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Taylor Swift - Welcome To New York

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Total Posts
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Topic Starter
Kareov
This beatmap was submitted using in-game submission on 2016年8月28日 at 12:47:16

Artist: Taylor Swift
Title: Welcome To New York
Tags: 1989 pop ryan tedder new york city nyc
BPM: 117
Filesize: 5983kb
Play Time: 03:18
Difficulties Available:
  1. Average (1.67 stars, 231 notes)
  2. New York (2.63 stars, 305 notes)
  3. Simple (1.21 stars, 140 notes)
Download: Taylor Swift - Welcome To New York
Information: Scores/Beatmap Listing
---------------
F D Flourite
戳一戳,嗯~

三木木的重复部分太多了,做起来大概动力不够吧>.<

唉都afk了真的作图都懒了……看我有没有动力把style做完一个diff吧orz
[GB]Rush_FTK
From Chinese Modding Queue

Mod
[概述]
+- Opinion:
- 地图本身质量相当高,作者制图功底很扎实,以我来看基本没有什么要改的啦;w;。
- HP Drain太低了,各地图都加3以符合地图难度。

[Brooklyn]
+- Unrankable Problem:
- 检查AiMod,清理掉第三条。图片

+- Opinion:
- 00:03:546 (1,2) 将2也改成一个滑条,或者将1改成一个单打。这样能保证与背景音乐的一致。由于这两个音色完全一致(都是拍腿击掌),个人认为,在简单难度下,使用一样种类的物件更有助于使得玩家理解地图。相似的情况还有00:06:879 (4),既然两个都是击掌,可以选择使用两个单打来表示级别相同。使用一致的物件也能增加地图的规律节奏感。
- 00:26:110 (2) 这里的折返处显得突兀。如果是跟背景的短促音,那么这里应该是1/4拍连续往返。否则你的折返处并没有跟任何的声音。建议改为一个长的,非折返的滑条。
- 00:34:828 (3) 滑条结尾没有接任何的声音。强行制作一个对称的版面会显得很奇怪。建议这里改为一个单打。
- 00:56:879 (1) 没有听出来这里的转盘要跟什么音。
- 01:58:161 (1) 虽然结尾效果很好,但是感觉这里突然出来一个转盘会使玩家丈二摸不着头脑,改成结尾一个单打试试?(在中心,自成1Combo的)
- 02:43:033 (1) 转盘的长度可以参考你那两个较难的长度,结尾补一个单打如何?强调歌曲暂停结束。

[Manhattan]
+- Unrankable Problem:
- 没有任何声音的时候请不要下物件。例如00:06:110 (4,5,6) ,在第一个滑条结尾和5这个单打这里没有任何声音。如果出现诸如此类的overmap,会造成你的地图unrankbale。

+- Opinion:
- 01:21:495 (1) 不太清楚为什么要在这里做转盘。

[Queen]
+- Opinion:
- 00:09:700 (3) 我不知道诸如此类的遮挡是否是允许的……

好厉害的作图技术,祝你的地图早日rank呦~ :)
Topic Starter
Kareov

Rush_FTK wrote:

From Chinese Modding Queue

Mod
[概述]
+- Opinion:
- 地图本身质量相当高,作者制图功底很扎实,以我来看基本没有什么要改的啦;w;。
- HP Drain太低了,各地图都加3以符合地图难度。

[Brooklyn]
+- Unrankable Problem:
- 检查AiMod,清理掉第三条。图片

+- Opinion:
- 00:03:546 (1,2) 将2也改成一个滑条,或者将1改成一个单打。这样能保证与背景音乐的一致。由于这两个音色完全一致(都是拍腿击掌),个人认为,在简单难度下,使用一样种类的物件更有助于使得玩家理解地图。相似的情况还有00:06:879 (4),既然两个都是击掌,可以选择使用两个单打来表示级别相同。使用一致的物件也能增加地图的规律节奏感。
- 00:26:110 (2) 这里的折返处显得突兀。如果是跟背景的短促音,那么这里应该是1/4拍连续往返。否则你的折返处并没有跟任何的声音。建议改为一个长的,非折返的滑条。
- 00:34:828 (3) 滑条结尾没有接任何的声音。强行制作一个对称的版面会显得很奇怪。建议这里改为一个单打。
- 00:56:879 (1) 没有听出来这里的转盘要跟什么音。
- 01:58:161 (1) 虽然结尾效果很好,但是感觉这里突然出来一个转盘会使玩家丈二摸不着头脑,改成结尾一个单打试试?(在中心,自成1Combo的)
- 02:43:033 (1) 转盘的长度可以参考你那两个较难的长度,结尾补一个单打如何?强调歌曲暂停结束。

[Manhattan]
+- Unrankable Problem:
- 没有任何声音的时候请不要下物件。例如00:06:110 (4,5,6) ,在第一个滑条结尾和5这个单打这里没有任何声音。如果出现诸如此类的overmap,会造成你的地图unrankbale。

+- Opinion:
- 01:21:495 (1) 不太清楚为什么要在这里做转盘。

[Queen]
+- Opinion:
- 00:09:700 (3) 我不知道诸如此类的遮挡是否是允许的……

好厉害的作图技术,祝你的地图早日rank呦~ :)

采取了你的大部分意见 谢谢 :)
HootOwlStar


[General]
  1. 如果较低难度的图没有跟着Distance Snap,那么将变成Unrankable。Easy是一定要跟,Normal我不确定
  2. 根据Ranking Criteria,没有显示出难度层次性的diff name是不可用的
[Brooklyn]
  1. 如果一开始就只用白转折点就会造完整圆,如果从红删成白/2白删成1就不能,而且在Design会大扣分。例子如00:28:674 (2) - 00:30:725 (4) - 01:05:084 (1) - 01:27:648 (1) - 这些只是其中一些例子,所以修一下吧
  2. 注意blanket,其中一些例子如00:13:802 (3,1) - 01:00:982 (2,3) - 02:16:879 (1,2) - 03:05:084 (3,1) -
  3. 我不确定这是否还是Ranking规则,但是在Easy diff里spinner过后需要留空2个小节(8拍)
  4. 从00:03:546 (1) - 到00:05:084 (2) - 蛮杂乱的,因为音乐是一样的,可是规律不同,会导致新玩家不能适应。不只是跟着小鼓的节奏,大鼓的节奏也很重要。建议做成2/1的滑条,能够达成这二点 http://puu.sh/iPLpa/3c081cb3b7.jpg
  5. 00:26:110 (2) - 这里的节奏不太符合音乐啊
  6. 00:43:802 (4,5) - 你做图法似乎较注重symmetry,这两个note似乎太过随意。可以参考以下
    228,340,43802,2,8,P|254:343|284:340,1,50
    256,256,44571,1,4,0:0:0:0:
  7. 01:11:751 (4) - Easy diff 不鼓励滑条来回>2次
  8. 01:21:495 (1,2) - 摆成symmetry会更好
  9. 01:44:059 - 这里缺一个单打
  10. 01:56:366 (5) - NC 而 01:58:418 (1) - 不NC
  11. 01:58:674 (1) - 这里不适合放spinner
  12. 02:02:520 (2) - 这个滑条的design有点乏味,可以试试右图的design https://osu.ppy.sh/ss/3353488
  13. 02:05:597 (4) - 滑条的能见度太低了,建议Ctrl+J
  14. 02:12:777 (1) - 和02:14:828 (1) - 如果摆成symmetry应该会大加分
  15. 02:39:443 (1) - 这里似乎不需要NC吧?
  16. 02:50:212 (3) - NC
  17. 03:00:469 (1) - 不适合做spinner啊
  18. 03:03:033 (1) - https://osu.ppy.sh/ss/3353503
[Manhattan]
  1. 如Brooklyn,注意blanket和转折点的滑条
  2. 00:06:110 (4) - 把滑条做成symmetry
  3. 00:08:161 (2,3) - 觉得blanket起来会在图的flow与design加分
  4. 00:12:264 (3,4) - ^
    204,60,12264,2,0,P|164:96|148:164,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
  5. 00:16:366 (3) - 建议滑条弄平一些/完全弄平,不然flow有一点阻塞着
  6. 00:18:418 (6) - https://osu.ppy.sh/ss/3353800
  7. 00:32:777 (2,3) - 这些滑条似乎弄平会比较好看和好玩
  8. 00:40:982 (2) - 和00:43:033 (4) - 能用白转折点的特性来做完美圆啊
  9. 00:56:879 (1) - 和00:58:930 (3) - ^
  10. 01:00:982 (3,4,5,6) - Blanket起来比较整齐
  11. 01:16:623 (4) - 乔位置至 x:308 y:344
  12. 01:25:597 - 缺单打,而且如Brooklyn,不需要放break
  13. 01:29:700 (4,5) - 不完美blanket
  14. 01:59:187 (1) - 不适合放spinner
  15. 02:08:674 (1,2) - Blanket起来会较好
  16. 02:21:495 (1,2) - ^
  17. 02:23:289 (3,4,1) -
    160,180,143289,2,0,P|168:208|172:248,1,60
    116,332,144059,2,0,L|52:352,2,60,0|8|8,0:0|0:0|0:0,0:0:0:0:
    171,238,145084,5,2,0:0:0:0:
  18. 02:45:597 (1) - https://osu.ppy.sh/ss/3353837
  19. 02:53:802 (1) - 波浪滑条制作方法 https://osu.ppy.sh/ss/3353840
  20. 03:00:469 (5,1) - 修好blanket
  21. 03:02:520 (2,3,4) - Blanket起来会比较加分
[Queens]
  1. 如Brooklyn和Manhattan,注意blanket和转折点的滑条
  2. 00:06:623 (4,1,2,3,4) - 很杂乱
  3. 00:44:571 - 缺单打
  4. 01:25:597 - ^
  5. 01:58:161 (1) - 这里真的不适合放spinner啊啊啊
  6. 02:37:905 (2,3,4) - 这里的flow尽量改善
  7. 02:40:982 (4) - Ctrl+H
  8. 03:14:315 (5) - NC
很强的图啊
祝你rank图顺利
Topic Starter
Kareov

HootOwlStar wrote:



[General]
  1. 如果较低难度的图没有跟着Distance Snap,那么将变成Unrankable。Easy是一定要跟,Normal我不确定
  2. 根据Ranking Criteria,没有显示出难度层次性的diff name是不可用的
[Brooklyn]
  1. 如果一开始就只用白转折点就会造完整圆,如果从红删成白/2白删成1就不能,而且在Design会大扣分。例子如00:28:674 (2) - 00:30:725 (4) - 01:05:084 (1) - 01:27:648 (1) - 这些只是其中一些例子,所以修一下吧
  2. 注意blanket,其中一些例子如00:13:802 (3,1) - 01:00:982 (2,3) - 02:16:879 (1,2) - 03:05:084 (3,1) -
  3. 我不确定这是否还是Ranking规则,但是在Easy diff里spinner过后需要留空2个小节(8拍)
  4. 从00:03:546 (1) - 到00:05:084 (2) - 蛮杂乱的,因为音乐是一样的,可是规律不同,会导致新玩家不能适应。不只是跟着小鼓的节奏,大鼓的节奏也很重要。建议做成2/1的滑条,能够达成这二点 http://puu.sh/iPLpa/3c081cb3b7.jpg
  5. 00:26:110 (2) - 这里的节奏不太符合音乐啊
  6. 00:43:802 (4,5) - 你做图法似乎较注重symmetry,这两个note似乎太过随意。可以参考以下
    228,340,43802,2,8,P|254:343|284:340,1,50
    256,256,44571,1,4,0:0:0:0:
  7. 01:11:751 (4) - Easy diff 不鼓励滑条来回>2次
  8. 01:21:495 (1,2) - 摆成symmetry会更好
  9. 01:44:059 - 这里缺一个单打
  10. 01:56:366 (5) - NC 而 01:58:418 (1) - 不NC
  11. 01:58:674 (1) - 这里不适合放spinner
  12. 02:02:520 (2) - 这个滑条的design有点乏味,可以试试右图的design https://osu.ppy.sh/ss/3353488
  13. 02:05:597 (4) - 滑条的能见度太低了,建议Ctrl+J
  14. 02:12:777 (1) - 和02:14:828 (1) - 如果摆成symmetry应该会大加分
  15. 02:39:443 (1) - 这里似乎不需要NC吧?
  16. 02:50:212 (3) - NC
  17. 03:00:469 (1) - 不适合做spinner啊
  18. 03:03:033 (1) - https://osu.ppy.sh/ss/3353503
[Manhattan]
  1. 如Brooklyn,注意blanket和转折点的滑条
  2. 00:06:110 (4) - 把滑条做成symmetry
  3. 00:08:161 (2,3) - 觉得blanket起来会在图的flow与design加分
  4. 00:12:264 (3,4) - ^
    204,60,12264,2,0,P|164:96|148:164,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
  5. 00:16:366 (3) - 建议滑条弄平一些/完全弄平,不然flow有一点阻塞着
  6. 00:18:418 (6) - https://osu.ppy.sh/ss/3353800
  7. 00:32:777 (2,3) - 这些滑条似乎弄平会比较好看和好玩
  8. 00:40:982 (2) - 和00:43:033 (4) - 能用白转折点的特性来做完美圆啊
  9. 00:56:879 (1) - 和00:58:930 (3) - ^
  10. 01:00:982 (3,4,5,6) - Blanket起来比较整齐
  11. 01:16:623 (4) - 乔位置至 x:308 y:344
  12. 01:25:597 - 缺单打,而且如Brooklyn,不需要放break
  13. 01:29:700 (4,5) - 不完美blanket
  14. 01:59:187 (1) - 不适合放spinner
  15. 02:08:674 (1,2) - Blanket起来会较好
  16. 02:21:495 (1,2) - ^
  17. 02:23:289 (3,4,1) -
    160,180,143289,2,0,P|168:208|172:248,1,60
    116,332,144059,2,0,L|52:352,2,60,0|8|8,0:0|0:0|0:0,0:0:0:0:
    171,238,145084,5,2,0:0:0:0:
  18. 02:45:597 (1) - https://osu.ppy.sh/ss/3353837
  19. 02:53:802 (1) - 波浪滑条制作方法 https://osu.ppy.sh/ss/3353840
  20. 03:00:469 (5,1) - 修好blanket
  21. 03:02:520 (2,3,4) - Blanket起来会比较加分
[Queens]
  1. 如Brooklyn和Manhattan,注意blanket和转折点的滑条
  2. 00:06:623 (4,1,2,3,4) - 很杂乱
  3. 00:44:571 - 缺单打
  4. 01:25:597 - ^
  5. 01:58:161 (1) - 这里真的不适合放spinner啊啊啊
  6. 02:37:905 (2,3,4) - 这里的flow尽量改善
  7. 02:40:982 (4) - Ctrl+H
  8. 03:14:315 (5) - NC
很强的图啊
祝你rank图顺利

Thanks.
mcwc2307
Hey there i made a story board! PLEASE HAVE A HAVE AT IT THANKS! :D
LINK: http://puu.sh/kUer0/eabd2a78bd.osz
Topic Starter
Kareov

mcwc2307 wrote:

Hey there i made a story board! PLEASE HAVE A HAVE AT IT THANKS! :D
LINK: http://puu.sh/kUer0/eabd2a78bd.osz

Thanks anyway. I changed a bit.
mcwc2307
Yay thanks!~ :D
riffy
Has New York really been waiting for me? I hope so.

[General]
  1. The BG seems to be of rather low quality. Try to get a better one if possible?
  2. The difficulty names are not really indicating the actuall difficulty level. Try something like Simple/Average/New York to make it work with the current rules.
[Brooklyn]
  1. 00:26:110 (2) - the slider ignores claps, this feels a bit forced and unnecessary. Maybe change it into something like the patterns before?
  2. 00:38:418 (3) - again, the slider goes off vocals and leaves claps unstressed. It does look good, but doesn't feel right with the track.
  3. 00:59:956 (1) - I would probably remove this slider to give players more recovery time after spinner. It's the easiest difficulty, be gentle! :p
    Note: 02:01:495 (1) - same.
  4. 01:00:982 (2,3) - minor - blanketing here leaves much to be desired. I'm sure we can think of something neater here! example
  5. 01:11:751 (4) - the amount of repeats here will be pretty difficult to read for beginners. I'd use a 1/1 slider with a repeat. example
  6. 02:02:520 (2,4) - due to the the overlap there is a huge decrease in (4)'s readability. It could trouble players, so I'd recommend to sacrifice the flow for the sake of playability and look for a more readable location for (4).
    Note: 02:02:520 (2,4,1,3) - same. Overlap can be confusing for new players.

    It just feels a bit tricky here and there. It's good apart from that.
Will finish later. Don't kudosu yet

[Manhattan]
  1. 00:10:725 - there is nothing to justidy the head of the slider. It's overmapped and it feel pretty random for a Normal.
  2. 00:13:802 (4,6) - minor - I personally find this kind of overlaps a bit untidy for a Normal difficulty. It packs a lot of stuff into little space and this would probably look better without the overlap.
  3. 00:23:289 - missed the clapping sound in the middle of a slider. You should try something else here, so that the sound would be mapped.
    Note: 01:38:930 - something similar here. In the middle of the slider the vocals clearly stop and there's also a drum beat, that should not've been ignored.
  4. 01:42:007 - a strong beat and a new line of the vcals should have a new object, not just a sliderend. More info.
  5. 01:59:187 (1,1) - could use more recovery time after the spinner. Try temoving (1)?
  6. 03:10:212 (1,2,3,4) - I doubt that antijumps are playable for a Normal difficulty. Think about making them spaced with regular DS values?

    It's not a bad difficulty, the rhythm feels inaccurate here and there. But apart from that we're fine.
[Queens]
  1. 00:06:623 (4) - again, the slider begins on nothing. As for the claps, I'd prefer to have them mapped with two circles due to the intensity of the sound.
  2. 01:38:802 (7) - overmapped a little. Does not sound quite right with the music.

    The main issue you should work on is the way you place hitobjects and jumps. Sometimes, it looks like you're moving away from music for the sake of jumps/symmetrical patterns and that does not work quite well. Sometimes, there're strong downbeats like 02:08:161 (4,1) - that need a jump, but they don't get any. Try to re-consider the way you emphasisze the song with spacing changes.
Apart from the things I disagree on Normal and Hard it's quite cool. Neat job.
Topic Starter
Kareov
@Bakari
Oh man so sorry I saw your modding after so many days... Gonna fix my map when I'm home. Thanks. ;3
Topic Starter
Kareov

Bakari wrote:

Has New York really been waiting for me? I hope so.

[General]
  1. The BG seems to be of rather low quality. Try to get a better one if possible? Well it's the Polaroid style... It's not that low xD
  2. The difficulty names are not really indicating the actuall difficulty level. Try something like Simple/Average/New York to make it work with the current rules. Fixed
[Brooklyn]
  1. 00:26:110 (2) - the slider ignores claps, this feels a bit forced and unnecessary. Maybe change it into something like the patterns before? Fixed
  2. 00:38:418 (3) - again, the slider goes off vocals and leaves claps unstressed. It does look good, but doesn't feel right with the track.
  3. 00:59:956 (1) - I would probably remove this slider to give players more recovery time after spinner. It's the easiest difficulty, be gentle! :p all fixed above
    Note: 02:01:495 (1) - same. Fixed
  4. 01:00:982 (2,3) - minor - blanketing here leaves much to be desired. I'm sure we can think of something neater here! example
  5. 01:11:751 (4) - the amount of repeats here will be pretty difficult to read for beginners. I'd use a 1/1 slider with a repeat. example Fixed, above
  6. 02:02:520 (2,4) - due to the the overlap there is a huge decrease in (4)'s readability. It could trouble players, so I'd recommend to sacrifice the flow for the sake of playability and look for a more readable location for (4).
    Note: 02:02:520 (2,4,1,3) - same. Overlap can be confusing for new players.

    It just feels a bit tricky here and there. It's good apart from that.
Will finish later. Don't kudosu yet

Almost fixed everything.

[Manhattan]
  1. 00:10:725 - there is nothing to justidy the head of the slider. It's overmapped and it feel pretty random for a Normal.
  2. 00:13:802 (4,6) - minor - I personally find this kind of overlaps a bit untidy for a Normal difficulty. It packs a lot of stuff into little space and this would probably look better without the overlap.
  3. 00:23:289 - missed the clapping sound in the middle of a slider. You should try something else here, so that the sound would be mapped.
    Note: 01:38:930 - something similar here. In the middle of the slider the vocals clearly stop and there's also a drum beat, that should not've been ignored.
  4. 01:42:007 - a strong beat and a new line of the vcals should have a new object, not just a sliderend. More info.
  5. 01:59:187 (1,1) - could use more recovery time after the spinner. Try temoving (1)?
  6. 03:10:212 (1,2,3,4) - I doubt that antijumps are playable for a Normal difficulty. Think about making them spaced with regular DS values? That's actually kinda interesting here xD

    It's not a bad difficulty, the rhythm feels inaccurate here and there. But apart from that we're fine.
[Queens]
  1. 00:06:623 (4) - again, the slider begins on nothing. As for the claps, I'd prefer to have them mapped with two circles due to the intensity of the sound.
  2. 01:38:802 (7) - overmapped a little. Does not sound quite right with the music.

    The main issue you should work on is the way you place hitobjects and jumps. Sometimes, it looks like you're moving away from music for the sake of jumps/symmetrical patterns and that does not work quite well. Sometimes, there're strong downbeats like 02:08:161 (4,1) - that need a jump, but they don't get any. Try to re-consider the way you emphasisze the song with spacing changes.
Apart from the things I disagree on Normal and Hard it's quite cool. Neat job.
Almost fixed everything you said, thank you bro.
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