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Expander - aura

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Jonarwhal
Hey~ M4M on your queue

Beginner
  1. 00:44:363 (5) - Make this go towards 1, like this.
  2. 00:58:763 (4,1) - Fix blanket, stretch 1 out a bit more.
  3. 01:30:992 (3,4) - ^, stretch 3 out.
Basic
  1. 00:18:306 (1,2) - Try something like this to avoid overlap.
  2. 00:24:820 (4) - Move the red tick to x-168 y-296 to emphasize 00:24:992 - here.
  3. 00:24:992 - ^, move the red tick to x-460 y-88, and if you do, then also lower the end.
Advanced
  1. 00:08:706 - NC should be here, and the rhythm should be like this because the slider shouldn't have to start on the red tick here.
  2. 00:21:049 - ^, the rhythm should be like this.
  3. 00:22:935 (2,3) - Stretch 3 out more to blanket.
  4. 00:24:820 (1,1) - ^, Stretch the purple 1 out a bit more to blanket.
  5. 00:55:506 (3,1,2) - The overlap is unnecessary, try this.
  6. 01:17:620 - The rhythm should be like this.
  7. 01:25:506 (1) - Move the red tick to x-504 y-328 to emphasize 01:26:363 - this.
  8. 01:32:363 - The rhythm here should be like this.
  9. 01:45:392 (1,2,1,2) - This part is really confusing because they're both a red tick away from each other, but they're spaced differently.
mel's Extreme
  1. Why are the combo colors different here? The colors in the other diffs look better.
  2. 00:59:792 (1,1,2) - Fix blanket and correct 2's stack.
That's all I could find.
Kotori's Extreme
  1. 00:07:335 (1,2) - Fix blanket.
  2. 00:41:620 (1) - Move the second tick to x-159 y-118 for proper alignment with the purple 1 and 2. Also, fix the blanket with the green 1.
  3. 01:43:678 (1,1) - Fix blanket.
Beyond Extreme
  1. 01:15:906 (1,2) - The overlap here is unnecessary, put 2 at about x-309 y-52.
That's all I could find.
Sorry I couldn't find a lot besides blankets.
Good Luck~!! :D
UndeadCapulet
Sup.
Gonna try to help polish up some of the minor gameplay issues of Beyond Extreme to give it the best chance of ranking:

Beyond Extreme

00:34:078 (1,2,3) - It's really hard to tell this is 1/3. What's happening is the player is curving out of the 00:33:906 (1) - slider to reach the first circle in the triplet. With 2 positioned along that same curve, the instinct is to just follow that curve down, and play this as 1/4. Rearranging so the player has to make a sharp angle makes this much more manageable. This is kinda what I'm thinking; though this arrangement might be a bit harsh, I'm pretty sure you get the idea.
00:50:535 (1,2,3,4,1,2,3,4) - An arrangement like this is more natural to play. Your current arrangement is pretty annoying because after the streamjump the cursor is still moving upwards, as well as having a speed increase in the opposite direction. A streamjump will kill most of the momentum that the player will have built up through a stream, so you need to try to give the player the best possible chance to stay on track. The arrangement I'm suggesting allows the player to ease downwards after the streamjump. It's a much more natural and intuitive motion, while still retaining the technical challenge.
01:03:049 (1) - Pretty sure this is actually 1/8 snap, I'm hearing 4 sounds at 25% speed.
01:09:906 (2,1,2,3,4) - Rearranging so there's a smoother curve will help players read the change in rotation from the previous square stream. Right now it's a snappy motion so players are more likely to want to repeat the counterclockwise rotation for this second stream. Something along the lines of this slight adjustment might work out.
01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - The biggest problem with this stream is that when assaulted with a cluster of circles like this, the most obvious thing to do is to hold the cursor over the point where all circles overlap. The player tends to not make a spiral motion here at the start, so when the stream finally opens up, and there is no longer a safety point at the center, the player has no idea what point of the spiral they are at, so they'll panic and miss. The idea of a spiral stream is fine, and despite what people will say about the 1/3, those are also fine, but I suggest you leave a hole in the center of the spiral from the beginning, so the player doesn't have the option of sitting in the center, and this issue never comes up.

---
Everything else is awesome. Best of luck!
Frey
Expander,great

  • General
  1. Unify the Combo Colours and Widescreen Support
  2. add Sota Fujimori 藤森崇多 in tags
  3. Basically the size of background can't exceed 1366x768. please fix it
  4. it's really a nightmare for people who want to check unused hitsound (complain)

    Beginner
  5. 00:01:335 (1) - better not have note in 1/2 lines, I suggest you to use a circle for start at 00:01:506 -
  6. 01:42:649 (2) - no, never map such slider in an Easy or Normal diff, I've seen someone get a dq for this.

    Basic

  7. 00:29:620 (1) - it's a risky slider, I think it may lead to a dq. don't use such slider in normal
  8. 01:44:020 (3) - x68 y104
  9. 01:47:449 (1) - yes, another risky one.

    mel's Extreme

  10. 00:56:192 (4) - move to x432 y332? I think you need a jump between 4 and 5, cuz you can hear the music goes stronger when it goes to 5
  11. 01:00:478 (2,3) - how about ctrl+g? Flow would be better
  12. 01:25:506 - you can't miss this important downbeat

    Kotori's Extreme

  13. 00:06:992 (4) - ctrl+g would be better
  14. 00:27:906 - 00:27:992 - can't be missed, you can hear them in the music clearly
  15. 01:23:106 (2) - how about put it to x290 y375?
  16. 01:29:620 (1,3) - blanket can be improved

    Beyond Extreme

  17. If the track of two red dots in a slider creates a mainly backward direction, then the slider is unrankable. e.g. 00:10:763 (1) - 00:12:478 (1) - 00:23:792 (1) - 00:28:935 (1) - 00:32:706 (1) - 00:39:906 (1) - 00:46:078 (1) - 00:52:763 (2) - 01:03:735 (3) - 01:36:478 (1) - 01:41:620 (1) - 01:42:649 (1) -
  18. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - this place is too tricky, who can tell 1/3 from 1/4 in such stack of circles? please put those 1/3 to a clear place

That's it, please change those sliders. You would never want a person whose avatar is full of triangles to tell you to fix that.
UndeadCapulet
@Frey

When discussing unrankable issues, it's important to think about why the rule is in place. In higher difficulties, sliderdesigns are only unrankable for two reasons: the sliderpath is obscured or too hard to follow; or the sliderdesign is creating an unintentional and clunky slowdown. The second reason really only applies to 00:23:792 (1) - , but there's already an SV drop so the slider itself isn't doing much there; and the first reason only applies to 01:42:649 (1) - , and maybe to 01:41:620 (1) - . The others are completely fine.
Frey

UndeadCapulet wrote:

@Frey

When discussing unrankable issues, it's important to think about why the rule is in place. In higher difficulties, sliderdesigns are only unrankable for two reasons: the sliderpath is obscured or too hard to follow; or the sliderdesign is creating an unintentional and clunky slowdown. The second reason really only applies to 00:23:792 (1) - , but there's already an SV drop so the slider itself isn't doing much there; and the first reason only applies to 01:42:649 (1) - , and maybe to 01:41:620 (1) - . The others are completely fine.
Basically they are another form of burai slider. If you don't trust me, ask a QAT.
Mel

DahplA wrote:

mel's Extreme
  1. 00:02:706 (4) - It would feel better if you had a circle on the white beat as oppose to a sliderend to give better feedback on the clap. This happens quite a bit in the start, and should be checked over (unless this is what you intend, in which I have no worries about). It's intended, I really like having those claps on slider ends can't really explain why but i like it a lot eheh
  2. 00:09:906 (5,6) - Even though I've already made mention to it, this one in particular strikes me, since you have a sliderend placed on a downbeat. I feel that downbeats should be particularly emphasised with a circle or sliderstart, rather than this. A simple circle, slider, circle rhythm here would mean that you have a object on the downbeat, as well as a circle on 00:10:420 where the clap is, making for better feedback when playing. This one I agree with thanks for pointing it out
  3. 00:56:363 (5) - Wouldn't it make more sense to give this spacing considering it has an important beat placed on it? I like it that way, the map kinda slows down then theres a short break and the beat kicks off
  4. 01:21:220 (7,8) - Same as 00:09:906 (5,6) - ye
  5. 01:40:592 (1,2,3,4) - Not sure about the hitsounding here, since it sounds completely different from a similar part, 00:27:906 (1,2,3,4) - (also clap on the blue tick, what). idk hitsounding it up to Midge i'm not going to question his choices on that
thanks

jonawaga wrote:

mel's Extreme
  1. Why are the combo colors different here? The colors in the other diffs look better. fixed, for some reason the combo colors got removed in the .osu file
  2. 00:59:792 (1,1,2) - Fix blanket and correct 2's stack. ^
That's all I could find.
thanks

Frey wrote:

Expandong,great

mel's Extreme


[*]00:56:192 (4) - move to x432 y332? I think you need a jump between 4 and 5, cuz you can hear the music goes stronger when it goes to 5 well since it's the second time it's being pointed out I guess i'll change it, x432 y332 is pretty good
[*]01:00:478 (2,3) - how about ctrl+g? Flow would be better indeed
[*]01:25:506 - you can't miss this important downbeat ^
thanks Frey the elite mapper 8-)

booty.jpg lmao just noticed that
Regou
Hi~ M4M!

[Beyond Extreme]
Such a diff name is not a cool idea...even name it as "Extra" Would be better x_x imo but fine
btw, this difficulty is way too hard to me so my mod may not be helpful at all ;w; sorry.

Increase the AR to 9.6? It helps reading complicated overlapping sliders.

00:04:249 (5) - Ctrl+G for better flow?
00:13:506 (1,2) - It sounds too noisy as the sound at the tail of the slider does not fit the song. I would be better if you can replace the slider with circle as you've done before.
00:25:506 (1) - Ctrl+G for better flow?
00:33:906 (1,1,2,3) - The flow isn't very good here. I'd suggest rotating the 00:34:078 (1,2,3) - anticlockwise for a bit.
00:55:335 (1) - It would be cool if you overlap its tail on 00:55:506 (2) - 's tail!
01:38:535 (1,1) - The flow is a bit awkward here, it should be intended...?
01:42:649 (1) - ARE YOU SURE...? QAQ I can't even read the sliderpath.

[Kotori's Extreme]
00:07:335 (1,2) - (Nazi) May blanket better
00:24:992 (4) - imo a 1/6 slider doesn't fit the music.
00:29:620 (1) - (Optional) You may actually cover part of the sliderpath under the previous slider.
00:36:049 - sth should be add here
01:37:763 - ^

Solid difficulty.

[mel's Extreme]
00:09:906 (5) - (nazi) move 1 grid to the right
01:47:106 (1,2,1,2) - such spacing is quite misleading for me.... :o

Not much to say. It's neat and tidy.

[Advanced]
I'm worry if the sv is too high for newbies especially when there is great sv change.
00:04:249 (3,4) - Personally I don't like such kind of overlapping. May increase the spacing by a bit.
00:17:620 (3,4) - ^
00:21:735 (3) - NC here. It would be quite difficult for newbies to play slider with sudden sv change while there is no hints.
00:45:906 (2,3,4) - Uneven spacing :<
01:21:135 - Add a note here?

[Basic]
01:37:163 (2) - May blanket 01:36:478 (1) -

[Beginner]
Nothing.

That's all! Good luck~
Mel

Regou wrote:

[mel's Extreme]
00:09:906 (5) - (nazi) move 1 grid to the right oh
01:47:106 (1,2,1,2) - such spacing is quite misleading for me.... :o i made it easier to read/play

Not much to say. It's neat and tidy.
thank you
Topic Starter
Midge
applying eventually. school, kancolle, and work have got me.
Topic Starter
Midge

DahplA wrote:

M4M

Beyond Extreme
  1. 00:18:306 (1) - Slightly off-stacked done
  2. 01:42:649 (1) - While this difficulty is designed for expert level players, I doubt there is any way people can first time that this is a loop. It's not too bad, but I think giving it extra visibility would help a lot here. it's definitely playable first run, but everyone keeps pointing it out so ill change it
Advanced
  1. 00:07:335 (1) - I find it weird how the downbeat gets the least spacing here. Consider changing this. done
  2. 00:55:335 (1,2) - I think it would feel better to have a 1/4 here instead of two circles, since the sound on the blue tick isn't as great as on the downbeat here. fine imo
Basic
  1. 00:23:106 (1,2,3) - While I like the idea, just make sure this is rankable, as Easy and Normal difficulties require consistent spacing throughout the difficulties. fine imo
Beginner
  1. 01:17:278 (5,1) - Just a little suggestion, but I think having these parallel would help improve the aesthetics a little, unless you don't want to since NC. fine imo
  2. 01:42:649 (2) - Shape might be a little too hard to read for newer players since the end part overlaps in on itself. Consider changing this up. eh, fine imo. i'll change if it comes up again

Damn this is really good. The Beyond Extreme difficulty really fits the song well, perfectly mapped. Good luck with this map. Sorry for short mods on the higher difficulties, they were out of my league a little...

jonawaga wrote:

Hey~ M4M on your queue

Beginner
  1. 00:44:363 (5) - Make this go towards 1, like this. done
  2. 00:58:763 (4,1) - Fix blanket, stretch 1 out a bit more. looks fine, lol
  3. 01:30:992 (3,4) - ^, stretch 3 out. same
Basic
  1. 00:18:306 (1,2) - Try something like this to avoid overlap. done
  2. 00:24:820 (4) - Move the red tick to x-168 y-296 to emphasize 00:24:992 - here. fine imo
  3. 00:24:992 - ^, move the red tick to x-460 y-88, and if you do, then also lower the end.
Advanced
  1. 00:08:706 - NC should be here, and the rhythm should be like this because the slider shouldn't have to start on the red tick here. fine imo
  2. 00:21:049 - ^, the rhythm should be like this. same
  3. 00:22:935 (2,3) - Stretch 3 out more to blanket. fine imo
  4. 00:24:820 (1,1) - ^, Stretch the purple 1 out a bit more to blanket. done
  5. 00:55:506 (3,1,2) - The overlap is unnecessary, try this. i like it :c
  6. 01:17:620 - The rhythm should be like this. fine
  7. 01:25:506 (1) - Move the red tick to x-504 y-328 to emphasize 01:26:363 - this. fine
  8. 01:32:363 - The rhythm here should be like this. fine, again
  9. 01:45:392 (1,2,1,2) - This part is really confusing because they're both a red tick away from each other, but they're spaced differently. intentional
Beyond Extreme
  1. 01:15:906 (1,2) - The overlap here is unnecessary, put 2 at about x-309 y-52. fine imo
That's all I could find.
Sorry I couldn't find a lot besides blankets.
Good Luck~!! :D

UndeadCapulet wrote:

Sup.
Gonna try to help polish up some of the minor gameplay issues of Beyond Extreme to give it the best chance of ranking:

Beyond Extreme

00:34:078 (1,2,3) - It's really hard to tell this is 1/3. What's happening is the player is curving out of the 00:33:906 (1) - slider to reach the first circle in the triplet. With 2 positioned along that same curve, the instinct is to just follow that curve down, and play this as 1/4. Rearranging so the player has to make a sharp angle makes this much more manageable. This is kinda what I'm thinking; though this arrangement might be a bit harsh, I'm pretty sure you get the idea. ok. i don't like changing the flow, but seeing as how every initial play i get fucks this part up, it's worth a try
00:50:535 (1,2,3,4,1,2,3,4) - An arrangement like this is more natural to play. Your current arrangement is pretty annoying because after the streamjump the cursor is still moving upwards, as well as having a speed increase in the opposite direction. A streamjump will kill most of the momentum that the player will have built up through a stream, so you need to try to give the player the best possible chance to stay on track. The arrangement I'm suggesting allows the player to ease downwards after the streamjump. It's a much more natural and intuitive motion, while still retaining the technical challenge. done, nice catch
01:03:049 (1) - Pretty sure this is actually 1/8 snap, I'm hearing 4 sounds at 25% speed. i straight up can't hear it. i think this is much more playable anyway, seeing as using 4 1/8 repeaters leaves a (slightly) higher chance for breaking, and using 3 would make the sliders too short. it's hard to explain, but this is fine imo
01:09:906 (2,1,2,3,4) - Rearranging so there's a smoother curve will help players read the change in rotation from the previous square stream. Right now it's a snappy motion so players are more likely to want to repeat the counterclockwise rotation for this second stream. Something along the lines of this slight adjustment might work out. done, it flows pretty nice after this, good catch
01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - The biggest problem with this stream is that when assaulted with a cluster of circles like this, the most obvious thing to do is to hold the cursor over the point where all circles overlap. The player tends to not make a spiral motion here at the start, so when the stream finally opens up, and there is no longer a safety point at the center, the player has no idea what point of the spiral they are at, so they'll panic and miss. The idea of a spiral stream is fine, and despite what people will say about the 1/3, those are also fine, but I suggest you leave a hole in the center of the spiral from the beginning, so the player doesn't have the option of sitting in the center, and this issue never comes up. raised the ds, lmao. i'll try it for now, but all the testplays read it circularly.

---
Everything else is awesome. Best of luck!

Frey wrote:

Expander,great

  • General
  1. Unify the Combo Colours and Widescreen Support
  2. add Sota Fujimori 藤森崇多 in tags
  3. Basically the size of background can't exceed 1366x768. please fix it
  4. it's really a nightmare for people who want to check unused hitsound (complain) can't really fix this :/ but everything else is done

    Beginner
  5. 00:01:335 (1) - better not have note in 1/2 lines, I suggest you to use a circle for start at 00:01:506 - it's literally the first note, so if the player missed, they'd just play it again. idk, it doesnt seem like a big deal
  6. 01:42:649 (2) - no, never map such slider in an Easy or Normal diff, I've seen someone get a dq for this. man, fixed then :I

    Basic

  7. 00:29:620 (1) - it's a risky slider, I think it may lead to a dq. don't use such slider in normal fixed
  8. 01:44:020 (3) - x68 y104 done
  9. 01:47:449 (1) - yes, another risky one. fine imo, i got testplays and they played this just fine

    Beyond Extreme

  10. If the track of two red dots in a slider creates a mainly backward direction, then the slider is unrankable. e.g. 00:10:763 (1) - 00:12:478 (1) - 00:23:792 (1) - 00:28:935 (1) - 00:32:706 (1) - 00:39:906 (1) - 00:46:078 (1) - 00:52:763 (2) - 01:03:735 (3) - 01:36:478 (1) - 01:41:620 (1) - 01:42:649 (1) - i can fight this, dw. all of these play just fine, testplays showed no struggle with these. the purpose of these are to emphasize the wubs, and they don't affect the gameplay to the extent where it'd be broken. i've already fixed that one questionable slider, anyway
  11. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - this place is too tricky, who can tell 1/3 from 1/4 in such stack of circles? please put those 1/3 to a clear place
    fixed w/undeadcapulet's mod

That's it, please change those sliders. You would never want a person whose avatar is full of triangles to tell you to fix that.

Regou wrote:

Hi~ M4M!

[Beyond Extreme]
Such a diff name is not a cool idea...even name it as "Extra" Would be better x_x imo but fine diff name is fine imo
btw, this difficulty is way too hard to me so my mod may not be helpful at all ;w; sorry.

Increase the AR to 9.6? It helps reading complicated overlapping sliders. eeehh, keeping at 9.4 for now. i'll make it higher if there are more suggestions to do it

00:04:249 (5) - Ctrl+G for better flow? intentional
00:13:506 (1,2) - It sounds too noisy as the sound at the tail of the slider does not fit the song. I would be better if you can replace the slider with circle as you've done before. maybe. i'll do it if it comes up again
00:25:506 (1) - Ctrl+G for better flow? intentional again
00:33:906 (1,1,2,3) - The flow isn't very good here. I'd suggest rotating the 00:34:078 (1,2,3) - anticlockwise for a bit. fixed w/undeadcapulets mod
00:55:335 (1) - It would be cool if you overlap its tail on 00:55:506 (2) - 's tail! intentional, lol. it's a style choice
01:38:535 (1,1) - The flow is a bit awkward here, it should be intended...? fixed? idk, if this becomes an issue, i'll just change them to circles
01:42:649 (1) - ARE YOU SURE...? QAQ I can't even read the sliderpath. changed earlier, lol

[Advanced]
I'm worry if the sv is too high for newbies especially when there is great sv change.
00:04:249 (3,4) - Personally I don't like such kind of overlapping. May increase the spacing by a bit. fixed with a slider?
00:17:620 (3,4) - ^ testplays showed it was fine, i might change it later on though
00:21:735 (3) - NC here. It would be quite difficult for newbies to play slider with sudden sv change while there is no hints. done
00:45:906 (2,3,4) - Uneven spacing :< fixed
01:21:135 - Add a note here? fine imo

[Basic]
01:37:163 (2) - May blanket 01:36:478 (1) - fine imo, might change later on

[Beginner]
Nothing.

That's all! Good luck~
DONE bitvdsbujuibjdsv
sionKotori

DahplA wrote:

Kotori's Extreme
  1. 00:42:992 (1) - Slightly off-stacked nnn?

jonawaga wrote:

Kotori's Extreme
  1. 00:07:335 (1,2) - Fix blanket. k
  2. 00:41:620 (1) - Move the second tick to x-159 y-118 for proper alignment with the purple 1 and 2. Also, fix the blanket with the green 1. nope
  3. 01:43:678 (1,1) - Fix blanket. yay

Frey wrote:

Kotori's Extreme


[*]00:06:992 (4) - ctrl+g would be better no change
[*]00:27:906 - 00:27:992 - can't be missed, you can hear them in the music clearly some fixed
[*]01:23:106 (2) - how about put it to x290 y375? nope x_x
[*]01:29:620 (1,3) - blanket can be improved okay

Regou wrote:

[Kotori's Extreme]
00:07:335 (1,2) - (Nazi) May blanket better sure
00:24:992 (4) - imo a 1/6 slider doesn't fit the music. fm. no change
00:29:620 (1) - (Optional) You may actually cover part of the sliderpath under the previous slider. sorry but nochange x_x
00:36:049 - sth should be add here ^
01:37:763 - ^ ^

Solid difficulty. thanks :33

thanks all! new .osu here and READY FOR BN CHECK
Avena
lmk when it's bubbled.
Topic Starter
Midge
ok
Kazuki
bubble!
Ritzeh
nice@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
mithew
-kevincela-
[Beyond Extreme]

  1. rename to Beyond Sexy
kds thx
Shiranai
Helloo, very small sugestion from me

[General]
  1. The gap between Basic and Advanced somewhat far, as you can see on Basic you mostly use 1/1 rhythm. 2/1 rhythm with little variation of 1/2 rhythm, in the other hand on Advanced the SV diffrences with Basic kinda too far, then the rhythm kinda more complicated which is use mostly 1/2 rhythm and some 1/4 rhythm. Maybe you should consider to add a diff to fill that gap
  2. I guess hitsound file normal-hitclap.wav not in use, you can delete that, then soft-hitfinish.wav have delayed around 5ms
[Beyond Extreme]
  1. 00:17:620 (2) - You can consider add NC there or swap with previous (1), to have more readable anti jump
  2. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3,1) - You can readjust them somehow, so the reverse arrow on 01:47:106 (1) - more visible when play

    As for me there are some unclear slider path, watch out when using a slider in a crowded place
[Kotori's Extreme]
  1. 00:09:563 (4) - 00:06:649 (3) - Maybe you can consider to add NC there? somewhat like you did on the reast similiar anti jump 00:10:763 (1) - 00:17:620 (1) - 00:21:735 (1) - to make it more consistent
  2. 01:35:449 (3,4,5,6,1) - I can't see (1)'s slider path clearly, because that may cause misleading clicking when play
[mel's Another]
  1. 00:09:220 (2,3,4) - The stacking kinda not neat
  2. 01:02:192 (1,2,3) - Maybe you can consider to add nc on each of them? so the player well prepared with the 1/3 rhythm there
[Advanced]
  1. 00:19:678 (1) - Maybe you can improve the rhythm there by using this rhythm http://puu.sh/kqWgF/d425597404.jpg. Because that long slider repeat kinda too empty not represent anything imo
[Basic]
  1. 00:23:449 (2,3) - Why not stacking them with (1)? to prevent them to have sudden anti jump. Because I still consider this one as a Normal
[]
Good luck :)
Winnie
8-)
sionKotori

Mako Sakata wrote:

[Kotori's Extreme]
  1. 00:09:563 (4) - 00:06:649 (3) - Maybe you can consider to add NC there? somewhat like you did on the reast similiar anti jump 00:10:763 (1) - 00:17:620 (1) - 00:21:735 (1) - to make it more consistent okay! added
  2. 01:35:449 (3,4,5,6,1) - I can't see (1)'s slider path clearly, because that may cause misleading clicking when play no change cuz added NC so player can see imo but ofc they are invisible patterns
thanks for your mod.
I have no internet on my computer and can't upload new .osu so add nc please
Some1
www
Mel

Mako Sakata wrote:

[mel's Another]
  1. 00:09:220 (2,3,4) - The stacking kinda not neat its fine imo
  2. 01:02:192 (1,2,3) - Maybe you can consider to add nc on each of them? so the player well prepared with the 1/3 rhythm there seems a bit pointless
hi midge
Topic Starter
Midge

Mako Sakata wrote:

Helloo, very small sugestion from me

[General]
  1. The gap between Basic and Advanced somewhat far, as you can see on Basic you mostly use 1/1 rhythm. 2/1 rhythm with little variation of 1/2 rhythm, in the other hand on Advanced the SV diffrences with Basic kinda too far, then the rhythm kinda more complicated which is use mostly 1/2 rhythm and some 1/4 rhythm. Maybe you should consider to add a diff to fill that gap this is fine imo, if it becomes an issue, i might just raise the difficulty of the basic
  2. I guess hitsound file normal-hitclap.wav not in use, you can delete that, then soft-hitfinish.wav have delayed around 5ms mmmm k second one is fine though, because it increases in sound, and is not meant to have a definitive beginning.
[Beyond Extreme]
  1. 00:17:620 (2) - You can consider add NC there or swap with previous (1), to have more readable anti jump
  2. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3,1) - You can readjust them somehow, so the reverse arrow on 01:47:106 (1) - more visible when play

    As for me there are some unclear slider path, watch out when using a slider in a crowded place both fixed
[Advanced]
  1. 00:19:678 (1) - Maybe you can improve the rhythm there by using this rhythm http://puu.sh/kqWgF/d425597404.jpg. Because that long slider repeat kinda too empty not represent anything imo done
[Basic]
  1. 00:23:449 (2,3) - Why not stacking them with (1)? to prevent them to have sudden anti jump. Because I still consider this one as a Normal i like it like this because it emphasizes the "here we go" a lot more imo. ill change it if it becomes an issue though
[]
Good luck :)
thanks for mod

no call back, so i'm still looking for a bn :I
Len
nice@@@@@@@@@@l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Fookiz
gogo
[ BJ ]
page 6 hype 8-)
Ritzeh
sup aaa@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@bj is farthest from gay aaaaaa
mithew
holy shit
GMA
great map dude
GMA

mithew wrote:

holy shit
dude nice
sionKotori

Grieviious wrote:

great map dude
everyone said great, nice and good luck but no bn checks
Mel
i'm so ready for 2037
neonat
mel's Another

00:02:706 (4) - don't end the slider on the strong beat at 00:02:878
00:19:678 (5) - NC
01:12:478 (2) - dragging with the held music here would be better than ending abruptly with a circle
01:14:020 (4) - same as 00:02:706 (4)
01:20:020 (3) - NC
01:30:992 (5) - NC
01:47:106 (1,2,3) - wider spacing, larger than 01:42:735 (2,3,4,5,6)

Overall some of that impact is just gone when the placement of the start of the New Combo and phrase in the song is too close to the previous one, eg. 00:07:163 (5,1) - 01:15:735 (4,1) - 01:18:306 (3,4,1) -
Mel

neonat wrote:

mel's Another

00:02:706 (4) - don't end the slider on the strong beat at 00:02:878 moved it over to 00:02:878
00:19:678 (5) - NC sure
01:12:478 (2) - dragging with the held music here would be better than ending abruptly with a circle I don't want to though
01:14:020 (4) - same as 00:02:706 (4) ye
01:20:020 (3) - NC ^
01:30:992 (5) - NC ^ i swear your ncs are so random they make no sense but w/e
01:47:106 (1,2,3) - wider spacing, larger than 01:42:735 (2,3,4,5,6)

Overall some of that impact is just gone when the placement of the start of the New Combo and phrase in the song is too close to the previous one, eg. 00:07:163 (5,1) - 01:15:735 (4,1) - 01:18:306 (3,4,1) - it's meant to be an easy diff thats why
thx
Ritzeh
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)

Akiyama Mizuki
What a shame this map hasn't been ranked yet. Amazing job on mapping to the song
-Atri-
Is this a Skystar's multi?
Skubi
target audience is sub 1k, it is sight readable by people at that level. also bj
umm.. no...
Kroytz
Best map of 2015 coming Soon™?? Or will I have to wait another 22 years?! N words eating beans wtf
Fookiz

Kroytz wrote:

Best map of 2015 coming Soon™?? Or will I have to wait another 22 years?!
^
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