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Innocent Key - Abunai Sisters

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Topic Starter
UtsukimiJerry
This beatmap was submitted using in-game submission on Sunday, August 29, 2010 at 11:23:47 AM

Artist: Innocent Key
Title: Abunai Sisters
Source: Touhou Celebrity
Tags: Flandre Remilia Scarlet Devil Mansion Sakuya Izayoi
BPM: 110
Filesize: 18299kb
Play Time: 01:45
Difficulties Available:
  1. Cirno (2.36 stars, 71 notes)
  2. Flandre (4.94 stars, 231 notes)
  3. Remilia (4.93 stars, 182 notes)
  4. Roko-Don's Taiko (5 stars, 501 notes)
  5. Sakuya (4.98 stars, 238 notes)
Download: Innocent Key - Abunai Sisters
Download: Innocent Key - Abunai Sisters (no video)
Information: Scores/Beatmap Listing
---------------
Difficulties

Cirno
Remilia (Metroid's Difficulty)
Roko-Don's Taiko
Flandre (Linkred2)
Sakuya (Password) (DjNightmare)

Timing helpers :-

yoshi
hikato
lybydose
Hikato
Should be about:

1.  Offset: 423      Bpm: 179
2. Offset: 12,043 Bpm: 110

Go thank blissfulyoshi too~
Lybydose
First section (Offset: 423 Bpm: 179 4/4 time signature) is fine.

Second section should be 12,325 offset and 3/4 time signature.
Metroid
Kecco
•Overall•
Remove the .osb file and full submit.

•Cirno•
00:44:233 (2) - Wrong spacing.
01:25:961 (1) - This spinner is too quick for a normal diff.
01:27:052 (1) - This slider should be closer to the grid-centre since there is a spinner previously.

other diff is good for me.
Xgor
[General]
Add Metroid Septette for the Dead Princess to tags.
Source should be only Touhou.

I think 01:20:506 is a more fitting preview point.

Oh look there is a osb :< Remove and full submit.

The darker red on the combo colours blend in too much and the brighter red blend in a bit in [Remilia]'s background. Change them a bit.

[Cirno]

00:44:233 (2,3) - Lol Spacing
01:14:779 (1) - Move this backward by 1/2 on the timeline.
01:16:415 - Add circle
01:21:870 (3,1) - Yet again lol spacing.
01:40:006 (1) - Move forward 1/4 on the timeline.
01:43:279 (1) - ^
01:43:551 (2) - Start 1/4 later.
01:46:552 (1) - Eww, 2000 bonus spinner on the easiest difficulty.

[Remilia]
Couldn't fine anything.... exept for that there was a bit annoying clap usage but that's it.

Not that bad.
Would be nice to have a difficulity between Cirno and Remilia though.
*star*
Topic Starter
UtsukimiJerry
ah geez. I am dead sure I have taken out the .osb. I'll try and fix it when I can.
Rokodo
And then there was taiko.

http://www.mediafire.com/?mniwy2entoz

Remember to do a Full Submission for my bootiful background image.
kino77
Hi~!Cute song and map~

[Cirno]
Toooo loud,volume 60%?
00:50:779 (4) - 1 grid up?
01:02:370 (1,2) - Sounds odd.
01:04:279 (4) - Remove finish?
01:25:961 (4) - Add 1 repeat?
01:29:233 (3) - Put right under end of 2?
01:46:279 (2) - Move backward to red tick?
01:46:688 (1) - Too short.

[Remilia]
00:53:097 - Volume 60%?
01:02:915 (4) - Remove?
01:21:052 - Volume 70%?
01:22:552 (1) - From here,too many spin,replace these spin as note except 01:32:506 (1) ,01:45:597 (1) ?

Star~
Linkred
Thanks for adding my difficulty. Yeah, hitsounds ._.

*Star*

Edit: Hitsounds added.

Download: Innocent Key - Abunai Sisters (Crimson_SoulZ) [Flandre].osu
Metroid
Some changes.

I like the spinners as is though...

Download: Innocent Key - Abunai Sisters (Crimson_SoulZ) [Remilia].osu
Mystearica
Shouldn't Rokodo be in the tags for making the Taiko difficulty?

[Cirno]

01:41:234 (3) - It's more than a few grids off so fix this please~
00:59:234 (1,2,1,2) - These sliders are kinda hard for an Easy in my opinion, space out the circle after them? Better yet, use 1/2 sliders, kicksliders are too hard for an Easy.

[Remilia]

I think it's ok...?

[Flandre]

01:02:506 (1) - Pretty sudden jump imo, not necessary.
iDwarf
~Overall~
  1. Offset: 12320
  2. Remove "Sakuya Izayoi" from tags. It's odd. Better to add "Cirno" in tags. At least that tag will be justified.
  3. Metroid and Linkred2 should be in tags too.
  4. I suggest you remove one blue combo color. (I see a difference, but still, why do you need two of them?)
  5. Remove Lead-In. You don't need it.
  6. KIAI sections should be the same on all difficulties.


~Cirno~
  1. 00:49:961 (3) - New combo.
  2. 01:01:143 (2,3,4) - 1 grid down.
  3. 01:02:779 (2,3) - 1 grid up.
  4. 01:03:597 (1) - Remove new combo.
  5. 01:14:234 (1) - Move new combo to (2)
  6. 01:17:506 (1) - Remove new combo
  7. 01:31:143 (1) - ^
~Remilia~
  1. 01:06:870 (5) - Make reverse arrows clearly visible.
  2. 01:08:507 (5) - ^
~Flandre~
  1. 00:33:188 (6) - New Combo
  2. 00:44:915 (5) - Odd note. Delete it.
  3. 00:49:279 (7) - New combo.
  4. 01:23:370 (6) - ^
  5. 01:25:552 (14) - Odd note.
  6. 01:29:097 (8) - ^
Metroid

Midget wrote:

~Remilia~
  1. 01:06:870 (5) - Make reverse arrows clearly visible.
  2. 01:08:507 (5) - ^
They are visible. It's only partially covered by the previous hitcircle due to it being 1/4 away from the slider. It's pretty much unavoidable unless I break spacing. Besides, you should be able to see that arrow in the time frame it's visible if you're trying a Hard difficulty of a song...
DJNightmare
Can i also make a diff?
And starred!
Astom
Hi~
[Cirno]
-Offset in this diff is different from others, fix it.

Nice =)
Star~
roflninja
Hi :)

[cirno]
maybe reduce the slider velocity a tad?
As already mentioned by Astom, fix the offset

nice map
Topic Starter
UtsukimiJerry
everything is fixed~
NaomiMinette
[General]
I think you need to work on your hitsounds... Flandre definitely needs work, especially on the second Kiai Time.

[Cirno]
Fine~

[Remilia]
Actually... can you increase the circle size by one? I find it weird that the Flandre difficulty has a bigger circle size...

01:22:552 (1) - Shouldn't this start on a white tick?
01:29:097 (1) - ^
01:35:643 (1) - ^
01:42:188 (1) - ^

[Flandre]
I pretty much said it earlier. Other than that, this difficulty's fine~

And finally, forgive me, Rokodo, but I don't mod Taiko diffs :?

★~
Sakura
[osz File Scan]
Fine

[Cirno]
Fine

[Remilia]
01:22:552 (1,1) - Note too close to spinner
01:25:961 (1,1) - Note too close to spinner
01:29:097 (1,1) - Note too close to spinner
01:35:643 (1,1) - Note too close to spinner
01:39:052 (1,1) - Note too close to spinner
01:42:188 (1,1) - Note too close to spinner

[Flandre]
Fine

[Roko-Don's Taiko]
Fine

All fine~
DJNightmare
NaomiMinette
The heck... Do we really need two Flandre diffs? x.x

EDIT: Err... Forget I said that. Anyway, why does the Sakuya diff not have a BG? (Don't kudosu this post.)
EvianBubble
Hi there :) Let's start!

Cirno
Why the fast SV for easy difficulty? :S
01:40:688 (2) - Too far away from (1), move 4 grids right (then fix spacing for (3), of course)
Nothing much wrong with this

Remilia
This is supposed to be a hard ... right? Although it feels hard+ insane ish to me ...
What's with grid lv 2? I'm going to be using grid lv 3 for my mod okay?
Erm, first off your spacing seems to be all over the place ... I can't tell how much space you want in between your eighth notes ...
For example compare 00:39:870 (3, 4) vs. 00:40:688 (5, 6) ... the timing between them is the same but the spacing is different. You seem to change between them during the song as well. So whichever you like better stick with it throughout the song and fix the other ones ...

Flandre
00:36:052 (3 - 6) - Should be one grid up
00:42:870 (1, 2) - Spacing is wrong here, (2) should be closer to the end of (1). I think you should maybe make (1) start from the bottom so it ends at the top, then it will be fixed

Sakuya
No BG?
00:38:638 (1) - This spinner is too short, autoplay can only get 1k bonus on it. It should be able to get 2k bonus for it to be rankable
00:49:274 (3 - 5) - This is really cluttered and hard to read. Can you re - arrange this? (5) is partially hidden as well which is not good
01:00:729 (3 - 7) - Same thing here, and although I guess it's possible to just click in the middle ish of the lump, it doesn't look very nice (it looks exactly like I said - a lump of notes). Re - design this part as well
01:04:001 (7) - Ew, the end of this slider is hidden by (6). Maybe make it go to the right instead?
01:29:229 (3) - A slider shouldn't have its ends overlapping like this. Just make it a repeating slider?
01:35:774 (3) - Same here
01:40:547 (6) - This is also partially hidden (as is the start of (1)) so re - arrange these

Mostly good except for the unrankable things in the last difficulty, so I'm holding my star for now. When you've fixed it call me back, because I think it's pretty good overall
DJNightmare

EvianBubble wrote:

Hi there :) Let's start!

Cirno
Why the fast SV for easy difficulty? :S
01:40:688 (2) - Too far away from (1), move 4 grids right (then fix spacing for (3), of course)
Nothing much wrong with this

Remilia
This is supposed to be a hard ... right? Although it feels hard+ insane ish to me ...
What's with grid lv 2? I'm going to be using grid lv 3 for my mod okay?
Erm, first off your spacing seems to be all over the place ... I can't tell how much space you want in between your eighth notes ...
For example compare 00:39:870 (3, 4) vs. 00:40:688 (5, 6) ... the timing between them is the same but the spacing is different. You seem to change between them during the song as well. So whichever you like better stick with it throughout the song and fix the other ones ...

Flandre
00:36:052 (3 - 6) - Should be one grid up
00:42:870 (1, 2) - Spacing is wrong here, (2) should be closer to the end of (1). I think you should maybe make (1) start from the bottom so it ends at the top, then it will be fixed

Sakuya
No BG?
00:38:638 (1) - This spinner is too short, autoplay can only get 1k bonus on it. It should be able to get 2k bonus for it to be rankable Done
00:49:274 (3 - 5) - This is really cluttered and hard to read. Can you re - arrange this? (5) is partially hidden as well which is not good Done
01:00:729 (3 - 7) - Same thing here, and although I guess it's possible to just click in the middle ish of the lump, it doesn't look very nice (it looks exactly like I said - a lump of notes). Re - design this part as well Done
01:04:001 (7) - Ew, the end of this slider is hidden by (6). Maybe make it go to the right instead? Done
01:29:229 (3) - A slider shouldn't have its ends overlapping like this. Just make it a repeating slider? Done
01:35:774 (3) - Same here Done
01:40:547 (6) - This is also partially hidden (as is the start of (1)) so re - arrange these Done

Mostly good except for the unrankable things in the last difficulty, so I'm holding my star for now. When you've fixed it call me back, because I think it's pretty good overall
What do u mean by Last Difficulty? Is it me? O.o

Heres the fixed one.
and also the BG

If u wanna change the BG, go ahead =P

Download: Innocent Key - Abunai Sisters (Crimson_SoulZ) [Sakuya].osu

Metroid

Blazevoir wrote:

[General]


[Remilia]
Actually... can you increase the circle size by one? I find it weird that the Flandre difficulty has a bigger circle size...

01:22:552 (1) - Shouldn't this start on a white tick?No, It's fitting with Remilia stressing her voice.
01:29:097 (1) - ^ Read Above.
01:35:643 (1) - ^ Read Above.
01:42:188 (1) - ^ Read Above.



★~

Sakura Hana wrote:

[osz File Scan]


[Remilia]
01:22:552 (1,1) - Note too close to spinner No, it's fine.
01:25:961 (1,1) - Note too close to spinner Read Above.
01:29:097 (1,1) - Note too close to spinner Read Above.
01:35:643 (1,1) - Note too close to spinner Read Above.
01:39:052 (1,1) - Note too close to spinner Read Above.
01:42:188 (1,1) - Note too close to spinner Read Above.


All fine~

EvianBubble wrote:

Hi there :) Let's start!


Remilia
This is supposed to be a hard ... right? Although it feels hard+ insane ish to me ...
What's with grid lv 2? I'm going to be using grid lv 3 for my mod okay?
Erm, first off your spacing seems to be all over the place ... I can't tell how much space you want in between your eighth notes ...
For example compare 00:39:870 (3, 4) vs. 00:40:688 (5, 6) ... the timing between them is the same but the spacing is different. You seem to change between them during the song as well. So whichever you like better stick with it throughout the song and fix the other ones ...
Not to me, It's fine as is, I don't see a difference between spacings with the two examples..



Mostly good except for the unrankable things in the last difficulty, so I'm holding my star for now. When you've fixed it call me back, because I think it's pretty good overall
rust45
This mapset has four insane maps ( as classified by osu!), the max is 2 insanes per mapset.

[Tags]
You must have all guest mappers name in the tags for every diff.

[Cirno]
You got some unsnapped notes in there.
01:05:506 (1) - This seems a little too short for the easiest diff.

[Remilia]
This is quite the difficulty jump from Cirno.

[Flandre]
01:18:870 - 01:21:052, this is quite a long pause, and it drains plenty of the HP, I suggest you do something about it.

Well that's it, the mapset still needs to cut down on the insanes, but they're fun. Star.
DJNightmare

rust45 wrote:

This mapset has four insane maps ( as classified by osu!), the max is 2 insanes per mapset.

[Tags]
You must have all guest mappers name in the tags for every diff.

[Cirno]
You got some unsnapped notes in there.
01:05:506 (1) - This seems a little too short for the easiest diff.

[Remilia]
This is quite the difficulty jump from Cirno.

[Flandre]
01:18:870 - 01:21:052, this is quite a long pause, and it drains plenty of the HP, I suggest you do something about it.

Well that's it, the mapset still needs to cut down on the insanes, but they're fun. Star.
Any modding for my diff? '_'?
Zetsubou Sensei
Hey.

-You have 3 Insane Diffs? ...At least make one of the 3 a Hard version...

[Cirno]
71 snapping errors! Fix them!! (and 1 spacing...)
Lower the Slider Velocity!!! 2.00 on an Easy diff? Thats way to hard for new players. (Lower it to 1.00 or so...)

[Remlia]
This has 2.00 velocity as well...Make this one 1.20-1.40...

[Flandre]
Again with the high velocity...

[Sakuya]
Same here....

>.> Lower your velocity in you maps...

Contact me once done so (PM,In-game,on my queue)...You'll have alot to remap...
thepianist
Hello~

Cirno
Resnap all notes~
01:45:592 (4) - rotate so it's something like this~?
Considering it's an easier difficulty, some of the newer players may be tempted to start at the wrong side of the slider~

Remilia
01:09:597 (1,2,3,4,5,6,7,8) - Isn't perfectly hexagonal? (make a horizontal one and rotate as wished without grid?) Also, 01:10:961 (6,7,8) - Derp rage hahaha.

Flandre
00:37:688 (x) - Consider this (add slider (7), shorten spinner slightly)?

Sakuya
Hm no custom combo colors (or video, for that matter)?
01:00:729 (3,4,5,6,7,1) - D: This is messy!
01:46:547 (1) - Make the last timing section a soft one otherwise you'll get a pop in the end~

*Star~
Colin Hou
lol innocent key

[General]:
  1. Untitled-19.jpg resize it to 1024x768 or smaller.
  2. let me complain about the diff spreading plz :S
[Cirno]:
  1. 01:21:052 (T) - start KIAI here works better imo
  2. 01:40:688 (T) - ^
[Remilia]:
  1. 01:19:143 (T) - cancel the break
[Flandre]:
  1. 01:00:052 (3,4) - stacks weirdly, increase stack leniency can solve this issue.
  2. 01:17:779 (7) - new combo
Star~
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