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fortuna - Magna Idea

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Topic Starter
Andrea
This beatmap was submitted using in-game submission on giovedì 26 febbraio 2015 at 00:39:21

Artist: fortuna
Title: Magna Idea
Source: 聖剣使いの禁呪詠唱
Tags: osuplayer111 Gero Vicho Seiken Tsukai no World Break Kinshuu Eishou ワールドブレイク Ranjou Satsuki Urushibara Shizuno Momochi Haruka Shimon Maya Taketatsu Ayana Yuuki Aoi Uchida Maaya Ogura Yui
BPM: 148
Filesize: 4580kb
Play Time: 01:29
Difficulties Available:
  1. Gero's Easy (1,56 stars, 78 notes)
  2. Insane (3,62 stars, 302 notes)
  3. Normal (2,08 stars, 145 notes)
  4. Vicho's Hard (2,89 stars, 229 notes)
Download: fortuna - Magna Idea
Information: Scores/Beatmap Listing
---------------
My 211th Beatmap.

Special thanks to Vicho for mp3 and to Sekai-nyan for BG <3


Mapset:

Insane - Done.
Vicho's Hard - Done.
Normal - Done.
Gero's Easy - Done.
Lust
First :D
LexiaLovesU
<33 :3
Gero
Awesome song ♥
Topic Starter
Andrea
Moved to Pending and ready for mods :)
Lally
o3o moe
Nathan
Hiya requesting M4M from your queue~

[Gero's Easy]
  1. 00:36:949 (3) - Try to make the finish on the tail clickable, it feels kind of weird especially with the next 5 sliders starting with finishes
  2. 00:52:355 (3) - I think a curved slider would flow better here, if you had something like this the player wouldn't have to shift momentum as much
  3. 01:26:409 (1) - If you had the tail more around the center it would be easier for the player to spin especially since it starts right after
[Normal]
  1. 00:02:895 (2) - Rotate the tail a bit so it carries on more flow from 00:02:085 (1) instead of doing an instant sharp turn to the right
  2. 00:07:963 (3,4) - I think a 1/2 slider works better here for vocals
  3. 00:59:855 (1) - Shouldn't the downbeat here be clickable, it's probably the most important one since it's what gets kiai time going
  4. 01:27:625 (4) - NC?
[Vicho's Hard]
  1. 00:19:922 (7) - This should transition better into 00:20:733 (8)
  2. 00:57:321 (2) - NC here for the rhythm change?
  3. 01:00:463 (1) - Consider using a curved slider to emphasize vocals more
  4. 01:27:422 (7) - The very last finish of the song should be clickable imo, plus since it's right before the spinner the player can just hold their w/e button they use to tap which makes it a bit more awkward
[Insane]
  1. 00:17:693 (7,8,9) - The sounds you're mapping to here are slightly different compared to 00:17:287 (4,5,6) so I think it would work better as a repeat slider
  2. 00:45:868 (5,6,7,8,9) - Jumps should be completely consistent in spacing imo, there's nothing really special in any of these notes
  3. 00:52:355 (1,2,3) - Would be nice to have more of a lead-in from 00:51:949 (8) the triple starts pretty close to the bottom of the playfield so it's a tight spot
  4. 01:13:436 (1) - This plays a bit awkward since it has a finish and it's stacked onto 01:13:537 (2) the note itself doesn't feel emphasized
Ily Andrea >////<
Gero

sukiNathan wrote:

Hiya requesting M4M from your queue~

[Gero's Easy]
  1. 00:36:949 (3) - Try to make the finish on the tail clickable, it feels kind of weird especially with the next 5 sliders starting with finishes You know, it's easy after all, that's why I'd prefer to keep the rhythm easy to read
  2. 00:52:355 (3) - I think a curved slider would flow better here, if you had something like this the player wouldn't have to shift momentum as much
    Sorry, I'd really prefer to keep it as is
  3. 01:26:409 (1) - If you had the tail more around the center it would be easier for the player to spin especially since it starts right after It's fine imo
Nuolong
For M4M :DDD

Insane
9 AR instead? I think it's more comfortable :D
00:17:287 (4,5,6) - For these, maybe you would like it if you spread these out instead of stack? ~Oh, I mean spread like you did here~ 00:52:355 (1,2,3,4)
00:57:828 (6,7,1,2,3,4,5,6,7,8,9) - In my opinion, to make it flow better I would begin this with a slider? Your choice. :P
I can't find anything else wrong. But once again, maybe you would like to spread out the triple stacks or make 'em a little different, like reverse sliders? It feels repetitive while playing when you have a lot of just triple stacks.

Vicho
Just my opinion again, I really don't like the constant use of the triple stacks.. 01:17:287 (1,2,3) , 01:22:963 (5,6,7) . If you change them to small reverse sliders to create the same sound, I think it would be more fun because it would be more diverse.
Nothing else I am concerned about. :D

Normal
Crap, I can't find anything wrong!!!!!!!1 I'm so bad at this ;_;

Gero
00:53:571 (4,1) - Tricky for new players to read? Maybe :3
Ugh, nothing else wrong.

~~~~~~~~~~~~~~~~
Time to be picky since I can't really find stuff wrong. :o (This section is totally unnecessary. If I sound mean, I don't mean it D:

Insane
Okay, you can keep the triple stacks with the third being a slider like this 00:02:693 (2,3,4) but you should change things like this 00:13:233 (7,8,9) because it just annoys me.
Like this maybe?

00:17:287 (4,5,6,7,8,9) - Like this, meh. I don't like how it's more triple stacks after you've just done that pretty frequently.
00:39:990 (3,4,5) - I love how this is symmetric lol
00:52:355 (1,2,3,4) - I want to see this more often (but not like with 4 beats, just three (So it replaces the triple stacks)
00:58:840 (9,10) - I would detach 9 from the stream, and place it distant from 10.
01:04:517 (3,4) - Hide circles under sliders more often :D

Vicho
00:02:085 (1) - Before first beat I think you can add something.
00:17:287 (3,4) - I like this instead of triple stacks. :D Or you can just make this a triple circle thingy but spread out more.
Idk like this? O.O

Normal
00:06:544 (5) - This is a filler. I can't really hear it in the part of the song you're following.
00:16:274 (1,2,3) - Can't hear it.
Maybe like this?

Gero
Meh, I can't even be picky on this.. hehe.
~~~~~~~~~~~~~
Sorry if this mod was bad :(
(My first time using pictures too)
Topic Starter
Andrea
Thanks sukiNathan for the helpful mod like always, fixed everything on my difficulties. :)

EDIT: Thank you too NolanM, for being your first time using pictures you didn't do too bad, fixed the somehow strange rhythm on Normal and spaced the triplets on Insane difficulty.
Maeglwn
hi

[General]
  1. that is one SERIOUSLY blurry BG. is there any possible way you could get a better quality one? :P it's probably not super necessary but WOW that is so blurry

[Easy]
  1. this plays VERY much like a beginner diff for a good 50% of the song at least. it probably won't matter that much, but just a thing to point out.
  2. 00:05:328 (1) - maybe give this one a little bit more variation from the last one? this is exactly the same as the last one except flipped.. :P
  3. 00:19:112 - this entire little section right after the spinner seems extremely empty without anything here. I'm pretty sure you can at least put one note somewhere in here to make it feel less empty, I don't think it messes with the time length necessary between note and spinner
  4. 01:05:328 (3) - why not give this a curve or something to make it a little more fun to play? straight lines are so boooorinng
  5. 01:10:193 (1) - the bottom of this goes off screen for me, which means it cuts into the timing thingy during play. you'll need to move this out of the way for this to be rankable. pull it up from the bottom
  6. relatively clean map, not really too much to point out
[Normal]
  1. 00:30:057 (4) - maybe curve this down a bit more so it flows more nicely into 5? it flows more into 6 as it is, which might be a little bit awkward in play
  2. 00:57:220 (1,2) - BLANKET
  3. map seems so.. linear. bleh. I can't mod most of it because most of it would be because I just generally don't like the mapping style, but meh.

[Hard]
  1. 00:02:085 (1,2,3,4) - blanket
  2. 00:02:895 (4,5) - why not just copy and paste these 2 sliders so they play the same?
  3. 00:04:517 (1) - curving this a little to the left would go a LONG way. makes it play a lot better. and looks miles better.
  4. 00:14:247 (3,1) - blanket
  5. 00:56:003 (5,1) - blanket here again. just go over you rmap and make sure you're blanketing things right, I'm noticing a lot of them
  6. 01:08:166 (3) - the end of this feels like a really important finish note, you might want to make this so there's a click here instead of just coming back from a repeat.
  7. again, really linear, but meh. mapping style I guess

[Insane]
  1. SO MANY STRAIGHT SLIDER SASDJFASDIJF
  2. 01:01:274 (4,5) - put curves in here somewhere please for the love of everything
  3. 01:16:274 (4,5) - flow here kinda weird for sure, going down and then immediately back up from the slider :(

not really a whole lot to say. mapset just seems so.. linear. asdfaisd

oh well

gl
Topic Starter
Andrea
Thanks a lot for checking Maeg, fixed everything on my difficulties. :3

About BG I already told you via IRC, since this anime is unknown it's impossible to find any better. ;w;
LexiaLovesU

General

  1. Metadata - Im trusting you its fine honestly could not find their official site or anything :< All I get when I search their stuff is mythology xD
  2. Audio Lead-In - Its good Since it starts after 2000
  3. Background - Good its the proper size owo
  4. Hitsound files -All Good, All start within 5 MS and Files are at least 100ms and all Hitsounds are used
  5. Tags - All Tags are fine

Gero's Easy

  1. 00:13:436 (1) - Remove this NC since there is no point to it. it will only confuse players about how it should be hit
  2. 00:34:517 (1) - Crtl+H this note that the sliders path flow will flow into the next note more maybe the transition between these notes more natural to play
  3. 01:26:409 (1) - Remove this NC since there is no point to it. it will only confuse players about how it should be hit and I love the loop <3

    That's all Really nice easy like usual

Normal

  1. 00:05:328 (3) - Really nazi but it is bothering me that these are not perfectly aligned lol see they are kinda off it would look better if you made them aligned perfectly lol
  2. 00:55:598 (1) - Make this blanket better please currently its bit odd just look how much better that looks
  3. 01:02:084 (1) - I would rotate this slider just a bit so that the path of the slider will flow a little bit more naturally into the next note see rotating it that way will make it flow naturally downward where the next not is placed
  4. 01:17:084 (4,5,6) - I think if you do this (picture below) The flow would be much better since this way it moves like a wave into the next slider so the flow of the notes is more natural to play since it flows well with the sliders shapes

    That's it owo


Vicho's Hard

  • Your spread between the Normal needs work you use too many 1/4 notes in your hard so it makes the spread unbalanced between I highly suggest you remove some 1/4 notes so that it will be better balanced
  1. 00:30:260 (2) - Lower the volume on this finish to about 40% since you should show the difference between the 2 finish since this finish isn't as loud as 00:30:057 (1)
  2. 01:08:166 (3) - I agree with momo on this point

Insane

  1. 00:30:260 - Same as Hard
  2. 00:50:936 (4) - I suggest you rework the spacing on this note since it being the same as the 1/2 spacing that you just did not even a second ago people will confuse the 1/4 spacing with a 1/2 spacing
  3. 00:59:044 (2) - I would have made this jump a bit bigger so you emphasis it even better since it is pretty strong
  4. 01:06:341 (2,3,4) - I think you should move up this pattern a little bit so that 01:06:949 (1) - will have a bigger distance from it giving that strong vocal and finish proper emphasize
  5. 01:09:179 (2) - I would have put this in between 1 and 3 just the note itself doesn't really call for that type of jump I would then make 01:10:193 (1) - have bigger distance so you proper emphasize the strong vocal and finish
  6. 01:27:828 (8) - I would have made this jump a bit bigger so you emphasis it even better since it is very strong the jump would really properly end the song and give the ending an impactive gameplay :>

    That's it >W< Nice Insane <3

Call me back after momo bubbles owo
Topic Starter
Andrea
Fixed everything so far, thank you for the mod Lexia. <3
Momochikun
sup'

General seems okay for me, hopefully :c

[Insane]
00:17:084 (3,9) - Add clap to cover the drum on the bgm ? you could add some normal sampleset too if u want
00:50:733 (3,1) - How about finish on them because you could hear a slightly cymbal crash o.o
00:50:733 (3,4) - The way you spaced this doesn't looks like 1/4 rhythm.. i always missread it tbh, move them closer ?
00:53:166 (5,6,7) - You could make bigger jump pattern here to emphasize this part imo :c
01:11:916 (2) - 01:12:828 (7) - add clap
01:13:436 (1,2,3) - I dont really like this tbh, it'll be better if you add single note or something because stream i just dont fit ><
00:15:057 (4) - maybe you need NC to fit 01:25:598 (3,1) -
01:27:220 (5,6,7,8) - This rhythm is same with Hard diff, well personally would make sense if you make this harder :3

[Hard]
My hitsound modding on Insane diff may applied on this too if you feel like it
01:08:166 (3) - Flow would be smoother with ctrl J
00:57:524 (3,4,1) - Looks quite confusing at the first sight, may adjust their spacing a bit
01:01:071 (2,3,4,5) - I dont really like this rhythm, how about 3/4 slider or something to cover high vocal at 01:01:578 - ? thats pretty noticeable

[Normal]
wtf 1,40 sv.. so fastt ><
00:11:814 (1,2,3,4,5) - This pattern would be easier if you stick on the vocal instead
00:57:220 (1) - 3/4 slider here is better

[Easy]
Fine stuffs, just the rhythm in the first part is more like a beginner diff instead of Easy.. but it cant be helped with the SV

Easier diffs are pretty fine, i just worried a bit with the spread.. Since the normal has some 1/2 notes when the Easy is more like a beginner diff with so many 2/1 sliders. Try to change some of 1/2 notes at normal into a slider instead if possible, o.o
Topic Starter
Andrea
Thank you for the helpful mod Mochi <3

Fixed every rhythm you've suggested except the hitsounds, I don't find them fitting and too loud compared to the song in those parts.
LexiaLovesU
Momo don't bubble yet spread between Hard and Normal needs a bit more work ill try to fix it with my mod
Topic Starter
Andrea

LexiaLovesU wrote:

Momo don't bubble yet spread between Hard and Normal needs a bit more work ill try to fix it with my mod
Thank you for modding the rest, it was really helpful. <3

I've fixed everything except 01:09:179 (2) because I feel like having a jump here would fit good with the emphasis of the music.
Shiro
why am I modding omg I was just asked to check the spread but this map needs a lot of work fffffffffffff

General:
Use tick rate 2 <_<
Hitsound volume is too low.

Easy:
Hitsounding is bad. If you can't sustain a 1/1 or 2/1 rhythm in an easy or normal, do not go for a drum-oriented 2/1 clap pattern or your hitsounding will be full of flaws and missing samples and it's going to sound horrible. Starting 00:31:274 (1) - the map sounds horrible because of it.
00:02:085 (1,1) - This is very lazy and not fun at all.
00:11:814 (1,2,3,4,5) - Why are you making the map much denser for only one measure ? That's just... Ah well, add a circle or a sliderend if you wish at 00:14:247 - to make this less blank.
00:21:139 (2,3) - Imperfect blanket.
00:23:166 (4,1) - Imperfect blanket. Also it wouldn't hurt to tilt 00:24:787 (1) - upwards so it points to 00:26:003 (2) - .
00:26:409 (3) - If this is meant to be symmetric, fix it.
00:56:003 (4) - Don't use that kind of slider in an Easy. They're needlessly confusing.
01:03:706 (1,2,3) - I doubt this kind of overlap is a good idea for an Easy. You have the entire right part of the playfield to play with, so to speak, so use it.
01:26:409 (3) - This slider is not aesthetically pleasing to say the least, and will confuse new players.

Normal:
See my comments above about hitsounds.
00:47:084 (1) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
00:55:193 (4,5) - Not sure how you messed this one up.
00:57:220 (1,2) - And you even copied it so players can notice it twice.
01:03:301 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
01:06:544 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
01:16:274 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
01:19:517 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
01:27:929 (1) - Why would you start this 1/4 after the circle in a Normal diff ?...

Hard:
AR 7.5 is way too high. Even 7 is pushing it. Are you using decimal settings because they exist? Make AR7 at most and OD 6 or 7.
Comboing is inconsistent and rhythm are for the most part off. You're ignoring the majority of strong beat in favour of confusing sliderends which lead to several problems in the difficulty.
00:11:814 (1,2) - Why is this a jump ?
00:16:983 (1) - DO NOT EVER USE NEW COMBOS IN THE MIDDLE OF A PHRASE THAT IS THE EPITOME OF WRONG COMBOING WTF. Comboing is meant to represent new phrases in the music and no music has phrases starting on those beats. Remove this new combo. It should go on the red tick before it, but you decide to use a sliderend for it, which makes it impossible to new combo. 00:16:476 (3) - is a bad slider and leads to these problems. Hell there is absolutely no sound at all on 00:16:983 (1) - why is there even a beat here ?
00:35:936 (1) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
00:41:612 (3,4) - This should be a jump for consistency.
00:58:233 (1,2,3) - This is way too hard for this difficulty. Rework this. The spacing is confusing, the sliders are confusing, and it offers an abnormal and unwanted difficulty spike. You'd be better off making this a full stream.
01:11:612 (5,1,2) - bis repetita.
01:23:368 (1,2) - New combo should be on (2).

Insane:
AR 8.5 is unfitting and abusive. What are you trying to achieve? Make this AR8 OD8, those are fitting.
00:15:057 (4,5,6,1,2) - Make this a perfect square.
00:27:220 (1,2) - If you want better oval flow, you might want to curve those, then curve 00:28:030 (3) - .
00:30:057 (1,2,3,4,5) - This movement is extremely counterintuitive, I'm sure you can do better.
00:39:382 (1,2,3) - These should be jumps for consistency with 00:37:152 (5,6,7,1,2,3) - .
00:39:990 (3,4,5) - Maybe one day you'll learn that these do not play well and never will.
01:13:436 (1,2,3,4,5) - is overmapped, 01:13:841 (5,6,7) - is inconsistent

That's just a small sample of issues in this map, I just thought I could make a post since I was asked to look at it. The Hard is too hard and needs a slight nerf. Difficulty settings in both Hard and Insane are horribly chosen. The Normal was okay.
This still needs work. Kudosu this or not, either is fine by me.
Gero

Shiro wrote:

Easy:
Hitsounding is bad. If you can't sustain a 1/1 or 2/1 rhythm in an easy or normal, do not go for a drum-oriented 2/1 clap pattern or your hitsounding will be full of flaws and missing samples and it's going to sound horrible. Starting 00:31:274 (1) - the map sounds horrible because of it. They are consistent with the other difficulties so I see no valid reason to say that it sounds horrible... they are fine for me...
00:02:085 (1,1) - This is very lazy and not fun at all. I find that the fact that you provided no resonable reason to this suggestion and just telling me that this was no fun at all to be incredibly rude and more demotivating than helpful...
00:11:814 (1,2,3,4,5) - Why are you making the map much denser for only one measure ? That's just... Ah well, add a circle or a sliderend if you wish at 00:14:247 - to make this less blank.
00:21:139 (2,3) - Imperfect blanket. Nazi stuff... are you serious?
00:23:166 (4,1) - Imperfect blanket. Also it wouldn't hurt to tilt 00:24:787 (1) - upwards so it points to 00:26:003 (2) - . ^
00:26:409 (3) - If this is meant to be symmetric, fix it. Seems like you don't know when some patterns are intentional because if you see carefully you can notice that they are symmetrical as you can see here 00:26:409 (3,3) - so yeah...
00:56:003 (4) - Don't use that kind of slider in an Easy. They're needlessly confusing. What is wrong with them? I always used those kind of sliders on easiest difficulties all the time.
01:03:706 (1,2,3) - I doubt this kind of overlap is a good idea for an Easy. You have the entire right part of the playfield to play with, so to speak, so use it. Style? what is wrong with doing something different for more variation?
01:26:409 (3) - This slider is not aesthetically pleasing to say the least, and will confuse new players. It has enough ticks to see the way of the slider, so isn't confusing at the least by me.
Topic Starter
Andrea

Shiro wrote:

why am I modding omg I was just asked to check the spread but this map needs a lot of work fffffffffffff

General:
Use tick rate 2 <_< Changed on every difficulty.
Hitsound volume is too low. I think it's fine enough, I don't want it to be too high.

Normal:
See my comments above about hitsounds. Hitsounds are completely fine to me, I've always been using this technique since long time and there's no problem with it.
00:47:084 (1) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing. I don't see anything wrong with it if it ends there, also I prefer to add combos where the lyrics actually changes.
00:55:193 (4,5) - Not sure how you messed this one up. What's wrong with it? It's a normal blanket.
00:57:220 (1,2) - And you even copied it so players can notice it twice. Same as above.
01:03:301 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing. Same as I mentioned on the other part where you said the same thing, that's how I map and if you don't like it I can't do anything about it.
01:06:544 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing. ^
01:16:274 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing. ^
01:19:517 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing. ^
01:27:929 (1) - Why would you start this 1/4 after the circle in a Normal diff ?... This is a good point, fixed.

Hard:
AR 7.5 is way too high. Even 7 is pushing it. Are you using decimal settings because they exist? Make AR7 at most and OD 6 or 7. Changed AR to 7, OD stays 6.
Comboing is inconsistent and rhythm are for the most part off. You're ignoring the majority of strong beat in favour of confusing sliderends which lead to several problems in the difficulty. This is Vicho's comboing style, we know everyone has a different point of view about combos so you can't force them to other mappers if you don't like the way they are.
00:11:814 (1,2) - Why is this a jump ? It's a really smal jump and I don't see any problem with it, also that part is kinda intense so it's fine.
00:16:983 (1) - DO NOT EVER USE NEW COMBOS IN THE MIDDLE OF A PHRASE THAT IS THE EPITOME OF WRONG COMBOING WTF. Comboing is meant to represent new phrases in the music and no music has phrases starting on those beats. Remove this new combo. It should go on the red tick before it, but you decide to use a sliderend for it, which makes it impossible to new combo. 00:16:476 (3) - is a bad slider and leads to these problems. Hell there is absolutely no sound at all on 00:16:983 (1) - why is there even a beat here ? Removed the new combo, I agree with that.
00:35:936 (1) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing. No change, same reason as stated in my difficulty.
00:41:612 (3,4) - This should be a jump for consistency. Since he used a stack it's fine anyways.
00:58:233 (1,2,3) - This is way too hard for this difficulty. Rework this. The spacing is confusing, the sliders are confusing, and it offers an abnormal and unwanted difficulty spike. You'd be better off making this a full stream. Reworked it in some way, should be better to play now.
01:11:612 (5,1,2) - bis repetita. Fixed.
01:23:368 (1,2) - New combo should be on (2). Fixed.

Insane:
AR 8.5 is unfitting and abusive. What are you trying to achieve? Make this AR8 OD8, those are fitting. Changed to AR8, OD stays at 7.
00:15:057 (4,5,6,1,2) - Make this a perfect square. If you check the spacing properly, it is already perfect.
00:27:220 (1,2) - If you want better oval flow, you might want to curve those, then curve 00:28:030 (3) - . I prefer this part to be linear personally.
00:30:057 (1,2,3,4,5) - This movement is extremely counterintuitive, I'm sure you can do better. Changed the flow and position of the pattern, should flow better now.
00:39:382 (1,2,3) - These should be jumps for consistency with 00:37:152 (5,6,7,1,2,3) - . Made them as jumps as well, so fixed.
00:39:990 (3,4,5) - Maybe one day you'll learn that these do not play well and never will. They play great for me so I won't change them.
01:13:436 (1,2,3,4,5) - is overmapped, 01:13:841 (5,6,7) - is inconsistent If you listen carefully there's a special sound in the music, I tried to follow that and also give more emphasis to this part since it's the second part of the kiai.

That's just a small sample of issues in this map, I just thought I could make a post since I was asked to look at it. The Hard is too hard and needs a slight nerf. Difficulty settings in both Hard and Insane are horribly chosen. The Normal was okay.
This still needs work. Kudosu this or not, either is fine by me. Hard got a lot of streams changed to sliders so it should be fine to go now, also difficulty settings got nerfed as well on every difficulty. Thank you for taking a look, but next time I would appreciate if you don't go too harsh to mappers and respect their style, because if you don't like something it doesn't mean it's bad, everyone has their own style and you should respect it. I appreciated your mod anyways since I found some helpful suggestions from it and made my map better, but next time I would suggest you to use nicer words, to make you look not that mean, hope you get what I mean. Obviously you're gonna get your kudosu since you were helpful. Thanks again for your feedback and modding.
Momochikun
Rechecked, map looks pretty fine for me <3

Take my first Bubble ~
Topic Starter
Andrea
Thank you Mochi :3
LexiaLovesU
recheck owo
~~~~~~~~~~~
IRC Mod
13:51 LexiaLovesU: Ready for IRC owo
14:01 Andrea: back ><
14:01 Andrea: when you want :3
14:02 LexiaLovesU: Ill go over Gero's with him when he is back xD
14:02 *LexiaLovesU is editing [http://osu.ppy.sh/b/640457 fortuna - Magna Idea [Normal]]
14:02 Andrea: still problems with his diff? owo
14:02 LexiaLovesU: idk xD
14:02 Andrea: anyway I'll handle Vicho's
14:02 Andrea: since he's a lazy bitch
14:03 LexiaLovesU: Lazy bitch vicho xD
14:04 Andrea: yes >_>
14:05 LexiaLovesU: 00:55:598 (5) - blanket is 1 pixel off /me runs
14:05 LexiaLovesU: JKJK XD
14:07 Andrea: please baka ;w; !
14:08 LexiaLovesU: 01:17:084 (4) - Make this slider curve towards the next slider the flow would be more natural that was since the body of the slider will go into the note
14:08 LexiaLovesU: http://puu.sh/gcDeS/348c73bc02.jpg
14:09 Andrea: fixed
14:09 Andrea: I simply made it straight
14:09 Andrea: so it flows with the previous xD
14:10 LexiaLovesU: o3o
14:11 LexiaLovesU: 01:24:382 (2) - I would suggest removing a repeat and Using a circle to proper emphasize finish with a something clickable o3o
14:13 Andrea: agreed, fixed~
14:14 LexiaLovesU: Thats all for normal desu xd
14:14 LexiaLovesU: XD*
14:14 LexiaLovesU: <3
14:15 *LexiaLovesU is editing [http://osu.ppy.sh/b/641633 fortuna - Magna Idea [Gero's Easy]]
14:15 LexiaLovesU: There is only 1 thing to fix xD
14:16 LexiaLovesU: 00:34:517 (1) - Crtl+H this note that the sliders path flow will flow into the next note more maybe the transition between these notes more natural to play
14:18 Andrea: let me see
14:18 Andrea: nice catch, fixed
14:18 LexiaLovesU: <3
14:19 *LexiaLovesU is editing [http://osu.ppy.sh/b/644365 fortuna - Magna Idea [Vicho's Hard]]
14:20 LexiaLovesU: I feel some more 1/4 could be removed ill say them along the way xD
14:22 LexiaLovesU: 00:30:260 (2) - Lower the volume on this finish to about 40% since you should show the difference between the 2 finish since this finish isn't as loud as 00:30:057 (1)
14:24 Andrea: oh yeah, I don't wanna change that
14:24 Andrea: I remember you mentioned that earlier for all diffs
14:24 Andrea: but I like it this way ;w;
14:25 LexiaLovesU: okie desu ~
14:26 LexiaLovesU: http://puu.sh/gcEJ3/500519b069.jpg WOW
14:26 LexiaLovesU: OMG LOOOOOOL XD
14:27 Andrea: LOL
14:27 Andrea: what the xD
14:28 LexiaLovesU: LOOOL its hilarous xD
14:28 Andrea: insane ship pls
14:30 LexiaLovesU: lol xD
14:31 Andrea: anything else on easy I hope right? lol
14:31 LexiaLovesU: Nope that was all xD
14:31 Andrea: okay :D
14:31 *Andrea goes to Hard
14:31 LexiaLovesU: lol xD
14:33 Andrea: Gamu is modding my map o_o
14:33 Andrea: not sure if only looking
14:34 LexiaLovesU: I told him to search metadata
14:34 Andrea: yeah me too
14:34 Andrea: LOL
14:35 LexiaLovesU: XD
14:35 LexiaLovesU: 00:17:287 (6,7) - Usually in hard 1/4 repeats like this the player will have the tendency to follow its path so i suggest you make them flow into each other o3o
14:37 Andrea: I'll curve (7) a bit
14:37 Andrea: ok done~
14:38 LexiaLovesU: 00:29:449 (4) - Make this point towards the next note more same reason as before
14:40 Andrea: fixed
14:44 LexiaLovesU: gonna get some more opinions from more jp bns about metadata
14:44 Andrea: Gamu said it's fine? :D
14:45 LexiaLovesU: He said he thinks its incorrect
14:45 Andrea: oh god x.x
14:46 LexiaLovesU: Ill ask Lanturn
14:47 Andrea: alright =w=
14:47 LexiaLovesU: and Tari
14:47 Andrea: Tari is sleeping I think
14:47 Andrea: since he's on IRC xD
14:47 LexiaLovesU: Oko maybe XD
14:48 Andrea: yeah why not xD
14:50 LexiaLovesU: okie >w<
14:51 Andrea: anything else for Hard o3o?
14:51 LexiaLovesU: yes sorry xD
14:51 Andrea: don't worry =w=
14:51 LexiaLovesU: 00:36:443 - Remove the note here
14:52 Andrea: done
14:55 LexiaLovesU: 00:51:747 (4) - let this note slider flow a bit more towards the next note you know the reason
14:57 Andrea: curved it a bit
14:57 LexiaLovesU: Okie
14:57 LexiaLovesU: 01:02:389 (6) - remove this note
14:58 Andrea: done
15:00 LexiaLovesU: 01:04:517 (6) - Lower this note to 01:04:720 - the 1/4 end isnt really needed
15:00 Andrea: hmm I don't think so
15:00 Andrea: if you listen with 25% the lyrics ends on blue tick
15:00 Andrea: so it makes sense here
15:00 LexiaLovesU: nvm XD
15:01 LexiaLovesU: just did that xD
15:02 LexiaLovesU: sorry lol
15:02 Andrea: o3o
15:05 LexiaLovesU: 01:06:848 - remove the note here there is a noise but it pretty unnoticable and lowering the amount of 1/4 is needed
15:06 LexiaLovesU: I suggest make that a little jump instead to properly emphasize the finish
15:07 LexiaLovesU: Okie Got the metadata owo
15:07 Andrea: hmm I'd prefer to keep it... since it breaks Vicho's style here if I remove it
15:07 Andrea: >.<
15:07 Andrea: is metadata good?
15:08 LexiaLovesU: Nope artist should be "fortuna"
15:08 LexiaLovesU: not フォルトゥーナ
15:08 Andrea: isn't it already?
15:08 Andrea: http://puu.sh/gcI83/5be567f3ba.png
15:08 LexiaLovesU: Artist not romanised
15:08 Andrea: oh :o
15:09 Andrea: both fortuna then?
15:09 LexiaLovesU: http://puu.sh/gcI5A/fa3b922e4b.jpg
15:10 LexiaLovesU: http://puu.sh/gcHJx/d041fff678.png
15:10 LexiaLovesU: Ill post this in thread aswell so no QATs DQ
15:10 Andrea: alright
15:11 Andrea: anyway should I use "fortuna" for both then?
15:11 LexiaLovesU: yes
15:11 Andrea: okay :>
15:12 LexiaLovesU: フォルトゥーナ is only there to tell japanese people how it should be read xD
15:12 Andrea: fixed ^^
15:12 Andrea: oh lol I see
15:13 LexiaLovesU: 01:15:260 (6) - Same as the other 1/4 sliders
15:14 Andrea: curved a biiiit~
15:15 LexiaLovesU: 01:18:605 - Remove this note and then extend this slider 01:18:301 (5) - to 01:18:605
15:16 Andrea: done owo
15:17 LexiaLovesU: 01:21:949 (2) - this slider actually should end on 01:22:152 -
15:18 Andrea: nice one
15:18 Andrea: fixed it
15:19 LexiaLovesU: 01:26:713 - remove this note
15:20 Andrea: done
15:20 LexiaLovesU: thats all for hard
15:21 *LexiaLovesU is editing [http://osu.ppy.sh/b/638207 fortuna - Magna Idea [Insane]]
15:21 Andrea: !!!
15:28 LexiaLovesU: 01:02:287 (7,8,9,1,2,3,4) - Lower this pattern a bit the current jump is abit too large and doeant fit very well i suggest maybe lower it to 2 ds
15:30 Andrea: can I keep it ;w;
15:30 Andrea: I changed the flow a little bit though owo
15:30 LexiaLovesU: okay lol xD
15:32 LexiaLovesU: 01:05:226 - remove this note
15:34 LexiaLovesU: 01:08:064 - Same as above
15:34 Andrea: hmm I used this pattern the whole time for kiai so if I remove them it would be inconsistent ;w;
15:35 LexiaLovesU: Well it should be fine they arent like bad overmaps xD
15:36 Andrea: yeah >.<
15:38 LexiaLovesU: Thats all update pls owo
15:39 Andrea: ok :3
15:40 Andrea: done :D
15:40 LexiaLovesU: okie let me do the final check then i will rank <3
15:41 Andrea: yaaaay <3
15:42 *LexiaLovesU is editing [http://osu.ppy.sh/b/641633 fortuna - Magna Idea [Gero's Easy]]
15:42 LexiaLovesU: 00:34:517 (1) - forgot to change this xD
15:42 Andrea: nono, Gero rejected
15:42 Andrea: I talked with him
15:42 LexiaLovesU: ohhhhhhhhhhhhh xD
15:42 LexiaLovesU: okie owo
15:42 Andrea: he sent me the update
15:42 Andrea: 00:31:679 (2,3,4) - flow changed here if you see
15:42 LexiaLovesU: yeah
15:43 Andrea: he changed it lol
15:43 LexiaLovesU: Easy good
15:44 Andrea: \o/
15:45 LexiaLovesU: Normal good
15:47 Andrea: \o/
15:48 LexiaLovesU: Hard good
15:49 Andrea: \o/
15:51 LexiaLovesU: Insane good <3
15:51 LexiaLovesU: Okie ill post the chat log and the changes with a heart <3

Changes Metadata was fixed

Thank you Gamu and Oko for metadata help Sources -





As Gamu said the "フォルトゥーナ" to tell Japanese people how to pronounce fortuna so it isn't suppose to be in the artist
Some flows and rhythm fixed
Deleted some 1/4 notes in Vicho's hard to make spread more balanced

Okie Andrea Nya here is my first rank
Im happy your taking it <3333333 ---------->
Topic Starter
Andrea
Thank you really much for all the help Lexia <3
Nathan
grats \:D/
Satellite
congrats andrea :3
Nyukai
lol already qualified

gratz~
Topic Starter
Andrea
Thank you guys :oops:
chlee0103
사람아닌거ㅇㅈ???????
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