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Venetian Snares - Integraation

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Total Posts
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Topic Starter
fergas
This beatmap was submitted using in-game submission on 10 марта 2015 г. at 19:26:57

Artist: Venetian Snares
Title: Integraation
Tags: my downfall original soundtrack aaron funk classical marathon
BPM: 200
Filesize: 12725kb
Play Time: 06:41
Difficulties Available:
  1. Lost (5,54 stars, 1823 notes)
Download: Venetian Snares - Integraation
Information: Scores/Beatmap Listing
---------------
Just extra diff without any idea. Hope you enjoy it.
10.03 - ranked! would be great ro redownalod due little sb changes. escaped from overload

Link to the album
340
заклаааааааааааадки
Sieg

340 wrote:

заклаааааааааааадки
Topic Starter
fergas
Это вы про что? Про синии линии? это еще довольно чистая работа для меня :P
Mortem
hi.

General:
dat sliders!!!!! <3
About sliderticks in the beginning, try to put a more quiet slidertick. It'll sound better.

Lost:
02:34:510 (1,1,1,1) - uhm...why don't you make a constant DS in this case? It looks weird. (imo)
02:51:760 (1,1,1) - Same^
03:41:035 (2,3) - What about putting (2) on (3) and perform a stack?
03:43:135 (2,3) - ^
06:26:410 (1,7) - Stack maybe?

This map is breathtaking!!
Hope that helps. c:
Topic Starter
fergas
Hi!
Yeah i will remove silder tick at the start. About constant ds: y gonna chagnge it later. Stacks: sry no - dont think that it fits for my map.
Thanks! :3
-Visceral-
The map is fucking godly. I really felt you did a perfect job portraying the emotions of this song into the beatmap. Nice work, really. You make me want to map Venetian Snares lol



[Lost]
02:02:410 (1) - Maybe fix overlap with notes before it?
02:10:810 (1) - Blanket off ever so slightly.
02:25:960 (1) - Neaten up the end of the slider a bit. Perhaps start curving it sharper a bit earlier so it doesn't have a weird looking sort of cutoff like that.
02:35:110 (1) - Move right to form an equal triangle with 02:35:260 (2,3) . I feel it is too close to the notes before it.
02:35:560 (4,3) - Fix overlap here. Really small thing lol
02:38:410 (1,3) - Blanket like so? http://puu.sh/fSGz5/34bb7bb049.png
02:45:010 (1,1) - Keep distance like this jump 02:44:860 (10,1)
03:09:160 (4) - Blanket slightly with the stream above it.
03:22:660 (2,3) - Blanket slightly off
03:31:960 (3,4) - Stack
04:05:560 (8) - Blanket with 04:06:460 (6,7,8,9)
04:07:060 (1) - Keep distance the same as the 2 before this
05:25:060 (9) - Move to x:394, y:195
06:31:210 (4) - NC
06:32:710 (9) - ^

3 stars to you : D
Wave
Please more maps by VS :3 , keep going! I love your maps :)
riffy

Wave wrote:

Please more maps by VS :3 , keep going! I love your maps :)
Topic Starter
fergas
Smoothie World
The map is fucking godly. I really felt you did a perfect job portraying the emotions of this song into the beatmap. Nice work, really. You make me want to map Venetian Snares lol >/////<

[Lost]
02:02:410 (1) - Maybe fix overlap with notes before it? i tested it b4 and in the game this overlap dotn have effect on gameplay that's why i leave it.
02:35:110 (1) - Move right to form an equal triangle with 02:35:260 (2,3) . I feel it is too close to the notes before it. later i will redraw all such patterns 02:34:660 (1,1,1) - so no changes
02:38:410 (1,3) - Blanket like so? http://puu.sh/fSGz5/34bb7bb049.png Sry, i dont want see blanket here ;s
02:45:010 (1,1) - Keep distance like this jump 02:44:860 (10,1) no. and i dont think i gonna remove it
03:09:160 (4) - Blanket slightly with the stream above it. Again i dont need blanket, sorry ;w;
03:22:660 (2,3) - Blanket slightly off same, BUT i redrawed that pattern to emphasize it
03:31:960 (3,4) - Stack sry no prefer not to sue such stacks
04:05:560 (8) - Blanket with 04:06:460 (6,7,8,9) its not really necessary and idk how to do it here wo breaking idea
05:25:060 (9) - Move to x:394, y:195 Used idea in another way - still want to see that overlap.
06:31:210 (4) - NC I will talk about this - genarlly i want ot leave them to make playing with hidden a bit easier(note-to-note lines). i thinkit may a bit hard cause of the bacgrounds rhythms

3 stars to you : D Thankie >.<

Thanks a lot for mod!!

Wave and -Bakari- wrote:

Please more maps by VS :3 , keep going! I love your maps :)
Thanks a lot guys!
Thanks Bakari for stars o3o

Also forgot to say - i will stop with VS after this map for a while ._.
Nathan
whoa =w=

will you ever map frictional nevada
Topic Starter
fergas
after summer maybe \w/ mod please XD
340
что-то вроде мода. стыдно за это получать кудосу, хоть я и не уверен, что её получу, ночтоподелать
  1. хс в мапе слишком тихие там, где брейккор идёт, имхо. попробуй слегка погромче сделать или спроси ещё чьего-нибудь мнения по поводу этого
  2. 00:31:660 (6) - на втором синем тике должен заканчиваться (00:32:335 - )
  3. 00:39:010 (2,3) - эти слайдеры сделай потише. а то ты пытаешься ими выделить тихую часть, а сами они звучат чуть ли не громчё её самой
  4. 01:02:710 (2) - крайне сомнительный слайдер. не уверен в его ранкабельности. если можешь поменять на что-то другое, то лучше сделай это
  5. 02:04:360 (11,12,1) - я бы не делал здесь такой разрыв. когда смотрел в редакторе, то мне казалось, что это отдельный трипл. хотя, возможно, мне всего лишь кажется
  6. 05:33:010 - так и не понял, почему ты оставил это место пустым. ведь пару мгновений назад выделял эти звуки!
Topic Starter
fergas

340 wrote:

что-то вроде мода. стыдно за это получать кудосу, хоть я и не уверен, что её получу, ночтоподелать
  1. хс в мапе слишком тихие там, где брейккор идёт, имхо. попробуй слегка погромче сделать или спроси ещё чьего-нибудь мнения по поводу этого ага спрошу
  2. 01:02:710 (2) - крайне сомнительный слайдер. не уверен в его ранкабельности. если можешь поменять на что-то другое, то лучше сделай это спрошу бн, по мне ок. В прошлый раз его дерангали по другой причине.
  3. 02:04:360 (11,12,1) - я бы не делал здесь такой разрыв. когда смотрел в редакторе, то мне казалось, что это отдельный трипл. хотя, возможно, мне всего лишь кажется Мне кажется, чтоо тебе кажется \:D/ а так судя по многи тесплеям, когда в стрим вплетается такой реверс, и потом идут ноты без такого джампа - очень тяжелый паттерн.
  4. 05:33:010 - так и не понял, почему ты оставил это место пустым. ведь пару мгновений назад выделял эти звуки!Врооже как я не подчеркивал раньше голый басс. Егоо я только в самом конце мапаю.
Остальное забрал одолели меня с этим слайдером.

Спасибки!
-Tochi
From my modding queue


  • Lost

  1. 02:52:060 (1,1,2,3) - Please use same DS as here 02:51:760 (1,1) -
  2. 04:03:760 (4) - I prefer to add NC here.
  3. 05:41:035 (5) - Delete, it's overmapped because there's no sound there.
  4. It sounds too empty from here 06:28:210 - to here 06:30:310 - I suggest you to map untill here 06:30:160 - and lower the volume. (Not on these notes: 06:28:210 (1,2,3) - )


  • Feedback


    Sorry for a short mod, i tried to look at the big problems, and there weren't any... But good luck! 1 kudosu for a short mod ^^
Topic Starter
fergas
NC - dont see any reason for it, sry.
"overmapped" moment actually isnt overmapped for me but i undertood your point of view and replac triplet with reverse.

Thanks a lot for mod and star! :)
Andrea
~General~
  1. The file "normal-hitfinish.wav" seems to end early and makes it sound pretty weird, I'd replace it with a better one.
~Lost~
  1. Add around 1000 of Audio Lead-In, since the song begins really quickly.
  2. I'd change AR to 9 and OD to 7,5.
  1. 01:01:510 (1) - This slider shape kinda looks weird, would look better if you make it symmetric on both sides.
  2. 01:52:810 (4,5,6,7,8) - I'd make the spacing equal here, otherwise it's confusing to read at first sight.
  3. 01:57:628 - Unsnapped green line, no idea if it's on purpose but just wanted to mention.
  4. 02:22:528 - Same as above.
  5. 03:12:928 - ^
  6. 03:46:060 (8,1) - I feel like they're too close each other, I'd make the spacing a bit larger here.
  7. 04:43:810 - This break is longer than 20 seconds, do something to make it shorter if possible.
  8. 06:32:785 (1) - This spinner is extremely long, I'd make it shorter.
Not my kind of music but the map is pretty interesting, reminds me a lot of grumd. Good luck with your map!
dNextGen
i <3 u OP for making dis
Topic Starter
fergas
Andrea

Andrea wrote:

~General~
  1. The file "normal-hitfinish.wav" seems to end early and makes it sound pretty weird, I'd replace it with a better one. Will try to find something
~Lost~
  1. Add around 1000 of Audio Lead-In, since the song begins really quickly. As i know its nto necessary till it works automaticlly
  2. I'd change AR to 9 and OD to 7,5. od yes ar no, sry. i like that
  1. 01:52:810 (4,5,6,7,8) - I'd make the spacing equal here, otherwise it's confusing to read at first sight. nerfed ds but didnt make equal. want to keep that
  2. 01:57:628 - Unsnapped green line, no idea if it's on purpose but just wanted to mention. snapped on 1/16. wanted to emphazie first note with normal volume and decrease on next reverse. If it bad i will remove it.
  3. 04:43:810 - This break is longer than 20 seconds, do something to make it shorter if possible. idk how to map it D:
else fixed

Not my kind of music but the map is pretty interesting, reminds me a lot of grumd. Good luck with your map!

Thanks a lot! <3
Birdy
Yay. - me, 2015

[General]
"(original soundtrack)" tags should be without brackets

[Lost]
  1. 01:02:710 (2) - I don't know if this shape is rankable due to slider track being completely obscured.
  2. 01:22:210 (5) - Would play better if it was rotated about 16 degrees anti-clockwise.
  3. 01:45:010 (6) - There could be another repeat slider start at 01:45:310 due to the note and volume change.
  4. 01:47:710 (1) - Divide into 1/2 slider and a circle at the current end (for the clap).
  5. 02:15:010 (1) - 316|32 could improve the flow and the blanket too.
  6. 02:25:960 (1) - Would be great if this shape was more like a spiral. Here's a bad example.
  7. 02:47:710 (11) - Could be better as two circles to have both the claps clicked.
  8. 03:16:210 (11) - Same as above actually the slider works here just fine.
  9. 04:12:010 (1) - Should be shortened by 1/4 and have a circle for the clap in the end.
  10. 05:29:710 (1) - 272|104, small flow improvement.
  11. 05:52:810 (1) - 132|160 to blanket the next object better.
  12. 06:16:360 (2) - 204|236 to make the jump to the next one smoother.
Cool stuff once again, good luck with ranking!
Topic Starter
fergas
Static Noise Bird

Static Noise Bird wrote:

Yay. - me, 2015 !

[General]
"(original soundtrack)" tags should be without brackets okay

[Lost]
  1. 01:02:710 (2) - I don't know if this shape is rankable due to slider track being completely obscured. I will try to save that shape but ofc will directly ask some bns qats
  2. 01:45:010 (6) - There could be another repeat slider start at 01:45:310 due to the note and volume change. yup but i prefer to make double reversres with srtronger reason - sample or pitch changes
  3. 01:47:710 (1) - Divide into 1/2 slider and a circle at the current end (for the clap). I like the way how that slider support cello and there is no diffrence how beat 01:48:010 - supported till its 1/1 pause, sry no
  4. 02:15:010 (1) - 316|32 could improve the flow and the blanket too. idk why i did that flow 02:14:785 (7,8,1) - on purpose. Also with neww coordinations jump 02:15:010 (1,2) - would be extremely big for me
  5. 03:16:210 (11) - Same as above actually the slider works here just fine. yeah for me such сymbal weigh more than snare. For me such slider works as like sanre-har slider if you understand me/
  6. 04:12:010 (1) - Should be shortened by 1/4 and have a circle for the clap in the end. dont thinks so. 04:11:710 (11,1) - that slideders got equalt structure with diffrent lenghts. I think its better to leave it in this way
  7. 05:52:810 (1) - 132|160 to blanket the next object better. sry for me 05:52:360 (11,12,13,14,15,1) - more important blanket
Else fixed :)

Cool stuff once again, good luck with ranking!

Thanks a lot for mod! :>
Shadren
00:51:010 (1,2) - blanket
01:43:960 (3,4) - ^
01:02:710 - вангую, часа 2 маялся с ним :D
01:22:210 (5) - кривой, не?
01:53:147 (6,7) - поправь DS
01:55:360 - NC ?
02:40:810 - ^
02:16:510 (3) - не желаешь заменить кружок на 1/2 слайдер?
03:33:460 - вот этот паттерн застакать с 03:31:960 (3) -
05:46:360 - застакать с 05:45:160 -
06:23:010 - конец звука падают сюда, как мне кажется, и можно продлить сдайдер
06:32:710 - МАТЬ ВАШУ, Я ЧУТЬ В ШТАНЫ НЕ НАЛОЖИЛ. Кстати, может сюда пихнуть 100% финиш?

Ну что я могу сказать, это однозначно шедевр! Моддить такое мне сложно, да ещё и опыта мало, так что я в основном опирался на косметические проблемы
Topic Starter
fergas
Shadren

Shadren wrote:

01:02:710 - вангую, часа 2 маялся с ним :D 2 минуты :P это простой слайдер
01:22:210 (5) - кривой, не? похуй
01:53:147 (6,7) - поправь DS специально
02:16:510 (3) - не желаешь заменить кружок на 1/2 слайдер? не вижу смысла
03:33:460 - вот этот паттерн застакать с 03:31:960 (3) - мне лень перерисоывать стрим + это никак не влияет на гкймплей.
06:23:010 - конец звука падают сюда, как мне кажется, и можно продлить сдайдер Хз. Мне нравится и так. Хочу подчеркнуть что драмы совсем пропали.

Ну что я могу сказать, это однозначно шедевр! Моддить такое мне сложно, да ещё и опыта мало, так что я в основном опирался на косметические проблемы

Спасибо большое!
Birdy
Went through this many hours ago again, never remembered to post.

00:12:310 (2) - Could work better around 208|208.
01:02:710 (2) - Just move the end to 151|154 and this slider will be fine.
01:22:210 (5) - (more edits for this slider lolol) 120|160 please, would further improve the flow.

Poke me when you're ready with the hitsounding stuff that you mentioned earlier.
Topic Starter
fergas

Static Noise Bird wrote:

Went through this many hours ago again, never remembered to post.

00:12:310 (2) - Could work better around 208|208. midlle between my and your variant. I dont like jump 00:12:310 (2,3) - with your coordinates
01:02:710 (2) - Just move the end to 151|154 and this slider will be fine. yes
01:22:210 (5) - (more edits for this slider lolol) 120|160 please, would further improve the flow. yes but i rotated slider for a little casue i dont like close distance 01:22:210 (5,1) -

Poke me when you're ready with the hitsounding stuff that you mentioned earlier.
Will do :P
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is the special HM as request :

Hitsound Mod via IRC
2015-03-06 21:55 fergas: are you free now?
2015-03-06 21:55 LordRaika: haha, ok ok, hmm when u r done, let me knw
2015-03-06 21:55 LordRaika: ok then
2015-03-06 21:56 fergas: i am already done
2015-03-06 21:56 fergas: ops i mean if youc an now i will accept you
2015-03-06 21:57 LordRaika: ok
2015-03-06 21:57 fergas: ACTION is listening to [http://osu.ppy.sh/b/633965 Venetian Snares - Integraation]
2015-03-06 21:57 fergas: so this one stuff
2015-03-06 21:57 LordRaika: ACTION is editing [http://osu.ppy.sh/b/633965 Venetian Snares - Integraation [Lost]]
2015-03-06 21:58 fergas: i tired to find some smaples but idk coudl find anything really good
2015-03-06 21:58 LordRaika: give me like a few minute TO analyze every sound... then analyze your method, your timing, and WHAT u've add, so we can save lots of things.... because im a planner XD
2015-03-06 21:58 fergas: mosstly only first part need some sample, second part going circular
2015-03-06 21:58 fergas: surely
2015-03-06 22:05 LordRaika: ok... i've scan through the song and your stuff....
2015-03-06 22:05 LordRaika: i got some conclusion.... to make a normal and drum set....
2015-03-06 22:06 LordRaika: then another drum-hitnormal for specific timing part.... and soft only on slow down, BUT first, do you really wnt to hitsound the slow down part?
2015-03-06 22:06 fergas: you mean intro* no
2015-03-06 22:06 LordRaika: hmm yea intro and ending
2015-03-06 22:07 LordRaika: oh
2015-03-06 22:07 fergas: i want to leave as it now. for my point of view simples hit soft and whistle are enought
2015-03-06 22:07 LordRaika: i got some effect for ending
2015-03-06 22:07 LordRaika: i see then its good, because i dont even.... errr have some good idea to hitsound the slow intro XD ahaha
2015-03-06 22:07 LordRaika: lets go for the set
2015-03-06 22:07 fergas: well ending not slow down part ;z
2015-03-06 22:08 LordRaika: as usual, let me test again XD
2015-03-06 22:14 LordRaika: damn
2015-03-06 22:14 LordRaika: im so cool
2015-03-06 22:14 LordRaika: wahaha, im done >w< i think 6minute planning, testing and stuff, is really fast
2015-03-06 22:14 LordRaika: here goes
2015-03-06 22:15 fergas: fast? no
2015-03-06 22:15 fergas: for me its extramlly fast
2015-03-06 22:15 LordRaika: wait, accessing my dropbox X_X
2015-03-06 22:15 LordRaika: gather the material frist
2015-03-06 22:16 LordRaika: [https://www.dropbox.com/s/n4oll7tcfxola3s/LR4_kickGDRD.wav?dl=0 rename to normal-hitwhistle]
2015-03-06 22:17 LordRaika: that kick is for every kick sounds so heavy starting from here and MAJORITY on this song OwO ... ex : 01:41:410 - , 01:42:310 - , 01:42:610 - and so on
2015-03-06 22:17 LordRaika: this one is magic >>> [https://www.dropbox.com/s/sy3smmp6z7y3vqi/LR4_SnareKKF.wav?dl=0 rename as normal-hitclap]
2015-03-06 22:18 fergas: normal hit whistle? so i sohuld repalces all hss?
2015-03-06 22:18 LordRaika: u can check your clap.... ahahahahahahah , and add more clap on the similar snare
2015-03-06 22:18 LordRaika: wait
2015-03-06 22:18 LordRaika: i re-dl.... but i havent seen your htisound X_X
2015-03-06 22:18 LordRaika: hmm
2015-03-06 22:18 LordRaika: let me re-dl once again X_X
2015-03-06 22:18 LordRaika: because i download it like a 2 or 3 days ago
2015-03-06 22:18 LordRaika: and yes, u can replace it first
2015-03-06 22:19 fergas: i mean 01:41:410 - i sue like drum clap
2015-03-06 22:19 fergas: i didnt add some hs in this time
2015-03-06 22:19 fergas: jsut asking about sets
2015-03-06 22:19 LordRaika: so umm u dont have any other hitsound right? because u only have normal finish here
2015-03-06 22:19 LordRaika: no, we are focusing on normal first
2015-03-06 22:19 LordRaika: then i will add drum part
2015-03-06 22:19 fergas: yup
2015-03-06 22:19 LordRaika: then
2015-03-06 22:19 fergas: ok
2015-03-06 22:20 LordRaika: FINALLY we will mix them
2015-03-06 22:20 fergas: so i will replcaew drum clap with normal whistle
2015-03-06 22:20 LordRaika: but first, finished the normal set :D
2015-03-06 22:20 LordRaika: yep
2015-03-06 22:20 LordRaika: or
2015-03-06 22:20 LordRaika: ehm
2015-03-06 22:20 LordRaika: if all of the kick is already drum clap
2015-03-06 22:20 LordRaika: u can rename that into drum-hitclap
2015-03-06 22:21 fergas: i dont have any hitsounds!!
2015-03-06 22:21 fergas: only finish
2015-03-06 22:21 fergas: ops
2015-03-06 22:21 fergas: nvm forogot to scrool again
2015-03-06 22:21 LordRaika: [https://www.dropbox.com/s/tz0ioshn53pkakv/LR_Snare%20Hit.wav?dl=0 normal-hitnormal]
2015-03-06 22:21 LordRaika: nvm :D
2015-03-06 22:22 fergas: yup so will rename first sample you give me to drum hit clap
2015-03-06 22:22 fergas: and also
2015-03-06 22:22 LordRaika: hows the clap? :D awesome? ahaha
2015-03-06 22:22 LordRaika: normal-hitclap >w<
2015-03-06 22:23 fergas: are you sure in normal-hitnormal till song especially at the start got huge beat variecty
2015-03-06 22:23 fergas: i thought its better to leave normal-hitnormal as basic skin, or?
2015-03-06 22:23 LordRaika: errr too loud X_X if its basic
2015-03-06 22:24 fergas: i can volume down them isnt a problem
2015-03-06 22:24 fergas: i like you clap but will add some volume to it
2015-03-06 22:24 LordRaika: btw
2015-03-06 22:24 LordRaika: the hitnormal, i like it :D
2015-03-06 22:24 LordRaika: or
2015-03-06 22:25 LordRaika: you can try this >>> [https://www.dropbox.com/s/z4i0bwoe97vsk3g/LR4_SnareDropDwS.wav?dl=0 as normal-hitnormal]
2015-03-06 22:28 LordRaika: [https://www.dropbox.com/s/ml0rhfms4t4f02m/LR_Drum%20Hit%20Drop%20High.wav?dl=0 this is for drum-hitwhistle] andi think we can leave drum-hitnormal as blank.... since we can focus on normal-hitnormal + additional so its easier to manage all the hitsound
2015-03-06 22:28 LordRaika: while drum-hitnormal is SFX with specific timing, also now working on drumfinish,
2015-03-06 22:29 LordRaika: some note, dat ^ drum whistle is for something sounds like >>> 02:31:660 (1,2) - , 02:32:710 (1) - , 02:33:610 (8) - , a drum snare of a HARD and rough sound, fits this,
2015-03-06 22:30 fergas: y
2015-03-06 22:30 LordRaika: [https://www.dropbox.com/s/ctnmdhnprh96v44/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 yup, this one is one of my favorite as well, named it as drum-hitfinish] you know there are TONS of sound like this XD
2015-03-06 22:30 LordRaika: well... surely we need to rework some clap, because not everything is that wet snare sound of normalclap
2015-03-06 22:31 LordRaika: key :D ive done with my set..... ( leaving the SFX on last )
2015-03-06 22:31 LordRaika: ^ let me knw once u've finished organize all the set, and we will revise and i will make sure you knw where to put all of them OwO
2015-03-06 22:32 fergas: ok but i dont thisnt taht both normal -hitnormals fit for song
2015-03-06 22:32 fergas: idk
2015-03-06 22:32 LordRaika: errr choose one?
2015-03-06 22:32 LordRaika: because i give u 2 example
2015-03-06 22:32 fergas: both
2015-03-06 22:33 LordRaika: what do u mean? u use both? the 2nd one is hitnormal2?
2015-03-06 22:33 fergas: as i said maybe leave basiv one hit normals?
2015-03-06 22:33 LordRaika: ah no pls XD
2015-03-06 22:33 LordRaika: basic will override all of them so much
2015-03-06 22:33 fergas: i mean i thni boths normals are suits realy strange for me
2015-03-06 22:33 LordRaika: let see
2015-03-06 22:33 LordRaika: let me try another one
2015-03-06 22:33 fergas: they are like
2015-03-06 22:35 LordRaika: key
2015-03-06 22:35 LordRaika: found a new one
2015-03-06 22:35 LordRaika: its something fresh and new >w<
2015-03-06 22:35 fergas: for me they are sounds to bright cant explain
2015-03-06 22:35 LordRaika: [https://www.dropbox.com/s/vr7dqz27r5ivrri/LR_Hit%20Med%20Click.wav?dl=0 here, normal-hitnormal]
2015-03-06 22:35 LordRaika: no problem, i got what u mean
2015-03-06 22:35 LordRaika: ^ now try those
2015-03-06 22:36 LordRaika: if its too loud, u can reduce it a bit, by 20% vol
2015-03-06 22:36 fergas: but till beat is unstable during song wante dto see something not aggresive
2015-03-06 22:37 fergas: y that much better
2015-03-06 22:37 LordRaika: ^^
2015-03-06 22:37 fergas: adn volume is ok for me
2015-03-06 22:37 LordRaika: saem for me
2015-03-06 22:37 LordRaika: key
2015-03-06 22:38 LordRaika: so , you already knw ,eeach loud and heavy kick sound , you will have to add the normal whistle
2015-03-06 22:38 LordRaika: snare of normal clap as well....
2015-03-06 22:38 LordRaika: 01:52:922 (5,7) - smthg like this supposed to be dat loud hard drum
2015-03-06 22:39 LordRaika: WAIT, btw i forgot, that u already rename your stuff, maybe u should update it, and i re-dl it, and see how far did it go
2015-03-06 22:39 fergas: yeah but still got a question
2015-03-06 22:39 LordRaika: yes?
2015-03-06 22:39 fergas: maybe you eman drumclap isntead of norhaml whistle
2015-03-06 22:39 fergas: mean*
2015-03-06 22:39 LordRaika: yea XD
2015-03-06 22:39 LordRaika: because u already rename it
2015-03-06 22:40 LordRaika: ahaha
2015-03-06 22:40 LordRaika: anyway
2015-03-06 22:40 LordRaika: should i wait ?
2015-03-06 22:40 LordRaika: till your next update?
2015-03-06 22:40 fergas: y
2015-03-06 22:40 LordRaika: or
2015-03-06 22:40 LordRaika: let me give u all the hitsound , of the SFX combo part
2015-03-06 22:40 LordRaika: then you recheck whole hitsound again, and i will give a quick recheck when this is final
2015-03-06 22:41 fergas: uploaded
2015-03-06 22:41 LordRaika: ^ dat sounds better, anyway hmm i will finshed this now, but i need to go for 10 minute, XD wait me
2015-03-06 22:44 LordRaika: ok im back and done :D dat somehow very fast...
2015-03-06 22:45 LordRaika: wait, lets move with next hitsound file
2015-03-06 22:45 fergas: yeah
2015-03-06 22:47 LordRaika: [https://www.dropbox.com/s/pz4pckjozeccsjj/LR4_DrumCSNHS.wav?dl=0 name this drum-hitnormal2]
2015-03-06 22:47 LordRaika: we use it here : 01:45:010 - till 01:45:460 -
2015-03-06 22:48 LordRaika: so its D:C2
2015-03-06 22:48 fergas: got it
2015-03-06 22:49 LordRaika: here too 01:53:410 - its D:C2
2015-03-06 22:49 LordRaika: 01:57:610 - this too , D:C2
2015-03-06 22:49 fergas: 01:44:710 (5) - this one ?
2015-03-06 22:49 LordRaika: ( finishing the D:C2 part first, and move to D:C3 >w< )
2015-03-06 22:50 LordRaika: 01:45:010 (6) - no, only this
2015-03-06 22:50 fergas: got same sound but another volume as for me
2015-03-06 22:50 LordRaika: all of the timing there into D:C2
2015-03-06 22:50 fergas: ok
2015-03-06 22:50 LordRaika: we will add another hs there
2015-03-06 22:51 fergas: ok
2015-03-06 22:51 LordRaika: 02:22:510 (12) - here too
2015-03-06 22:51 LordRaika: check them :D its sounds PRETTY awesome on music 30% and volume 100%
2015-03-06 22:51 LordRaika: so........ you can increase the timing's volume if you want
2015-03-06 22:51 LordRaika: to make more audible
2015-03-06 22:52 LordRaika: 02:22:510 - for example from 40% and 100%
2015-03-06 22:52 LordRaika: :D
2015-03-06 22:53 fergas: w8
2015-03-06 22:53 fergas: it doenst work
2015-03-06 22:54 LordRaika: hmm?
2015-03-06 22:54 fergas: no
2015-03-06 22:54 fergas: it works
2015-03-06 22:54 LordRaika: XD
2015-03-06 22:54 fergas: fine
2015-03-06 22:54 fergas: used all
2015-03-06 22:54 LordRaika: ok next
2015-03-06 22:54 LordRaika: 03:04:960 (3,4,5,6,7) - this, all of this timing , make it D:C2 as well
2015-03-06 22:54 LordRaika: 03:12:910 (1) - D:C2
2015-03-06 22:56 fergas: i will add some volume for d c2
2015-03-06 22:57 LordRaika: oh btw
2015-03-06 22:58 LordRaika: choose one!this >>> https://www.dropbox.com/s/gnttp7a1r0yy7 ... R.wav?dl=0
2015-03-06 22:58 LordRaika: or https://www.dropbox.com/s/h9074txdrgdtm ... R.wav?dl=0 this
2015-03-06 22:59 LordRaika: and then rename as soft-hitfinish, since we dont have any other set.... so make sure you only add additional soft-hitfinish ON..... starting from here >>> 05:08:710 -
2015-03-06 22:59 fergas: for which sound?
2015-03-06 22:59 LordRaika: ^ dat part is very awesome :D if you add the soft-hitfinish as additional along it
2015-03-06 22:59 LordRaika: oh wait
2015-03-06 22:59 LordRaika: how bout rename it into drum-hitnormal
2015-03-06 22:59 fergas: i use deafult soft finish
2015-03-06 22:59 LordRaika: SO
2015-03-06 22:59 LordRaika: 05:08:710 - at this part
2015-03-06 22:59 LordRaika: and section
2015-03-06 23:00 LordRaika: 05:09:160 - , this , 05:09:460 - , 05:09:760 - all of this type, you set Sampleset drum, and ADDITIONAL according to necessary hitsound
2015-03-06 23:00 LordRaika: so, it can have the hitsound of drum-hitnormal + normalclap, ( for example )
2015-03-06 23:00 fergas: maybe just use same c2 as c1 but another drum finish?
2015-03-06 23:01 LordRaika: no no
2015-03-06 23:01 LordRaika: it will became harder XD
2015-03-06 23:01 LordRaika: to use
2015-03-06 23:01 fergas: aaa
2015-03-06 23:01 fergas: ok got idea
2015-03-06 23:01 LordRaika: ^^
2015-03-06 23:01 fergas: ok
2015-03-06 23:01 fergas: mucahho better to use drim hit normal
2015-03-06 23:01 LordRaika: yeaaaaa
2015-03-06 23:01 LordRaika: :D
2015-03-06 23:01 fergas: i will choose BR i think
2015-03-06 23:02 LordRaika: dat is dubstep growl kick XD wahahah, >w< and i bring it here , lol
2015-03-06 23:02 fergas: oh w8
2015-03-06 23:02 fergas: part at the middle
2015-03-06 23:02 LordRaika: havent finish X_X
2015-03-06 23:02 fergas: it also got drum hit normal
2015-03-06 23:02 LordRaika: ooh
2015-03-06 23:02 LordRaika: simply
2015-03-06 23:02 LordRaika: change
2015-03-06 23:02 LordRaika: the sampleset
2015-03-06 23:02 LordRaika: into smthg else
2015-03-06 23:02 fergas: c3?
2015-03-06 23:02 LordRaika: like normal
2015-03-06 23:02 fergas: k
2015-03-06 23:03 LordRaika: use SHIFT+W
2015-03-06 23:03 fergas: normal? ;o
2015-03-06 23:03 LordRaika: ^ im sure u get the idea :D
2015-03-06 23:03 fergas: 02:58:210 - i mean thiss part
2015-03-06 23:03 LordRaika: 02:58:210 (1) - SHIFT+W
2015-03-06 23:03 LordRaika: and u will fix it
2015-03-06 23:04 LordRaika: now u get the idea?
2015-03-06 23:04 LordRaika: 02:58:360 (2,3) - shift+w
2015-03-06 23:04 fergas: http://puu.sh/goUH7/37dafc494b.png
2015-03-06 23:05 fergas: so i jsut shoukd replace it with n:c1 this all?
2015-03-06 23:05 LordRaika: no
2015-03-06 23:05 LordRaika: select the note
2015-03-06 23:05 LordRaika: and change it into sampleset normal
2015-03-06 23:05 LordRaika: :D
2015-03-06 23:05 LordRaika: u knw,
2015-03-06 23:05 fergas: sry didnt get it reason why i should do it
2015-03-06 23:06 fergas: i need to cghange all notes
2015-03-06 23:06 fergas: because it would that groul kick on them
2015-03-06 23:06 fergas: isnt that easeir to change all section instead?
2015-03-06 23:06 fergas: \w/
2015-03-06 23:07 LordRaika: what i mean is, since we have drum, normal set hitsound, we mix them.... you should knw how and when to use it, and avoid unnecessary sound , timing could be a trouble , SO WE USE THIS >>> http://puu.sh/goUOx.jpg ^^
2015-03-06 23:07 LordRaika: hmmm,.... well ... if you dont wnt the drum, sure :D/
2015-03-06 23:07 LordRaika: errr anyway, yea N:C1 will automatically fix it XD
2015-03-06 23:08 fergas: exatcly i asking for
2015-03-06 23:08 fergas: misunderstanding
2015-03-06 23:09 LordRaika: lets move on, btw the D:C2 , im done with it :D next
2015-03-06 23:09 LordRaika: [https://www.dropbox.com/s/mr95wqsib4pnnsl/LR_Ride%20Med.wav?dl=0 this is for drum-hitnormal3] for last part here 06:29:710 -
2015-03-06 23:10 LordRaika: manipulate the volume as u wish
2015-03-06 23:11 LordRaika: hmm i changed my mind , try [https://www.dropbox.com/s/j9txvto67rch5gz/LR_Drum%20Whistle.wav?dl=0 this for D:C3
2015-03-06 23:11 LordRaika: oops XD
2015-03-06 23:11 fergas: bt walreay used that hs(which on you give b4)
2015-03-06 23:12 LordRaika: ^ D:C3?
2015-03-06 23:12 fergas: nvm forgive me
2015-03-06 23:12 LordRaika: hmm, key, let me knw once u r done, we will move to D:c4
2015-03-06 23:14 fergas: got it
2015-03-06 23:14 LordRaika: [https://www.dropbox.com/s/6ali6gkchjdmiss/LR_Drum%20Hit%20HAT.wav?dl=0 D:C4] for here >>> 01:49:510 - , and...
2015-03-06 23:14 fergas: did cool manipulation with volume ^_^
2015-03-06 23:14 LordRaika: ^^b
2015-03-06 23:16 LordRaika: hmm
2015-03-06 23:16 LordRaika: so far, i couldnt see anywhere we can repeat the D:C4 lol
2015-03-06 23:16 LordRaika: one timed used OwO
2015-03-06 23:16 fergas: that's ok
2015-03-06 23:16 fergas: owo
2015-03-06 23:16 fergas: you like such things c;
2015-03-06 23:17 fergas: d:c60
2015-03-06 23:17 fergas: rofl
2015-03-06 23:17 LordRaika: i can, but i think of you..... i always think of mapper
2015-03-06 23:17 LordRaika: will they be able to take care all of it? XD
2015-03-06 23:17 LordRaika: i usually hitsound with tons of custom file XD
2015-03-06 23:17 LordRaika: im sure you can
2015-03-06 23:17 LordRaika: but
2015-03-06 23:17 LordRaika: still , too much work X_X
2015-03-06 23:18 LordRaika: people will call u nerd
2015-03-06 23:18 LordRaika: WAHAHA
2015-03-06 23:18 fergas: part of true
2015-03-06 23:18 fergas: also as i see need to repalce many hotsouds \w/
2015-03-06 23:18 LordRaika: yea XD thts already too much work
2015-03-06 23:18 fergas: whatever
2015-03-06 23:18 fergas: http://puu.sh/goVy9/36fb4c2731.jpg iam nerd
2015-03-06 23:18 LordRaika: yes
2015-03-06 23:18 LordRaika: i knw
2015-03-06 23:19 fergas: or maybe my igorrr map? xD
2015-03-06 23:19 fergas: its more awesome
2015-03-06 23:19 fergas: i lied
2015-03-06 23:19 fergas: its ok. this vs stuff is crazier
2015-03-06 23:20 LordRaika: XD ok ok, hmm thinking of D:C5
2015-03-06 23:21 LordRaika: [https://www.dropbox.com/s/w4jk44j0n9tl4su/LR_Drum%20Hit%20Beat%20Long.wav?dl=0 cool, here... D:C5] 1 timed use again i guess... here >> 05:57:910 - till here 05:59:110 - so no need nw timing
2015-03-06 23:21 LordRaika: jst add for D:C5
2015-03-06 23:22 LordRaika: and remember,05:09:010 - this part, till the end, its probably best not to use drum clap, but drum finish
2015-03-06 23:23 LordRaika: all of them, the snare
2015-03-06 23:23 LordRaika: next... lets go for D:C6
2015-03-06 23:25 fergas: didint understnd
2015-03-06 23:25 fergas: and this one 05:10:810 -
2015-03-06 23:25 fergas: i thniks its better use clap(new one)
2015-03-06 23:25 LordRaika: hmm?
2015-03-06 23:25 LordRaika: ehm nvm, jst do your best and using the fitting snare
2015-03-06 23:25 LordRaika: i will recheck them again
2015-03-06 23:25 fergas: i will repalce all my finishes with claps after we end sfx
2015-03-06 23:26 LordRaika: ok
2015-03-06 23:27 LordRaika: [https://www.dropbox.com/s/5fm263dt9to47mx/LR4_DrumKickHat.wav?dl=0 found it, D:C6] for .... 02:20:860 (8,9,10,11,12,13) - , and then 01:55:360 (4,5,6,7,8,9,10,11,12) - , ( lookin for where i can use it again )
2015-03-06 23:28 LordRaika: 02:33:760 (9,10,11,12,14,15,16,17) - ^ D:C6, but 02:34:060 (13) - N:C1 better and then back 02:34:510 (1) -
2015-03-06 23:29 LordRaika: nerd strikes XD
2015-03-06 23:29 LordRaika: 02:40:060 (4,5,6,7) - D:C6
2015-03-06 23:29 fergas: ccccccombonerd! rofl
2015-03-06 23:29 LordRaika: XD
2015-03-06 23:30 fergas: are sure in that dc6?
2015-03-06 23:30 fergas: it sounds a bit kicky
2015-03-06 23:30 LordRaika: MEANWHILE, i quickly found the [https://www.dropbox.com/s/pum9bvwpjek84u0/LR_Drum%20EDge.wav?dl=0 D:C7 >w<] here >>> 02:41:560 - , with loud volume, awesomeeee
2015-03-06 23:30 LordRaika: yea, :D
2015-03-06 23:30 LordRaika: and hihat sound as well
2015-03-06 23:31 fergas: adn soudns you request a bit hatty
2015-03-06 23:31 LordRaika: if its too loud, lower it then
2015-03-06 23:31 fergas: ok
2015-03-06 23:32 LordRaika: and [https://www.dropbox.com/s/mmlabgsmnqslhng/LR_Drum%20Click.wav?dl=0 maybe this for D:C8?] next after D:C7 here >>> 02:41:860 - then back 02:42:310 -
2015-03-06 23:32 fergas: its not load. jsut for me it osudsn in a bit another way
2015-03-06 23:32 fergas: but still i trust you more them me
2015-03-06 23:32 LordRaika: hmm then its your choice XD
2015-03-06 23:32 LordRaika: wellllllll
2015-03-06 23:32 LordRaika: i like the emphasize thou :D
2015-03-06 23:32 LordRaika: and im sure pplayer cant even comment on what u jst hitsound X_X unless they are mapper
2015-03-06 23:34 fergas: many player play with own hitsounds
2015-03-06 23:34 fergas: dn cant undersstand all raidnbow of hitsounds
2015-03-06 23:34 fergas: sometimes it make me sad ;c
2015-03-06 23:34 LordRaika: because most std just spam N : 50% done'
2015-03-06 23:34 LordRaika: Щ(ºДºщ)
2015-03-06 23:34 LordRaika: or just S with 25% volume and its all default T^T
2015-03-06 23:34 fergas: done with dc6
2015-03-06 23:35 LordRaika: done with 7 and 8?
2015-03-06 23:35 fergas: no only strating
2015-03-06 23:35 LordRaika: i think i became nerd again, and jst found a fitting D:C9 1 timed used XD wadefak
2015-03-06 23:35 fergas: wow
2015-03-06 23:35 fergas: such hitsounds
2015-03-06 23:35 fergas: much work
2015-03-06 23:35 fergas: whatever
2015-03-06 23:35 LordRaika: ^ use all of them, and apply it now its easier
2015-03-06 23:36 LordRaika: than.... gather all material
2015-03-06 23:36 fergas: i like your style \o3o/
2015-03-06 23:36 LordRaika: and , wait till you hear the sound, then you hitsound it, ITS LIKE, DAMN im lazy i dont even knw where to put it
2015-03-06 23:37 LordRaika: wahaha, so whenever i hear it,i suggest u to do it and wait for you, even its 1 timed only, ^ because dat is lazy.... if you wait and scan through all song and reuse them again X_X ugh
2015-03-06 23:37 LordRaika: well, i like it because u can do all the work, by not being lazy and add timing :D download, rename and stuff
2015-03-06 23:38 LordRaika: damn it , only 4 note >>> 02:44:560 (6,7,8,9) - for [https://www.dropbox.com/s/8am5w1wtfx17w1w/LR2_HatSH.wav?dl=0 D:C8 with 80% vol sounds right]
2015-03-06 23:39 LordRaika: 03:10:210 (1,2,3,4) - cool, u can repeat D:C9 here
2015-03-06 23:39 LordRaika: ^ dat link is D:C9 XD sry
2015-03-06 23:39 LordRaika: the LR2 HatSH >>> D:C9
2015-03-06 23:40 fergas: stsry just ended with c7
2015-03-06 23:40 fergas: trying to up hs volme by file's volume
2015-03-06 23:40 fergas: dont thing it would be cool if random 100% on the map
2015-03-06 23:40 fergas: same would be for c9
2015-03-06 23:40 fergas: i will up by audicity
2015-03-06 23:42 LordRaika: ooh
2015-03-06 23:42 LordRaika: :D so we end it now?
2015-03-06 23:42 LordRaika: wait almost done >w< scanning through whole song ahahaha, i tihnk D:C11 is final
2015-03-06 23:42 LordRaika: ok make it D:C10
2015-03-06 23:42 fergas: as you wish just i am slow
2015-03-06 23:42 LordRaika: err i can wait XD
2015-03-06 23:43 LordRaika: let me knw once u've finished D:C9
2015-03-06 23:44 LordRaika: [https://www.dropbox.com/s/vxhtom36xsxbv1o/LR_J%20Hit%20Drum.wav?dl=0 this is it..... cool XD final... D:C10] here >> 03:14:260 - same volume, its soudns ncie >w<
2015-03-06 23:45 LordRaika: ok, i think its more than enough...... wahahaha..... use all of them, and recheck N:C1 and D:C1 hitsound << because they are mostly used on the song.... then after its final... call me again for final hitsound check....
2015-03-06 23:45 fergas: ok
2015-03-06 23:46 fergas: so it iwll take me abotu an hour as i think
2015-03-06 23:47 LordRaika: ^^b good luck.... i knw, hitsounding is lazy stuff.... wahaha, im lazy as well :V , but when im not... i hitsound like nerd X_X
2015-03-06 23:48 fergas: i see xD
2015-03-06 23:48 LordRaika: well , gotta post this then
2015-03-06 23:48 LordRaika: thats it, the hitsound mod, hope it helps X_X
2015-03-06 23:48 fergas: yeah
2015-03-06 23:48 fergas: it helps!
2015-03-06 23:48 fergas: no
2015-03-06 23:48 fergas: it HELPS!
2015-03-06 23:48 LordRaika: XD key key ^^ glad to knw
2015-03-06 23:48 fergas: you make maps so alive!


Hell yeah, another long mod X_X
yea i think its really worth it....
GL for hitsounding & rank then >w<
Topic Starter
fergas
LordRaika, no words just hugs \o3o/
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