Horie Yui - Sweet & Sweet CHERRY

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Topic Starter
ganad

paydayzcool wrote:

Hi there ganad,

This is a modding post.

01:21:701 (1) - Extend this slider to that it hits the second last note played by the music. Don't worry, it is snapped on a white tick.
Maybe cuz i gave it try but the beat sounded late so i left it as it is
00:00:355 (1) - Use grid size 4 to fix this noticeable blanket error.
Fixed
01:22:422 (2) - Snap this note on 01:22:422
Same as what i stated in easy
00:00:355 (1,2,3) and 00:01:509 (2,3,4) and 01:18:817 (1,2,3) - Arranging the notes like this is not a very good idea...
Why is that? would you be able to clarify? I did change it though >.<
00:00:932 (1) - Move this note further away from the triples.
Changed
00:19:250 - Add a circle here.
Maybe if other modders agree I'll consider
00:36:269 (2) - This note should be a mirror of 00:35:692 (1).
i'll consider cuz i think it looks good as it is
00:41:605 (4) - This note should be a mirror of 00:40:451 (2).
Fixed
01:15:355 - Add a note here.
I'll consider it
01:19:394 (1) - Move this note further away from the triples.
Changed it
Move 01:19:394 (1) a tick forward and add a circle at the spot directly before the slider.
Not sure what you mean
Once again, move 01:22:422 (2) a tick to the left.
Same as I stated in easy and normal

This map is actually quite good. Definetely better than my maps XDDD.

Thanks,
No THANK YOU!
paydayz
THANK YOU VERY MUCH! REALLY APPRECIATE IT! :):)
Annadine

Hello! NM from modding queue random mod~!
I love slow songs

Hard[]
  1. 00:16:653 (5) - sounds of out tune, try to delete this note.
  2. 00:26:605 (2,3) - oh, DS inconsistencies here. You've been using 1.4 DS but here you used 1.3 DS.
  3. 00:27:759 (4) - RIP ds
  4. 00:31:942 (4,5,1,2) - this beat is really weird. And look! 00:35:692 (1,2) - blueline. :idea: My suggestion is: Shorten 00:34:971 (5) - by 1/4 so it ends on blue line, then move 00:35:548 (1,2) - forward by 1/4 also. Then probably move (3) to 00:36:701 (3) - , and add a note on 00:37:278 (4) -
    I just pute (4) and (5) on top of each other.
  5. 00:44:490 (5,6,1,2,3,4,5) - this looks rather crumpled and *really* confusing, consider deleting some notes e.g. 00:45:211 (2) - and 00:45:788 (4) -
  6. 00:47:086 (1) - I really don't like the sv change here. It looks like 1/4 note while it is in fact 1/2, and nobody would expect that SV change since the beat is still strong there. I would suggest just delete that greenline and make that slider a normal SV. The DS is also messed up, if you make the SV lower there, then the spacing between 00:47:086 (1,2,3) - should be really close as well.
  7. And I think the SV of 00:47:951 (3) - is too slow.
  8. 00:56:894 (2) - I don't like the direction this slider is facing. Looks rather random. :idea: Try this:
  9. 00:58:625 (1,2,3) - r.i.p s p a c i n g. That is a really hard pattern to play.
  10. Move 01:04:105 (3) - a bit to the right, it seriously looks better.
  11. 01:07:855 (1,2,3,4,5,6) - overusing 1/4 sliders aren't you? And that kind of slider is dang hard to play ;; Try to use doubles instead. I always hated 1/4 sliders
  12. 01:11:605 (3,4,5,6,7,8) - whoa, slow down, Hard diff isn't supposed to have a stream =.=


Normal[]
  1. 00:03:817 (1,2) - #HowCloseAreYouFromHPBar


Easy[]
  1. 00:10:740 (2) - There should be no 1/2 slider on easy...




[]
I think that's all from me. The song is really nice!
Good luck~
AmigoDoChroome
m4m you request
only the last diff can have a custom name :(

Easy

00:17:086 (1) - red tick ( 00:16:798 -
00:54:009 (1) - again? so weird
01:21:701 (1) - in this time 01:21:846 -
01:23:339 - a slider is better (01:26:117 -

Normal
Abusive nc

00:12:471 (1) - remove nc
00:17:086 - strong hit here. use a slider?
00:22:855 (3) - try other pattern, its so 2010 osu!
00:22:855 (3) - remove nc
00:58:625 (1,2,3) - reverse slider
01:12:471 - copy this 01:10:163 (1) - and ctrl + h, ctrl + g
01:21:701 (1) - this tick; 01:21:846 -
01:22:566 (2) - > 01:22:566 - slider
01:23:339 (3) - slider

Hard
cs 4 please
Topic Starter
ganad

Annadine wrote:


Hello! NM from modding queue random mod~!
I love slow songs

Hard[]
  1. 00:16:653 (5) - sounds of out tune, try to delete this note.
    Deleted
  2. 00:26:605 (2,3) - oh, DS inconsistencies here. You've been using 1.4 DS but here you used 1.3 DS.
    Fixed
  3. 00:27:759 (4) - RIP ds
    Fixed Does distance snap have to be consistent? cause idk and i suck at mapping so yea >:(
  4. 00:31:942 (4,5,1,2) - this beat is really weird. And look! 00:35:692 (1,2) - blueline. :idea: My suggestion is: Shorten 00:34:971 (5) - by 1/4 so it ends on blue line, then move 00:35:548 (1,2) - forward by 1/4 also. Then probably move (3) to 00:36:701 (3) - , and add a note on 00:37:278 (4) -
    I just pute (4) and (5) on top of each other.
    Fixed majority of what you suggested
  5. 00:44:490 (5,6,1,2,3,4,5) - this looks rather crumpled and *really* confusing, consider deleting some notes e.g. 00:45:211 (2) - and 00:45:788 (4) -
    Deleted
  6. 00:47:086 (1) - I really don't like the sv change here. It looks like 1/4 note while it is in fact 1/2, and nobody would expect that SV change since the beat is still strong there. I would suggest just delete that greenline and make that slider a normal SV. The DS is also messed up, if you make the SV lower there, then the spacing between 00:47:086 (1,2,3) - should be really close as well.
    Deleted, changed and fixed Sorry about that first time playing with SV change :P
  7. And I think the SV of 00:47:951 (3) - is too slow.
    Made it 0.75 instead of 0.5
  8. 00:56:894 (2) - I don't like the direction this slider is facing. Looks rather random. :idea: Try this:
    Fixed
  9. 00:58:625 (1,2,3) - r.i.p s p a c i n g. That is a really hard pattern to play.
    Changed
  10. Move 01:04:105 (3) - a bit to the right, it seriously looks better.
    Fixed
  11. 01:07:855 (1,2,3,4,5,6) - overusing 1/4 sliders aren't you? And that kind of slider is dang hard to play ;; Try to use doubles instead. I always hated 1/4 sliders
    Changed
  12. 01:11:605 (3,4,5,6,7,8) - whoa, slow down, Hard diff isn't supposed to have a stream =.=
    Is it? i thought it was fine to have streams in a hard diff just not ridculously long ones, will consider tho ;)


Normal[]
  1. 00:03:817 (1,2) - #HowCloseAreYouFromHPBar
    Fixed


Easy[]
  1. 00:10:740 (2) - There should be no 1/2 slider on easy...



    Is it possible this song could be an exception? if it isn't i'll try fix it and does half kick sliders count as half? cuz it adds up to 1/1


[]
I think that's all from me. The song is really nice!
Good luck~
REALLY APPRECIATE YOUR HELP!! THANK YOU!!
MAN YOU DUDE IS DA REAL MVP!! :):)
Topic Starter
ganad

AmigoDoChroome wrote:

m4m you request
only the last diff can have a custom name :(
That's alrite i just put RE: at the beginning of all diffs so people can recognise it's the new remapped version

Easy

00:17:086 (1) - red tick ( 00:16:798 -
00:54:009 (1) - again? so weird
If you take a look the patterns are different and this is what is called slider art people have told me it is much better this way so idk

01:21:701 (1) - in this time 01:21:846 -
Moved
01:23:339 - a slider is better (01:26:117 -
Maybe I'll consider

Normal
Abusive nc
I don't think i abused it, i just did it as directed

00:12:471 (1) - remove nc
I think it should be fine
00:17:086 - strong hit here. use a slider?
Maybe I'll consider
00:22:855 (3) - try other pattern, its so 2010 osu!
Really? I thought it looked really good
00:22:855 (3) - remove nc
I think it should be fine
00:58:625 (1,2,3) - reverse slider
Maybe I'll consider
01:12:471 - copy this 01:10:163 (1) - and ctrl + h, ctrl + g
You can't the slider lengths are different the second slider is a 1/4 longer
01:21:701 (1) - this tick; 01:21:846 -
Moved
01:22:566 (2) - > 01:22:566 - slider
01:23:339 (3) - slider
Maybe I'll consider
Hard
cs 4 please
Maybe I'll consider cuz my hard diff is already far from normal in difficulty level don't wanna increase stars
B r o k e n
just one difficulty mod sorry :/

00:07:855 (1,2,3,4) - I think it's better off to follow the music after note 3(turn this into a 1/2 slider) instead of having notes like 00:08:576 (3) - for the drum, should have this 00:08:432 map
00:14:490 sound here, you should have this map with like a single note or so
00:54:442 (2,3) - I don't really see a point on making these 2 notes distances, I suggest a stack instead
01:15:355 is there a reason why you didn't map this sound?
01:20:403 (5) - this area can be improved to follow music better or at least make the slider start @ 01:20:548 and have a single note 01:20:403
01:21:846 Im not so sure why you changed BPM I think its 104 all the way (I can be wrong about this, but I feel like its 104 all the way)
01:23:339 (3) - this note here isn't correctly on the sound, change beat snap divisor to 1/8 to get the right tick for the sound (if you stay with 104)
Topic Starter
ganad

B r o k e n wrote:

just one difficulty mod sorry :/
That's alrite, really appreciate your time and work

00:07:855 (1,2,3,4) - I think it's better off to follow the music after note 3(turn this into a 1/2 slider) instead of having notes like 00:08:576 (3) - for the drum, should have this 00:08:432 map
I'm sorry i don't understand what your directions are. :( Tried a different pattern tho
00:14:490 sound here, you should have this map with like a single note or so
Maybe I'll consider, I don't really hear the sound there
00:54:442 (2,3) - I don't really see a point on making these 2 notes distances, I suggest a stack instead
Changed
01:15:355 is there a reason why you didn't map this sound?
No reason it just seems kind of better this way? but i'll think about it
01:20:403 (5) - this area can be improved to follow music better or at least make the slider start @ 01:20:548 and have a single note 01:20:403
I think it should be fine atm
01:21:846 Im not so sure why you changed BPM I think its 104 all the way (I can be wrong about this, but I feel like its 104 all the way)
TBH idk why either, the modders from last year suggested it and i stuck with it from then on but i think i'll change it tho
01:23:339 (3) - this note here isn't correctly on the sound, change beat snap divisor to 1/8 to get the right tick for the sound (if you stay with 104)
Fixed
THANK YOU VERY MUCH!! :):)
Eraser
Hi!

- Throw the video away if you aren't going to use it
- Lololol AR0. Raise it to 1 or 2 or something. The gap to normal is too big
- 00:02:663 (3) - make it repeat 2 times instead of once, sounds better (I hope you understand)
- 00:30:932 (1) - ^
- 00:40:163 (1) - ^
- 01:16:509 (3) - ^
However doing the things above'll change your whole placement. So don't force it okay
- No issue
- No issue
Probs the cringiest anime this season :v
Topic Starter
ganad

MeinGauche wrote:

Hi!

- Throw the video away if you aren't going to use it
I'll be using it :) What makes you think I won't be? tho
- Lololol AR0. Raise it to 1 or 2 or something. The gap to normal is too big
Changed
- 00:02:663 (3) - make it repeat 2 times instead of once, sounds better (I hope you understand)
- 00:30:932 (1) - ^
- 00:40:163 (1) - ^
- 01:16:509 (3) - ^
I've heard that in easy diffs double kickers (i think that's what they're called) shouldn't be used but I'll consider it tho
However doing the things above'll change your whole placement. So don't force it okay
- No issue
- No issue
Probs the cringiest anime this season :v
Really? I kinda dig subaru but i guess he is pretty cringe around emilia tho lol but that makes it funny and entertaining >.<
Thanks for your help really appreciate it! :):)
sonic8889
me mod from me queue

many pictures because i'm bad at explaining things
btw note = hitcircle because im weird hahahhah

RE: Hard


00:03:240 (1) - This only goes with a barely-heard piano that isn't part of the main chorus. Maybe remove it; people playing hard will probably get confused

00:19:105 (1) - Might be too soon after a spinner for a hard diff. You could remove this note or try something else? Up to your opinion tho

00:22:855 (4) - Repeating slider doesn't make sense here? Because the vocal line there ends on a blue tick, not white. You could replace the slider with something like this

00:26:028 (6) - The break can be confusing to hard players, maybe add something to fill this. Or make the slider repeat, so that it seems like a sudden stop instead of needing to continue. Up to your opinion

00:26:605 (2) - Repeating slider that doesn't make sense ;o

00:34:105 (3) - Note is placed directly over a slider start. Players playing hard might not be able to read this. You could artificially stack the note over the slider.

00:39:009 (3,4,5) - Since this is in 1/4, you should make the notes a bit closer together than this. buT anything 1/4 past this, like 00:50:259 (3,4,5) - , should be fine, as the player will now expect it.

00:43:336 (2,4) - Directly over eachother/hard to read, should artificially stack.

00:54:442 (2) - new combo to signify different beat

01:09:153 (4) - You should remove the note before this slider, move the slider to there and make the next slider longer. aka this, cause it makes more sense with the song.

01:14:778 (1) - Slider too short ;o extend 1 beat you'll see

00:52:711 (2) - (sorry for inconsistency xd) I think the slider should be replaced by a note where the slider ended, stacked on the next slider. Much less confusing.

00:32:086 (5,1,2) - Do something like this. Plays better + makes more sense with vocals

I guess with this diff. you're focusing more on the background instruments? I think idk correct me if i'm wrong. But, you should lean more towards the vocals as they're more potent than the background instruments.

yas ok hard done


RE: Normal


first off this is not normal :( it's an easy. try increasing the diff. (but don't exaggerate to increase it) normal star rating is 1.50 to 2.25 I believe.
anyway oo

00:11:317 (2,1) - These sliders don't match with anything in the song. Yes, the player will know to press it and can correctly, but you should attempt to change it so it matches something ;o

00:14:778 (1,2,3,4) - Change these into something that more matches the song. Like this

00:31:798 (2,3) - Same as ^^above. Change to something that more matches the song

00:32:951 (1) - You can def. add a slider here on the red and blue tick before the slider, or maybe even 2 notes that stack on the slider. Makes sense + heightens the diff.

00:49:105 (4) - You can add a note here. Adds to the rhythm and matches the vocals

00:50:403 (2) - Can easily be replaced with this more matching the vocals, and keeping the same style.

01:00:932 (1,2) - Weird change in slider direction can confuse a normal player, but I don't think it has to be changed. Just wanted to point it out, it's a bit weird.

Same as before, but lesser. Focus a bit more on vocals rather than repeating patterns. Repeating the patterns in a song that is not very repetitive makes the map a bit boring to play (even in songs that are repetitive, it's boring but at least it makes more sense). Not repeating the patterns can let you make the map more dynamic, allow places for the map to be harder if you need it to be, etc. So ya try not to repeat patterns (unless you have to, as in it sounds exactly the same as another part of the song), and pay attention to if you're mapping to the potent parts of the song, background of the song or just making a pattern.

now on to eaSy

oh yeah btw your blanketing is really good like it's great everywhere. good job ;o

RE: Easy


00:15:932 (2) - You should make this slider end on the blue tick, as that's when the background music thing going on ends.

00:16:798 (1) - You can replace this with a spinner. Up to your opinion tho

00:54:009 (1) - same ^^^. up to opinion again. i actually like how this slider bounces with each tick tho. it's a good way to emphasize beat in easy without making it too hard for the player.

00:26:894 (2) - I think you should place a note where the slider starts, and have the slider start where it would repeat. pic cause i cant explain ;'(. if you do this flip the slider horizontally and vertically so the slider flows into the rest.

01:05:548 (1) - You could replace with a slider, make the next slider not repeat and move it up. pic; dont copy exactly my example is not good just follow timing if you decide to change

01:23:288 (1) - I would add a new combo here to make the note more impactful and to get rid of the followpoint. just opinion tho

I think I didn't mod easy much because I started out playing osu on hard xd. but I also think this easy is really good. Beats are kept simple + spacing is not too much.

Imo though, you should check your normal/hard diff. for patterns that you have that don't correspond with any part of the song. The patterns are nice, but don't quite fit into the song.

my mod is done ;o sorry for short mods
Overall I think the map is already close to perfect in it's current state ;);) . Good luck getting the map ranked!
Topic Starter
ganad

sonic8889 wrote:

me mod from me queue

many pictures because i'm bad at explaining things
btw note = hitcircle because im weird hahahhah

RE: Hard


00:03:240 (1) - This only goes with a barely-heard piano that isn't part of the main chorus. Maybe remove it; people playing hard will probably get confused
I think it should be fine this will be the hardest diff so it should be somewhat expected you know what i mean?

00:19:105 (1) - Might be too soon after a spinner for a hard diff. You could remove this note or try something else? Up to your opinion tho
What i said before :P

00:22:855 (4) - Repeating slider doesn't make sense here? Because the vocal line there ends on a blue tick, not white. You could replace the slider with something like this

00:26:028 (6) - The break can be confusing to hard players, maybe add something to fill this. Or make the slider repeat, so that it seems like a sudden stop instead of needing to continue. Up to your opinion
Changed

00:26:605 (2) - Repeating slider that doesn't make sense ;o
Idk but i feel that the kick emphasises the slider tail so yeah but will be considered

00:34:105 (3) - Note is placed directly over a slider start. Players playing hard might not be able to read this. You could artificially stack the note over the slider.

00:39:009 (3,4,5) - Since this is in 1/4, you should make the notes a bit closer together than this. buT anything 1/4 past this, like 00:50:259 (3,4,5) - , should be fine, as the player will now expect it.
Made some slight adjustments

00:43:336 (2,4) - Directly over eachother/hard to read, should artificially stack.
Maybe cuz there's 1 whole beat before it overlaps idk i'll see

00:54:442 (2) - new combo to signify different beat
Should be alright

01:09:153 (4) - You should remove the note before this slider, move the slider to there and make the next slider longer. aka this, cause it makes more sense with the song.
Made it slightly different form what you suggested cuz i want the white tick to be clicked so i made it 2 1/2 sliders in that time frame

01:14:778 (1) - Slider too short ;o extend 1 beat you'll see
I've known this for while so many people pointed it out so i finally to change it after you pointed it out too (salt burns lol) :o

00:52:711 (2) - (sorry for inconsistency xd) I think the slider should be replaced by a note where the slider ended, stacked on the next slider. Much less confusing.
Nice suggestion but i'll think about it

00:32:086 (5,1,2) - Do something like this. Plays better + makes more sense with vocals
Nice suggestion but i'll think about it

I guess with this diff. you're focusing more on the background instruments? I think idk correct me if i'm wrong. But, you should lean more towards the vocals as they're more potent than the background instruments.
Yeah i'm leaning more towards the background instruments cuz i feel like they can provide more difficult and interesting patterns and i kinda used cryo's map as a reference and thought i i could implement some of it into my map

yas ok hard done


RE: Normal


first off this is not normal :( it's an easy. try increasing the diff. (but don't exaggerate to increase it) normal star rating is 1.50 to 2.25 I believe.
anyway oo
That is correct and i would like to increase the difficulty but i don't think it has to be in that range to be considered a normal

00:11:317 (2,1) - These sliders don't match with anything in the song. Yes, the player will know to press it and can correctly, but you should attempt to change it so it matches something ;o
Really? i thought it did, i had a look without the sfx and i still think the sliders match

00:14:778 (1,2,3,4) - Change these into something that more matches the song. Like this
This will be considered really thinking about it still :|

00:31:798 (2,3) - Same as ^^above. Change to something that more matches the song
I don't want any sliders ending or starting on a blue tick but still a good idea

00:32:951 (1) - You can def. add a slider here on the red and blue tick before the slider, or maybe even 2 notes that stack on the slider. Makes sense + heightens the diff.
Same as what i stated above

00:49:105 (4) - You can add a note here. Adds to the rhythm and matches the vocals
Maybe

00:50:403 (2) - Can easily be replaced with this more matching the vocals, and keeping the same style.
TBH i don't really understand what the picture depicts

01:00:932 (1,2) - Weird change in slider direction can confuse a normal player, but I don't think it has to be changed. Just wanted to point it out, it's a bit weird.
I'll try to make it better

Same as before, but lesser. Focus a bit more on vocals rather than repeating patterns. Repeating the patterns in a song that is not very repetitive makes the map a bit boring to play (even in songs that are repetitive, it's boring but at least it makes more sense). Not repeating the patterns can let you make the map more dynamic, allow places for the map to be harder if you need it to be, etc. So ya try not to repeat patterns (unless you have to, as in it sounds exactly the same as another part of the song), and pay attention to if you're mapping to the potent parts of the song, background of the song or just making a pattern.

now on to eaSy

oh yeah btw your blanketing is really good like it's great everywhere. good job ;o

THANK YOU!
RE: Easy


00:15:932 (2) - You should make this slider end on the blue tick, as that's when the background music thing going on ends.

00:16:798 (1) - You can replace this with a spinner. Up to your opinion tho
I definitely would but apparently according to several modders in an easy diff spinners should have 2 whole beats before start and 2 whole beats after which i don't have so if i do this it becomes unrankable which i think is pretty silly

00:54:009 (1) - same ^^^. up to opinion again. i actually like how this slider bounces with each tick tho. it's a good way to emphasize beat in easy without making it too hard for the player.
Same as above

00:26:894 (2) - I think you should place a note where the slider starts, and have the slider start where it would repeat. pic cause i cant explain ;'(. if you do this flip the slider horizontally and vertically so the slider flows into the rest.
Whenever i make it easy i usually stray away from stacked notes so maybe not

01:05:548 (1) - You could replace with a slider, make the next slider not repeat and move it up. pic; dont copy exactly my example is not good just follow timing if you decide to change
I'll stick with my pattern for now but i'll consider it

01:23:288 (1) - I would add a new combo here to make the note more impactful and to get rid of the followpoint. just opinion tho
Maybe

I think I didn't mod easy much because I started out playing osu on hard xd. but I also think this easy is really good. Beats are kept simple + spacing is not too much.

Imo though, you should check your normal/hard diff. for patterns that you have that don't correspond with any part of the song. The patterns are nice, but don't quite fit into the song.

my mod is done ;o sorry for short mods
Yo this ain't a short mod lol
Overall I think the map is already close to perfect in it's current state ;);) . Good luck getting the map ranked!
Dude thank you so much for such a detailed mod really appreciate it. It may seem i didn't use much of what you said but all the suggestions you've made are very helpful.
Lilyanna
Hi from my q ʕ•ᴥ•ʔ

General
work on sliders movements flow and polish ur map and i think u can name the difficulties Sweet . Very sweet . CHERRY if u want will be cool nice song
easy
im not so good at modding easy
00:10:740 (2,3) -
i dont think u can use 1/2 slider

try this http://puu.sh/pHE1G/541aafc391.jpg
i recommand to remove this note 01:23:288 (2) - ad place spinner here 01:23:432 - and end here 01:25:163 - its fits perfect

normal

01:18:240 (2) - change it to 1/2 slider and then add a note to follow the downbeat http://puu.sh/pHEtk/4ecc03a4dd.jpg
01:21:846 (1,3) - try to avoid placing these notes on blue tick like that in normal
00:56:317 (1,2) - banket better for both sides http://puu.sh/pHF66/3ccabe51e6.jpg
01:00:932 (1,2) - same here make them more neat
try to use more red ticks on normal to make it little advanced compared to easy

hard
00:59:490 (5,6) - you can replace these with this flows better http://puu.sh/pHFku/385fee2959.jpg
01:16:509 (5) - swich to two notes it will feel right to be clickable notes with the music
01:12:326 (8) - nc should start here the sv changed
01:20:403 (5) - same nc
01:21:846 (1,2,3) - instead of those same comment on easy add a spinner maybe at the end start from 01:21:701 -
I hope i helped GL with ur map ^.^
Topic Starter
ganad

Lilyanna wrote:

Hi from my q ʕ•ᴥ•ʔ

General
work on sliders movements flow and polish ur map and i think u can name the difficulties Sweet . Very sweet . CHERRY if u want will be cool nice song
easy
im not so good at modding easy
00:10:740 (2,3) -
i dont think u can use 1/2 slider

try this http://puu.sh/pHE1G/541aafc391.jpg
Fixed
i recommand to remove this note 01:23:288 (2) - ad place spinner here 01:23:432 - and end here 01:25:163 - its fits perfect
I'll consider it

normal

01:18:240 (2) - change it to 1/2 slider and then add a note to follow the downbeat http://puu.sh/pHEtk/4ecc03a4dd.jpg
Maybe I'll consider it
01:21:846 (1,3) - try to avoid placing these notes on blue tick like that in normal
But if i put it one the white or red ticks the beat won't be in time with the music
00:56:317 (1,2) - banket better for both sides http://puu.sh/pHF66/3ccabe51e6.jpg
Fixed
01:00:932 (1,2) - same here make them more neat
I'm pretty happy with how it looks atm but i'll see
try to use more red ticks on normal to make it little advanced compared to easy
Okay

hard
00:59:490 (5,6) - you can replace these with this flows better http://puu.sh/pHFku/385fee2959.jpg
Maybe
01:16:509 (5) - swich to two notes it will feel right to be clickable notes with the music
I might change
01:12:326 (8) - nc should start here the sv changed
Fixed
01:20:403 (5) - same nc
I think it should be fine cuz that's the only slider in the combo
01:21:846 (1,2,3) - instead of those same comment on easy add a spinner maybe at the end start from 01:21:701 -
Maybe I'll see
I hope i helped GL with ur map ^.^
Thank you very much for taking your time to mod my map!! :):):)
Foxy Grandpa
Hiya! from my queue~


00:02:663 (6) - This is probably just OCD me but i feel like if you were to move this over so it wan't interacting with 3 in the next combo at all it would look more aesthetically pleasing probably just ocd me
00:09:586 (4) - I would make this repeating on the blue tick to capture that note better, since now it just skips over it.
00:26:317 (1,2,3) - This would look a lot better.
00:40:163 (1,2,3,4) - For here this would sound better because you can capture both the vocals and the drums in that part.
01:00:500 (7,8,1) - I would have an NC on 7 because the next set of vocals start there.


As for normal and easy, I'm absolutely atrocious at modding / mapping easier difficulties so, i cant really help you there ):

Horie Yui is great, good luck :D
Topic Starter
ganad

FoxyGrandpa wrote:

Hiya! from my queue~


00:02:663 (6) - This is probably just OCD me but i feel like if you were to move this over so it wan't interacting with 3 in the next combo at all it would look more aesthetically pleasing probably just ocd me
Might make changes in the future
00:09:586 (4) - I would make this repeating on the blue tick to capture that note better, since now it just skips over it.
Changed
00:26:317 (1,2,3) - This would look a lot better.
Changed
00:40:163 (1,2,3,4) - For here this would sound better because you can capture both the vocals and the drums in that part.
I left it as is cuz i wanna keep that symmetry
01:00:500 (7,8,1) - I would have an NC on 7 because the next set of vocals start there.
Changed


As for normal and easy, I'm absolutely atrocious at modding / mapping easier difficulties so, i cant really help you there ):

Horie Yui is great, good luck :D
Thank you, you've been great help!! :):)
Lefia
Hi hi from my queue ~

[general]

- Turn off the widescreen support

[Easy]

00:11:137 (2,1) blanket
00:17:086 (1,1) blanket
00:37:855 (1) it will better if you use 1 1/2 slider
00:45:932 (2,1) not looks neat
01:06:125 (2,1) blanket
01:21:701 (1,2) not suitable with the rhytm, and i can't find the solution to fix it for easy diff ( or you can use 1 1/4 slider with reverse here)

[Normal]

Star rating too low, Set CS into 3 or you must use more red thick because the BPM is low

00:01:798 (3) remove the curve
00:11:317 (2) move this slider to x:216 y:88 (you must move the slider tail to x:280 y:260)
00:12:471 (1) copy the last slider before at 00:11:317 (2)
00:21:701 (1,2,3) not looks neat
00:30:932 (1,2,3) ^
00:34:394 (3) move the slider to x:400 y:256
00:38:721 (2) remove the slider's curve
00:41:317 (3,4) block this part and move it to x:292 y:60
00:44:778 (1,2) this part too, move it to x:196 y:300
00:48:240 (3,1) make it like this

01:17:086 strong beat and big white thick here, must add something


[Hard]

(Extra mod)

Set AR into 7

01:20:403 (5) tje rhytm is ugly, how bout like this?

01:21:701 use 1/8 slider with reverse here until 01:21:846
01:22:567 (2) like this?
[img]puu.sh/pKJai/41a4b8a8fe.jpg[/img]
01:23:288 (3) use 1/8 slider with reverse until 01:23:504

good luck~
Topic Starter
ganad

Lefia wrote:

Hi hi from my queue ~

[general]

- Turn off the widescreen support
Fixed

[Easy]

00:11:137 (2,1) blanket
Fixed

00:17:086 (1,1) blanket
Fixed

00:37:855 (1) it will better if you use 1 1/2 slider
According to several people 1/2 sliders aren't allowed in an easy difficulty, meaning it's unrankable

00:45:932 (2,1) not looks neat
I think it looks fine

01:06:125 (2,1) blanket
Fixed

01:21:701 (1,2) not suitable with the rhytm, and i can't find the solution to fix it for easy diff ( or you can use 1 1/4 slider with reverse here)
Possibly but i think i'll leave it as it is for now

[Normal]

Star rating too low, Set CS into 3 or you must use more red thick because the BPM is low
Is it necessary to increase the difficulty? cuz i think it should be fine as long as the difficulty spread is good

00:01:798 (3) remove the curve
I want this to be curved so it's blanketing the first note

00:11:317 (2) move this slider to x:216 y:88 (you must move the slider tail to x:280 y:260)
I made some changes in this timeframe but a bit differently from what you suggested

00:12:471 (1) copy the last slider before at 00:11:317 (2)
Same as above

00:21:701 (1,2,3) not looks neat
I think it looks fine

00:30:932 (1,2,3) ^
I think it looks fine

00:34:394 (3) move the slider to x:400 y:256
Fixed

00:38:721 (2) remove the slider's curve
Changed

00:41:317 (3,4) block this part and move it to x:292 y:60
I think it's fine for now

00:44:778 (1,2) this part too, move it to x:196 y:300
[/color]

00:48:240 (3,1) make it like this

TBH I don't know the differences between the current one and this image

01:17:086 strong beat and big white thick here, must add something
I'll leave it as is for now

[Hard]

(Extra mod)
THANK YOU!! :)
Set AR into 7
Possibly cause i don't want to increase the difficulty any further but i'll consider

01:20:403 (5) tje rhytm is ugly, how bout like this?

Maybe idk cuz i kinda like it how it is atm

01:21:701 use 1/8 slider with reverse here until 01:21:846
Not really feeling it doing it like this

01:22:567 (2) like this?
[img]puu.sh/pKJai/41a4b8a8fe.jpg[/img]
Same as above

01:23:288 (3) use 1/8 slider with reverse until 01:23:504
Same as above

good luck~
Thank you very much for your time and effort!! :):):)
Emilia
2016-07-02 22:11 estellia-: actually before i start modding
2016-07-02 22:11 estellia-: your uh spread is super messed up rn lol
2016-07-02 22:11 ganad: yes?
2016-07-02 22:12 ganad: diff spread?
2016-07-02 22:12 estellia-: yep
2016-07-02 22:12 estellia-: your normal is too easy in respect to all your diffs
2016-07-02 22:12 ganad: is it that bad? if i seen worse
2016-07-02 22:12 estellia-: seeing worse means nothing
2016-07-02 22:12 estellia-: every mapset is handled on a case-by-case basis
2016-07-02 22:12 estellia-: anything they find wrong in your map they can DQ for sure, it doesn't matter what other maps are like
2016-07-02 22:13 ganad: i'm talking about ranked maps or still don't matter?
2016-07-02 22:13 estellia-: doesn't matter
2016-07-02 22:14 estellia-: it doesn't matter what other spreads are like
2016-07-02 22:14 estellia-: your spread is off
2016-07-02 22:14 ganad: well alright i'll see what i can do
2016-07-02 22:15 estellia-: i'll advise you on that later
2016-07-02 22:17 estellia-: i'll start with easy
2016-07-02 22:18 estellia-: 00:00:932 (1) - this thing has the exact same sound as 00:01:509 (2) - , why not make them the ssame thing
2016-07-02 22:20 estellia-: would be helpful if you could reply quickly ./.. .. ...
2016-07-02 22:20 ganad: umm not very sure how to explain why but
2016-07-02 22:20 ganad: sorry don't have muchof a reason
2016-07-02 22:20 estellia-: what
2016-07-02 22:20 estellia-: what does that mena
2016-07-02 22:21 ganad: it just felt like it should be there i guess?
2016-07-02 22:21 estellia-: then why not make the 2nd thing the sasme as the 1st
2016-07-02 22:22 ganad: i guess to emphasis the tail
2016-07-02 22:22 ganad: of note 2
2016-07-02 22:23 estellia-: they sound the same
2016-07-02 22:23 ganad: and throughout the song every 2 white lines i put a whistle
2016-07-02 22:23 ganad: so that's why it's like that
2016-07-02 22:23 estellia-: yea then why not just remove 2 and in its place add a hitcircle at 00:02:086 -
2016-07-02 22:24 ganad: is that alternative?
2016-07-02 22:25 ganad: can i just remove the ehistle on the first note?
2016-07-02 22:25 estellia-: nono
2016-07-02 22:25 ganad: *is that the only alternative
2016-07-02 22:25 estellia-: i mean
2016-07-02 22:25 estellia-: i'm only saying this cuz they sound EXACTLY the same
2016-07-02 22:25 estellia-: if they sounded exactly the same why would you map them completely different
2016-07-02 22:26 ganad: idk variety??
2016-07-02 22:27 ganad: does it seem really off?? do leave it like that? im pretty attached to how that part is atm sorry
2016-07-02 22:27 ganad: *to
2016-07-02 22:28 estellia-: it seems very very off lol
2016-07-02 22:28 estellia-: because mainly the emphasis is different
2016-07-02 22:29 estellia-: in terms of clicking, you should be clicking on 00:00:932 - and 00:00:932 - for emphasis of end of quadruple piano note
2016-07-02 22:29 estellia-: or you should be clicking on 00:00:355 - and 00:01:509 - for emphasis of beginning of qquadruple piano note
2016-07-02 22:29 estellia-: idk if you understand what i mean by this but it feels very wonky to play to me
2016-07-02 22:32 ganad: alright so does this mean that easy should be remapped?
2016-07-02 22:32 estellia-: i
2016-07-02 22:32 estellia-: only mentioned
2016-07-02 22:32 estellia-: 1 mod
2016-07-02 22:33 ganad: nah cuz the whole map has been made like that
2016-07-02 22:33 estellia-: but this is great: 00:04:971 (1,2) -
2016-07-02 22:33 estellia-: which is my intention for the 1st part
2016-07-02 22:33 estellia-: each part has its own mod, dont worry
2016-07-02 22:34 ganad: cool that's a relieve
2016-07-02 22:36 ganad: i just looked at my map just now there seems to be some missing notes...
2016-07-02 22:39 estellia-: oh?
2016-07-02 22:39 estellia-: its ok
2016-07-02 22:39 estellia-: i'll look through it first
2016-07-02 22:39 estellia-: 00:12:471 (1) - pretty sure this note is not mapped right
2016-07-02 22:39 estellia-: theres nothing on the reverse
2016-07-02 22:40 ganad: yeah that's one of em sigh
2016-07-02 22:40 ganad: idk what happened
2016-07-02 22:41 estellia-: i think you know what to do
2016-07-02 22:41 ganad: yeah
2016-07-02 22:42 estellia-: 00:56:317 (1,2) - is it just me oor are these sliders differnet
2016-07-02 22:44 ganad: im pretty sure i copied and pasted
2016-07-02 22:44 estellia-: you definitely didnt
2016-07-02 22:44 estellia-: recheck
2016-07-02 22:45 estellia-: 01:14:778 (1,2) - see i think this is well done because for hitcircle 1 the 3 piano notes before it were softer and hence needed no emphasis, which is where 00:00:932 (1,2) - wouldve worked well
2016-07-02 22:47 ganad: im sorry i just didn't get the first part T-T
2016-07-02 22:47 estellia-: thats what i thought
2016-07-02 22:47 estellia-: i didnt know how else to describe it to you
2016-07-02 22:48 estellia-: also 01:21:701 (1,2) - dont map this
2016-07-02 22:48 estellia-: after this is multibpm
2016-07-02 22:48 estellia-: just slap on a spinner at 01:21:701 (1) - and move on
2016-07-02 22:49 ganad: okay then your the third person to suggest it i guess it must be better
2016-07-02 22:50 estellia-: nonono its not that its better
2016-07-02 22:50 estellia-: its the only way
2016-07-02 22:50 estellia-: unless you wanna time all the notes
2016-07-02 22:50 ganad: time it??
2016-07-02 22:50 estellia-: yep
2016-07-02 22:51 estellia-: its very very obvious to probably EVERY ear that the piano notes at the back are off time
2016-07-02 22:51 ganad: okay i getchu
2016-07-02 22:52 ganad: where do you suggest i end the spinner?
2016-07-02 22:52 estellia-: 01:23:432 -
2016-07-02 22:53 estellia-: i guess thats a good compromise if y ou dont wanna re-time it or get a timing check for it
2016-07-02 22:53 ganad: does the bpm change?
2016-07-02 22:54 ganad: cuz i have the numbers
2016-07-02 22:54 estellia-: the bpm changes
2016-07-02 22:54 estellia-: for sure
2016-07-02 22:54 estellia-: what numbers do you have
2016-07-02 22:55 ganad: 1 21 846 is 78
2016-07-02 22:56 estellia-: how do you know that ??
2016-07-02 22:56 ganad: 1 21 846 is 78bpm and 81846offset
2016-07-02 22:56 ganad: previous modders
2016-07-02 22:56 estellia-: then add them jeez
2016-07-02 22:56 estellia-: what are you waiting for ??
2016-07-02 22:57 ganad: it's cuz had ages ago when i was a complete beginner and i redid this song
2016-07-02 22:58 ganad: and other people conviced me there's no need for bpm change
2016-07-02 22:58 estellia-: uh
2016-07-02 22:58 ganad: and i thought it felt more natural to work with without the bpm changes
2016-07-02 22:58 estellia-: how is it more natural; ? ?
2016-07-02 22:59 ganad: distance snap
2016-07-02 22:59 estellia-: the timing is soooo off at the back it makes me wince
2016-07-02 22:59 ganad: it changes a lot and i didn't like it
2016-07-02 23:00 ganad: well i guess i'll add them back in
2016-07-02 23:00 estellia-: oh so you'd prefer if a song was mistimed
2016-07-02 23:00 estellia-: uh
2016-07-02 23:01 estellia-: ok sure whatever floats your boat? :V
2016-07-02 23:01 estellia-: i'll give you some advice on Easy, aside the timing points
2016-07-02 23:02 estellia-: everything seems very very boring, and it feels like the rhythms mapped at all points are basically the same
2016-07-02 23:03 estellia-: and the reverse sliders often made no sense and made emphasis very hard to understand
2016-07-02 23:03 ganad: i see so what should i do then??
2016-07-02 23:03 estellia-: uhhh
2016-07-02 23:03 estellia-: i'd suggest you map other tracks
2016-07-02 23:03 estellia-: but at this point i dont really know if you can transit between tracks now
2016-07-02 23:03 estellia-: so i'll leave it too you, since its an Easy diff anyways it doessn't really matter
2016-07-02 23:04 estellia-: i'll move oonto normal
2016-07-02 23:05 estellia-: ok your normal has parts that aren't distance snapped lolwhat
2016-07-02 23:06 ganad: you sure?? faaaaaaaaaaaa
2016-07-02 23:09 estellia-: 00:37:855 (1,2,3) -
2016-07-02 23:10 estellia-: 00:24:009 (1,2) -
2016-07-02 23:10 estellia-: one quick way to recheck
2016-07-02 23:10 estellia-: is if you were to hit ctrl+shift+a
2016-07-02 23:10 estellia-: hit check distance snap
2016-07-02 23:10 estellia-: then refresh it
2016-07-02 23:11 ganad: why hasn't any told me about this?? this is freaking handy
2016-07-02 23:12 ganad: kinda makes me feel kind of mad knowing there was such a simple way to check
2016-07-02 23:14 estellia-: uhhhh
2016-07-02 23:14 estellia-: its very very outdated LOL
2016-07-02 23:15 ganad: what do you mean by outdated??
2016-07-02 23:23 estellia-: what else can i mean
2016-07-02 23:23 estellia-: its outdated
2016-07-02 23:23 estellia-: this program is old
2016-07-02 23:24 ganad: but it still gets the job done rite?
2016-07-02 23:24 estellia-: for distance snap
2016-07-02 23:24 estellia-: sure
2016-07-02 23:31 estellia-: uh there isnt much to ssay about normal
2016-07-02 23:31 estellia-: other than the aesthetic stuff (blankets etc.)
2016-07-02 23:31 estellia-: but imo it feels like you can incorporate more forms of rhythm, especially hitcircless, which will bump up your difficulty by lots
2016-07-02 23:31 estellia-: also similar issue with easy in the ssense that i can see a lot of wrongly emphasised notes i guess
2016-07-02 23:32 ganad: tbh not really happy with normal anyway
2016-07-02 23:35 estellia-: if anything your normal looks pretty nice
2016-07-02 23:35 estellia-: like visually
2016-07-02 23:35 estellia-: in terms of rhythm its pretty bad, its liek your easy
2016-07-02 23:35 estellia-: well i'll go to hard
2016-07-02 23:38 estellia-: also change the back of your normal btw
2016-07-02 23:38 estellia-: its timed right for the instruments you want to match but it plays very badly
2016-07-02 23:38 estellia-: so i suggest a consistent spinner behind for all diffs
2016-07-02 23:38 estellia-: and if you want you can make them end 01:23:288 - instead of 01:23:432 -
2016-07-02 23:41 ganad: yeah i did that
2016-07-02 23:42 estellia-: 00:06:701 (3) - dont understand why u made this slower
2016-07-02 23:42 estellia-: its horrible to play, and theres no NC indication
2016-07-02 23:44 ganad: first time playing with slider velocities sorry about that
2016-07-02 23:44 estellia-: dont "play" around with it needlessly
2016-07-02 23:44 estellia-: only do it when necessary
2016-07-02 23:46 ganad: so it'll be fine if i just remove it?
2016-07-02 23:46 estellia-: yea i guess
2016-07-02 23:47 estellia-: the rhythm fits
2016-07-02 23:48 estellia-: ok uh
2016-07-02 23:48 estellia-: i hear a lot oof missed beats
2016-07-02 23:49 estellia-: and overmapped beats
2016-07-02 23:50 ganad: example of overmapped
2016-07-02 23:55 estellia-: uhh
2016-07-02 23:55 estellia-: 00:13:625 (3,4,5) -
2016-07-02 23:55 estellia-: what are you mapping to with hitcircle 4
2016-07-02 23:55 estellia-: i hear a chime on 3 and a chime on 5
2016-07-02 23:55 estellia-: but absolutely nothing worth emphasising on 4
2016-07-02 23:57 ganad: the sound disappeared
2016-07-02 23:57 estellia-: the sound disappeared
2016-07-02 23:58 estellia-: if thats your defense then .. :V idk
2016-07-02 23:58 ganad: when i had a higher quality mp3 the sound was there
2016-07-02 23:58 ganad: yeah if you look at cryo's map his one is much louder than mine
2016-07-02 23:58 ganad: and you can hear the beat there
2016-07-02 23:58 estellia-: ok i hear it
2016-07-02 23:59 estellia-: but is it worth emphasising now that its so low Q?
2016-07-02 23:59 estellia-: there should be more instances brb
2016-07-02 23:59 ganad: so i should remove it anyway
2016-07-02 23:59 ganad: ok
2016-07-03 00:02 ganad: shii sorry man i gottta go you've done more than enough just wanna thanks for your time and im really sorry i can't stay around if you wish to continue let me know again i apologize T-T

will dump remainder here

examples of overmapped: 00:07:567 (4,5) - I don't think I can find more but you know what I mean
examples of undermapped: 00:19:105 (1,2) - There could've totally been more triplets at places
00:47:086 (1) - doesn't deserve decrease in SV, but 00:47:951 (3) - i could understand why
00:54:009 (1,2,3,4,5,6) - distance/unreadable issues: suggest you turn on distance snap and remap parts like this. Basically, although they look like they're spatially similar apart, they aren't so in terms of timing, which can make it unreadable for players.
00:57:471 (3) - dont undersstand the sudden speed up, esp when 00:56:317 (1) - sounds pretty much the same, and isn't of higher SV. Reconsider all your SV choices
01:12:326 (1) - this note starts 01:12:471 - here i think lol
01:20:548 - this note is unmapped?

tbh there are a lot of types of issues you have to go through, all i've mentioned above are just examples. Stuff like overmap, undermap, distance and SV.

Overmapping and undermapping can be minimised if you could be more careful and listen out for important beats in a song, use the 25% under Playback Rate, that will help you lots
Distance issues can be limited if you could use Distance Snap. Especially since this is a Hard diff it should be fine to use it, its better for beginner mappers anyways
SV issues can be curbed if you also listen to the song carefully and understand which notes deserve more emphasis than others. Just simply messing around with it won't do good to no one, especially since this is a hard diff it might be hard for players to read it well

Other stuff like improvements you can add to your map are rhythmic variation, where I mentioned that it could be good if you could successfully transition between different musical tracks like vocal/drum/piano etc, which will make your map more interesting to play. As of now, 00:19:105 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - this whole bit here is basically the same rhythm, which will make it monotonous to play

Aesthetic things like flow or blankets can come later, you need to get the basics of mapping down first

hf, gl
Time Capsule
NM From my Weekend Modding Queue
as you say
Hard:
• 00:07:855 (1,2) - cold straight slider seems not fit there, add light curve up then down
• 00:14:201 (6) - 1/2 slider here
• 00:14:778 (1) - 3 round slider is fine, ctrl+g ~
• 00:20:836 (5) - light up slider for this one
• 00:21:701 (1) - lighter angle
• 00:21:701 (1,2,3,4,5) - this kind of pattern is kinda old
• 00:24:009 (1,2,3,4) - ^
• 00:25:884 - add 1/2 slider, blue to blue. or just add note to red tick
• 00:37:855 (1,2) - better pattern?
• 00:42:471 - do same rhytm as 00:37:855 - feel better
• 00:46:798 (4,1) - softer flow
• 01:00:067 (6,1,2) - hmm
• 01:05:548 (1,2,3) - same ds
• 01:12:182 (7,1) - the slider supposed to be start here
• 01:14:778 (1,2,3) - same as before

There's my mod, good luck
and thanks for your patience .w.
Kuki
from my weekly nm queue sorry for the wait b

general


make offset 355? no reason to have a negative offset here at all, and it's best to avoid when possible.

re:easy


00:00:355 - could do with mapping this, there's an easy 1/1 gap between this and 00:00:932 (1) - so i don't think there's any reason not to.

00:07:278 (3,1) - i feel like you could have blanketed this better, unless it wasn't meant to be, in which case, i think it should be.

00:10:163 (1,2) - same with these.

00:12:471 (1) - the repeat on the blue tick here makes no sense at all, there's nothing i can hear that it's mapped to and it sounds very off. you should use either the white or the red tick here.

00:17:086 (1,1) - this could be blanketed much better also.

00:21:125 (3,1) - this isn't a very nice transition, it looks and feels quite uncomfortable. i suggest you try something like this. you can still keep the same pattern you had before and copy-paste flip for 00:22:855 (2) - if you like also.

00:47:086 (1) - the blanket is off here, like i said above i don't know if this was intended on being a blanket but if it wasn't i suggest you do blanket here.

00:47:086 (1,2) - transition here is very uncomfortable, the first slider curves away from the second one meaning you have to move back to hit the second slider like this, which isn't ideal.

00:56:317 (1,2) - these could most definitely do with some blanket improvements.

00:58:625 (1,2) - the second slider here could totally blanket the first.

01:07:855 (1,2) - second slider should blanket the first better.

01:10:163 (1) - same problem here as i've mentioned a few times above, i don't know if this was intended on being a blanket but if it wasn't i suggest you do blanket here.

01:11:894 (2) - same here.

01:21:701 (1,2) - very odd to map the music box here when the piano seems to be much stronger, since the piano is also different to the music box time-wise it sounds weird too, i think you should remap this section mapping to the piano instead since it's much more prominent i think and the music box doesn't sync up with the piano towards the end.

re:normal


spacing here is really low, you should also be introducing sv and spacing changes throughout the normal difficulty to prepare the player for the hard difficulty, spacing should be able to alternate 0.2 up and down, so if you are using 1.0x spacing, you should increase to 1.2 and decrease to 0.8 in different sections. i think this diff should be remapped because the overall difficulty is really low too, only 0.3 higher than the easy difficulty, when the hard difficulty is a 1.2 star difference. the difficulty spread isn't very good here, you should aim for a sr of at least 1.5 to even out the difficulty spread in this set.

re:hard


this difficulty is the same ar used in some normal difficulties, which is not really ideal. the whole difficulty is really odd, since overall you manage to keep a normal-level star rating, but the map plays almost like an insane, with the 1/4 sliders on occasion and streams. i think this difficulty could do with a remap too with careful attention to emphasis in spacing and what difficulty you're actually mapping at.

00:58:625 (1,2,3,4) - streams like this aren't ideal at all as they're grouped in 4s as opposed to 5s like most streams normally, but ends on a slider too? i think you should either have a stream of 5 or a triple into two sliders or something here, as long as you don't keep the same thing.

i think over all difficulties blankets seem to be imperfect quite often, and you should focus on them a bit more too.

if you want to talk more about the map or ask for more in-depth reasoning talk to me via the website or message me in-game, i'd be happy to help.
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