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Horie Yui - Sweet & Sweet CHERRY

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JBHyperion
Mod by PM request:

General Comments:
  1. Song Folder: You've got a video in the song folder but it didn't play when I ran the song (in either editor or play, and yes, I had video enabled) - might just want to recheck this quickly
  2. Song Setup: All your combo colours are pale, except for (3) which is really bold and feels quite garish against the bg. I'd change this to a pale purple colour, perhaps something like RGB 160,140,200
  3. Metadata: No issues
  4. Hitsounds: Your custom soft-hitnormal is really quiet compared to your other hitsounds, almost to the point of being inaudible. I'd try and find a slightly louder soft cymbal hitsound to use here
  5. AImod: Some notes and the kiai time green inherited points are unsnapped, probably from the recent offset change - might want to take a look at these
  6. Timing: One issue, see below.
01:21:701 (1) - This slider in Easy crosses multiple timing points with BPM changes and variable offset. Because of this, it will be almost impossible to snap properly, and is therefore unrankable. You can fix this by snapping these timing points a little better as I'll suggest below:

  1. 01:21:856 - The timing point here is too late for the corresponding note in the music, it should be on the blue tick at 01:21:846 - offset -10ms
  2. 01:22:427 - Same thing here, though not as much - move ths timing point back to 01:22:422 - offset -5ms, and change the BPM to 103.5, since this allows you to correctly snap the slider end on the blue tick at 01:22:566
  3. Don't forget to copy the same timing over to the other diffs and resnap the circles there (though this will be simple since there are no sliders here in the other diffs)
I don't have a huge amount of time right now, and since you got a great mod on the hardest diff recently, I'll go from the other end of the scale.

Easy:
  1. 00:00:932 (1) - Consider moving this to [x-160,y-200] - it's closer to the centre of the screen, making it easier for new players to react to. Also, it makes a neat equilateral triangle pattern, and due to the low BPM, an overlap with 00:04:971 (4) isn't a problem
  2. 00:04:971 (4) - NC here to follow a constant pattern of 1 NC every 2 downbeats, then remove NC from 00:07:855 (1)
  3. 00:04:971 (4,5) - Consider rotating each of these by 10-15 degrees clockwise, since the movement between 00:06:125 (5,6) is quite sharp. This will create a smoother and more interesting flow whilst still being tidy and symmetrical
  4. 00:07:855 (1) - Try rotating this about 25 degrees clockwise to create a smoother flow
  5. 00:09:586 (2,3,4) - Angle these slightly or make it so that they're not in a horizontal line to make this more interesting to play
  6. 00:15:932 (3) - There's no sound in the music on the slider end here, so this should be shortened to the previous white tick (and also NC to keep a constant pattern). However, to avoid an awkward long pause here, there's a snare drum sound at 00:18:240 that you could map with a circle instead
  7. 00:19:971 (2,3,4) - Flow is really sharp here, so I would rotate (2) 60 degrees anticlockwise, then re-arrange the next two sliders (4,5) with a neat double blanket, like this: https://osu.ppy.sh/ss/3165579. You'll need to move 00:24:009 (1,2) around a little if you do this, but I'll leave you to decide how to do this since I can't make your map for you ;)
  8. 00:26:894 (1,2) - Swap NC for the "2 downbeats per NC" pattern
  9. 00:33:817 (2,3) - Flow is quite sharp here, so rotate (2) 35 degrees clockwise to smooth it out a little
  10. 00:34:971 (3) - I feel like this slider doesn't really fir the music all that well as it covers a more interesting vocal pattern. For example, the prominent vocal notes are at 00:35:548 and the next two white ticks, but two of these are in the slider body and the other is a repeat. Strong sounds play much better when they're clickable, so I would do something like this instead: https://osu.ppy.sh/ss/3165616 - (3) is where your repeat slider currently begins and (4,5) is blanketed. Again, it's up to you to decide how you reflow 00:37:855 (1,2) etc. if you do this, since it will leave a large gap currently
  11. 00:43:048 (2,3,4,5) - Too linear, it doesn't flow all that well because of it and it's quite plain. I'd rotate (2) 25 degrees anticlockwise, and then try a pattern like this:

    Make sure you DS 00:47:086 (1) properly afterwards!
  12. 00:51:125 (1) - I would slpit this up into a single circle and 1/1 slider, since the downbeat at 00:51:701 is a prominent sound and deserves to be clickable. If you do this, NC on the start of the new slider for the consistent 2 measure pattern and remove from 00:54:009 (1)
  13. 00:57:471 (2,4) - I know the BPM is low, but I'd still avoid stacking in Easy after just one other note, as it can lead to some confusing overlaps. Try adjusting this pattern to avoid any risk of this, e.g. by Ctrl+J 00:59:778 (4,1,2)
  14. 01:03:240 (3,5) - As above, try to avoid the stack here if you can
  15. 01:04:971 (5,1) - Try angling these slightly (whilst still keeping them parallel) to make this slightly more interesting to play. You could try rotaing by 20 degrees clockwise or so
  16. 01:09:009 (3,1,2) - It's nice that they're curved, but since they're all identical this is still a bit plain. You could try rotating these each a little for some varied flow, like this: https://osu.ppy.sh/ss/3165765 - (3) is the outline you can see on the left, I didn't change it's position or orientation
  17. 01:13:625 (4) - Personally I feel a 1/1 non-repeating slider fits the music better here, since the repeat falls on a weak note
  18. 01:15:355 (2,3) - Spacing and blanket are slightly off here, try moving (3) to [x-160,y-256] and rotating the tail 2 degrees clockwise
  19. 01:18:817 (4) - NC here to keep a consistent pattern
  20. 01:18:817 (4,5,6) - Flow breaks down here, since your slider tails are pointing away from the next note. Since you're short on space here in the corner, it might be beneficial to try something like this: https://osu.ppy.sh/ss/3165816 - for (1) I copied 01:13:625 (4) and Crtl+H'ed - as this gives you far more room to play with when placing 01:18:817 (4,5,6)
  21. 01:21:701 (1,2) - I already gave you some suggestions for how to fix the unsnap in the Timing section, but make sure to create a nice blanket here whilst you're at it, since the current one looks a little messy. Rotating (1) 8 degrees clockwise should work.
Hopefully you found this helpful, but if you have any questions, please don't hesitate to get in touch with me and I'll do my best to help. If you still want me to, I'll come back to look at the other diffs later in the week.

Good luck! (:
Wafu
Here is the fixed video as requested: https://dl.dropboxusercontent.com/u/653 ... entime.rar
Topic Starter
ganad

JBHyperion wrote:

Mod by PM request:

General Comments:
  1. Song Folder: You've got a video in the song folder but it didn't play when I ran the song (in either editor or play, and yes, I had video enabled) - might just want to recheck this quickly
  2. Song Setup: All your combo colours are pale, except for (3) which is really bold and feels quite garish against the bg. I'd change this to a pale purple colour, perhaps something like RGB 160,140,200
  3. Metadata: No issues
  4. Hitsounds: Your custom soft-hitnormal is really quiet compared to your other hitsounds, almost to the point of being inaudible. I'd try and find a slightly louder soft cymbal hitsound to use here
  5. AImod: Some notes and the kiai time green inherited points are unsnapped, probably from the recent offset change - might want to take a look at these
  6. Timing: One issue, see below.
01:21:701 (1) - This slider in Easy crosses multiple timing points with BPM changes and variable offset. Because of this, it will be almost impossible to snap properly, and is therefore unrankable. You can fix this by snapping these timing points a little better as I'll suggest below:

  1. 01:21:856 - The timing point here is too late for the corresponding note in the music, it should be on the blue tick at 01:21:846 - offset -10ms
  2. 01:22:427 - Same thing here, though not as much - move ths timing point back to 01:22:422 - offset -5ms, and change the BPM to 103.5, since this allows you to correctly snap the slider end on the blue tick at 01:22:566
  3. Don't forget to copy the same timing over to the other diffs and resnap the circles there (though this will be simple since there are no sliders here in the other diffs)
I don't have a huge amount of time right now, and since you got a great mod on the hardest diff recently, I'll go from the other end of the scale.

Easy:
  1. 00:00:932 (1) - Consider moving this to [x-160,y-200] - it's closer to the centre of the screen, making it easier for new players to react to. Also, it makes a neat equilateral triangle pattern, and due to the low BPM, an overlap with 00:04:971 (4) isn't a problem
  2. 00:04:971 (4) - NC here to follow a constant pattern of 1 NC every 2 downbeats, then remove NC from 00:07:855 (1)
  3. 00:04:971 (4,5) - Consider rotating each of these by 10-15 degrees clockwise, since the movement between 00:06:125 (5,6) is quite sharp. This will create a smoother and more interesting flow whilst still being tidy and symmetrical
  4. 00:07:855 (1) - Try rotating this about 25 degrees clockwise to create a smoother flow
  5. 00:09:586 (2,3,4) - Angle these slightly or make it so that they're not in a horizontal line to make this more interesting to play
  6. 00:15:932 (3) - There's no sound in the music on the slider end here, so this should be shortened to the previous white tick (and also NC to keep a constant pattern). However, to avoid an awkward long pause here, there's a snare drum sound at 00:18:240 that you could map with a circle instead
  7. 00:19:971 (2,3,4) - Flow is really sharp here, so I would rotate (2) 60 degrees anticlockwise, then re-arrange the next two sliders (4,5) with a neat double blanket, like this: https://osu.ppy.sh/ss/3165579. You'll need to move 00:24:009 (1,2) around a little if you do this, but I'll leave you to decide how to do this since I can't make your map for you ;)
  8. 00:26:894 (1,2) - Swap NC for the "2 downbeats per NC" pattern
  9. 00:33:817 (2,3) - Flow is quite sharp here, so rotate (2) 35 degrees clockwise to smooth it out a little
  10. 00:34:971 (3) - I feel like this slider doesn't really fir the music all that well as it covers a more interesting vocal pattern. For example, the prominent vocal notes are at 00:35:548 and the next two white ticks, but two of these are in the slider body and the other is a repeat. Strong sounds play much better when they're clickable, so I would do something like this instead: https://osu.ppy.sh/ss/3165616 - (3) is where your repeat slider currently begins and (4,5) is blanketed. Again, it's up to you to decide how you reflow 00:37:855 (1,2) etc. if you do this, since it will leave a large gap currently
  11. 00:43:048 (2,3,4,5) - Too linear, it doesn't flow all that well because of it and it's quite plain. I'd rotate (2) 25 degrees anticlockwise, and then try a pattern like this:

    Make sure you DS 00:47:086 (1) properly afterwards!
  12. 00:51:125 (1) - I would slpit this up into a single circle and 1/1 slider, since the downbeat at 00:51:701 is a prominent sound and deserves to be clickable. If you do this, NC on the start of the new slider for the consistent 2 measure pattern and remove from 00:54:009 (1)
  13. 00:57:471 (2,4) - I know the BPM is low, but I'd still avoid stacking in Easy after just one other note, as it can lead to some confusing overlaps. Try adjusting this pattern to avoid any risk of this, e.g. by Ctrl+J 00:59:778 (4,1,2)
  14. 01:03:240 (3,5) - As above, try to avoid the stack here if you can
  15. 01:04:971 (5,1) - Try angling these slightly (whilst still keeping them parallel) to make this slightly more interesting to play. You could try rotaing by 20 degrees clockwise or so
  16. 01:09:009 (3,1,2) - It's nice that they're curved, but since they're all identical this is still a bit plain. You could try rotating these each a little for some varied flow, like this: https://osu.ppy.sh/ss/3165765 - (3) is the outline you can see on the left, I didn't change it's position or orientation
  17. 01:13:625 (4) - Personally I feel a 1/1 non-repeating slider fits the music better here, since the repeat falls on a weak note
  18. 01:15:355 (2,3) - Spacing and blanket are slightly off here, try moving (3) to [x-160,y-256] and rotating the tail 2 degrees clockwise
  19. 01:18:817 (4) - NC here to keep a consistent pattern
  20. 01:18:817 (4,5,6) - Flow breaks down here, since your slider tails are pointing away from the next note. Since you're short on space here in the corner, it might be beneficial to try something like this: https://osu.ppy.sh/ss/3165816 - for (1) I copied 01:13:625 (4) and Crtl+H'ed - as this gives you far more room to play with when placing 01:18:817 (4,5,6)
  21. 01:21:701 (1,2) - I already gave you some suggestions for how to fix the unsnap in the Timing section, but make sure to create a nice blanket here whilst you're at it, since the current one looks a little messy. Rotating (1) 8 degrees clockwise should work.
Hopefully you found this helpful, but if you have any questions, please don't hesitate to get in touch with me and I'll do my best to help. If you still want me to, I'll come back to look at the other diffs later in the week.

Good luck! (:
Wow you have gave great help thank you, I pretty much took all pieces of advice you gave me. :) Just the last couple I might fix depending on how I feel :P
Topic Starter
ganad
thanks, :D looks much better now
Alarido
Hi (:

[General]
For the Easy diff: Snap kiai borders to their nearest big white ticks.

[Easy]
00:04:971 (1) - Curve it a bit with a middle node on (x:128 y:216). More pleasant.
00:06:125 (2) - Its tail (repeating arrow) is so near from the (4)'s head. Suggestion is place its tail on (x:192 y:368) and place the middle node (used to curve it) at (x:216 y:352).
00:40:163 (3) - Place the middle node at (x:424 y:224) and the tail node to (x:472 y:136) for better blanket with previous.
00:43:048 (2) - Huge jump with previous note! Place it at (x:160 y:248), curve it a bit with a middle node on (x:144 y:256).
00:54:009 (2) - Some adjustement to better blanket with the next.
00:59:778 (4) - A copy from 00:57:471 (2) would make it visually better. The same could be said in relation of 01:00:932 (1) compared to 00:56:317 (1).

[Normal]
Not much I could say, just pointing something.

00:45:355 (1,2) - Could be blanketed better if you use smaller grid (or by disabling grid snap).
01:21:125 (3) - Would be really nice if its tail was been snapped to the red line (timing), because of the beat in the song.

[Hard]
00:15:932 (5) - Blanket better the previous note (as shown here → http://puu.sh/i63zy/4a6d39a50a.jpg ← that shows how approaching circles can be used as rules and compasses for making perfect blankets)
00:28:913 (1) - Place it at (x:120 y:136), with the middle node at (x:136 y:104) and the tail at (x:168 y:72) for more consistent spacing (unless that jump was intentional).

[Insane]
00:49:105 (1) - Move to (x:384 y:176) to better flow and blanket.

Surely, it needs improvements, mainly on flow, possibly also in rhythms.
Getting more mods is recommended. (:

Att.
Topic Starter
ganad

Alarido wrote:

Hi (:

[General]
For the Easy diff: Snap kiai borders to their nearest big white ticks.
Fixed it

[Easy]
00:04:971 (1) - Curve it a bit with a middle node on (x:128 y:216). More pleasant.
Changed it

00:06:125 (2) - Its tail (repeating arrow) is so near from the (4)'s head. Suggestion is place its tail on (x:192 y:368) and place the middle node (used to curve it) at (x:216 y:352).
Changed it

00:40:163 (3) - Place the middle node at (x:424 y:224) and the tail node to (x:472 y:136) for better blanket with previous.
Changed it

00:43:048 (2) - Huge jump with previous note! Place it at (x:160 y:248), curve it a bit with a middle node on (x:144 y:256).
Changed it

00:54:009 (2) - Some adjustement to better blanket with the next.
Made changes

00:59:778 (4) - A copy from 00:57:471 (2) would make it visually better. The same could be said in relation of 01:00:932 (1) compared to 00:56:317 (1).
I think i fixed this already I'll check again later

[Normal]
Not much I could say, just pointing something.

00:45:355 (1,2) - Could be blanketed better if you use smaller grid (or by disabling grid snap).
Fixed it

01:21:125 (3) - Would be really nice if its tail was been snapped to the red line (timing), because of the beat in the song.
Changed it

[Hard]
00:15:932 (5) - Blanket better the previous note (as shown here → http://puu.sh/i63zy/4a6d39a50a.jpg ← that shows how approaching circles can be used as rules and compasses for making perfect blankets)
Changed it

00:28:913 (1) - Place it at (x:120 y:136), with the middle node at (x:136 y:104) and the tail at (x:168 y:72) for more consistent spacing (unless that jump was intentional).
Nah it wasn't intentional, didn't realise. :) Thanks for pointing that out

[Insane]
00:49:105 (1) - Move to (x:384 y:176) to better flow and blanket.
Moved it

Surely, it needs improvements, mainly on flow, possibly also in rhythms.
Getting more mods is recommended. (:

Att.
Man, thank you for modding on such short notice. Really appreciate it
DreaM117er
Ugh...Why you no use color (not black) on your reply??
Confuse :?
Topic Starter
ganad

DreaM117er wrote:

Ugh...Why you no use color (not black) on your reply??
Confuse :?
Don't really know how to :o Sorry just never bothered to figure it out
Little
From my queue. Sorry Kibbleru is a loser.

[General]
  1. I'm not sure about the timing at the end... The piano and bells play separately, so I recommend choosing only one of them to map, and set the timing based on that.
  2. Combo usage could be improved. Try to get your combos starting on downbeats.
[Easy]
  1. 00:12:471 (1,2) - Just for aesthetic, try to keep their edges a bit further apart: http://puu.sh/jcCDh/0c9762197d.jpg
  2. 00:43:048 (2) - The sharp curve of this slider will confuse beginner players. Please try to straighten it a bit so the direction is more obvious. My recommendation: http://puu.sh/jcCKN/8e4fbba231.jpg
  3. 00:51:701 (6) - Clap on end.
  4. 00:56:317 (1) - Clap on end?
  5. 00:57:471 (2,3,4) - Flow is quite awkward here. It doesn't play smoothly. I suggest changing the direction of (3) like so: http://puu.sh/jcCRJ/4cd7ed0381.jpg Making (2) and (4) the same shape might look nicer too.
  6. 01:04:971 (5) - Should have a clap on head to match your hitsound pattern.
  7. 01:19:971 (2,3,1) - The flow here feels unnatural because the curve of (1) does not follow from the movement of (2,3). Try this for better flow: http://puu.sh/jcDbZ/6a1906cd03.jpg
[Normal]
  1. 00:03:528 (3) - Hard for the player to anticipate. I recommend doing this instead: http://puu.sh/jcDsq/7524ab1f05.jpg
  2. 00:06:990 (4) - Unnecessary overmapping. It would be best to keep the rhythm simpler in this relatively calm section of the song.
  3. 00:31:509 (2) - I recommend spitting this up. It's hard for players at the target level to read this.
  4. 01:22:566 (1,2) - Refrain from using circles where the player can't predict the speed.
  5. The map is a bit plain due to excessive use of straight 1/2 beat sliders.
[Hard]
  1. 00:36:125 (4,5,6) - The overmapped slider ends don't go well with the music. I recommend shortening the sliders by 1/4 beat.
  2. 01:09:586 - I think it would be nice to put something on this beat to highlight the significant drum beat in the music.
  3. 01:19:971 (3) - I think it would show the beat emphasis better if you split this into two 1/4 beat sliders and added a circle on the following beat.
[Insane]
  1. 00:00:644 (2) - I don't think the slider does a good job of emphasizing the downbeat here. It would probably be better to change the rhythm to place a click on the downbeat.
  2. 00:03:240 (3,4) - Avoid adding extra beats where there are none in the music. They feel out of place.
  3. 00:13:336 (1,2,1) - Flow is a bit rough. Try curving (2) to allow for smoother cursor movement.
  4. 00:22:711 (5,1) - The sudden increase in distance doesn't make sense. I think you should keep it consistent with the stream.
  5. 01:20:548 - Feels really empty here. Add a circle?
  6. The map feels messy and unstructured because it lacks visual patterns.
The maps seem technically okay, but lack the structure and polish to meet the ranking quality standards. Keep working to make the maps neater!
DahplA
Hard
  1. 00:00:355 - Hm, I find it strange that you've emphasised this noise in other instances like 00:04:971 (1,2,1,2) - , but not at the start.
  2. 00:04:105 - There is a piano sound here which I think you should add.
  3. 00:50:259 - It actually follows the vocals much better if you do this instead.
  4. 01:20:548 - There is also a piano sound here which you miss out on.
Normal
  1. You haven't used consistent spacing throughout the difficulty.
  2. 00:46:221 (2) - The start is placed too close to it's previous object. The positioning here feels too forced. Just move it up to flow off of 1
  3. 00:58:625 (1) - Pretty sure you messed up some hitsounds here. Double check these.
Easy
  1. Just double check to see if the spacing is consistent, like Normal.
Topic Starter
ganad

DahplA wrote:

Hard
  1. 00:00:355 - Hm, I find it strange that you've emphasised this noise in other instances like 00:04:971 (1,2,1,2) - , but not at the start.
    Thx for pointing it out never really noticed ;)
  2. 00:04:105 - There is a piano sound here which I think you should add.

    Added
  3. 00:50:259 - It actually follows the vocals much better if you do this instead.
    Changed
  4. 01:20:548 - There is also a piano sound here which you miss out on.
Added

Normal
  1. You haven't used consistent spacing throughout the difficulty.
    Not 100% sure if i fixed all of it
  2. 00:46:221 (2) - The start is placed too close to it's previous object. The positioning here feels too forced. Just move it up to flow off of 1
    Changed
  3. 00:58:625 (1) - Pretty sure you messed up some hitsounds here. Double check these.
    Fixed
Easy
  1. Just double check to see if the spacing is consistent, like Normal.
    Not 100% sure if i fixed all of it
Would like to say again really appreciate you taking the time to look at my pretty pathetic beatmap and thank you :cry:
Sidetail
From my mod queue


  • Easy
    Since, there is a lot of modding on this, I would just point out on aesthetics over rhythms.
  1. 00:12:471 (1,2) - Blanketing would work nicely and adds nice touch to overall "polished-ness." Basically the slider curve has equal radius from other objects.
  2. 00:29:201 (3,4) - Same thing as above http://puu.sh/lew83/ae8021aad2.jpg
  3. 01:04:971 (5,1) - Same sounding rhythm as: 00:56:317 (1,2) - & 01:00:932 (1,2) - , but different slider patterns. I would strongly recommend being

    Please check this out. Ctrl+Shift+A:


  • Normal
  1. 00:36:990 (5) - Flow isn't good for this slider. It's moving towards complete opposite direction than next object. Try making that slider face to the next upcoming object for nicer flow. I like nicer flow rather than good aesthetics for Easy & Normal.
  2. 00:41:028 (3) - Looks weird while one before 00:40:451 (2) - is more asymmetric... Especially when you did it here asymmetric 01:03:240 (3,4) -


  • Hard
  1. 00:04:971 (1) - Make this face to the next slider for easy reading
  2. 00:06:125 (1) - ^
  3. 00:09:586 (1) - ^
  4. 00:08:432 (2,3) - Blanket can be better
  5. 00:23:432 (6,1,2) - Feels quite empty here. You should try other rhythms.
  6. 00:33:817 (2,3) - Fix flow
  7. 00:36:125 (4,5) - Don't stack. It doesn't fit very well. I would do something like this http://puu.sh/lexnt/009e2c86c3.jpg
  8. 00:42:471 (2,3) - http://puu.sh/lextX/4c1d59343d.jpg Works a bit nicer than slider bent other way and facing other way
  9. 00:54:875 (4) - Make this into a slider. It's nicer.
  10. 01:00:355 (1,2) - Make it face next object like 01:01:509 (1,2) - .

Nice map, good luck!
Topic Starter
ganad

BetaStar wrote:

From my mod queue


  • Easy
    Since, there is a lot of modding on this, I would just point out on aesthetics over rhythms.
  1. 00:12:471 (1,2) - Blanketing would work nicely and adds nice touch to overall "polished-ness." Basically the slider curve has equal radius from other objects.
    That's what i aimed for to begin with but made it look better since you pointed it out :)
  2. 00:29:201 (3,4) - Same thing as above http://puu.sh/lew83/ae8021aad2.jpg
    Confused on what you want me to do here
  3. 01:04:971 (5,1) - Same sounding rhythm as: 00:56:317 (1,2) - & 01:00:932 (1,2) - , but different slider patterns. I would strongly recommend being
    Attempted to make it similar

    Please check this out. Ctrl+Shift+A:

    I don't get this when i check aimod? :?:


  • Normal
  1. 00:36:990 (5) - Flow isn't good for this slider. It's moving towards complete opposite direction than next object. Try making that slider face to the next upcoming object for nicer flow. I like nicer flow rather than good aesthetics for Easy & Normal.
    Tried not sure if it's the best solution tho
  2. 00:41:028 (3) - Looks weird while one before 00:40:451 (2) - is more asymmetric... Especially when you did it here asymmetric 01:03:240 (3,4) -
    Fixed


  • Hard
  1. 00:04:971 (1) - Make this face to the next slider for easy reading
  2. 00:06:125 (1) - ^
  3. 00:09:586 (1) - ^
    Made some changes but not all
  4. 00:08:432 (2,3) - Blanket can be better
    Changed
  5. 00:23:432 (6,1,2) - Feels quite empty here. You should try other rhythms.
    Made some fixes
  6. 00:33:817 (2,3) - Fix flow
    Not 100% sure if i fixed what you wanted
  7. 00:36:125 (4,5) - Don't stack. It doesn't fit very well. I would do something like this http://puu.sh/lexnt/009e2c86c3.jpg
    Changed and tbh this layout is pretty cool thanks for introducing it to me
  8. 00:42:471 (2,3) - http://puu.sh/lextX/4c1d59343d.jpg Works a bit nicer than slider bent other way and facing other way
    Maybe if other modders point it out as well
  9. 00:54:875 (4) - Make this into a slider. It's nicer.
    Cut the whole sequence and made into a spinner instead
  10. 01:00:355 (1,2) - Make it face next object like 01:01:509 (1,2) - .
    Changed

Nice map, good luck!
Again thank you so much for taking the time to look at my beatmap. :D

Sorry for the yellow font will pick a better colour next time >:(
Topic Starter
ganad

Little wrote:

From my queue. Sorry Kibbleru is a loser.
It's alright

[General]
  1. I'm not sure about the timing at the end... The piano and bells play separately, so I recommend choosing only one of them to map, and set the timing based on that.
    Will work on a solution
  2. Combo usage could be improved. Try to get your combos starting on downbeats.
    Made some changes
[Easy]
  1. 00:12:471 (1,2) - Just for aesthetic, try to keep their edges a bit further apart: http://puu.sh/jcCDh/0c9762197d.jpg
    Couldn't open link since i've been away for too long
  2. 00:43:048 (2) - The sharp curve of this slider will confuse beginner players. Please try to straighten it a bit so the direction is more obvious. My recommendation: http://puu.sh/jcCKN/8e4fbba231.jpg
    I made changes but again can't use your example cuz the link is broken
  3. 00:51:701 (6) - Clap on end.
    Added
  4. 00:56:317 (1) - Clap on end?
    Added
  5. 00:57:471 (2,3,4) - Flow is quite awkward here. It doesn't play smoothly. I suggest changing the direction of (3) like so: http://puu.sh/jcCRJ/4cd7ed0381.jpg Making (2) and (4) the same shape might look nicer too.
    Made changes link is broken can't make use of example
  6. 01:04:971 (5) - Should have a clap on head to match your hitsound pattern.
    Added
  7. 01:19:971 (2,3,1) - The flow here feels unnatural because the curve of (1) does not follow from the movement of (2,3). Try this for better flow: http://puu.sh/jcDbZ/6a1906cd03.jpg
    Made changes but could not follow your example sorry
[Normal]
  1. 00:03:528 (3) - Hard for the player to anticipate. I recommend doing this instead: http://puu.sh/jcDsq/7524ab1f05.jpg
    I think it's better now
  2. 00:06:990 (4) - Unnecessary overmapping. It would be best to keep the rhythm simpler in this relatively calm section of the song.
    Changed pattern
  3. 00:31:509 (2) - I recommend spitting this up. It's hard for players at the target level to read this.
    I'll consider it
  4. 01:22:566 (1,2) - Refrain from using circles where the player can't predict the speed.
    Alright
  5. The map is a bit plain due to excessive use of straight 1/2 beat sliders.
    Did a lot of changes since i returned added a lot of curves and blankets
[Hard]
  1. 00:36:125 (4,5,6) - The overmapped slider ends don't go well with the music. I recommend shortening the sliders by 1/4 beat.
    Another modder recommended me an different pattern and it looks really good so i went with that
  2. 01:09:586 - I think it would be nice to put something on this beat to highlight the significant drum beat in the music.
    Added
  3. 01:19:971 (3) - I think it would show the beat emphasis better if you split this into two 1/4 beat sliders and added a circle on the following beat.
    Fixed
[Insane]
  1. 00:00:644 (2) - I don't think the slider does a good job of emphasizing the downbeat here. It would probably be better to change the rhythm to place a click on the downbeat.
  2. 00:03:240 (3,4) - Avoid adding extra beats where there are none in the music. They feel out of place.
  3. 00:13:336 (1,2,1) - Flow is a bit rough. Try curving (2) to allow for smoother cursor movement.
  4. 00:22:711 (5,1) - The sudden increase in distance doesn't make sense. I think you should keep it consistent with the stream.
  5. 01:20:548 - Feels really empty here. Add a circle?
  6. The map feels messy and unstructured because it lacks visual patterns.
I'm very sorry having you mod insane and not making use of your advice. I felt that insane was too hard for a newbie mapper like me so i removed from the diff set

The maps seem technically okay, but lack the structure and polish to meet the ranking quality standards. Keep working to make the maps neater!

I've been away from Osu! for a long time and never got the chance to look at your mod i apologize again :cry:
Stjpa
IRC mod
2015-11-09 15:12 ganad: hi if you're not too busy would it be alright if you could take a look at my map?
2015-11-09 15:12 Stjpa: np it :3
2015-11-09 15:14 ganad: hmmm.. i got 2 maps
2015-11-09 15:14 Stjpa: whichever u prefer
2015-11-09 15:15 ganad: video game or anime you choose
2015-11-09 15:15 Stjpa: i like ur anime map more :D
2015-11-09 15:15 ganad: aight
2015-11-09 15:15 ganad: `/np
2015-11-09 15:15 ganad: ACTION is listening to [https://osu.ppy.sh/b/637325 Horie Yui - Sweet & Sweet CHERRY]
2015-11-09 15:17 Stjpa: i used to have little reverse-sliders like 00:01:509 (2) - too in Face Down (which got qualified today, hype) and Desperate-kun said that this isnt a good idea on low bpm low sv maps
2015-11-09 15:17 Stjpa: so maybe u should consider change it
2015-11-09 15:18 ganad: easy normal hard?
2015-11-09 15:18 Stjpa: Easy
2015-11-09 15:18 ganad: aight
2015-11-09 15:18 ganad: see what i can do
2015-11-09 15:18 Stjpa: 00:29:201 (3,4) - this isnt a good blanket :v
2015-11-09 15:19 Stjpa: 00:37:855 (1,2,3,4) - i think this part could have better aesthetics
2015-11-09 15:19 ganad: as in i should remove the blanket or make it look neater?
2015-11-09 15:19 Stjpa: neater
2015-11-09 15:20 Stjpa: 00:51:701 (6,1) - this looks anything but good D:
2015-11-09 15:21 Stjpa: 00:54:009 (2,1) - this is also not an exact blanket http://puu.sh/lfcat/05735fc9b1.jpg
2015-11-09 15:21 Stjpa: 01:00:932 (1,3) - overlaps
2015-11-09 15:21 Stjpa: 01:07:855 (2,3) - this flow looks boring, easy to change i think
2015-11-09 15:22 Stjpa: 01:18:817 (1) - maybe ctrl + h and stack it with 01:15:355 (2) - ?
2015-11-09 15:23 Stjpa: 01:21:125 (3) - and build a triangle with the 2 previous sliders
2015-11-09 15:26 Stjpa: now Normal
2015-11-09 15:26 Stjpa: 00:06:125 (3,4,1) - looks a bit ugly because they're touching
2015-11-09 15:27 Stjpa: 00:07:278 (1,2) - forgot to select (2), oops
2015-11-09 15:27 Stjpa: nvm this is more like a general fact as i can see now
2015-11-09 15:27 ganad: what? sorry
2015-11-09 15:28 Stjpa: u should use a higher DS i think, it kinda sucks when every 1/2 is touching
2015-11-09 15:29 Stjpa: 00:16:798 (1,1) - on a normal diff u need atleast 1 second of recovery time
2015-11-09 15:29 ganad: ok will do it later cuz have to go sleep soon soz
2015-11-09 15:29 Stjpa: oh, 1am :D
2015-11-09 15:30 Stjpa: well on normal its mostly the DS thing and weird aesthetics / flow
Yahuri
From my queue~

General
-For future reference I think you should use a faster slider velocity. The sliders are really short and it doesn't look as nice as it could be (especially for Normal). Also, try different slider shapes other than Vs, curves, and straights. I think waves would make a nice addition for this song.

Normal
-Some of the NCs look pretty disconnected (flow-wise) from the previous combos.
00:08:721 (3,1,2,3) - I think this would look nicer if you blanket the slider around 1
00:21:701 (1,2,1) - good spot for blanket
00:27:759 (4,1) - curve slider down so that it flows better into 1
00:30:644 (1,2) - make a copy of 1 then flip/rotate it
00:31:509 (2,3,4) - watch DS, turn off grid snap (I recommend not using grid snap unless you need perfect symmetry and DS wont be noticeable)
00:34:394 (1,2) - flow doesn’t look good
01:12:471 (2,1,2) - try eliminate overlap
01:20:548 (2,3) - I think it would look better if you curve the slider less so that it flows better
01:21:125 (3,1,2) - I think it would flow better if you move the circles down more

Hard
00:00:932 (4) - I think this would look better if you moved it to the right and curved up more
00:03:528 (2,3) - blanket
00:08:432 (2,3) - improve blanket
00:09:586 (1) - how about making the slider face the opposite direction?
00:15:932 (4) - you can also blanket the spinner
00:20:259 (2,3) - improve blanket
00:22:567 (7,1) - I think this jump is too big
00:33:528 (1,2) - blanket
00:55:740 (1,3) - I think you should use the 1/4 beat pattern for both of these

Hope this helps, good luck!
Topic Starter
ganad

Yahuri wrote:

From my queue~

General
-For future reference I think you should use a faster slider velocity. The sliders are really short and it doesn't look as nice as it could be (especially for Normal). Also, try different slider shapes other than Vs, curves, and straights. I think waves would make a nice addition for this song.

Normal
-Some of the NCs look pretty disconnected (flow-wise) from the previous combos.
Yeah noticed that not sure on how to fix it :?

00:08:721 (3,1,2,3) - I think this would look nicer if you blanket the slider around 1
Fixed

00:21:701 (1,2,1) - good spot for blanket
Fixed

00:27:759 (4,1) - curve slider down so that it flows better into 1
Fixed

00:30:644 (1,2) - make a copy of 1 then flip/rotate it
Fixed

00:31:509 (2,3,4) - watch DS, turn off grid snap (I recommend not using grid snap unless you need perfect symmetry and DS wont be noticeable)
I'll do that next time i make a map, I have to ds the whole map again if i turn it off and i really don't want to do it

00:34:394 (1,2) - flow doesn’t look good
Fixed

01:12:471 (2,1,2) - try eliminate overlap
Attempted but too hard :o

01:20:548 (2,3) - I think it would look better if you curve the slider less so that it flows better
Made (3) blanket (1)

01:21:125 (3,1,2) - I think it would flow better if you move the circles down more
I'll consider it

Hard
00:00:932 (4) - I think this would look better if you moved it to the right and curved up more
Fixed

00:03:528 (2,3) - blanket
Added

00:08:432 (2,3) - improve blanket
Fixed

00:09:586 (1) - how about making the slider face the opposite direction?
Changed

00:15:932 (4) - you can also blanket the spinner
Not 100% sure if what I did is what you were looking for

00:20:259 (2,3) - improve blanket
Fixed

00:22:567 (7,1) - I think this jump is too big
Shorten'd it

00:33:528 (1,2) - blanket
Fixed

00:55:740 (1,3) - I think you should use the 1/4 beat pattern for both of these
I left it as it is because i feel that the 1/2 beat is better (if someone else thinks otherwise as well i'll change it)

Hope this helps, good luck!
Hey, just wanna say thank you very much, like yo I really appreciate it, no joke :) . YOU'RE AWESOME :D :oops:
- Frontier -
From Thai's modding queue >w<

General

  1. Put preview point at 00:55:740

Easy

1/2 Sliders is Unrankable . Try to make 1/1 sliders. ;)
00:14:778 (2) - Move the end to x 328 y 88.
00:15:932 (3) - Move to x 256 y 128 to make flow.
00:34:971 (3) - Move to x 200 y 160
00:35:548 (4) - Move to x 176 y 272
00:54:009 (2) - Move the end to x 88 y 224 to make this slider more curve
00:56:317 (1) - Blanket

Normal

00:47:951 (4) - Move x 280 y 168
01:12:471 (2) - Move to x 256 y 80 and NC
01:21:125 (3) - Move the end at x 448 y 224 for more curve
01:22:566 (1) - If you fixed ^ , move to x 376 y 168 for blanket
01:23:339 (2) - Move to x 264 y 96

Hard

00:02:663 (1) - You could make like this
00:06:701 (4) - IMO you should make sliders here
00:40:740 (3) - Anti-jump.. Move to x 288 y 168
00:49:971 (3) - Anti-Jump again. It will be confused with stream note. Move to x 280 y 360 to make triangle
00:52:711 (3,4) - I think you should make like this and if you change this , move to x 280 y 360
01:00:932 (4) - Move to x 216 y 88 for not confuse
01:04:971 (1) - Move to x 224 y 200
01:05:115 (2) - Move to x 304 y 248
01:05:115 (2) - Move to x 456 y 256
01:05:115 (2) - Move to x 368 y 312 for blanket in 01:05:115 (2)

This map is good. Hope you ranked soon. :)
Buttercup
m4m from my queue

hard
cs 4 (3,5 doesn't fits in a hard diff imo, not a big problem), od 6
disable widescreen support like you did in other difficulties
00:04:971 (1,2,3) - exaggerated jump compared to other patterns that you made, it makes a ds inconsistency, consider reducing it. same at 00:23:432 (1,2,3) -
00:24:009 (3) - you put this note at the opposite direction that the slider finishes, making a bad flow, try it (do not forget to fix the ds on next notes)
00:27:182 (3) - this slider finishes on a strong and important beat that should be clicked, put a circle or move the slider on white tick. same at 00:28:913 (1) - 00:31:798 (5) -
00:40:740 (3) - less jump in a big emphasis, this is weird ;w; there isn't a emphasis at 00:40:451 (2) - and you put a jump bigger than 00:40:740 (3) -
00:49:105 - seems empty, there is a vocal sound, add a note
00:55:884 (1,3) - 1/4 (like you made at 01:00:355 (1,2,3) - 01:01:509 (1) - ) fits better because there is a vocal sound at bue tick
01:09:442 (2) - this note doesn't flow anything, remove it

normal
od and hp 4
00:14:778 (1) - this slider doesn't flow very well e-e try it, will flow better with the last note proposing a comfortable gameplay
00:18:817 (1) - normal difficulties need two empty white ticks between spinner end~object because new players fell confuse before a spinner
00:41:028 (3) - this slider curve isn't necessary, seems very stuck and can propose a uncomfortable gameplay, do the same that you made at 00:40:451 (2) - , red points at centre. These sliders also have a rhythm problem because they finish at white tick, ignoring strong beat ;;
00:52:567 (3,4) - samesamesame ^ aaa I see it repeating many times during the difficulty :c
01:12:471 (2) - wrong ds @.@

easy
hp 2,5 is too high for this easy style, change for 2
do note use many 1/2 on easy difficulties, can plays bad to new players (00:01:509 (2) - 00:04:971 (1) - etc.)
00:24:009 (1) - you forced the flow here, I recommend you to put notes in the same direction of sliders end, see
01:05:548 - VERY strong beat that should be clicked, you need to put a circle
01:15:355 (2) - oposite flow doesn't play well aa, ctrl + h fix it

good luck!
Goro922
a
Topic Starter
ganad
I am finally back and would like to apologize to all the modders who did not get kudos and a reply :| :? . I've been busy again I am very sorry :( :o :cry: and will try my best to rank this map and letting all future modders know i have remapped all diffs so reading previous modders won't help as much :roll:
Thank you all in advance!
Electoz
Hi, from my modding queue~

[General]

  1. Timing lines must be consistent in every diffs, please recheck your timing points in RE: Hard.
  2. Video is missing in RE: Hard
[RE: Easy]

  1. Really not recommend to use AR 0 even it's a slow song, I would suggest to use about 1.5-2.5 for this diff.
  2. 00:17:086 (1) - You need to leave at least 4 white ticks(or 2 on low bpm songs) after a spinner to be considered rankable, this is to provide enough recovery time for players. In this case, I suggest using a long sliderart instead of a spinner since the spinner itself is quite short already, like what you did on 00:54:009 (1) .
  3. 00:28:625 (1,1) - Would be nice if you can make them pararell completely.
  4. 01:05:548 (1,2) - Ctrl+G rhythm? This way a 1/1 repeat slider would match the vocal properly.
Actually slider velocity in Easy is so low that I almost fall asleep while modding lol

[RE: Normal]

  1. 00:17:086 (1) - Same as Easy, it's quite risky to leave just 1 tick at this bpm so better use a slider instead.
Sry I'm pretty tired so I'll stop here, overall the map looks fine but could have been a lot better if SV in Easy and Normal are higher than this.
Anyways the main concern of this mapset is the star rating spread, hard is a lot harder than normal, my suggestion here is either make an "Advanced" diff or reduce some big spacings in Hard like 00:24:009 (1,2,3,4,5,6,7) for example. Or you can just revamp Easy and Normal with a higher SV, but that's the hard way of course.
Hope this helps and good luck~
Topic Starter
ganad

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Timing lines must be consistent in every diffs, please recheck your timing points in RE: Hard.
    Fixed it :)
  2. Video is missing in RE: Hard
    Fixed it :)
[RE: Easy]

  1. Really not recommend to use AR 0 even it's a slow song, I would suggest to use about 1.5-2.5 for this diff.
    Changed
  2. 00:17:086 (1) - You need to leave at least 4 white ticks(or 2 on low bpm songs) after a spinner to be considered rankable, this is to provide enough recovery time for players. In this case, I suggest using a long sliderart instead of a spinner since the spinner itself is quite short already, like what you did on 00:54:009 (1) .
    Changed it But really 2 white ticks?? my goodness *sigh*
  3. 00:28:625 (1,1) - Would be nice if you can make them pararell completely.
    Made adjustments
  4. 01:05:548 (1,2) - Ctrl+G rhythm? This way a 1/1 repeat slider would match the vocal properly.
    Maybe I'll consider it
Actually slider velocity in Easy is so low that I almost fall asleep while modding lol
Sorry for nearly putting to sleep lol :P but many of the previous modders have all suggested the slider velocity of 0.9 so i think i'll stick with it for now
[RE: Normal]

  1. 00:17:086 (1) - Same as Easy, it's quite risky to leave just 1 tick at this bpm so better use a slider instead.
    Is this an unrankable issue? If it is i'll change it
Sry I'm pretty tired so I'll stop here, overall the map looks fine but could have been a lot better if SV in Easy and Normal are higher than this.
Anyways the main concern of this mapset is the star rating spread, hard is a lot harder than normal, my suggestion here is either make an "Advanced" diff or reduce some big spacings in Hard like 00:24:009 (1,2,3,4,5,6,7) for example. Or you can just revamp Easy and Normal with a higher SV, but that's the hard way of course.
I know the difficulty spread isn't the best but is the issue so bad that it won't get ranked because of that? Cause i've seen much bigger normal to hard difficulty jumps :?:
Hope this helps and good luck~
It helped plenty thank you!
THANK YOU SO MUCH FOR ALL THE HELP!! although you nearly fell asleep on the job lol. Still i really appreciate your time! :) :)
paydayzcool
Hi there ganad,

This is a modding post.

Easy
01:21:701 (1) - Extend this slider to that it hits the second last note played by the music. Don't worry, it is snapped on a white tick.

Normal
00:00:355 (1) - Use grid size 4 to fix this noticeable blanket error.
01:22:422 (2) - Snap this note on 01:22:422

Hard
00:00:355 (1,2,3) and 00:01:509 (2,3,4) and 01:18:817 (1,2,3) - Arranging the notes like this is not a very good idea...
00:00:932 (1) - Move this note further away from the triples.
00:19:250 - Add a circle here.
00:36:269 (2) - This note should be a mirror of 00:35:692 (1).
00:41:605 (4) - This note should be a mirror of 00:40:451 (2).
01:15:355 - Add a note here.
01:19:394 (1) - Move this note further away from the triples.
Move 01:19:394 (1) a tick forward and add a circle at the spot directly before the slider.
Once again, move 01:22:422 (2) a tick to the left.

This map is actually quite good. Definetely better than my maps XDDD.

Thanks,

paydayz
Topic Starter
ganad

paydayzcool wrote:

Hi there ganad,

This is a modding post.

Easy
01:21:701 (1) - Extend this slider to that it hits the second last note played by the music. Don't worry, it is snapped on a white tick.
Maybe cuz i gave it try but the beat sounded late so i left it as it is

Normal
00:00:355 (1) - Use grid size 4 to fix this noticeable blanket error.
Fixed
01:22:422 (2) - Snap this note on 01:22:422
Same as what i stated in easy

Hard
00:00:355 (1,2,3) and 00:01:509 (2,3,4) and 01:18:817 (1,2,3) - Arranging the notes like this is not a very good idea...
Why is that? would you be able to clarify? I did change it though >.<
00:00:932 (1) - Move this note further away from the triples.
Changed
00:19:250 - Add a circle here.
Maybe if other modders agree I'll consider
00:36:269 (2) - This note should be a mirror of 00:35:692 (1).
i'll consider cuz i think it looks good as it is
00:41:605 (4) - This note should be a mirror of 00:40:451 (2).
Fixed
01:15:355 - Add a note here.
I'll consider it
01:19:394 (1) - Move this note further away from the triples.
Changed it
Move 01:19:394 (1) a tick forward and add a circle at the spot directly before the slider.
Not sure what you mean
Once again, move 01:22:422 (2) a tick to the left.
Same as I stated in easy and normal

This map is actually quite good. Definetely better than my maps XDDD.

Thanks,
No THANK YOU!
paydayz
THANK YOU VERY MUCH! REALLY APPRECIATE IT! :) :)
Annadine

Hello! NM from modding queue random mod~!
I love slow songs

Hard[]
  1. 00:16:653 (5) - sounds of out tune, try to delete this note.
  2. 00:26:605 (2,3) - oh, DS inconsistencies here. You've been using 1.4 DS but here you used 1.3 DS.
  3. 00:27:759 (4) - RIP ds
  4. 00:31:942 (4,5,1,2) - this beat is really weird. And look! 00:35:692 (1,2) - blueline. :idea: My suggestion is: Shorten 00:34:971 (5) - by 1/4 so it ends on blue line, then move 00:35:548 (1,2) - forward by 1/4 also. Then probably move (3) to 00:36:701 (3) - , and add a note on 00:37:278 (4) -
    image
    I just pute (4) and (5) on top of each other.
  5. 00:44:490 (5,6,1,2,3,4,5) - this looks rather crumpled and *really* confusing, consider deleting some notes e.g. 00:45:211 (2) - and 00:45:788 (4) -
  6. 00:47:086 (1) - I really don't like the sv change here. It looks like 1/4 note while it is in fact 1/2, and nobody would expect that SV change since the beat is still strong there. I would suggest just delete that greenline and make that slider a normal SV. The DS is also messed up, if you make the SV lower there, then the spacing between 00:47:086 (1,2,3) - should be really close as well.
  7. And I think the SV of 00:47:951 (3) - is too slow.
  8. 00:56:894 (2) - I don't like the direction this slider is facing. Looks rather random. :idea: Try this:
  9. 00:58:625 (1,2,3) - r.i.p s p a c i n g. That is a really hard pattern to play.
  10. Move 01:04:105 (3) - a bit to the right, it seriously looks better.
  11. 01:07:855 (1,2,3,4,5,6) - overusing 1/4 sliders aren't you? And that kind of slider is dang hard to play ;; Try to use doubles instead. I always hated 1/4 sliders
  12. 01:11:605 (3,4,5,6,7,8) - whoa, slow down, Hard diff isn't supposed to have a stream =.=
Normal[]
  1. 00:03:817 (1,2) - #HowCloseAreYouFromHPBar
Easy[]
  1. 00:10:740 (2) - There should be no 1/2 slider on easy...
[]
I think that's all from me. The song is really nice!
Good luck~
AmigoDoChroome
m4m you request
only the last diff can have a custom name :(

Easy

00:17:086 (1) - red tick ( 00:16:798 -
00:54:009 (1) - again? so weird
01:21:701 (1) - in this time 01:21:846 -
01:23:339 - a slider is better (01:26:117 -

Normal
Abusive nc

00:12:471 (1) - remove nc
00:17:086 - strong hit here. use a slider?
00:22:855 (3) - try other pattern, its so 2010 osu!
00:22:855 (3) - remove nc
00:58:625 (1,2,3) - reverse slider
01:12:471 - copy this 01:10:163 (1) - and ctrl + h, ctrl + g
01:21:701 (1) - this tick; 01:21:846 -
01:22:566 (2) - > 01:22:566 - slider
01:23:339 (3) - slider

Hard
cs 4 please
Topic Starter
ganad

Annadine wrote:


Hello! NM from modding queue random mod~!
I love slow songs

Hard[]
  1. 00:16:653 (5) - sounds of out tune, try to delete this note.
    Deleted
  2. 00:26:605 (2,3) - oh, DS inconsistencies here. You've been using 1.4 DS but here you used 1.3 DS.
    Fixed
  3. 00:27:759 (4) - RIP ds
    Fixed Does distance snap have to be consistent? cause idk and i suck at mapping so yea >:(
  4. 00:31:942 (4,5,1,2) - this beat is really weird. And look! 00:35:692 (1,2) - blueline. :idea: My suggestion is: Shorten 00:34:971 (5) - by 1/4 so it ends on blue line, then move 00:35:548 (1,2) - forward by 1/4 also. Then probably move (3) to 00:36:701 (3) - , and add a note on 00:37:278 (4) -
    image
    I just pute (4) and (5) on top of each other.
    Fixed majority of what you suggested
  5. 00:44:490 (5,6,1,2,3,4,5) - this looks rather crumpled and *really* confusing, consider deleting some notes e.g. 00:45:211 (2) - and 00:45:788 (4) -
    Deleted
  6. 00:47:086 (1) - I really don't like the sv change here. It looks like 1/4 note while it is in fact 1/2, and nobody would expect that SV change since the beat is still strong there. I would suggest just delete that greenline and make that slider a normal SV. The DS is also messed up, if you make the SV lower there, then the spacing between 00:47:086 (1,2,3) - should be really close as well.
    Deleted, changed and fixed Sorry about that first time playing with SV change :P
  7. And I think the SV of 00:47:951 (3) - is too slow.
    Made it 0.75 instead of 0.5
  8. 00:56:894 (2) - I don't like the direction this slider is facing. Looks rather random. :idea: Try this: Fixed
  9. 00:58:625 (1,2,3) - r.i.p s p a c i n g. That is a really hard pattern to play. Changed
  10. Move 01:04:105 (3) - a bit to the right, it seriously looks better. Fixed
  11. 01:07:855 (1,2,3,4,5,6) - overusing 1/4 sliders aren't you? And that kind of slider is dang hard to play ;; Try to use doubles instead. I always hated 1/4 sliders
    Changed
  12. 01:11:605 (3,4,5,6,7,8) - whoa, slow down, Hard diff isn't supposed to have a stream =.=
    Is it? i thought it was fine to have streams in a hard diff just not ridculously long ones, will consider tho ;)
Normal[]
  1. 00:03:817 (1,2) - #HowCloseAreYouFromHPBar
    Fixed
Easy[]
  1. 00:10:740 (2) - There should be no 1/2 slider on easy...
    some chat



    Is it possible this song could be an exception? if it isn't i'll try fix it and does half kick sliders count as half? cuz it adds up to 1/1
[]
I think that's all from me. The song is really nice!
Good luck~
REALLY APPRECIATE YOUR HELP!! THANK YOU!!
MAN YOU DUDE IS DA REAL MVP!! :) :)
Topic Starter
ganad

AmigoDoChroome wrote:

m4m you request
only the last diff can have a custom name :(
That's alrite i just put RE: at the beginning of all diffs so people can recognise it's the new remapped version

Easy

00:17:086 (1) - red tick ( 00:16:798 -
00:54:009 (1) - again? so weird
If you take a look the patterns are different and this is what is called slider art people have told me it is much better this way so idk

01:21:701 (1) - in this time 01:21:846 -
Moved
01:23:339 - a slider is better (01:26:117 -
Maybe I'll consider

Normal
Abusive nc
I don't think i abused it, i just did it as directed

00:12:471 (1) - remove nc
I think it should be fine
00:17:086 - strong hit here. use a slider?
Maybe I'll consider
00:22:855 (3) - try other pattern, its so 2010 osu!
Really? I thought it looked really good
00:22:855 (3) - remove nc
I think it should be fine
00:58:625 (1,2,3) - reverse slider
Maybe I'll consider
01:12:471 - copy this 01:10:163 (1) - and ctrl + h, ctrl + g
You can't the slider lengths are different the second slider is a 1/4 longer
01:21:701 (1) - this tick; 01:21:846 -
Moved
01:22:566 (2) - > 01:22:566 - slider
01:23:339 (3) - slider
Maybe I'll consider
Hard
cs 4 please
Maybe I'll consider cuz my hard diff is already far from normal in difficulty level don't wanna increase stars
B r o k e n
just one difficulty mod sorry :/

Hard
00:07:855 (1,2,3,4) - I think it's better off to follow the music after note 3(turn this into a 1/2 slider) instead of having notes like 00:08:576 (3) - for the drum, should have this 00:08:432 map
00:14:490 sound here, you should have this map with like a single note or so
00:54:442 (2,3) - I don't really see a point on making these 2 notes distances, I suggest a stack instead
01:15:355 is there a reason why you didn't map this sound?
01:20:403 (5) - this area can be improved to follow music better or at least make the slider start @ 01:20:548 and have a single note 01:20:403
01:21:846 Im not so sure why you changed BPM I think its 104 all the way (I can be wrong about this, but I feel like its 104 all the way)
01:23:339 (3) - this note here isn't correctly on the sound, change beat snap divisor to 1/8 to get the right tick for the sound (if you stay with 104)
Topic Starter
ganad

B r o k e n wrote:

just one difficulty mod sorry :/
That's alrite, really appreciate your time and work

Hard
00:07:855 (1,2,3,4) - I think it's better off to follow the music after note 3(turn this into a 1/2 slider) instead of having notes like 00:08:576 (3) - for the drum, should have this 00:08:432 map
I'm sorry i don't understand what your directions are. :( Tried a different pattern tho
00:14:490 sound here, you should have this map with like a single note or so
Maybe I'll consider, I don't really hear the sound there
00:54:442 (2,3) - I don't really see a point on making these 2 notes distances, I suggest a stack instead
Changed
01:15:355 is there a reason why you didn't map this sound?
No reason it just seems kind of better this way? but i'll think about it
01:20:403 (5) - this area can be improved to follow music better or at least make the slider start @ 01:20:548 and have a single note 01:20:403
I think it should be fine atm
01:21:846 Im not so sure why you changed BPM I think its 104 all the way (I can be wrong about this, but I feel like its 104 all the way)
TBH idk why either, the modders from last year suggested it and i stuck with it from then on but i think i'll change it tho
01:23:339 (3) - this note here isn't correctly on the sound, change beat snap divisor to 1/8 to get the right tick for the sound (if you stay with 104)
Fixed
THANK YOU VERY MUCH!! :) :)
Caput Mortuum
Hi!

General
- Throw the video away if you aren't going to use it

RE:Easy
- Lololol AR0. Raise it to 1 or 2 or something. The gap to normal is too big
- 00:02:663 (3) - make it repeat 2 times instead of once, sounds better (I hope you understand)
- 00:30:932 (1) - ^
- 00:40:163 (1) - ^
- 01:16:509 (3) - ^
However doing the things above'll change your whole placement. So don't force it okay

RE:Normal
- No issue

RE:Hard
- No issue

RE:Zero
Probs the cringiest anime this season :v
Topic Starter
ganad

MeinGauche wrote:

Hi!

General
- Throw the video away if you aren't going to use it
I'll be using it :) What makes you think I won't be? tho

RE:Easy
- Lololol AR0. Raise it to 1 or 2 or something. The gap to normal is too big
Changed
- 00:02:663 (3) - make it repeat 2 times instead of once, sounds better (I hope you understand)
- 00:30:932 (1) - ^
- 00:40:163 (1) - ^
- 01:16:509 (3) - ^
I've heard that in easy diffs double kickers (i think that's what they're called) shouldn't be used but I'll consider it tho
However doing the things above'll change your whole placement. So don't force it okay

RE:Normal
- No issue

RE:Hard
- No issue

RE:Zero
Probs the cringiest anime this season :v
Really? I kinda dig subaru but i guess he is pretty cringe around emilia tho lol but that makes it funny and entertaining >.<
Thanks for your help really appreciate it! :) :)
cisphobia
me mod from me queue

many pictures because i'm bad at explaining things
btw note = hitcircle because im weird hahahhah

RE: Hard


00:03:240 (1) - This only goes with a barely-heard piano that isn't part of the main chorus. Maybe remove it; people playing hard will probably get confused

00:19:105 (1) - Might be too soon after a spinner for a hard diff. You could remove this note or try something else? Up to your opinion tho

00:22:855 (4) - Repeating slider doesn't make sense here? Because the vocal line there ends on a blue tick, not white. You could replace the slider with something like this

00:26:028 (6) - The break can be confusing to hard players, maybe add something to fill this. Or make the slider repeat, so that it seems like a sudden stop instead of needing to continue. Up to your opinion

00:26:605 (2) - Repeating slider that doesn't make sense ;o

00:34:105 (3) - Note is placed directly over a slider start. Players playing hard might not be able to read this. You could artificially stack the note over the slider.

00:39:009 (3,4,5) - Since this is in 1/4, you should make the notes a bit closer together than this. buT anything 1/4 past this, like 00:50:259 (3,4,5) - , should be fine, as the player will now expect it.

00:43:336 (2,4) - Directly over eachother/hard to read, should artificially stack.

00:54:442 (2) - new combo to signify different beat

01:09:153 (4) - You should remove the note before this slider, move the slider to there and make the next slider longer. aka this, cause it makes more sense with the song.

01:14:778 (1) - Slider too short ;o extend 1 beat you'll see

00:52:711 (2) - (sorry for inconsistency xd) I think the slider should be replaced by a note where the slider ended, stacked on the next slider. Much less confusing.

00:32:086 (5,1,2) - Do something like this. Plays better + makes more sense with vocals

I guess with this diff. you're focusing more on the background instruments? I think idk correct me if i'm wrong. But, you should lean more towards the vocals as they're more potent than the background instruments.

yas ok hard done


RE: Normal


first off this is not normal :( it's an easy. try increasing the diff. (but don't exaggerate to increase it) normal star rating is 1.50 to 2.25 I believe.
anyway oo

00:11:317 (2,1) - These sliders don't match with anything in the song. Yes, the player will know to press it and can correctly, but you should attempt to change it so it matches something ;o

00:14:778 (1,2,3,4) - Change these into something that more matches the song. Like this

00:31:798 (2,3) - Same as ^^above. Change to something that more matches the song

00:32:951 (1) - You can def. add a slider here on the red and blue tick before the slider, or maybe even 2 notes that stack on the slider. Makes sense + heightens the diff.

00:49:105 (4) - You can add a note here. Adds to the rhythm and matches the vocals

00:50:403 (2) - Can easily be replaced with this more matching the vocals, and keeping the same style.

01:00:932 (1,2) - Weird change in slider direction can confuse a normal player, but I don't think it has to be changed. Just wanted to point it out, it's a bit weird.

Same as before, but lesser. Focus a bit more on vocals rather than repeating patterns. Repeating the patterns in a song that is not very repetitive makes the map a bit boring to play (even in songs that are repetitive, it's boring but at least it makes more sense). Not repeating the patterns can let you make the map more dynamic, allow places for the map to be harder if you need it to be, etc. So ya try not to repeat patterns (unless you have to, as in it sounds exactly the same as another part of the song), and pay attention to if you're mapping to the potent parts of the song, background of the song or just making a pattern.

now on to eaSy

oh yeah btw your blanketing is really good like it's great everywhere. good job ;o

RE: Easy


00:15:932 (2) - You should make this slider end on the blue tick, as that's when the background music thing going on ends.

00:16:798 (1) - You can replace this with a spinner. Up to your opinion tho

00:54:009 (1) - same ^^^. up to opinion again. i actually like how this slider bounces with each tick tho. it's a good way to emphasize beat in easy without making it too hard for the player.

00:26:894 (2) - I think you should place a note where the slider starts, and have the slider start where it would repeat. pic cause i cant explain ;'(. if you do this flip the slider horizontally and vertically so the slider flows into the rest.

01:05:548 (1) - You could replace with a slider, make the next slider not repeat and move it up. pic; dont copy exactly my example is not good just follow timing if you decide to change

01:23:288 (1) - I would add a new combo here to make the note more impactful and to get rid of the followpoint. just opinion tho

I think I didn't mod easy much because I started out playing osu on hard xd. but I also think this easy is really good. Beats are kept simple + spacing is not too much.

Imo though, you should check your normal/hard diff. for patterns that you have that don't correspond with any part of the song. The patterns are nice, but don't quite fit into the song.

my mod is done ;o sorry for short mods
Overall I think the map is already close to perfect in it's current state ;) ;) . Good luck getting the map ranked!
Topic Starter
ganad

sonic8889 wrote:

me mod from me queue

many pictures because i'm bad at explaining things
btw note = hitcircle because im weird hahahhah

RE: Hard


00:03:240 (1) - This only goes with a barely-heard piano that isn't part of the main chorus. Maybe remove it; people playing hard will probably get confused
I think it should be fine this will be the hardest diff so it should be somewhat expected you know what i mean?

00:19:105 (1) - Might be too soon after a spinner for a hard diff. You could remove this note or try something else? Up to your opinion tho
What i said before :P

00:22:855 (4) - Repeating slider doesn't make sense here? Because the vocal line there ends on a blue tick, not white. You could replace the slider with something like this

00:26:028 (6) - The break can be confusing to hard players, maybe add something to fill this. Or make the slider repeat, so that it seems like a sudden stop instead of needing to continue. Up to your opinion
Changed

00:26:605 (2) - Repeating slider that doesn't make sense ;o
Idk but i feel that the kick emphasises the slider tail so yeah but will be considered

00:34:105 (3) - Note is placed directly over a slider start. Players playing hard might not be able to read this. You could artificially stack the note over the slider.

00:39:009 (3,4,5) - Since this is in 1/4, you should make the notes a bit closer together than this. buT anything 1/4 past this, like 00:50:259 (3,4,5) - , should be fine, as the player will now expect it.
Made some slight adjustments

00:43:336 (2,4) - Directly over eachother/hard to read, should artificially stack.
Maybe cuz there's 1 whole beat before it overlaps idk i'll see

00:54:442 (2) - new combo to signify different beat
Should be alright

01:09:153 (4) - You should remove the note before this slider, move the slider to there and make the next slider longer. aka this, cause it makes more sense with the song.
Made it slightly different form what you suggested cuz i want the white tick to be clicked so i made it 2 1/2 sliders in that time frame

01:14:778 (1) - Slider too short ;o extend 1 beat you'll see
I've known this for while so many people pointed it out so i finally to change it after you pointed it out too (salt burns lol) :o

00:52:711 (2) - (sorry for inconsistency xd) I think the slider should be replaced by a note where the slider ended, stacked on the next slider. Much less confusing.
Nice suggestion but i'll think about it

00:32:086 (5,1,2) - Do something like this. Plays better + makes more sense with vocals
Nice suggestion but i'll think about it

I guess with this diff. you're focusing more on the background instruments? I think idk correct me if i'm wrong. But, you should lean more towards the vocals as they're more potent than the background instruments.
Yeah i'm leaning more towards the background instruments cuz i feel like they can provide more difficult and interesting patterns and i kinda used cryo's map as a reference and thought i i could implement some of it into my map

yas ok hard done


RE: Normal


first off this is not normal :( it's an easy. try increasing the diff. (but don't exaggerate to increase it) normal star rating is 1.50 to 2.25 I believe.
anyway oo
That is correct and i would like to increase the difficulty but i don't think it has to be in that range to be considered a normal

00:11:317 (2,1) - These sliders don't match with anything in the song. Yes, the player will know to press it and can correctly, but you should attempt to change it so it matches something ;o
Really? i thought it did, i had a look without the sfx and i still think the sliders match

00:14:778 (1,2,3,4) - Change these into something that more matches the song. Like this
This will be considered really thinking about it still :|

00:31:798 (2,3) - Same as ^^above. Change to something that more matches the song
I don't want any sliders ending or starting on a blue tick but still a good idea

00:32:951 (1) - You can def. add a slider here on the red and blue tick before the slider, or maybe even 2 notes that stack on the slider. Makes sense + heightens the diff.
Same as what i stated above

00:49:105 (4) - You can add a note here. Adds to the rhythm and matches the vocals
Maybe

00:50:403 (2) - Can easily be replaced with this more matching the vocals, and keeping the same style.
TBH i don't really understand what the picture depicts

01:00:932 (1,2) - Weird change in slider direction can confuse a normal player, but I don't think it has to be changed. Just wanted to point it out, it's a bit weird.
I'll try to make it better

Same as before, but lesser. Focus a bit more on vocals rather than repeating patterns. Repeating the patterns in a song that is not very repetitive makes the map a bit boring to play (even in songs that are repetitive, it's boring but at least it makes more sense). Not repeating the patterns can let you make the map more dynamic, allow places for the map to be harder if you need it to be, etc. So ya try not to repeat patterns (unless you have to, as in it sounds exactly the same as another part of the song), and pay attention to if you're mapping to the potent parts of the song, background of the song or just making a pattern.

now on to eaSy

oh yeah btw your blanketing is really good like it's great everywhere. good job ;o

THANK YOU!
RE: Easy


00:15:932 (2) - You should make this slider end on the blue tick, as that's when the background music thing going on ends.

00:16:798 (1) - You can replace this with a spinner. Up to your opinion tho
I definitely would but apparently according to several modders in an easy diff spinners should have 2 whole beats before start and 2 whole beats after which i don't have so if i do this it becomes unrankable which i think is pretty silly

00:54:009 (1) - same ^^^. up to opinion again. i actually like how this slider bounces with each tick tho. it's a good way to emphasize beat in easy without making it too hard for the player.
Same as above

00:26:894 (2) - I think you should place a note where the slider starts, and have the slider start where it would repeat. pic cause i cant explain ;'(. if you do this flip the slider horizontally and vertically so the slider flows into the rest.
Whenever i make it easy i usually stray away from stacked notes so maybe not

01:05:548 (1) - You could replace with a slider, make the next slider not repeat and move it up. pic; dont copy exactly my example is not good just follow timing if you decide to change
I'll stick with my pattern for now but i'll consider it

01:23:288 (1) - I would add a new combo here to make the note more impactful and to get rid of the followpoint. just opinion tho
Maybe

I think I didn't mod easy much because I started out playing osu on hard xd. but I also think this easy is really good. Beats are kept simple + spacing is not too much.

Imo though, you should check your normal/hard diff. for patterns that you have that don't correspond with any part of the song. The patterns are nice, but don't quite fit into the song.

my mod is done ;o sorry for short mods
Yo this ain't a short mod lol
Overall I think the map is already close to perfect in it's current state ;) ;) . Good luck getting the map ranked!

Dude thank you so much for such a detailed mod really appreciate it. It may seem i didn't use much of what you said but all the suggestions you've made are very helpful.
Lilyanna
Hi from my q ʕ•ᴥ•ʔ

MOD
General
work on sliders movements flow and polish ur map and i think u can name the difficulties Sweet . Very sweet . CHERRY if u want will be cool nice song
easy
im not so good at modding easy
00:10:740 (2,3) -
i dont think u can use 1/2 slider

try this http://puu.sh/pHE1G/541aafc391.jpg
i recommand to remove this note 01:23:288 (2) - ad place spinner here 01:23:432 - and end here 01:25:163 - its fits perfect

normal

01:18:240 (2) - change it to 1/2 slider and then add a note to follow the downbeat http://puu.sh/pHEtk/4ecc03a4dd.jpg
01:21:846 (1,3) - try to avoid placing these notes on blue tick like that in normal
00:56:317 (1,2) - banket better for both sides http://puu.sh/pHF66/3ccabe51e6.jpg
01:00:932 (1,2) - same here make them more neat
try to use more red ticks on normal to make it little advanced compared to easy

hard
00:59:490 (5,6) - you can replace these with this flows better http://puu.sh/pHFku/385fee2959.jpg
01:16:509 (5) - swich to two notes it will feel right to be clickable notes with the music
01:12:326 (8) - nc should start here the sv changed
01:20:403 (5) - same nc
01:21:846 (1,2,3) - instead of those same comment on easy add a spinner maybe at the end start from 01:21:701 -
I hope i helped GL with ur map ^.^
Topic Starter
ganad

Lilyanna wrote:

Hi from my q ʕ•ᴥ•ʔ

MOD
General
work on sliders movements flow and polish ur map and i think u can name the difficulties Sweet . Very sweet . CHERRY if u want will be cool nice song
easy
im not so good at modding easy
00:10:740 (2,3) -
i dont think u can use 1/2 slider

try this http://puu.sh/pHE1G/541aafc391.jpg
Fixed
i recommand to remove this note 01:23:288 (2) - ad place spinner here 01:23:432 - and end here 01:25:163 - its fits perfect
I'll consider it

normal

01:18:240 (2) - change it to 1/2 slider and then add a note to follow the downbeat http://puu.sh/pHEtk/4ecc03a4dd.jpg
Maybe I'll consider it
01:21:846 (1,3) - try to avoid placing these notes on blue tick like that in normal
But if i put it one the white or red ticks the beat won't be in time with the music
00:56:317 (1,2) - banket better for both sides http://puu.sh/pHF66/3ccabe51e6.jpg
Fixed
01:00:932 (1,2) - same here make them more neat
I'm pretty happy with how it looks atm but i'll see
try to use more red ticks on normal to make it little advanced compared to easy
Okay

hard
00:59:490 (5,6) - you can replace these with this flows better http://puu.sh/pHFku/385fee2959.jpg
Maybe
01:16:509 (5) - swich to two notes it will feel right to be clickable notes with the music
I might change
01:12:326 (8) - nc should start here the sv changed
Fixed
01:20:403 (5) - same nc
I think it should be fine cuz that's the only slider in the combo
01:21:846 (1,2,3) - instead of those same comment on easy add a spinner maybe at the end start from 01:21:701 -
Maybe I'll see
I hope i helped GL with ur map ^.^
Thank you very much for taking your time to mod my map!! :) :) :)
Foxy Grandpa
Hiya! from my queue~


Hard
00:02:663 (6) - This is probably just OCD me but i feel like if you were to move this over so it wan't interacting with 3 in the next combo at all it would look more aesthetically pleasing probably just ocd me
00:09:586 (4) - I would make this repeating on the blue tick to capture that note better, since now it just skips over it.
00:26:317 (1,2,3) - This would look a lot better.
00:40:163 (1,2,3,4) - For here this would sound better because you can capture both the vocals and the drums in that part.
01:00:500 (7,8,1) - I would have an NC on 7 because the next set of vocals start there.


As for normal and easy, I'm absolutely atrocious at modding / mapping easier difficulties so, i cant really help you there ):

Horie Yui is great, good luck :D
Topic Starter
ganad

FoxyGrandpa wrote:

Hiya! from my queue~


Hard
00:02:663 (6) - This is probably just OCD me but i feel like if you were to move this over so it wan't interacting with 3 in the next combo at all it would look more aesthetically pleasing probably just ocd me
Might make changes in the future
00:09:586 (4) - I would make this repeating on the blue tick to capture that note better, since now it just skips over it.
Changed
00:26:317 (1,2,3) - This would look a lot better.
Changed
00:40:163 (1,2,3,4) - For here this would sound better because you can capture both the vocals and the drums in that part.
I left it as is cuz i wanna keep that symmetry
01:00:500 (7,8,1) - I would have an NC on 7 because the next set of vocals start there.
Changed


As for normal and easy, I'm absolutely atrocious at modding / mapping easier difficulties so, i cant really help you there ):

Horie Yui is great, good luck :D
Thank you, you've been great help!! :) :)
Lefia
Hi hi from my queue ~

mod
[general]

- Turn off the widescreen support

[Easy]

00:11:137 (2,1) blanket
00:17:086 (1,1) blanket
00:37:855 (1) it will better if you use 1 1/2 slider
00:45:932 (2,1) not looks neat
01:06:125 (2,1) blanket
01:21:701 (1,2) not suitable with the rhytm, and i can't find the solution to fix it for easy diff ( or you can use 1 1/4 slider with reverse here)

[Normal]

Star rating too low, Set CS into 3 or you must use more red thick because the BPM is low

00:01:798 (3) remove the curve
00:11:317 (2) move this slider to x:216 y:88 (you must move the slider tail to x:280 y:260)
00:12:471 (1) copy the last slider before at 00:11:317 (2)
00:21:701 (1,2,3) not looks neat
00:30:932 (1,2,3) ^
00:34:394 (3) move the slider to x:400 y:256
00:38:721 (2) remove the slider's curve
00:41:317 (3,4) block this part and move it to x:292 y:60
00:44:778 (1,2) this part too, move it to x:196 y:300
00:48:240 (3,1) make it like this

01:17:086 strong beat and big white thick here, must add something


[Hard]

(Extra mod)

Set AR into 7

01:20:403 (5) tje rhytm is ugly, how bout like this?

01:21:701 use 1/8 slider with reverse here until 01:21:846
01:22:567 (2) like this?
[img]puu.sh/pKJai/41a4b8a8fe.jpg[/img]
01:23:288 (3) use 1/8 slider with reverse until 01:23:504

good luck~
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