why am I modding omg I was just asked to check the spread but this map needs a lot of work fffffffffffff
General:
Use tick rate 2 <_<
Hitsound volume is too low.
Easy:
Hitsounding is bad. If you can't sustain a 1/1 or 2/1 rhythm in an easy or normal, do not go for a drum-oriented 2/1 clap pattern or your hitsounding will be full of flaws and missing samples and it's going to sound horrible. Starting 00:31:274 (1) - the map sounds horrible because of it.
00:02:085 (1,1) - This is very lazy and not fun at all.
00:11:814 (1,2,3,4,5) - Why are you making the map much denser for only one measure ? That's just... Ah well, add a circle or a sliderend if you wish at 00:14:247 - to make this less blank.
00:21:139 (2,3) - Imperfect blanket.
00:23:166 (4,1) - Imperfect blanket. Also it wouldn't hurt to tilt 00:24:787 (1) - upwards so it points to 00:26:003 (2) - .
00:26:409 (3) - If this is meant to be symmetric, fix it.
00:56:003 (4) - Don't use that kind of slider in an Easy. They're needlessly confusing.
01:03:706 (1,2,3) - I doubt this kind of overlap is a good idea for an Easy. You have the entire right part of the playfield to play with, so to speak, so use it.
01:26:409 (3) - This slider is not aesthetically pleasing to say the least, and will confuse new players.
Normal:
See my comments above about hitsounds.
00:47:084 (1) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
00:55:193 (4,5) - Not sure how you messed this one up.
00:57:220 (1,2) - And you even copied it so players can notice it twice.
01:03:301 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
01:06:544 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
01:16:274 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
01:19:517 (3) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
01:27:929 (1) - Why would you start this 1/4 after the circle in a Normal diff ?...
Hard:
AR 7.5 is way too high. Even 7 is pushing it. Are you using decimal settings because they exist? Make AR7 at most and OD 6 or 7.
Comboing is inconsistent and rhythm are for the most part off. You're ignoring the majority of strong beat in favour of confusing sliderends which lead to several problems in the difficulty.
00:11:814 (1,2) - Why is this a jump ?
00:16:983 (1) - DO NOT EVER USE NEW COMBOS IN THE MIDDLE OF A PHRASE THAT IS THE EPITOME OF WRONG COMBOING WTF. Comboing is meant to represent new phrases in the music and no music has phrases starting on those beats. Remove this new combo. It should go on the red tick before it, but you decide to use a sliderend for it, which makes it impossible to new combo. 00:16:476 (3) - is a bad slider and leads to these problems. Hell there is absolutely no sound at all on 00:16:983 (1) - why is there even a beat here ?
00:35:936 (1) - This slider doesn't make sense. It ends on a strong beat and ruins the comboing.
00:41:612 (3,4) - This should be a jump for consistency.
00:58:233 (1,2,3) - This is way too hard for this difficulty. Rework this. The spacing is confusing, the sliders are confusing, and it offers an abnormal and unwanted difficulty spike. You'd be better off making this a full stream.
01:11:612 (5,1,2) - bis repetita.
01:23:368 (1,2) - New combo should be on (2).
Insane:
AR 8.5 is unfitting and abusive. What are you trying to achieve? Make this AR8 OD8, those are fitting.
00:15:057 (4,5,6,1,2) - Make this a perfect square.
00:27:220 (1,2) - If you want better oval flow, you might want to curve those, then curve 00:28:030 (3) - .
00:30:057 (1,2,3,4,5) - This movement is extremely counterintuitive, I'm sure you can do better.
00:39:382 (1,2,3) - These should be jumps for consistency with 00:37:152 (5,6,7,1,2,3) - .
00:39:990 (3,4,5) - Maybe one day you'll learn that these do not play well and never will.
01:13:436 (1,2,3,4,5) - is overmapped, 01:13:841 (5,6,7) - is inconsistent
That's just a small sample of issues in this map, I just thought I could make a post since I was asked to look at it. The Hard is too hard and needs a slight nerf. Difficulty settings in both Hard and Insane are horribly chosen. The Normal was okay.
This still needs work. Kudosu this or not, either is fine by me.