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Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Ma

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yuruyuri_old_1
Hi~m4m from your queue

[General]
  1. It would be better to have different slider velocity for various difficulty, easy may less than 1.0x, since 185bpm
[Easy]
  1. 00:13:376 (1,2) - slider instead?
  2. 00:19:862 - may be like this?
  3. 00:25:051 (1,2) - spinner instead?
[Normal]
  1. 00:04:294 (3,4) - switching them?
  2. 00:21:159 (2,3,4,5,6,7) - move to 00:20:997
  3. 01:09:484 (8) - slider may end at 01:09:646 ?
  4. 01:16:943 (3) - end at 01:17:430
  5. 01:17:917 (4) - end at 01:18:565, add clap
  6. 01:19:538 (1) - ^
  7. 01:23:917 (4) - end at 01:24:402
  8. 01:24:565 - add circle
[Hard]
  1. 00:02:672 (5) - end at 00:03:321, add clap
  2. 00:07:538 (2,3) - may delete?
  3. 01:17:916 (3) - end at 01:18:565, add clap
[Insane]
  1. 00:14:024 (10) - end at 00:14:348
  2. 00:47:321 (4) - may delete?
  3. 01:21:321 (6) - ^
sorry for a quick mod
hope it will be useful ;)i am going to prepare my exam
Topic Starter
_handholding
CrystilonZ & [-MrSergio-]

Ty so much for your massive mod and for your time and effort. I changed so many things at from numerous mods that I couldn't post a line by line reply to your mods. They are however, much appreciated thank you :)
Topic Starter
_handholding

Neil Watts wrote:

Hey Nath, from your m4m queue o/

I'm a noob modder, but I'll do my best.

[General]
- The soundmapping is a real mess. Still working on my hitsounds
You are not consistent with the hitsounds in your diffs, sometimes you have a hitsound in a diff that you don't have at the same place in the other diffs
Examples:

- 00:01:051 (2) - there's a clap in the Easy diff but not in the others
- 00:03:646 (2) - same
- 00:03:321 - no clap in the Normal diff but claps in the others
- 00:09:484 (6) - whistle in Easy and Hard diffs, but not in Normal and Insane diffs
Also, there are almost no timing points to variate the volume of the hitsounds accordingly to the song. The soundmapping of a beatmap is very important and also offers more comfortability when playing. You should take a while to decide what hitsounds you wanna use (even custom hitsounds for a better experience) and how to use them, with timing points (green lines) to make the hitsound volume variate during the map, accordingly to the song.

If I can give you an advice, you may entirely remap the hitsounds of your Insane diff, and use an hitsound copier to apply the same hitsounds on your lower diffs. (you should find this kind of software in the Development section)
Good luck.

- Your offset is wrong. Try to use 390, don't forget to move all your timing points/items.
- You may rework the distances of all your diffs, especially the lower ones. There are a lot of distances issues.

[Easy]
- 00:06:889 (2) - Please fix your distances here, and eventually rework your flow fixed
- 00:19:844 (1,2,3) - The flow is poor here, try to add some slider points/move your items to create some shape/use blankets? reworked
- 01:01:033 (7) - Fix your distances, stay between x1.06-x1.14 I don't see wwhat the problem is here

[Normal]
- 00:06:890 (1,2) - Improve the shapes? done
- 00:21:808 (3) - fix your distances http://puu.sh/h2pJm/d6868f4d12.png done
- 00:20:997 (2,3,4,5,6,7) - these items are off, move all of them 1/2 before in the timeline and adapt the changes in your mapping remapped that section

[Hard]
- 00:20:835 (1,2,3,4,5,6,7,8) - Please improve this pattern D: done
- 00:33:159 (1,2,3,4,5,6) - I don't understand what you're mapping in the song - overmapping? I kept it because it ties in with the drums
- 00:40:132 (3) - ctrl+G and arrange please done
- 01:07:537 (3,4,5,6,7,8) - overmapping ? I dont get how you think this is overmapping

[Insane]
You don't let the player take a breath. Even if that's an insane diff, you don't have to overmap to increase the difficulty. I have reworked most of the map so there arent as many single taps but if this is still a problem I willl add a break.
- 00:34:619 (8,9,10,11,12,13,14) - Why there is a stream here I can hear drums here
- 00:40:943 (2) - Distances fixed
- 01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - what? Please at least follow a particular pattern, a shape, I don't know, but here it looks like just random circles placed everywhere Remapped the 2 combos into 2 shapes

There's still some work to do if you wanna rank it.

Good luck!
Ty so much for your time and effort, I've took onboard a lot of your suggestions :)
Topic Starter
_handholding

Blezzing wrote:

As promised in you M4M queue here it comes: (Still new at modding, but take it for what it's worth :p)

[Easy]
- 00:57:808 - Something to click here? added circle
- 01:08:186 - And here? added circle
- 01:09:809 (5,6) - Maybe replace this with something more, it feels very empty considering the state of the song at this moment.
- 01:20:511 (3) - This one is quite close to the border, maybe a bit too much? Kept it for now, if another mod mentions it I will change it ASAP
- 01:23:105 - Would adding a circle here be too much for easy? not sure, but it would fit nicely ;) I does fit nicely but just as you thought, it would be too hard for easy

[Normal]
- 00:20:511 (1,2,3,4,5,6,7) - Consider to make all those have the length of 00:25:051 (1) that kinda sounds more right. Remapped this section
- 00:31:375 (2,3,4,5,6,7) - Same as above, maybe fill in all the then opened slots with single notes like this http://puu.sh/h2FsH/764b317a99.jpg Remapped
- 00:35:430 (1) - Wouldn't it make more sense if this started at 00:35:267? No, as its placed on the start of a new measure and the whole combo is suppose to follow the same instrument

[Hard]
- 00:01:700 (4) - is this slider supposed to be this edgy? I took out one point, but I still decided against curving it

[Insane]
- Overall a fine map, but that long jumping sequence adds a weird difficulty spike, don't know if that's what you intend.
- 00:47:321 (4,5,6,7,8) - This stream just feels weird, maybe use a stack instead as you've just removed alot of momentum with the two rather slow sliders? (Or don't it just feels weird^^) I moved it and scaled it differently to slow down the pace a bit more
- 01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - this is the difficulty increase i mentioned, if you intend to stick to this 1/4 spam, then you have a great place to put in patterns here instead of what seems a bit random. I kept them as 1/2 circles but I remapped them into 2 patterns
- 01:24:402 - I feel this spinner is too early, maybe you could add single notes at 01:24:402 and 01:24:565, and move the start of the spinner to 01:24:727? I added a circle and a slider at the end

Thanks a lot for your mod, it was much needed :) have a well earned Kudosu
JBHyperion
Here's my side of the m4m from your queue - you mentioned that hitsounding is ongoing, so for that aspect I'll just give some general advice where appropriate.

General Comments:
  1. Don't think you need Widescreen Support enabled in Song Setup, since you're not using a SB
  2. Offset doesn't feel quite right to me, notes seemed to arrive slightly too late for the corresponding beats in the music. Try an offset of 400ms instead (remember to resnap all notes)
  3. BG image is 960x768 which is unrankable - try and find or crop a new image that's either 1024x768 or (preferably) 1366x768
  4. Try not to use strong hitsounds like drum claps on every note, as it becomes very overbearing. An example of this would be 00:03:318 (1,2,3) in Easy. You should try and aim for a 2/1 clap pattern (so put a clap on every other beat, unless you want to throw in a whistle/finish. In the example above, your clap should go on (2)
  5. Ensure hitsounds and volume are consistent between diffs unless you decide to map a different instrument or switch to a different game mode, etc. It's nice to maintain consistency like this, and it means you don't have any really loud sections that don't quite fit (e.g. 00:00:400 in Easy is 100% volume, whereas in the other diffs it's ~60%)
Difficulty-Specific Comments:

Easy
HP/OD 3 instead of 4 to create a better spread across difficulties

00:08:021 (3) - Having this start on the 1/2 is quite confusing for new players, since the first syllable of the vocals is on the white tick at 00:07:859 - which is much easier to read. I would make the slider start there instead

00:32:832 (5) - Make a NC here, since you should try to avoid long combos like this in easier diffs to make the HP drain more forgiving on newer players

00:55:535 (3,1,2,3,4,5,6,7,8,1) - This section really confuse me, since you had been following a 2/1 patten for most of the song, and then you just suddenly switch to mapping every beat. New players might feel hurried by this sudden "doubling" in pace and struggle. If you are going to use 1/1, the kiai is the place to do it, but use it sparingly

00:58:778 (5) - NC for same reasons as 00:32:832 (5)

Normal
00:05:268 (4) - I think this would sound better if extended to end on the white tick at 00:05:916

00:21:159 (2,3,4,5) - I can see why you used 3/2 sliders here (the vocals are 1.2 apart), but this 1/2 spaced section is quite awkward to play. I would just stick to using 1/1 sliders

00:22:457 (4) - NC here (combo length)

00:23:754 (7,8) - These could be blanketed better - (7) needs to be rotated 7 degrees cw, and the curve reduced slightly

00:31:213 (1) - NC here doesn't really make sense, move it to 00:30:565 (5) instead for the start of the vocal line

00:32:835 (5) - NC here (combo length)

00:37:700 (4) - You could extend this slider for the held vocal note, since there's a 3 beat gap to the next note at 00:39:322 (1)

00:45:809 (6) - NC here (combo length)
01:09:159 (7) - ^

01:17:917 (4,1) - The 1/2 note under the slider head here is quite confusing. I'd remove the circle and extend the slider by 1/2

Hard
00:01:700 (4) - With harder difficulties, try to break down some longer sliders like these (other examples are 00:04:294 (1,2) -) into more interesting and complex patterns. There's a neat drum pattern you can try if you like (this example is for 00:04:294 (1,2) -)


00:16:295 (5,6) - Curve (6) slightly more to create a far-away blanket with (5)

00:20:998 (2,3,4) - Move (3) to [x-32,y-88] and (4) to [x-100,y-148] to make this pattern symmetrical

00:21:646 (4,5,6,7,8) - If you decide to do the above, ensure the same pattern and spacing is used in the rest of the combo, although you should try rotating or changing shape of some of the sliders for variety

00:46:782 (3,1) - Same as for 00:01:700 (4) - try and avoid long lazy sliders if there are more interesting patterns beneath them. In the case of these two sliders, (3) has a 1/3 drum fill from 00:47:430 to 00:48:078 and (1) has a 1/3 piano stream from 00:48:727 to 00:49:375 - so try and make use of these more complex pieces of music in your harder diffs to make them more interesting if you feel they fit.

00:58:781 (6,1) - NC here and remove from 00:59:105 (1) since 00:58:781 (6) is a downbeat

01:13:051 (8) - NC here and remove NC from 01:14:349 (1) to make it consistent with 00:55:538 (1,2,3,4,5,6,1,2,3,4,5,6)

01:15:159 (7,1) - As 00:58:781 (6,1)

Insane
Stack leniency warning in AImod - Reduce stack leniency to 0.7 in Song Setup to be consistent with other diffs

00:03:971 (3,4,5) - Rotate cw or increase the curve of (5) to create a neater blanket around (3,4)

00:20:187 (1,2) - Only use a single grey anchor point for simple curved sliders like these as it usually results in a much better blanket

00:29:430 (6) - There's a nice drum triplet here, so maybe remove this 1/2 slider and add 3 1/4 circles

00:30:728 (3) - Curve this slider more to create a better blanket around (4)

00:52:294 (3,4,5) - Either blanket these, or move (4) further away from the centre of the circle created by (3,5) as currently this just looks a little sloppy

01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - This pattern is seriously cool. I mean it. I recommend this kind of thing to people all the time and they say things like "I don't want to make a boring spiral, random jumps are better." I love it, and you can have a star from me just for this <3

01:23:267 (1,3) - These almost straight sliders are a little plain for my taste. Consider giving them more of a curve, and blanketing them if you think it looks good (blanket (1) around either the body or head of (3))

That's all from me. Hopefully you found this useful, but if there's anything you want me to explain in more detail, please feel free to PM/message me and I'll do my what I can to help.

Best of luck! (:
Aihuro
Will mod this map later~
DropPopCandy
Easy
  1. 00:32:836 (5) - NC
  2. 00:40:619 (1,2,3) - This section feels a bit awkward and bland. I personally would spice it up with a slider starting at 00:41:592 and ending at 00:41:754 and then moving the circle back in the timeline by a red tick, but this is just me.
  3. 00:58:782 (5) - NC
  4. 01:21:484 (4) - NC
Normal
  1. 00:04:295 (3) - End this slider a red tick sooner
  2. 00:14:673 (1,2) - Something about these two notes feels really awkward to me. Try placing the one on the red tick on the next white tick?
  3. 00:15:971 (1,2) - ^
  4. 00:45:809 (6) - NC?
Hard
  1. 00:56:511 (4) - This circle feels unnecessary
  2. 01:01:051 (2) - ^
Insane
  1. 00:34:781 (1) - NC
Sorry if my mod wasn't too good, I'm still getting a hang of modding :P Good luck on getting approved!
SnowflakeStreet
From your m4m queue~

Insane:
  • 00:25:700 (5) - This slider doesn't make sense to me
    00:35:105 (12) - Consider breaking this slider into circles so it follows the snare roll better
    01:17:916 (3) - Curve feels too heavy.
Hard:
  • 00:33:159 (1) - Doesn't flow well with the preceding slider, I would change the shape
    00:35:430 (1) - Curve is too heavy
    01:01:051 (2) - Not a fan of this slider into circle


Normal:
  • 00:14:673 (1,2) - feels awkward
    00:15:971 (1,2) - feels awkward again
Nothing to say for easy, looks fine to me.
-Nya-
:)
Aihuro
Hey! M4M from your queue~
Let’s begin!

General:
  1. Please uncheck “Widescreen support” because you don’t have a SB
  2. Also uncheck “ Letterbox”
  3. Change the resolution to 1024X768 or 1366X768
  4. Add this to your song folder http://puu.sh/h5VJa/049bc7edca.wav


Easy:
  1. 00:00:726 (1,2,3) – I don’t really like this pattern. . . Try something like this
  2. 00:15:970 (2) – Why not add a clap here, since you added them at 00:14:025 (2) – and 00:14:673 (1) –
  3. 00:19:863 (1,2,3,4) – Well, this feels a bit weird. . Why don’t you add notes there, like this
  4. Also the volume is very loud at the beginning, I would say to lower the volume a little bit.
  5. This diff needs a lot of work imo. . but also have potential

Normal:
  1. 00:01:700 (4) - I suggest to curve the slider like thisIt looks more neater imo
  2. 00:02:673 (5) - Why don't you try Ctrl+H this slider for a better flow
  3. 00:06:890 (1,2) - Hm, I don't really like the shape of this sliders. . Looks messy. . Why don't you try slightly curved sliders like [ur=http://puu.sh/h7dTz/98c5af13c1.jpgl]this[/url]
  4. 00:10:781 (1,2,3,4) - This looks really messed up. . Why don't you try this pattern. And to make it more neater, try something like this. Just stack 00:10:781 (1) - on 00:12:727 (4) -
  5. 00:14:673 (6) - Hm, I suggest to turn those hitcircles into a slider. Like this
  6. 00:15:971 (1,2) - Same here. Like you did 00:17:268 (1) - here.
  7. 00:21:159 (2,3,4,5,6,7,1) - Wow! Hm, try maybe something else there. . Like a mixture of hitcircles and sliders.
  8. 00:45:808 (1) - NC here maybe
  9. 01:11:754 (3,4,5) - Hm, I suggest not to use this kind of sliders. . Try something like thismaybe.
  10. 01:23:754 (4) - Add a note?
  11. Also needs a lot of work. .


Hard:
  1. 00:01:376 (3) - Move this note to X:18 Y:190 to make a better triangle.
  2. 00:01:700 (4) - Try this instead.
  3. 00:02:511 (5) - Add a note here and 00:02:511 (5) - here.
  4. 00:50:343 (1,2,1,2,3,4,5,6) - Really messy. . Try using a mixture of hitcircles and sliders. Something likethismaybe.
  5. 01:05:268 (3,4) - Fix this blanket, like this
  6. This diff needs some improving. . . This is old mappingstyle. . . Try to use a mixture of hitcircles and sliders.

This mapset needs a lot of work. But don't give up!~
Good Luck! :)
Litharrale
from your queue.

[Insane]
Uncheck widescreen support
Uncheck letterbox during breaks
Your offset should be 693 (or around there, get a good mapper to test it but yours is definitely not correct)
Your hitsounding is really off. Like really off. Find a good mapper who's willing to help you. For the time being, just get rid of all the claps.
00:00:728 (1,2,3) - Keep spacing consistent
00:08:673 (3,3) - bad overlap
00:09:808 (2,8) - stack
00:17:592 (2) - Shorten to the red tick and add a circle on the blue, sliders should never end/start on a blue tick
00:17:916 (4) - Shorten to red and add a circle on the white
^^^it should end up looking like this

00:18:728 (7) - NC
00:19:375 (1) - Delete NC
00:19:375 (1) - No idea why this is so long
00:20:187 (1,2) - fix the blanket (http://puu.sh/h3fTA/8d79121027.mp4 blanket tutorial here)
00:25:051 (1,2,3,4,5) - Don't map the piano then suddenly map the guitar instead
00:28:781 (5) - This should be shorter
00:37:943 (1) - ^
00:45:809 (1,2,3) - These shouldn't deviate in shape. Make one and copy paste it
00:47:835 (8) - ruins flow, turn into 2 circles
00:52:294 (3,4,5) - Fix blanket

Once you fix your blankets and hitsounding, this map could be pretty good.
Topic Starter
_handholding

JBHyperion wrote:

Here's my side of the m4m from your queue - you mentioned that hitsounding is ongoing, so for that aspect I'll just give some general advice where appropriate.

General Comments:
  1. Don't think you need Widescreen Support enabled in Song Setup, since you're not using a SB
  2. Offset doesn't feel quite right to me, notes seemed to arrive slightly too late for the corresponding beats in the music. Try an offset of 400ms instead (remember to resnap all notes)
  3. BG image is 960x768 which is unrankable - try and find or crop a new image that's either 1024x768 or (preferably) 1366x768
  4. Try not to use strong hitsounds like drum claps on every note, as it becomes very overbearing. An example of this would be 00:03:318 (1,2,3) in Easy. You should try and aim for a 2/1 clap pattern (so put a clap on every other beat, unless you want to throw in a whistle/finish. In the example above, your clap should go on (2)
  5. Ensure hitsounds and volume are consistent between diffs unless you decide to map a different instrument or switch to a different game mode, etc. It's nice to maintain consistency like this, and it means you don't have any really loud sections that don't quite fit (e.g. 00:00:400 in Easy is 100% volume, whereas in the other diffs it's ~60%)
Difficulty-Specific Comments:

Easy
HP/OD 3 instead of 4 to create a better spread across difficulties Done

00:08:021 (3) - Having this start on the 1/2 is quite confusing for new players, since the first syllable of the vocals is on the white tick at 00:07:859 - which is much easier to read. I would make the slider start there instead Kept this as I inetntionally wanted to map the trumpet

00:32:832 (5) - Make a NC here, since you should try to avoid long combos like this in easier diffs to make the HP drain more forgiving on newer players Done

00:55:535 (3,1,2,3,4,5,6,7,8,1) - This section really confuse me, since you had been following a 2/1 patten for most of the song, and then you just suddenly switch to mapping every beat. New players might feel hurried by this sudden "doubling" in pace and struggle. If you are going to use 1/1, the kiai is the place to do it, but use it sparingly Changed a slider length to reduce 'clicking congestion'

00:58:778 (5) - NC for same reasons as 00:32:832 (5) done

Normal
00:05:268 (4) - I think this would sound better if extended to end on the white tick at 00:05:916 Youre right:)

00:21:159 (2,3,4,5) - I can see why you used 3/2 sliders here (the vocals are 1.2 apart), but this 1/2 spaced section is quite awkward to play. I would just stick to using 1/1 sliders Kept them for now as they were my original idea and I really like them

00:22:457 (4) - NC here (combo length) Done

00:23:754 (7,8) - These could be blanketed better - (7) needs to be rotated 7 degrees cw, and the curve reduced slightly Done

00:31:213 (1) - NC here doesn't really make sense, move it to 00:30:565 (5) instead for the start of the vocal line

00:32:835 (5) - NC here (combo length) done

00:37:700 (4) - You could extend this slider for the held vocal note, since there's a 3 beat gap to the next note at 00:39:322 (1) Lengthened and re-shaped

00:45:809 (6) - NC here (combo length)
01:09:159 (7) - ^ Done for both

01:17:917 (4,1) - The 1/2 note under the slider head here is quite confusing. I'd remove the circle and extend the slider by 1/2 Kept it as it is because I like the flow

Hard
00:01:700 (4) - With harder difficulties, try to break down some longer sliders like these (other examples are 00:04:294 (1,2) -) into more interesting and complex patterns. There's a neat drum pattern you can try if you like (this example is for 00:04:294 (1,2) -)


00:16:295 (5,6) - Curve (6) slightly more to create a far-away blanket with (5)

00:20:998 (2,3,4) - Move (3) to [x-32,y-88] and (4) to [x-100,y-148] to make this pattern symmetrical Done

00:21:646 (4,5,6,7,8) - If you decide to do the above, ensure the same pattern and spacing is used in the rest of the combo, although you should try rotating or changing shape of some of the sliders for variety Although I havent changed it I'm trying to come up with an idea of how to re-arrange them

00:46:782 (3,1) - Same as for 00:01:700 (4) - try and avoid long lazy sliders if there are more interesting patterns beneath them. In the case of these two sliders, (3) has a 1/3 drum fill from 00:47:430 to 00:48:078 and (1) has a 1/3 piano stream from 00:48:727 to 00:49:375 - so try and make use of these more complex pieces of music in your harder diffs to make them more interesting if you feel they fit. Reworked this section

00:58:781 (6,1) - NC here and remove from 00:59:105 (1) since 00:58:781 (6) is a downbeat Done

01:13:051 (8) - NC here and remove NC from 01:14:349 (1) to make it consistent with 00:55:538 (1,2,3,4,5,6,1,2,3,4,5,6) Done but kept the other NC

01:15:159 (7,1) - As 00:58:781 (6,1) Done

Insane
Stack leniency warning in AImod - Reduce stack leniency to 0.7 in Song Setup to be consistent with other diffs Fixed

00:03:971 (3,4,5) - Rotate cw or increase the curve of (5) to create a neater blanket around (3,4) Done

00:20:187 (1,2) - Only use a single grey anchor point for simple curved sliders like these as it usually results in a much better blanket Fixed

00:29:430 (6) - There's a nice drum triplet here, so maybe remove this 1/2 slider and add 3 1/4 circles Added

00:30:728 (3) - Curve this slider more to create a better blanket around (4) Tried my best to do what I can with this. This slider is really tricky htough for me

00:52:294 (3,4,5) - Either blanket these, or move (4) further away from the centre of the circle created by (3,5) as currently this just looks a little sloppy I did it half and half

01:03:970 (2,3,4,5,6,7,8,9,1,2,3,4,5) - This pattern is seriously cool. I mean it. I recommend this kind of thing to people all the time and they say things like "I don't want to make a boring spiral, random jumps are better." I love it, and you can have a star from me just for this <3 TY :)
01:23:267 (1,3) - These almost straight sliders are a little plain for my taste. Consider giving them more of a curve, and blanketing them if you think it looks good (blanket (1) around either the body or head of (3)) Reworked them a little

That's all from me. Hopefully you found this useful, but if there's anything you want me to explain in more detail, please feel free to PM/message me and I'll do my what I can to help.

Best of luck! (:
Thank you very much for the diligent effort put in your mod :) I have also changed the offset though I'm still looking for a new BG picture. Ty for the star aswell, it motivates me to keep going with this map :D
Have a well earned Kudosu
Topic Starter
_handholding

dististik wrote:

Easy
  1. 00:32:836 (5) - NC done
  2. 00:40:619 (1,2,3) - This section feels a bit awkward and bland. I personally would spice it up with a slider starting at 00:41:592 and ending at 00:41:754 and then moving the circle back in the timeline by a red tick, but this is just me. Took your advice and added
  3. 00:58:782 (5) - NC added
  4. 01:21:484 (4) - NC added
Normal
  1. 00:04:295 (3) - End this slider a red tick sooner done
  2. 00:14:673 (1,2) - Something about these two notes feels really awkward to me. Try placing the one on the red tick on the next white tick? I can't believe I didnt think of that before, it feels much better now ty :)
  3. 00:15:971 (1,2) - ^
  4. 00:45:809 (6) - NC added?
Hard
  1. 00:56:511 (4) - This circle feels unnecessary Taken out and lengthened previous slider to compensate
  2. 01:01:051 (2) - ^ I've kept this one though for the feel of the rhythm
Insane
  1. 00:34:781 (1) - NC added
Sorry if my mod wasn't too good, I'm still getting a hang of modding :P Good luck on getting approved!
Ty , your mod was actually great. I took onboard all your suggestions and it feels much better now :)
Topic Starter
_handholding

SnowflakeStreet wrote:

From your m4m queue~

Insane:
  • 00:25:700 (5) - This slider doesn't make sense to me Its suppose to map the guitar chord so I've kept it
    00:35:105 (12) - Consider breaking this slider into circles so it follows the snare roll better Took out the slider and replaced with 1 circle
    01:17:916 (3) - Curve feels too heavy. I've reworked the section though I have made it curvier
Hard:
  • 00:33:159 (1) - Doesn't flow well with the preceding slider, I would change the shape Kept it the same for now until I come up with an idea to reshape the whole sction
    00:35:430 (1) - Curve is too heavy I wanted that 'feel' to it so I've left it unchanged
    01:01:051 (2) - Not a fan of this slider into circle I really like the flow coming from it though if someone else picks up on it I'll change it


Normal:
  • 00:14:673 (1,2) - feels awkward Sorry you feel that way but I'm going to keep it the way it is
    00:15:971 (1,2) - feels awkward again I dont know why this should feel awkward at all
Nothing to say for easy, looks fine to me.
Ty for the mod :)
Topic Starter
_handholding

Litharrale wrote:

from your queue.

[Insane]
Uncheck widescreen support Done
Uncheck letterbox during breaks Done
Your offset should be 693 (or around there, get a good mapper to test it but yours is definitely not correct) Changed the offset to one that another modder suggested
Your hitsounding is really off. Like really off. Find a good mapper who's willing to help you. For the time being, just get rid of all the claps. Yeah I messed up the hitsounds on all map diffs and for now I'm going to try clear them all up 1 diff at a time
00:00:728 (1,2,3) - Keep spacing consistent
00:08:673 (3,3) - bad overlap I dont see why
00:09:808 (2,8) - stack It would messed up my DS andsince they are so far away on the timeline I don't see why they need to
00:17:592 (2) - Shorten to the red tick and add a circle on the blue, sliders should never end/start on a blue tick Done
00:17:916 (4) - Shorten to red and add a circle on the white Nice suggestion :) Added
^^^it should end up looking like this

00:18:728 (7) - NC Done
00:19:375 (1) - Delete NC Kept for emphasis on the guitar chord
00:19:375 (1) - No idea why this is so long To match the guitar chord
00:20:187 (1,2) - fix the blanket I've made it a tiny bit better (http://puu.sh/h3fTA/8d79121027.mp4 blanket tutorial here)
00:25:051 (1,2,3,4,5) - Don't map the piano then suddenly map the guitar instead I was mapping the drums not the piano...
00:28:781 (5) - This should be shorter left unchanged
00:37:943 (1) - ^
00:45:809 (1,2,3) - These shouldn't deviate in shape. Make one and copy paste it Reworked all 3 sliders into different shapes
00:47:835 (8) - ruins flow, turn into 2 circles I've removed the slider but replaced it with only 1 circle
00:52:294 (3,4,5) - Fix blanketIt wasnt a blanket look I was going for

Once you fix your blankets and hitsounding, this map could be pretty good.
Still in progess of reworking my hitsounds, for now I've just removed a good 90% of them. Ty for the mod :)
Nekomata
m4m

edit: here's me sucking at this game: http://puu.sh/h7Knd.osr

[General]
  1. Video offset is +349ms.
  2. Take this bg: http://puu.sh/h5qQg.jpg
  3. Get more mods about beat patterns. I shouldn't be struggling to play a 4 star song :(
  4. I suggest try mapping based on the instrumentals when they are active in the song, and then vocals for other times. Don't mix both in the same combo (at least for some 1/4 notes) because it can get confusing as to which "track" in the song to pay more attention to.
  5. Try using the drum sampleset as primary and then use normal sampleset every 2nd beat and 4th beat? (or use that soft-hitclap custom)
  6. Might be helpful to rotate your custom hitsounds as: drum-hitnormal -> drum-hitwhistle, soft-hitclap -> drum-hitclap, soft-sliderslide -> drum-sliderslide
[Insane]
  1. 00:04:291 (5) - make it a simple 3 point curve slider instead of 4 points (uses a circle algorithm instead of bezier)
  2. 00:04:778 (6) - move this so it doesn't overlap with 00:03:643 (2) (for neatness)
  3. 00:05:264 (8) - improve curving, and don't overlap with 00:04:778 (6) (example: http://puu.sh/h7FWN.png)
  4. 00:19:372 (1) - simple curve
  5. 00:25:697 (5) - i think this is better if started on 00:25:535 (4) (remove circle) and end on 00:26:021
  6. 00:26:345 (1) - try this beat pattern: http://puu.sh/h7GCi.png
  7. 00:27:643 (1) - try this beat pattern: http://puu.sh/h7GEc.png
  8. 00:37:940 (1) - end this spinner on 00:40:291, maybe start on 00:37:859 too
  9. 00:47:427 (4,5,6,7,8) - not only are they not snapped properly on timeline according to distancing, but it feels like overmapping. stick to the vocal here maybe
  10. 01:06:075 (6,7,8) - i feel like this is really harsh for me after all those single taps
  11. 01:09:156 (4) - the looks of this don't appeal to me
  12. 01:10:210 (7) - remove circle. you probably should just follow vocals at this part
  13. 01:15:156 (4,1) - i don't like the way it touches
  14. 01:15:481 (1) - probably want to shorten this and put a circle at 01:15:967
  15. 01:21:318 (6) - remove circle. you are following vocals, so why is this here :P
nice song
good luck
Topic Starter
_handholding

Nekomata wrote:

m4m

edit: here's me sucking at this game: http://puu.sh/h7Knd.osr

[General]
  1. Video offset is +349ms.
  2. Take this bg: http://puu.sh/h5qQg.jpg
  3. Get more mods about beat patterns. I shouldn't be struggling to play a 4 star song :(
  4. I suggest try mapping based on the instrumentals when they are active in the song, and then vocals for other times. Don't mix both in the same combo (at least for some 1/4 notes) because it can get confusing as to which "track" in the song to pay more attention to.
  5. Try using the drum sampleset as primary and then use normal sampleset every 2nd beat and 4th beat? (or use that soft-hitclap custom)
  6. Might be helpful to rotate your custom hitsounds as: drum-hitnormal -> drum-hitwhistle, soft-hitclap -> drum-hitclap, soft-sliderslide -> drum-sliderslide
[Insane]
  1. 00:04:291 (5) - make it a simple 3 point curve slider instead of 4 points (uses a circle algorithm instead of bezier) Remapped the ection anways
  2. 00:04:778 (6) - move this so it doesn't overlap with 00:03:643 (2) (for neatness) ^
  3. 00:05:264 (8) - improve curving, and don't overlap with 00:04:778 (6) (example: http://puu.sh/h7FWN.png) ^
  4. 00:19:372 (1) - simple curve Don't know how this wasn't simple in your eyes but I took a point off anways
  5. 00:25:697 (5) - i think this is better if started on 00:25:535 (4) (remove circle) and end on 00:26:021 Left unchagnes
  6. 00:26:345 (1) - try this beat pattern: http://puu.sh/h7GCi.png Added. I think your rhythm pattern is better than mine
  7. 00:27:643 (1) - try this beat pattern: http://puu.sh/h7GEc.png Added
  8. 00:37:940 (1) - end this spinner on 00:40:291, maybe start on 00:37:859 too Changed starting point
  9. 00:47:427 (4,5,6,7,8) - not only are they not snapped properly on timeline according to distancing, but it feels like overmapping. stick to the vocal here maybe They are 1/3's and they are mapping the drums. I'm keeping them as I've mapped the vocals for most of the song
  10. 01:06:075 (6,7,8) - i feel like this is really harsh for me after all those single taps I get how you feel but in my eyes its part of the challenge. I tried changing it to a reverse slider to see how it would play and it was awful
  11. 01:09:156 (4) - the looks of this don't appeal to me Changed it so it wouldnt overlap but kept the overall shape the same
  12. 01:10:210 (7) - remove circle. you probably should just follow vocals at this part not deleted
  13. 01:15:156 (4,1) - i don't like the way it touches edited
  14. 01:15:481 (1) - probably want to shorten this and put a circle at 01:15:967 Added
  15. 01:21:318 (6) - remove circle. you are following vocals, so why is this here :P Note deleted
nice song
good luck
Ty for your time and effort. Your mod was very helpful :)
Topic Starter
_handholding

Mau-nyan wrote:

Hey! M4M from your queue~
Let’s begin!

General:
  1. Please uncheck “Widescreen support” because you don’t have a SB Done
  2. Also uncheck “ Letterbox” Also done
  3. Change the resolution to 1024X768 or 1366X768 Changed picture
  4. Add this to your song folder http://puu.sh/h5VJa/049bc7edca.wav
Added, though idk why

Easy:
  1. 00:00:726 (1,2,3) – I don’t really like this pattern. . . Try something like this Tried your idea and liked it :)
  2. 00:15:970 (2) – Why not add a clap here, since you added them at 00:14:025 (2) – and 00:14:673 (1) – Ended up getting rid of all the claps in this section
  3. 00:19:863 (1,2,3,4) – Well, this feels a bit weird. . Why don’t you add notes there, like this Remapped this part
  4. Also the volume is very loud at the beginning, I would say to lower the volume a little bit. Fixed
  5. This diff needs a lot of work imo. . but also have potential

Normal:
  1. 00:01:700 (4) - I suggest to curve the slider like thisIt looks more neater imo Done as you suggested
  2. 00:02:673 (5) - Why don't you try Ctrl+H this slider for a better flow Done
  3. 00:06:890 (1,2) - Hm, I don't really like the shape of this sliders. . Looks messy. . Why don't you try slightly curved sliders like [ur=http://puu.sh/h7dTz/98c5af13c1.jpgl]this[/url] I made them more simpler. They looked better when they were bigger but when I lowered the SV they shrank :(
  4. 00:10:781 (1,2,3,4) - This looks really messed up. . Why don't you try this pattern. And to make it more neater, try something like this. Just stack 00:10:781 (1) - on 00:12:727 (4) - Done. I had done this before but someone told me to unstack them :/
  5. 00:14:673 (6) - Hm, I suggest to turn those hitcircles into a slider. Like this I changed the time line abit and it plays nicer now so I'm leaving them unchanged
  6. 00:15:971 (1,2) - Same here. Like you did 00:17:268 (1) - here. ^
  7. 00:21:159 (2,3,4,5,6,7,1) - Wow! Hm, try maybe something else there. . Like a mixture of hitcircles and sliders. Remapped it
  8. 00:45:808 (1) - NC here maybe Added
  9. 01:11:754 (3,4,5) - Hm, I suggest not to use this kind of sliders. . Try something like thismaybe I'm keeping this as it is for now
  10. 01:23:754 (4) - Add a note? I didnt add a note, it felt weird
  11. Also needs a lot of work. .


Hard:
  1. 00:01:376 (3) - Move this note to X:18 Y:190 to make a better triangle. I wasn't intended to make a triangle so I've left things unchanged
  2. 00:01:700 (4) - Try this instead. Done
  3. 00:02:511 (5) - Add a note here and 00:02:511 (5) - here. I didnt like it, sorry
  4. 00:50:343 (1,2,1,2,3,4,5,6) - Really messy. . Try using a mixture of hitcircles and sliders. Something likethismaybe. Re-arranged things alittle, but kept the circles athe beginning
  5. 01:05:268 (3,4) - Fix this blanket, like this This section was remapped
  6. This diff needs some improving. . . This is old mappingstyle. . . Try to use a mixture of hitcircles and sliders I'm still looking to change a few things so I'll take this into consideration.

This mapset needs a lot of work. But don't give up!~
Good Luck! :)
Sorry it took a while for me to get back to you.Thanks alot for your mod :)
tridragon1
From the M4M queue

Insane:

00:20:021 - You could add a circle here since you're it seems like you're following vocals but if not, no need
00:26:183 - You could add a circle here
00:47:421 (4,5,6,7,8) - The stream here could be bunched together to make it faster, the gab between (5,6) makes it kind of weird.
00:55:535 - I think the circle could overlap the slider to make it look "better"
01:22:454 (2,3) You could add a circle at 1:22:535 and make a stream on the slider. Moving circle 2 on x:380 y:296 or whatever.

Really couldn't make any good feedback since my mapping skills suck but hope this could help and happy ranking :)
Topic Starter
_handholding

tridragon1 wrote:

From the M4M queue

Insane:

00:20:021 - You could add a circle here since you're it seems like you're following vocals but if not, no need I wasn't intending on following the vocals. Though I' going to change the slider length and add a circle to make it more obvious I'm following the other instruments
00:26:183 - You could add a circle here Added
00:47:421 (4,5,6,7,8) - The stream here could be bunched together to make it faster, the gab between (5,6) makes it kind of weird. I'll decrease the spaces
00:55:535 - I think the circle could overlap the slider to make it look "better" I like it the way it is
01:22:454 (2,3) You could add a circle at 1:22:535 and make a stream on the slider. Moving circle 2 on x:380 y:296 or whatever. I did this before :D but a lot really didn't like it so I ended up taking it out

Really couldn't make any good feedback since my mapping skills suck but hope this could help and happy ranking :)
Thnx for your mod! Your time and effort is always appreciated :)
LinearFaze
from m4m queue

[mapset]
Nothing!

[EZ]
nothing!

[Medium]
00:01:697 (4,5) - 00:23:751 (4,5) - 00:28:940 (3,4) - 01:12:399 (4,5) - 01:15:967 (1,2) - consider a proper blanket
00:02:670 (5,2) - recheck the stacking on this
00:05:264 (4) - a lot of this is off screen
00:28:616 (2,3) - reconsider this stacking....
00:33:805 (3,4) - These two aren't quite parallel.
00:35:102 (5,1) - again, this stacking...? same for 00:50:345 (1,2)
01:03:643 (3,1) - unattractive flow... bend this kick slider somehwere else!
01:04:616 (1) - 01:06:886 (2) - off-screen a bit too much

[Hard]
There's a few odd spacing inconsistencies sprinklred through out. Also, the clap hitsounds feel really arbitrary.
00:20:832 (1) - irregular spacing
00:29:264 (6,7) - why do these have clap hitsounds + odd spacing
00:35:427 (1,2) - why not use regular circle sliders?
00:47:183 (4) - why is this snapped to 1/12 time?

i cannot play your insane diff o_o
Megurine Luka
[General]

  1. Artist should be イリス・フレイア(CV: 日高里菜), 物部深月(CV: 沼倉愛美)

    (Sorry for the incomplete screenshot)
[Insane]

  1. 00:25:697 (5) - too long. You can cut it into separate sliders. It is basically too easy for an insane diff.
  2. 00:37:048 (4,5,6) - make the distance of 4-6 and 5-6 equal
  3. 00:45:156 (7) - curve right would be better?
  4. 00:55:535 (1,2,3) - make a equilateral triangle?
  5. 00:57:967 (1,2,3,4,5) - make a relatively better "W" shape.
  6. 00:59:913 (10) - I don't see why you prolonged this slider to the blue line. It sounds a bit strange for me.
  7. 01:08:508 (2) - stack better
  8. 01:24:399 (5) - curve up would be better?
[Hard]

  1. 00:35:427 (1,2) - Use the same shape?
  2. 00:44:994 (6,7,8) - spacing error.
  3. 00:47:183 (4,5,6) - Why use 1/3? Don't really make sense to me.
  4. 00:50:345 (1,2) - make them in the center?
  5. 00:54:399 (3) - move further from 2
  6. 00:58:129 (3) - stack 00:57:156 (5) -
  7. 01:10:291 (4) - well,the shape is too ugly imo.
Sorry but I only have time to mod 2 diffs in this mapset because of my essays. I think you won't mind this.
Asfand
Hello!
Could I get a ticket for modding this?

[General]
  1. I see that you just recently started mapping so this was pretty good! However, I think that this map set needs quite a bit of work still.
  2. I really suggest you read through this guide about flow written by Shiro https://osu.ppy.sh/news/61334266941, this will get you a long way for note placement after sliders.
  3. You should not have that many points in sliders http://puu.sh/haNNn/4edafb02a2.jpg = Too many
    and http://puu.sh/haNOr/6c4db77cc6.jpg = Good
  4. You should make the volume 60% up from 59%
  5. You should increase the hit sound volume in the kiai time from 60% to like 70% or 80%
  6. You need to stay consistent with spinners, they should generally start and end at the same place in every difficulty
  7. The slider velocity is the same in every difficulty http://puu.sh/haNWy/8597ee78bd.jpg which makes the spacing the same in every difficulty, because of this I think you should at the very least remap the easy and normal difficulty after adjusting the slider velocity.
[Easy]
  1. Are you using Distance snap? The distance is so uneven throughout varies from each note by 0.01 to 0.07 http://puu.sh/haNcb/eacad1abcd.jpg
  2. 00:45:805 (1) - you should change this slider, make it go towards the middle as there is a spinner comming up next. You could also make it curve like you did here 01:23:264 (6) - making the transition to a spinner more natural
  3. 01:20:508 (3) - this object might be off screen
[Normal]
  1. 00:01:697 (4,5) - fix this so that 4 blankets 5 better so move 5 towards the left
  2. 00:01:697 (4) - have this and 00:05:264 (4) - have the same shape as its almost the same sound
  3. 00:06:237 (5,1) - distance spacing here keep it 1.2
  4. 00:23:751 (4,5,1) - same as in insane this doesn't flow well the angle is too sharp
  5. 00:45:805 (1,2) - you should make these type of sliders the same, just copy paste and rotate
  6. 01:09:481 (2,3) - spacing
  7. 01:11:751 (3,4) - ^
  8. 01:13:048 (5,6) - fix the flow here, I would flip it like this http://puu.sh/haNxE/bfbcd4c8f3.jpg
  9. 01:20:183 (2,3) - spacing
  10. 01:20:508 (3,4) - ^
[Hard]
I'm really bad at Hard mods, but I'll try
  1. This difficulty has a lot harder patterns compared to Insane I personally think its harder than the Insane
  2. The HP in hard is 7 and in Insane its 6.5
  3. 00:30:724 (3) - these type of sliders don't look nice generally and the sound doesn't justify this kind of slider
  4. 00:32:021 (3) - too many points in sliders make them weird see general
  5. 00:35:427 (1) - ^
  6. 00:40:129 (3) - same as 00:30:724 (3)
[Insane]
  1. 00:06:724 (4,5) - make 5 blanket 4 http://puu.sh/haLUu/8d6de5b617.jpg
  2. 00:07:372 (6,7,8,9) - Have this follow the same movement as 00:06:237 (1,2,3,4) - . Don't make it as rigid you could pair them up as triangles maybe like this
    http://puu.sh/haLXC/80308d1c92.jpg. Will create a better transition into the next part of the song
  3. 00:07:859 (9,1,2,3) -- I don't think you should stack 9 and 1 and 2 and 3. maybe like this
    http://puu.sh/haM8L/129ec600f5.jpg and http://puu.sh/haMaH/0637bc3c9c.jpg
  4. 00:08:670 (3,4) - these don't flow well off each other, I feel like you need to flip 4 horizontally.
    if you fix the thing above you need to flip the next combo and fix the flow etc etc
  5. 00:33:156 (3,4) - this is too sharp move 4 up to make it flow better
  6. 00:33:805 (5,6) - these don't flow well either maybe like this? probably not but make it flow well
    http://puu.sh/haMq9/3a20e7bec9.jpg
  7. 00:35:427 (1,2,3,4,5,6) - you should spice up the sliders in this section, its a bit dull as it is
  8. 00:37:859 (1) - this sliderr is the vocal so it should end on the vocal at 00:39:318 and you should map that guitar thing
  9. 00:47:427 (4,5,6,7,8) - I misread this pattern you need to make it clearer that 4 and 5 are 1/3 and 6 7 8 are 1/4
  10. 00:52:291 (3,4,5) - this flows pretty awkwardly suggest something like this
    http://puu.sh/haMFU/6a8989bde4.jpg
  11. 00:55:535 (1) - stack on slider end 00:54:886 (8) -
  12. 01:00:886 (3,4,1) - flows a bit weird again here
  13. 01:03:967 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - if you want to have even spacing then keep the spacing even see here http://puu.sh/haMLg/27c865fbaf.jpg make everything 1.6 or 1.7 or whatever in between, just keep it even
  14. 01:09:156 (4) - you shouldn't curve this slider so much doesn't look nice the sound doesn't justify it either imo



I hope something helped!
Private message me ingame if there's anything you don't understand about my mod.
Nines
Yahello~!

[General]
  1. The hitsounds in all of your difficulties are VERY VERY different from each other!!!!!! >:C Try and keep it AS CONSISTENT AS POSSIBLE.
[Insane]
  1. The spacing throughout this map is very inconsistent. I'm not talking between phrases, I mean in the middle of combos and stuff. Look at these.
    These...
    This is FINE. ABSOLUTELY FINE.

    But.... here 00:09:481, if you look. 00:09:481(1,2,3,4,5,6,7) the spacing between all of these are fine, but 00:09:481(8,9) it suddenly gets large.
  2. 00:31:372 - What's with this clap? lol
  3. 00:47:427(4,5,6,7,8) - This is a big problem. The first three notes are mapped in 1/6 beat snap divisor and then the last two in 1/4 beat snap divisor, but the spacing between all five are exactly the same. Make them all 1/6 beat snapped.
  4. 00:55:535 - Don't place this so close to the end of that slider. It makes it look like you're supposed to hit it an eighth beat earlier than it actually is.
  5. 01:09:967(6,7) - This doesn't sound good to me. Try shortening 6 to the white tick.
  6. 01:15:481(1) - This is also unnecessarily long. Shorten to the red tick.
[Hard]
  1. 00:03:156 - Try and avoid ugly overlaps like this.
  2. 00:20:832 - Why are 1 and 2 overlapping? It's the same beat apart as the rest of the combo right? Try and be more clear with overlaps like these. If you're gonna overlap it instead of space it, make it really close, or really far. Exaggerate it (kind of).
  3. 00:24:075(3,4) - Fix the blanket here. 4 doesn't blanket perfectly with 3.
  4. 00:28:616(5,6) - Bad blanket. Fix 5.
  5. 00:54:399(3) - Unnecessarily long. Shorten to the white tick.
  6. 01:00:724(1) - Unnecessarily long, but this one sounds particularly worse than the rest of them. This one especially, you should shorten to the red tick.
  7. 01:07:535(3,4) - Ugly overlap.
  8. 01:08:183(5,6) - ^
  9. 01:08:832(8,1) - ^
  10. 01:10:291 - This slider looks blehhhh (eww).
  11. 01:11:751 - ^
  12. 01:13:048 - ^
  13. 01:14:832(6,1) - Ugly overlap.
  14. 01:17:913 - Another bleehhhh slider.
  15. 01:20:508 - ^
[Normal]
  1. 00:19:372 - Extend this to the white tick.
  2. 00:37:697 - This likes kind of blehhh because the beginning is tighter than the end of this wavy slider.
  3. 01:13:372 - Just look at how close 5's slider end is to 1. Move 1 a little bit away from it.
gorgonzoler
First of all !
i apologize i give the mod sooooooooo late!!!
i had a internet fighting and quarrel against my dad. i got upset these days and no stable heart to mod.if i mod like that i must go around and beg kudo with shitty mods.
let's cuit the shit.

MY MOD IS JUST ADVISE

easy
00:17:264 - i think you should add some slider and note in this measure.
00:44:508 (2) - werid feeling.not for any rhythm,i think notes are better
01:06:562 (1,2) - bilanket is better.but i will break the DS.feel free to adjust it

NC time
00:01:697 (3) - add
00:03:318 (5) - add
00:06:886 (2) - add
00:06:237 (1) - cancel
01:03:967 (3) - add

i use the default skin to check your map so.i think you should use soft hitsound apply to the whole map except your kial time

normal
00:19:372 (5) - extend the slider to 00:19:859 -
00:19:859 - to 00:25:048 - i think you can follow the singer‘s rhythm to avoid the mindess beat.(at least heard).
00:44:183 (2,4) - double tap notes are looks better.
00:53:913 (4,5) - i don't think player in this diff could beat this.try notes.
00:01:697 (4) - nc
00:04:291 (3) - nc
00:09:481 (6) - nc
same with easy.the hitsound

hard
00:01:697 (4) - nc
00:45:643 (8,9) - not suitable for triple
00:47:183 (4,5,6) - it's not match for the rhythm,try slow down the music and listen carefully
00:53:427 (9,10) - not sultable for the triple
00:58:697 (5) - ^
01:06:075 (3,4,5) - this is suitable!!!
01:11:021 (2,3) - those should add after01:11:427 (4) - will sound better
01:24:237 (8,9) - delete and extend the previous slider.

same with easy.the hitsound
it seems your using the triple notes on purpose.come result is somes are good and some are bad.it depend on song.
listen the song 3-4 time with your own beat and decide it suitable or not

i m still a practicing modder.so i won't mod your insane.and i ll shoot a star for my late mod
Topic Starter
_handholding

LinearFaze wrote:

from m4m queue

[mapset]
Nothing!

[EZ]
nothing!

[Medium]
00:01:697 (4,5) - 00:23:751 (4,5) - 00:28:940 (3,4) - 01:12:399 (4,5) - 01:15:967 (1,2) - consider a proper blanket Only made a blanket of the first pai
00:02:670 (5,2) - recheck the stacking on this This part was remapped
00:05:264 (4) - a lot of this is off screen Fixed
00:28:616 (2,3) - reconsider this stacking.... INstacked them
00:33:805 (3,4) - These two aren't quite parallel. Changed
00:35:102 (5,1) - again, this stacking...? same for 00:50:345 (1,2) Changed the first left the second for effect
01:03:643 (3,1) - unattractive flow... bend this kick slider somehwere else! Changed the angle
01:04:616 (1) - 01:06:886 (2) - off-screen a bit too much It wasnt...

[Hard]
There's a few odd spacing inconsistencies sprinklred through out. Also, the clap hitsounds feel really arbitrary.
00:20:832 (1) - irregular spacing
00:29:264 (6,7) - why do these have clap hitsounds + odd spacing
00:35:427 (1,2) - why not use regular circle sliders?
00:47:183 (4) - why is this snapped to 1/12 time?
Need to do a lot of remapping to my Hard but I'll take your advice
i cannot play your insane diff o_o
Thnx for your mod!
Topic Starter
_handholding

Megurine Luka wrote:

[General]

  1. Artist should be イリス・フレイア(CV: 日高里菜), 物部深月(CV: 沼倉愛美) Changed it, TY :)

    (Sorry for the incomplete screenshot)
[Insane]

  1. 00:25:697 (5) - too long. You can cut it into separate sliders. It is basically too easy for an insane diff. I mapped it to the music. If its only one slider in the map thats long I'm going to keep it. I'm not going to making it to 2 sliders just to increase the diff
  2. 00:37:048 (4,5,6) - make the distance of 4-6 and 5-6 equal Done
  3. 00:45:156 (7) - curve right would be better? It is curved to the right...
  4. 00:55:535 (1,2,3) - make a equilateral triangle? I like it how it is
  5. 00:57:967 (1,2,3,4,5) - make a relatively better "W" shape. It's in a zigzagy pattern thats to my liking
  6. 00:59:913 (10) - I don't see why you prolonged this slider to the blue line. It sounds a bit strange for me. Shortened it
  7. 01:08:508 (2) - stack better Done
  8. 01:24:399 (5) - curve up would be better? Changed


[Hard]

  1. 00:35:427 (1,2) - Use the same shape?
  2. 00:44:994 (6,7,8) - spacing error.
  3. 00:47:183 (4,5,6) - Why use 1/3? Don't really make sense to me.
  4. 00:50:345 (1,2) - make them in the center?
  5. 00:54:399 (3) - move further from 2
  6. 00:58:129 (3) - stack 00:57:156 (5) -
  7. 01:10:291 (4) - well,the shape is too ugly imo.
Remapping my hard diff, will take in your suggestions
Sorry but I only have time to mod 2 diffs in this mapset because of my essays. I think you won't mind this.

THnak for modding, much appreaciated
Topic Starter
_handholding

Asfano wrote:

Hello!
Could I get a ticket for modding this? Sent you a message for it

[General]
  1. I see that you just recently started mapping so this was pretty good! However, I think that this map set needs quite a bit of work still.
  2. I really suggest you read through this guide about flow written by Shiro https://osu.ppy.sh/news/61334266941, this will get you a long way for note placement after sliders.
  3. You should not have that many points in sliders http://puu.sh/haNNn/4edafb02a2.jpg = Too many
    and http://puu.sh/haNOr/6c4db77cc6.jpg = Good
  4. You should make the volume 60% up from 59%
  5. You should increase the hit sound volume in the kiai time from 60% to like 70% or 80%
  6. You need to stay consistent with spinners, they should generally start and end at the same place in every difficulty
  7. The slider velocity is the same in every difficulty http://puu.sh/haNWy/8597ee78bd.jpg which makes the spacing the same in every difficulty, because of this I think you should at the very least remap the easy and normal difficulty after adjusting the slider velocity.
[Easy]
  1. Are you using Distance snap? The distance is so uneven throughout varies from each note by 0.01 to 0.07 http://puu.sh/haNcb/eacad1abcd.jpg
  2. 00:45:805 (1) - you should change this slider, make it go towards the middle as there is a spinner comming up next. You could also make it curve like you did here 01:23:264 (6) - making the transition to a spinner more natural
  3. 01:20:508 (3) - this object might be off screen
[Normal]
  1. 00:01:697 (4,5) - fix this so that 4 blankets 5 better so move 5 towards the left
  2. 00:01:697 (4) - have this and 00:05:264 (4) - have the same shape as its almost the same sound
  3. 00:06:237 (5,1) - distance spacing here keep it 1.2
  4. 00:23:751 (4,5,1) - same as in insane this doesn't flow well the angle is too sharp
  5. 00:45:805 (1,2) - you should make these type of sliders the same, just copy paste and rotate
  6. 01:09:481 (2,3) - spacing
  7. 01:11:751 (3,4) - ^
  8. 01:13:048 (5,6) - fix the flow here, I would flip it like this http://puu.sh/haNxE/bfbcd4c8f3.jpg I'm keeping this one as it is, as it is part of the pattern
  9. 01:20:183 (2,3) - spacing
  10. 01:20:508 (3,4) - ^
I took a look at your guide and remapped a good proportion of my sliders expect the ones noted
[Hard]
I'm really bad at Hard mods, but I'll try
  1. This difficulty has a lot harder patterns compared to Insane I personally think its harder than the Insane
  2. The HP in hard is 7 and in Insane its 6.5
  3. 00:30:724 (3) - these type of sliders don't look nice generally and the sound doesn't justify this kind of slider
  4. 00:32:021 (3) - too many points in sliders make them weird see general
  5. 00:35:427 (1) - ^
  6. 00:40:129 (3) - same as 00:30:724 (3)
Currently remapping my hard
[Insane]
  1. 00:06:724 (4,5) - make 5 blanket 4 http://puu.sh/haLUu/8d6de5b617.jpg Done
  2. 00:07:372 (6,7,8,9) - Have this follow the same movement as 00:06:237 (1,2,3,4) - . Don't make it as rigid you could pair them up as triangles maybe like this Done
    http://puu.sh/haLXC/80308d1c92.jpg. Will create a better transition into the next part of the song
  3. 00:07:859 (9,1,2,3) -- I don't think you should stack 9 and 1 and 2 and 3. maybe like this Changed it but not exactly to the way you did it
    http://puu.sh/haM8L/129ec600f5.jpg and http://puu.sh/haMaH/0637bc3c9c.jpg
  4. 00:08:670 (3,4) - these don't flow well off each other, I feel like you need to flip 4 horizontally. Didnt flip it but changed it nonetheless
    if you fix the thing above you need to flip the next combo and fix the flow etc etc
  5. 00:33:156 (3,4) - this is too sharp move 4 up to make it flow better Kept them as it is
  6. 00:33:805 (5,6) - these don't flow well either maybe like this? probably not but make it flow well Same as above.Left unchanged as I like the pattern they create here
    http://puu.sh/haMq9/3a20e7bec9.jpg
  7. 00:35:427 (1,2,3,4,5,6) - you should spice up the sliders in this section, its a bit dull as it is Kept them as they are for now but considering changing them soon
  8. 00:37:859 (1) - this sliderr is the vocal so it should end on the vocal at 00:39:318 and you should map that guitar thing I was thinking the exact same thing but I can't think of an idea that isnt 'overmapping'. I'll map the guitar part when if I can think of a suitable idea otherwise I will leave it unmapped
  9. 00:47:427 (4,5,6,7,8) - I misread this pattern you need to make it clearer that 4 and 5 are 1/3 and 6 7 8 are 1/4 Left unchanged. Its mapped to the drums so I think its a case of listen to the music whilst playing sort of thing. Sounds cheecky but thats how I feel
  10. 00:52:291 (3,4,5) - this flows pretty awkwardly suggest something like this
    http://puu.sh/haMFU/6a8989bde4.jpg
  11. 00:55:535 (1) - stack on slider end 00:54:886 (8) - left unstacked
  12. 01:00:886 (3,4,1) - flows a bit weird again here I feel the flow matches the music here
  13. 01:03:967 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - if you want to have even spacing then keep the spacing even see here http://puu.sh/haMLg/27c865fbaf.jpg make everything 1.6 or 1.7 or whatever in between, just keep it even They're all DS, or they should be. I even copied and pasted the pentagons so they would be the exact same. I dont understand where you're coming from.
    OK so after looking it over they the only distance spacing they need was like 1 tile away from their current position

  14. 01:09:156 (4) - you shouldn't curve this slider so much doesn't look nice the sound doesn't justify it either imo Changed



I hope something helped!
Private message me ingame if there's anything you don't understand about my mod.


Ty for the mod and the guide, It was much appreciated :)
Topic Starter
_handholding

Tsuchimikado wrote:

Yahello~!

[General]
  1. The hitsounds in all of your difficulties are VERY VERY different from each other!!!!!! >:C Try and keep it AS CONSISTENT AS POSSIBLE.
[Insane]
  1. The spacing throughout this map is very inconsistent. I'm not talking between phrases, I mean in the middle of combos and stuff. Look at these.
    These...
    This is FINE. ABSOLUTELY FINE.

    But.... here 00:09:481, if you look. 00:09:481(1,2,3,4,5,6,7) the spacing between all of these are fine, but 00:09:481(8,9) it suddenly gets large These are unintentional :/ . Look through my map to double check the distances.
  2. 00:31:372 - What's with this clap? lol Deleted
  3. 00:47:427(4,5,6,7,8) - This is a big problem. The first three notes are mapped in 1/6 beat snap divisor and then the last two in 1/4 beat snap divisor, but the spacing between all five are exactly the same. Make them all 1/6 beat snapped (6) was snapped to incorrectly .I've now changed it .
  4. 00:55:535 - Don't place this so close to the end of that slider. It makes it look like you're supposed to hit it an eighth beat earlier than it actually is. I dont someone would think it would be 1/8 since they never used throught the song and are rarely used in mapping in general. So I left this unchanged
  5. 01:09:967(6,7) - This doesn't sound good to me. Try shortening 6 to the white tick. Done
  6. 01:15:481(1) - This is also unnecessarily long. Shorten to the red tick. Left unchagned
[Hard]
  1. 00:03:156 - Try and avoid ugly overlaps like this.
  2. 00:20:832 - Why are 1 and 2 overlapping? It's the same beat apart as the rest of the combo right? Try and be more clear with overlaps like these. If you're gonna overlap it instead of space it, make it really close, or really far. Exaggerate it (kind of).
  3. 00:24:075(3,4) - Fix the blanket here. 4 doesn't blanket perfectly with 3.
  4. 00:28:616(5,6) - Bad blanket. Fix 5.
  5. 00:54:399(3) - Unnecessarily long. Shorten to the white tick.
  6. 01:00:724(1) - Unnecessarily long, but this one sounds particularly worse than the rest of them. This one especially, you should shorten to the red tick.
  7. 01:07:535(3,4) - Ugly overlap.
  8. 01:08:183(5,6) - ^
  9. 01:08:832(8,1) - ^
  10. 01:10:291 - This slider looks blehhhh (eww).
  11. 01:11:751 - ^
  12. 01:13:048 - ^
  13. 01:14:832(6,1) - Ugly overlap.
  14. 01:17:913 - Another bleehhhh slider.
  15. 01:20:508 - ^
Remapping this diff
[Normal]
  1. 00:19:372 - Extend this to the white tick. I thought I had done this in the first place... Anyways I've changed it now
  2. 00:37:697 - This likes kind of blehhh because the beginning is tighter than the end of this wavy slider Reshaped it a little.
  3. 01:13:372 - Just look at how close 5's slider end is to 1. Move 1 a little bit away from it. Done
Ty for modding :)
Topic Starter
_handholding

gorgonzoler wrote:

First of all !
i apologize i give the mod sooooooooo late!!!
i had a internet fighting and quarrel against my dad. i got upset these days and no stable heart to mod.if i mod like that i must go around and beg kudo with shitty mods.
let's cuit the shit.

MY MOD IS JUST ADVISE

easy
00:17:264 - i think you should add some slider and note in this measure.
00:44:508 (2) - werid feeling.not for any rhythm,i think notes are better Yh I understand where youre coming because its an 'easy' I couldnt think of anything without it being overmapped
01:06:562 (1,2) - bilanket is better.but i will break the DS.feel free to adjust it Left unchanged

NC time
00:01:697 (3) - add Done
00:03:318 (5) - add Done
00:06:886 (2) - add Done
00:06:237 (1) - cancel Done
01:03:967 (3) - add Done

i use the default skin to check your map so.i think you should use soft hitsound apply to the whole map except your kial time

normal
00:19:372 (5) - extend the slider to 00:19:859 - Done
00:19:859 - to 00:25:048 - i think you can follow the singer‘s rhythm to avoid the mindess beat.(at least heard). I did this at first but a lot of but suggested I did it this way
00:44:183 (2,4) - double tap notes are looks better. I don't think so, sorry
00:53:913 (4,5) - i don't think player in this diff could beat this.try notes. I think think circles would make it even more complex
00:01:697 (4) - nc Done
00:04:291 (3) - nc Done
00:09:481 (6) - nc Done
same with easy.the hitsound

hard
00:01:697 (4) - nc
00:45:643 (8,9) - not suitable for triple
00:47:183 (4,5,6) - it's not match for the rhythm,try slow down the music and listen carefully
00:53:427 (9,10) - not sultable for the triple
00:58:697 (5) - ^
01:06:075 (3,4,5) - this is suitable!!!
01:11:021 (2,3) - those should add after01:11:427 (4) - will sound better
01:24:237 (8,9) - delete and extend the previous slider.

Currently reworking my Hard
same with easy.the hitsound
it seems your using the triple notes on purpose.come result is somes are good and some are bad.it depend on song.
listen the song 3-4 time with your own beat and decide it suitable or not

i m still a practicing modder.so i won't mod your insane.and i ll shoot a star for my late mod
Better late than never
Ty for the mod and for the star :)
blueloniess
Well I want M4M ! hope you can accept !and if you do ,please pm me !and this is my map https://osu.ppy.sh/s/287561
here are my suggestions :
Insane
wow first ,your sound isn't good !(well it's my personal opinion )00:04:291 (3,5) - clap ?
00:10:291 (4,5) - clap ?
00:11:427 (9) - don't put clap at the head ,put clap at the end of this slider and put clap here 00:11:751 (1) -
00:12:724 (6,7) - ↑
00:14:994 (2,3,5,6,2,3) - clap?
00:25:048 (1,3) - clap ?
omg ....here are too many place that I think need a clap ....so ...ehhhh I suggest you pay more attention on the hit sounds .
00:45:805 (1,2,3) - if you want to change slider speed ,you'd better NC
00:50:994 (1,2) - make this jump bigger
00:55:535 (1,2,3) - ↑
01:06:075 (6) - NC ?
01:13:048 (3) - NC ?
everything is good except the sound .....
hard
00:05:264 (2) - finish
00:02:670 (5) - finish
the sound is much better than insane
put something here ?01:24:399 - 01:24:562 -
00:08:670 (3) - why whistle here ?
00:06:562 - clap
00:06:886 (3) - clap
00:07:859 - clap
00:47:751 - put a circle here ?
pretty good map !the sound is good at kiai time ,but still hope can be approved
NM
still bad at sounds ...
00:25:048 - why clap ??
00:01:048 (2,3) - finish
00:02:670 (2,3,4) -finish
00:06:886 - clap
00:07:372 - whistle
00:10:778 (1) - clap
00:11:102 - clap
00:11:427 - clap
00:11:751 - clap
00:12:075 (1,2) - ↑
00:14:670 (1,2,4,5) - clap
00:17:264 - clap
00:17:427 - whistle
00:25:048 - why only one clap here ??
from 00:20:508 -to 00:30:237 - nearly no sounds ???
00:35:427 - finish
00:30:237 - 00:36:399 - no sounds ?? are you sure ??for example ;00:30:562 - clap 00:31:210 - 00:31:210 - clap 00:31:859 - clap 00:32:508 - clap
well here are too many sounds problems ...so ....please pay more attention on sounds
00:50:345 - 01:15:967 - wow what a good !!!!
01:16:616 (6) - finish
01:16:616 (6) - clap
01:18:562 (3,4,5) - clap
Well man ,map is very very good !but the only disadvantages is the sound .hope it can be approved
good luck ! :D
Skyhmer
Link to my GD
Hopefully this should suffice, It was quite fun to map.


General
--------------------------------------
You may want to ask someone for an offset check, it feels of to me


Hard
--------------------------------------
  • 00:12:075 (1,4) - You might as well stack them
    00:40:129 (3) - Add finish to the end
    01:01:372 (3,4,5) - make these symmetrical using duplication and ctrl+H

Insane
--------------------------------------

  • 00:25:048 (1,2,3,4) - These four can definitely be made to look a lot neater
    00:51:805 (4) - Remove NC and put an NC on 00:52:291 (1) for downbeat reasons
    01:06:562 (1) - Add finish
    00:58:616 (5,6,7) - This slider could be designed better for more flow.
Topic Starter
_handholding
Really nice work on the GD. Both the mapping and the hitsounds are great :D

I'll read your mod later and make/add changes accordingly
Seijiro
I'll just leave a couple of comments on metadata/title. No kudosu

The title should contain just the real artists' name, so please delete everything related to any anime characters involved in the anime series.
"TV Size" should be in brackets in the title, not in tags
Add "Gleipnir" and to tags, since you have a GD. Also, add the name of the creator of "NerovA's Hard+"

I had something else on my mind to add to this but I forgot. Anyway, good luck once again :3
Nerova Riuz GX
Well there's no problem on the title.
Topic Starter
_handholding
I've added the names of the GDer's to the tags. I left the song title unchanged as it is the exact same as ranked map of the same song
guineaQ

Hi Im Nathan wrote:

I've added the names of the GDer's to the tags. I left the song title unchanged as it is the exact same as ranked map of the same song
About metadatas of song titles, IT CAN CHANGE as time goes on, for example, Fycho's Stargazer mapset doesn't have TV size in the title since it was ranked before the official metadata was released to confirm it, but now any mapset on the exact same song WILL NEED to include TV size into its title in order for it to have correct metadata so that it could be ranked. Please recheck your metadata with a Japanese BN or Staff.
Yamicchi
Hi hi :3 M4M from #modreqs
[General]
I think the name should change to Ray of Bullet feat.Mononobe Mitsuki(CV:Numakura Manami). The current artist will take all the place of your name. Also if you make the artist that long, people won't pay attention on Mononobe Mitsuki(CV:Numakura Manami).
[Easy]
00:01:697 (1,2) - Not so nice, the 2nd. Maybe do this

00:16:940 - map this part. Why did you have a break here?
00:19:859 (1) - Do this

00:41:913 (2) - this is totally a silent part here. Do this

00:44:508 -

00:50:994 (1) - less curve
01:07:210 (2) - blanket
01:09:805 -

[Normal]
00:10:778 -

00:24:724 (5,1) -

00:29:589 (4) - blanket
01:04:616 (1,1,1) - no NC
01:05:913 (1) - a bit out shape. Fix this

01:12:399 (2) - more curve
01:22:616 (2) - slider end 01:23:102
01:23:264 (3) - ^
[Hard]
You should probably not to change slider speed suddenly like that. I mean, overall, it's a Hard diff, not Insane or Light Insane.
00:37:778 (1) - remove spinner. Map this
00:59:751 -

01:21:481 (1) - stack it or make it further. Wrong DS
[Insane]
00:06:724 (4,7) - bad overlap
00:12:075 (3) - less curve
00:37:372 (5) - ^
00:37:859 - map this part
00:40:616 (1,2,3) - unbalance DS
00:47:427 - confusing stream. Make them sliders pls
01:16:940 (1) - same DS with 4,5,6,7 pls
[Gleip's]
00:38:832 (6) - a bit confusing. maybe stack it with 7
00:42:886 (4,5,6,7) - overmapped. Delete them
01:02:021 (3) - make this further from 4.
01:07:048 (2,3,4,5,6) - another confusing jump. Fix this.
01:10:616 (2,3,4,6) -

Fix 6 a bit so its slider end stacked with 4.
01:13:048 (1,2,3,4,5,6) - do this

01:26:670 (1,2,3,4) - do this

Good luck on your map :3 And please don't do this too much
Gordon123
Hi :) (m4m)
[Easy]
[Normal]

  • Check AiMod
    00:09:481 (1) - why so many points (again) , you can use it > https://osu.ppy.sh/ss/3577826 and why NC?
    00:27:643 (1) - first part slider - delete Finish
    01:17:913 (2) - owo
[Insane]
[Gleip's Insane]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

good luck with rank :D
Good Luck ;)
Nerova Riuz GX

[ Shana Yami ] wrote:

Hi hi :3 M4M from #modreqs
[Hard]
You should probably not to change slider speed suddenly like that. I mean, overall, it's a Hard diff, not Insane or Light Insane.
OK I fixed some of them.

00:37:778 (1) - remove spinner. Map this nop, it's fine i think
00:59:751 - i'll keep it for flow

01:21:481 (1) - stack it or make it further. Wrong DS fixed, thanks
Thanks for your mod

And also I've made some changes on the diff name
here it is: http://puu.sh/jMPTR/ef1cd87506.rar
show more
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