a
THANK YOU SO MUCH FOR ALL THE HELP!! although you nearly fell asleep on the job lol. Still i really appreciate your time!Electoz wrote:
Hi, from my modding queue~
[General][RE: Easy]
- Timing lines must be consistent in every diffs, please recheck your timing points in RE: Hard.
Fixed it- Video is missing in RE: Hard
Fixed itActually slider velocity in Easy is so low that I almost fall asleep while modding lol
- Really not recommend to use AR 0 even it's a slow song, I would suggest to use about 1.5-2.5 for this diff.
Changed- 00:17:086 (1) - You need to leave at least 4 white ticks(or 2 on low bpm songs) after a spinner to be considered rankable, this is to provide enough recovery time for players. In this case, I suggest using a long sliderart instead of a spinner since the spinner itself is quite short already, like what you did on 00:54:009 (1) .
Changed it But really 2 white ticks?? my goodness *sigh*- 00:28:625 (1,1) - Would be nice if you can make them pararell completely.
Made adjustments- 01:05:548 (1,2) - Ctrl+G rhythm? This way a 1/1 repeat slider would match the vocal properly.
Maybe I'll consider it
Sorry for nearly putting to sleep lol but many of the previous modders have all suggested the slider velocity of 0.9 so i think i'll stick with it for now
[RE: Normal]Sry I'm pretty tired so I'll stop here, overall the map looks fine but could have been a lot better if SV in Easy and Normal are higher than this.
- 00:17:086 (1) - Same as Easy, it's quite risky to leave just 1 tick at this bpm so better use a slider instead.
Is this an unrankable issue? If it is i'll change it
Anyways the main concern of this mapset is the star rating spread, hard is a lot harder than normal, my suggestion here is either make an "Advanced" diff or reduce some big spacings in Hard like 00:24:009 (1,2,3,4,5,6,7) for example. Or you can just revamp Easy and Normal with a higher SV, but that's the hard way of course.
I know the difficulty spread isn't the best but is the issue so bad that it won't get ranked because of that? Cause i've seen much bigger normal to hard difficulty jumps
Hope this helps and good luck~
It helped plenty thank you!
THANK YOU VERY MUCH! REALLY APPRECIATE IT!paydayzcool wrote:
Hi there ganad,
This is a modding post.Easy01:21:701 (1) - Extend this slider to that it hits the second last note played by the music. Don't worry, it is snapped on a white tick.
Maybe cuz i gave it try but the beat sounded late so i left it as it isNormal00:00:355 (1) - Use grid size 4 to fix this noticeable blanket error.
Fixed
01:22:422 (2) - Snap this note on 01:22:422
Same as what i stated in easyHard00:00:355 (1,2,3) and 00:01:509 (2,3,4) and 01:18:817 (1,2,3) - Arranging the notes like this is not a very good idea...
Why is that? would you be able to clarify? I did change it though >.<
00:00:932 (1) - Move this note further away from the triples.
Changed
00:19:250 - Add a circle here.
Maybe if other modders agree I'll consider
00:36:269 (2) - This note should be a mirror of 00:35:692 (1).
i'll consider cuz i think it looks good as it is
00:41:605 (4) - This note should be a mirror of 00:40:451 (2).
Fixed
01:15:355 - Add a note here.
I'll consider it
01:19:394 (1) - Move this note further away from the triples.
Changed it
Move 01:19:394 (1) a tick forward and add a circle at the spot directly before the slider.
Not sure what you mean
Once again, move 01:22:422 (2) a tick to the left.
Same as I stated in easy and normal
This map is actually quite good. Definetely better than my maps XDDD.
Thanks,
No THANK YOU!
paydayz
REALLY APPRECIATE YOUR HELP!! THANK YOU!!Annadine wrote:
Hard[]Normal[]
- 00:16:653 (5) - sounds of out tune, try to delete this note.
Deleted- 00:26:605 (2,3) - oh, DS inconsistencies here. You've been using 1.4 DS but here you used 1.3 DS.
Fixed- 00:27:759 (4) - RIP ds
Fixed Does distance snap have to be consistent? cause idk and i suck at mapping so yea- 00:31:942 (4,5,1,2) - this beat is really weird. And look! 00:35:692 (1,2) - blueline. My suggestion is: Shorten 00:34:971 (5) - by 1/4 so it ends on blue line, then move 00:35:548 (1,2) - forward by 1/4 also. Then probably move (3) to 00:36:701 (3) - , and add a note on 00:37:278 (4) -
imageFixed majority of what you suggestedI just pute (4) and (5) on top of each other.- 00:44:490 (5,6,1,2,3,4,5) - this looks rather crumpled and *really* confusing, consider deleting some notes e.g. 00:45:211 (2) - and 00:45:788 (4) -
Deleted- 00:47:086 (1) - I really don't like the sv change here. It looks like 1/4 note while it is in fact 1/2, and nobody would expect that SV change since the beat is still strong there. I would suggest just delete that greenline and make that slider a normal SV. The DS is also messed up, if you make the SV lower there, then the spacing between 00:47:086 (1,2,3) - should be really close as well.
Deleted, changed and fixed Sorry about that first time playing with SV change- And I think the SV of 00:47:951 (3) - is too slow.
Made it 0.75 instead of 0.5- 00:56:894 (2) - I don't like the direction this slider is facing. Looks rather random. Try this: Fixed
- 00:58:625 (1,2,3) - r.i.p s p a c i n g. That is a really hard pattern to play. Changed
- Move 01:04:105 (3) - a bit to the right, it seriously looks better. Fixed
- 01:07:855 (1,2,3,4,5,6) - overusing 1/4 sliders aren't you? And that kind of slider is dang hard to play ;; Try to use doubles instead. I always hated 1/4 sliders
Changed- 01:11:605 (3,4,5,6,7,8) - whoa, slow down, Hard diff isn't supposed to have a stream =.=
Is it? i thought it was fine to have streams in a hard diff just not ridculously long ones, will consider thoEasy[]
- 00:03:817 (1,2) - #HowCloseAreYouFromHPBar
Fixed[]
- 00:10:740 (2) - There should be no 1/2 slider on easy...
some chat
Is it possible this song could be an exception? if it isn't i'll try fix it and does half kick sliders count as half? cuz it adds up to 1/1I think that's all from me. The song is really nice!
Good luck~
AmigoDoChroome wrote:
m4m you request
only the last diff can have a custom name
That's alrite i just put RE: at the beginning of all diffs so people can recognise it's the new remapped version
Easy
00:17:086 (1) - red tick ( 00:16:798 -
00:54:009 (1) - again? so weird
If you take a look the patterns are different and this is what is called slider art people have told me it is much better this way so idk
01:21:701 (1) - in this time 01:21:846 -
Moved
01:23:339 - a slider is better (01:26:117 -
Maybe I'll consider
Normal
Abusive nc
I don't think i abused it, i just did it as directed
00:12:471 (1) - remove nc
I think it should be fine
00:17:086 - strong hit here. use a slider?
Maybe I'll consider
00:22:855 (3) - try other pattern, its so 2010 osu!
Really? I thought it looked really good
00:22:855 (3) - remove nc
I think it should be fine
00:58:625 (1,2,3) - reverse slider
Maybe I'll consider
01:12:471 - copy this 01:10:163 (1) - and ctrl + h, ctrl + g
You can't the slider lengths are different the second slider is a 1/4 longer
01:21:701 (1) - this tick; 01:21:846 -
Moved
01:22:566 (2) - > 01:22:566 - slider
01:23:339 (3) - slider
Maybe I'll consider
Hard
cs 4 please
Maybe I'll consider cuz my hard diff is already far from normal in difficulty level don't wanna increase stars
THANK YOU VERY MUCH!!B r o k e n wrote:
just one difficulty mod sorry :/
That's alrite, really appreciate your time and workHard00:07:855 (1,2,3,4) - I think it's better off to follow the music after note 3(turn this into a 1/2 slider) instead of having notes like 00:08:576 (3) - for the drum, should have this 00:08:432 map
I'm sorry i don't understand what your directions are. Tried a different pattern tho
00:14:490 sound here, you should have this map with like a single note or so
Maybe I'll consider, I don't really hear the sound there
00:54:442 (2,3) - I don't really see a point on making these 2 notes distances, I suggest a stack instead
Changed
01:15:355 is there a reason why you didn't map this sound?
No reason it just seems kind of better this way? but i'll think about it
01:20:403 (5) - this area can be improved to follow music better or at least make the slider start @ 01:20:548 and have a single note 01:20:403
I think it should be fine atm
01:21:846 Im not so sure why you changed BPM I think its 104 all the way (I can be wrong about this, but I feel like its 104 all the way)
TBH idk why either, the modders from last year suggested it and i stuck with it from then on but i think i'll change it tho
01:23:339 (3) - this note here isn't correctly on the sound, change beat snap divisor to 1/8 to get the right tick for the sound (if you stay with 104)
Fixed
Thanks for your help really appreciate it!MeinGauche wrote:
Hi!General- Throw the video away if you aren't going to use it
I'll be using it What makes you think I won't be? thoRE:Easy- Lololol AR0. Raise it to 1 or 2 or something. The gap to normal is too big
Changed
- 00:02:663 (3) - make it repeat 2 times instead of once, sounds better (I hope you understand)
- 00:30:932 (1) - ^
- 00:40:163 (1) - ^
- 01:16:509 (3) - ^
I've heard that in easy diffs double kickers (i think that's what they're called) shouldn't be used but I'll consider it tho
However doing the things above'll change your whole placement. So don't force it okayRE:Normal- No issueRE:Hard- No issueRE:ZeroProbs the cringiest anime this season :v
Really? I kinda dig subaru but i guess he is pretty cringe around emilia tho lol but that makes it funny and entertaining >.<
sonic8889 wrote:
me mod from me queue
many pictures because i'm bad at explaining things
btw note = hitcircle because im weird hahahhahRE: Hard
00:03:240 (1) - This only goes with a barely-heard piano that isn't part of the main chorus. Maybe remove it; people playing hard will probably get confused
I think it should be fine this will be the hardest diff so it should be somewhat expected you know what i mean?
00:19:105 (1) - Might be too soon after a spinner for a hard diff. You could remove this note or try something else? Up to your opinion tho
What i said before
00:22:855 (4) - Repeating slider doesn't make sense here? Because the vocal line there ends on a blue tick, not white. You could replace the slider with something like this
00:26:028 (6) - The break can be confusing to hard players, maybe add something to fill this. Or make the slider repeat, so that it seems like a sudden stop instead of needing to continue. Up to your opinion
Changed
00:26:605 (2) - Repeating slider that doesn't make sense ;o
Idk but i feel that the kick emphasises the slider tail so yeah but will be considered
00:34:105 (3) - Note is placed directly over a slider start. Players playing hard might not be able to read this. You could artificially stack the note over the slider.
00:39:009 (3,4,5) - Since this is in 1/4, you should make the notes a bit closer together than this. buT anything 1/4 past this, like 00:50:259 (3,4,5) - , should be fine, as the player will now expect it.
Made some slight adjustments
00:43:336 (2,4) - Directly over eachother/hard to read, should artificially stack.
Maybe cuz there's 1 whole beat before it overlaps idk i'll see
00:54:442 (2) - new combo to signify different beat
Should be alright
01:09:153 (4) - You should remove the note before this slider, move the slider to there and make the next slider longer. aka this, cause it makes more sense with the song.
Made it slightly different form what you suggested cuz i want the white tick to be clicked so i made it 2 1/2 sliders in that time frame
01:14:778 (1) - Slider too short ;o extend 1 beat you'll see
I've known this for while so many people pointed it out so i finally to change it after you pointed it out too (salt burns lol)
00:52:711 (2) - (sorry for inconsistency xd) I think the slider should be replaced by a note where the slider ended, stacked on the next slider. Much less confusing.
Nice suggestion but i'll think about it
00:32:086 (5,1,2) - Do something like this. Plays better + makes more sense with vocals
Nice suggestion but i'll think about it
I guess with this diff. you're focusing more on the background instruments? I think idk correct me if i'm wrong. But, you should lean more towards the vocals as they're more potent than the background instruments.
Yeah i'm leaning more towards the background instruments cuz i feel like they can provide more difficult and interesting patterns and i kinda used cryo's map as a reference and thought i i could implement some of it into my map
yas ok hard doneRE: Normal
first off this is not normal it's an easy. try increasing the diff. (but don't exaggerate to increase it) normal star rating is 1.50 to 2.25 I believe.
anyway oo
That is correct and i would like to increase the difficulty but i don't think it has to be in that range to be considered a normal
00:11:317 (2,1) - These sliders don't match with anything in the song. Yes, the player will know to press it and can correctly, but you should attempt to change it so it matches something ;o
Really? i thought it did, i had a look without the sfx and i still think the sliders match
00:14:778 (1,2,3,4) - Change these into something that more matches the song. Like this
This will be considered really thinking about it still
00:31:798 (2,3) - Same as ^^above. Change to something that more matches the song
I don't want any sliders ending or starting on a blue tick but still a good idea
00:32:951 (1) - You can def. add a slider here on the red and blue tick before the slider, or maybe even 2 notes that stack on the slider. Makes sense + heightens the diff.
Same as what i stated above
00:49:105 (4) - You can add a note here. Adds to the rhythm and matches the vocals
Maybe
00:50:403 (2) - Can easily be replaced with this more matching the vocals, and keeping the same style.
TBH i don't really understand what the picture depicts
01:00:932 (1,2) - Weird change in slider direction can confuse a normal player, but I don't think it has to be changed. Just wanted to point it out, it's a bit weird.
I'll try to make it better
Same as before, but lesser. Focus a bit more on vocals rather than repeating patterns. Repeating the patterns in a song that is not very repetitive makes the map a bit boring to play (even in songs that are repetitive, it's boring but at least it makes more sense). Not repeating the patterns can let you make the map more dynamic, allow places for the map to be harder if you need it to be, etc. So ya try not to repeat patterns (unless you have to, as in it sounds exactly the same as another part of the song), and pay attention to if you're mapping to the potent parts of the song, background of the song or just making a pattern.
now on to eaSy
oh yeah btw your blanketing is really good like it's great everywhere. good job ;o
THANK YOU!RE: Easy
00:15:932 (2) - You should make this slider end on the blue tick, as that's when the background music thing going on ends.
00:16:798 (1) - You can replace this with a spinner. Up to your opinion tho
I definitely would but apparently according to several modders in an easy diff spinners should have 2 whole beats before start and 2 whole beats after which i don't have so if i do this it becomes unrankable which i think is pretty silly
00:54:009 (1) - same ^^^. up to opinion again. i actually like how this slider bounces with each tick tho. it's a good way to emphasize beat in easy without making it too hard for the player.
Same as above
00:26:894 (2) - I think you should place a note where the slider starts, and have the slider start where it would repeat. pic cause i cant explain ;'(. if you do this flip the slider horizontally and vertically so the slider flows into the rest.
Whenever i make it easy i usually stray away from stacked notes so maybe not
01:05:548 (1) - You could replace with a slider, make the next slider not repeat and move it up. pic; dont copy exactly my example is not good just follow timing if you decide to change
I'll stick with my pattern for now but i'll consider it
01:23:288 (1) - I would add a new combo here to make the note more impactful and to get rid of the followpoint. just opinion tho
Maybe
I think I didn't mod easy much because I started out playing osu on hard xd. but I also think this easy is really good. Beats are kept simple + spacing is not too much.
Imo though, you should check your normal/hard diff. for patterns that you have that don't correspond with any part of the song. The patterns are nice, but don't quite fit into the song.
my mod is done ;o sorry for short mods
Yo this ain't a short mod lol
Overall I think the map is already close to perfect in it's current state . Good luck getting the map ranked!
Thank you very much for taking your time to mod my map!!Lilyanna wrote:
Hi from my q ʕ•ᴥ•ʔMODI hope i helped GL with ur map ^.^General
work on sliders movements flow and polish ur map and i think u can name the difficulties Sweet . Very sweet . CHERRY if u want will be cool nice song
easy
im not so good at modding easy
00:10:740 (2,3) -
i dont think u can use 1/2 slider
try this http://puu.sh/pHE1G/541aafc391.jpg
Fixed
i recommand to remove this note 01:23:288 (2) - ad place spinner here 01:23:432 - and end here 01:25:163 - its fits perfect
I'll consider it
normal
01:18:240 (2) - change it to 1/2 slider and then add a note to follow the downbeat http://puu.sh/pHEtk/4ecc03a4dd.jpg
Maybe I'll consider it
01:21:846 (1,3) - try to avoid placing these notes on blue tick like that in normal
But if i put it one the white or red ticks the beat won't be in time with the music
00:56:317 (1,2) - banket better for both sides http://puu.sh/pHF66/3ccabe51e6.jpg
Fixed
01:00:932 (1,2) - same here make them more neat
I'm pretty happy with how it looks atm but i'll see
try to use more red ticks on normal to make it little advanced compared to easy
Okay
hard
00:59:490 (5,6) - you can replace these with this flows better http://puu.sh/pHFku/385fee2959.jpg
Maybe
01:16:509 (5) - swich to two notes it will feel right to be clickable notes with the music
I might change
01:12:326 (8) - nc should start here the sv changed
Fixed
01:20:403 (5) - same nc
I think it should be fine cuz that's the only slider in the combo
01:21:846 (1,2,3) - instead of those same comment on easy add a spinner maybe at the end start from 01:21:701 -
Maybe I'll see
Thank you, you've been great help!!FoxyGrandpa wrote:
Hiya! from my queue~ Hard00:02:663 (6) - This is probably just OCD me but i feel like if you were to move this over so it wan't interacting with 3 in the next combo at all it would look more aesthetically pleasing probably just ocd me
Might make changes in the future
00:09:586 (4) - I would make this repeating on the blue tick to capture that note better, since now it just skips over it.
Changed
00:26:317 (1,2,3) - This would look a lot better.
Changed
00:40:163 (1,2,3,4) - For here this would sound better because you can capture both the vocals and the drums in that part.
I left it as is cuz i wanna keep that symmetry
01:00:500 (7,8,1) - I would have an NC on 7 because the next set of vocals start there.
Changed
As for normal and easy, I'm absolutely atrocious at modding / mapping easier difficulties so, i cant really help you there ):
Horie Yui is great, good luck
Thank you very much for your time and effort!!Lefia wrote:
Hi hi from my queue ~mod[general]
- Turn off the widescreen support
Fixed
[Easy]
00:11:137 (2,1) blanket
Fixed
00:17:086 (1,1) blanket
Fixed
00:37:855 (1) it will better if you use 1 1/2 slider
According to several people 1/2 sliders aren't allowed in an easy difficulty, meaning it's unrankable
00:45:932 (2,1) not looks neat
I think it looks fine
01:06:125 (2,1) blanket
Fixed
01:21:701 (1,2) not suitable with the rhytm, and i can't find the solution to fix it for easy diff ( or you can use 1 1/4 slider with reverse here)
Possibly but i think i'll leave it as it is for now
[Normal]
Star rating too low, Set CS into 3 or you must use more red thick because the BPM is low
Is it necessary to increase the difficulty? cuz i think it should be fine as long as the difficulty spread is good
00:01:798 (3) remove the curve
I want this to be curved so it's blanketing the first note
00:11:317 (2) move this slider to x:216 y:88 (you must move the slider tail to x:280 y:260)
I made some changes in this timeframe but a bit differently from what you suggested
00:12:471 (1) copy the last slider before at 00:11:317 (2)
Same as above
00:21:701 (1,2,3) not looks neat
I think it looks fine
00:30:932 (1,2,3) ^
I think it looks fine
00:34:394 (3) move the slider to x:400 y:256
Fixed
00:38:721 (2) remove the slider's curve
Changed
00:41:317 (3,4) block this part and move it to x:292 y:60
I think it's fine for now
00:44:778 (1,2) this part too, move it to x:196 y:300
[/color]
00:48:240 (3,1) make it like this
TBH I don't know the differences between the current one and this image
01:17:086 strong beat and big white thick here, must add something
I'll leave it as is for now
[Hard]
(Extra mod)
THANK YOU!!
Set AR into 7
Possibly cause i don't want to increase the difficulty any further but i'll consider
01:20:403 (5) tje rhytm is ugly, how bout like this?
Maybe idk cuz i kinda like it how it is atm
01:21:701 use 1/8 slider with reverse here until 01:21:846
Not really feeling it doing it like this
01:22:567 (2) like this?
[img]puu.sh/pKJai/41a4b8a8fe.jpg[/img]
Same as above
01:23:288 (3) use 1/8 slider with reverse until 01:23:504
Same as above
good luck~