FLOWxGRANRODEO - 7 -seven- -TV SIZE -

posted
Total Posts
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Topic Starter
xxdeathx
This beatmap was submitted using in-game submission on Monday, March 23, 2015 at 6:07:28 PM

Artist: FLOWxGRANRODEO
Title: 7 -seven- -TV SIZE -
Source: Nanatsu no Taizai
Tags: the seven deadly sins ending ed 七つの大罪 flow granrodeo a-1 pictures
BPM: 170
Filesize: 19163kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.48 stars, 100 notes)
  2. Expert (5.28 stars, 421 notes)
  3. Hard (3.3 stars, 261 notes)
  4. Insane (4.45 stars, 340 notes)
  5. Normal (2.14 stars, 175 notes)


Download: FLOWxGRANRODEO - 7 -seven- -TV SIZE -
Download: FLOWxGRANRODEO - 7 -seven- -TV SIZE - (no video)
Information: Scores/Beatmap Listing
---------------
- W A R N I N G -
IF YOU HEAR SOUND "FLY HIGH" IN HIGHEST DIFF, PREPARE TO SINGLETAPPING 170 BPM
All diffs done by me. I think this is the first mapset since my first ranked map that doesn't have any GD's.

The Seven Deadly Sins anime opening song here

Log:
  1. pishifat
  2. Xinely
  3. IamKwaN
  4. Xinely
  5. jonathanlfj

Using moe backgrounds because there is no relevant BG for this anime that isn't shitty

High quality versions of backgrounds:
  1. Easy: Tsukiko, Azusa, and Tsukiko's sister from Henneko (Hentai Ouji to Warawanai Neko)
  2. Normal: Yaya, Irori, and Komurasaki from Unbreakable Machine-Doll
  3. Hard: Utaha and Eriri from Saekano (How to Raise a Boring Girlfriend)
  4. Insane: Cocoa, Chino, and Rize from GochiUsa (Is the Order a Rabbit?)
  5. Expert: Rikka and Nibutani from Chuunibyou

8-18-2015: my first map to hit 1m recorded playcount

Thank you guys!
TtmnZk
☆!
Topic Starter
xxdeathx
Thank you TT!
pkk
hkhhkkhkh

i mean nooice
Nathan
=w=)b
Topic Starter
xxdeathx
This guy with less than 2500 pp FCed a 5.27 star map, pro
Nathan
hmm background? owo

http://puu.sh/g1F2X/f65bf17d4f.jpg

edit: ah nvm you used this for another mapset
Nathan
uh

[General]
  1. Add "Ki/oon Music" "SME Records" and "SMEJ" to the tags?
    http://www.flow-granrodeo.com/
    https://www.youtube.com/watch?v=pNct7ug6y64
    fking google search links so long
  2. try this bg
    or this
    orrrrr this
  3. Shouldn't the hitsound volumes on kiai times be bumped up a bit? It's kind of weird how they're not even the loudest, especially when you have the crowd hitsound


[Insane]
  1. 00:09:460 (2,3) - An instant jump from the tail of 00:09:460 (2) into 00:09:989 (3) feels really weird for me, maybe just stack 00:09:989 (3) under 00:08:225 (2)
  2. 00:30:724 (5,6) - Place these differently so you have the back-and-forth motion like in 00:31:166 (8,9,10) it just feels a bit too easy and dull the way it currently is compared to 00:21:813 (1,2,3,4,5,6,7,8,9,10)
  3. 01:01:166 (1,2,3,4) - I think having these just a bit curved would represent the vocals better
  4. 01:02:931 (2,3) - The majority of your curved sliders in kiai are mapped to vocals but since these aren't I think they would be better as just straight sliders



[Extreme]
  1. 00:11:048 (1,2,3) - Increase the volume just a tiny bit on this since you also increased the spacing on the notes here
  2. 00:21:460 (5,6,7) - The transition from the tail of 00:21:107 (4) feels a bit tight, something like this may flow better
  3. 00:30:636 (4,5,6) - Increase spacing here a bit like you did with 00:31:166 (8,9,10)
  4. 00:36:636 (1,2,3) - Turn these into 1/4 sliders? I can hear a bit of guitar


great map I rate it 7/seven
Topic Starter
xxdeathx

sukiNathan wrote:

uh

[General]
  1. Add "Ki/oon Music" "SME Records" and "SMEJ" to the tags? ain't nobody know what those are
    http://www.flow-granrodeo.com/
    https://www.youtube.com/watch?v=pNct7ug6y64
    fking google search links so long
  2. try this bg
    or this
    orrrrr this don't like any of them orz. i want a BG with the same art style as the actual anime
  3. Shouldn't the hitsound volumes on kiai times be bumped up a bit? It's kind of weird how they're not even the loudest, especially when you have the crowd hitsound lol i think the crowd cheer hitsound is gonna be temporary. the hitsounds aren't the loudest in kiai because the part after is stronger imo.


[Insane]
  1. 00:09:460 (2,3) - An instant jump from the tail of 00:09:460 (2) into 00:09:989 (3) feels really weird for me, maybe just stack 00:09:989 (3) under 00:08:225 (2) that wouldn't play well
  2. 00:30:724 (5,6) - Place these differently so you have the back-and-forth motion like in 00:31:166 (8,9,10) it just feels a bit too easy and dull the way it currently is compared to 00:21:813 (1,2,3,4,5,6,7,8,9,10) goes against my intended pattern
  3. 01:01:166 (1,2,3,4) - I think having these just a bit curved would represent the vocals better it's the same either way
  4. 01:02:931 (2,3) - The majority of your curved sliders in kiai are mapped to vocals but since these aren't I think they would be better as just straight sliders no, i have plenty of curved sliders that aren't vocals o.o



[Extreme]
  1. 00:11:048 (1,2,3) - Increase the volume just a tiny bit on this since you also increased the spacing on the notes here Why does that matter?
  2. 00:21:460 (5,6,7) - The transition from the tail of 00:21:107 (4) feels a bit tight, something like this may flow better done
  3. 00:30:636 (4,5,6) - Increase spacing here a bit like you did with 00:31:166 (8,9,10) what do you mean
  4. 00:36:636 (1,2,3) - Turn these into 1/4 sliders? I can hear a bit of guitar rather emphasize the strong notes


great map I rate it 7/seven
thanks again nathan!
hehe
hi

General

  1. audioleadin thx

Expert

  1. 000:11:225 (3,1) - fix this stack or something, its affected by stack leniency and it looks weird
  2. 00:16:166 (1) - spacing is really low on both sides, can increase
  3. 01:00:813 (6) - a position somewhere around 00:59:754 (7) - plays better
  4. 01:15:107 (4,5,6,7,1) - pentagon?

Insane

  1. 00:10:342 (1) - imo NC is not necessary even though theres a huge increase in SV, the slidershape is forgiving.
  2. 00:38:225 (2,3) - wtf is this spacing, if you keep this i think you should make 00:38:578 (4) - a little further like 00:44:225 (4) -

Hard

  1. 00:08:401 (6) - ctrl+g woo

Normal

  1. 01:03:636 (4,5,6,7,8,1) - rhythm seems a little crowded here

good luck
Topic Starter
xxdeathx

handsome wrote:

hi

General

  1. audioleadin thx k

Expert

  1. 000:11:225 (3,1) - fix this stack or something, its affected by stack leniency and it looks weird idk how to make it so they appear exactly on top of each other while playing, this was the closest i could get
  2. 00:16:166 (1) - spacing is really low on both sides, can increase done
  3. 01:00:813 (6) - a position somewhere around 00:59:754 (7) - plays better plays weird to me unlike a sharper angle change like current one
  4. 01:15:107 (4,5,6,7,1) - pentagon? tried

Insane

  1. 00:10:342 (1) - imo NC is not necessary even though theres a huge increase in SV, the slidershape is forgiving. agreed
  2. 00:38:225 (2,3) - wtf is this spacing, if you keep this i think you should make 00:38:578 (4) - a little further like 00:44:225 (4) - done

Hard

  1. 00:08:401 (6) - ctrl+g woo done

Normal

  1. 01:03:636 (4,5,6,7,8,1) - rhythm seems a little crowded here removed the last slider repeat

good luck
Thanks handsome!
[ Zzz ]
Hi~ :D

  1. BG Size = 1115x768 ( 16:9 or 4:3 ) 1366 768 , 1280 720 , 1024 768 , 800 600 : D
  1. 00:25:342 - Change ( Clap > Whistle :3 ) 00:23:225 (1) - Same
  2. 00:42:460 (3) - Add Whistle
  3. 00:54:636 - Add Clap
  4. 00:57:460 - Same
  5. 01:00:284 - Same
  6. 01:00:636 (2) - Add Whistle or Missing Whistle?
  7. 01:13:342 (4) - Same
  8. 01:14:048 (1,2) - Head Add Whistle :3
  9. 01:18:284 (3) - 01:21:107 (3) - 01:23:931 (3) - 01:26:754 (4) - Slider Middle ( Change Clap > Whistle )
  1. 00:14:754 (1,2,3,4) - I think this is right.
  2. 00:25:342 - Just a suggestion. ( Change Clap > Whistle ) 00:24:636 (3) - Same Whistle :3 But now good.!!
  3. 00:42:284 (4) - Additions Drum ( Add Clap :3 )
  4. 01:14:931 (4) - Add Clap
  5. 01:21:460 (6,8) - Add Clap ?
  6. 01:27:989 - Delete Clap
  7. 00:54:636 - 00:57:460 - 01:00:284 - Add Clap
  1. 00:00:637 - Add Whistle
  2. 01:00:284 - Add Clap
  3. 01:15:107 (4) - Add All Clap ( 01:27:813 (13) - Same )
  1. 00:00:637 (1) - Same as hard difficulty
  2. 00:09:989 (3) - NC or Does not cover
  3. 00:36:636 (1,2) - Difficult reading. Better?
  4. 00:42:548 (3) - Additions Drum ( Add Clap or Finish :3 ) 00:48:548 (4) - Same
  5. 00:51:813 (2,3,4,5,6,7) - Add Hit Sound :3
  6. 01:15:195 - Additions Drum ( Add Clap :3 )
  1. 00:00:637 (1) - Same as hard difficulty
  2. 00:42:460 (3,4) - Additions Drum ( Add Clap :3 )
  3. 00:42:636 (5) - Add Clap
  4. 00:51:813 (1,2,3,4,5,6,7,8) - All Clap :? ww = Good :3

:3
Topic Starter
xxdeathx

[ Zzz ] wrote:

Hi~ :D

  1. BG Size = 1115x768 ( 16:9 or 4:3 ) 1366 768 , 1280 720 , 1024 768 , 800 600 : D just recommended, don't worry
  1. 00:25:342 - Change ( Clap > Whistle :3 ) 00:23:225 (1) - Same want to follow music with clap
  2. 00:42:460 (3) - Add Whistle drum clap
  3. 00:54:636 - Add Clap done
  4. 00:57:460 - Same done
  5. 01:00:284 - Same done
  6. 01:00:636 (2) - Add Whistle or Missing Whistle? done
  7. 01:13:342 (4) - Same done
  8. 01:14:048 (1,2) - Head Add Whistle :3 done
  9. 01:18:284 (3) - 01:21:107 (3) - 01:23:931 (3) - 01:26:754 (4) - Slider Middle ( Change Clap > Whistle ) gonna remap this part
  1. 00:14:754 (1,2,3,4) - I think this is right. both work
  2. 00:25:342 - Just a suggestion. ( Change Clap > Whistle ) 00:24:636 (3) - Same Whistle :3 But now good.!! want to follow music with clap
  3. 00:42:284 (4) - Additions Drum ( Add Clap :3 ) added drum clap to 00:42:460
  4. 01:14:931 (4) - Add Clap added all diffs
  5. 01:21:460 (6,8) - Add Clap ? done
  6. 01:27:989 - Delete Clap fits music
  7. 00:54:636 - 00:57:460 - 01:00:284 - Add Clap done
  1. 00:00:637 - Add Whistle done
  2. 01:00:284 - Add Clap done
  3. 01:15:107 (4) - Add All Clap ( 01:27:813 (13) - Same ) drum clap
  1. 00:00:637 (1) - Same as hard difficulty done
  2. 00:09:989 (3) - NC or Does not cover done
  3. 00:36:636 (1,2) - Difficult reading. Better? done
  4. 00:42:548 (3) - Additions Drum ( Add Clap or Finish :3 ) 00:48:548 (4) - Same done
  5. 00:51:813 (2,3,4,5,6,7) - Add Hit Sound :3 i think it may sound too crowded orz
  6. 01:15:195 - Additions Drum ( Add Clap :3 ) done
  1. 00:00:637 (1) - Same as hard difficulty done
  2. 00:42:460 (3,4) - Additions Drum ( Add Clap :3 ) done
  3. 00:42:636 (5) - Add Clap don't think it fits
  4. 00:51:813 (1,2,3,4,5,6,7,8) - All Clap :? ww = Good :3 i think it fits 00:52:519 only

:3
Thank you Zzz xD
pishifat
map has some nice....
....

.....

FLOW x GRANRODEO so clever wow

m4m from your queue but not really cuz no post

[general]
  1. exact same hitsound steal that one
  2. the whole intro section has snare hits of equal volume on each white tick but you've only got them on 2 and 4. makes sense to do the 2 and 4 pattern at 00:23:225 (1) - but the intro not as much


[extra]
  1. 00:11:225 (3,1) - stack looks pretty poo. noticably poo while playing it would also be easier to interpret if body overlap weren't so extreme but i don't think that's changing
  2. 00:17:048 (7,8,9,10,11,12,1) - curve could be cleaner. right now curve is sharper at the beginning than the end
  3. 00:23:578 (3,5) - could move 5 down like any amount and you'd avoid the supercloseness of these
  4. 00:45:636 (2,3) - 00:42:107 (2) - curving these so much with the low sv makes them so squished and gross. angling less would play the exact same while looking less weird.
  5. 00:53:225 (1) - i really dont agree with this being superspeedslider. makes sense to do it at 00:11:578 (1) - cuz "go" hype, but here there's a super soft percussion thing that would make more sense by making the slider slower than usual rather than faster. same amount of slowness as 01:15:460 (1) - would be like perfection. applies to insane as well i guess but because of that less likelyhood of actually doing it nicenicenice


[insane]
  1. 00:09:989 (1,3) - that feel when you can sightread fc the expert diff then miss on the insane. the amount of overlap right here makes for some balls reading. putting 1 anywhere else would be yay
  2. 00:11:578 (1) - making this part of the stream just makes things more confusing. stacking under 7 would make it less wtfsgoingon. less but not gone :I
  3. 00:17:489 (11,1) - quality spacing ok
  4. 00:24:813 (2,5,6,7) - stacking these doesnt look too good ingame cuz uh just look for yourself. moving 5,6,7 more down/left where they're not stacking at all would kinda be the best thing
  5. 00:37:342 (1,2,3) - 00:42:989 (1,2,3) - id pay you if you made these 1.3x spacing


[hard]
  1. 2 bar comboing doesn't really fit too well when your rhythms are dense at places like 00:11:931 (1) - . using 1 bar comboing for those and 2 bar for the less dense sections doesnt sound bad
  2. 00:19:695 - why is this being skipped here but mapped at 00:28:166 (1) - . consistency is cool
  3. 00:24:636 (5,6,7,8,9,10,11,12) - 01:24:989 (10,1,2,3,4) - this all looks way bad ingame cuz of stack overlap stuff
  4. 00:26:048 (1,2,3) - the place where you put your gap here sounds really weird cuz of the strong vocal being skipped. you didn't skip it in its first appearance at 00:17:578 (1,2) - and that one works well, so something reflective of that would be good


[normla]
  1. 00:14:754 (1,2,3,4,5,6) - choosing different points of emphasis here from 00:11:931 (1,2,3,4,5,6) - is really uncomfortable. it's like learning the rhythm from the first combo there, then playing something completely different in the second combo while the music is the exact same thats not how to rhythm variety wwwwwwhwwwwwy doing anything that covers the same ticks as the first combo like bam would work unlimitedly better. 01:16:872 (1) - to the end follows the proper rhythm so this current place is the only excpetionpls
  2. 00:47:754 (3,4,5,1) - 1/1 stack then 1/2 stack right after it i dont think thats gonna work. spacing the 1/1 is kinda the only option


[easy]
  1. 00:23:225 (1) - 4:3
  2. uhhhhhhhhh that's it. 01:02:578 (1) - could have a better curve on the second half cuz that red node barely visibly breaks stuff but nobody is gonna care kbye
Topic Starter
xxdeathx

pishifat wrote:

map has some nice....
....

.....

FLOW x GRANRODEO so clever wow

m4m from your queue but not really cuz no post

[general]
  1. exact same hitsound steal that one ah you caught me, but i was planning to get rid of it after a while. i just thought it would be funny to put it in when i started.
  2. the whole intro section has snare hits of equal volume on each white tick but you've only got them on 2 and 4. makes sense to do the 2 and 4 pattern at 00:23:225 (1) - but the intro not as much yeah noticed that but thought it would be weird to have claps on every white tick. added though


[extra]
  1. 00:11:225 (3,1) - stack looks pretty poo. noticably poo while playing it would also be easier to interpret if body overlap weren't so extreme but i don't think that's changing What's wrong with this stack and why is everybody pointing it out? I wanted the circle and slider head to appear right on top of each other while playing, and this is the closest i could get. What is this problem that everybody is complaining about?
  2. 00:17:048 (7,8,9,10,11,12,1) - curve could be cleaner. right now curve is sharper at the beginning than the end whoops i shifted them by hand earlier
  3. 00:23:578 (3,5) - could move 5 down like any amount and you'd avoid the supercloseness of these ok
  4. 00:45:636 (2,3) - 00:42:107 (2) - curving these so much with the low sv makes them so squished and gross. angling less would play the exact same while looking less weird. i like the curve better than lessening it here
  5. 00:53:225 (1) - i really dont agree with this being superspeedslider. makes sense to do it at 00:11:578 (1) - cuz "go" hype, but here there's a super soft percussion thing that would make more sense by making the slider slower than usual rather than faster. same amount of slowness as 01:15:460 (1) - would be like perfection. applies to insane as well i guess but because of that less likelyhood of actually doing it nicenicenice lol i've always liked associating those super soft sounds with super fast sliders. a slow slider just feels too wrong


[insane]
  1. 00:09:989 (1,3) - that feel when you can sightread fc the expert diff then miss on the insane. the amount of overlap right here makes for some balls reading. putting 1 anywhere else would be yay ok lol enough people have complained about that overlap that i'll stack the circle under the slider end instead (not that it's any easier for me to play)
  2. 00:11:578 (1) - making this part of the stream just makes things more confusing. stacking under 7 would make it less wtfsgoingon. less but not gone :I once i figure what the big deal with my slight unstacking is
  3. 00:17:489 (11,1) - quality spacing ok slight jump is intended
  4. 00:24:813 (2,5,6,7) - stacking these doesnt look too good ingame cuz uh just look for yourself. moving 5,6,7 more down/left where they're not stacking at all would kinda be the best thing i don't see what's wrong with the stack o.o
  5. 00:37:342 (1,2,3) - 00:42:989 (1,2,3) - id pay you if you made these 1.3x spacing pay up


[hard]
  1. 2 bar comboing doesn't really fit too well when your rhythms are dense at places like 00:11:931 (1) - . using 1 bar comboing for those and 2 bar for the less dense sections doesnt sound bad switched to 1 bar comboing for all parts with that kind of melody in the focus
  2. 00:19:695 - why is this being skipped here but mapped at 00:28:166 (1) - . consistency is cool removed one
  3. 00:24:636 (5,6,7,8,9,10,11,12) - 01:24:989 (10,1,2,3,4) - this all looks way bad ingame cuz of stack overlap stuff changed first one to repeat slider and moved second one so it didn't overlap
  4. 00:26:048 (1,2,3) - the place where you put your gap here sounds really weird cuz of the strong vocal being skipped. you didn't skip it in its first appearance at 00:17:578 (1,2) - and that one works well, so something reflective of that would be good used a different rhythm


[normla]
  1. 00:14:754 (1,2,3,4,5,6) - choosing different points of emphasis here from 00:11:931 (1,2,3,4,5,6) - is really uncomfortable. it's like learning the rhythm from the first combo there, then playing something completely different in the second combo while the music is the exact same thats not how to rhythm variety wwwwwwhwwwwwy doing anything that covers the same ticks as the first combo like bam would work unlimitedly better. 01:16:872 (1) - to the end follows the proper rhythm so this current place is the only excpetionpls okay, bad choice on my part
  2. 00:47:754 (3,4,5,1) - 1/1 stack then 1/2 stack right after it i dont think thats gonna work. spacing the 1/1 is kinda the only option done lol, i didn't even notice


[easy]
  1. 00:23:225 (1) - 4:3 4:3 scrubs can go die in a hole and ticclick okayed a little hp bar overlap (actually plenty of maps are ranked with significant hp bar overlaps) but fixed anyways
  2. uhhhhhhhhh that's it. 01:02:578 (1) - could have a better curve on the second half cuz that red node barely visibly breaks stuff but nobody is gonna care kbye fixed anyways
k thanks pishi!!
Start
It's a really good map XD

Extra
  1. 00:00:637 (1,2,3,4,5) - totally parallel and symmetry feels old, how about this,
  2. 00:48:107 (3) - this angle looks odd.. how about move red point to 256,140 and move the end to 240,176
  3. 00:54:636 (2) - how about make it strait and move to 120,328 like that, will looks better
  4. 00:29:754 (6) - seems like player will easily forget or feel sudden by this note if it stack on the last one, why not move to another place or stack on 3 or 4.
  5. 01:01:607 (2,3) - seems not some clear beats here..
  6. 01:03:813 (6) - how about 188,216, 01:04:342 (2) - 324,236, 01:04:695 (4) - 352,148, 01:05:048 (6) - 380,60
  7. 01:28:166 (1) - make the slider strait go back to 8 ?
Insane
  1. 00:00:637 (1,2,3,4) - use strait slider?
  2. 00:10:342 (3) - no problem basically, but I feel it is odd to the music...
  3. 00:48:813 (1,2,1,2) - feels too easy compare with other part, maybe not reverse and add a note at the end?
  4. 00:55:342 (5) - 316,224?
Hard
  1. 00:04:872 (4) - stack with the tail of 00:03:460 (1) ?
  2. Blanket issue: 00:13:695 (8) -
  3. 00:19:695 - awkward pause. make it like this?
  4. 00:52:519 (6) - player feeling is weird here, might be better if not reverse and extend to where it should be.
  5. 01:28:166 (1) - I'd like to ctrl+G
Normal
  1. 00:10:507 - looks bad..
  2. 00:48:636 - feels odd and unnecessary.
  3. 00:02:048 (3) - this shape feels hard to join the whole map in many situation.
EASY
  1. 00:49:166 (1) - only this slider feels odd...oh, and the following one.

Good luck XD
DreaM117er
From your Queue~

[Easy]
00:23:225 - Please add finish, whole diff
00:32:401 (2) - make a good blanket:http://puu.sh/gjcil/cc7d410a5f.jpg
00:34:519 - Finish
00:37:342 (1) - make parallel: http://puu.sh/gjclZ/f8378e47cd.jpg
00:41:578 (2,3) - this is good for me, try it: http://puu.sh/gjco5/c427aed4d5.jpg
00:49:166 (1) - move to 00:48:989 - very nice
If I miss sounds, please check Hard mod
It's all, Good Easy :):)

[Normal]
00:16:872 (6) - try 1/1 slider
00:23:225 - Same
00:34:519 - Finish
00:38:225 (2) - move to 00:38:401 -
00:43:872 (2) - same, 00:44:048 -
If I miss sounds, please check Hard mod

[Hard]
00:15:460 (3,4) - Follow DS
00:17:578 - Finish
00:23:225 - ^
00:26:048 (1) - ^
00:33:813 (4,5,6,7) - This for you: http://puu.sh/gjcZC/bdac2dcec5.jpg
00:34:519 - Finish
00:42:636 - remove finish
00:51:813 (1,2,3,4,5,6) - No sound this part??
00:57:107 - Finish
00:59:931 - ^
01:08:401 - ^
01:22:519 - ^

[Insane]
Sounds same as Hard
00:22:519 (5,6,7) - suggestion: http://puu.sh/gjdv4/a6ede8d264.jpg
00:53:578 (1,2,3,4,5,6,7,8) - suggestion: http://puu.sh/gjdF6/9ea8fb1a03.jpg
:):):)

[Expert]
Sounds same as Hard
00:11:225 (3) - Stack better??
00:18:725 (6) - move to 00:18:548 -
00:23:048 (9) - x-2, make straight
00:29:578 (5,6,7) - Suggestion: http://puu.sh/gje1o/a322deac3d.jpg, http://puu.sh/gje2C/2b2520fc3b.jpg make fun
few problem, Nice :)

Good luck, death :D:D:D
CelsiusLK
k I'm gonna put my 555th post here :3

Hi xxdeathx

[General]
  1. add audioleadin around 1500 should be okay for this imo
  2. In easy,insane, expert osu notepad you have video code there but you don't have video file in song folder


Most of these are just my suggestion feel free to apply the one you like since my mods is a bit subjective here

[Ex]
  1. 00:03:107 (5) - imo the beat at the head doesn't sound really impact or cymbal-like so use finish there kinda weird for me (copy-paste this to other diffs)
  2. 00:09:989 (4,5,1) - imo I think if you move this up a bit it will flow a bit great the current one when I play it feel a bit like idk it not that bad but it make the flow to 00:10:519 (1) - pretty a bit awkward imo
  3. 00:10:166 (1,1) - I would focus on vocal here since the instrument here sound a bit unemphasized eventhough it on downbeat here 00:10:519 - and it really fit the SV change here imo
  4. 00:15:460 (6) - x60 y168 it make the flow here 00:15:460 (6,7) - pretty nice imo
  5. 00:22:695 (6,7,8,9) - Drop-off flow work really well here imo it really emphasis the change in music here but that just my opinion lol
  6. 00:36:813 (2,3) - Ctrl+G rhythm here would make the flow here 00:35:931 (1,2,3,4,1,2,3) - really great
  7. 00:50:754 (2,3) - Make spacing here same as 00:50:048 (4,1) - ? so it feel a bit consistent here since the beat sound same imo
  8. 00:54:284 (1) - Curve this one upward so it flow with 00:54:636 (2) - nice ?
  9. 01:17:401 (5,6) - Ctrl+G rhythm here would make the flow here 01:17:401 (5,6,7,8,9,10,11) - nice


[Insane]
  1. 00:15:813 (5) - Ctrl+G would make the flow here 00:15:460 (4,5) - nice
  2. 00:22:519 (5,6,7) - here you make a triplet but you don't do it in expert.... it make this looks a bit harder than expert which is weird o.o
  3. 00:31:519 (10) - x416 y72 ? so the flow here will be a bit better imo I don't see any reason to break a flow here 00:31:342 (9,10) - the music just goes on like what it is well break a flow here 00:31:519 (10,1) - would feel a bit better here imo
  4. 00:36:636 (1,1) - You can blanket if you want lol
  5. 00:52:695 (7,8) - Ctrl+G rhythm here really make the flow here feel great , variate , epic o.o but if you aware about the placement of 00:53:225 (1) - try this ?
  6. 01:05:225 (7,8) - Ctrl+G rhythm here would make the flow here 01:05:048 (6,7,8,1) - nice imo


[Hard]
  1. 00:11:048 (8,1) - imo I don't really like how you overlap these well (8) really cover most of (1)'s area but that just me , it just not looking good for me but it up to you to keep it or not
  2. 00:17:225 (6) - why this doesn't sound like insane and expert
  3. 00:23:931 (3) - Ctrl+G this then Ctrl+G 00:24:284 (4) - would improve flow here a bit


[Normal]
  1. 00:09:989 (2,3) - This rhythm sound a bit better imo
  2. 00:16:872 (6) - Ending this slider at 00:17:225 - and change the hitsound at tail to clap custom - soft hitsound1 sound better , it kinda weird to have drum - clap addition play here 00:17:401 - only once when you really focus on that in insane and expert
  3. 00:38:225 (2,3) - rather than focus the vocal here why don't you mostly focus the beat on white tick here it play a bit more smooth imo


[Easy]
  1. 00:49:166 (1) - Start this slider here 00:48:989 - instead ? so the polarity can be a bit better and the beat on white tick feel a bit more nice to follow than the ones on red tick
  2. 01:00:636 (2,3,4) - This sound better
    imo
  3. 01:08:048 (4) - 1/1 slider sound better here


My mods is mostly subjective here lol , sorry if some suggestions sound too harsh ; ;
Overall great mapset
Good luck :)

Edited : ByBy_ChAn are you stalking me ? lol
also this is the best part of the song 00:09:460 - to 00:10:519 - , I hear he sing "get ready to hype" lol
meii18

CelsiusLK wrote:

k I'm gonna put my 555th post here :3


Awesome ;3
Yuthuil
from your queue - m4m

General: Hitsounds too loud? bg weird proportions,

easy:

00:30:284 (2,1) - make these line up properly for neatness? http://puu.sh/gjm0z/4d82ba950c.jpg
00:45:636 (1) - approach circles not supposed to exit the screen in easy?
00:49:166 (1) - rhythm here feels weird, to click on the red tick when there's a white tick with a heavy beat
00:50:048 skip important beat
01:00:989 theres vocal and heavy beat here
01:20:401 (2) - too close to previous object imo, try moving to x276 y240
01:23:931 (3,4,1) - complex rhythm, theres a reverse and a circle then another slider which goes back the way the reverse just came from

normal:

AR 4 perhaps, the bpm is not that high

00:20:931 (2) - remove? sounds weird
00:23:225 (1,2) - perhaps too low, i was taught that in normal and easy the slider follow circle shouldnt go out of screen
00:41:578 (2) - feels a bit cramped
00:56:225 (4) - skims the hp bar

hard:

00:04:166 (2,3,4) - is this a spacing error?
00:04:872 (4,5,6) - I don't think there's much in the music that calls for an undistance snapped note
00:57:107 (1,2) - copy two of one?

insane:

00:08:754 (4,2) - stack properly
00:10:342 (5) - no need to speed up?
01:06:460 (4,1) - try an overlap? http://puu.sh/gjneQ/06518a3f0a.jpg

expert:

ar 9?

00:48:813 (1,2,3) - even out spacing?

excuse the expert mod, i cant mod anything above insane :(
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