snowball112 wrote:heya o/ , here's my side of the m4m.Not really much to say here. The only thing that bothers me is the beginning of the kiai at 00:21:071 (1,2,3,4,1,2,3). Even though you can clear this simply by walking, I feel like newer players will miss here easily as you have higher note density and movement than at any other point in the map. Maybe move:
- 00:21:821 (2) to x:352 ok
- 00:22:071 (3) to x:208 ok
- 00:22:821 (4) to x:64 ok
- 00:23:071 (1) to x208 ok- I feel like a very small jump from 00:05:904 (9) to 00:06:071 (10) could feel nice as you have a slightly stronger beat on 00:06:071 (10). Maybe move to x:208? ok
- I'm not sure about the jump from 00:03:571 (1,2). In my opinion it would work better if it were similar to 00:00:571 (2,3,4,5), where you have a jump on the last note. This feels better to play imo. ok moved it around a bit
- Also, I feel like you could add a little bit of movement to the stream of 00:04:571 (1,2,3,4,5,6,7,9). Maybe something along the lines of moving:
- 00:05:071 (4) to x:128 ok
- 00:05:237 (5) to x:80 ok
- 00:05:404 (6) to x:32 ok
- 00:05:571 (7) to x:96 ok
- 00:05:737 (8) to x:64 ok
- Similar with to the other patterns, you could use a jump only on the last note of 00:06:571 (1,2,3,4). ok
- Instead of a stream at 00:10:571 (1,2,3,4,5,6,7,8,9), I think it might sound better using 1/1 spacing here to emphasize the instruments other than the drums as the stream doesn't really do much for the map in my opinion. I think it would work well if you:
- remove 00:11:237 (5,6) ok
- 00:11:737 (8,9) - ^ ok
- move 00:11:571 (7) to for example x:192 for a bit of spacing and emphasis. ok
- I feel like it would feel better to play if you had slightly bigger spacing between 00:24:821 (4,1) as well as between 00:25:821 (4,1) but use a slightly larger spacing on the latter as the music can justify using steadily increasing spacing here. I think it would be even better if you used a steadily increasing spacing from one sequence of 4 1/1 notes to the next throughout the entire kiai. For example start with a distance of 112 between 00:21:821 (4,1) and steadily increase by 16 (1 block). This could work well in my opinion. okalso moved around quite a few notes- I don't think the music justifies the use of a hyper at 00:05:571 (6). Instead, you could well have a jump between 00:05:904 (8,1). Maybe move the whole thing around a bit to something like this. ok
- I feel like a jump at between 00:07:904 (6,7) would be nice. Maybe move 00:07:904 (6) to x:464? ok
- I think that it would be better to use single notes or 1/1 slider + 1 single note instead of sliders like 00:14:071 (7). You have a strong beat at the end and it may be better for emphasis to have that beat mapped out as a single note. Similar with 00:08:071 (7). ok
Even though you probably intended to have 00:12:071 (1) to 00:20:071 (7) mapped to the drums and 00:21:071 (1) until the end to the other instruments, I feel like this map could show a bit more variation by switching between the two a bit depending on what feels stronger and give the map a better structure overall. For example, I think it would be good to
- replace 00:12:071 (1) with three 1/1 single notes. Similar with 00:18:071 (1).
- Add a note at 00:15:321.
- Remove 00:17:237 (4,5) as well as 00:17:727 (7,8) to put more emphasis on 00:17:071 (3) and 00:17:571 (6) and 00:18:071 (1).
- Use 1/3 notes between 00:25:571 and 00:26:071 (2) and remove 00:26:321 (2) to put emphasis on the drums here.
- Map to the drums a bit between 00:21:071 (1) and 00:22:821 (4). no only because it is confusing to know what you are trying to follow if you do do a mix of the instruments like that. quite a few notes do not feel right to me
I know that it may be intended to have this kind of half-and-half map for structure in terms of mapping to the instruments, but I think you can still have good structure and make it more interesting if you mix things a bit. ok i just don't want to make it a hell to play a short map because i keep on changing what i am mapping to
That's all from me. Good luck ^^