aji
have a star for now
have a star for now
Hinsvar wrote:
aji
have a star for now
喵喵喵Kagamine Ren wrote:
[EX]
- 00:46:103 (3) - 移到187,80左右,让它在00:46:485 (5,6) - 中间,好看 好 改了
- 01:03:300 (5) - 这个跟前面的间距应该很大的吧,01:02:536 (1,2,3,4,5) - 这五个音调递增的 我觉得一直增大不好玩啊
- 01:59:479 (2,3,4) - 这也太坑了,can't play
- 02:03:682 (2,3) - 哇塞,上面那个跟这个比简直小巫见大巫
- 03:27:950 - 啊,前面有折返,这里也可以有嘛,三连也行 这人声都唱乱了, 不加
- 03:48:300 (3) - 为何不放滑条尾巴右边呢 也是啊
- 04:07:122 (1,2) - 可以放个1/8四连2333 不放111
- 04:06:740 (3,4) - 根据前后类似的地方,这俩应该ctrl+G吧? 有点区别比较好玩, 不要太单调
thaks for modding!Alarido wrote:
Modding on my own[General]
* So long song with no breaks...
[Expert]
02:32:727 - You could place a 4/1 spinner starting from here -- right after the 2nd kiai -- so player can make it a recover raven if he/she/it want (by pausing with no combobreak risk). no!
03:32:345 to 03:38:460 - You would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:
[Hard]
01:22:409 to 01:34:638 - You could leave a break here, for player's recovery.
03:32:345 to 03:38:460 - Like at Expert, you would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:
[Normal]
00:11:326 (2,3,1) - Possible trouble for beginners/newbies because (1) becomes visible right before (2)'s approach circle touches itself (possible mislead). No easy fix found for the several ones alike along the diff. well they need to learn to play, and if it's not trouble with numbers, it will become a trouble formetronome, orz
01:22:409 to 01:34:638 - A break here : same as advised in Hard
03:32:345 to 03:38:460 - ^
♥ Everything else feels good (:
That's all (: Let's qualify soon :})
Att.
thanksChloe wrote:
nm
00:23:937 (2,3) - 这2个加FIN好像比较难听啊 要不你考虑一下把2的去掉 好
00:29:670 (2) - 这个尾巴应该加SOFT FINISH吧
00:35:784 (2) - ^
01:46:294 (3) - ^ 头 反正类似这种地方啦 好多好多 改了一些
这个是不是随机作图器做的
hd
00:01:390 (1,2) - 建议屁股都不要FIN 好
00:22:791 (1,2,3,4) - 太吵了啊... 我觉得可以用点softfinish 这吵一点不是挺好
ex
咦 in呢
00:01:390 (1,2,3,4) - 这个SV渐进如何? 不好
00:02:918 (1,2,3,4) - 1/8kicksliders plz kick点在哪里
00:03:682 (1,2,3,4,5,6,7,8,1,2) - 不考虑花式连打吗 http://puu.sh/gbPJD/285c36a05a.jpg 简单点的也有 这么前面就花啊
00:07:886 (2) - 怪怪的.. 不好看 建议堆尾巴那 会吗 我觉得表现力挺强的啊
00:10:561 (1) - 我觉得这个放正中央还行 现在其实很容易MISS啊 我为啥会做额合格的 试了下根本打不中 改了
00:29:670 (3,4) - 建议CTRL G 01:20:116 (3,4) - 也是 不好
00:46:676 (6,7) - 不爽 主要是因为堆叠 然而这里FLOW其实需要和跳 http://puu.sh/gbPWJ/6426cefa71.jpg 这样的滑条形状打起来很好 尤其这里需要一个加速滑条 BIU 原地的FLOW 这么多 不改丽
00:49:733 (8,9) - ^
01:03:491 (6,7) - ^
01:09:415 (5,6) - ^ 后面2个KIAI也是
00:50:975 (3,4) - ...... 你也玩这个? OAO 我不是早就玩过了吗!
00:52:791 (7) - 这个可以放右上角一点 或者直接堆在下个滑条上 比现在好 我也觉得 改了
00:57:186 (5) - 为什么不放连打 我不用听底音就能感受到连打的气氛 人家让你消失 你放一堆连打 怎么合适
04:28:714 (6) - 往下放点啊 这个间距前后太小 对
结尾不放个spinner吗? 底音太薄了 没有意义
forever消えちゃった(Sakaue Nachi wrote:
不对啊,BG怎么没了蒸鸡!?
喵喵喵imoutosan wrote:
From PM
[Normal]
00:11:326 (2,1) - 和后面的一比这两个明显靠太近啊 我强迫症 对 改了
00:35:402 (1) - 不和前面一样用滑条感觉怪怪的 我强迫症 没改
02:05:020 (3) - 加个nc比较好 我强迫症 改了
[Hard]
没有
[Insane]
没有这个diff
[Expert]
00:16:389 (10) - 放到左边和前面更一致 我强迫症 不好
02:56:421 (3,4,5,6,7,8) - 两组分别ctrl+g似乎更好 我强迫症 这个好 改了
02:57:950 - 这里用滑条尾感觉弱了 还是3/4+note吧 我强迫症 我强迫症
thanks wwumitya wrote:
神曲神譜面
那算了, 加个hard太破坏结构了, 都不知道要叫啥, 又不能把n改成easyZZHBOY wrote:
唔
[general]
移开aimod则呢全是file missing nicheck一下有没有问题
我觉得你这个hard已经算light insane了 你要不要考虑加个light hard不然按照现在的情况我觉得会因为diff spread美丽
[normal]
00:04:447 (1) - 我觉得可以弄个折返 低难度最好不要有非整拍的间隔 这也太小看新手了, 人家LL的人鱼normal直接下纵连还是1/4的。只要音乐能烘托出那个节奏, 不管1/1还是3/4甚至5/8都一样能点中。针对那非整拍间隔的理论, 我这个明显是随手放的233
00:36:549 (3) - 同理要把这个换成从00:36:358 - 开始的1/2滑条嘛顺便根根vocal
00:54:511 - 考虑加个圈?
00:43:428 (4,5) - 感觉低难度里stack不好啊 移开如何啊 不好
01:40:753 (1) - 我觉得也可以换成1/2滑条而且似乎01:40:561 - 这里音比较重 这个好
02:41:517 (5) - ^
01:43:428 - 加个圈?
02:31:581 - ^ 加了
唔 好像都还好主要是想知道你加不加hard啊 不加的话得把现在hard弄简单得多的觉得才有戏
你先思考一下
去摸图就有啦- E n j u - wrote:
喵喵
你們怎麼都有KD哭哭
好歌:D
[General][CSGA]Ar3sgice wrote:
种种花求泡
The difficulty names in the mobile game are named Easy - Normal - Hard - Expert, maybe the diff names were based on that? I'm seeing a similar naming pattern in the last few LL songs being qualified/ranked. Just speculation though.Sure wrote:
I really don't understand why hardest diff's name is 'Expert', even if the ranking criteria allows setting custom name to hardest diff.
It looks like a mapset which has two diffs Normal and Insane to me.
because the diff names in lovelive school idol festa is Easy/Normal/Hard/Expert/(Technical).Sure wrote:
I really don't understand why hardest diff's name is 'Expert', even if the ranking criteria allows setting custom name to hardest diff.
It looks like a mapset which has two diffs Normal and Insane(actually Hard diff, its name is just 'Insane') to me.
I see. That makes sense.[CSGA]Ar3sgice wrote:
because the diff names in lovelive school idol festa is Easy/Normal/Hard/Expert/(Technical).
Ar3又rank丽Sellenite wrote:
不知道Expert,一看就知道没有玩过aji