sp+18 please
Setz wrote:
M4M
[ABYSS]cool map, certain things i definitely disagree with that are there just to try to force difficulty, but ultimately its your choice, good luck with the map
- I guess this will depend on the BN that takes a look at this, but some make a big deal out of the combo colors being too similar to the background. so you may run into issues at the start of the map if this happens. just something to keep in mind. they're pretty different now as it is, imo.
- maybe consider silencing the slider slide at the beginning, it sounds kind of out of place with the piano notes being mapped. ok
- 00:05:009 (1,2,3,4,1,2,3,4,1,2,3,4) - I think you could come up with some more interesting circle patterns for this part as it stands ,its kind of.... plain. 00:05:918 (2,2) - for example, ctrl+g on these makes for more fluid motion here, instead of the weird stop and go flow that you have here that doesn't really fit. take a second look at this part in my opinion. i prefer a calm, structured pattern of piano portions.
- 00:38:281 (1) - you have this slider's tail on the strong downbeat. you should change the pattern here so that the beat at 00:38:463 - is a click, and heck, maybe even a jump, feels more awesome to play this way. and follows the music nicely. vocal mapping yolo
- 01:01:554 (1) - ^ asdf
- 01:07:372 (1) - ^ ghjk
- 00:49:372 (3) - this slider's tail isn't snapped to anything in the music, feels pretty strange. I see you do this alot throughout the map, so i wont bother pointing them all out. my creativity orz. its generally used for synths.
- 00:58:009 (8,1) - i personally really don't like this, there is nothing in the music that calls for a stream jump. just seems like forced difficulty, but that's just my opinion. again, done alot throughout the map, so will not bother to point them all out. imo the music here goes from low pitch to high pitch, then quickly back to low pitch, thus streamjump.
- 01:19:736 (4) - x300 y348 looks and plays much better. personally like this patterns, its cleaner.
- 01:36:100 (4) - x270 y75 or around there for fun fitting jump i plan on changing this jump, possibly, but not to your suggestion. the 3-4 spacing is too low imo.
- 02:15:009 (7) - stream jump might actually fit here, instead of the one you have further ahead. done
- 04:41:009 - add note for the vocal? since its the dominant part of the music in this part. changed the rhythm in a new stanza
Spy wrote:
To be honest, extended version is not belong to beatmania IIDX or SOUND VOLTEX, maybe your source will be better to put in tags
Also you can try to add SDVX into tags. okay~
Xinely wrote:
from m4m
Abyss
- from begining until 00:22:100 - the hitsound is so silent, just like whistle for stanza, i think you can add more to some pianos sound here example 00:02:645 - 00:04:100 - 00:05:190 - 00:05:918 - 00:06:100 - etc ok
- 00:23:190 (5,9) - for each increasing spacing i think you can add NC for them to make more visible don't think its necessary, the spacing is obvious and i don't like NC spam :p
- 00:08:645 (3,4,5,6) - you still can make the flow become smoother and more natural here, example i follow rigid angled pattern in piano portion, only straight line flow~
- 00:11:190 (3,4) - from this pattern you still can improve the flow if you move the tail to leftward instead, because of that 00:11:372 (4,6) - could be improve as well example the slider is perpendicular, i will consider changing however
- 00:13:736 (1) - i think you have to move this slider to somewhere because it needed jump to emphasize the cymbal i think i emphasize enough already orz
- 00:17:009 (2,3) - i'd say jump to (3) instead of (2) if i feel from what pianos sound here alright
- 00:19:918 (3,4) - this spacing makes confuse really, piano on (4)'s head is loud but you mapped with 1,2x spacing when 00:19:554 (1,2,3) - lower than (4) fixed!
- 00:21:009 (1,2,3,4) - you can improve the design here (even with 0,8x spacing) with a make flower pattern nice
- 00:25:918 - maybe broke your hitsound pattern but piano is kinda strong here, maybe whistle it? ok
- 00:28:645 (2) - i dont find reason for jump here.. imo better to use normal spacing for this since the music is weak as well i dont see as jump since previous note is slider, so have leniendcy = easy to play and not so much hard to aim.
- 00:30:281 (3) - tbh 1,2x with jump played not really well here imo. i'd say use more consistent spacing like move to 156,296 i understand your suggestion, but i keep for now.
- 00:31:009 (6) - literally same as above ^
- 00:32:463 (4,1) - i cant find reason too why loud piano in slider mapped with 1,2x and circle which has weak sound mapped with 1,7x (further than 1,2x) fixed
- 00:33:009 (2,3,1) - literally the shape for them not really tidy and looks not really well here http://puu.sh/g6kUi.jpg, i'd say move 00:33:918 (3) - to 424,160 for make it neater done
- 00:34:463 (3,4) - tbh flow feels better if you ctrl+g them sounds goes up, notes go up~
- 00:35:190 (7,8) - same as above if you agree ^
- 00:41:190 (5) - since the previous slider's tail is moving to downward, better place this circle on downward to give better movement, move to 176,208? more focus on the circle flow to the next slider, than the one before.
- 00:41:372 (1) - hmm i cant hear drum music here so i cant understand why normal sampleset. the music is same as 00:41:918 - so it sounds quite random for me lol accident
- 00:44:463 (3) - the background music still has drum like 00:44:281 - but it's weaker, maybe keep to add normal sampleset there? consider
- 00:45:281 (4) - if you use increase spacing so better add NC to make easier to read not here, here is ok.
- 00:47:009 (1,2,3) - the previous stream are curving but why suddenly become straight diagonal here? it feel not really well imo, better to keep curving sudden loud drum sound on 1/4, to show emphasis is change angle+flow quickly.
- 00:48:281 (3) - give NC since the previous sliders are 1/8, from 1/8 gap to (3) and 1/4 from (3) to (4), we might get trap to read this it plays like a regular stream, so no.
- 00:51:009 (7) - could you make this slider more easier to read example curve the body more to left? testplay its ok, it was my concern at first no there is no issue
- 00:52:190 (6) - need NC to read this easier no need, spacing is understandable enough
- 00:55:009 (3,4) - better blanket please :< http://puu.sh/g6lTn.jpg ok
- 00:57:736 (5) - NC for increase spacing no need cuz its connected and flow smoothly
- 00:58:463 (5) - ^ ^
- 00:58:827 (1) - i feel the red ancho's flow feels a little bit rigid here. just my taste but i prefer make it smoother, maybe as i think this shape too 'crowded', current is simple and fine.
- 00:59:645 (4) - nazi, since previous and next sliders use 1,0x. better to use 1,0x here for this slider too (current using 0,9x) ok
- 01:03:554 (5) - NC for increase spacing nope
- 01:04:281 (5) - ^ ^
- 01:17:554 (5) - same as 00:48:281 (3) - nope
- 01:19:372 (2,3) - just my taste, i feel that ctrl+G is easier and give better flow here actually is good, but to the next note, not as good :p
- 01:26:645 (2) - just my own taste again that place circle in upward better than downward here. example move to 172,44 nah, i think not suit vocall
- 01:27:918 (1) - forgot whistle? you gave whistle every stanza here okk
- 01:30:281 (5) - btw why finish here? i dont hear cymbal sound and the music is weak. please remove it :< accident :p
- 01:35:190 (1) - i know the music isnt cymbal but it sounds a little bit loud, i think normal sampleset only cant emphasize it well. how about add soft addition + clap? i know not perfect but i cant find any better hitsound from your style here i used drum finish
- 01:36:463 (6,1) - hmm imo you can add jump for this time, imo it's weird when they only have 1,0x distance when the previous have 1,4x alright
- 01:38:100 (1) - for this one, the music is loud so i'd expect a jump even mini jump. how about move to 160,136? moved previous slider
- 01:46:009 (4) - probably NC this, the jump is quite rude here so i think add NC would make easier to read is fine
- 01:50:645 (4,5,6,1) - i think you can make fun jumps for this pattern, just arrange them become like this i used star at first, but i like this one more.
- 01:55:736 (3,7,3,7) - how about add whistles on them? their piano music are loud so i feel kinda empty for them here :< sure
- 01:58:009 (6) - maybe NC this coz the jump is far. not really sure would be read as 1/2 or 1/4 lol same as previous, i introduce the pattern so it is fine to do a jump here.
- 01:58:372 (8) - imo the 01:58:463 - (cymbal) would be better to feel if you give higher spacing. i know this is following your pattern hmm.. maybe 01:58:372 (8) - move to 336,176? or find better way i cant find it as well QAQ NC is enough for now LOL i would like to emphasize but i prefer to keep pattern.
- 01:59:463 (5) - nazi, just move this circle to 248,88 to make curve flow same as 01:59:190 (3,4) - for the natural flow i wanna keep for symmetry line =w= i moved the bottom hALF up a little so its easier to catch
- 02:01:190 (6,1) - i feel weird when i just need normal spacing to catch (1) which has cymbal sound here. imo 02:00:645 (3,4,5,6) - 's flow can improved as well, maybe try i did a cross instead, the jump is much bigger now.
- 02:10:645 (6,1) - i'd say swap combo here to make easier to read. nc for 02:10:827 - looked useless either im strict on keeping nc pattern very standard, so 2 beat 1 NC for almost all streams!
- 02:11:190 (4) - if you agree with above so NC for this as new pattern ^
- 02:15:918 (1,2) - swap NC as well to make easier to read ^
- 02:22:281 (6,1) - same as previous ^
- 02:26:645 (5) - i feel remove this note better, so you would map the drums sound only here but it's just my taste afterall if i remove it would follow the sound better, but its just weird to have 1/2 spacing after 1/4 slider.. now tis more comfortable to speak
- basically my suggestions are repeatting again just the main i'd suggest are NC-ing increase or different spacing for 1/4 streams. checked different music at all and i feel fine. design is good either, imo the hitsounds still could be more interesting by adding whistle for emphasize vocal and pianos (even low pianos) but this hitsound is fine as well, just i feel could be better hehe. the last thing made me "wtf xD" just 05:36:736 (1) - spinner with 12 secs lol i will try and improve it! also i nerf hp so spinner is possible =)
anyway i think this is nice map but i'd keep stalking this map first since im not good for checking Insane+ diff ty
edit : i just realized your combo colours are following SB.. well if you agree with my NC suggestions this might be stress to fixing.. good luck lol haha
Hollow Wings wrote:
m4mGeneral
- drum-hitfinish2.wav has 3ms' delay in it, edit it in audio software by your self. nice, fixed.
and oh, nice sb work, that really impress with combo color settings ww thanckABYSS
- 00:07:554 (6) - whatever, this slider's position's not that good. you give all regular composing all the time, but this one has sudden overlap before and after it. just move it somewhere spread from any other objs. alright
- 00:09:009 (5,6,3) - why 3,5,6 is not a regular triangle here? ww no more issue cuz i change it a little
- 01:35:372 (5,1,2) - rhythm's wrong here, i think that's just a mistake. fixed!
- 03:03:554 (6,1) - here, i highly recommend you stack 03:03:918 (1) - at 03:03:554 (6) - . you already set a big jump at 03:03:372 (5,6) - and it'll be really confusing if there's jump with a similar ds but different gap behind. my suggestion is the easiest way to fix, you can still change into another pattern here thou. same advice to 03:05:009 (6,1) - it was my concern intially, but from testplay i think it is fine. previous chorus have this pattern + NC, so its fine.
- 03:45:190 (5,1) - highly recommend you swap nc setting here. sudden big jump at 03:45:190 (5,1) - really need nc to hint that for there's a long stream with low ds aiming before it. my nc pattern :'( ok fixed
- 05:35:918 (1,2,3,4,5,6,7,8) - maybe change this stream into an anitclockwise version, which can fit the music better imo (ofc change those 1/8 slider's position as well its already anticlockwise :p but i think that would be too difficult :/
- generally well done to all parts in this map. thou i think you still are a bit lack of patterns, and some of objs' composing isn't at the perfect level. (like not organized well as i mentioned above, and still can consider to watch out some possibility to stack objs before and after. also, the general style is immature thou.) anyway, have my 2 stars. cool
poke me later when you are ready, i'll do a recheck.
Milhofo wrote:
Hi, from my modding queue
[Abyss]
I think the hitsounds could still get some work, they are barely audible in some parts (I'm going to mention) and imo the Normal set would be better then Soft for some specific parts as well. The current custom hitsounds are great though, I just think you could add 1 or 2 more.
I suck at those kicksliders with doubles on streams, so I'm not going to comment on those, sucks to be me.It's hard to find stuff on stream maps ; ; work on hitsounding and I'll definately love this map, gl! thanks
- 00:41:372 (1) - I like how a ctrl+g plays here nah, keeping it simple here
- 00:42:827 (1) - just check if this doesn't hit the HP bar nopee
- 00:44:100 (1) - I think you could find a nice hitsound for parts with this kick, having only the soft set feels a little bland when the song gets "heavier" i already have normal sampleset swap
- 00:47:009 (1,2,3) - imo should be consistent with the spacing of 00:45:281 (4,5,6) - no, this 3 is following a bassdrum intensity while the other one is just a more distanced stream for synths.
- 00:48:645 - I think the hitsounds should be changed here, to the normal set (I'm not going to mention the follwing parts, it's just to give you my opinion) it is normal...
- 00:54:463 - Hitsounds too low, would turn them a bit higher 50 is fine
- 00:54:827 (2,4) - could be centered (changing DS by a bit would fix it, if you used it) ok
- 00:56:100 (2,3,4) - spacing would have to be readjusted if above change applied ^ yep
- 01:09:554 (3) - ctrl+g? I like this kind of flow, might be personal though nahh
- 01:17:372 (3,4) - the overlap is hard to read during gameplay, I would recommend rotating to avoid such a big overlap its quite visible , i will change if its an issue
- 01:54:645 (3,4,5,6,7) - the flow feels off with the rest of the chorus (jumps too simple), I'd like more if it had a flow like: 3 - 7 - 4 - 6 - 5 in this order, would make an interesting and fun pattern your pattern is nice, but too hard. i changed differently
- 02:12:281 (1,2) - rotate a bit clockwise, the overlap is quite hard to read, even if it's just to increase diff alright
- 02:27:190 (3,4,5,6) - that kickslider is pure evil! lol
- 02:27:554 - hitsounds too low its finee
- 03:01:736 (3,4,5) - Ctrl+g to the 3 of them cool but, i need the the last slider to flow correctly to next pattern
- 03:54:281 (3) - NC (for reading) no, can read through AR
- 03:55:372 (2,3) - now this is just too confusing xD its fine
- 04:09:554 (2,3,4) - I think they would play better if curved nah
- 04:17:372 (1) - rotate towards the next stream (not completely though, we don't want this too easy :3) this 04:16:645 (1,1,1) - are all the same, so i will keep~
- 05:35:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - oh wow rip rip
Sprite,Background,Centre,"kiai.jpg",320,240Why is kiai.jpg constenly either fading in or fading out, even though there are often other backgrouds used above it like kiai3.jpg.
F,0,101009,124281,1
F,0,124281,194100,0
F,0,194100,218100,1
F,0,218100,290100,0
F,0,290100,313372,1
F,0,313372,,0
xxdeathx wrote:
From my queue o/Map seems really nice but it's way too hard for me to play lol (got a D with NF)
- 00:23:827 (1) - Streams should have odd numbers of notes otherwise the player will end on a different finger from which they started. its liek 5.7 stars its k for players. anyway there's no note after so they can spam all they want
- 00:35:554 (1) - Move for a bigger jump since it could use more emphasis than the distance between each pair of circles before it. sweet, moved up
- 00:58:009 (8,1) - This jump doesn't make much sense since the music isn't significantly different at or emphasizing (1). At least make it smaller, like 01:03:827 (8,1) - alright
- 03:02:100 (5,1) - Bigger jump here would be nice because you built up a lot of momentum with these 1/4 slider jumps 03:01:736 (3,4) - and the player would like to continue with that momentum. changed the whole pattern a little
- 03:08:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This part is too intense and a stream doesn't quite fit the music until the point after this. its fine
- 03:55:372 (2,3) - Really not a fan of stacking 1/2 notes on a stream even if players are able to play it by instinct. yolo
- 05:02:645 (4,5) - You want the circle in the direction of the slider's curve or least on the concave side of the slider's curve so it plays better. coonsidered this when mapping this part, but felt that isn't wasn't too necessary.
sheela901 wrote:
Hey handsome!General
cool
- You can add the Japanese name of Hanatan and YURiCa: 花たん, ユリカ.
ABYSS
- 00:42:463 (4) - Not a big deal, but transform it into a curve? It would stay on the same pattern. its a different sound, so different slider.
- 00:45:190 (3,4,5,6,1) - Adding more distance doesn't really make a link with the music. You have used a small distance for the streams, so why not stick with that? the synths change slightly
- 00:49:827 (5) - Stacking it with the next slider seems like it's on the red tick, so you click late. Try to make an overlap on the head, like x:429 y:102, so it would show better that you have to click it on the blue tick, in my opinion. this is readable, testplayers didnt have an issue.
- 00:58:100 (1,2,3,4,5,6,7,8) - These claps are out of place to me. And it seems that that rhythm is the only one that has a hitsound pattern like this. The similar sections (like 02:31:190 -) don't have that. So I suggest to remove the claps, since they're loud and they don't do something with the music. mistake!
- 01:25:736 (5) - Reduce the distance from this to the previous note emphasize the vocal in my opinion, like you did to 01:19:736 (4) . I think x:275 y:315 would be a great place to move. i like this pattern :<
- 02:04:463 (2,3,4) - To be honest, I dislike the strong compressed triplet pattern. They are ugly to me. But it's my preferences, so you don't need to edit something if you like it. i was considering changing it but you know how much of a mess it could be
- 03:55:372 (2,3) - It might be confusing due to 03:53:918 (2,3) which has a 1/2 beat longer. I don't know what to suggest to be honest. yolo
- 04:34:100 (1,2) - I think you should add distance between them, like 04:39:918 (1,2,3) to keep the consistency. I don't really like the flow either; it's kind of uncomfortable because of the angle from tail to head. It also applies to 04:35:554 (1,2) . ok
- 05:02:463 (3,4) - Moving them up won't hurt. They are kind of off-screen. They're also 01:45:736 (3) . they're aren't offscrenn~
- 05:33:554 - 05:34:281 - 05:35:009 - In my opinion, a 1/4 slider would go on those beats. Like you did to 05:32:281 (1) -, the kickslider seems to emphasize the 'dun (maybe a drum sound?)'. So I thought that placing the kicksliders over here and there would follow the same rhythm you used. i would usually use them but for this particular part i chose to keep a stream due to consistency with 04:19:554 (1) - 02:24:645 (1) - ~
This should be it! I really the whole difficulty, although I cannot pass it without No Fail. Anyways, it seems you have gradually become better and better, handsome! So here's a star for the great difficulty (patterns and design)! Good luck with the map, and don't hesitate on asking me questions if you have some! i really the whole difficulty too!
-Bakari- wrote:
Yo, as requested. hi
[ABYSS]cool thanks
- 00:13:554 (8,1) - I wouldn't reduce spacing at this point, music gets louder, so an increased Ds would match perfectly. fixed
- 00:19:554 (1,2,3) - I'd prefer consistent DS here. Thispart does not feel intense at all. The only jump which really fits is the one you have between (3) ad (4). fixed
- 00:20:827 (7) - minor - please, avoid overlaps with the HP Bar. it isn't happening with this note tho
- 00:23:736 (11,1) - minor - just for the sake of consistency try to move this slider higher like this. It'll make this pattern more readable. felt that it was fine as it is, however changed it is a little.
- 00:45:100 (2,3,4,5,6) I don't see any reason for a spacing change. It does not really work here, so let's keep DS consistent. only fixed this one, the rest actually had an increasing pitch, so i'd like to keep it.
Note: 00:46:918 (6,1,2,3) - this is cool, keep it. ♥ ♥- 00:58:100 (1,2,3,4,5,6,7,8) - try to tone down the claps.They'll fit way better if they are quiter. -15-20% of volume would be cool. there weren't even supposed to be claps, fixed.
- 01:14:554 (6,7,8,1,2,3) - is there any way to make this staack more readable? It seems quite confusing. example somewhat neatened
Note: 02:47:645 (6,7,8,1,2,3,4) - same. doesn't need fixing, its fine.- 01:16:009 (6,7,8,1) - minor - be careful, a part of the stream overlaps with score-meter. asdf i really don't want to change this if possible.
- 03:11:463 (4,5) - I feel uncomfortable about the Ds-break right in the stream. Try to avoid it as it will probably be tricky. cleaned up a little.
- 03:44:645 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - this is beautiful! ♥ ♥
- 03:54:281 (3) - 03:55:554 (3) - probably need new combos for better readability. done
- 04:22:100 (5) - check with a testplayer to be sure it is readable. I feel like it might be troublesome. will do
- 04:41:009 - 04:42:463 - is this intended? Why? I feel like a circle or at least a tail of a slider is necessary here to stress the vocals. switched tracks to the instruments to vary a bit, seemed fine on testplays.
- 05:35:918 (1,2,3,4,5,6,7,8,1) - this is a kind of overkill, in my opinion. And the final antijump will make players fail at the last hitobject, which is really sad. :c nerfed due to popular demand
I disagree with the way you change DS in streams and some minor overlaps with gameplay elements make the diff appear a little untidy. Apart from this stuff, you did great and I like that.
handsome wrote:
ignore‘s DESPAIR
Thanks for mod!-Bakari- wrote:
[ignore's DESPAIR]Just a little more attention to details and we'll get a really great set of 2 X-diffs.
- Drop HB by one tick? 01:19:190 (1,2,3) - stuff like this might kill some players. :c
Lowered.- 00:10:100 (3,1) - 00:13:736 (1,2) - music goes quite and jthe jumps like these feel unnatural. Probably you should lower DS here. Give it a try, please.
Fixed- 00:22:100 (4) - you leave the downbeat unclickable, which will probably feel weird for a player. Try to use two circles, instead. So, players will actually have to hit the note at 00:22:463 -
I tried to make this a bit different but I cannot do it without changing a lot, so I guess I'll keep it unchanged for now.- 01:17:372 (7,8,9) - this feels really hard to read. Let's unstack it, so, players will have a more understandable pattern.
Fixed- 02:50:100 (3,5) - please, unstack. So, players won't misread (3) as a slider.
At this point the map is actually starting to get hard, so a bit trick is ok I think.- 03:28:463 (9,1) - after previous 1/4 stacks this one might be misread as 1/4. Try to break this stack and space normally. It will also make the pattern flow a little better.
Again this needs a lot of change to make it the way you expected... so I think I'll keep it for now- 03:46:827 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - this one is waaaay too long. Let's add a new combo or two, so players will have more chances to survive.
This is fixed in last update but maybe there was some problem uploading- 04:47:918 (1,2,3,4) - isn't that too intense? Yes, the jump here is a nice idea, but making players go this fast right after a stream is an overkill, I believe.
There was warning colour before this point (yellow), but in my local version of the map the combo colours seem to be messed up. It was fixed
Looks pretty interesting. Nice.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Thanks for mod!Fort wrote:
wow, ignore's diffs like ..... idk. i cant say it
ignore's despair:
00:11:554 (3) - use constant DS?
Fixed
00:15:736 - add circle here (since piano sound so strong there)
Fixed
02:12:281 (1,2,3,4,5,6,1) - why no full stream?
As you can see all of the rhythm in this part follow some certain rule, so I'd like to keep it.
02:49:736 (2,5) - make this blanketed a bit
I already decided to keep this in the above post.
04:09:736 (3,4,5,6) - wow this fullscreen jumps so sudden ;_;
This is already the harder part of the whole map so I deliberately added some tricky patterns.
04:14:766 (6) - how about this? http://puu.sh/gKirA/6bd8d3bbdd.jpg (more visible and more readable)
Fixed
05:11:554 (7,8,9,10,1,2,3) - dafuq (im really surprised look this pattern)
This is so-called "Hakkyou" point
04:47:918 (1,2,3,4) - dat square o.o
Already explained in above post
05:36:190 (12,13,14,15,16) - how to read this pattern? D:
yeah ラス殺し
well very artistic and sadistic 10/10 #2hard4me
hope this help
nooblet wrote:
[box=My futile attempt at a mod]I don't know if this is good enough for M4M, please message me if it is. If it isn't then bleh, I enjoyed the map anyways.
[ABYSS]
Enjoyed the map a lot, so many delicious streams. I love the dynamic stream spacing, perfect blankets, so much eye candy *^*
00:13:736 (1) - SV to 0.7 here maybe? Music has increasing pitch, and it's a small increment between 0.6 and 0.8 too little to matter, in my opinion.
01:25:009 (1,2,3,4,5) - This sudden 1.2 to 2.4 spacing increase came as a bit of a surprise. Perhaps spacing to 1.8 (1.5 times instead of 2 times larger than the notes leading to it)? Or maybe use 01:24:463 (5,6,7) - to build up the increase in spacing. The three notes increase so it'd make sense. Second time this theme comes at 02:57:554 (5,6,7,1,2,3,4) - it's mapped with 1.5 to 1.8, and it's more intense too, so I feel this should be adjusted. its alright here, its a simple jump pattern but with adequate spacing emphasis. im sticking more to structure as well.
01:19:190 (1,2,3) - ^ only noticed this one later for some reason xD nope ^
02:15:100 (8,1) - This stream jump is quite a bit bigger than the rest, it is a small climax but perhaps could use a slight nerf, the other slider jumps are usually at 1.4~1.5, while this is the only one at 1.9 (including 04:09:736 (4,5) - , which is the second time this theme appears) nah, don't think its necessary, any closer and might as well connect it imo.
02:52:100 (7) - ctrl+H feels nicer imo, lots of other triangle & back patterns so it fits in better cool
03:39:463 (8,1) - Personally prefer the 1/5/9 notes to be at the stream turn points (like 03:56:281 (1,5,1,5) - ,03:42:463 (1) - , 02:47:918 (1,1,1) - ), but this might change the whole stream so idk yeah finally changed it
04:08:100 (2,3,4) - Put the circle on the 3rd slider nah, current rhythm is better
04:21:736 (1,2,3,4,5) - decrease spacing slightly, intensity decreases + slow slider follows nope, its still intense with the constant bassdrum
04:34:100 (1) - decrease SV at the start and increase back to 1.0 didnt do it before so not doing it here
Thanks for mod!nooblet wrote:
[DESPAIR].
-Lots of blankets / neatness things I would point out but it seems like the whole map was made with distance snap so I'm assuming that has top priority over perfect blankets.
...What is blanket anyway? Is it some latest concept in mapping? Oh good.
-First kiai is missing (other diff has it)
Added
03:12:645 (1) - unstack last note to continue the stream, the stack at the end doesn't look nice
I tried to but I could not because there's no room for that slider
04:22:100 (7,8,9,10,1) - custom stack down-right for symmetrical pattern?
Fixed but it's in another direction
liangv587 wrote:
hello, From your m4m queue
[General]
soft-hitclap2.wav大概有1500ms都是空白,建议剪掉,减小文件体积 ok
[ABYSS]
01:37:736 (4) - 这个放远一些怎样,比如355,272,01:37:554 (3,4) - 形成一个跳 ok
做得真好几乎找不出问题,不知道能m4m到不 我会mod, 别担心
虽然没怎么改,不过还是谢谢mod!liangv587 wrote:
[ignore's DESPAIR]
02:54:463 (3,4,1) - 跳应该在4,1之间,02:55:009 (4) - 比如这个放到394,323
这个跟1,2是一样的,我还是希望能够保持不变
02:58:100 (1,2,3,4,5,6,7,8,1) - 可以稍微摆正点 edit: sorry for forgeting the pictrue https://osu.ppy.sh/ss/2945532
我看了一下这个图,感觉摆正了略显死板?
03:59:372 (1,2) - ar较低的情况下这个有点尴尬,贪吃蛇突然加这么一点跳有点不合群
我这个map是这样设计的:从开始到结束每一段的难度都比前一段高,到最后是发狂。因此这个地方的串是黄的,意在提醒玩家要变难;而且从这个地方开始各种高难度的排列就都出现了,只改这一点也不太妥
分段连打干得漂亮丧心病狂
00:02:100 (1) - 这段可以加点音效,不然太单调了
00:02:100 - 00:02:645 - 00:03:554 - 00:04:100 -
00:05:009 - 00:05:554 - 00:06:100 - 00:06:463 - 00:07:190 - 比如前4个小节这样加whistle,可以重复着来。照搬ABYSS难度的也很不错
我不是特别喜欢在图里面加音效,感觉有些画蛇添足
做得真好几乎找不出问题,不知道能m4m到不
我的图https://osu.ppy.sh/s/233875