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[Archived] Osu keeps randomly crashing

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Topic Starter
PwnagePotato
Problem Details:
My osu keeps randomly crashing, usually mid-song. This started after the update a couple of days ago.
The only thing I've changed is turning off windows aero.

This is the error it gives me:
SPOILER
System.ArgumentException: Value does not fall within the expected range.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present()
at #tb.#Jb.#mu()
at #tb.#zb.#9s()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )



Video or screenshot showing the problem:



osu! version: 20150203.7 (latest)
Srayne
Try switching from Directx to openGL
Topic Starter
PwnagePotato
Just tried but then I only get 60fps and crazy input lag
Srayne
Try to do what peppy said
Click
Topic Starter
PwnagePotato
hmm, guess I'll turn aero back on then
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