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SHK - Identity Part III

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Secretpipe
post for receiving kd? dsgkdfhne
Topic Starter
ktgster
Log with Secretpipe
13:20 ktgster: kk can you check Identity?
13:20 Secretpipe: now ?;;
13:20 ktgster: sure
13:21 Secretpipe: okay wait 5 / 10 minutes
13:32 Secretpipe: okay i'm here
13:32 ktgster: yay
13:32 ktgster: 1 minute late
13:33 Secretpipe: link please
13:33 *ktgster is listening to [http://osu.ppy.sh/b/634351 SHK - Identity Part III]
13:35 *Secretpipe is editing [http://osu.ppy.sh/b/635487 SHK - Identity Part III [Easy]]
13:35 Secretpipe: gonna play first
13:35 ktgster: kk
13:37 Secretpipe: wow
13:37 Secretpipe: that easy was awesome
13:37 *Secretpipe is playing [http://osu.ppy.sh/b/635403 SHK - Identity Part III [Normal]]
13:39 Secretpipe: kk noticed some things in normal
13:39 ktgster: :)
13:40 Secretpipe: but it's great alse QAQ
13:40 *Secretpipe is playing [http://osu.ppy.sh/b/634349 SHK - Identity Part III [Hard]]
13:43 Secretpipe: did bullshit at the end wtf
13:43 ktgster: lol didn't see
13:43 ktgster: i just started spectating lol
13:43 Secretpipe: just saying xD
13:43 Secretpipe: cuz missed wtf
13:43 Secretpipe: oh nice proster is spectating ~
13:46 Secretpipe: Awesome so far too
13:46 Secretpipe: a bit hard cuz I never play std and it's like the first map of the day xD
13:46 ktgster: and then
13:49 Secretpipe: sgqjdgsj
13:51 Secretpipe: alright
13:51 Secretpipe: lemme take a further look
13:51 *Secretpipe is editing [http://osu.ppy.sh/b/635487 SHK - Identity Part III [Easy]]
13:52 Secretpipe: 00:30:533 (3) - 's head should be moved some grids down cause it's not turned toward 00:32:133 (1) -
13:52 ktgster: done
13:54 Secretpipe: 00:32:133 (1) - would be moved for the same reason but it's pretty nazi there. x+1 and y-6 :)
13:56 ktgster: can't really move that, 1 is stacked on the previous 2
13:56 Secretpipe: Also , spinner should begin at 02:00:533 - cut it starts too earlier for an easy diff
13:56 Secretpipe: Oops I missed click for slider
13:57 Secretpipe: I had a bug
13:57 ktgster: uhh what/
13:57 Secretpipe: 01:10:533 (1) - that one sorry xD
13:57 Secretpipe: 01:10:533 (1) - would be moved for the same reason but it's pretty nazi there. x+1 and y-6 :) *
13:58 ktgster: yeah already done
13:58 Secretpipe: yay
13:58 Secretpipe: what about the spinner ?
13:58 ktgster: yeah also done
13:58 ktgster: don't really want unrankerino's for spinners
13:59 Secretpipe: yea :)
13:59 Secretpipe: just check if u stopped it at 02:03:333 -
13:59 Secretpipe: cuz I used to move spinner and forgot to shorten it :p
14:00 Secretpipe: Once done , call me and we'll move on Normal diff :)
14:00 ktgster: [http://puu.sh/ha9aQ.jpg well im already done]
14:01 Secretpipe: :D
14:02 *Secretpipe is editing [http://osu.ppy.sh/b/635403 SHK - Identity Part III [Normal]]
14:03 Secretpipe: woow 00:48:133 (1) - is almost offscreen
14:03 Secretpipe: inb4 but he's not
14:03 Secretpipe: 00:48:133 (1) - SPACING.png
14:03 ktgster: lol
14:05 Secretpipe: just fix that :^)
14:06 ktgster: uhh spacing?
14:06 Secretpipe: it's higher than it should be
14:06 Secretpipe: yup
14:06 Secretpipe: 01:16:533 (5,1) - aren't really aligned
14:07 Secretpipe: Also , stacks are really NOT suggested to be made in Normal diffs
14:07 Secretpipe: It can be really a pain for beginners → 01:25:733 (4,5) -
14:08 ktgster: but this is a normal
14:08 ktgster: besides you have easy for that
14:08 ktgster: although i think thats the only stack in the map
14:09 Secretpipe: it is
14:09 Secretpipe: the only stack yea
14:09 Secretpipe: but it can be avoided
14:09 Secretpipe: There's an easy but I wouldn't recommand that
14:09 Secretpipe: with the experience that I've got
14:11 ktgster: k done, made a triangle in that part :)
14:11 Secretpipe: 01:54:533 (4) - A blanket could be made here , I'm crying
14:11 Secretpipe: aaaah triangles are life <3
14:11 ktgster: 01:52:933 (2) - here too
14:11 Secretpipe: yus :p
14:11 Secretpipe: was writing it ahah
14:12 Secretpipe: and after that , there's all on this diff to mention
14:14 Secretpipe: call me for hard
14:14 ktgster: kk
14:14 ktgster: added blankets
14:14 Secretpipe: nice
14:21 ktgster: dat afk
14:24 Secretpipe: oh shit
14:25 Secretpipe: idk if I had something to complain
14:25 Secretpipe: lemme re see it again
14:26 Secretpipe: 01:42:533 (1,2,3) - <3
14:27 Secretpipe: 01:45:733 (1) - Maybe you can rotate it a liiiiiiitle bit in order to make it toward 01:46:133 (2) -
14:27 Secretpipe: 01:47:333 (1) - is fine
14:28 ktgster: k did a rotation
14:28 Secretpipe: idk why but if u rotate 01:56:933 (1,2) - by 18 degrees , it plays so much better
14:29 ktgster: better diagonals lol
14:29 ktgster: well done
14:29 Secretpipe: ahah
14:29 Secretpipe: np I guess~
14:30 Secretpipe: and then there's nothing
14:30 Secretpipe: I think I'm not gonna complain the Insane or even the SHD diff but lemme take some time to detect some issues
14:33 Secretpipe: idk if 00:01:733 (1,2) - are really followng something
14:33 ktgster: wow
14:33 ktgster: those notes are like all off
14:33 ktgster: should i delete this whole beginning?
14:33 Secretpipe: u didn't notice ? LOL
14:34 Secretpipe: I thought it was meant to be LOLOL
14:34 ktgster: k this whole beginning is REALLY OFF
14:34 Secretpipe: YES
14:34 Secretpipe: LOLOLLOL
14:34 ktgster: god dammit
14:34 Secretpipe: it's well made on SHD diff
14:34 ktgster: which is STILL off
14:35 ktgster: like, the notes aren't on the notes
14:35 Secretpipe: Well
14:35 Secretpipe: yea xD
14:36 ktgster: don't think i can keep this beginning
14:36 Secretpipe: oh crap
14:36 Secretpipe: I think I did something bad now
14:36 Secretpipe: you're gonna erase your precious mapping :(
14:36 ktgster: its just the beginning
14:36 ktgster: honestly, im was not even sure about the beginning to begin with
14:37 Secretpipe: from where till where?
14:37 Secretpipe: so it's actually a good idea to erase ?
14:37 ktgster: beginning to 00:09:733 -
14:37 ktgster: anything before the 1/8 is pretty off
14:39 Secretpipe: Sure!
14:40 ktgster: k
14:40 ktgster: anything more?
14:41 Secretpipe: hmmm
14:41 Secretpipe: marry me
14:41 Secretpipe: nvm update!
14:42 ktgster: k updated
14:43 *Secretpipe is listening to [http://osu.ppy.sh/b/666874 SHK - Identity Part III]
14:43 Secretpipe: re dling
14:45 *Secretpipe is editing [http://osu.ppy.sh/b/635403 SHK - Identity Part III [Normal]]
14:45 Secretpipe: 00:54:933 (2) - It's still a high jump
14:45 ktgster: oh yeah
14:45 ktgster: i flipped the 2nd half due to the slider before
14:46 Secretpipe: does it affect the jump ? :o
14:46 ktgster: i have no idea
14:47 Secretpipe: so will u change ?
14:47 ktgster: yeah changed
14:48 Secretpipe: kk update
14:48 Secretpipe: final check xD
14:48 Secretpipe: nice
14:49 Secretpipe: Gonna write post
14:49 ktgster: kk
14:49 Secretpipe: can u post the log ?
14:49 ktgster: alright

Summary:
- nazi changes in most difficulties
- deleted beginning since notes are considerably off
Secretpipe
Nathan

Secretpipe wrote:

meii18

Secretpipe wrote:

Dawns
grats
Asphyxia
Hey ktgster,

Need to disqualify this set due to a wrongly snapped slider in Normal 00:48:133 (1) - . The slider should end at 00:49:733 - , like in your other difficulties. The Difficulties are really neat otherwise, great job with them!

If you have any questions, feel free to ask me or any other QAT member. BNs will handle this from here, and as always, best of luck with the re-qualification!
Nathan
damn D:

I'll bubble when fixed
Topic Starter
ktgster
Yay, DQ's.

Few changes made:


  • - Fixed unsnapped note
    - Few changes to SHD for smoother playing
    - Remove a circle in Insane
That should be it.
Nathan
asdf
Kyubey
Let's give it another chance.
Ciyus Miapah
ow rerank? hue
gratz ktg :3
Loctav
Hello!

unfortunately, we had to disqualify the map for not meeting our expectations. Please refer to the following reason:

[SHD]

Life Drain needs to be reduced. Put HP6. Why? It's easy. HP7 works perfect in Insanes with 180bpm and some constant 1/2 beat to fill up the life bar consistently. But this map is full of syncopes, partial huge gaps between notes and a general low note density. 150bpm also gives merely a chance to catch up the drain sufficiently. The life gets drained too fast for the bpm and note density present. Therefore, HP7 makes it needlessly frustrating. We do not appreciate that and therefore want to see that changed.

-----

Please make sure to adjust your map accordingly to our expectations. The beatmap nominators will take care of that furtherly.
Kyubey
Oh, that was unexpected.
Call me when fixed.
hard to freeze

Loctav wrote:

Hello!

unfortunately, we had to disqualify the map for not meeting our expectations. Please refer to the following reason:

[SHD]

Life Drain needs to be reduced. Put HP6. Why? It's easy. HP7 works perfect in Insanes with 180bpm and some constant 1/2 beat to fill up the life bar consistently. But this map is full of syncopes, partial huge gaps between notes and a general low note density. 150bpm also gives merely a chance to catch up the drain sufficiently. The life gets drained too fast for the bpm and note density present. Therefore, HP7 makes it needlessly frustrating. We do not appreciate that and therefore want to see that changed.

-----

Please make sure to adjust your map accordingly to our expectations. The beatmap nominators will take care of that furtherly.
sorry but I don't think the HP drain is that hard. I can do that with HR and HD on and I think this map can be easily DTed by players who located on the first and second page of pp ranking panel even if this map has a HP drain 8 or higher instead of 7. You couldn't think it's a 150BPM map,because nowadays map which has a BPM below 180 is, to be honest, made for DT.
Topic Starter
ktgster
Changed to drain 6. I do agree that the drain was a bit much.

hard to freeze wrote:

sorry but I don't think the HP drain is that hard. I can do that with HR and HD on and I think this map can be easily DTed by players who located on the first and second page of pp ranking panel even if this map has a HP drain 8 or higher instead of 7. You couldn't think it's a 150BPM map,because nowadays map which has a BPM below 180 is, to be honest, made for DT.
Loctav does have a fair point though. It doesn't matter if people in the top 50 can pass or that people can do HR on it because what really matters in ranking is no mod.
Nathan
Okay then, drain was changed
Kyubey
And one more time.
Cloudchaser


As requested.

NUKED
Faust
Really adore the old-school feel the Insane difficulty gave out.

Simply spot-on.
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