forum

Expander - aura

posted
Total Posts
162
show more
Topic Starter
Midge

Monstrata wrote:

okay, giving back a bit because I do feel a bit guilty about qualifying 8 maps at once lmao...

[Beyond Extreme]

So this is the dilemma. It's hard to make suggestions on your map without impacting the intended gameplay of some of your patterns. On the other hand, it's also hard to get this map into a rankable state without making some of these suggestions. As it is now, the map will attract a lot of controversy if it were to be qualified. I hope you kinda get the problem here.

Okay. So, with that out of the way, I thought the best way to solve this problem would be firstly to go through patterns in your map that are good, and patterns that you can, and should use more of. Then we'll go through patterns that aren't so good. I hope this way you can still keep some good aspects of your style because there are indeed some really interesting, creative and fun patterns.

  1. 00:06:649 (1,1,1,1,2,3) - This is cool. Flows well, uses some interesting slider-velocities, and is fun to play. 00:07:335 (3) - Could maybe be shaped to something closer to this because it's very close to a burai slider.
  2. 00:07:849 (5,1,2,3) - This is cool too. The circular slider works really well with the in-ward flow that 2 gives.
    00:08:878 (2,3,1) - Easy to read due to the mostly visible slider-head, and also flows well because 00:09:220 (1) - is positioned behind slider 2 so you kinda get this counter-clockwise motion.
  3. 00:24:478 (1,1,1,2) - Cool. Flows well, and slider-lengths while varied, are predictable. 00:24:478 (1) - I would tone down the SV here just a bit though.
  4. 00:27:220 (1,1,1) - Yea stuff like this is nice. When you have the SV increasing it becomes much easier to predict. So even though 00:27:563 (1) - is the same length as the slider i mentioned earlier, I don't feel a need for SV to be lower.
  5. 00:28:078 (1,2,1,2) - Good use of beat-pairing, overlaps are whatever. This is obviously readable.
  6. 00:29:963 (1,2,3,4,1,2) - This actually plays really well.
  7. 00:35:963 (1,2,1,1,1,2,1,2) - And the left-right motion here is nice. 00:36:649 (1,2) - These are a bit questionable since they do break flow a bit if you don't snap to them properly. I would just make them evenly spaced but this is kinda minor.
  8. 00:40:249 (1,2,1,2) - This is really cool! As are 00:40:935 (1,1,1,1) - . Not much to say. Great flow, and a great way to use differing SV"s without impacting readability and/or confusing players as to whether a slider is 1/4 or 1/2 etc..
  9. 00:47:792 (1,2,1,2) - This could be a really sick pattern if you swapped the order. kinda unclear on what you wanted me to do on this one
  10. 00:49:849 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Tricky, but definitely doable and some 5.75+ star ranked maps showcase streams like this nowadays.
  11. 01:10:420 (1,2,1,2,1,2,1,2) - Your jump patterns in general are pretty fun.
  12. 01:39:906 (1,1,1,1) - Really cool.
  13. 01:44:020 (1,2,1,2) - Same. Flows really nicely and its a nice symmetrical pattern in general.
Okay so keep these, (I only suggested some minor tweaks in there). Build on them, use variations of these more as replacements for what I mention next. Now to a less pleasant side of this mod.

  1. 00:02:192 (2) - Okay, here the slider-end is also mapping to a kick so you should make this two circles instead. done
  2. 00:02:535 (3,4) - Stuff like this has quite a large jump comparative to 00:02:192 (2,3) - But these circles don't map to any snares/kicks in the music or something that would require such emphasis. Because you map them with the same spacing as 00:02:706 (4,5) - The snare on 5 doesn't actually feel as impactful. tweaked a bit. 5 is meant to map the synth in the bg and not the snare, so i wasn't really thinking about that
  3. 00:03:735 (3,4) - You don't need to use such low spacing here. Also, it just creates some readability issues and generally doesn't look visually nice due to the overlaps. mmmm spacing on this heavily elongates 5 from 1. the original intent was to continue the backwards flow, where the sliders point upwards, but next head is below it. however, the spacing and overlapping that occured in order to achieve that does seem excessive, so i changed the pattern to be much different
  4. 00:04:249 (5) - The 0.75 SV here is just unfitting. Same with 00:02:878 (5) - . It really doesn't serve enough of a purpose to compromise on slider readability. 00:04:078 (4,5) - Look very similar visually, but one is 1/4 and the other is 1/2. That's not good :P. Maybe its your design choice but i'm here to say this is not a good one. fixed
  5. 00:04:592 (1,2) - Patterns like this don't play well because you're actually creating a lack of emphasis onto 2. If you want to draw emphasis on 00:04:935 - make a jump here, don't stick with your 0.75 DS after a 1/4 slider jump because you end up making players want to skip-out on playing through the entirely of slider 1. This makes the slider and the circle simple and not impactful. fixed differently. i see what you mean by the lack of emphasis, but i want the player to play the synth as well as the snare. putting a jump here i feel would only map the snare
  6. 00:05:792 (1,2) - Music isn't calling for any special treatment on 00:06:135 - . Actually there's barely anything audible. You could try something like this, that is much easier to read. Also, a circle instead of a kickslider is a simpler pattern and the flow will be better because now you can use the slider-leniency of 1 to leat into 2 without having to make the pattern difficult to read. yea fixed
  7. 00:07:678 (4) - I don't see why you need to bend the slider. It just feels unnecessary to me. Actually even using a kickslider here isn't necessary but I guess you can do that here if you want. idk, i like the way the kickslider here plays
  8. 00:08:363 (2,3) - What i mentioned earlier about spacing and emphasis. Nothing strong lies on 00:08:535 - so putting a jump here is odd. honestly, it's just filler here. putting another slider like 1 would be fairly boring to play, which is why i saved it for the lower diffs. also moving 1 upwards does flow better, but i'm not a big fan of obtuse jumps like that. i guess i'm keeping as is until i find a better remedy
  9. 00:10:763 (1) - You're ignoring the red tick. Well, I think what you're doing is trying to map the bumps of the slider to the red tick or something, but I don't think it's succesful in that respect xP. Also, the greatly increased SV makes 00:11:106 (1) - look like it's a 1/2 slider when it's actually 1/4, which creates a serious reading problem because players, believing the slider to be 1/2, will assume theres a 1/2 gap before 00:11:278 (2,3) - when there's actually only a 1/4'th. I hope this kind of explains why these SV changes are creating reading problems. It's not just that they confuse players between 1/4's and 1/2's, but because they also make it harder to read patterns and rhythms that come after it. nah, i'm ignoring the red tick. i think the wub here is the dominant sound, so i don't want to cut it short to accommodate the bass kicks. fixed sv on the latter slider though
  10. 00:11:278 (2,3,1,2,3) - You have so many overlaps in a short timespan, it makes the map look really cluttered and clumped together. i think my original intent was to blanket 1 under the bump of 3, but that somehow got lost in translation behind all the mods. regardless, fixed
  11. 00:12:478 (1) - Similar to what i said earlier, except the red points at the start of the head are like borderline rankable imo.. I would just get rid of it entirely because of the red tick. same reason. i think the wub here is the dominant sound and the snare shouldn't be mapped
  12. 00:13:335 - Kick on the slider-end you should map to. Meanwhile 00:13:420 (3) - is inaudible. triplet is there to enable the 2 being 1/2 without having 1 be an awkward antijump, but i see your point. attempted to fix, but the flow is questionable
  13. 00:14:192 (1) - Red tick etc... I think you get the idea so i'll stop. fixed this one, though
  14. 00:15:220 (5,1) - Overlaps like this don't look clean because you get stuff like i personally love shit like this, but i can see that the general public likes neat and tidy stuff :c.
  15. 00:15:563 (1,2) - And this, the whole 0.75x DS after a 3/4 slider thing, Increase the SV, can apply elsewhere fixed. i was always peeved at the way people put circles far away from slider ends on elongated sliders mainly because if i were playing it, it'd fuckin release it too early get a 100. but idk how i feel about that now
  16. 00:17:963 (3,1) - This is unnecessarily confusing to read because of the bump you put to slider 1. (Also poor overlap imo). eh, i disagree on this. 1 is meant to be the start of a new bar which is emphasized by the sudden change of flow. also i reeeaaally like the overlap here
  17. 00:19:335 (1,2) - This rhythm just feels really weird... yea i agree. fixed differently though
  18. 00:23:449 (1,1) - This jump doesn't really make sense. Why is there such a large jump onto 00:23:620 (1) - ? It's not supported in the music. initially intended for consistency's sake, but clearly it doesn't play well i guess.
  19. 00:25:506 (1) - Burai. Basically. Yea it doesn't technically cross paths, but it's performing the same function. ekh. fixed. i liked it though :c
  20. 00:26:278 (2) - I don't actually hear anything here... really? there's definitely something there
  21. 00:26:535 (1,2) - This pattern is actually good though. since 2 doesn't actually have that much emphasis on it. Good.
  22. 00:28:935 (1,1,1) - The overlaps just don't look nice because of the sliderhead-slider-end interaction. Something like this would be nice though, while still achieving some overlappy feel. Actually, I would probably use a pattern like this and my maps are generally safe, so you can trust me on this xD. I would tone down the SV on 00:28:935 (1) - a bit though. It's a bit too much. Like, it's creating too much of a contrast between slider lengths. After playing that slider, I could not reasonable expect 00:29:278 (1) - to also be a 3/4 slider. contrast is intentional, and there never seemed to be any readability issues regarding this part. overlaps seem fine here too, imo
  23. 00:30:649 (1,2) - You can keep the high SV here, but make the shapes symmetrical and more player friendly? yea fixed
Well... I took a detailed look, instead of just saying im busy and circlejerking my maps xd. I feel like i'm kinda butchering your map by saying some of this stuff so I'll stop. If you are keen to actually push through the rest of the diff you can find me in game. Whether you are willing to change some of these things is up to you, but as far as I can see, this map won't make it to the ranked section unless you're willing to "normalize" your map a bit.
cheers for mod. i'll hit you up later on. i do appreciate that you understand that there's a fine line between a stylistic choice and a problematic one. do not be discouraged from bringing any issues you see up. telling me about them forces me to justify why i did them, and if there's no justification, it's not a stylistic choice.

again, thanks. keep slayin;good yard
Toy
im excited
Rohit6
wow finally
UndeadCapulet
Hooray! Progress!
-Ryuujii-
Now to wait another 4 months for another "promising" mod :c or a NM to come out of the blue .. xd
-Atri-
RIP Midge
Mel
;-;
mithew
rank please
Shoga

[Toy] wrote:

im excited
Triggered?
Weed
whoever bubbles this map ill give 1000 yen (that's japanese currency)
mithew
if this gets ranked i will record myself EATING midge
Mel
hot
GMA
Bubbled give me my 10o0 Yen @Weed
fieryrage
hey
Shoga
whoever bubble this map and it get ranked, will have a 2-month supporter
Ritzeh
i posted just so his phone would notify him that someone posted on his beatmap thread
ffstar
this map is so nice
Ritzeh
i posted just so his phone would notify him that someone posted on his beatmap thread
mithew

Mel wrote:

i'm so ready for 2037
Mel
same
bananannian
same
Karen

Shoga wrote:

whoever bubble this map and it get ranked, will have a 2-month supporter

Weed wrote:

whoever bubbles this map ill give 1000 yen (that's japanese currency)
quoting here in case you edit them ╮(‵▽′)╭
Kroytz
still got a few more years dw
Topic Starter
Midge
i mean, if a bn showed interest, i'd take this out of graveyard.
Ritzeh
whoever bubbles this map, i'll give them a pat on the back. and $5

also page 11 hype
Ritzeh
posted just so his phone would notify him that someone posted on his beatmap thread
-Atri-

mithew wrote:

Mel wrote:

i'm so ready for 2037
And my map will ranked at 2078, so stay tuned
Shoga
I see no problem with this ####################################################################
iza-
i don't know if a mod will help here, but i really want to see this ranked or at least bubbled
(this is also to try in vain to get midge to try again to get this ranked and to have his phone notify him that someone posted something)

i will try to find as many things wrong with this map as possible, and most of them will be pretty nazi
if i find the same things as monstrata that you already rejected, then just ignore it please bc i couldn't remember everything monstrata talked about

[beyond extreme]
by the way, i think this is pretty playable even for a 19k; i passed it HD with B (pretty much a sight read except for the beginning), but i think i could get an A if i practiced
but tbh star difficulty is pretty broken
  1. 00:02:706 (5,6) - right now, the cursor movement is a little bit weird here since the slider path changes the cursor direction, so try something more like this?
    or
  2. 00:03:563 (2,3) - same thing here, so try moving 2 down like this
  3. 00:05:620 (3,3) - consider stacking these notes, it's just a bit off anyhow
  4. 00:08:363 (2) - maybe curve this slider up, pointing towards the other note, like this (i tried to keep your pattern similar to what it was before)
    if you do, perhaps try to repeat the same motion here, 00:08:878 (2,3)
  5. 00:11:963 (3) - i know that you are mapping the drums here, but maybe change the slider direction when the melody comes in. maybe move the slider's curve thing to the white tick instead of afterwards, maybe try something like this:
  6. 00:13:849 (3,4) - perhaps straighten out the (3) slider and point towards the (4) slider. stack (4) onto the sliderend of the next (1). i think it would look more clean
  7. 00:16:763 (4,5,6,7) - i think you may have the wrong rhythm here, so either make (4) shorter to the white tick, or extend it to the next red tick, as i only can hear a triple there and not a quad.
  8. 00:17:792 (2) - ocd wise, can you line this up with the next slider
  9. 00:19:335 (1) - from this to 00:22:420 (3) - i think you should change your NC'ing here to emphasize the melody, like you did from 00:14:192 (1) - to 00:18:306 (1)
  10. 00:25:506 (1) - to keep the flow the same, change to something like this?
  11. 00:25:678 (1,2,1,2,1,2,1,2) - i am in love with this pattern :)
  12. 00:31:163 (2) - for flow, maybe ctrl g
  13. 00:34:420 (1) - i don't really like the kickslider here, because i think it's really confusing rhythm wise, but i still think it's okay
  14. 00:41:792 (1) - i know you increase spacing here because the SV increases too, but maybe put a little bit closer to the next note, just to make it a bit easier
  15. 00:47:792 (1,2,1,2) - wow, this pattern fits the music so well
  16. 01:02:192 (1) - i don't think this slider needs to be this complicated, lol.
  17. 01:07:506 (1) - in order to give a better visual cue for where the next note is going, consider rotating 180 degrees and stacking: like this
  18. 01:13:849 (1,2,1) - keep same spacing here, i don't hear anything in the music to merit one having a bigger jump than the other.
  19. 01:20:363 (2,1) - try moving the (1) referred to here out farther, just like the slider-circles get bigger, because i feel like the (1) slider should be in the same place in reference to the (2) circle to the slider-circles
  20. 01:24:478 (2) - move down to x:376, y:368 so that 01:24:135 (1) - points to the circle for aesthetics
  21. 01:24:649 (1) - point the slider to the next note, for aesthetics
  22. 01:34:249 (1) - in the music, there is a shimmer, so maybe reflect that in this slider!
  23. 01:36:135 (1,1) - make a bigger jump here, there is a loud note in msuic
  24. 01:38:363 (1) - maybe move to the right and slightly up here, so that it better follows the slider swirl of the previous note
  25. 01:48:135 - i would love it if you added a short 1/8 or 1/4 slider here with high SV for the loud note in the music!
(sorry about the change in skin for screenshots)
if you need any clarification about anything whatsoever, just say so in your response, and i will clarify it :) or pm me in game
seriously though, most of my mod is unneeded tbh, i think it probably could be ranked even without this

since it seems that just the beyond extreme diff is preventing this from rank, i won't mod the other ones, unless you say anything about it and i'll be sure to mod the other diffs too! also if you want me to look back at it again, i'll be sure to! i'm sure i missed a ton of things that i could have said

i'm a big fan of your mapping! your racemization is especially awesome :3


tons of luck finding bn's! :D
Topic Starter
Midge
i appreciate the sentiment.

unfortunately, i have no plans to take this map out of grave any time soon. when i was attempting to rank this, every bn i had asked said no. every single one either ignored me or said no. i mean that i had LITERALLY sent a message to ALL bns at the time. i don't want to go through that again. the only reason monstrata even touched my map was because a well known player who i'm good friends with suggested the map to him. of course, he told me to follow up with him on irc, but when i did, no reply.

the problem with this map wasn't that it wasn't ready. the problem with this map was me. i'm not a well known mapper. i don't have bn friends, and i dont have friends who have bn friends. you can't just rank something like this without those kinds of connections. i'm certain that if someone like sukinathan or hw or someone with an established mapping history tried to rank this, it'd be ranked no fucking problem. but i'm not those people. i'm just a nobody.

that's just how the system works.

so unless a bn approaches me, i am not going to touch this map. sorry.
iza-
D: i'm really sad that you feel this way about ranking things

i hope a bn does approach you about this map or any of your other maps (and maybe that might happen with the new bn's but i sadly highly doubt it)
i guess looking into the future tho, if you have any other maps that you want to rank i'll be really happy to mod it for you! just let me know

i really hope that one day you get back to this map and finish it off. :3 it's been waiting for 2 years already..
-Atri-
No worry i might need to wait for my map ranked In 2078 because of that
mithew
i think this should be ranked :)
Ritzeh
posted just so his phone would notify him that someone posted on his beatmap thread
Mel
if something ever happens
http://puu.sh/rBVKB/5f8227eeeb.osu
Shoga
posted just so his phone would notify him that someone posted on his beatmap thread
Mel
Loved when
mithew
loved :o
Topic Starter
Midge
never. osu is lame.
Shoga

Midge wrote:

never. osu is lame.
When USA is communist maybe osu! is not lame.

p/s: Page 11 hype
show more
Please sign in to reply.

New reply