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BiBi - Trouble Busters

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Hinsvar
aji

have a star for now
meii18

Hinsvar wrote:

aji

have a star for now
Alarido
Modding on my own

[General]
* So long song with no breaks...

[Expert]
02:32:727 - You could place a 4/1 spinner starting from here -- right after the 2nd kiai -- so player can make it a recover raven if he/she/it want (by pausing with no combobreak risk).
03:32:345 to 03:38:460 - You would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:

[Hard]
01:22:409 to 01:34:638 - You could leave a break here, for player's recovery.
03:32:345 to 03:38:460 - Like at Expert, you would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:

[Normal]
:?: 00:11:326 (2,3,1) - Possible trouble for beginners/newbies because (1) becomes visible right before (2)'s approach circle touches itself (possible mislead). No easy fix found for the several ones alike along the diff.
01:22:409 to 01:34:638 - A break here : same as advised in Hard
03:32:345 to 03:38:460 - ^
♥ Everything else feels good (:

That's all (: Let's qualify soon :})

Att.
Topic Starter
[CSGA]Ar3sgice

Kagamine Ren wrote:

[EX]
  1. 00:46:103 (3) - 移到187,80左右,让它在00:46:485 (5,6) - 中间,好看 好 改了
  2. 01:03:300 (5) - 这个跟前面的间距应该很大的吧,01:02:536 (1,2,3,4,5) - 这五个音调递增的 我觉得一直增大不好玩啊
  3. 01:59:479 (2,3,4) - 这也太坑了,can't play
  4. 02:03:682 (2,3) - 哇塞,上面那个跟这个比简直小巫见大巫
  5. 03:27:950 - 啊,前面有折返,这里也可以有嘛,三连也行 这人声都唱乱了, 不加
  6. 03:48:300 (3) - 为何不放滑条尾巴右边呢 也是啊
  7. 04:07:122 (1,2) - 可以放个1/8四连2333 不放111
  8. 04:06:740 (3,4) - 根据前后类似的地方,这俩应该ctrl+G吧? 有点区别比较好玩, 不要太单调
喵喵喵

Alarido wrote:

Modding on my own

[General]
* So long song with no breaks...

[Expert]
02:32:727 - You could place a 4/1 spinner starting from here -- right after the 2nd kiai -- so player can make it a recover raven if he/she/it want (by pausing with no combobreak risk). no!
03:32:345 to 03:38:460 - You would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:

[Hard]
01:22:409 to 01:34:638 - You could leave a break here, for player's recovery.
03:32:345 to 03:38:460 - Like at Expert, you would leave this interval as break for some player's hand recovery.
♥ Everything else feels good (:

[Normal]
:?: 00:11:326 (2,3,1) - Possible trouble for beginners/newbies because (1) becomes visible right before (2)'s approach circle touches itself (possible mislead). No easy fix found for the several ones alike along the diff. well they need to learn to play, and if it's not trouble with numbers, it will become a trouble formetronome, orz
01:22:409 to 01:34:638 - A break here : same as advised in Hard
03:32:345 to 03:38:460 - ^
♥ Everything else feels good (:

That's all (: Let's qualify soon :})

Att.
thaks for modding!
Chloe
臭了震撼被坑
Chloe
nm

00:23:937 (2,3) - 这2个加FIN好像比较难听啊 要不你考虑一下把2的去掉
00:29:670 (2) - 这个尾巴应该加SOFT FINISH吧
00:35:784 (2) - ^
01:46:294 (3) - ^ 头 反正类似这种地方啦 好多好多
这个是不是随机作图器做的

hd

00:01:390 (1,2) - 建议屁股都不要FIN
00:22:791 (1,2,3,4) - 太吵了啊... 我觉得可以用点softfinish

ex
咦 in呢

00:01:390 (1,2,3,4) - 这个SV渐进如何?
00:02:918 (1,2,3,4) - 1/8kicksliders plz
00:03:682 (1,2,3,4,5,6,7,8,1,2) - 不考虑花式连打吗 http://puu.sh/gbPJD/285c36a05a.jpg 简单点的也有
00:07:886 (2) - 怪怪的.. 不好看 建议堆尾巴那
00:10:561 (1) - 我觉得这个放正中央还行 现在其实很容易MISS啊
00:29:670 (3,4) - 建议CTRL G 01:20:116 (3,4) - 也是
00:46:676 (6,7) - 不爽 主要是因为堆叠 然而这里FLOW其实需要和跳 http://puu.sh/gbPWJ/6426cefa71.jpg 这样的滑条形状打起来很好 尤其这里需要一个加速滑条 BIU 原地的FLOW
00:49:733 (8,9) - ^
01:03:491 (6,7) - ^
01:09:415 (5,6) - ^ 后面2个KIAI也是
00:50:975 (3,4) - ...... 你也玩这个? OAO
00:52:791 (7) - 这个可以放右上角一点 或者直接堆在下个滑条上 比现在好
00:57:186 (5) - 为什么不放连打 我不用听底音就能感受到连打的气氛
04:28:714 (6) - 往下放点啊 这个间距前后太小
结尾不放个spinner吗?
Topic Starter
[CSGA]Ar3sgice

Chloe wrote:

nm

00:23:937 (2,3) - 这2个加FIN好像比较难听啊 要不你考虑一下把2的去掉
00:29:670 (2) - 这个尾巴应该加SOFT FINISH吧
00:35:784 (2) - ^
01:46:294 (3) - ^ 头 反正类似这种地方啦 好多好多 改了一些
这个是不是随机作图器做的

hd

00:01:390 (1,2) - 建议屁股都不要FIN
00:22:791 (1,2,3,4) - 太吵了啊... 我觉得可以用点softfinish 这吵一点不是挺好

ex
咦 in呢

00:01:390 (1,2,3,4) - 这个SV渐进如何? 不好
00:02:918 (1,2,3,4) - 1/8kicksliders plz kick点在哪里
00:03:682 (1,2,3,4,5,6,7,8,1,2) - 不考虑花式连打吗 http://puu.sh/gbPJD/285c36a05a.jpg 简单点的也有 这么前面就花啊
00:07:886 (2) - 怪怪的.. 不好看 建议堆尾巴那 会吗 我觉得表现力挺强的啊
00:10:561 (1) - 我觉得这个放正中央还行 现在其实很容易MISS啊 我为啥会做额合格的 试了下根本打不中 改了
00:29:670 (3,4) - 建议CTRL G 01:20:116 (3,4) - 也是 不好
00:46:676 (6,7) - 不爽 主要是因为堆叠 然而这里FLOW其实需要和跳 http://puu.sh/gbPWJ/6426cefa71.jpg 这样的滑条形状打起来很好 尤其这里需要一个加速滑条 BIU 原地的FLOW 这么多 不改丽
00:49:733 (8,9) - ^
01:03:491 (6,7) - ^
01:09:415 (5,6) - ^ 后面2个KIAI也是
00:50:975 (3,4) - ...... 你也玩这个? OAO 我不是早就玩过了吗!
00:52:791 (7) - 这个可以放右上角一点 或者直接堆在下个滑条上 比现在好 我也觉得 改了
00:57:186 (5) - 为什么不放连打 我不用听底音就能感受到连打的气氛 人家让你消失 你放一堆连打 怎么合适
04:28:714 (6) - 往下放点啊 这个间距前后太小
结尾不放个spinner吗? 底音太薄了 没有意义
thanks
Sakaue Nachi
不对啊,BG怎么没了蒸鸡!?
Topic Starter
[CSGA]Ar3sgice

Sakaue Nachi wrote:

不对啊,BG怎么没了蒸鸡!?
forever消えちゃった(
Fushimi Rio
From PM

[Normal]
00:11:326 (2,1) - 和后面的一比这两个明显靠太近啊 我强迫症
00:35:402 (1) - 不和前面一样用滑条感觉怪怪的 我强迫症
02:05:020 (3) - 加个nc比较好 我强迫症

[Hard]
没有

[Insane]
没有这个diff

[Expert]
00:16:389 (10) - 放到左边和前面更一致 我强迫症 02:56:421 (3,4,5,6,7,8) - 两组分别ctrl+g似乎更好 我强迫症
02:57:950 - 这里用滑条尾感觉弱了 还是3/4+note吧 我强迫症
umitya
神曲神譜面 ;) ;)
Topic Starter
[CSGA]Ar3sgice

imoutosan wrote:

From PM

[Normal]
00:11:326 (2,1) - 和后面的一比这两个明显靠太近啊 我强迫症 对 改了
00:35:402 (1) - 不和前面一样用滑条感觉怪怪的 我强迫症 没改
02:05:020 (3) - 加个nc比较好 我强迫症 改了

[Hard]
没有

[Insane]
没有这个diff

[Expert]
00:16:389 (10) - 放到左边和前面更一致 我强迫症 不好
02:56:421 (3,4,5,6,7,8) - 两组分别ctrl+g似乎更好 我强迫症 这个好 改了
02:57:950 - 这里用滑条尾感觉弱了 还是3/4+note吧 我强迫症 我强迫症
喵喵喵

umitya wrote:

神曲神譜面 ;) ;)
thanks ww
ZZHBOY

[general]
移开aimod则呢全是file missing nicheck一下有没有问题
我觉得你这个hard已经算light insane了 你要不要考虑加个light hard不然按照现在的情况我觉得会因为diff spread美丽

[normal]
00:04:447 (1) - 我觉得可以弄个折返 低难度最好不要有非整拍的间隔
00:36:549 (3) - 同理要把这个换成从00:36:358 - 开始的1/2滑条嘛顺便根根vocal
00:54:511 - 考虑加个圈?
00:43:428 (4,5) - 感觉低难度里stack不好啊 移开如何啊
01:40:753 (1) - 我觉得也可以换成1/2滑条而且似乎01:40:561 - 这里音比较重
02:41:517 (5) - ^
01:43:428 - 加个圈?
02:31:581 - ^

唔 好像都还好主要是想知道你加不加hard啊 不加的话得把现在hard弄简单得多的觉得才有戏
你先思考一下
Topic Starter
[CSGA]Ar3sgice

ZZHBOY wrote:


[general]
移开aimod则呢全是file missing nicheck一下有没有问题
我觉得你这个hard已经算light insane了 你要不要考虑加个light hard不然按照现在的情况我觉得会因为diff spread美丽

[normal]
00:04:447 (1) - 我觉得可以弄个折返 低难度最好不要有非整拍的间隔 这也太小看新手了, 人家LL的人鱼normal直接下纵连还是1/4的。只要音乐能烘托出那个节奏, 不管1/1还是3/4甚至5/8都一样能点中。针对那非整拍间隔的理论, 我这个明显是随手放的233
00:36:549 (3) - 同理要把这个换成从00:36:358 - 开始的1/2滑条嘛顺便根根vocal
00:54:511 - 考虑加个圈?
00:43:428 (4,5) - 感觉低难度里stack不好啊 移开如何啊 不好
01:40:753 (1) - 我觉得也可以换成1/2滑条而且似乎01:40:561 - 这里音比较重 这个好
02:41:517 (5) - ^
01:43:428 - 加个圈?
02:31:581 - ^ 加了

唔 好像都还好主要是想知道你加不加hard啊 不加的话得把现在hard弄简单得多的觉得才有戏
你先思考一下
那算了, 加个hard太破坏结构了, 都不知道要叫啥, 又不能把n改成easy

filemissing是aimod的bug, 大约不能识别大写
zyoi
喵喵
你們怎麼都有KD哭哭
好歌:D
Topic Starter
[CSGA]Ar3sgice

- E n j u - wrote:

喵喵
你們怎麼都有KD哭哭
好歌:D
去摸图就有啦
liangv587
[Hard]
  1. 02:55:657 (1,2) - 拆成3个4连怎样呢,毕竟6连比较少见
[Normal]
  1. 01:14:001 (3) - 做成折返,01:14:383 - 这里很弱,圈结尾不太合适
  2. 03:02:536 (5) - 3/4吓人吗,建议折返或者1/1
  3. 03:09:988 (2) - 折返,强调下这个3/2
  4. 04:10:370 (4,2) - 逼死强迫症
  5. 04:34:065 - 3/4折返,04:34:829 - 重音圈结尾
[Easy]
  1. 00:04:065 (3,1) - 逼死强迫
  2. 02:59:861 (4,1) - 逼死强
真不愧aji3
ts8zs
[Normal]
00:22:791 - spinner instead
00:21:262 (1,2,3) - 01:33:109 (3,4) - keep same 04:25:848 (1,2,3,4,5) -
01:41:326 (3) - remove
01:51:835 (2,3) - slider
02:03:682 (1) - 02:03:493 -
03:02:536 (5,6) - reverse
03:15:530 (3) - 03:18:587 (1,2) - keep same
04:31:963 (1,2,3,4,5,6,1) - 1/2 kept too long...
感觉不到诚意啊。。。整体旋转3度先。。。
[Easy]
……
这谱面aji程度堪比本家
Topic Starter
[CSGA]Ar3sgice
大部分都改了, 03:09:988 (2) -没改. remove和slider那个没改

我觉得n难度直的好啊 为啥要转
Hollow Wings
as your req

NO KD

Expert

  1. 00:35:211 (2,3) - a bit odd this pattern is.
  2. 00:46:676 (6,7) - don't stack, a jump here's better. same to 01:55:466 (6,7) - .
  3. 01:04:447 (2) - larger jump, or just reverse.

Hard

  1. 02:47:060 (4) - unsnapped.

Normal

  1. 04:31:963 (1,2,3,4,5) - avoid seris of notes in lower diffs for noobs.

Easy

  1. 02:30:051 (1,2) - touched, avoid that. (nazi) and 03:16:294 (3,1) - , whatever, fix and check the whole map if you care.
玛德还做了sb,你这是得有多aji。。。

poke me later when you are ready, i'll do a recheck.
Topic Starter
[CSGA]Ar3sgice
enh的都改了, 顺便normal好像掉了个note, 我就加回去了

ins那个我觉得还是叠着好啊, 本来annayatsu那句跳了一圈这里停下来不是挺好的吗, 而且就从hey you和ah so的意义上来讲也不应该再跳出去的
那个weird pattern是指哪里啊, 中间的空拍吗 还是什么...
第三个拉大了

歌词那是量产的啦, 用ppt的艺术字+程序生成, 有lrc就能随便做。我最近做的LL每张都有233
Hollow Wings
bubbled.

to next bn: aibat showed bug in sb elements and codes, the file and stuff in the map is correct.

to ar3: 那个跳主要是stack打起来不爽;odd的pattern是那4个note的排法,不过无所谓了因为gap比较大;sb黑科技你有?回头帮我做一个0.0
Topic Starter
[CSGA]Ar3sgice
做sb的话可以啊 谢了
ZZHBOY

[CSGA]Ar3sgice wrote:

种种花求泡
[General]
03:32:345 - 03:42:090 - 把e和n里这两个绿线删了呗
[Easy]
00:01:390 (1) - 往上一点和下一个滑条距离1.0ds呗
[Normal]
03:02:536 (5,6) - 这两个差3/4拍有点几把 要不要考虑把03:02:536 (5) - 加一个折返啊
03:13:046 - 这一带要不要考虑这样啊 我看了几遍觉得要是新人打这个估计读不懂 https://osu.ppy.sh/ss/2898808
[Hard]
00:10:084 - 我觉得可以考虑把这个圈去了然后把那个三连往右上移点 hard里搞超过3个1/4圈而且还是开头感觉不太好.-.

唔 现在一看这set感觉ex就像个普通i了啊233
call me back via forum pm
Karen
233 后排留名

edit: 等等,我好像在前排!
Topic Starter
[CSGA]Ar3sgice
改好了

edit: 等等,我好像在前排!
ZZHBOY
泡了
edit: today's number of qualify got max so i have to qualify it tomorrow x.x
forgive mine careless :?
IamKwaN
Do it tomorrow >:D
ZZHBOY
泡了
Sure
I really don't understand why hardest diff's name is 'Expert', even if the ranking criteria allows setting custom name to hardest diff.
It looks like a mapset which has two diffs Normal and Insane(actually Hard diff, its name is just 'Insane') to me.
Synchrostar

Sure wrote:

I really don't understand why hardest diff's name is 'Expert', even if the ranking criteria allows setting custom name to hardest diff.
It looks like a mapset which has two diffs Normal and Insane to me.
The difficulty names in the mobile game are named Easy - Normal - Hard - Expert, maybe the diff names were based on that? I'm seeing a similar naming pattern in the last few LL songs being qualified/ranked. Just speculation though.
ZZHBOY
:?
Karen
233
Topic Starter
[CSGA]Ar3sgice

Sure wrote:

I really don't understand why hardest diff's name is 'Expert', even if the ranking criteria allows setting custom name to hardest diff.
It looks like a mapset which has two diffs Normal and Insane(actually Hard diff, its name is just 'Insane') to me.
because the diff names in lovelive school idol festa is Easy/Normal/Hard/Expert/(Technical).

:3

edit: aji3.
Koiyuki
aji3
Sure

[CSGA]Ar3sgice wrote:

because the diff names in lovelive school idol festa is Easy/Normal/Hard/Expert/(Technical).
I see. That makes sense.
Sellenite
不知道Expert,一看就知道没有玩过aji
se-no
KKE! congrat
Sakaue Nachi

Sellenite wrote:

不知道Expert,一看就知道没有玩过aji
Ar3又rank丽
Verniy_Chan
Oh my.. this song~
\(>.<)/
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