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Retroflex Encoded - ULETAJ

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riffy

Gordon123 wrote:

[Бакарюююю'с Инсейнь]

  • 00:11:513 (3) - ты специально сделал так? ели нет-то стакни мб? не-не, это ручной стак, тут все как надо
    00:29:661 (1) - предлагаю чуть-чуть ниже опустить(думаю не все смогут сразу преодолеть этот джамп(мини джамп)) чуть-чуть. Но вообще должно играться
    ну-знаешь,ненавижу бесспинеровые мапы(когда прохожу в ктб),мб сделаешь-в место конца того?? не знаю, особо и некуда. надо подумать


ну типо удачи в ранке)
Good Luck ;)
Все применил @Sieg

osu file format v14

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Countdown: 0
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[Metadata]
Title:ULETAJ
TitleUnicode:ULETAJ
Artist:Retroflex Encoded
ArtistUnicode:Retroflex Encoded
Creator:Marmowka
Version:Bakari's Insane
Source:
Tags:russian glitch acontrariproject retroflex encoded natalia morozova fly away on the wings of the wind prince igor alexander borodin -bakari-
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Topic Starter
Marmowka
Ребят , тсанькю вери матч.

Sieg wrote:

привет

[General]
  1. Я бы посоветовал выкинуть последнюю часть 00:50:402 (1,2,3) -
  2. drum-hitclap.wav с делеем, вот подправленный - http://puu.sh/g54KR/b64fc7c5a9.wav
  3. оффсет -8, в моде все на старом тайминге Ох долго я карячился... ✔
  4. софт слайд слишком шумный, http://puu.sh/g55sT/392b408db8.wav и не благодарите :3
  5. так же мне не понятно нафига вы засайленсили normal-sliderslide2 Секретный план захвата мира.
  6. тэги бы не помешали
  7. в целом по хсам я бы посоветовал, какие-то сделать вставки из дрэм сета типо клапов или финишей, или что-то кастомное в этом плане, чтоб разнообразить нормал-хитнормал
  8. 00:23:735 (1) - отсюда не помешал бы киаи на всех дифках


[Bakari's Insane]
  1. 00:28:920 (6,7,8,9,1,2) - мне было достаточно сложно войти в этот паттерн, а все из-за того, что вот эта штука 00:28:550 (5,6) его немного ломает, я бы предложил тут 00:28:550 (5) - укоротить до 1\2, получается намного легче. Это должно порушить консистенси не много, но будет играться намного приятнее.
  2. 00:29:661 (1,2) - алсо, этот джамп бы чуть-чуть сократить ну до ~2 примерно
  3. 00:46:328 (3,4) - ноуп, http://puu.sh/g56us/7ad7613722.jpg а вот у тебя как раз таки пропущен тот 1\6 бит


[Hard]
  1. 00:08:180 (2) - софт клап так и задуман?
  2. 00:15:217 (3) - я бы первый изгиб чуть-чуть бы выровнял http://puu.sh/g56Qs/fbca585f10.jpg
  3. 00:20:772 (1,2,3,4) - ноуп, буду честен, эти слайдеры ужасны Нормас они! Ну я подумаю)
  4. 00:34:106 (5) - а это надо убрать, в конце там явно не 1\4
И в правду сделал даже лучше.✔

[Normal]
  1. 00:00:032 (1) - как-нибудь его раздвинуть плавнее, http://puu.sh/g57bF/b4324bff3c.jpg
  2. 00:31:883 (6,2) - отодвинуть их
  3. 00:42:624 (5) - имо если подвинуть хвост будет красивее http://puu.sh/g57je/c0a6138ad5.jpg
  4. 00:43:365 (6,8) - сделать их копи-пастой [/quote]

Gordon123 wrote:

(안녕!)Оу тут что-то назревается как я вижу..привет Сиег,Бкари,Эго,Алекса и тебе о неизвестный создатель карты(до этого времени)
[General]

  • ну я в общем пройдусь(по мапе в целом),что найду того не миновать

[Normal]

  • честно мне твои 2 слайдера очень понравились( 00:00:032 (1) - 00:08:920 (5) - )
    (вообще я нe очень люблю ломать(в прямом смысле) слайдеры
    так что 00:24:476 (3) - ААА..ну он то в ритм но как то его можно покрасивее?? https://osu.ppy.sh/ss/2801826 <ну хотя бы так ㅇㅅㅇ...?
    00:15:217 (7) - в конце этого слайдера(на конец) шмякни драм-вхистл https://osu.ppy.sh/ss/2801839
    00:16:698 (1) - ну а тут во второй части просто сделай вхистл https://osu.ppy.sh/ss/2801841
    00:20:402 (4) - драм-вхистл
    00:48:180 (3) - просто вхистл https://osu.ppy.sh/ss/2801857

[Хурд или не хурд вот в чем вопрос? Hard]

  • 00:15:217 (3) - в конец слайдера запихни(а если не запихивается-то вбей) драм-вхистл
    00:34:291 (6) - предлагаю этот стакнуть со слайдером след стоящим. Ниа
    00:44:106 (2) - ㅁ_ㅁ ну хотя бы так,а? > https://osu.ppy.sh/ss/2801877
    00:48:180 (5) - тут тоже вхистл

[Бакарюююю'с Инсейнь]

  • 00:11:513 (3) - ты специально сделал так? ели нет-то стакни мб?
    00:29:661 (1) - предлагаю чуть-чуть ниже опустить(думаю не все смогут сразу преодолеть этот джамп(мини джамп))
    ну-знаешь,ненавижу бесспинеровые мапы(когда прохожу в ктб),мб сделаешь-в место конца того??

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

ну типо удачи в ранке)
Good Luck ;)
Gordon123

-Bakari- wrote:

Gordon123 wrote:

[Бакарюююю'с Инсейнь]

  • ну-знаешь,ненавижу бесспинеровые мапы(когда прохожу в ктб),мб сделаешь-в место конца того?? не знаю, особо и некуда. надо подумать
там где у Marmowka (в нормале и в харде) :D
Myxo
Quick check, as requested by fergas~

[General]

  1. There is no Preview Point in Hard, apparently.
  2. Kiai doesn't really fit how you put it. It's filling up so much of the map and also the whole section has a lot of sudden breaks etc in the music so constant kiai should be avoided imo. You could just have kiai fountains at 00:23:727 and 00:35:579 and have the rest of the map without kiai.


[Normal]

  1. 00:08:912 (5,1) - What the jump o:
  2. 00:16:320 - I don't understand why there is Drum Sampleset and a Whistle here. There is nothing in the music that this hitsound could follow imo.
  3. 00:35:579 (1,2) - Currently the flow is a bit weird here.. If you really want to keep the waveslider (although I think it doesn't fit in here flow-wise) something like this would work better: http://puu.sh/g6XLi/3241859f09.jpg Or alternatively: http://puu.sh/g6XO1/2f422d725e.jpg
  4. 00:40:394 (1) - The Soft Sampleset seems random here o:
  5. 00:44:468 (8) - You can improve the flow significantly by rotating this slider counter-clockwise, so it is like this: http://puu.sh/g6XUB/c90b47b3ca.jpg
  6. Your NCing needs work. I think you tried to place them fitting to certain patterns, but they seem random and inconsistent for the most part. The best would probably be to have one NC every second big white tick and nowhere else, to have a clean and logical comboing pattern.


[Hard]

  1. 00:20:764 (1,2,3,4) - Nice idea, but could be a lot more clean if it was a perfeclty rotated pattern, looking like this when selected: http://puu.sh/g6Ytz/ecd0d705be.jpg Try this code and hopefully you can see the difference:
    176,136,20764,6,0,B|208:112|208:112|232:136|232:136|264:120,1,105.000004005432,0|0,3:0|0:0,0:0:0:0:
    301,218,21505,2,0,B|277:186|277:186|301:162|301:162|285:130,1,105.000004005432,0|0,3:0|0:0,0:0:0:0:
    384,94,22246,2,0,B|352:118|352:118|328:94|328:94|296:110,1,105.000004005432,0|0,3:0|0:0,0:0:0:0:
    257,12,22986,2,0,B|281:44|281:44|257:68|257:68|273:100,1,105.000004005432,0|0,3:0|0:0,0:0:0:0:
  2. 00:36:320 (3,4,5,6) - Combining a 1/2-stack and 1/4-stacks is not a good idea for a Hard difficulty - It looks messy when playing and can be confusing to read for Hard diff players. Consider to use regular spacing between 00:36:320 (3,4)
  3. 00:38:542 (3,4) - I don't really see the reason for the low spacing here - What about http://puu.sh/g6YJD/3b37b6151a.jpg ?
  4. Same thing about NCs as in Normal.


Bakari's Insane seemed fine on my quick look. Hard and Normal need to be tidied up more before it can go to qualified imo.
Good luck!
Topic Starter
Marmowka
Hello, thank you very much . All that is said above I corrected. :oops:

Desperate-kun wrote:

Quick check, as requested by fergas~

[General]

  1. There is no Preview Point in Hard, apparently.
  2. Kiai doesn't really fit how you put it. It's filling up so much of the map and also the whole section has a lot of sudden breaks etc in the music so constant kiai should be avoided imo. You could just have kiai fountains at 00:23:727 and 00:35:579 and have the rest of the map without kiai.


[Normal]

  1. 00:08:912 (5,1) - What the jump o: Fixed ✔
  2. 00:16:320 - I don't understand why there is Drum Sampleset and a Whistle here. There is nothing in the music that this hitsound could follow imo.
  3. 00:35:579 (1,2) - Currently the flow is a bit weird here.. If you really want to keep the waveslider (although I think it doesn't fit in here flow-wise) something like this would work better: http://puu.sh/g6XLi/3241859f09.jpg Or alternatively: http://puu.sh/g6XO1/2f422d725e.jpg
  4. 00:40:394 (1) - The Soft Sampleset seems random here o: leave
  5. 00:44:468 (8) - You can improve the flow significantly by rotating this slider counter-clockwise, so it is like this: http://puu.sh/g6XUB/c90b47b3ca.jpg
  6. Your NCing needs work. I think you tried to place them fitting to certain patterns, but they seem random and inconsistent for the most part. The best would probably be to have one NC every second big white tick and nowhere else, to have a clean and logical comboing pattern.Fixed ✔


[Hard]

  1. 00:20:764 (1,2,3,4) - Nice idea, but could be a lot more clean if it was a perfeclty rotated pattern, looking like this when selected: http://puu.sh/g6Ytz/ecd0d705be.jpg Try this code and hopefully you can see the difference:
    176,136,20764,6,0,B|208:112|208:112|232:136|232:136|264:120,1,105.000004005432,0|0,3:0|0:0,0:0:0:0:
    301,218,21505,2,0,B|277:186|277:186|301:162|301:162|285:130,1,105.000004005432,0|0,3:0|0:0,0:0:0:0:
    384,94,22246,2,0,B|352:118|352:118|328:94|328:94|296:110,1,105.000004005432,0|0,3:0|0:0,0:0:0:0:
    257,12,22986,2,0,B|281:44|281:44|257:68|257:68|273:100,1,105.000004005432,0|0,3:0|0:0,0:0:0:0:[/code:1337]
  2. 00:36:320 (3,4,5,6) - Combining a 1/2-stack and 1/4-stacks is not a good idea for a Hard difficulty - It looks messy when playing and can be confusing to read for Hard diff players. Consider to use regular spacing between 00:36:320 (3,4)
  3. 00:38:542 (3,4) - I don't really see the reason for the low spacing here - What about http://puu.sh/g6YJD/3b37b6151a.jpg ?
  4. Same thing about NCs as in Normal.

    Bakari's Insane seemed fine on my quick look. Hard and Normal need to be tidied up more before it can go to qualified imo.
    Good luck!
George
I don't know anything in russian but this song sounds like it isnt that bad not like that matters or anything
I might also be able to get the video for you if you want :)

---Normal---
00:18:172 (3) - I think the map could play better if this slider has a more rounded shape
00:20:023 (4,5) - I don't think newer players would understand stacks that well, you can either move the second circle or make it another slider
00:23:727 (1,2) - ^
00:24:468 (3) - This slider might be alright if the bottom part doesnt make that zig-zag formation
00:26:690 (5) - Might want to make this a bit more symmetrical to (4)

---Hard---
00:33:727 (2,3,4,5,6) - This feels a bit weird to do (I don't really know what to recommend except for either turn (2,3,4) into a tiny slider or move it to make a pattern
00:36:135 (2) - This doesnt need changed but it might play better if the circle is moved to a different location
Topic Starter
Marmowka
George, thank you for mod ;)
meii18
From


Here's my mod ( only hitsounds )
asdf - nazi or suggestion
asdf - unrankable issue

Normal
  1. 00:02:986(4)- Remove whistle from slider's head and add on slider's tail
  2. 00:08:172(4)- ^
  3. 00:10:764(1)- ^ and from slider's reverse arrow
  4. 00:11:875(2)- Remove whistle
  5. 00:13:727(5)- Add whistle on slider's reverse arrow
  6. 00:14:838(6)- Remove whistle
  7. 00:16:690(1)- Remove whistle from slider's head and tail and add whistle on slider's reverse arrow
  8. 00:20:023(4)- Add whistle
  9. 00:20:764(1)- Add whistle or finish I'm not sure ~~
  10. 00:23:727(1)- Remove finish
  11. 00:24:468(3)- Add drum whistle on slider's head
  12. 00:25:579(4)- Remove soft sampleset from slider's head and add drum whistle on slider's reverse arrow
  13. 00:26:690(5)- Remove whistle from slider's tail and add clap instead
  14. 00:27:801(7)- Remove soft sampleset from slider's head and remove drum finish frome slider's tail
  15. 00:28:912(2)- Add drum whistle on slider's head
  16. 00:31:875(6)- Add whistle on slider's head
  17. 00:33:529(2)- Remove whistle from slider's head and add it on reverse arrow with drum addition
  18. 00:34:468(4)- ^
  19. 00:37:431(2)- Add drum whistle on slider's reverse arrow
  20. 00:40:764(3)- Add drum whistle on slider's head
  21. 00:42:709(6)- Remove finish from slider's head and keep whistle
  22. 00:48:172(3)- Add drum finish
    Note: Pls remove N:C2 green lines . They're not neccessary

Hard

  • Same as normal

Good luck ! :3
Nuolong
00:36:875 (1) - Although good distance snapping I recommend flipping it for better reading
00:39:838 (1) - ^ This one is more fine though, but you can still flip it or rotate or something
00:47:431 (1,2,3) - Hawt ending :3 But what about after? There's a same beat at the end that isn't mapped. (You probably know this but, why?)
00:13:727 (1) - I feel like this vocal part could be mapped in a swifter fashion (more notes)
00:18:172 (1,2) - Meh, I think this should be more spaced even though distance snapping says it's fine. It doesn't really look nice D: Maybe stack 00:17:801 (3) and 00:18:172 (1) ?
00:34:283 (6) - Maybe it would be better if this was stacked on top of next slider instead
00:47:431 (1,2,3,4,5) - Okay hawt ending again, but same empty end beat. I guess you did it on purpose.
00:08:172 (1,2) - I feel a beat in between these should be placed.
00:21:505 (4,1) - Maybe here put weird sliders? Because it goes with the amazing song :3
I like 9 AR better. :3

GOOD LUCK!!!! GREAT MAP :333
Topic Starter
Marmowka
NolanM , some is fixed, ty for the mod.
LifeJumb
Являюсь начинающим маппером, прислушивайся на свое усмотрение.

Инс:
00:14:838 (2) - конец слайдера можно сдвинуть назад на 00:16:042. (на три секции 1/4 по временной шкале) На харде тоже
00:22:246 (1) - тут можно сделать зацикленный слайдер в половину длинны текущего
00:27:431 (2) - можно заглушить конец слайда

В остальном вроде все чисто
Kloyd
Insane


-Check Audio Preview Time-
- change to 23727

00:42:616 (5,6) - can u make this sliders same? or its ur deliberate one?

Normal

move your greenline 00:17:834 - to 00:18:172 -


i think it needs more mod and time for avoiding speedrank (i don't like it)
ask other bngs for it is okay to be (it deserves) speedranked
call me back when u are ready.
Topic Starter
Marmowka
Thanks for mod. Ask for another 2-3 mod.Will write you when it will be ready.

Kloyd wrote:

Insane


-Check Audio Preview Time-
- change to 23727
Fixed!

00:42:616 (5,6) - can u make this sliders same? or its ur deliberate one?

Normal

move your greenline 00:17:834 - to 00:18:172 - Fixed!


i think it needs more mod and time for avoiding speedrank (i don't like it)
ask other bngs for it is okay to be (it deserves) speedranked
call me back when u are ready 2-3 mod .
Mortem
Улетай на крыльях ветра :3
hi.

Normal
00:08:172 (4) - Fix blanket
00:13:727 (5) - Maybe remove the red point from the middle of slider?
00:04:838 (1) - ^

Hard
00:04:838 (1,2,3) - What about moving it little bit to the left? It won't overlap with previous slider.

Insane seems fine.

Удачи!
Topic Starter
Marmowka
Thanks C:

Pjecoo wrote:

Улетай на крыльях ветра :3
hi. o/

Normal
00:08:172 (4) - Fix blanket Fixed
00:13:727 (5) - Maybe remove the red point from the middle of slider? Fixed
00:04:838 (1) - ^ Fixed

Hard
00:04:838 (1,2,3) - What about moving it little bit to the left? It won't overlap with previous slider. Fixed

Insane seems fine. Baka Pro :\

Удачи!
Jewelery
Привет, как ты просил:

Normal:
  1. 00:18:172 (3) - я бы предложил это: http://puu.sh/gjI71/c7f6a74ae3.jpg
  2. 00:31:875 (6) - предлагаю в другую сторону выгнуть
  3. 00:38:912 (4) - как то он тут ни к селу ни к городу, предлагаю закруглить его

Hard:
  1. 00:09:283 (4) - Я бы предложил в другую сторону выгнуть
  2. 00:32:616 (5) - предлагаю выключить сетку и передвинуть якорь(ну та красная хрень, если я неверно выразился) на 197 297
  3. 00:39:838 (4) - какой то грустноватый стак, на мой взгляд, я бы немножко расстояние увиличил

Bakari's Insane:
  1. 00:45:209 (3) - ctrl+g? Больше ничего предложить не могу.

Стоит заметить, что мой говноМод стоит расценивать исключительно с субъективной точки зрения. Не стоит воспринимать его всерьез.

Удачи!
Topic Starter
Marmowka
Спасибо большое в очередной раз за небольшую, но помощь.

Jewelery wrote:

Привет, как ты просил:

Normal:
  1. 00:18:172 (3) - я бы предложил это: http://puu.sh/gjI71/c7f6a74ae3.jpg. Та... что так , что так годно , оставлю
  2. 00:31:875 (6) - предлагаю в другую сторону выгнуть. Я просто взял и 3 секунды карты поменял :D (вроде все норм стало)
  3. 00:38:912 (4) - как то он тут ни к селу ни к городу, предлагаю закруглить его. ИЗИ ВООПЩИ

Hard:
  1. 00:09:283 (4) - Я бы предложил в другую сторону выгнуть. Чувства , тембр , элемент БОГ!
  2. 00:32:616 (5) - предлагаю выключить сетку и передвинуть якорь(ну та красная хрень, если я неверно выразился) на 197 297. Якорь - он и в Африке якорь Пусть и лежит на дне
  3. 00:39:838 (4) - какой то грустноватый стак, на мой взгляд, я бы немножко расстояние увиличил. Пусть хоть где то люди чуствуют боль...

Bakari's Insane:
  1. 00:45:209 (3) - ctrl+g? Больше ничего предложить не могу.

Стоит заметить, что мой говноМод стоит расценивать исключительно с субъективной точки зрения. Не стоит воспринимать его всерьез.

Удачи!
Birdy
fergas' request suggestion.

[Normal]
00:04:838 (1) - Adjust the blanket please.
00:08:172 (4) - This could also blanket (3)'s head.
00:08:912 (5) - And after you edit the one above, remember to adjust this to match (4)'s end.
00:13:727 (5) - Tone down the curve a bit to match the pattern with (7) better. It will look prettier that way.
00:24:468 (2) - I'd like it more if it was a zigzag slider instead of a polygonal curve. http://osu.ppy.sh/ss/2852425
00:31:505 (5) - New combo.
00:32:616 (1) - Remove new combo.
00:35:579 (5) - New combo.
00:36:875 (1) - Remove new combo.
00:39:838 (1,2) - Swap new combo. (Please follow these combo suggestions to match same new combos as in Hard, which will make much more sense than the current pattern)
00:41:875 (5) - Tone down the curve again to blanket (3)'s end better.

[Hard]
00:02:986 (5) - Should blanket (6)'s end.
00:09:283 (4) - Would flow better reversed.
00:17:801 (3,1) - Swap the new combo.
00:24:468 (3) - Turn into 1/2 slider and add a circle in the current end. That way the whole stutter part will be a stream, and it won't be missing the first click.
00:30:023 (5) - Edit the blanket to (4) a little bit.
00:31:875 (3) - Move to 376|152 and then adjust the previous circles a little bit. https://osu.ppy.sh/ss/2852469 (remember to move the objects after this a little bit, too)
00:34:098 (5,6) - Don't stack these. The previous stack was with 1/4, so having a 1/2 stack right after might be confusing.
00:42:246 (4) - Turn into 1/2 slider again. Same thing as 00:24:468.

[Insane]
00:14:838 (2) - Fix blanket.
00:17:801 (1,2) - Rhythm suggestion. http://puu.sh/gnD4v/c146a69c95.png
00:46:690 (4,5) - I don't know about this. Sure it kinda matches the music, but it's complicated and sounds dumb with hitsounds. Maybe just use a 3/4 repeat slider.

Best song I've heard in a while, mapset will hopefully be great after some tidying and design improvement in the Normal and Hard.
Also reminds me of Mado Kara Mieru too much.

Good luck.
Topic Starter
Marmowka
SNB Thanks for star and mod! :oops:

Static Noise Bird wrote:

fergas' request suggestion.


[Normal]
00:04:838 (1) - Adjust the blanket please. Fixed
00:08:172 (4) - This could also blanket (3)'s head. Fixed
00:08:912 (5) - And after you edit the one above, remember to adjust this to match (4)'s end. Fixed
00:13:727 (5) - Tone down the curve a bit to match the pattern with (7) better. It will look prettier that way. Fixed (down)
00:24:468 (2) - I'd like it more if it was a zigzag slider instead of a polygonal curve. http://osu.ppy.sh/ss/2852425 Fixed (nice idea)
00:31:505 (5) - New combo. Fixed
00:32:616 (1) - Remove new combo. Fixed
00:35:579 (5) - New combo. Fixed
00:36:875 (1) - Remove new combo. Fixed
00:39:838 (1,2) - Swap new combo. (Please follow these combo suggestions to match same new combos as in Hard, which will make much more sense than the current pattern) Fixed
00:41:875 (5) - Tone down the curve again to blanket (3)'s end better. Fixed (new element)

[Hard]
00:02:986 (5) - Should blanket (6)'s end. Fixed
00:09:283 (4) - Would flow better reversed. Fixed
00:17:801 (3,1) - Swap the new combo. Fixed
00:24:468 (3) - Turn into 1/2 slider and add a circle in the current end. That way the whole stutter part will be a stream, and it won't be missing the first click. No. I'll leave.
00:30:023 (5) - Edit the blanket to (4) a little bit. Fixed
00:31:875 (3) - Move to 376|152 and then adjust the previous circles a little bit. https://osu.ppy.sh/ss/2852469 (remember to move the objects after this a little bit, too) Fixed
00:34:098 (5,6) - Don't stack these. The previous stack was with 1/4, so having a 1/2 stack right after might be confusing. Fixed
00:42:246 (4) - Turn into 1/2 slider again. Same thing as 00:24:468. No. I'll leave.

[Insane]
00:14:838 (2) - Fix blanket.
00:17:801 (1,2) - Rhythm suggestion. http://puu.sh/gnD4v/c146a69c95.png
00:46:690 (4,5) - I don't know about this. Sure it kinda matches the music, but it's complicated and sounds dumb with hitsounds. Maybe just use a 3/4 repeat slider.

Best song I've heard in a while, mapset will hopefully be great after some tidying and design improvement in the Normal and Hard.
Also reminds me of Mado Kara Mieru too much.

Good luck.
riffy
I'd rather keep the slider as it is because it feels more suitable for me. The rest is applied. Thank you!

osu file format v14

[General]
AudioFilename: Audiofile.mp3
AudioLeadIn: 0
PreviewTime: 23727
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17809,23735
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:ULETAJ
TitleUnicode:ULETAJ
Artist:Retroflex Encoded
ArtistUnicode:Retroflex Encoded
Creator:Marmowka
Version:Bakari's Insane
Source:
Tags:russian glitch acontrariproject retroflex encoded natalia morozova fly away on the wings of the wind prince igor alexander borodin -bakari-
BeatmapID:640037
BeatmapSetID:282749

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sfsfsfs_000001.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
24,370.37037037037,4,2,1,45,1,0
24,-200,4,2,1,45,0,0
3727,-200,4,2,1,20,0,0
3773,-200,4,2,1,45,0,0
7246,-200,4,2,1,15,0,0
7292,-200,4,2,1,45,0,0
9653,-200,4,2,1,15,0,0
9699,-200,4,2,1,45,0,0
14098,-200,4,2,1,25,0,0
14144,-200,4,2,1,45,0,0
17801,-200,4,2,1,60,0,0
17848,-200,4,2,1,45,0,0
23727,-100,4,1,1,100,0,1
23820,-100,4,1,1,100,0,0
25857,-100,4,1,1,40,0,0
25949,-100,4,1,2,100,0,0
26320,-100,4,1,1,100,0,0
27616,-100,4,1,2,100,0,0
27801,-100,4,1,1,100,0,0
28820,-100,4,1,1,40,0,0
28912,-100,4,1,1,100,0,0
34746,-100,4,1,1,40,0,0
34838,-100,4,1,1,100,0,0
35579,-100,4,1,1,100,0,1
35672,-100,4,1,1,100,0,0
36505,-100,4,1,2,100,0,0
36690,-100,4,1,1,100,0,0
37801,-100,4,1,2,100,0,0
38172,-100,4,1,1,100,0,0
42523,-100,4,1,1,40,0,0
42616,-100,4,1,1,100,0,0
43727,-100,4,1,2,100,0,0
44098,-100,4,1,1,100,0,0
48357,-100,4,1,1,40,0,0


[Colours]
Combo1 : 225,238,111
Combo2 : 255,154,53
Combo3 : 102,221,242
Combo4 : 237,115,247

[HitObjects]
44,240,24,6,0,P|76:232|152:240,1,95,2|0,0:0|0:0,0:0:0:0:
228,264,764,2,0,L|220:112,1,142.5,2|0,0:0|0:0,0:0:0:0:
252,84,1505,2,0,P|280:80|360:96,1,95,2|0,0:0|0:0,0:0:0:0:
424,212,2246,6,0,P|368:216|288:168,1,142.5,2|0,0:0|0:0,0:0:0:0:
248,176,2986,2,0,P|228:208|240:368,2,190,2|0|0,0:0|0:0|0:0,0:0:0:0:
296,92,4838,6,0,L|196:96,1,95,0|2,0:0|0:0,0:0:0:0:
124,152,5579,2,0,P|128:172|124:212,1,47.5
156,236,5949,2,0,P|192:244|264:216,1,95,2|0,0:0|0:0,0:0:0:0:
344,228,6690,2,0,L|332:376,2,142.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
432,192,8172,6,0,L|440:288,1,95,2|0,0:0|0:0,0:0:0:0:
352,252,8912,2,0,P|336:196|416:96,2,190,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,288,10764,5,2,0:0:0:0:
172,272,11135,1,2,0:0:0:0:
84,304,11505,1,2,0:0:0:0:
88,296,11875,2,0,L|84:228,1,47.5,2|0,0:0|0:0,0:0:0:0:
29,174,12246,2,0,L|17:234,1,47.5
119,117,12616,2,0,P|164:185|272:194,1,190,2|0,0:0|0:0,0:0:0:0:
328,156,13542,6,0,B|412:168|424:168|424:168|432:168|472:144,2,142.5
280,220,14838,2,0,P|404:192|260:112,1,380,2|0,0:0|0:0,0:0:0:0:
144,176,16690,2,0,P|112:184|40:168,2,95,2|0|0,0:0|0:0|0:0,0:0:0:0:
336,48,17801,6,0,L|404:52,1,47.5,0|0,3:0|0:0,0:0:0:0:
454,80,18172,1,0,0:0:0:0:
448,92,18357,1,0,0:0:0:0:
444,104,18542,2,0,B|416:120|416:120|384:124|384:124|356:144,1,95,0|0,0:0|3:0,0:0:0:0:
330,138,19283,1,0,3:0:0:0:
314,136,19653,6,0,L|320:184,2,47.5,0|0|0,3:0|0:0|3:0,0:0:0:0:
220,152,20394,2,0,L|224:88,2,47.5,0|0|0,3:0|0:0|3:0,0:0:0:0:
180,268,21135,1,0,0:0:0:0:
280,260,21505,2,0,L|384:252,1,95,0|0,3:0|0:0,0:0:0:0:
464,268,22246,6,0,P|476:224|420:88,1,190,0|0,3:0|3:0,0:0:0:0:
340,64,23357,1,0,0:0:0:0:
180,168,23727,6,0,P|148:176|116:176,2,47.5,4|0|4,0:3|0:0|0:3,0:0:0:0:
260,104,24098,1,2,0:3:0:0:
268,152,24190,1,2,0:3:0:0:
276,200,24283,1,4,0:3:0:0:
236,288,24468,2,2,L|132:280,1,95,0|0,0:0|3:0,0:3:0:0:
132,289,24838,2,0,L|128:240,1,47.5
88,216,25023,2,0,L|96:164,1,47.5,4|0,0:3|0:0,0:0:0:0:
84,120,25209,6,2,P|144:120|180:100,1,95,4|0,0:3|2:0,0:2:0:0:
348,91,25579,2,2,P|376:136|368:228,1,142.5,0|0,0:0|2:0,0:3:0:0:
392,264,25949,2,0,P|432:256|480:220,2,95,0|0|0,0:0|2:0|2:0,0:0:0:0:
254,234,26505,2,0,P|214:246|174:282,2,95,0|4|4,0:0|0:3|0:3,0:0:0:0:
324,168,27061,6,0,P|336:156|368:136,2,47.5,2|2|8,0:3|0:3|0:3,0:0:0:0:
236,132,27431,2,0,P|252:88|388:24,1,190,0|0,0:0|2:0,0:0:0:0:
176,80,27986,2,0,P|140:80|112:72,1,47.5,4|0,0:3|0:0,0:0:0:0:
88,104,28172,2,0,L|92:224,1,95,4|8,0:3|0:3,0:0:0:0:
204,264,28542,2,0,L|208:164,1,95,0|0,0:0|3:0,2:0:0:0:
252,84,28912,1,0,0:0:0:0:
332,144,29098,1,0,0:0:0:0:
424,128,29283,1,0,0:0:0:0:
476,48,29468,1,0,0:0:0:0:
469,37,29653,5,4,0:3:0:0:
444,237,29838,1,4,0:3:0:0:
307,215,30023,1,2,0:3:0:0:
260,224,30116,1,2,0:3:0:0:
224,256,30209,2,0,P|212:292|208:312,1,47.5,4|0,0:3|0:0,0:0:0:0:
131,332,30394,2,2,P|112:284|112:228,1,95,0|0,0:0|0:0,0:3:0:0:
158,95,30764,1,0,0:0:0:0:
68,128,30949,1,4,0:3:0:0:
188,188,31135,6,2,P|228:168|256:120,2,95,4|0|0,0:3|0:0|0:0,0:3:0:0:
172,186,31690,1,0,0:0:0:0:
196,276,31875,1,0,3:0:0:0:
228,364,32061,1,0,2:0:0:0:
223,369,32246,1,0,2:0:0:0:
412,352,32616,5,4,0:3:0:0:
485,218,32801,1,4,0:3:0:0:
413,336,32986,2,0,P|388:328|352:328,1,47.5,2|0,0:3|0:0,0:0:0:0:
328,352,33172,1,4,0:3:0:0:
256,288,33357,6,0,P|260:252|324:168,2,142.5,0|0|4,0:0|2:0|0:3,0:0:0:0:
80,256,34098,2,0,P|112:288|136:336,1,95,4|8,0:3|0:3,0:0:0:0:
196,136,34468,6,2,P|144:152|56:116,1,142.5,0|0,0:0|2:0,0:3:0:0:
32,88,34838,1,0,3:0:0:0:
80,352,35209,1,0,3:0:0:0:
304,216,35579,6,0,P|272:200|228:112,1,95,4|4,0:3|0:3,0:0:0:0:
152,108,35949,2,0,P|112:116|92:116,2,47.5,2|2|4,0:3|0:3|0:3,0:0:0:0:
184,196,36320,2,0,P|156:240|24:284,1,190,0|0,0:0|2:0,0:0:0:0:
223,312,36875,2,0,P|236:320|260:344,1,47.5,8|8,0:3|0:3,0:0:0:0:
308,348,37061,6,2,P|340:304|356:248,1,95,4|0,0:3|0:0,0:3:0:0:
284,160,37431,2,2,P|248:176|184:180,1,95,0|0,0:0|2:0,0:3:0:0:
128,56,37801,2,0,P|168:68|220:68,2,95,0|0|0,0:0|2:0|3:0,0:0:0:0:
44,12,38357,1,0,0:0:0:0:
60,184,38542,5,4,0:3:0:0:
240,44,38727,1,4,0:3:0:0:
216,192,38912,2,0,P|220:220|232:248,2,47.5,2|2|4,0:3|0:3|0:3,0:0:0:0:
312,192,39283,2,2,P|320:228|312:292,1,95,0|0,0:0|3:0,0:3:0:0:
310,307,39838,2,0,L|360:304,1,47.5,8|8,0:3|0:3,0:0:0:0:
396,332,40023,6,0,L|492:336,2,95,4|4|0,0:3|0:3|2:0,0:0:0:0:
368,240,40579,1,0,0:0:0:0:
240,360,40764,2,2,P|216:328|164:300,1,95,0|0,0:0|2:0,0:3:0:0:
128,216,41135,2,0,L|136:104,1,95,0|0,0:0|2:0,0:0:0:0:
92,36,41505,5,4,0:3:0:0:
264,64,41690,1,4,0:3:0:0:
84,59,41875,2,0,L|24:64,2,47.5,2|2|4,0:3|0:3|0:3,0:0:0:0:
152,128,42246,2,0,L|324:136,1,142.5,0|0,0:0|2:0,0:0:0:0:
372,96,42616,2,0,P|380:72|384:40,1,47.5
444,120,42801,2,0,P|440:144|448:176,1,47.5,4|0,0:3|0:0,0:0:0:0:
377,247,42986,6,2,P|344:260|272:252,1,95,4|0,0:3|0:0,0:3:0:0:
132,208,43357,1,0,0:0:0:0:
184,288,43542,2,0,P|184:312|176:352,1,47.5,0|0,0:0|2:0,0:0:0:0:
228,212,43727,2,0,P|224:176|244:108,2,95,0|0|0,0:0|2:0|2:0,0:0:0:0:
418,338,44468,5,4,0:3:0:0:
427,324,44653,2,0,P|408:256|292:188,1,190,4|4,0:3|0:3,0:0:0:0:
167,224,45209,2,0,P|175:176|167:128,2,95
80,264,45764,1,4,0:3:0:0:
261,252,45949,5,4,0:3:0:0:
220,168,46135,1,0,0:0:0:0:
260,84,46320,2,0,P|224:80|188:48,2,63.3333333333333
398,147,46690,2,2,P|402:83|374:23,2,126.666666666667,0|0|0,0:0|0:0|0:0,3:0:0:0:
380,176,47246,1,0,0:0:0:0:
232,248,47431,6,0,P|192:272|180:288,1,47.5,8|8,0:3|0:3,0:0:0:0:
184,320,47616,1,4,0:3:0:0:
68,196,47801,1,2,0:3:0:0:
32,184,47894,1,2,0:3:0:0:
0,176,47986,1,4,0:3:0:0:
164,216,48172,2,2,P|168:172|144:128,1,95,0|0,0:0|2:0,0:3:0:0:
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