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ISHIDA YOKO - COLORFUL BOX

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[ Zzz ]
Hi~ zj0924 ( My modding queue t/142356/start=150 )

Easy
  1. 00:39:097 (1,2) - Swap NC
  2. 00:42:078 (1,2) - Same
  3. 00:49:904 - Add Circle 00:49:904 - Same
  4. 01:00:712 (4,1) - Swap NC
  5. 01:02:389 (4) - Add Whistle 01:03:320 - Add Clap
  6. 01:04:625 (2) - Add Whistle 01:06:302 (4) - Change Whistle > Clap :3
  7. 01:11:146 (3) - 01:15:618 (2) - Remove the green line
  8. 01:11:519 (3,5) - Whistle Change Clap
  9. 01:13:010 (1) - Finish Change Clap
  10. 01:13:941 (3) - Add Whistle
  11. 01:15:246 - Add Clap
  12. 01:15:618 (2,3) - Correct
  13. 01:21:954 - Add Clap

Normal
  1. 00:19:531 (2) - Delete Circle
  2. 00:20:836 - Add Circle , Clap
  3. 00:23:817 - Same
  4. 00:24:749 (6) - 00:24:562 - Here , Add Clap
  5. 00:32:016 - Add Clap
  6. 00:42:451 (2) - Add Whistle
  7. 01:02:761 - Add Finish
  8. 01:03:320 (5) - Finish Change Clap :3
  9. 01:20:463 - Add Clap
  10. 01:24:562 (3,5) - Add Clap ( End )

Hard
  1. 00:06:302 - Clap > Whistle Change
  2. 00:18:041 (3) - Delete Clap
  3. 00:26:053 - Add Clap
  4. 00:31:085 (9) - Delete Clap
  5. 00:32:761 - 00:33:507 - Add Clap
  6. 00:37:233 (2,4) - Whistle Change Clap :3

Good Luck~
Topic Starter
zj0924

[ Zzz ] wrote:

Hi~ zj0924 ( My modding queue t/142356/start=150 )

Easy
  1. 00:39:097 (1,2) - Swap NC
  2. 00:42:078 (1,2) - Same
  3. 00:49:904 - Add Circle 00:49:904 - Same
  4. 01:00:712 (4,1) - Swap NC
  5. 01:02:389 (4) - Add Whistle 01:03:320 - Add Clap
  6. 01:04:625 (2) - Add Whistle 01:06:302 (4) - Change Whistle > Clap :3
  7. 01:11:146 (3) - 01:15:618 (2) - Remove the green line
  8. 01:11:519 (3,5) - Whistle Change Clap
  9. 01:13:010 (1) - Finish Change Clap
  10. 01:13:941 (3) - Add Whistle
  11. 01:15:246 - Add Clap
  12. 01:15:618 (2,3) - Correct
  13. 01:21:954 - Add Clap

Normal
  1. 00:19:531 (2) - Delete Circle
  2. 00:20:836 - Add Circle , Clap
  3. 00:23:817 - Same
  4. 00:24:749 (6) - 00:24:562 - Here , Add Clap
  5. 00:32:016 - Add Clap
  6. 00:42:451 (2) - Add Whistle
  7. 01:02:761 - Add Finish
  8. 01:03:320 (5) - Finish Change Clap :3
  9. 01:20:463 - Add Clap
  10. 01:24:562 (3,5) - Add Clap ( End )
great mod all fixed.Thanks For Your Mod :)
Nerova Riuz GX
Hi, From my Queue
白箱www
雖然還沒追到進度但是我喜歡

General
要不要把Preview設在線上? 00:54:749 - 或是 00:55:028 - (如果你非常要求要從人聲開始)
這個音樂檔的結尾好像稍稍奇怪了點啊......貌似是被切掉了......要不要考慮換一個?

Insane
可以多利用整個Grid的四個角落。
Hitsound貌似有點亂?

00:00:525 (1) - 或許換成兩個HC? 打起來感覺不一樣。
00:21:767 (5) - 三連打?
00:33:693 (5) - ^
00:40:960 (2) - 試著移動讓整個物件都在Grid裡面。
00:51:767 (1,2,3,4,1,2,3,4) - 這整串的跳好像不是那麼必要? 如果因為某些原因一定要這樣子放的話,一次就夠了,第二次換別的樣式吧。
00:54:003 (2,3) - 考慮看看把這兩個換成一個滑條? 如果不要的話,也請把這兩個點的距離再拉大點。
01:23:817 (1,2,3,4,5,6,7,8,1) - 試試看,把2和6去掉,變成一個HC和兩個三連,可能會好點(?)

00:09:656 (1) - 可以考慮下一個再NC
01:04:997 (7) - NC
01:05:929 (1) - continue combo

Hard
00:00:525 (1) - 同Insane,考慮下換成兩個HC
00:09:842 (1) - 滑條開頭再往下一點點?
00:56:798 (2) - 往左邊一點點。推薦x=252 y=60
這張圖的Hitsound配置不錯,可以讓Insane對照Hard下去重配

整個圖組的排列方面已經可以說是完整了,但是Hitsound還有NewCombo可以再修正
是張很不錯的圖~w
加油! 我很期待!
Shad0w1and
对了这玩意咱有做,还有一个月发合集
白箱1080P
Topic Starter
zj0924

Shad0w1and wrote:

对了这玩意咱有做,还有一个月发合集
白箱1080P
业界良心啊!b站都封了,不想去爱奇艺看广告,只能手机上看布丁动画 :o
Start
01:05:556 (8) - 保持跟之前那个滑条blanket的距离相同吧
Topic Starter
zj0924

Remilia_CO wrote:

01:05:556 (8) - 保持跟之前那个滑条blanket的距离相同吧
嗯修复了 :)
Topic Starter
zj0924

Nerova Riuz GX wrote:

Hi, From my Queue
白箱www
雖然還沒追到進度但是我喜歡

General
要不要把Preview設在線上? 00:54:749 - 或是 00:55:028 - (如果你非常要求要從人聲開始)
這個音樂檔的結尾好像稍稍奇怪了點啊......貌似是被切掉了......要不要考慮換一個? 暂时不打算换,绿线都要调整了

Insane
可以多利用整個Grid的四個角落。
Hitsound貌似有點亂?

00:00:525 (1) - 或許換成兩個HC? 打起來感覺不一樣。感觉滑条没问题啊,sorry
00:21:767 (5) - 三連打?
00:33:693 (5) - ^ 大众向图,不打算加难度
00:40:960 (2) - 試著移動讓整個物件都在Grid裡面。
00:51:767 (1,2,3,4,1,2,3,4) - 這整串的跳好像不是那麼必要? 如果因為某些原因一定要這樣子放的話,一次就夠了,第二次換別的樣式吧。这里整体性比较强,有点不好改
00:54:003 (2,3) - 考慮看看把這兩個換成一個滑條? 如果不要的話,也請把這兩個點的距離再拉大點。试着拉远了点,滑条不是很合适
01:23:817 (1,2,3,4,5,6,7,8,1) - 試試看,把2和6去掉,變成一個HC和兩個三連,可能會好點(?) overmap,和前面一样会有点单调,我试着把排列和flow在调整下

00:09:656 (1) - 可以考慮下一個再NC
01:04:997 (7) - NC
01:05:929 (1) - continue combo NC全修复

Hard
00:00:525 (1) - 同Insane,考慮下換成兩個HC
00:09:842 (1) - 滑條開頭再往下一點點?
00:56:798 (2) - 往左邊一點點。推薦x=252 y=60 空间问题全部修复
這張圖的Hitsound配置不錯,可以讓Insane對照Hard下去重配

整個圖組的排列方面已經可以說是完整了,但是Hitsound還有NewCombo可以再修正
是張很不錯的圖~w谢谢xD
加油! 我很期待!
谢谢你的mod :)
gorgonzoler
前排占位。这里只是说明一下我没忘记给你M4M。忙着升学考试所以可能会晚点摸Orz
Topic Starter
zj0924

gorgonzoler wrote:

前排占位。这里只是说明一下我没忘记给你M4M。忙着升学考试所以可能会晚点摸Orz
不急的,学业要紧,osu神马的慢慢来 ;)
-Maruk-
Hi~
request from my Queue


[Nomal]

  • 00:02:575 (1) - no NC
    00:07:047 (1,1) - ^
    00:25:494 (2) - Try use this?
    00:42:078 (1) - ^
    01:14:500 (3) - (4)Stack
    01:24:376 (2) - Remove

[Hard]

  • 00:15:991 (1) - Finish
    00:18:972 (6) - ^
    00:21:767 (7,8) - Try use this? (8) add Finish
    00:24:935 (8) - Finish
    00:27:916 (1) - ^
    00:33:879 (1) - ^
    00:39:097 (1) - vol 75%
    00:39:842 (3) - Finish
    00:45:805 (3) - ^
    00:47:295 (3) - ^
    00:57:730 (5) - ^
    01:00:712 (5) - ^
    01:06:674 (3) - ^
    01:09:656 (7) - ^
    01:11:146 (5) -

[Insane]

  • 00:11:053 (5) - add Circle
    00:15:991 (1) - Finish
    00:18:972 (6) - ^
    00:21:954 (6) - ^
    00:24:935 (6) - ^
    00:30:898 (6) - ^
    00:38:165 (5) - ^
    00:44:500 (7) - 1/2 Slider
    00:55:121 (2) - Ctrl G
    00:56:612 (2) - ^
    00:57:730 (5) - Finish
    01:00:712 (6) - Finish
    01:01:457 (2) - Try use this?
    01:13:382 (1) - 1/2 Slider
    01:16:364 (3) - Ctrl J →Ctrl H →Ctrl G →move x352 y56
    01:27:544 (1) - End at 01:28:662
Good luck~ :)
Yauxo


Hi there, coming from either your or my request/queue or m4m, whatever. Be so kind to answer to my mod and tell my why you denied suggestions.

Unrankable
Suggestion, no change neccessary
Rather important change
Not so important change/small note or opinion
(copy paste end | HistoryTag: ~ Sploosh ~)

[General]
■ Your mp3 has a rather low quality (128kbit/s). You probably want to look for a better version with max 192kbit/s.
■ Imo, you should add a Kiai Toggle off on 01:18:600 and on again on 01:24:562 since that late middle part is kinda slow and weak
Preview Point is unsnapped
■ Lots and lots of NCs are really off and dont belong on which object they are. Try to keep it consistent with the NCing, dont just randomly double or halve it depending on where you are in the song
■ Try to avoid pixel-touches like this here: http://puu.sh/gikpj/8263c4e034.jpg

[Insane]
00:04:811 (2,3) - These could be a tiny bit more round so that it at least looks like it'd be a blanket
■ 00:27:916 (1,2) - Blanket can and should be improved
■ 00:48:786 (1,2,3,4) - Add just a little bit more spacing so that they dont touch at their ends
■ 00:50:277 (1,2,3,4) - ^
■ 01:08:165 (1,2,3) - I think this is kinda boring and too repetitive for what the song does. Would be great if you could rearrange this pattern
■ 01:13:382 (1,2,3) - This spacing is kinda troublesome. 1->2 and 2->3 have the same spacing, but different rhythms (one is 1/1, one is 1/2). You maybe want to space 2->3 less
01:17:854 (1,2,3,4) - How about this? It'd go well with the decreasing power of the vocals

[Hard]
■ 00:22:326 (8,1,2) - Move these slightly so that they dont touch
■ 01:13:941 (2,4) - Note for the next time you're mapping: Try to avoid this. They're rather ugly and might be confusing to read, since you have something appear under the Slider youve just played

■ Technically there's nothing wrong with this diff, but, in my opinion, it lacks aesthetics. Some objects are not properly aligned with another object or blankets dont look too good. You maybe want to take a look over that if youve got some free time

[Normal]
■ Halt everything you're doing now. You WILL have to remap some parts.
In general, in Normal and Easy you want to have a consistent spacing throughout the entire difficulty. This means; If you used 1.0 as you standard spacing, then only use 1.0 DS. Dont use 1.1, dont use 0.9 etc. Only one general spacing is allowed.

As an example, it applies for these objects:
■ 00:00:525 (1,1,2) - 1.3 -> 0.8
■ 00:04:811 (2,3,1) - 1.0 -> 0.6
■ 00:06:674 (2,1,2,1) - 1.0 -> 1.1

Please respace them so that they meet the standard 1.0 spacing

■ 00:24:562 (6,7,1) - I think stacking them like this is a bad idea. The player might not know stacks yet and he suddenly has to play one, coming from another Circle.
■ 00:26:053 (3) - I dont think that you should skip this beat. It's pretty strong and should be mapped. You could remove the repeat from the Slider before and add a second Slider to fit in
■ 00:30:712 (5) - The downbeat here should also not be skipped. A loud/stong sound like this in the middle of the Slider shouldnt be a thing
■ 00:42:078 (1) - See 26:053
■ 00:58:475 (1) - ^
■ 01:10:401 (2) - ^
■ 01:20:836 (1) - ^

[Easy]
■ I think it wouldve been much better if you went with a lower SV but higher general DS here. 1.10SV and 0.7 DS doesnt feel right

■ 00:13:755 (2) - spacing error
00:26:239 (4) - That's a polarity error and the player surely wont be able to see that on his first try. Take a look at this video and try to change it: https://www.youtube.com/watch?v=53PkFLrK8Ws
01:19:159 (1,2) - ^
■ 01:27:544 (1) - Should start on the red tick before that
Iceskulls
[General]

Yauxo wrote:

[General]
■ Your mp3 has a rather low quality (128kbit/s). You probably want to look for a better version with max 192kbit/s.


  1. This song's album doesn't have tv size in title so delete tv size from title and add to tags instead ?
    http://www.cdjapan.co.jp/product/WHV-1000529073,http://vgmdb.net/album/47545 <<< This is the only websites about this song that I can find and they don't have tv size in title
  2. Change artist to " Yoko Ishida " ? I guess this is the correct one
  3. End kiai here 01:18:600 - ?
[Insane]
  1. 00:01:084 (1) - Ctrl+G ? better flow imo
  2. 00:08:538 (2) - NC this instead of 00:08:351 (1) -
  3. 00:16:550 (2,3,4,5) - Maybe place like this would make the flow a bit better
  4. 00:18:972 (6) - NC this instead of 00:19:531 (1) -
  5. 00:20:649 (2) - Ctrl+G so you get symmetry flow which flow great when combine with 00:21:022 (3,4) - imo
  6. 00:19:904 (3,4) - Aesthetic- stack at tail ?
  7. 00:20:649 (2,6) - Aesthetic-stack at head ?
  8. 00:21:954 (6) - NC this instead of 00:22:513 (1) -
  9. 00:24:935 (6) - NC this instead of 00:25:494 (1) -
  10. 00:26:239 (3) - NC
  11. 00:30:898 (6) - NC this instead of 00:31:457 (1) -
  12. 00:31:457 (1,2,3,4,1) - This might flow better imo
  13. 00:33:879 (6) - NC this instead of 00:34:438 (1) -
    looks like you focus on vocal when it come to nc which sound okay but you might get the inconsistent NC problem so I recommend follow the downbeat in the music (big white tick ) is the best here so try NC every big white tick here
  14. 01:08:165 (1) - Clap head ?
  15. 01:08:538 (2) - Whistle head and tail ?
  16. 01:08:910 (3) - Clap head ? (copy- paste hitsound mods to other diffs )
  17. 01:20:090 (6) - Stack this at 01:19:159 (1) - would make the flow a bit more smooth imo
[Hard]
  1. 00:55:867 (4) - Ctrl+G ? I think the jumps here 00:55:494 (3,4) - feel a bit too sudden
  2. 01:22:140 (4,5) - Seems a bit confuse for hard when (5) is stacked at (4) tail imo when I first play this I didn't notice the (5) place there so I just move my cursor (6) directly

    I think flow and spacing can be improved a bit here
[Normal]
  • Spacing kinda inconsistent you should use 1.0x ds for every notes in this diff
  1. 00:42:078 (1,2) - Placing like this is a bit confusing for normal imo
  2. 00:24:562 (6,7,1) - Placing like this is a bit confusing for normal imo

    imo this diff really can be improved a lot on spacing and flow
    well you can try fix the thing I mention above so this diff can play a bit better
[Easy]
  • 1.10x SV seems a bit too much here imo or if you want to use that you can increase your main ds to 0.8x ds so the notes will spaced just like in kiai which looks better than the part before kiai
  1. 00:36:115 (4,1) - This really looks hard to play for beginner imo
Good luck :)
Topic Starter
zj0924

-Maruk- wrote:

Hi~
request from my Queue


[Nomal]

  • 00:02:575 (1) - no NC no,finish needs nc
    00:07:047 (1,1) - ^
    00:25:494 (2) - Try use this?
    00:42:078 (1) - ^ ok
    01:14:500 (3) - (4)Stack ok
    01:24:376 (2) - Remove I removed 1

[Hard]

  • 00:15:991 (1) - Finish
    00:18:972 (6) - ^
    00:21:767 (7,8) - Try use this? (8) add Finish no thanks
    00:24:935 (8) - Finish
    00:27:916 (1) - ^
    00:33:879 (1) - ^ fixed
    00:39:097 (1) - vol 75%
    00:39:842 (3) - Finish
    00:45:805 (3) - ^
    00:47:295 (3) - ^
    00:57:730 (5) - ^
    01:00:712 (5) - ^
    01:06:674 (3) - ^
    01:09:656 (7) - ^
    01:11:146 (5) - ah,maybe I don't want to add these finishes

[Insane]

  • 00:11:053 (5) - add Circle no thanks
    00:15:991 (1) - Finish
    00:18:972 (6) - ^
    00:21:954 (6) - ^
    00:24:935 (6) - ^
    00:30:898 (6) - ^
    00:38:165 (5) - ^fixed most of them
    00:44:500 (7) - 1/2 Slider why?
    00:55:121 (2) - Ctrl G ok
    00:56:612 (2) - ^ fine as it is
    00:57:730 (5) - Finish ok
    01:00:712 (6) - Finish
    01:01:457 (2) - Try use this? good
    01:13:382 (1) - 1/2 Sliderfine as it is
    01:16:364 (3) - Ctrl J →Ctrl H →Ctrl G →move x352 y56 looks great
    01:27:544 (1) - End at 01:28:662 fine as it is
Good luck~ :)
Thanks for modding :)
Topic Starter
zj0924

Yauxo wrote:



Hi there, coming from either your or my request/queue or m4m, whatever. Be so kind to answer to my mod and tell my why you denied suggestions.

Unrankable
Suggestion, no change neccessary
Rather important change
Not so important change/small note or opinion
(copy paste end | HistoryTag: ~ Sploosh ~)

[General]
■ Your mp3 has a rather low quality (128kbit/s). You probably want to look for a better version with max 192kbit/s.
■ Imo, you should add a Kiai Toggle off on 01:18:600 and on again on 01:24:562 since that late middle part is kinda slow and weak fixed
Preview Point is unsnapped fixed
■ Lots and lots of NCs are really off and dont belong on which object they are. Try to keep it consistent with the NCing, dont just randomly double or halve it depending on where you are in the song I'm not good at NC :o
■ Try to avoid pixel-touches like this here: http://puu.sh/gikpj/8263c4e034.jpg ok

[Insane]
00:04:811 (2,3) - These could be a tiny bit more round so that it at least looks like it'd be a blanketfixed
■ 00:27:916 (1,2) - Blanket can and should be improvedfixed
■ 00:48:786 (1,2,3,4) - Add just a little bit more spacing so that they dont touch at their ends
■ 00:50:277 (1,2,3,4) - ^ You are certainly attentive but I don't think it will effect cuz just touch really really a bit……
■ 01:08:165 (1,2,3) - I think this is kinda boring and too repetitive for what the song does. Would be great if you could rearrange this pattern.Maybe,but I'm lazy to rearrange the better pattern.fine as it is.
■ 01:13:382 (1,2,3) - This spacing is kinda troublesome. 1->2 and 2->3 have the same spacing, but different rhythms (one is 1/1, one is 1/2). You maybe want to space 2->3 less Though distance is same,but 2->3 has a reverse flow to increase distance imo
01:17:854 (1,2,3,4) - How about this? It'd go well with the decreasing power of the vocalsYou really understand me.AWESOME!

[Hard]
■ 00:22:326 (8,1,2) - Move these slightly so that they dont touchfixed
■ 01:13:941 (2,4) - Note for the next time you're mapping: Try to avoid this. They're rather ugly and might be confusing to read, since you have something appear under the Slider youve just played.That's my mapping style for this map,though maybe looks bad,I think it's okay

■ Technically there's nothing wrong with this diff, but, in my opinion, it lacks aesthetics. Some objects are not properly aligned with another object or blankets dont look too good. You maybe want to take a look over that if youve got some free time.OK,I'll improve it

[Normal]
■ Halt everything you're doing now. You WILL have to remap some parts.
In general, in Normal and Easy you want to have a consistent spacing throughout the entire difficulty. This means; If you used 1.0 as you standard spacing, then only use 1.0 DS. Dont use 1.1, dont use 0.9 etc. Only one general spacing is allowed.

As an example, it applies for these objects:
■ 00:00:525 (1,1,2) - 1.3 -> 0.8
■ 00:04:811 (2,3,1) - 1.0 -> 0.6
■ 00:06:674 (2,1,2,1) - 1.0 -> 1.1

Please respace them so that they meet the standard 1.0 spacingUR right.Honestly,I made this diff without seeing any ranking rules so I modify a lot then had this kind of DS problems.already fixed!THX :)

■ 00:24:562 (6,7,1) - I think stacking them like this is a bad idea. The player might not know stacks yet and he suddenly has to play one, coming from another Circle.fixed
■ 00:26:053 (3) - I dont think that you should skip this beat. It's pretty strong and should be mapped. You could remove the repeat from the Slider before and add a second Slider to fit infixed
■ 00:30:712 (5) - The downbeat here should also not be skipped. A loud/stong sound like this in the middle of the Slider shouldnt be a thingfixed
■ 00:42:078 (1) - See 26:053
■ 00:58:475 (1) - ^
■ 01:10:401 (2) - ^
■ 01:20:836 (1) - ^ur right.I used to repeat twice but others said that's unranked so i removed a reverse.

[Easy]
■ I think it wouldve been much better if you went with a lower SV but higher general DS here. 1.10SV and 0.7 DS doesnt feel right

■ 00:13:755 (2) - spacing errorfixed
00:26:239 (4) - That's a polarity error and the player surely wont be able to see that on his first try. Take a look at this video and try to change it: https://www.youtube.com/watch?v=53PkFLrK8Ws
01:19:159 (1,2) - ^I looked into the dictionary but I still don't know what is that mean in osu since you point out my problem.THX :)
■ 01:27:544 (1) - Should start on the red tick before thatfixed
Great Mod THX :)
Topic Starter
zj0924

CelsiusLK wrote:

[General]

Yauxo wrote:

[General]
■ Your mp3 has a rather low quality (128kbit/s). You probably want to look for a better version with max 192kbit/s.


  1. This song's album doesn't have tv size in title so delete tv size from title and add to tags instead ?
    http://www.cdjapan.co.jp/product/WHV-1000529073,http://vgmdb.net/album/47545 <<< This is the only websites about this song that I can find and they don't have tv size in title I guess this is the correct one since many guys told this,I decide to correct it soonXD
  2. Change artist to " Yoko Ishida " ? same as above
  3. End kiai here 01:18:600 - ?yeah
:o
[Insane]
  1. 00:01:084 (1) - Ctrl+G ? better flow imo no thanks
  2. 00:08:538 (2) - NC this instead of 00:08:351 (1) - fixed
  3. 00:16:550 (2,3,4,5) - Maybe place like this would make the flow a bit better I prefer mine sorry
  4. 00:18:972 (6) - NC this instead of 00:19:531 (1) -
  5. 00:20:649 (2) - Ctrl+G so you get symmetry flow which flow great when combine with 00:21:022 (3,4) - imo AWESOME
  6. 00:19:904 (3,4) - Aesthetic- stack at tail ?
  7. 00:20:649 (2,6) - Aesthetic-stack at head ? yes all fixed
  8. 00:21:954 (6) - NC this instead of 00:22:513 (1) -
  9. 00:24:935 (6) - NC this instead of 00:25:494 (1) -
  10. 00:26:239 (3) - NC
  11. 00:30:898 (6) - NC this instead of 00:31:457 (1) -
  12. 00:31:457 (1,2,3,4,1) - This might flow better imo no thanks
  13. 00:33:879 (6) - NC this instead of 00:34:438 (1) - NC all fixed
    looks like you focus on vocal when it come to nc which sound okay but you might get the inconsistent NC problem so I recommend follow the downbeat in the music (big white tick ) is the best here so try NC every big white tick here Thank You :)
  14. 01:08:165 (1) - Clap head ?
  15. 01:08:538 (2) - Whistle head and tail ?
  16. 01:08:910 (3) - Clap head ? (copy- paste hitsound mods to other diffs )sound effects all fixed
  17. 01:20:090 (6) - Stack this at 01:19:159 (1) - would make the flow a bit more smooth imo great and I rotate to make sure that won't out of bound
[Hard]
  1. 00:55:867 (4) - Ctrl+G ? I think the jumps here 00:55:494 (3,4) - feel a bit too sudden ur right really hard to modify here so I amend your suggestion.
  2. 01:22:140 (4,5) - Seems a bit confuse for hard when (5) is stacked at (4) tail imo when I first play this I didn't notice the (5) place there so I just move my cursor (6) directly yes and I make some changes here thx for reminding me

    I think flow and spacing can be improved a bit here
[Normal]
  • Spacing kinda inconsistent you should use 1.0x ds for every notes in this diff already fixed :)
  1. 00:42:078 (1,2) - Placing like this is a bit confusing for normal imo
  2. 00:24:562 (6,7,1) - Placing like this is a bit confusing for normal imo all fixed

    imo this diff really can be improved a lot on spacing and flow
    well you can try fix the thing I mention above so this diff can play a bit better
[Easy]
  • 1.10x SV seems a bit too much here imo or if you want to use that you can increase your main ds to 0.8x ds so the notes will spaced just like in kiai which looks better than the part before kiai okay
  1. 00:36:115 (4,1) - This really looks hard to play for beginner imo
Good luck :)
Awesome mod THX
:)
Asfand
Careful with blankets!
Use approach circles to guide you how to do a blanket
http://puu.sh/gkvK8/c569eed8f4.jpg
just follow the approach circle outline

Easy:

00:12:823 (1) - Fix blanket
01:21:954 (4,1) - ^

Normal:

00:49:531 (4,5) - fix blanket

Hard:

00:11:333 (1,2) - blanket fix
00:31:457 (1,2) - ^
00:45:432 (2,3) - ^
00:46:923 (2,3) - ^
00:50:463 (2) - move note to same position as slider end 00:51:767 (2) -
01:02:761 (4) - blanket
Topic Starter
zj0924

Asfano wrote:

Careful with blankets!
Use approach circles to guide you how to do a blanket
http://puu.sh/gkvK8/c569eed8f4.jpg
just follow the approach circle outline

Easy:

00:12:823 (1) - Fix blanket
01:21:954 (4,1) - ^

Normal:

00:49:531 (4,5) - fix blanket

Hard:

00:11:333 (1,2) - blanket fix
00:31:457 (1,2) - ^
00:45:432 (2,3) - ^
00:46:923 (2,3) - ^
00:50:463 (2) - move note to same position as slider end 00:51:767 (2) -
01:02:761 (4) - blanket
hehe...
So you just concentrate on my blanking problems?Most of them are all ok.You are so captious and I don't think that hurts :|
hehe...thx anyway
Flower
感觉好了可以发我一个pm,如果我还在的话就可以送一个摸>.<
Megurine Luka
m4m

[EZ]

00:01:084 (1,2,1) - 其实我不太建议最开始三个完全overlap。因为新手对approaching circle的敏感度不高,一般直接上手这种梗就是miss
00:14:314 (3) - NC,和之前的步调保持一致
00:18:972 (1) - 这个fin下的有点莫名,建议改成clap
00:32:016 (3) - 不要惧怕于红线啊...这里明显走白线太别扭。想要压低难度的话不如这样

00:36:115 (4) - 稍微包好点

00:43:941 (2) - add a circle
00:45:059 (4) - 可以考虑N个C
00:50:277 (2) - 换个地方吧,和之前的slider摆一起看实在没啥美感
01:17:109 (3) - 调整下形状



[Normal]
00:20:277 (3) - 开头加个whistle
00:21:767 (6) - 如果是我我会把这个note放在00:21:581,然后加个whistle
00:23:258 (3,5,6) - 头上加whistle。这个节奏其实跟着鼓点蛮好下的,效果应该也不错,可以试试
00:29:221 (1) - ^
00:29:966 (3) - ^
00:30:712 (5) - ^
00:32:202 (1,2) - 可以考虑头上都加个fin或者default whistle
00:36:861 (1,2,3,4) - 尽量摆个菱形
00:42:078 (1) - 这里的whistle是漏了吗
00:57:730 (6) - 尾巴的fin有点太突然,建议删除,或者放到头上
01:00:712 (4) - ^

[Hard]
00:32:948 (5) - 尾巴可以更靠右一点,使00:32:202 (3,4,5) - 的摆正幅度差不太多
00:42:078 (1,2,3,4,5) - 顺序上我觉得这样更好点?


[Insane]
00:24:003 (3) - 最好开口向上
01:00:339 (4,5,1) - 做个正三角?


不行好困......后面摸得糙了点不好意思...一会儿再看看还有啥要改的好了
gorgonzoler
hi i m gorgonzoler from my queue for m4m quest.
因为还是修行中的mapper加上升学ing。所以我就把我能看到的都摸到吧……
意见仅供参考
easy
如果照我map这个难度的话,估计就是ar-1 cs-1了,ds略小,所以AR看起来有些花……建议kial time 前面的ds 稍微加大……ctrl + shift + s也行
00:17:109 - 这里缺一个有点难受
00:20:090 - ^
00:58:103 - 还是加上吧,估计新手会提前按下下面的(1)

normal
00:08:538 (1,2) - 节奏上ctrl + g 效果更好的样子,看到前面normal的标准应该感觉这样可以
00:27:357 (4) - 真想来个折返
(这个图的梗感觉强双混双们打的应该非常舒服,莫非你是………………)

hard
00:51:581 (1,2,3) - 这个梗感觉还是由里往外打更好看一些。2,3 分别ctrl+g
01:13:941 (2,3) - 我感觉还是让两个blanket比较好,因为有可能会读到4的末尾滑条。
insane 感觉自己略欠火候,还是先不摸了。总之这个摸稍微看了一下上面的摸,你有的没改,也刻意回避了下(我也不知道有没有撞车)
总之在快升学考试的时候还开queue 我真作死Orz,不过总算把这个疙瘩放下了。
另外射颗星,这不是我认真摸得,见谅
-Nanaka-
hi :)
from My Modding Queues M4M


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.

General

  1. Romanised Artist ''Ishida Youko''

Easy

  1. 00:05:556 - missing Clap. ur pattern add Finish
  2. 00:08:538 (3) - ^
  3. 00:20:463 (2,3) - design suggestion
    SPOILER
    [img]http://puu.sh/gmQUb/4c42f7b64a.jpg [/img]
  4. 00:44:314 - why? Vol100% lol 50~60 better
  5. 00:45:805 - ^
  6. 00:47:295 (1) - Rem NC
  7. 01:26:053 (1) - ^

Normal

  1. 00:05:556 - missing Clap
  2. 00:09:842 - Finish
  3. 00:11:333 - ^
  4. 00:12:823 - ^
  5. 00:14:314 - ^
  6. 00:15:991 - ^
  7. 00:21:767 (6) - move to 00:21:581 - add clap
  8. 00:54:749 - In this section your hitsound use is very inconsistent. There seems to be no pattern as to where you use Finish. Please revise this to have more consistent hitsound pattern.
  9. 01:24:190 (1,2,1,2,3,4,1,2,3,4) - I want to a different form,Too linear....

Hard

  1. 00:18:041 - missing Clap
  2. 00:21:767 (7) - 00:21:954 - This sound must not be ignored
  3. 00:28:662 (3) - blanket
  4. 00:30:898 (8,9) - 00:30:898 - 1/1 slider here
  5. 00:33:879 - same as Easy,Very noisy
  6. 00:36:861 - ^
  7. 00:38:724 - ^
  8. 00:39:097 - ^
    00:54:562 (4) - stack to 00:54:376 (3) -
  9. 01:12:451 (7) - Here there is no need blanket move to x72 y240

Insane

  1. 00:10:774 (3,4,5,1) - looks Bad distant 00:10:774 (3) - move to x372 y256
  2. 00:15:991 - Meaning that lower the volume here?
  3. 00:26:239 (1,2) - symmetry
  4. 00:27:357 - Also it does not make sense to raise the volume here
  5. 00:27:916 - lower volume
  6. 00:31:457 (2,3,4,5,1) - Do adjust
  7. 00:32:202 - same as Hard Very noisy...Thereafter, please volume confirmation
  8. 00:34:438 (1) - rem NC
  9. 00:42:078 (1,2,3,4) - 00:45:059 (1,2,3,4) - I do not know the difference between these two distance
  10. 00:49:904 (4,1,2,3,4) - Why did you miss this piano?
  11. 00:57:730 (1) - 01:02:016 (4) - 01:02:761 (6) - 01:04:997 (1) - 01:07:047 (1,2) - 01:15:618 (1,2,3) - Missing Body sampleset Drum
  12. 00:55:494 (3) - Bad flow It would be to fast to something like this
  13. 01:09:656 (6) - Missing whistle
    01:24:935 - add Clap 01:25:121 - 01:25:494 - Delete sound 01:25:494 - also missing body Finish
    01:26:798 - whistle
    01:27:171 (4) - Clap

Placement is too straight in Normal & Hard
There is a need to improve :?

gl :)

mod time: 1.5hour
Topic Starter
zj0924

Megurine Luka wrote:

m4m

[EZ]

00:01:084 (1,2,1) - 其实我不太建议最开始三个完全overlap。因为新手对approaching circle的敏感度不高,一般直接上手这种梗就是miss 你说得对,不过这是mug不能只靠看,还要靠听,熟悉了就好了
00:14:314 (3) - NC,和之前的步调保持一致 这里没有nc啊 00:11:333 (3) -
00:18:972 (1) - 这个fin下的有点莫名,建议改成clap 好的
00:32:016 (3) - 不要惧怕于红线啊...这里明显走白线太别扭。想要压低难度的话不如这样 首先会有从白线到红线的违和感,其次如果是为了vocal,之后那个单点到后面的白线又会产生违和感,我觉得只会加难度不过这里节奏确实挺无聊的,让你产生了这种感觉,这里我会试着调整下的,我的改法

00:36:115 (4) - 稍微包好点 好的

00:43:941 (2) - add a circle 没必要
00:45:059 (4) - 可以考虑N个C 没必要XD
00:50:277 (2) - 换个地方吧,和之前的slider摆一起看实在没啥美感 DS限制放在这我觉得挺好
01:17:109 (3) - 调整下形状 好的



[Normal]
00:20:277 (3) - 开头加个whistle fixed
00:21:767 (6) - 如果是我我会把这个note放在00:21:581,然后加个whistle fixed
00:23:258 (3,5,6) - 头上加whistle。这个节奏其实跟着鼓点蛮好下的,效果应该也不错,可以试试fixed
00:29:221 (1) - ^
00:29:966 (3) - ^
00:30:712 (5) - ^all fixed
00:32:202 (1,2) - 可以考虑头上都加个fin或者default whistle whistle
00:36:861 (1,2,3,4) - 尽量摆个菱形 好的
00:42:078 (1) - 这里的whistle是漏了吗
00:57:730 (6) - 尾巴的fin有点太突然,建议删除,或者放到头上
01:00:712 (4) - ^ all fixed
Normal摸得很棒 :) 谢谢
[Hard]
00:32:948 (5) - 尾巴可以更靠右一点,使00:32:202 (3,4,5) - 的摆正幅度差不太多
00:42:078 (1,2,3,4,5) - 顺序上我觉得这样更好点?这样太远了,改成1243了滑条忘记看了,不错[/color]


[Insane]
00:24:003 (3) - 最好开口向上 是的
01:00:339 (4,5,1) - 做个正三角?


不行好困......后面摸得糙了点不好意思...一会儿再看看还有啥要改的好了
摸得不错啊,如果能再多帮我找些问题那就更好了,看你心情吧,如果学业忙那就算了 8-)
THX
Topic Starter
zj0924

gorgonzoler wrote:

hi i m gorgonzoler from my queue for m4m quest.
因为还是修行中的mapper加上升学ing。所以我就把我能看到的都摸到吧……
意见仅供参考
easy
如果照我map这个难度的话,估计就是ar-1 cs-1了,ds略小,所以AR看起来有些花……建议kial time 前面的ds 稍微加大……ctrl + shift + s也行
00:17:109 - 这里缺一个有点难受
00:20:090 - ^ 不,我是故意空出来的,没必要都填上
00:58:103 - 还是加上吧,估计新手会提前按下下面的(1)好的

normal
00:08:538 (1,2) - 节奏上ctrl + g 效果更好的样子,看到前面normal的标准应该感觉这样可以 算了
00:27:357 (4) - 真想来个折返
(这个图的梗感觉强双混双们打的应该非常舒服,莫非你是………………)是的我是混双,你真厉害这都能发现?

hard
00:51:581 (1,2,3) - 这个梗感觉还是由里往外打更好看一些。2,3 分别ctrl+g 很棒
01:13:941 (2,3) - 我感觉还是让两个blanket比较好,因为有可能会读到4的末尾滑条。
没包,但是我做了调整,现在应该好点了
insane 感觉自己略欠火候,还是先不摸了。总之这个摸稍微看了一下上面的摸,你有的没改,也刻意回避了下(我也不知道有没有撞车)
总之在快升学考试的时候还开queue 我真作死Orz,不过总算把这个疙瘩放下了。
另外射颗星,这不是我认真摸得,见谅
谢谢你的摸图和星星 :) 话说我摸了你的图,可你还没给我kudosu喔,别忘了哟XD
Topic Starter
zj0924

-Nanaka- wrote:

hi :)
from My Modding Queues M4M


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.

General

  1. Romanised Artist ''Ishida Youko''OK!

Easy

  1. 00:05:556 - missing Clap. ur pattern add Finish fixed
  2. 00:08:538 (3) - ^ no thanks
  3. 00:20:463 (2,3) - design suggestion I reordered this part
    SPOILER
    [img]http://puu.sh/gmQUb/4c42f7b64a.jpg [/img]
  4. 00:44:314 - why? Vol100% lol 50~60 betterto emphasize the whistle now turn to 75%
  5. 00:45:805 - ^
  6. 00:47:295 (1) - Rem NC ok
  7. 01:26:053 (1) - ^ok

Normal

  1. 00:05:556 - missing Clap ?not missing
  2. 00:09:842 - Finish
  3. 00:11:333 - ^
  4. 00:12:823 - ^
  5. 00:14:314 - ^
  6. 00:15:991 - ^ all fixed
  7. 00:21:767 (6) - move to 00:21:581 - add clap Great!
  8. 00:54:749 - In this section your hitsound use is very inconsistent. There seems to be no pattern as to where you use Finish. Please revise this to have more consistent hitsound pattern. OK fixed
  9. 01:24:190 (1,2,1,2,3,4,1,2,3,4) - I want to a different form,Too linear....maybe,I'll reorder it[/*:m]

Hard

  1. 00:18:041 - missing Clap いいえ
  2. 00:21:767 (7) - 00:21:954 - This sound must not be ignoredはい
  3. 00:28:662 (3) - blanket 素晴らしい!
  4. 00:30:898 (8,9) - 00:30:898 - 1/1 slider here はい
  5. 00:33:879 - same as Easy,Very noisy
  6. 00:36:861 - ^75%
  7. 00:38:724 - ^75%
  8. 00:39:097 - ^ 50%
    00:54:562 (4) - stack to 00:54:376 (3) - いい感じ
  9. 01:12:451 (7) - Here there is no need blanket move to x72 y240 GReat 

Insane

  1. 00:10:774 (3,4,5,1) - looks Bad distant 00:10:774 (3) - move to x372 y256 Awesome
  2. 00:15:991 - Meaning that lower the volume here?
  3. 00:26:239 (1,2) - symmetry oops.not symmetry that will ruin the flow I adjust kinda here
  4. 00:27:357 - Also it does not make sense to raise the volume hereyes
  5. 00:27:916 - lower volume?already too low...
  6. 00:31:457 (2,3,4,5,1) - Do adjust ok I make it more accurate thx
  7. 00:32:202 - same as Hard Very noisy...Thereafter, please volume confirmationI will rearrange it soon
  8. 00:34:438 (1) - rem NC ok
  9. 00:42:078 (1,2,3,4) - 00:45:059 (1,2,3,4) - I do not know the difference between these two distance 00:42:078 (1,2,3,4) - is the third time the vocal appears, and I use a jump to emphasize it,the latter is just for symmetry .You are right the former is so distant I should reedit it,thx!
  10. 00:49:904 (4,1,2,3,4) - Why did you miss this piano?No thanks I prefer drum that prepares for the jumpy note.
  11. 00:57:730 (1) - 01:02:016 (4) - 01:02:761 (6) - 01:04:997 (1) - 01:07:047 (1,2) - 01:15:618 (1,2,3) - Missing Body sampleset DrumI used to hear some weird sound on those sliders but I don't know how to remove it and I don't know what is sampleset until I find a tutorial then I understand what you mean.These sliders even don't need any drum sampleset auto is ok.Thank you very much :)
  12. 00:55:494 (3) - Bad flow It would be to fast to something like this thx and I have done sth to fix it
  13. 01:09:656 (6) - Missing whistle ok
    01:24:935 - add Clap 01:25:121 - 01:25:494 - Delete sound 01:25:494 - also missing body Finish sounds cool
    01:26:798 - whistle
    01:27:171 (4) - Clap
all fixed
Placement is too straight in Normal & Hard
There is a need to improve :?

gl :)

mod time: 1.5hour
"missing" means "remove" in your mod right?XD I misunderstand it when I first read this(thinking you suggest me to add ,not erase)XD.
Your mod really helps me a lot since I remap several times and really hard to find problem.However,you did it.My map looks nicer than before.If you have some problems plz pm me for mod or help,I'll do anything I can do for you:)
-Nanaka-さん、本当にありがとうございました! :)
Kamio Misuzu
一点小建议,no kds
[Hard]
00:50:090 (1,2,3,4) - slider好点吧,前面节奏比较紧密,这里不适宜突然松懈。而且鼓音最好还是不要无视。排列的话我也没具体想,只是单纯说一下节奏
00:21:395 (4,1) - 要不要改折返?容易误读

[Insane]
00:44:686 - 加note,鼓音
01:23:910 (2) - 删掉

说一点个人看法,note的摆放没什么多说的,就是按flow来。主要slider。感觉不太美观。刚做图的时候可能驾驭不好弧度和角度。给你两个建议:下一张图试试多用用微弯的slider,比如00:23:258 (1,2,3,4,1) - 这几个给人感觉就挺好的,初做的时候也少用红色锚点那种slider,除非曲子给人感觉比较硬。短slider可以考虑直slider。另外,摆slider的时候你把首尾连起来看一下,尽量少放与水平或垂直夹角超过45°的,15°——30°感觉不错。像00:00:525 (1,1) - 这种接近45°的slider,放多了会给人杂乱的感觉。00:15:991 (1) - 00:24:376 (4) - 这种就相对美观多了。个人看法,仅供参考,GL~
Topic Starter
zj0924

Kamio Misuzu wrote:

一点小建议,no kds
[Hard]
00:50:090 (1,2,3,4) - slider好点吧,前面节奏比较紧密,这里不适宜突然松懈。而且鼓音最好还是不要无视。排列的话我也没具体想,只是单纯说一下节奏 这里主要是强调电钢琴吧,不知道前面紧密了这里一下子松懈行不行,但是不打算改
00:21:395 (4,1) - 要不要改折返?容易误读 确实容易误读,改了

[Insane]
00:44:686 - 加note,鼓音 好的
01:23:910 (2) - 删掉 你是对的,一开始我并不打算加这个,只是为了加难度所以才弄上去的,后来这块真的比较难动了,暂时不改了

说一点个人看法,note的摆放没什么多说的,就是按flow来。主要slider。感觉不太美观。刚做图的时候可能驾驭不好弧度和角度。给你两个建议:下一张图试试多用用微弯的slider,比如00:23:258 (1,2,3,4,1) - 这几个给人感觉就挺好的,初做的时候也少用红色锚点那种slider,除非曲子给人感觉比较硬。短slider可以考虑直slider。另外,摆slider的时候你把首尾连起来看一下,尽量少放与水平或垂直夹角超过45°的,15°——30°感觉不错。像00:00:525 (1,1) - 这种接近45°的slider,放多了会给人杂乱的感觉。00:15:991 (1) - 00:24:376 (4) - 这种就相对美观多了。个人看法,仅供参考,GL~
说得很好,新手作图确实拿捏不好滑条的样式和flow,你说的微弯滑条确实能够改进flow,我以后会多多尝试的。短slider用直slider我也没有意见,确实如此,本来就短不适合弯。第二条建议让我受益匪浅啊,我确实不清楚角度对排版和flow的影响,随手觉得怎么顺怎么来了,到后来看了你的建议,发现15-30°的角度确实能够提升美观性,我以后会注意的。
谢谢你的建议 :)
emilia
Eto... TV Size?

[Easy]
00:10:774 (2,3) - blanket
00:12:264 (4,1) - ^
00:15:618 (5) - There isn't anything here in the music, suggest remove this note
00:21:954 (1,2) - Make 2 a direct flip of 1
00:30:898 (1,2) - blanket
00:31:643 (2,3) - ^
00:32:761 (3,1,2) - ^
00:34:625 (2,3) - ^
00:37:606 (2) - Remove the reverse, and extend it to the next white line, that way the rhythm works better
00:39:097 (3,1,2) - Highly suggested to remove weird slider shapes, they look very unappealing, especially in Easy
00:54:749 (1,2,3) - blanket
01:03:693 (1) - Weird slider shape not recommended in Easy

For the most part, the Easy was ok. But there were places where flow was very fumbled, blankets were botched, weird slider shapes were used. I highly suggest you take a look deep into your Easy and make sure the map is simple enough yet flows nicely for Easy players. Make sure its kept neat too!

[Normal]
00:02:202 (2,3) - blanket
00:05:184 (3,4) - ^
00:08:538 (1,2,1,2,3,4,5,6,1,2,3,4,5) - would be nice if this area had more circular flow
00:15:246 (6,1) - Blanket is too tight, suggest you don't blanket here
00:15:991 (1,2,3,4) - This part of the Normal seems to suggest you're mapping to vocal, so why did you map the instruments in the beginning here?
00:24:935 (1,2) - Suggest adding a hitcircle between these 2 sliders
00:27:916 (1,2,3,1,2,3,4,5,1,2,3,1) - Pattern here is too big for Normal players to keep up
00:48:041 (1,2,1) - Don't bother using blanketting here, the notes are too close too each other. Suggest having simple slider to slider flow
00:55:121 (2,3) - blanket
00:58:475 (2,3) - too close for blanket

One thing about your Normal that confuses me is the variation of note density. Why are there more notes at some places and less notes at others when they clearly require the same emphasis? Suggestion from me is that you don't emphasize every single note with a beat, you can choose to ignore some and not map them. At the same time, try not to have tight blankets, they look very unappealing and don't really go well with the map.

[Hard]
00:01:084 (1,2,3) - 1-3 stack is very weird looking
00:06:302 (3,1) - blanket
00:09:842 (1,2) - ^
00:11:333 (1,2) - ^
00:12:264 (3,1) - ^
00:15:805 (6,1) - ^
00:45:432 (2,3) - ^
00:51:767 (2,3) - ^
00:53:631 (1,2,3,4) - Try having a equilateral triangle here
00:55:867 (4,5) - blanket
00:57:357 (8,1) - ^
01:00:339 (8,1) - ^
01:01:457 (2,3) - ^
01:02:761 (5,1) - ^
01:03:693 (1,2) - ^
01:04:811 (3,4) - ^
01:12:264 (7,8,1) - Make distance of 7-8 equate to 8-1, also try a polygon as well
01:21:581 (3,4,6) - blanket

I can see that your Hard is much more refined that your other difficulties, which is great! The Hard just requires some blanket fixing and its ready to go!

[Insane]
00:00:525 (1,1) - blanket
00:15:059 (3,1) - ^
00:25:867 (2,2) - Looks kinda ugly how they intersect, shift one of those away
00:32:202 (1,2,3,4,5) - I believe 5 isn't directly in the center, please recheck (400|198)
00:34:438 (2,1,1) - This pattern may be too repetitive
00:55:494 (3,1) - Ugly intersection, shift 4 and 1 away
01:01:457 (3) - Ugly slider shape, you should try to refine it
01:18:413 (4,5) - blanket?
01:19:531 (3,6) - ^

Really great improvement from your ENH spread, this Insane is relatively well done!

One thing to note about the mapset, I'm pretty sure the NC in the mapsets are irregular, please recheck that as well. Otherwise, I've completed my job here!

Thank you for visiting my queue~
Ozato Fumika
Hi
[General]
  1. 00:01:088 - correct offset.
  2. Insane diff has different video offset
  3. Combo color are inconsistent. should unify them unless it was intentional
  4. Easy and normal diff's SV are really extreme imo. you might want to consider lowering them.
[Easy]
  1. HP OD too high imo. should use -1 for better spread with normal
  2. 00:01:084 (1,2,1) - don't stack like this in an easy diff. new players can't play stacked notes
  3. 00:05:928 - should add a circle here. the gap 00:05:184 (2,3) - feels really awkward
  4. 00:24:939 (3,4) - too many 3/2 gaps that it's really hard to play
  5. 00:33:884 (1,2) - I never mod blankets
  6. 00:34:629 (2,3) - ^
  7. 00:37:610 (2) - this guy should be like this to map the cymbal at 00:38:169 -
  8. 00:39:101 (3) - NC should start here
  9. 00:49:908 - 00:51:399 - should be mapped. awkward to play just with these two 00:48:790 (1,2) -
  10. 01:01:461 (5) - looks like you're putting nc on vocals so you missed it here
  11. 01:08:169 (3,4,1,2) - could use better shapes here. they are almost touching
  12. 01:15:064 (4) - you can do this to avoid using 1/2 slider
[Normal]
  1. 00:09:282 - map this drum please. the gap is really akward
  2. 00:39:097 - double green line
  3. 01:03:507 (7,1) - should keep the flow going from 01:02:761 (5,6) - instead of stacking here.
  4. 01:10:401 (2,3) - could use better shape. yours look like this because of the overlap
    SPOILER
    http://puu.sh/gp2Ew/7159c7d4e9.jpg
  5. 01:20:836 (1,2) - ^
  6. 01:26:798 (3,4) - don't stack. this is really hard to play
[Hard]
  1. 00:09:283 (2) - consider moving it a bit to the right for better spacing.
  2. 00:38:165 (5,1,2,3,4,1) - I would never do this for 161 bpm hard diff
  3. 00:44:128 (7,8) - move it a little to the right so they don't touch 00:43:569 (6) - in game
  4. 00:49:344 - if you map this vocal, 00:49:531 (2,1) - will be more intuitive to play imo
  5. 00:54:189 - consider mapping this.
  6. 01:10:774 (4,5,6) - the flow doesn't feel natural cuz of the random jump here
[Insane]
  1. Perhaps AR 8.3~8.5. I don't see a lot of patterns that require higher AR to be played proprely
  2. 00:30:712 (5,1) - could move it a bit to the left. too close with 00:30:339 (4) - imo
  3. 00:31:643 (3,4,5,1) - try something like this
  4. 00:54:189 - you could add a triple here. this gap is really awkward like I said in hard diff
  5. 01:09:469 (5) - I don't think this clap fits
  6. 01:12:264 (4) - should add NC to separate these from 1/1 pattern 01:11:146 (1,2,3) -
  7. 01:13:009 - this finish belongs to 01:12:636 -
  8. 01:13:568 - should map this. 01:13:382 (1,2,3) -kinda challenging spacing here
  9. 01:22:885 (5) - NC for strong beat
  10. 01:22:885 (5,6) - this stack feels out of place and does't play good imo.
  11. 01:25:121 (2) - this clap doesn't fit imo

Easy and Normal diff can be improved imo. mostly the SV is the problem for me...
Topic Starter
zj0924

Estellia- wrote:

Eto... TV Size?

[Easy]
00:10:774 (2,3) - blanket
00:12:264 (4,1) - ^
00:15:618 (5) - There isn't anything here in the music, suggest remove this noteI think it's good.
00:21:954 (1,2) - Make 2 a direct flip of 1
00:30:898 (1,2) - blanket
00:31:643 (2,3) - ^
00:32:761 (3,1,2) - ^
00:34:625 (2,3) - ^
00:37:606 (2) - Remove the reverse, and extend it to the next white line, that way the rhythm works better
00:39:097 (3,1,2) - Highly suggested to remove weird slider shapes, they look very unappealing, especially in Easy
00:54:749 (1,2,3) - blanket
01:03:693 (1) - Weird slider shape not recommended in Easy

For the most part, the Easy was ok. But there were places where flow was very fumbled, blankets were botched, weird slider shapes were used. I highly suggest you take a look deep into your Easy and make sure the map is simple enough yet flows nicely for Easy players. Make sure its kept neat too!Ok,sounds reasonable.I remapped it and now seems better than before XD

[Normal]
00:02:202 (2,3) - blanket
00:05:184 (3,4) - ^
00:08:538 (1,2,1,2,3,4,5,6,1,2,3,4,5) - would be nice if this area had more circular flow
00:15:246 (6,1) - Blanket is too tight, suggest you don't blanket here
00:15:991 (1,2,3,4) - This part of the Normal seems to suggest you're mapping to vocal, so why did you map the instruments in the beginning here? to add variety XD
00:24:935 (1,2) - Suggest adding a hitcircle between these 2 sliders
00:27:916 (1,2,3,1,2,3,4,5,1,2,3,1) - Pattern here is too big for Normal players to keep up
00:48:041 (1,2,1) - Don't bother using blanketting here, the notes are too close too each other. Suggest having simple slider to slider flow
00:55:121 (2,3) - blanket
00:58:475 (2,3) - too close for blanket

One thing about your Normal that confuses me is the variation of note density. Why are there more notes at some places and less notes at others when they clearly require the same emphasis? Suggestion from me is that you don't emphasize every single note with a beat, you can choose to ignore some and not map them. At the same time, try not to have tight blankets, they look very unappealing and don't really go well with the map. You are right,there is no emphasis on downbeat in my nm,so I remapped and improved a lot,looks fine now XD
Sorry for not replying EZ&NM cuz I remapped them due to the high sv flow and spacing.Thank you for your suggestions
[Hard]
00:01:084 (1,2,3) - 1-3 stack is very weird looking fixed
00:06:302 (3,1) - blanket
00:09:842 (1,2) - ^
00:11:333 (1,2) - ^
00:12:264 (3,1) - ^
00:15:805 (6,1) - ^
00:45:432 (2,3) - ^
00:51:767 (2,3) - ^
00:53:631 (1,2,3,4) - Try having a equilateral triangle here fixed
00:55:867 (4,5) - blanket
00:57:357 (8,1) - ^
01:00:339 (8,1) - ^
01:01:457 (2,3) - ^
01:02:761 (5,1) - ^
01:03:693 (1,2) - ^
01:04:811 (3,4) - ^
01:12:264 (7,8,1) - Make distance of 7-8 equate to 8-1, also try a polygon as well fixed
01:21:581 (3,4,6) - blanket blanket all fixed

I can see that your Hard is much more refined that your other difficulties, which is great! The Hard just requires some blanket fixing and its ready to go! THX :)

[Insane]
00:00:525 (1,1) - blanket
00:15:059 (3,1) - ^ No,thanks.There's no need to blanket:?
00:25:867 (2,2) - Looks kinda ugly how they intersect, shift one of those away okay,but It's hard to do some adjustments
00:32:202 (1,2,3,4,5) - I believe 5 isn't directly in the center, please recheck (400|198) fixed~I amended No Dap's suggestion of pattern that's cool
00:34:438 (2,1,1) - This pattern may be too repetitive no,that's a special pattern to fit the rhythm imo ;)
00:55:494 (3,1) - Ugly intersection, shift 4 and 1 away maybe,but it will ruin the flow
01:01:457 (3) - Ugly slider shape, you should try to refine it that's okay
01:18:413 (4,5) - blanket?
01:19:531 (3,6) - ^ ok

Really great improvement from your ENH spread, this Insane is relatively well done! THX :)

One thing to note about the mapset, I'm pretty sure the NC in the mapsets are irregular, please recheck that as well. Otherwise, I've completed my job here!Yes,I'm poor at NC maybe need to ask sb for NC help :cry:

Thank you for visiting my queue~
Thx for your attentive mod :)REALLY high quality NM mod I've ever seen :)
Topic Starter
zj0924

No Dap wrote:

Hi
[General]
  1. 00:01:088 - correct offset. fixed~
  2. Insane diff has different video offset fixed~
  3. Combo color are inconsistent. should unify them unless it was intentional It was intentional because i have different bg :)
  4. Easy and normal diff's SV are really extreme imo. you might want to consider lowering them. Right,I remapped these two diffs
[Easy]
  1. HP OD too high imo. should use -1 for better spread with normal fixed~
  2. 00:01:084 (1,2,1) - don't stack like this in an easy diff. new players can't play stacked notes fixed~
  3. 00:05:928 - should add a circle here. the gap 00:05:184 (2,3) - feels really awkward use a slider instead and there won't have any strange gaps XD
  4. 00:24:939 (3,4) - too many 3/2 gaps that it's really hard to play fixed~
  5. 00:33:884 (1,2) - I never mod blankets
  6. 00:34:629 (2,3) - ^ fixed~
  7. 00:37:610 (2) - this guy should be like this to map the cymbal at 00:38:169 - fixed~
  8. 00:39:101 (3) - NC should start here
  9. 00:49:908 - 00:51:399 - should be mapped. awkward to play just with these two 00:48:790 (1,2) - fixed~
  10. 01:01:461 (5) - looks like you're putting nc on vocals so you missed it here fixed~
  11. 01:08:169 (3,4,1,2) - could use better shapes here. they are almost touching fixed~
  12. 01:15:064 (4) - you can do this to avoid using 1/2 slider fixed~
[Normal]
  1. 00:09:282 - map this drum please. the gap is really akward fixed~
  2. 00:39:097 - double green line fixed~
  3. 01:03:507 (7,1) - should keep the flow going from 01:02:761 (5,6) - instead of stacking here. right,fixed~
  4. 01:10:401 (2,3) - could use better shape. yours look like this because of the overlap ok
    SPOILER
    http://puu.sh/gp2Ew/7159c7d4e9.jpg
  5. 01:20:836 (1,2) - ^
  6. 01:26:798 (3,4) - don't stack. this is really hard to play
fixed~
[Hard]
  1. 00:09:283 (2) - consider moving it a bit to the right for better spacing.ok
  2. 00:38:165 (5,1,2,3,4,1) - I would never do this for 161 bpm hard diff but really hard to change
  3. 00:44:128 (7,8) - move it a little to the right so they don't touch 00:43:569 (6) - in game fixed~
  4. 00:49:344 - if you map this vocal, 00:49:531 (2,1) - will be more intuitive to play imo redid this part
  5. 00:54:189 - consider mapping this.no thanks
  6. 01:10:774 (4,5,6) - the flow doesn't feel natural cuz of the random jump here redid this part
[Insane]
  1. Perhaps AR 8.3~8.5. I don't see a lot of patterns that require higher AR to be played proprely fixed~8.5
  2. 00:30:712 (5,1) - could move it a bit to the left. too close with 00:30:339 (4) - imo fixed~
  3. 00:31:643 (3,4,5,1) - try something like this Great!
  4. 00:54:189 - you could add a triple here. this gap is really awkward like I said in hard diff Right!fixed~
  5. 01:09:469 (5) - I don't think this clap fits fixed~change to whistle XD~
  6. 01:12:264 (4) - should add NC to separate these from 1/1 pattern 01:11:146 (1,2,3) - fixed~
  7. 01:13:009 - this finish belongs to 01:12:636 - fixed~
  8. 01:13:568 - should map this. 01:13:382 (1,2,3) -kinda challenging spacing here yes,I made a big adjustment
  9. 01:22:885 (5) - NC for strong beat fixed~
  10. 01:22:885 (5,6) - this stack feels out of place and does't play good imo.right,but really hard to decide where should it is placed
  11. 01:25:121 (2) - this clap doesn't fit imo fixed~

Easy and Normal diff can be improved imo. mostly the SV is the problem for me...
Really awesome mod.It seems that every suggestion is useful to me and I finally find the problem that I neglected.Deserve to be called No Dap XD.I 've already remapped EZ&NM and lower sv that really improves a lot.If you are free,plz have a look on my map again.Thank you very much :)
Nekomata
rank pls

+star
Topic Starter
zj0924

Nekomata wrote:

rank pls

+star
Thx Nekomata :)
SoGa
吐血了,本来想给个简单IRC,结果不接受好友消息,,,我有空随便在这里写点,先占个坑
Topic Starter
zj0924

SoGa wrote:

吐血了,本来想给个简单IRC,结果不接受好友消息,,,我有空随便在这里写点,先占个坑
原来大家都用IRC,我真是out of date了,赶紧去搞一个来XD :)
Flower
一点小建议

[Overall]
各难度间的绿线音量建议一致。
combo colour请保持一致
00:32:202 - 减小一些音量(降低5-10),在大背景下有些突兀。
01:06:674 (3) - add finish?
01:15:618 - ^

[Insane]
00:01:084 (1,2,3) - 建议间距增加到0.8?有点卡手
00:48:786 (1,2,3,4) - 用“编辑”菜单里的“旋转”或“翻转”重新做一个对称的出来。另外最好不让滑条互相重叠触碰。

[Hard]
00:38:724 (1,2,3,4,1,2,3,1,2,3) - 间距可以增加一些

[Normal]
00:27:357 (4) - 前后的distance snap不一致
排列还可以再加强些。举个栗子:
00:18:972 (1,2) - 00:42:823 (3,4) - 00:59:221 (3,4) - 这几对滑条的的弧度不一致,感觉就有些随机。
偶尔也可以做一些对称。目的是让玩家感觉到图的诚意。
建议把图做成比较有段落感,一段里相近的部分,节奏保持一致,比如00:09:841 - 00:15:990 - 这里做的就比较有感觉。

没什么了。原谅我的mod没啥建设性的意见,因为本来图也没有什么unrankable的问题,我也不擅长写论文。
图做的不错,如果需要泡的话,再找几个mod以后来找我(不过要让人满意
Good luck~!
Topic Starter
zj0924

Flower wrote:

一点小建议

[Overall]
各难度间的绿线音量建议一致。
combo colour请保持一致 请问一定要保持一致吗?由于我采用了不同的BG,希望能和背景更搭,所以选取不同的color,如果这个理由不影响rank,我希望能够坚持自己的观点 :)
00:32:202 - 减小一些音量(降低5-10),在大背景下有些突兀。好的,已降至50%
01:06:674 (3) - add finish? 脑子里想着三连,把finish忘了XD
01:15:618 - ^ all fixed

[Insane]
00:01:084 (1,2,3) - 建议间距增加到0.8?有点卡手 确实,已拉大距离了
00:48:786 (1,2,3,4) - 用“编辑”菜单里的“旋转”或“翻转”重新做一个对称的出来。另外最好不让滑条互相重叠触碰。之前有个老外也说到这个,我还不以为然(以为真的只碰了一点,有什么影响XD)现在也理解了为了谱面美观。已改,之后一定更加注意细节方面的问题!

[Hard]
00:38:724 (1,2,3,4,1,2,3,1,2,3) - 间距可以增加一些 确实有点挤了,已修复

[Normal]
00:27:357 (4) - 前后的distance snap不一致 oops,大调整时疏忽了……
排列还可以再加强些。举个栗子:
00:18:972 (1,2) - 00:42:823 (3,4) - 00:59:221 (3,4) - 这几对滑条的的弧度不一致,感觉就有些随机。之前为了调整DS,就无脑把对称的滑条拉不对称了,坏毛病一定改掉XD
偶尔也可以做一些对称。目的是让玩家感觉到图的诚意。是的,不过对称梗比较难想,由于是nm,还要考虑ds,就怕对称之后距离不对了。由于我水平还不够,为了DS只能牺牲一些对称,不过我的nm中还是能找到一两个对称的XD
建议把图做成比较有段落感,一段里相近的部分,节奏保持一致,比如00:09:841 - 00:15:990 - 这里做的就比较有感觉。怎么说呢,这首歌有些相同旋律的地方我一开始是打算做一样的,但是想到重复有些枯燥。就考虑在某些相近的地方下不同的节奏,增加趣味性我认为图不仅要有整体性,还要有一定变化,否则感觉会很无聊……不知道我的想法对不对,只是一些个人看法,如果不对请谅解 :)

没什么了。原谅我的mod没啥建设性的意见,因为本来图也没有什么unrankable的问题,我也不擅长写论文。
图做的不错,如果需要泡的话,再找几个mod以后来找我(不过要让人满意
Good luck~!
没关系的,能够百忙之中抽出空来看我的图并给出一些建议已经很满足了。再次感谢 :)
z1085684963
[Insane]
00:00:525 (1) - 删了包括所有的难度
00:11:333 (1) - 可以向右下移一点
00:35:742 (2) - 摆到中间
00:39:097 (1) - 如果用减速的话0.5更明显
[Hard]
00:20:277 (1) - 去nc
00:21:954 (5) - nc
00:23:258 (1) - 去nc
Karen
那谁都泡了 你也加油哇
顺便白箱这么好看?这么多人喜欢。。


300th post :) :) :) :)
Topic Starter
zj0924

Kagamine Ren wrote:

那谁都泡了 你也加油哇
顺便白箱这么好看?这么多人喜欢。。


300th post :) :) :) :)
Adol是我兄弟,我现在再帮他摸图,感觉有些间距问题。我会和他一起rank的!顺便感谢ren姥爷的300贴 :)
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