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Gavin G - Reach Out [CatchTheBeat]

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Arcubin
hue... my looping ;w;

poke me if you find better element
Topic Starter
GAMI

Arcubin wrote:

hue... my looping ;w;

poke me if you find better element
done , still wait GD Platter to be done & I will find another SB modder later

move to pending at 4 March, 2015

Mod Time ! :D
autofanboy
Mod Requested by GAMI (M4M?)

[General]
  1. Tags: Add Q-H if you want (for easier recognize)
  2. Timeline: I think the intro time is way too long, in my opinion the intro should start at 00:11:494 (with the storyboard words), so the intro time can be shorter.

[ Salad]
  1. 00:19:964 (1,1) - Distance between (1) and spinner should be larger for players to prepare - and it is a Salad diff which you will expect a lot of new players to try it.
  2. 00:39:729 (2) - Feels like NC'ing this instead of 00:39:376 (1) is better
  3. 00:59:494 (1,2,3) - Lacking of movements, change (3) to a horizontal slider with reverse to increase movement while keeping (1,2) as standing sliders as pattern
  4. 01:10:788 (1,2,3,4) - This part needs movement so badly! How about swapping the order of (2,3) and lower the distance of each slider, like: *example

[ Q-H's Platter]
  1. 00:44:670 (8,9) - Maybe a HDash sounds better, it seems cooler

    In my opinion distances are great.

    Hitsounds: I think it might be because of style, but I think some can be changed like followings
  2. 00:45:376 (1) - Clap at the tail
  3. 00:46:435 (5) - Clap at the head instead of tail
  4. 00:50:494 (1) - Clap at the tail
  5. 01:04:082 (3) - Really weird with whistle at the tail, should be at the head
  6. 01:09:905 (3) - Remove whistle because it feels off with the rhythm
  7. 01:15:376 (4,5) - Same as 01:04:082 (3)
  8. 01:18:376 (4) - Same as 01:09:905 (3)
  9. 01:20:141 (3) - Remove the whistle, it feels off with the rhythm
  10. 01:22:082 (1) - Whistle at the tail?
  11. 01:24:023 (5) - Same as 01:09:905 (3)
  12. 01:25:258 (3) - Whistle
    etc.
  13. 01:30:023 (4) - Clap at the head

[ Rain]
  1. 00:30:905 (6,1) - Add HDash to keep consistency with the previous pattern
  2. 00:44:847 (6,1,2,3) - This part needs polishing. The distance here seems to be too far.
  3. 00:45:376 (3) - Add Finish and NC
  4. 01:16:964 (2,3,4) - Too hard
  5. 01:19:082 (5,6,1) - Shorten the distance of this triplets, it is too hard
  6. 01:28:258 (4,5,6) - Too hard
  7. 01:29:141 (1,2,3,4) - This pattern is good but you should remove HDash between (1,2), (3,4)

    Not much of a trouble but I think the patterns are so similar, too many with standing sliders.
lit120
AFB guy o/
QHideaki13
All fixed!

Thanks for the mod, AFB~

Update
osu file format v14

[General]
AudioFilename: Gavin G - Reach Out.mp3
AudioLeadIn: 0
PreviewTime: 45288
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Reach Out
TitleUnicode:Reach Out
Artist:Gavin G
ArtistUnicode:Gavin G
Creator:GAMI
Version:Q-H's Platter
Source:
Tags:liquid dnb drum and bass lit120 Arcubin QHideaki13
BeatmapID:654743
BeatmapSetID:283051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"skcc - Copy (2).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
GAMI

alienflybot wrote:

Mod Requested by GAMI (M4M?)

[General]
  1. Tags: Add Q-H if you want (for easier recognize) nuu since I put his name on map description
  2. Timeline: I think the intro time is way too long, in my opinion the intro should start at 00:11:494 (with the storyboard words), so the intro time can be shorter. SB can manipulate is since I start my note same as STD version

[ Salad]
  1. 00:19:964 (1,1) - Distance between (1) and spinner should be larger for players to prepare - and it is a Salad diff which you will expect a lot of new players to try it. still think how to fix this, let me think more
  2. 00:39:729 (2) - Feels like NC'ing this instead of 00:39:376 (1) is better OK
  3. 00:59:494 (1,2,3) - Lacking of movements, change (3) to a horizontal slider with reverse to increase movement while keeping (1,2) as standing sliders as pattern OK
  4. 01:10:788 (1,2,3,4) - This part needs movement so badly! How about swapping the order of (2,3) and lower the distance of each slider, like: *example fix by my own


[*]01:30:023 (4) - Clap at the head
[/list][/notice]

[ Rain]
  1. 00:30:905 (6,1) - Add HDash to keep consistency with the previous pattern OK
  2. 00:44:847 (6,1,2,3) - This part needs polishing. The distance here seems to be too far. yeah, just make into a stream note
  3. 00:45:376 (3) - Add Finish and NC OK
  4. 01:16:964 (2,3,4) - Too hard let me think it for a while
  5. 01:19:082 (5,6,1) - Shorten the distance of this triplets, it is too hard uhh...
  6. 01:28:258 (4,5,6) - Too hard let me think it for a while
  7. 01:29:141 (1,2,3,4) - This pattern is good but you should remove HDash between (1,2), (3,4) let me think it for a while

    Not much of a trouble but I think the patterns are so similar, too many with standing sliders. sry

QHideaki13 wrote:

All fixed!

Thanks for the mod, AFB~

Update
osu file format v14

[General]
AudioFilename: Gavin G - Reach Out.mp3
AudioLeadIn: 0
PreviewTime: 45288
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Reach Out
TitleUnicode:Reach Out
Artist:Gavin G
ArtistUnicode:Gavin G
Creator:GAMI
Version:Q-H's Platter
Source:
Tags:liquid dnb drum and bass lit120 Arcubin QHideaki13
BeatmapID:654743
BeatmapSetID:283051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"skcc - Copy (2).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
200,352.941176470588,4,3,2,50,1,0
22347,-100,4,2,2,5,0,0
22523,-100,4,3,2,50,0,0
22788,-200,4,2,3,100,0,0
22964,-200,4,2,0,30,0,0
28435,-200,4,2,3,100,0,0
28611,-200,4,2,0,30,0,0
34082,-133.333333333333,4,2,3,100,0,0
34214,-133.333333333333,4,2,0,45,0,0
39729,-133.333333333333,4,2,3,100,0,0
39861,-133.333333333333,4,2,0,45,0,0
43964,-100,4,1,1,100,0,0
45376,-100,4,1,1,70,0,1
89141,-100,4,2,1,60,0,1
90552,-100,4,2,1,50,0,0


[Colours]
Combo1 : 112,124,211
Combo2 : 119,224,227
Combo3 : 164,199,219
Combo4 : 168,168,255

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Thanks for the mod moe afb !
update all of it
Serena-
srry for the delay :c i was lazy busy
in-game request~

[Storyboard]

  1. ssd.jpg is not needed. as you can see at the beginning, you faded out the original background in the storyboard, so the background is black in default. of the fade out effects you used with ssd.jpg can be changed to fading out the background file. it can reduce the size of the osz file, and also reduce the sb load.
  2. imo, i think starting to fade in the skcc - copy (2) - copy.jpg starting here 00:11:317 - looks better here is the code if you want
    Sprite,Background,Centre,"skcc - Copy (2) - Copy.jpg",320,240
    S,0,11317,,0.65
    F,0,11317,11494,0,1
    F,0,11494,22435,1
    F,0,22435,22788,1,0
  3. You should fade skcc - Copy (2) out during the kiai time to reduce the sb load(from 00:45:228 - to 01:30:552 - )
    Sprite,Background,Centre,"skcc - Copy (2).jpg",320,240
    S,0,-1211,,0.65
    F,0,22082,22435,0,1
    F,0,22435,45228,1
    F,0,90552,104009,1
  4. As i mentioned above, fade out the background instead of using a black image here 01:30:552 -


the most important things while making storyboards are to keep the SB load low, and also make the osz file as small as possible.
because not every player plays with a good computer, we should try to reduce unneeded sb loads xD

nice storyboard :D good luck~
ZiRoX
[General]
  1. All the diffs have x2.0 SV, that makes a bad spread and brings some issues on some diffs. I think a 1.8, 2.0 and 2.2 spread would be better.
  2. SB Load goes over 5,0x for most of the Kiai Time. Remember it's recommended to have it below this value!
  3. So much flashing in the Kiai Time, it's really annoying to play ;_;
[Salad]
  1. 00:27:023 (3) - Add NC to keep NC every stanza?
  2. 00:29:494 (2) - I can't think of any reason why the spacing here should be unequal. I think moving this to x:144 makes this flow better.
  3. 00:29:847 (3) - Add NC
  4. 00:35:494 (3) - Add NC
  5. 00:43:964 (1,1,1) - Catching this without a dash requires some good level of timing because of the horizontal sliders and SV. Either make them slightly inclined or reduce the SV
  6. 00:48:199 (3,4,5,1) - Why does this have such a small spacing? It's a 1/1 pattern, on the Kiai Time. It's a great chance to add some dashes!
  7. 00:52:082 (3) - With the current SV this becomes annoying to catch for Salad players. I think fixing the SV may fix this
  8. 01:10:082 (2,3,4,1) - I think this whole movement is a bit hard for a Salad. Consider moving 01:10:788 (1,2,3,4) - to x:176 to decrease distance to the first object and to increase distance on 01:12:376 (4,1) -
That's it for the Salad. I really think fixing the SV spread will fix the issues I have with this diff.

[Platter]
  1. All the streams in the intro lack distance, they are a bit boring for a platter.I think you could increase the distance with each repetition, as the song gets stronger and you're getting closer to the Kiai Time. For example, section 00:22:788 - 00:28:082 - could keep the 1,28x distance it currently has, then on 00:29:494 - 00:33:729 - you slightly increase it to, say, 1,44x, and so on.
  2. 00:48:552 (3) - I understand what you did, but it plays bad. Ignoring the sound on the red tick makes this feel really empty. So I suggest changing this slider and all other objects mirroring this pattern (for example, slider at 00:51:376 (4) - or circles at 01:02:670 (7,8) - ). It also creates some 1/4 jumps that feel really awkward.

[Rain]
  1. Watch out for long combos, like 00:52:788 (1,2,3,4,5,6,7,8) - !
  2. 00:24:023 (4,5,6,7,8) - This spacing is really contrasting with previous part, which makes it too surprising to play. I suggest reducing it to 2,25x.
  3. 00:31:788 (5,6,1) - Too much difference in spacing, move (1) to x:96
  4. 00:35:847 (2) - Move this to x:288 so it's easier to play
  5. 00:37:258 (6,1) - No! This is almost a timing jump. Either move (1) closer to (6) or move (1) to x:384 (just one grid space away!) to trigger the hyperdash
  6. 00:46:788 (2,3,4,5) - Move (2) to x:208 and (3,4,5) to x:400 for a easier movement
  7. 00:51:552 (2,3,4) - I don't think the music justifies doubling the distance even if they're the same 1/2 spacing, so reduce the distance (3,4), please.
  8. 01:02:670 (4) - Move to x:64, it's a bit large
  9. 01:06:552 (3) - Move to x:392, it flows much better. Current jump is really large without being a hyperdash
QHideaki13
The distance was intended at certain point, but wouldn't hurt for some changes.
I was also thinking on mapping the red tick (as you mentioned) previously. It does sounds a bit weird for having a 1/2 slider or 1/2 notes, then an isolated note, which is why the 1/4 slider existed at the first place.

Nevertheless, all fixed!

Thanks for the mod, ZiRoX~

Update
osu file format v14

[General]
AudioFilename: Gavin G - Reach Out.mp3
AudioLeadIn: 0
PreviewTime: 45288
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Reach Out
TitleUnicode:Reach Out
Artist:Gavin G
ArtistUnicode:Gavin G
Creator:GAMI
Version:Q-H's Platter
Source:
Tags:liquid dnb drum and bass lit120 Arcubin QHideaki13
BeatmapID:654743
BeatmapSetID:283051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"skcc - Copy (2).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
200,352.941176470588,4,3,2,50,1,0
22347,-100,4,2,2,5,0,0
22523,-100,4,3,2,50,0,0
22788,-200,4,2,3,100,0,0
22964,-200,4,2,0,30,0,0
28435,-200,4,2,3,100,0,0
28611,-200,4,2,0,30,0,0
34082,-133.333333333333,4,2,3,100,0,0
34214,-133.333333333333,4,2,0,45,0,0
39729,-133.333333333333,4,2,3,100,0,0
39861,-133.333333333333,4,2,0,45,0,0
43964,-100,4,1,1,100,0,0
45376,-100,4,1,1,70,0,1
89141,-100,4,2,1,60,0,1
90552,-100,4,2,1,50,0,0


[Colours]
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Combo2 : 119,224,227
Combo3 : 164,199,219
Combo4 : 168,168,255

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144,192,24023,1,0,0:0:0:0:
80,192,24199,1,0,0:0:0:0:
144,192,24376,1,0,0:0:0:0:
208,192,24552,2,0,L|256:144,1,50
368,96,25082,6,0,L|434:96,2,50
304,96,25611,1,0,0:0:0:0:
240,96,25788,1,0,0:0:0:0:
176,96,25964,1,0,0:0:0:0:
112,96,26141,1,0,0:0:0:0:
176,96,26317,2,0,L|224:128,1,50
400,288,26847,5,0,0:0:0:0:
464,288,27023,1,0,0:0:0:0:
400,288,27199,1,0,0:0:0:0:
304,288,27376,2,0,L|368:288,1,50
96,288,28082,1,0,0:0:0:0:
304,192,28435,5,2,0:0:0:0:
208,192,28788,1,0,0:0:0:0:
464,192,29141,1,0,0:0:0:0:
256,80,29494,1,0,0:0:0:0:
176,80,29670,1,0,0:0:0:0:
96,80,29847,1,0,0:0:0:0:
176,80,30023,1,0,0:0:0:0:
256,80,30199,1,0,0:0:0:0:
176,80,30376,1,0,0:0:0:0:
464,192,30729,6,0,L|400:192,1,50
336,192,31081,1,0,0:0:0:0:
256,192,31258,1,0,0:0:0:0:
176,192,31435,1,0,0:0:0:0:
256,192,31611,1,0,0:0:0:0:
176,192,31788,1,0,0:0:0:0:
256,192,31964,2,0,L|192:192,1,50
32,288,32494,6,0,L|96:288,1,50
160,288,32847,1,0,0:0:0:0:
240,288,33023,1,0,0:0:0:0:
160,288,33199,1,0,0:0:0:0:
480,192,33729,2,0,L|368:192,1,100,0|2,0:0|0:0,0:0:0:0:
256,192,34435,6,0,L|160:192,2,75.0000028610231
96,96,35141,1,0,0:0:0:0:
184,96,35317,1,0,0:0:0:0:
272,96,35494,2,0,L|368:96,1,75.0000028610231
464,96,35847,2,0,L|384:96,1,75.0000028610231
120,192,36376,6,0,L|200:192,1,75.0000028610231
280,192,36729,1,0,0:0:0:0:
368,192,36905,1,0,0:0:0:0:
280,192,37082,1,0,0:0:0:0:
368,192,37258,2,0,L|448:192,1,75.0000028610231
336,192,37611,2,0,L|256:192,1,75.0000028610231
64,288,38141,5,0,0:0:0:0:
160,288,38317,1,0,0:0:0:0:
64,288,38494,1,0,0:0:0:0:
160,288,38670,1,0,0:0:0:0:
64,288,38847,1,0,0:0:0:0:
304,192,39376,1,0,0:0:0:0:
384,192,39552,1,0,0:0:0:0:
304,192,39729,5,2,0:0:0:0:
224,192,39905,2,0,L|320:192,1,75.0000028610231
352,192,40258,2,0,L|256:192,1,75.0000028610231
192,192,40611,1,0,0:0:0:0:
272,192,40788,1,0,0:0:0:0:
352,192,40964,2,0,L|272:192,1,75.0000028610231
208,192,41317,5,0,0:0:0:0:
112,192,41494,2,0,L|187:192,1,75.0000028610231
400,96,42023,2,0,L|475:96,2,75.0000028610231
304,96,42552,2,0,L|208:96,2,75.0000028610231
400,96,43082,1,0,0:0:0:0:
320,96,43258,5,0,0:0:0:0:
240,96,43435,1,0,0:0:0:0:
320,96,43611,1,0,0:0:0:0:
240,192,43964,1,8,0:0:0:0:
192,192,44141,1,8,0:0:0:0:
144,192,44317,1,12,0:0:0:0:
336,192,44494,1,8,0:0:0:0:
384,192,44670,1,8,0:0:0:0:
144,192,44847,1,12,0:0:0:0:
48,288,45376,6,0,L|256:256,1,200,6|8,0:0|0:0,0:0:0:0:
352,288,45905,1,0,0:0:0:0:
448,288,46082,1,0,0:0:0:0:
352,288,46258,1,8,0:0:0:0:
240,288,46435,2,0,L|32:288,1,200,8|0,0:0|0:0,0:0:0:0:
144,192,47141,2,0,L|272:192,1,100,8|0,0:0|0:0,0:0:0:0:
400,192,47670,6,0,L|288:192,1,100,0|8,0:0|0:0,0:0:0:0:
176,96,48199,1,8,0:0:0:0:
304,96,48552,1,10,0:0:0:0:
208,96,48729,1,0,0:0:0:0:
160,96,48817,1,0,0:0:0:0:
48,96,49082,2,0,L|160:96,1,100,0|8,0:0|0:0,0:0:0:0:
288,192,49611,2,0,L|416:128|352:160,1,200,8|0,0:0|0:0,0:0:0:0:
288,192,50141,1,8,0:0:0:0:
192,288,50494,6,0,L|80:288,1,100,8|8,0:0|0:0,0:0:0:0:
16,288,50847,1,8,0:0:0:0:
256,288,51023,1,12,0:0:0:0:
320,192,51376,1,8,0:0:0:0:
400,192,51552,1,0,0:0:0:0:
448,192,51641,1,0,0:0:0:0:
368,192,51905,2,0,L|268:192,1,100,0|8,0:0|0:0,0:0:0:0:
160,96,52435,2,0,L|48:96|160:96,1,200,8|0,0:0|0:0,0:0:0:0:
224,96,52964,5,8,0:0:0:0:
432,192,53317,2,0,L|336:144,1,100,0|8,0:0|0:0,0:0:0:0:
208,192,53847,1,0,0:0:0:0:
112,192,54199,1,10,0:0:0:0:
208,192,54376,1,0,0:0:0:0:
256,192,54464,1,0,0:0:0:0:
352,192,54729,2,0,L|448:144,1,100,0|8,0:0|0:0,0:0:0:0:
256,192,55258,1,8,0:0:0:0:
96,192,55611,6,0,L|192:144,1,100,0|8,0:0|0:0,0:0:0:0:
384,288,56141,1,0,0:0:0:0:
464,288,56317,1,8,0:0:0:0:
384,288,56494,1,0,0:0:0:0:
144,288,56670,1,12,0:0:0:0:
288,192,57023,2,0,L|176:192,1,100,10|0,0:0|0:0,0:0:0:0:
144,192,57288,1,0,0:0:0:0:
48,192,57552,1,0,0:0:0:0:
144,192,57729,1,8,0:0:0:0:
256,96,58082,6,0,L|416:96|368:96,1,200,8|2,0:0|0:0,0:0:0:0:
304,96,58611,1,8,0:0:0:0:
176,192,58964,1,8,0:0:0:0:
96,192,59141,2,0,L|320:192,1,200,0|8,0:0|0:0,0:0:0:0:
480,288,59847,1,10,0:0:0:0:
368,288,60023,1,0,0:0:0:0:
320,288,60111,1,0,0:0:0:0:
144,288,60376,2,0,L|256:288,1,100,0|8,0:0|0:0,0:0:0:0:
368,288,60905,5,8,0:0:0:0:
192,192,61258,1,0,0:0:0:0:
288,192,61435,2,0,L|48:192,1,200,8|0,0:0|0:0,0:0:0:0:
32,192,61964,1,8,0:0:0:0:
112,192,62141,1,0,0:0:0:0:
400,192,62317,1,12,0:0:0:0:
240,96,62670,2,0,L|368:96,1,100,10|0,0:0|0:0,0:0:0:0:
288,96,62935,1,0,0:0:0:0:
192,96,63200,1,0,0:0:0:0:
128,96,63376,5,8,0:0:0:0:
400,96,63729,1,8,0:0:0:0:
160,192,64082,2,0,L|256:128,1,100,2|0,0:0|0:0,0:0:0:0:
432,192,64611,2,0,L|336:128,1,100,0|8,0:0|0:0,0:0:0:0:
176,288,65141,1,8,0:0:0:0:
336,288,65494,2,0,L|448:288,1,100,10|0,0:0|0:0,0:0:0:0:
368,288,65758,1,0,0:0:0:0:
256,288,66023,1,0,0:0:0:0:
256,288,66199,5,8,0:0:0:0:
96,288,66552,1,8,0:0:0:0:
256,288,66905,1,0,0:0:0:0:
256,288,67082,1,8,0:0:0:0:
432,288,67435,1,0,0:0:0:0:
352,288,67611,1,8,0:0:0:0:
432,288,67788,1,0,0:0:0:0:
64,288,67964,1,12,0:0:0:0:
256,192,68317,2,0,L|368:192,1,100,10|0,0:0|0:0,0:0:0:0:
432,192,68582,1,0,0:0:0:0:
256,192,68847,6,0,L|368:192,1,100,0|8,0:0|0:0,0:0:0:0:
480,96,69376,2,0,L|272:96,1,200,8|0,0:0|0:0,0:0:0:0:
352,96,69905,1,0,0:0:0:0:
80,192,70258,2,0,L|180:192,1,100,0|8,0:0|0:0,0:0:0:0:
336,192,70788,1,8,0:0:0:0:
480,192,71141,2,0,L|368:192,1,100,10|0,0:0|0:0,0:0:0:0:
320,192,71405,1,8,0:0:0:0:
192,192,71670,5,0,0:0:0:0:
256,192,71847,1,8,0:0:0:0:
416,288,72199,2,0,L|176:288,1,200,8|0,0:0|0:0,0:0:0:0:
128,288,72729,2,0,L|336:288,1,200,8|8,0:0|0:0,0:0:0:0:
416,288,73258,1,0,0:0:0:0:
480,288,73435,1,0,0:0:0:0:
96,288,73611,1,12,0:0:0:0:
256,192,73964,1,10,0:0:0:0:
160,192,74141,1,0,0:0:0:0:
96,192,74229,1,0,0:0:0:0:
32,192,74494,2,0,L|160:192,1,100,0|8,0:0|0:0,0:0:0:0:
304,192,75023,1,8,0:0:0:0:
112,96,75376,1,2,0:0:0:0:
48,96,75552,1,0,0:0:0:0:
368,96,75905,1,0,0:0:0:0:
432,96,76082,1,8,0:0:0:0:
208,192,76435,1,8,0:0:0:0:
48,192,76788,2,0,L|160:192,1,100,10|0,0:0|0:0,0:0:0:0:
208,192,77052,1,0,0:0:0:0:
352,192,77317,2,0,L|252:192,1,100,0|8,0:0|0:0,0:0:0:0:
48,288,77847,2,0,L|256:288,1,200,8|0,0:0|0:0,0:0:0:0:
320,288,78376,1,0,0:0:0:0:
144,192,78729,1,0,0:0:0:0:
208,192,78905,1,8,0:0:0:0:
48,192,79082,1,0,0:0:0:0:
288,192,79258,5,12,0:0:0:0:
464,96,79611,1,0,0:0:0:0:
352,96,79788,1,0,0:0:0:0:
288,96,79876,1,0,0:0:0:0:
400,96,80141,2,0,L|288:96,1,100,0|8,0:0|0:0,0:0:0:0:
176,192,80670,2,0,L|64:192|176:192,1,200,8|0,0:0|0:0,0:0:0:0:
304,192,81199,2,0,L|416:192|304:192,1,200,8|0,0:0|0:0,0:0:0:0:
176,192,81729,1,8,0:0:0:0:
48,288,82082,6,0,L|272:288,1,200,8|2,0:0|0:0,0:0:0:0:
336,288,82611,1,0,0:0:0:0:
416,288,82699,1,0,0:0:0:0:
224,288,82964,1,0,0:0:0:0:
128,288,83141,1,8,0:0:0:0:
288,288,83494,2,0,L|496:288,1,200,8|0,0:0|0:0,0:0:0:0:
400,288,84023,1,0,0:0:0:0:
256,192,84376,2,0,L|320:112,1,100,0|8,0:0|0:0,0:0:0:0:
400,192,84729,5,0,0:0:0:0:
160,192,84905,1,12,0:0:0:0:
256,96,85258,2,0,L|144:96,1,100,2|0,0:0|0:0,0:0:0:0:
96,96,85523,1,0,0:0:0:0:
48,96,85787,2,0,L|160:96,1,100,0|8,0:0|0:0,0:0:0:0:
368,192,86317,2,0,L|160:192,1,200,8|8,0:0|0:0,0:0:0:0:
64,192,86846,1,2,0:0:0:0:
256,192,87199,6,0,L|384:192,1,100,0|8,0:0|0:0,0:0:0:0:
464,288,87729,1,8,0:0:0:0:
304,288,88082,2,0,L|192:288,1,100,10|0,0:0|0:0,0:0:0:0:
144,288,88347,1,8,0:0:0:0:
64,288,88611,1,8,0:0:0:0:
160,288,88788,2,0,L|368:288,1,200,8|8,0:0|0:0,0:0:0:0:
160,192,89494,5,8,0:0:0:0:
256,192,89670,1,0,0:0:0:0:
160,192,89847,1,8,0:0:0:0:
64,192,90023,2,0,L|384:192,1,300,8|4,0:0|0:0,0:0:0:0:
Hunter Howl
free mods for ya. cuz i'm bored lol

[General]
01:41:847 - you could add spinner and makes it end right here (all diffs)

[Salad]
00:24:905 (3) - ini bisa digeserin ke kanan dikit pake grid level small
00:30:552 (5) - ^
00:31:611 (1,2,3) - yang (1) & (2) ga usah ditimpuk. mending coba digeserin ke kiri atau kanan (terserah kamu) agar berasa movement
00:35:847 (4) - geserin ke kanan
00:37:964 (2,1) - geserin ke kiri dikit
00:41:847 (2) - a little awkward if you asked me
00:43:964 (1,1,1) - ga usah di spam NC kek gini >_>
00:54:199 (3) - geserin ke kanan
00:56:494 (3,4) - gw saranin CTRL + G
00:59:494 (1) - biar ga keliatan awkward sama (2) & (3), bisa digeserin (1) & (2)
01:02:317 (3) - menurut gw yang ekornya bisa ditimpuk dengan kepalanya
01:05:141 (1,2,3) - ini juga bisa diperlebar dikit biar kerasa movement
01:10:082 (2,3,4) - yang (2) & (4) bisa digeserin ke kanan dikit
01:10:788 (1,2,3,4) - (3) & (4) bisa diperlebar dikit jaraknya
01:13:258 (2) - ke kiri bisa nih
01:15:023 (3,4,5) - (3) & (5) bisa digeserin ke kanan
01:19:258 (3) - geserin ke kanan
01:24:552 (4,5) - ^
01:25:611 (2,3,4) - gw bisa bilang agak awkward. ke kanan
01:29:141 (1,1,1) - NC Spam

oh iya jangan lupa nambahin hitsound ke beberapa beat. clapnya kurang berasa

[Q-H's Platter]
ZiRoX's ninja'd me and you've replied his mod ;w;

[Rain]
00:24:552 (7) - ke kiri dikit
00:30:023 (3,4) - entah (3) digeserin ke kiri atau (4) digeserin ke kanan (terserah lo)
00:31:964 (6) - ke kiri dikit
00:33:199 (3) - perlu digeserin ke kiri dikit biar dapat feel dari HDash (kalo ga salah)
00:35:317 (4) - awkward
00:36:905 (5,6,1) - ini mah ekor slidernya bisa dibikin terbuka ( \ / )
00:42:023 (1,2) - kalo lu mau, yang (1) di CTRL + G & (2) digeserin ke kanan
00:46:964 (3,4,5) - tripletsnya emang pas, tapi lebih bagus kalay yang (4) digeserin ke kanan dikit
00:48:023 (1,2,3) - ^ (2)
00:50:847 (5,6,7) - ^ (6)

sisanya bisa diliat sendiri bagian-bagian triplets yang lu taruh.

i think that's all. good luck
Topic Starter
GAMI
I dont realize there's a mod ! ><

will update it at next week ! :3
Topic Starter
GAMI

ZiRoX wrote:

[General]
  1. All the diffs have x2.0 SV, that makes a bad spread and brings some issues on some diffs. I think a 1.8, 2.0 and 2.2 spread would be better. heu ;w;
  2. SB Load goes over 5,0x for most of the Kiai Time. Remember it's recommended to have it below this value! I will fix it later
  3. So much flashing in the Kiai Time, it's really annoying to play ;_; sorry , I try to fix it later ;w;
[Salad]
  1. 00:27:023 (3) - Add NC to keep NC every stanza?
  2. 00:29:494 (2) - I can't think of any reason why the spacing here should be unequal. I think moving this to x:144 makes this flow better.
  3. 00:29:847 (3) - Add NC
  4. 00:35:494 (3) - Add NC
  5. 00:43:964 (1,1,1) - Catching this without a dash requires some good level of timing because of the horizontal sliders and SV. Either make them slightly inclined or reduce the SV
  6. 00:48:199 (3,4,5,1) - Why does this have such a small spacing? It's a 1/1 pattern, on the Kiai Time. It's a great chance to add some dashes!
  7. 00:52:082 (3) - With the current SV this becomes annoying to catch for Salad players. I think fixing the SV may fix this
  8. 01:10:082 (2,3,4,1) - I think this whole movement is a bit hard for a Salad. Consider moving 01:10:788 (1,2,3,4) - to x:176 to decrease distance to the first object and to increase distance on 01:12:376 (4,1) -
That's it for the Salad. I really think fixing the SV spread will fix the issues I have with this diff.

[Platter]
  1. All the streams in the intro lack distance, they are a bit boring for a platter.I think you could increase the distance with each repetition, as the song gets stronger and you're getting closer to the Kiai Time. For example, section 00:22:788 - 00:28:082 - could keep the 1,28x distance it currently has, then on 00:29:494 - 00:33:729 - you slightly increase it to, say, 1,44x, and so on.
  2. 00:48:552 (3) - I understand what you did, but it plays bad. Ignoring the sound on the red tick makes this feel really empty. So I suggest changing this slider and all other objects mirroring this pattern (for example, slider at 00:51:376 (4) - or circles at 01:02:670 (7,8) - ). It also creates some 1/4 jumps that feel really awkward.

[Rain]
  1. Watch out for long combos, like 00:52:788 (1,2,3,4,5,6,7,8) - !
  2. 00:24:023 (4,5,6,7,8) - This spacing is really contrasting with previous part, which makes it too surprising to play. I suggest reducing it to 2,25x.
  3. 00:31:788 (5,6,1) - Too much difference in spacing, move (1) to x:96
  4. 00:35:847 (2) - Move this to x:288 so it's easier to play
  5. 00:37:258 (6,1) - No! This is almost a timing jump. Either move (1) closer to (6) or move (1) to x:384 (just one grid space away!) to trigger the hyperdash
  6. 00:46:788 (2,3,4,5) - Move (2) to x:208 and (3,4,5) to x:400 for a easier movement
  7. 00:51:552 (2,3,4) - I don't think the music justifies doubling the distance even if they're the same 1/2 spacing, so reduce the distance (3,4), please.
  8. 01:02:670 (4) - Move to x:64, it's a bit large
  9. 01:06:552 (3) - Move to x:392, it flows much better. Current jump is really large without being a hyperdash
applied all mod from zirox just for the SV , let me fix it later when my exams is done, thanks for the great mod !

raianshimuzu wrote:

free mods for ya. cuz i'm bored lol thanks !

[General]
01:41:847 - you could add spinner and makes it end right here (all diffs) since the SB is already over , I wont add spinner at there, sorry

[Salad]
00:24:905 (3) - ini bisa digeserin ke kanan dikit pake grid level small ><
00:30:552 (5) - ^ ok
00:31:611 (1,2,3) - yang (1) & (2) ga usah ditimpuk. mending coba digeserin ke kiri atau kanan (terserah kamu) agar berasa movement sudah diganti dengan modnya zirox
00:35:847 (4) - geserin ke kanan ok
00:37:964 (2,1) - geserin ke kiri dikit ok
00:41:847 (2) - a little awkward if you asked me ok
00:43:964 (1,1,1) - ga usah di spam NC kek gini >_> wont change, sorry
00:54:199 (3) - geserin ke kanan ok
00:56:494 (3,4) - gw saranin CTRL + G sorry
00:59:494 (1) - biar ga keliatan awkward sama (2) & (3), bisa digeserin (1) & (2) nanti dipikir dulu
01:02:317 (3) - menurut gw yang ekornya bisa ditimpuk dengan kepalanya ok
01:05:141 (1,2,3) - ini juga bisa diperlebar dikit biar kerasa movement ok
01:10:082 (2,3,4) - yang (2) & (4) bisa digeserin ke kanan dikit udah diselesain pake modnya zirox
01:10:788 (1,2,3,4) - (3) & (4) bisa diperlebar dikit jaraknya ^
01:13:258 (2) - ke kiri bisa nih ok
01:15:023 (3,4,5) - (3) & (5) bisa digeserin ke kanan okok
01:19:258 (3) - geserin ke kanan ok
01:24:552 (4,5) - ^ ok
01:25:611 (2,3,4) - gw bisa bilang agak awkward. ke kanan ctrl+g
01:29:141 (1,1,1) - NC Spam no change

oh iya jangan lupa nambahin hitsound ke beberapa beat. clapnya kurang berasa o<-<...

[Q-H's Platter]
ZiRoX's ninja'd me and you've replied his mod ;w;

[Rain]
00:24:552 (7) - ke kiri dikit udah di applied sama modnya zirox
00:30:023 (3,4) - entah (3) digeserin ke kiri atau (4) digeserin ke kanan (terserah lo) no change
00:31:964 (6) - ke kiri dikit ^
00:33:199 (3) - perlu digeserin ke kiri dikit biar dapat feel dari HDash (kalo ga salah) w ngga mau nambahin HDash dipart ini
00:35:317 (4) - awkward moved ke x:256
00:36:905 (5,6,1) - ini mah ekor slidernya bisa dibikin terbuka ( \ / ) okok
00:42:023 (1,2) - kalo lu mau, yang (1) di CTRL + G & (2) digeserin ke kanan no change semenjak ngikutin move sebelumnya
00:46:964 (3,4,5) - tripletsnya emang pas, tapi lebih bagus kalay yang (4) digeserin ke kanan dikit ok
00:48:023 (1,2,3) - ^ (2) ><
00:50:847 (5,6,7) - ^ (6) ^

sisanya bisa diliat sendiri bagian-bagian triplets yang lu taruh.

i think that's all. good luck
thanks raian for the mods ! also updated all of it !
taoizmysenpai
This map is fit to be mapped up to platter, but it seems like the lack of emphasized parts makes rain inevitably undermapped.
To compensate for this, I think the entrance into the kiai can be significantly harder.

I changed 00:43:964 (1,2,3,4,5,6) to
00:43:964 (1,2,3,4,5,6,7), where 1,2,3,4,5 hare 1/2 apart and 6,7 1/4 apart.
1=96 2=304 3=352 4=128 5=384 6=416

And changed 00:45:029 (1,2,3,4) to
00:45:023 (1,2,3) with 3 all 1/4 apart
1=256 2=336 3=400.

And moved 00:45:376 (1,2)
to 00:45:464 (1,2)
With 1=48 2=256

I think 01:07:788 (1,2,3,4,5,6) was a transition and deserved something jumpier so I changed it to
01:07:788 (1,2,3,4,5,6,7,8,9) with
1,2,3 1/4 apart, x= 112
4 1/2 apart from 3, x=416
5 1/4 apart from 4, x=464
6 1/2 apart from 5, x=64
7 1/2 apart from 6, x=272
and 1/2 after 8,9 1/4 apart with x=400


I listened to the song and didn't expect mapset harder than platter being able to be mapped, but you mapped a very good Rain.
Finally one easy Rain from Gami baka
Secretpipe
did u use my mp3 ? c:
Topic Starter
GAMI

Secretpipe wrote:

did u use my mp3 ? c:
we-well yeah... sorry >< I like the song I try convert it to ctb ;w;

RIP me in embarassed..
Secretpipe
ahah it's fine~

just credit me in tags cause it was a pain to find this xD
Topic Starter
GAMI

Secretpipe wrote:

ahah it's fine~

just credit me in tags cause it was a pain to find this xD
sorry senpai for make you feel pain cuz my bakaness ! ;w;
anyway, tagged done ;w;
Secretpipe
I don't think that I deserve to be in tag but I'm wishing you the best for that awesome map GAMI <3
Topic Starter
GAMI

Secretpipe wrote:

I don't think that I deserve to be in tag but I'm wishing you the best for that awesome map GAMI <3
omg <3 thanks senpai >//<
Professor Gila
Here's a piece of my mod :) (from PM appointmen, M4M)

Salad
Change AR & OD to 5. CS to 3 and HP to 4 (suggestion)
00:29:847 (1,2,3): Delete the sliders and change them into one slider
00:30:905 (4): drag this to the left until below slider 1
01:10:788 (1,2,3,4): drag them to the right closer to previous object, then delete slider 2 and 4. then drag slider 3 to slider 2 or 4's position
01:13:964 (1): delete this slider (?)
01:19:082 (2): delete this


Q-H's Platter
00:43:964 (4,5,6): drag them to right until object 6 has hyperdash
01:07:964 (8): drag this to the right a bit
01:13:611 (7): same as above


Rain
00:43:082 (3,4,5): drag these parts to the left
00:48:552 (4,5,6): make them spacy
01:03:199 (5): drag this to the left
01:16:964 (2,3,4): drag to right a little and make these objects spacier

and the rest of them should be fine :3
mbak, kasihan mbak... kudosunya mbak... ;w;
QHideaki13
All fixed except 00:43:964 (4,5,6) - , I prefer not to push harder than that.

Thanks for the mod, lidahapi~

Update
osu file format v14

[General]
AudioFilename: Gavin G - Reach Out.mp3
AudioLeadIn: 0
PreviewTime: 45288
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Reach Out
TitleUnicode:Reach Out
Artist:Gavin G
ArtistUnicode:Gavin G
Creator:GAMI
Version:Q-H's Platter
Source:
Tags:liquid dnb drum and bass secretpipe lit120 Arcubin QHideaki13
BeatmapID:654743
BeatmapSetID:283051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"skcc - Copy (2).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
200,352.941176470588,4,3,2,50,1,0
22347,-100,4,2,2,5,0,0
22523,-100,4,3,2,50,0,0
22788,-200,4,2,3,100,0,0
22964,-200,4,2,0,30,0,0
28435,-200,4,2,3,100,0,0
28611,-200,4,2,0,30,0,0
34082,-133.333333333333,4,2,3,100,0,0
34214,-133.333333333333,4,2,0,45,0,0
39729,-133.333333333333,4,2,3,100,0,0
39861,-133.333333333333,4,2,0,45,0,0
43964,-100,4,1,1,100,0,0
45376,-100,4,1,1,70,0,1
89141,-100,4,2,1,60,0,1
90552,-100,4,2,1,50,0,0


[Colours]
Combo1 : 112,124,211
Combo2 : 119,224,227
Combo3 : 164,199,219
Combo4 : 168,168,255

[HitObjects]
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256,192,55258,1,8,0:0:0:0:
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368,192,86317,2,0,L|160:192,1,200,8|8,0:0|0:0,0:0:0:0:
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64,288,88611,1,8,0:0:0:0:
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160,192,89494,5,8,0:0:0:0:
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64,192,90023,2,0,L|384:192,1,300,8|4,0:0|0:0,0:0:0:0:
Professor Gila
._.
Topic Starter
GAMI

lidahapi wrote:

Here's a piece of my mod :) (from PM appointmen, M4M)

Salad
Change AR & OD to 5. CS to 3 and HP to 4 (suggestion)sorry , I prefer this one
00:29:847 (1,2,3): Delete the sliders and change them into one slider nope
00:30:905 (4): drag this to the left until below slider 1 mkay
01:10:788 (1,2,3,4): drag them to the right closer to previous object, then delete slider 2 and 4. then drag slider 3 to slider 2 or 4's position just making the distance kinda closer
01:13:964 (1): delete this slider (?) nope
01:19:082 (2): delete this nope


Q-H's Platter
00:43:964 (4,5,6): drag them to right until object 6 has hyperdash
01:07:964 (8): drag this to the right a bit
01:13:611 (7): same as above


Rain
00:43:082 (3,4,5): drag these parts to the left sorry
00:48:552 (4,5,6): make them spacy sadly it cant since the next notes will make it become stacked
01:03:199 (5): drag this to the left for what?
01:16:964 (2,3,4): drag to right a little and make these objects spacier not changed

and the rest of them should be fine :3
mbak, kasihan mbak... kudosunya mbak... ;w;
all updated , thx
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