:236 -
00:49:840 (49840|2) - müsste bei 00:50:538 - enden, wenn befolgt entferne vlt 00:50:363 (50363|0) - (optional)
00:52:631 - add bei 2
00:58:212 - delete
01:10:073 - maybe add here?
01:13:735 (73735|1,73735|2) - sollten hier enden 01:15:131 -

4k HD Aria

00:26:643 - add lauter drum zu hören, pass es den vorherigen an
00:33:619 - ^ add
00:34:317 - ^ add
00:38:154 - ^ add (nur optional)
00:51:410 - ^ Add bei 1
01:13:735 (73735|3,73735|0) - sollten bei 01:15:131 - enden :)

4k MX Shino

Solltest vlt ab hier anfangen den sound mitzunehmen 00:00:305 - wenn du jedoch 00:00:829 - dem hier folgst, entferne die note davor, die gehört dann nicht dazu.
00:07:457 (7457|3,7457|1,7457|0,7457|2,7805|0,7805|3,7805|2,7805|1,7980|2,7980|0,7980|1,7980|3) - 4er Cords scheinen mir bisschen viel zu sein, versuche sie zu sein für dieses Star lvl. Versuche sie zu reduzieren (Optional)
00:13:038 - drums vlt mit mappen?
00:15:829 - add bei 4
00:18:096 - entferne eine note
00:18:968 - add cus drum
00:26:991 - add eine
00:38:154 - add eine
00:40:945 - add eine
00:56:294 (56294|0,56294|1,56294|3,56294|2,56642|2,56642|3,56642|0,56642|1,56991|1,56991|0,56991|3,56991|2) - same. Vlt ist 4er Chord zuviel für dieses Star lvl.
01:08:503 - add bei 1
01:09:201 - add bei 4
01:13:735 (73735|2,73735|3,73735|1,73735|0) - las jede LN nen 1/2 beat später enden!

Abschlusswort:


Du hast in einigen Diff's recht viel Vocal mitgemacht, meiner meinung jetzt nicht allzudramatisch, versuch aber die deutlichen Beat's mitzunehmen. In Mania ist Vocal spielen immer so eine sache und spielt sich einfach merkwürdig, nicht furchtbar schlimm.. aber halt merkwürdig :D

Ansonsten echt gute Map! Der song gefällt mir und wünsch dir viel glück damit!
Jeder Mod den ich hier gegeben habe ist ein reiner vorschlag und kann Ignoriert werden wenn er dir nicht passt!
Topic Starter
Bad Apple
Hallöchen! :D

Erstmal vielen Dank für den schnellen Mod und deine Zeit und Mühe. :3
Also, direkt zum Mod;

Feerum wrote:

Hallo :3

Wie versprochen hier is mein Mod für dich sobald die Map da is :D
alsoooo las uns anfangen :3

Column: | 1 | 2 | 3 | 4 |

General

Schaut alles soweit gut aus


4k EZ Kotomi

00:08:852 - Add Note, sehr deutlicher beat, am bessten bei 3 - Note hinzugefügt, spielt sich deutlich besser
wenn ^ befolgt 00:09:026 - move auf 4 - Ebenfalls geändert :)
01:13:735 (73735|3) - sollte bei 01:15:131 - enden - Das übliche Problemchen, durch die Bank bei allen Diff's behoben. :D


4k NM Tsuda

vielleicht hier bei 3 eine einfügen 00:24:026 - ? (optional)
00:32:834 - hier bei 4 eine einfügen (optional)
00:49:840 (49840|1) - müsste bei 00:50:538 - enden, jedoch könnte sich das wegen 00:50:363 (50363|2) - komisch spielen.. vlt sollte diese
dann entfernt werden?
wenn ^ befolgt 00:50:712 - auf 4 verschieben.
01:13:735 (73735|2) - müsste bei 01:15:131 - enden
- Schwierigkeit wurde im Nachhinein entfernt, da der Unterschied zwischen "Ez" und "Nm" verhältnismäßig zu gering war. Habe dennoch alle Änderungen nachgeschlagen und würde bei nichts widersprechen :3

4k NM+ Suzu

Wenn ich richtig höre welchem sound du folgst hier bei 2 eine einfügen 00:21:236 - Stimmt, die Note habe ich vergessen. Verbessert!
00:49:840 (49840|2) - müsste bei 00:50:538 - enden, wenn befolgt entferne vlt 00:50:363 (50363|0) - (optional) - Erste Änderung wurde geändert, die zusätzliche Note habe ich gelassen, dafür (um die Drums durchgängig zu mappen) bei 00:50:015 - ebenfalls eine hinzugefügt. :)
00:52:631 - add bei 2 - Gute Ergänzung!
00:58:212 - delete - Note wurde entfernt, da keine Tonänderung vorhanden c:
01:10:073 - maybe add here? - War mir erst nicht schlüssig, spielt sich jedoch flüssiger & angenehmer, deswegen so übernommen!
01:13:735 (73735|1,73735|2) - sollten hier enden 01:15:131 - - Behoben!

4k HD Aria

00:26:643 - add lauter drum zu hören, pass es den vorherigen an
00:33:619 - ^ add - Zusammen mit den 3 weiteren (immer der selbe Fehler) übernommen, darauf folgende Noten wurden neu positioniert zwecks Balance!
00:34:317 - ^ add - geändert!
00:38:154 - ^ add (nur optional) - geändert!
00:51:410 - ^ Add bei 1 - geändert!
01:13:735 (73735|3,73735|0) - sollten bei 01:15:131 - enden :) - Wie immer behoben! :D

4k MX Shino

Solltest vlt ab hier anfangen den sound mitzunehmen 00:00:305 - wenn du jedoch 00:00:829 - dem hier folgst, entferne die note davor, die gehört dann nicht dazu. - habe an dieser Stelle 00:00:829 - diesem hier gefolgt, habe also die erste Note entfernt :3
00:07:457 (7457|3,7457|1,7457|0,7457|2,7805|0,7805|3,7805|2,7805|1,7980|2,7980|0,7980|1,7980|3) - 4er Cords scheinen mir bisschen viel zu sein, versuche sie zu sein für dieses Star lvl. Versuche sie zu reduzieren (Optional) - Alle 4er-Chords bis auf einen entfernt, stimme dabei zu, dass sie sich deutlich schwerer spielen!
00:13:038 - drums vlt mit mappen? - Note hinzugefügt, ist zwar schwerer zu spielen, sonst wird aber der Grundrythmus unterbrochen. Super Ergänzung!
00:15:829 - add bei 4 - Selbe Mängel wie bei der HD-Diff, auch hier durch die Bank alle ergänzt!
00:18:096 - entferne eine note - Note entfernt und Noten im Unmittelbaren Umfeld neu positioniert!
00:18:968 - add cus drum - Ganz übersehen, auch ausgebessert!
00:26:991 - add eine - zusammen mit den nächsten beiden ausgebessert :3
00:38:154 - add eine - Verbessert!
00:40:945 - add eine - Verbessert!
00:56:294 (56294|0,56294|1,56294|3,56294|2,56642|2,56642|3,56642|0,56642|1,56991|1,56991|0,56991|3,56991|2) - same. Vlt ist 4er Chord zuviel für dieses Star lvl. - Senkt zwar die schwierigkeit, habe dennoch die 4er Chords in 3er umgewandelt, spielt sich angenehmer & passt sich besser dem Lied an!
01:08:503 - add bei 1 - Super Ergänzung, verbessert nicht nur den Rythmus, sondern spielt sich auch besser!
01:09:201 - add bei 4 - Selbiges Hier :)
01:13:735 (73735|2,73735|3,73735|1,73735|0) - las jede LN nen 1/2 beat später enden! - Altbekanntes Problem, vollständig behoben :)

Abschlusswort:


Du hast in einigen Diff's recht viel Vocal mitgemacht, meiner meinung jetzt nicht allzudramatisch, versuch aber die deutlichen Beat's mitzunehmen. In Mania ist Vocal spielen immer so eine sache und spielt sich einfach merkwürdig, nicht furchtbar schlimm.. aber halt merkwürdig :D

Ansonsten echt gute Map! Der song gefällt mir und wünsch dir viel glück damit!
Jeder Mod den ich hier gegeben habe ist ein reiner vorschlag und kann Ignoriert werden wenn er dir nicht passt!
Danke für das Lob! Ich hoffe, die Map schafft es ins Ranking.

Abschließendes zu deinem Mod:
Ich kann nur sagen; Super Mod, habe nichts zu beanstanden und auch viele Dinge, die ich selbst beim 10ten Mal drübersehen noch übersehen habe, hast du entdeckt. Stimme mit jeder der Änderungen überein, finde deine Art zu Mappen sowohl vom Flow als auch von der Grundpattern her sehr angenehm!
Danke nochmals! x)
schwarzvgrune
OMG GERMAN!!! i can't read german ;w;


this post is for MARKING,
modding ATM

General
Fix all of your kiai time, it needs to be at least 15 second.
and also you need to have an end point of the kiai

01:10:945 - your kiai here doesnt have an end, fix that
fix that for all diff
SFX = decrease to 20 - 30%, you don't use custom hitsound, no need for a loud SFX, its disturbing on higher diffs due to the amount of notes that we need to press

MX

SPOILER
1 2 3 4
your map is good so i'll focus more on hand balancing
00:07:457 (7457|0,7457|1,7457|2,7457|3) - no strong beat sound whatsoever, decrease to 2 notes? that part is borderline overmapped for insane as well, so nothing wrong with decreasing, and to follow closely on the beat as well.

00:09:550 (9550|3) - move to 2


00:09:026 (9026|3) - LN ends at 00:09:550 -

00:38:939 (38939|1,39462|2,39986|0,40509|3) - umm you're not really following any sound here... delete?

if you want it to be more difficult use 3 notes 3 notes instead of 2notes 2notes?

00:43:038 (43038|0) - LN ends at 00:43:561 - add another LN on that time to follow the singer?

00:50:015 - 00:51:410 -
rather than having 3 LNs there why not following the quick 1/4 descending background melody? you can use 1/4 notes pattern there

00:04:317 - add a note? you've beeen following that 4/4 beat by using 2 SN, why only 1 SN here?
01:00:480 - add a note? for 4/4 beat pattern, you've been following this for the whole song, maybe you can follow them for all parts? you omit some of them on some parts.

a suggestion for insane (MX)
00:07:282 - 00:09:550 - can follow the 1/4 fast melody instead?

a note about LN.
your placement is common for anime osu mania beatmaps, and this is one reason why i don't like playing anime beatmaps on osu. they're abusing the LN system. LN most of the time does not really follow anything. (this does not mean you're wrong. i just detest the whole mapping trend for anime beatmaps that are abusing the LN system by not actually accurately representing any parts of the song whatsoever.)

hope it helps.
my specialty is on instrumental song, pardon me if it's not useful for you :3
Topic Starter
Bad Apple
First of all, thanks for the fast mod! :D
Lets get straight into it;

schwarzvgrune wrote:

OMG GERMAN!!! i can't read german ;w;


this post is for MARKING,
modding ATM

General
Fix all of your kiai time, it needs to be at least 15 second.
and also you need to have an end point of the kiai - Thank you, I didn't know that! I've changed the Kiai Times accordingly :)

01:10:945 - your kiai here doesnt have an end, fix that
fix that for all diff - Done!
SFX = decrease to 20 - 30%, you don't use custom hitsound, no need for a loud SFX, its disturbing on higher diffs due to the amount of notes that we need to press - You're right, I didn't take a look at hitsounds and SFX yet. Volume adjusted!

MX

SPOILER
1 2 3 4
your map is good so i'll focus more on hand balancing
00:07:457 (7457|0,7457|1,7457|2,7457|3) - no strong beat sound whatsoever, decrease to 2 notes? that part is borderline overmapped for insane as well, so nothing wrong with decreasing, and to follow closely on the beat as well. - Normally, I would've kept that 4-Chord to keep the difficulty high, but since I've used your suggestion to follow the fast 1/4 notes, I've removed them completely :D

00:09:550 (9550|3) - move to 2 - To keep the pattern of the following stream, I rearranged the LN to 2 and kept the start of the stream at 4. Should have the same effect (hopefully :D)

00:09:026 (9026|3) - LN ends at 00:09:550 - Changed in combination with the repositioning mentioned above!

00:38:939 (38939|1,39462|2,39986|0,40509|3) - umm you're not really following any sound here... delete?

if you want it to be more difficult use 3 notes 3 notes instead of 2notes 2notes? - I kinda liked that part as tricky as it was, but I definitely agree with you, there's only two hearable sounds. I changed the part completely now, keeping the basic pattern. Maybe I'll rework it later on :)

00:43:038 (43038|0) - LN ends at 00:43:561 - add another LN on that time to follow the singer? - Plays a little bit harder and fits the song better. I like that, added!

00:50:015 - 00:51:410 -
rather than having 3 LNs there why not following the quick 1/4 descending background melody? you can use 1/4 notes pattern there

00:04:317 - add a note? you've beeen following that 4/4 beat by using 2 SN, why only 1 SN here?
01:00:480 - add a note? for 4/4 beat pattern, you've been following this for the whole song, maybe you can follow them for all parts? you omit some of them on some parts. - You're right, I forgot one note here. Seems like I can't find those tiny mistakes after listening to the song dozens of times xD

a suggestion for insane (MX)
00:07:282 - 00:09:550 - can follow the 1/4 fast melody instead? - I really like this suggestion. It gets rid of the "boring" 3-Chord spam and increases the difficulty and the overall feel of the map at the same time. Thanks! :D

a note about LN.
your placement is common for anime osu mania beatmaps, and this is one reason why i don't like playing anime beatmaps on osu. they're abusing the LN system. LN most of the time does not really follow anything. (this does not mean you're wrong. i just detest the whole mapping trend for anime beatmaps that are abusing the LN system by not actually accurately representing any parts of the song whatsoever.) - I think I have to agree with you here, most beatmaps don't really follow any part of the instrumental part, LN's are mostly about vocal mapping when it comes to anime mania maps. At the same time, it's hard to fine a TV Size with enough instrumental parts, to build in enough LN's without using any of them for the vocals. In my case, I had to make the decision to either get rid of 90% of the LN's as a whole, since most of them follow the vocals, or to do what I did and map them where the vocals are.
BUT! I have to agree with you here, I'll keep that in mind for my future projects. I think, some different usage of LN's could add some spice :D


hope it helps.
my specialty is on instrumental song, pardon me if it's not useful for you :3
Summary:
It was definitely a very useful mod, especially the suggestion to add the 4/4 notes made a HUGE difference in how the map plays.
Even though I can't fully agree with every single change (maybe I'm just too used to playing the map as it is xD), the map plays alot better now.
Also, the LN-Criticism made me view LN's from a different perspective, which will help me with my future maps!
All in all a really good mod, thanks for your time and effort! :)
schwarzvgrune
Hi,
after i rechecked my post there I realise that when I read it I sound really rude when giving mods, for that I apologise QAQ

and also, thank you very much for your reply, it's very wholesome! i learnt a lot from you too.

and also i'm impressed, and i admire you very much. you're rank 2000 at mania, and yet you're still very humble and wanted to take suggestion from others very seriously!

<3<3<3<3

i added you on my FL (because I like you >_<)
and i'll give you ticket on my queue (no rules for you to request for mods)


a star for you <3


EDIT: a note on LN, it's not really because they're not following the instrument. i don't mind if there is a few instrument and they follow the vocal, but even for vocal they compromise the LN too much. most LN follow the vocal sustained part if the sustained part is either very long. or if it's not really long (for example, with the BPM of your map, the sustained note sung by singer is only about 4/4 beat x 2, then I guarantee you 90% of anime maps with that pattern will only use 1 LN, 2 x 4/4 beats, to 'represent' the vocal, which in this case, does not really represent the vocal at all. it's not how you compromise, or at least in my opinion.
if for example they are using LN to express very fast sung notes like, rapping for example, or a trill, using 1 straight LN would be logical. but compromising 2 or 3 melodies with 4/4, or 6/4 beat and just draw whatever you want for LN (in this case the LN becomes 8/4 or 12/4 if it's only 2 sustained pitch from the vocal) doesn't really sit well for me.
Topic Starter
Bad Apple

schwarzvgrune wrote:

Hi,
after i rechecked my post there I realise that when I read it I sound really rude when giving mods, for that I apologise QAQ

and also, thank you very much for your reply, it's very wholesome! i learnt a lot from you too.

and also i'm impressed, and i admire you very much. you're rank 2000 at mania, and yet you're still very humble and wanted to take suggestion from others very seriously!

<3<3<3<3

i added you on my FL (because I like you >_<)
and i'll give you ticket on my queue (no rules for you to request for mods)


a star for you <3


EDIT: a note on LN, it's not really because they're not following the instrument. i don't mind if there is a few instrument and they follow the vocal, but even for vocal they compromise the LN too much. most LN follow the vocal sustained part if the sustained part is either very long. or if it's not really long (for example, with the BPM of your map, the sustained note sung by singer is only about 4/4 beat x 2, then I guarantee you 90% of anime maps with that pattern will only use 1 LN, 2 x 4/4 beats, to 'represent' the vocal, which in this case, does not really represent the vocal at all. it's not how you compromise, or at least in my opinion.
if for example they are using LN to express very fast sung notes like, rapping for example, or a trill, using 1 straight LN would be logical. but compromising 2 or 3 melodies with 4/4, or 6/4 beat and just draw whatever you want for LN (in this case the LN becomes 8/4 or 12/4 if it's only 2 sustained pitch from the vocal) doesn't really sit well for me.
No Problem! You didn't sound rude at all :3
You're welcome, I've learnt alot from your mod and your comment on LN's aswell! I'll try to change the way I'm using LN's in the future, I understand your point of view and it's a really nice and different way to look at it. :3
Ohhh, thanks! >w< Oh, I'm always trying to be as humble as I can! You're very good at modding and I really appreciate your time and effort!
I've added you aswell, you're a really nice person :3

Thanks for the Ticket for your modding queue, I'll come back as soon as I need another mod! :3
And thanks alooot for the star man! <3
therevenant_old
prepare your self-esteem, cuz its modding time !

|1|2|3|4|

SPOILER
jk, ill be gentle

EZ

im gonna sleep here, cant wait to mod harder diff

00:15:829 (15829|3) - starts at 00:15:654 - if you wanna LN this, make it stick to the vocal.

00:18:968 (18968|0) - no LN here, if there had to be one

00:24:201 (24201|3) - move to 00:23:852 - i know you want to make a linear pattern, but i just cant stand LN where there isnt anything to idetify it with.
Yes, vocals are still there, but way to faded to deserve a LN, if you wanna keep this, start at 00:24:026 -

00:26:991 (26991|2) - same problem overall, start at 00:26:817 - or 00:26:643 -

00:39:026 - 00:39:550 - 00:40:073 - add 1, give it some peps !

01:09:724 - add 1

NM

Im kinda gonna do my pitch and instruments relevance maniac here...

00:03:445 - add 1 (on 1) for the battery

ok, the sound is clearly going downhill here so you need notes going from right to left.
suggestion:
00:09:898 (9898|2) - 3 to 1
00:10:073 (10073|0) - and 1 to 3

battery clearly present, to keep the same difficulty i'd do:
00:16:003 (16003|1,16177|2,16352|3) - remove
adding notes on...
2 at 00:15:916 -
3 at 00:16:090 -
4 at 00:16:177 - sounds better to me, more accurate, gives variety to the map.

00:20:538 (20538|0,20712|1,20887|2,21061|3) - ctrl g for pitch relevance

00:21:410 (21410|3,21410|2,21410|0) - no need for 3 notes here, note as powerful as last time (battery+vocal+keyboard) remove 1
00:21:584 - add 1

00:32:224 (32224|0) - 1 to 2

00:36:410 (36410|2,36759|1) - ctrl g for pitch relevance

00:40:770 - add 1

00:43:736 (43736|0) - 1 to 2

00:44:259 (44259|3) - 4 to 3

01:08:677 (68677|1) - 2 to 1 (a new pattern rises for better pitch relevance)

01:10:945 (70945|0,70945|2,70945|1) - and 01:12:340 (72340|0,72340|2,72340|3) - remove 1

HD

00:03:794 (3794|3,3794|2) - remove 1 here i think, this part is too heavy anyway, you have to get something out.

00:03:794 (3794|3,3794|2) - starting here, make up your mind on the pattern (00:19:317 (19317|3) - i think this was better)

00:56:468 (56468|1,56468|3,56468|0,56817|0,56817|2,56817|3) - no need for 3 notes, 2 's enough, remove 2 in total
01:01:875 (61875|0,61875|2,61875|1,62224|3,62224|1,62224|2) - same here
01:03:270 (63270|1,63270|2,63270|3,64666|0,64666|1,64666|2) - and here

01:01:701 - 01:02:049 - 01:02:398 - add 1

MX

im getting lazy now sorry, ill just point out the over use of 3 notes, specially at:
00:06:061 (6061|0,6061|3,6061|1) -
00:10:945 (10945|0,10945|3,10945|1) -
01:13:038 (73038|1,73038|2,73038|3) -
01:13:212 (73212|3,73212|2,73212|0) -

i may sound harsh but shimpainai, just gambaru !
Topic Starter
Bad Apple
Hey there!
First of all, thanks for the mod.
Self-esteem was prepared, can't hurt to pe prepared tho :P
Alright, lets jump right into it:

therevenant wrote:

prepare your self-esteem, cuz its modding time !

|1|2|3|4|

SPOILER
jk, ill be gentle

EZ

im gonna sleep here, cant wait to mod harder diff

00:15:829 (15829|3) - starts at 00:15:654 - if you wanna LN this, make it stick to the vocal. - Agreed, I changed that!

00:18:968 (18968|0) - no LN here, if there had to be one - Removed and added a part with more "peps!" :D

00:24:201 (24201|3) - move to 00:23:852 - i know you want to make a linear pattern, but i just cant stand LN where there isnt anything to idetify it with.
Yes, vocals are still there, but way to faded to deserve a LN, if you wanna keep this, start at 00:24:026 - You're right, my initial idea was to keep the pattern. i see your point, so I've changed it into more single notes.

00:26:991 (26991|2) - same problem overall, start at 00:26:817 - or 00:26:643 - Changed!

00:39:026 - 00:39:550 - 00:40:073 - add 1, give it some peps ! - Peps!

01:09:724 - add 1 - Thought that would be too harsh, added it tho!

NM

Im kinda gonna do my pitch and instruments relevance maniac here...

00:03:445 - add 1 (on 1) for the battery - I like that Idea, its a bit harder to play. Added!

ok, the sound is clearly going downhill here so you need notes going from right to left.
suggestion:
00:09:898 (9898|2) - 3 to 1
00:10:073 (10073|0) - and 1 to 3 - Been sceptical at first sight, turns out to play a little more difficult, but fits the melody better. Added!

battery clearly present, to keep the same difficulty i'd do:
00:16:003 (16003|1,16177|2,16352|3) - remove
adding notes on...
2 at 00:15:916 -
3 at 00:16:090 -
4 at 00:16:177 - sounds better to me, more accurate, gives variety to the map. - You're right, it does sound better, but with the unlinear spacing between the notes, I think it's a little to hard for a map thats still under 2 stars. I decided to keep the pattern you'Ve suggested for 00:03:445 - , since the drums do the exact same rythm here.

00:20:538 (20538|0,20712|1,20887|2,21061|3) - ctrl g for pitch relevance - Agreed!

00:21:410 (21410|3,21410|2,21410|0) - no need for 3 notes here, note as powerful as last time (battery+vocal+keyboard) remove 1
00:21:584 - add 1 - Removed and added the notes as suggested!

00:32:224 (32224|0) - 1 to 2 - I like that, changed!

00:36:410 (36410|2,36759|1) - ctrl g for pitch relevance - Agreed!

00:40:770 - add 1 - Added this note!

00:43:736 (43736|0) - 1 to 2 - Changed that aswell!

00:44:259 (44259|3) - 4 to 3 - I kinda liked the alternating pattern, since it helps newer plays get know to "tiny" thrills, so I kept the note on 4.

01:08:677 (68677|1) - 2 to 1 (a new pattern rises for better pitch relevance) - Agreed again!

01:10:945 (70945|0,70945|2,70945|1) - and 01:12:340 (72340|0,72340|2,72340|3) - remove 1 - Removed them!

HD

00:03:794 (3794|3,3794|2) - remove 1 here i think, this part is too heavy anyway, you have to get something out. - Agreed, removed 2 notes

00:03:794 (3794|3,3794|2) - starting here, make up your mind on the pattern (00:19:317 (19317|3) - i think this was better) - Maybe you've copied the wrong part? (since it's the same number as above?) not quite sure. At least I didn't change anything yet. xD

00:56:468 (56468|1,56468|3,56468|0,56817|0,56817|2,56817|3) - no need for 3 notes, 2 's enough, remove 2 in total - removed!
01:01:875 (61875|0,61875|2,61875|1,62224|3,62224|1,62224|2) - same here - also removed!
01:03:270 (63270|1,63270|2,63270|3,64666|0,64666|1,64666|2) - and here - yeeep!

01:01:701 - 01:02:049 - 01:02:398 - add 1 - agreed, plays nicely!

MX

im getting lazy now sorry, ill just point out the over use of 3 notes, specially at:
00:06:061 (6061|0,6061|3,6061|1) -
00:10:945 (10945|0,10945|3,10945|1) -
01:13:038 (73038|1,73038|2,73038|3) -
01:13:212 (73212|3,73212|2,73212|0) - This is the only part I can't really agree with you. I do see your point, there are lots of triple notes, but mostly, they follow some kind of pattern. In those cases, its either a finish or a part where multiple people sing in combination with a kickdrum, Nonetheless, Ill keep this suggestion in mind, if I get more criticism on this, ill change that aswell!

i may sound harsh but shimpainai, just gambaru !
Summary!

Again, thanks for the mod. You didn't sound too harsh, you kept it objective and said straight out what you think, that's better than euphemizing things!
In general, I like/agree with most of your changes. Especially when it comes to melody and some alternative patterns. I think the changes on the EZ and NM difficulties really made alot of difference.
I think, your suggestions on the HD version are mostly subjective, some people like your version better, some people would prefer mine. For me, Ill stick to your version, its still hard enough and plays a little better, so I'm fine with that.
My goal with the MX version was, to create something relatively challenging, by trying to use as many aspects of the song as possible while mapping. I wanted a map that not everyone could play after a few attempts and without the 3-Chord notes, the difficulty of the mentioned sections decreases drastically, it's almost like getting rid of all the tiny jacks in the song, which I would find sad. But as I said, ill keep an eye on that!
All in all a useful mod, definitely worth a kudosu!

Thanks for your time and effort man, I really appreciate it! :)
therevenant_old
rather than adding triple notes, i'd add as many single as possible first (without overmapping of course).
and then, if necessary for a higher diff, combine differents instruments and vocals, map them at the same time to get a combiantion of LN and NN.
in MY opinion, too many triples are just a cheap way to increase the diff, id rather play with LNs.
glad i helped too btw :)
Aste-
Heya ^.^

Woohhh SYD!!!

(too bad this Mapset already have soo many Diff. Wanna GD TT~TT)

OK Back to MOD

[General]

Uncheck Widescreen Support.. NO SB right??

[MOD]

Column

1-2-3-4

Tsuda
i hear some Vocal Mapping here.. why not following the Synth?

No Beat Problem Found
No Pattern Broke Found
Just Vocal Mapping, Follow the Synth instead ^.^

Suzu(Loli)
ahh.. another vocal mapping... follow instrument only please

same as Tsuda.. no beat problem and pattern break

i can't MOD the rest.. Too many Vocal mapping

GL ^.^
Topic Starter
Bad Apple

therevenant wrote:

rather than adding triple notes, i'd add as many single as possible first (without overmapping of course).
and then, if necessary for a higher diff, combine differents instruments and vocals, map them at the same time to get a combiantion of LN and NN.
in MY opinion, too many triples are just a cheap way to increase the diff, id rather play with LNs.
glad i helped too btw :)
Actually, this is a really nice way to look at it.
You're right when you say triples are a "cheap" way, but since this is kind of my first attempt to make a map, I'm not that good at mapping yet x)
I don't think my LN parts would be enjoyable to play :D but I'll definitely keep it in mind for my future maps :)
You suuurely helped man! And thanks alot for shooting a kudosu! <3
Topic Starter
Bad Apple
Hey there! :D

Thanks for the Mod! Yeah, I really love that Anime xD
Basically, the project started out as a "just for fun" map and tunred into something quite serious now.
Didn't think I'd try to get that map ranked anytime soon.
Anyways, I went through your comments and suggestions;

Pharos21 wrote:

Heya ^.^

Woohhh SYD!!!

(too bad this Mapset already have soo many Diff. Wanna GD TT~TT)

OK Back to MOD

[General]

Uncheck Widescreen Support.. NO SB right?? - Changed it, thanks!

[MOD]

Column

1-2-3-4

Tsuda
i hear some Vocal Mapping here.. why not following the Synth? - I agree, there is some vocal mapping in here. My problem is, that - without using the partly unrythmical vocals - the song would play kinda plain. Also, the synth isn't loud enough for everyone to hear at some points, I decided to stick with the vocals.

No Beat Problem Found
No Pattern Broke Found
Just Vocal Mapping, Follow the Synth instead ^.^

Suzu(Loli)
ahh.. another vocal mapping... follow instrument only please - Here it's kind of the same problem. Some people really hate partly vocal based maps, other people love it.

same as Tsuda.. no beat problem and pattern break

i can't MOD the rest.. Too many Vocal mapping - No problem! I'm sorry, I didn't know you don't mod maps with vocal-mapping involved. If I get a new project without vocal-mapping (an instrumental would be ideal), I'll make sure to message you again!

GL ^.^
Summary:
Since I didn't plan following the synthesizer, there's not alot I've changed, except for one or two notes and the Widescreen-Support option.
However, I had to at least try to stick with the synth, which helped me understand some patterns a little bit better.
And of course, since you've taken the time to look through all difficulties and look out for beat/pattern-breaks, you'll get your well deserved kudosu.

Thanks for your time and effort, yet again sorry, I didn't know you don't mod vocal-mapping! :o
Greetings! :)
Aste-
actually.. it's not about being a vocal mapper or not.. i know that you vocal mapping this to make a variation,, and tbh. i do this too in my 1st BM.
but mania is an instrument based MODE.. and mostly follow the instrument... i know the beat will be monotone.. to prevent boringness from that monotone beat, make a pattern variation.... (such as stair. broken stair, scramble ect.)and if you want to follow the Vocal.. us it ONLY if there's no instrument in that part (only vocal)

and about following the synth.. yeah i know it's not vary loud and you follow the Vocal instead.. but it's just wrong... tbh when i do this in my 1st map.. i got scolded veery hard from anothe modder cuz i mostly follow the vocal...

so in other word.. it's ok to follow the synth for variation..

if you have anything you ask or re-check.. feel free to PM me (formu or in game) GL ^.^
lenpai

mowd
MX
general stuff in MX. Although I understand the triples usage, there seems to be a lot for a light song like this.
00:21:584 needs an LN or two, up to you which notes to change to an LN
00:30:480 - 00:31:875 you first streams was js (jumpstream) why not do the same?
nothing much for this diff :v
HD
00:15:829 add to 4?
00:21:584 make 3 an LN
00:26:991 add to 1
00:27:166 (27166|0,27166|2) - move to the right once
00:28:038 remove 3
00:28:387 remove 4
00:30:480 - 00:32:050 y u no stream like the earlier one? If you want to keep the pattern with LNs, you will have to interchange this section with the earlier one for difficulty curving purposes
00:46:177 remove 1
NM
I see triples for very simple sounds. That's ok but this is an NM diff. Only triples for loud beats. Do not take vocals into account (opinion) I won't point those out
00:46:177 this is ok btw
not modding EZ I'm bad at modding EZ diffs
playin14
Hi :)

click
column 0|1|2|3

[4K EZ 'Tsuda']
00:11:991 (11991|1,12689|2) - if you are following with these LNs the drum then add a note to 0 at 00:12:340 (12340|0) - and a note to 3 at 00:13:038 (13038|3) -
00:15:480 (15480|0) - same here, add a note to 0
00:17:224 (17224|1) - make this to an LN until 00:17:224 and add a note to 3 at 00:17:573 (17573|3) -
00:26:643 (26643|0) - add a note to 0
00:34:666 (34666|0) - add a note to 0
00:35:363 (35363|2) - add a note to 2
00:47:573 (47573|0) - add a note to 0
00:51:759 (51759|2) - add a note to 1
00:52:456 (52456|2) - add a note to 2
00:53:852 (53852|1) - add a note to 1
01:02:922 (62922|0) - add a note to 0
01:04:317 (64317|1) - add a note to 1
01:08:503 (68503|1) - add a note to 1
01:09:201 (69201|0) - add a note to 0

[4K NM 'Suzu']
00:02:224 (2224|0) - delete 1
00:02:573 (2573|0) - add note to 0
00:02:573 (2573|0,2573|2,2922|1,2922|3) - Ctrl + H
00:11:643 (11643|0) - add a note to 0
00:11:991 (11991|3) - delete 3
00:12:340 (12340|3) - add note to 3
00:13:038 (13038|1) - add note to 1
00:13:387 (13387|1) - delete 1
00:13:736 (13736|1) - add note to 1
00:14:782 (14782|3) - delete 3
00:15:131 (15131|0) - add note to 0
00:41:643 (41643|3) - add note to 3
00:45:829 (45829|3) - add note to 3
00:46:177 (46177|2) - delete 2
00:56:991 (56991|3) - add note to 3
00:57:340 (57340|0) - add note to 0

[4K HD 'Aria']
00:45:829 (45829|2,45829|3) - add note to 2 and 3
00:46:177 (46177|1,46177|2) - delete 1 and 2
01:04:666 (64666|0,64666|2) - add note to 0 and 1

[4K MX 'Shino']
00:22:980 (22980|0) - delete 0
00:25:770 (25770|0) - delete 0
I hope this is helpful :)
Good luck!
Topic Starter
Bad Apple
Hey there!
Thanks for the Mod! ^w^
I really enjoyed checking through everything and I'm pretty sure, the 3 maps covered got alot better.
Let's go!

Amefurashi- wrote:


mowd
MX
general stuff in MX. Although I understand the triples usage, there seems to be a lot for a light song like this.
00:21:584 needs an LN or two, up to you which notes to change to an LN - I thought about that before, you just confirmed that it is a good idea!
00:30:480 - 00:31:875 you first streams was js (jumpstream) why not do the same? - You're right! I've added a Jumpstream here, it plays alot better now. Thanks! :)
nothing much for this diff :v
HD
00:15:829 add to 4? - See "00:26:991"
00:21:584 make 3 an LN
00:26:991 add to 1 - I experimented with this a few times, but I think, since I want the HD version to be challenging, but not too hard, I won't add these notes for now. From a rythmical standpoint (and looking at the pattern) it would make sense, it also plays better, but for some less experienced players, I think these notes would add a little too much. Maybe I'll add them later on tho!
00:27:166 (27166|0,27166|2) - move to the right once - Since I haven't added the note mentioned above, I think it plays better leaving it the way it is. Also, this part of the song would get really repetitive, since I already have a doublenote on 2/4 before and after, looking at their position, I couldn't rearrange them without destroying the pattern, so I'll keep it as it is for now :)
00:28:038 remove 3 - See below
00:28:387 remove 4 - I'm not quite sure about these two triples, but since I use doublenotes for the kick drum, not highlighting the vocal part at that place would seem kinda off. Since you should't map vocals, I'd agree with these changes, but I feel like I'd have to change the majority of triple notes (since most of them are somewhat vocal-related) if I change these two, so I kept them as they are.
00:30:480 - 00:32:050 y u no stream like the earlier one? If you want to keep the pattern with LNs, you will have to interchange this section with the earlier one for difficulty curving purposes - This is one of my favorite suggestions ever. When I first made the MX Version, it had a LN part at the exact same spot, I added the streams much later on and totally forgot about the HD version. It plays alot better and a little more challenging now. thanks!
00:46:177 remove 1 - Agreed! The quad was overmapped, I changed it into a 3-Chord with a LN leading to the next double. Thanks!

NM
I see triples for very simple sounds. That's ok but this is an NM diff. Only triples for loud beats. Do not take vocals into account (opinion) I won't point those out - I checked the map several times and found alot of them, I'Ve also removed most of them, except for the outro and the one mentioned below. I added single notes during the LN's on the Kick-Drum-beats, to keep the difficulty at level and to add a little more spice. Thanks again!
00:46:177 this is ok btw
not modding EZ I'm bad at modding EZ diffs
Summary!
Although I couldn't agree with all of your changes and suggestions, the ones I did agree with are some of the best I've had so far and definitely improved my mapping-understanding and mapset alot.
Thanks for your time and effort, I really appreciate your help! :)
Topic Starter
Bad Apple

Pharos21 wrote:

actually.. it's not about being a vocal mapper or not.. i know that you vocal mapping this to make a variation,, and tbh. i do this too in my 1st BM.
but mania is an instrument based MODE.. and mostly follow the instrument... i know the beat will be monotone.. to prevent boringness from that monotone beat, make a pattern variation.... (such as stair. broken stair, scramble ect.)and if you want to follow the Vocal.. us it ONLY if there's no instrument in that part (only vocal)

and about following the synth.. yeah i know it's not vary loud and you follow the Vocal instead.. but it's just wrong... tbh when i do this in my 1st map.. i got scolded veery hard from anothe modder cuz i mostly follow the vocal...

so in other word.. it's ok to follow the synth for variation..

if you have anything you ask or re-check.. feel free to PM me (formu or in game) GL ^.^
Ohhh, so that's how you meant it! :o
I thought, everything is awful because of that xD
Thanks for telling me though, I will definitely try to avoid that in the future!
Alright, if I have any further questions or mod-requests, Ill surely tell you!
Thanks for you help yet again! x)
Topic Starter
Bad Apple
Hey Playin! :D

Hab nicht mit 'nem englischen Mod gerechnet, ist aber für die QAT's usw bestimmt praktischer :3
Erstmal vielen lieben Dank für deine Mühe. Hat sehr geholfen! Aber dazu weiter unten mehr :)
Aaalso...

playin14 wrote:

Hi :)

click
column 0|1|2|3

[4K EZ 'Tsuda']
00:11:991 (11991|1,12689|2) - if you are following with these LNs the drum then add a note to 0 at 00:12:340 (12340|0) - and a note to 3 at 00:13:038 (13038|3) -
00:15:480 (15480|0) - same here, add a note to 0
00:17:224 (17224|1) - make this to an LN until 00:17:224 and add a note to 3 at 00:17:573 (17573|3) -
00:26:643 (26643|0) - add a note to 0
00:34:666 (34666|0) - add a note to 0
00:35:363 (35363|2) - add a note to 2
00:47:573 (47573|0) - add a note to 0
00:51:759 (51759|2) - add a note to 1
00:52:456 (52456|2) - add a note to 2
00:53:852 (53852|1) - add a note to 1
01:02:922 (62922|0) - add a note to 0
01:04:317 (64317|1) - add a note to 1
01:08:503 (68503|1) - add a note to 1
01:09:201 (69201|0) - add a note to 0 - Since most of your suggestions were based on LN's and double notes after those LN's, I'll cover all the changes in a single comment. I really, REALLY like the idea of adding notes to the LN's. It makes them more fun to play, the song doesn't seem as boring as before. The only thing I changed on YOUR version, is that I've moved the singlenotes from the beginning of the LN to the ending, so that the player has to hit a note on every forth beat, which makes the song more fluid to play. (some LNs have tricky timing, those are excluded). I also really liked your idea to add at least A FEW double notes, so I used them everywhere I'd use a "hitfinish" :D. Basically, I've reworked the entire EZ-Difficulty based on your ideas, so the map made a HUGE improvement! Thanks ALOT! :)

[4K NM 'Suzu']
00:02:224 (2224|0) - delete 1
00:02:573 (2573|0) - add note to 0
00:02:573 (2573|0,2573|2,2922|1,2922|3) - Ctrl + H
00:11:643 (11643|0) - add a note to 0
00:11:991 (11991|3) - delete 3
00:12:340 (12340|3) - add note to 3
00:13:038 (13038|1) - add note to 1
00:13:387 (13387|1) - delete 1
00:13:736 (13736|1) - add note to 1
00:14:782 (14782|3) - delete 3
00:15:131 (15131|0) - add note to 0
00:41:643 (41643|3) - add note to 3
00:45:829 (45829|3) - add note to 3
00:46:177 (46177|2) - delete 2
00:56:991 (56991|3) - add note to 3
00:57:340 (57340|0) - add note to 0 - Now, this is where it gets a little bit difficult. At first, I didn't understand a single of your suggestions, but after taking a closer look, I realized, that the NM version had almost no pattern at all. I wanted to follow the snare drum on every second beat, but instead, I followed every snare drum in the intro, every second in the mid section and after some time, I switched to the kickdrum. That's a HUGE mistake I wouldn't have found without your mod, thanks alot for that!
Now, the song has a completely different pattern, so it should - theoretically - be fine now.
The changes from 00:41:643 have all been made, since they weren't affected by that huge mistake of mine. :)

[4K HD 'Aria']
00:45:829 (45829|2,45829|3) - add note to 2 and 3 - Changed this part as a result of the previous mod, it suggested almost the same!
00:46:177 (46177|1,46177|2) - delete 1 and 2 - Same here!
01:04:666 (64666|0,64666|2) - add note to 0 and 1 - ...and here aswell!

[4K MX 'Shino']
00:22:980 (22980|0) - delete 0
00:25:770 (25770|0) - delete 0 - Agreed with both, the 3-Chords were overmapped! :D
I hope this is helpful :)
Good luck!
First of all, I really have to apologize! Since I've checked the mods in chronological order, some of the things, you've suggested, were changed just a few hours before I finally got to check your mod! I hope, this isn't much of an issue, but, if it helps, I would've still agreed with everything you mentioned, I just changed them before already! Also, thanks ALOT for the mod man! I really appreciate the time and effort you've put into this! Thanks to your mod, I found some HUGE mistakes and errors in the NM Difficulty and managed to make the EZ one much more fun to play!
Ill definitely contact you for my next mod I need! :D
Thanks again mate! :3
Frim4503

COL:1,2,3,4,5,6,7

EZ
00:04:666 (4666|1) - REMOVE
00:04:666 - add note
00:31:875 - add note to 1
00:32:747 - ^ 1
00:32:922 - ^ 2
00:38:329 - ^ 3
00:38:503 - ^ 2
NM
00:15:741 - add note to 2
00:16:003 (16003|2) - move to 3
00:16:526 (16526|2,16875|2,17224|1) - remove. just make to 1 note, like previous patern
00:27:689 (27689|2,27689|1,28038|3,28038|1,28387|0,28387|2) - ^ same reason

some tips from me: next time if make another map try to follow the music not the vocal :D
if the music is not strong enough, you can use the vocal
Topic Starter
Bad Apple
Greetings! :D
Thanks for the fast mod!
Let's jump straight into it!

Frim4503 wrote:


COL:1,2,3,4,5,6,7

EZ
00:04:666 (4666|1) - REMOVE - Agreed! Bad LN, seemed out of place, removed!
00:04:666 - add note - Done!
00:31:875 - add note to 1
00:32:747 - ^ 1
00:32:922 - ^ 2
00:38:329 - ^ 3
00:38:503 - ^ 2 - Added all of them, only increased the difficulty from 1,15 to 1,16, plays much better, thanks!
NM
00:15:741 - add note to 2
00:16:003 (16003|2) - move to 3 - I played through my and through your version and I enjoy both, but I kinda wanted that "little jackhammer" in there, to give newer players a feel for what they can expect in the future. Adding another note before makes it seem kinda harsh (at least for 1,7* NM), so I think I'll keep this part as it is.
00:16:526 (16526|2,16875|2,17224|1) - remove. just make to 1 note, like previous patern - Agreed, changed that! Plays better :D
00:27:689 (27689|2,27689|1,28038|3,28038|1,28387|0,28387|2) - ^ same reason - Changed this aswell, thanks :)

some tips from me: next time if make another map try to follow the music not the vocal :D
if the music is not strong enough, you can use the vocal - True, many people told me that. I will definitely try to exclude vocals for my next map, I hope, the vocal-mapping on this map isnt too badly xD
Summary: Eventhough you didn't make alot of suggestions, I really liked the one you made. Especially the ones on the EZ difficulty make the map much more 'fluid' to play, resulting in a better overall feeling while playing it.
Also, thanks for pointing out the doublenote spam on the NM diff., I really had to remove it.
Really nice mod, thanks for your time and effort! :)
Harbyter
hello,here the mod req via queue


[General]

if the mapset is only 4k i suggest you to remove 4K from every diff's name,don't need to put it xD

[Timing]

offset wrong, set it 1170 ,more accurate but apply it after the mods

00:44:948 - set previewpoint here ,after the change of the offset

00:45:821 - start Kiai here and end Kiai here 01:09:541 - ,apply those after the change of the offset

PS: fix those in all the diff later xD

[MOD]


will focus on pattern consistency and other little stuff

Column-1-2-3-4-


[MX]

00:04:840 (4840|2) - suggest to move here 00:05:015 - ,for pattern consistency

00:05:189 (5189|2) - suggest to move in col 2 for balance

00:06:061 (6061|1) - suggest to delete,no need a jack here and sound isn't so strong for three notes

00:12:689 - 00:12:864 - suggest to remove one note here, no need three notes

00:14:608 (14608|0) - suggest to remove this,same suggestion like before

00:15:829 (15829|1,15829|0) - suggest to move in col 34 then 00:15:741 (15741|2) - in col 2 and add always here a note 1

00:16:003 (16003|3) - delete,same suggestion like before

00:18:794 (18794|0) - this too

00:19:317 (19317|2) - ~

00:21:584 (21584|2) - ~ really four notes are really a lot xD

00:23:852 (23852|2,24026|3,24026|1) - remove, and then add a note here 00:24:375 - in col 4 for pattern consistency

00:27:166 (27166|3) - remove this too

00:30:131 - remove one note here and add here 00:30:480 -

00:30:916 (30916|0,31265|3,31439|1) - no sound here, delete??putting notes where there are no sound is unrankable

00:33:009 (33009|2,33183|0) - here too ,nothing

00:33:619 - add a note here,strong sound

00:38:067 - add note 4 and move this 00:37:980 (37980|3) - in col 1

00:38:329 (38329|1) - delete ~

00:40:770 (40770|0) - move in ol 3 and add a note 1 here 00:40:858 -

00:41:119 (41119|0) - remove

00:44:782 - you can add a note 3 here

00:56:294 (56294|0,56642|3) - move in the red line above

01:10:073 - 01:10:160 - suggest to add a notes here,those are the first notes of the incoming pattern

01:10:683 (70683|1,70858|0) - nothing here ,delete?



[HD]

00:22:108 - add a note 2 here and 00:22:282 (22282|1,22457|2) - CTRL+J

00:30:916 (30916|1,31265|3,31439|1) - nothing here too

00:33:270 - add a note 2

00:45:829 - add a note 4 and remove this 00:46:177 (46177|2) -

00:52:108 (52108|2) - remove,no need three notes here

01:10:073 - 01:10:160 - add notes here too ~

01:13:735 - add a note 3

----------------


that's all hope i'll be helpfull :)
Topic Starter
Bad Apple
Hey there! ^w^
As said Ingame, thanks for the mod!
I really look forward to look through it :)

Harbyter wrote:

hello,here the mod req via queue


[General]

if the mapset is only 4k i suggest you to remove 4K from every diff's name,don't need to put it xD - I think so aswell, but I might map other keys than 4k in the future and I want to keep a unique and linear design for all my map-diff-names "Key, 'Nickname', Difficulty" so I'll keep it for now, as long as It won't cause any issues :)

[Timing]

offset wrong, set it 1170 ,more accurate but apply it after the mods - Changed it, thank you!

00:44:948 - set previewpoint here ,after the change of the offset - Changed, sounds better, thanks! :)

00:45:821 - start Kiai here and end Kiai here 01:09:541 - ,apply those after the change of the offset - Changed this aswell!

PS: fix those in all the diff later xD

[MOD]


will focus on pattern consistency and other little stuff

Column-1-2-3-4-


[MX]

00:04:840 (4840|2) - suggest to move here 00:05:015 - ,for pattern consistency - I like that change!

00:05:189 (5189|2) - suggest to move in col 2 for balance - Moved! Thanks :)

00:06:061 (6061|1) - suggest to delete,no need a jack here and sound isn't so strong for three notes - I kinda like that part, it's tricky and overmapped but hey, it's fun to play :D kept it as it was before :)

00:12:689 - 00:12:864 - suggest to remove one note here, no need three notes - Removed this one!

00:14:608 (14608|0) - suggest to remove this,same suggestion like before - Done!

00:15:829 (15829|1,15829|0) - suggest to move in col 34 then 00:15:741 (15741|2) - in col 2 and add always here a note 1 - I really like that change throughout the whole song, changed at all parts!

00:16:003 (16003|3) - delete,same suggestion like before

00:18:794 (18794|0) - this too

00:19:317 (19317|2) - ~

00:21:584 (21584|2) - ~ really four notes are really a lot xD - All 4 changed! :)

00:23:852 (23852|2,24026|3,24026|1) - remove, and then add a note here 00:24:375 - in col 4 for pattern consistency - I like this change alot, changed! :3

00:27:166 (27166|3) - remove this too - Agreed, I really need to work on those triples xD

00:30:131 - remove one note here and add here 00:30:480 - Changed!

00:30:916 (30916|0,31265|3,31439|1) - no sound here, delete??putting notes where there are no sound is unrankable - I hear what you're talking about, but removing those notes makes the stream kinda awkward to play. I will however remove these notes, if they're the final criteria why my map won't get ranked, but most of the testplayers I asked said, you can't tell which notes are ghost notes and which are actually audible.

00:33:009 (33009|2,33183|0) - here too ,nothing - Removed!

00:33:619 - add a note here,strong sound - Added!

00:38:067 - add note 4 and move this 00:37:980 (37980|3) - in col 1 - Changed!

00:38:329 (38329|1) - delete ~ - Done!

00:40:770 (40770|0) - move in ol 3 and add a note 1 here 00:40:858 - Changed this aswell, thanks :)

00:41:119 (41119|0) - remove - Done!

00:44:782 - you can add a note 3 here - Done, fits the song much better :D

00:56:294 (56294|0,56642|3) - move in the red line above - Oh my god, how couldn't i see this mistake. Changed!

01:10:073 - 01:10:160 - suggest to add a notes here,those are the first notes of the incoming pattern - I like this change alot, added notes on 2 and 3 :)

01:10:683 (70683|1,70858|0) - nothing here ,delete? - Removed, not necessary for the overall gameplay :)



[HD]

00:22:108 - add a note 2 here and 00:22:282 (22282|1,22457|2) - CTRL+J - Added, I like this change :)

00:30:916 (30916|1,31265|3,31439|1) - nothing here too - Same as I did with the MX difficulty. I'll keep it in mind, if those notes make problems, ill remove them asap. :)

00:33:270 - add a note 2 - Added!

00:45:829 - add a note 4 and remove this 00:46:177 (46177|2) - Agreed, plays better!

00:52:108 (52108|2) - remove,no need three notes here - Yep, I overmapped alot of parts in this difficulty aswell :D

01:10:073 - 01:10:160 - add notes here too ~ - Added one, plays more fluid

01:13:735 - add a note 3 - Added :D

----------------


that's all hope i'll be helpfull :)
First of all, thanks for all the time and effort!
I really like the changes you suggested and especially the overmapping on the MX diffculty decreased, while the overall difficulty increased thanks to your changes :)
Nothing to say about the changes on HD, they were all perfect! Thanks! :D
Overall a great mod, sorry for the double-post in your queue, Ill definitely come back when I have a new map, great modder! :D
Harbyter
np for the double post,it happens :) whenever you get a new song that need a mod call me again :)

but if i don't like the song i can refuse it xD
schwarzvgrune
hi, just random visitation.

the mp3 for this map is somewhat small? (audio volume)
and of a mediocre quality? ( i didnt check the file so idk how much kbps)
you can get your mp3 up to 192kbps, so i think it would be great if you can get the highest quality audio you can find.

you might know about ringatings audio and BG improvement queue, he has helped me a lot, he is an expert in audio and image editing, i think you can request one on his thread, its here
https://osu.ppy.sh/forum/t/191777


(no kudosu for this kind of post)
Razorflamekun
From my modding queue:

General:

Change OD in 4K NM to 7.5
Change OD and HP in 4K HD to 7.5

Those two suggestions are to keep a kind of linear pattern of escalation in your HP and OD so that the harder the song, the harder the OD/HP gets.

4K EZ:

EZ difficulties aren't really my forte, but I did play through this difficulty twice. The first time I played through it, I thought I found an issue, but I played straight through it and could not find the issue that I found in that playthrough again. When I replayed the song for a second time, I had no issues with the difficulty, so I dunno what happened.

No glaring issues in this difficulty.

4K NM
00:30:472 (30472|0) - Lengthen this LN until the next red tick.
00:30:821 (30821|1) - Remove this LN.
00:31:169 (31169|2) - Lengthen this LN at the beginning by moving it to the previous red tick and then lengthening the end until where it originally ended.
00:32:216 - Starting here, until the start of the next measure, the timing is off. When I went to place some notes to help suggest a different note placement than the already present 1/4th note trio, all the notes I placed landed on the blue ticks until the start of the next measure. This means that the timing is definitely off in this one measure. They should land on the red ticks. This is definitely an unrankable issue.
00:40:937 (40937|0) - Change to two note chord due to emphasis.
00:46:169 (46169|2,46169|1,46169|3) - Change to two note chord. Not enough emphasis for a three note chord.
00:46:867 (46867|3) - Change to two note chord due to emphasis.
00:47:041 (47041|2) - Remove this note. Sound it follows is too subtle.
00:48:262 (48262|3) - Change to two note chord due to emphasis.
00:51:053 (51053|2) - ^
00:54:018 - Add a note in column 1 here. Sound it follows is very prevalent.
00:55:414 (55414|2,55588|0,55937|1) - I found this pattern really awkward, especially this note: 00:55:588 (55588|0). I'd suggest removed that note at 00:55:558.
00:58:030 (58030|0) - Change to two note chord due to emphasis.
01:01:169 (61169|1) - Remove this note. Leads to very awkward play and to me personally, is a put-off towards wanting to play this difficulty multiple times in case your first play didn't net you the FC.
01:02:914 (62914|2) - Change to two note chord due to emphasis.
01:03:088 (63088|1) - Change to LN that goes until the start of the next LN.
01:03:262 (63262|2,63262|0) - Remove this chord due to the fact that there is no emphasis for this note, nor any sound that is strong enough for a single note.
01:04:309 (64309|1) - Change to two note chord due to emphasis.
01:04:483 (64483|2) - Change to LN that ends 1/2 beat later and move to column 1 or 4.
01:04:658 (64658|3,64658|1) - Remove this chord due to the fact that there is no emphasis for this note, nor any sound that is strong enough for a single note.
01:05:704 (65704|2) - Change to two note chord due to emphasis.
01:06:751 (66751|2) - Remove this note. Leads to very awkward play and to me personally, is a put-off towards wanting to play this difficulty multiple times in case your first play didn't net you the FC.
01:07:100 (67100|0) - Move to column 4.
01:07:100 - Add another note at column 3.
01:08:495 (68495|3) - I can see why you put this note here, but the flow of the map would be better if this note is not here and would make the map better in my opinion.
01:08:844 (68844|1) - Change to LN that ends at the next white line. I would suggest you change it to LN until end of the measure, but that would clutter up that part of the song, so a partial cover of the LN would be better.
01:10:937 (70937|1,70937|2) - Change to three note chord by adding a note at column 1.
01:11:286 (71286|3) - Change to two note chord due to emphasis.
01:11:983 (71983|1) - ^
01:12:681 (72681|2) - ^
01:13:727 (73727|3,73727|0) - Remove one of the two non-LN notes here. Hitting all four notes at once here isn't really warranted as the emphasis isn't strong enough for a four note chord here.

Overall, there were some issues, including an unrankable issue related to timing, as well as numerous other issues relating to emphasis and note placement, but was still a fun difficulty to play!

4K HD:

Only looked at this difficulty because I did a play of it and found a few places where the segment could be more dynamic:

00:10:937 - Starting here and ending at 00:15:123 is a place where you should look at possibly following the vocals with the chords more instead of just making the section as it is now. Possibly consider incorporating some breaks in the flow of the notes as well.
00:16:693 (16693|1) - Remove note.
00:17:042 (17042|1) - Remove note.
00:17:390 (17390|1) - Remove note. All three of these stifle the flow of the song.
00:16:867 (16867|2,16867|3,16867|0) - Change this chord to a different pattern than the next chord to prevent repetition.
00:18:611 (18611|2,18611|0) - Remove this chord.
00:18:786 (18786|1) - Add note in column 1 to make a two note chord.
00:22:100 - Starting here and ending at 00:26:286 is a place where you should look at possibly following the vocals with the chords more instead of just making the section as it is now. Possibly consider incorporating some breaks in the flow of the notes as well.
00:27:855 (27855|1) - Remove this note.
00:28:204 (28204|1) - Remove this note.
00:28:553 (28553|1) - Remove this note. All three of these stifle the flow of the song.
00:28:030 (28030|0,28030|3,28030|2) - Change this chord to a different pattern than the next chord to prevent repetition.
00:29:774 (29774|2,29774|1) - Remove this chord. Doesn't fit flow of the song.

Hope this helps :)
Topic Starter
Bad Apple
Hey there!
First of all, thanks for the Mod.
Gonna be hard to describe, what I actually did, but I will try.

Razorflamekun wrote:

From my modding queue:

General:

Change OD in 4K NM to 7.5 - Fixed!
Change OD and HP in 4K HD to 7.5 - Done!

Those two suggestions are to keep a kind of linear pattern of escalation in your HP and OD so that the harder the song, the harder the OD/HP gets.

4K EZ:

EZ difficulties aren't really my forte, but I did play through this difficulty twice. The first time I played through it, I thought I found an issue, but I played straight through it and could not find the issue that I found in that playthrough again. When I replayed the song for a second time, I had no issues with the difficulty, so I dunno what happened.

No glaring issues in this difficulty. - Alrighty, I've played through it a few times, can't find any issues either. Will keep an eye on it tho!

4K NM
00:30:472 (30472|0) - Lengthen this LN until the next red tick.
00:30:821 (30821|1) - Remove this LN.
00:31:169 (31169|2) - Lengthen this LN at the beginning by moving it to the previous red tick and then lengthening the end until where it originally ended.
00:32:216 - Starting here, until the start of the next measure, the timing is off. When I went to place some notes to help suggest a different note placement than the already present 1/4th note trio, all the notes I placed landed on the blue ticks until the start of the next measure. This means that the timing is definitely off in this one measure. They should land on the red ticks. This is definitely an unrankable issue.
00:40:937 (40937|0) - Change to two note chord due to emphasis.
00:46:169 (46169|2,46169|1,46169|3) - Change to two note chord. Not enough emphasis for a three note chord.
00:46:867 (46867|3) - Change to two note chord due to emphasis.
00:47:041 (47041|2) - Remove this note. Sound it follows is too subtle.
00:48:262 (48262|3) - Change to two note chord due to emphasis.
00:51:053 (51053|2) - ^
00:54:018 - Add a note in column 1 here. Sound it follows is very prevalent.
00:55:414 (55414|2,55588|0,55937|1) - I found this pattern really awkward, especially this note: 00:55:588 (55588|0). I'd suggest removed that note at 00:55:558.
00:58:030 (58030|0) - Change to two note chord due to emphasis.
01:01:169 (61169|1) - Remove this note. Leads to very awkward play and to me personally, is a put-off towards wanting to play this difficulty multiple times in case your first play didn't net you the FC.
01:02:914 (62914|2) - Change to two note chord due to emphasis.
01:03:088 (63088|1) - Change to LN that goes until the start of the next LN.
01:03:262 (63262|2,63262|0) - Remove this chord due to the fact that there is no emphasis for this note, nor any sound that is strong enough for a single note.
01:04:309 (64309|1) - Change to two note chord due to emphasis.
01:04:483 (64483|2) - Change to LN that ends 1/2 beat later and move to column 1 or 4.
01:04:658 (64658|3,64658|1) - Remove this chord due to the fact that there is no emphasis for this note, nor any sound that is strong enough for a single note.
01:05:704 (65704|2) - Change to two note chord due to emphasis.
01:06:751 (66751|2) - Remove this note. Leads to very awkward play and to me personally, is a put-off towards wanting to play this difficulty multiple times in case your first play didn't net you the FC.
01:07:100 (67100|0) - Move to column 4.
01:07:100 - Add another note at column 3.
01:08:495 (68495|3) - I can see why you put this note here, but the flow of the map would be better if this note is not here and would make the map better in my opinion.
01:08:844 (68844|1) - Change to LN that ends at the next white line. I would suggest you change it to LN until end of the measure, but that would clutter up that part of the song, so a partial cover of the LN would be better.
01:10:937 (70937|1,70937|2) - Change to three note chord by adding a note at column 1.
01:11:286 (71286|3) - Change to two note chord due to emphasis.
01:11:983 (71983|1) - ^
01:12:681 (72681|2) - ^
01:13:727 (73727|3,73727|0) - Remove one of the two non-LN notes here. Hitting all four notes at once here isn't really warranted as the emphasis isn't strong enough for a four note chord here.

Overall, there were some issues, including an unrankable issue related to timing, as well as numerous other issues relating to emphasis and note placement, but was still a fun difficulty to play!
- Now, after looking through the NM difficulty several times (and by several times I mean longer than one hour), I decided that I don't like the way I mapped it. It was way to vocal-heavy and - even if it might seem different, I really try to avoid mapping vocals. As a result, I completely reworked the NM difficulty, leaving almost no note unchanged, so I can't judge, whether or note this part of the mod would've been helpful. What WAS helpful tho, was the fact that I had to look at the difficulty, which made me decide to rework it, so it has definitely helped improve the mapset as a whole.

4K HD:

Only looked at this difficulty because I did a play of it and found a few places where the segment could be more dynamic:

00:10:937 - Starting here and ending at 00:15:123 is a place where you should look at possibly following the vocals with the chords more instead of just making the section as it is now. Possibly consider incorporating some breaks in the flow of the notes as well. - As mentioned previously, I really try to avoid mapping more vocals than absolutely necessary. In this case, I tried to stick to either the synthesizer, the background vocals, or the drums (mostly the drums, of course). Adding more notes to bring out the vocals might make the patterns more interesting to play, but would also break the general idea behind it.
00:16:693 (16693|1) - Remove note.
00:17:042 (17042|1) - Remove note.
00:17:390 (17390|1) - Remove note. All three of these stifle the flow of the song. - Actually, I left all 3 untouched. I had the map exactly as you suggested previously and multiple people told me, to add those 3 notes, to create a more fluid gameplay. I also prefer the version WITH the notes added in between.
00:16:867 (16867|2,16867|3,16867|0) - Change this chord to a different pattern than the next chord to prevent repetition. - No need since I haven't removed those 3 notes.
00:18:611 (18611|2,18611|0) - Remove this chord. - Removing this would break the drum/synth focused pattern, so I had to keep it in there.
00:18:786 (18786|1) - Add note in column 1 to make a two note chord. - Would break my pattern again. :/
00:22:100 - Starting here and ending at 00:26:286 is a place where you should look at possibly following the vocals with the chords more instead of just making the section as it is now. Possibly consider incorporating some breaks in the flow of the notes as well. - Same as above!
00:27:855 (27855|1) - Remove this note.
00:28:204 (28204|1) - Remove this note.
00:28:553 (28553|1) - Remove this note. All three of these stifle the flow of the song. - Same as above!
00:28:030 (28030|0,28030|3,28030|2) - Change this chord to a different pattern than the next chord to prevent repetition. - -/-
00:29:774 (29774|2,29774|1) - Remove this chord. Doesn't fit flow of the song. - To be perfectly honest, removing this would make it more uncomfortable to play for me personally.

I think the problem here was, that it really seemed like I'm trying to build the vocals into the song, which I actually tried to avoid as much as I could (that NM was horrible tho).
Hope this helps :)
Summary!

Eventhough I wasn't able to use alot of the things you suggested (since I completely reworked NM), you mod actually gave me the chance to look at that difficulty and realize "wow, this is bad!". So your mod helped me to wipe out the worst of the 4 difficulties and remake it to match the level of the other maps :)
Thanks for all the time and effort you spent and sorry for completely overhauling NM, thus not using the things you suggested :/
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