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senya - Shuuen no Kagayaki

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Makeli
No siis nämä doujin jutskat kuuluu mun kirjoos sinne anime yms. juttuun mutta menkööt :D
Niin sain itte valita kielen millä modaan niin ruotsi/saksa?
Nagato paras

Catharsis
No siis mun mielestä suurin ongelma täs on, että sä et anna tietyille äänille sitä painotusta mitä ne ansaitsee/tarttee. Eli siis se, että sulla on kaikki distance snapattynä samalle distanssille. Toki kyllä kai insane nyt vielä saa olla täysin distance snapattu. Itte en vain satu tykkäämään siitä.
00:00:715 (1) - siis sä käytät 1.0x sv:tä näin rauhallises kohdas. Se ei oikeen mun miälestä tunnu sopivan, että sä sitte käytät samaa sv:tä paljo menevämmäs kohdas
00:32:551 (3) - tää pelais paremmin jos ctrl+g. Mutta triple nyt ei sattuneesta syystä pelaa paremmin ctrl+g
00:36:123 (6,7,8,9) - Näin ei näin
00:43:572 (1) - mun mielestä streamit ei tartte tällääsiä nc:tä ellei se sitten ihan oikiasti sovi musiikkiin ja tällä hetkellä siinä on vain yksi virvelin isku joka ei paljoa lämmitä
00:44:388 (1) - turha nc täs kans
02:08:062 (1) - stäkki vie kaiken painotuksen pois tästä
02:34:184 (1) - eikö olisi järkevämpää lopettaa tää slideri valkooseen tikkiin niin saa tuan virvelin iskun hitsoundattua "järkevämmin" ja punaaselle tikille lisää niitä klikattavia ympyröitä
02:37:858 (1) - tässä nyt on hyvä streami nc. Kitara "muuttuu" ja silloon nc anta hyvän painotuksen sille.
03:23:572 (2,3,4) - jos nyt aivan täysin musiikkia kuunnellaan niin eikö näitten pitääsi oll triplejä?
03:26:225 (2) - tää on vähä jännää että sä yhtäkkiä lämäät tänne tällääsen jättilääshypyn

Jotenki tuntuu siltä, että kaikki sun sliderplacementit ei oikeen toimi täs. Esim. 01:52:551 (6) - tuntuu jotenki erittäin oudolta heittää tälläänen, että eka mennään ylöspäin ja sitten flow muuttuu aivan hulluna ja yhtäkkiä alaspäin kun tässä voi toimia vain tälläänen simppeli patterni

vaikea
00:03:164 (3,4,5,6) - mä en oo ihan varma onko tällaaset patternit ihan järkeviä hard tason mapeis
00:35:817 (1) - täs kans mitä mä sanoin jo insanes
00:36:633 (1) - tää taas ei tunnu sopivan musiikkiin muuten vain
00:38:266 (1) - pls
01:53:776 - jotenki hirveen randomia, että täs ei oo mitään vaikka biisis ihan selvästi on mapattavaa
02:06:837 - ^
03:30919 - ^
03:43:980 - ^
04:05:613 (1) - kyllä sen spinnerin vois varmaan tännekkin loppuun lisätä

normaali
00:36:633 (3) - ei tunnu taas sopivan musiikkiin
joo siistii
osaan modata e/n/h erittäin hyvin.
Topic Starter
Santtu

Siiilver wrote:

Hi, m4m for #modreqs
I'm sorry for being so short and my bad english, it was the only thing I found.

[Normal]
  1. 00:07:653 (2,3,4) - I think it would be better this
  2. 00:10:511 (1,2) - ^ Same, Image Here it doesn't seem to fit imo
  3. 00:21:531 - Here's a too prominent sound, like this
  4. 00:30:919 (2) - It would be better to finish the slider in 00:31:327 - although I'm not sure... Im following holding voice, so no
  5. 02:02:347 (2,3) - Replaced by a slider and remove 02:02:755 (3) - like this (^ although I'm not sure...)
[Hard]
  1. 00:38:266 (1) - Why do you use such large jumps in such a slow section? Ctrl + G? OOOOOOOOOOOPs it was a mistake!! It should not be like that XD
  2. 01:55:409 (2) - Why you use 1/6? This isn't a triple? (Catharsis) Tbh, I don't know what the fu is this rhythm anymore. Ppl are says that it is 1/4, then 1/6, and now 1/3...... I need to ask more opinions about this. Changed it to 1/4 triple cause it imo best rhythm that fits there.
  3. 02:08:470 (3) - ^ (Catharsis)

Good luck~

Kami-senpai wrote:

M4M from thine queue.

Let's roll.

General

I'm fairly certain your storyboard isn't finished yet, but just as a reminder, lyrics are great to have and changing the picture throughout would make it much more interesting.

Catharsis
SPOILER
00:02:551 (2,5) - Stack these two Eeeh, I don't see a reason why to stack
00:02:551 (2,5) - These would feel better stacked as well same think twice :P
00:19:490 (1,2,3) - Since these are 1/6 spacing, having three mini kick sliders is fairly hard to read. It does sound like the drum in the music is indeed 1/6, so my suggestion would be to just make this one single mini kick slider with 1/6. Otherwise, make these 1/4 mini single sliders hmm. maybe...
00:29:286 (3,4,1,2) - Rotate these about -20 degrees so the first slider looks more in line with the circle before it.
00:36:123 (6,7,8,9) - Also rotate these a bit so it doesn't curve up then down. It should keep in line with the slider before since thats what the rest of your slider-to-streams look.
00:40:306 (3,7) - These could be stacked, but not totally necessary Not really necessary
00:59:082 (3,4) - Seem a little out of place with the NC jumps right before. Would be better to continue that jump pattern and NC this
01:09:694 (3,4,5,6) - Would look much better if you ctrl + j the whole stream and rotated it so it is concave up, then moved it to the downward slider so its like a sharp turn.
01:22:347 (1) - Rotate this slightly so it's in line with the jump right before
01:48:470 (1,3) - Stack these. It would make them look messy.
02:22:755 (1,2,3,4) - Throughout this whole section, there is a guitar solo like thing in the music. However, your circles are fairly boring, just 1/2 spaced circles and sliders. I know the solo is quite simple, so my suggestion, which might be a bit hard to do, is to use hitsounds to create a drum so to go along with it. Not completely necessary, but I think it would be amazing. hmm, I hope I understood you right, changed rhythm a bit
02:30:102 (7) - Rotate this a tad to keep in line with jump The slider is mirrored from (8) so it's not needed.
02:56:225 (1,2,3,4,1,2,3,4) - I see that you want to do a jump stream here. The problem is that the gap is too small to be noticeable as a jump stream but it is too big to be a continuous stream. Move 02:56:633 (1,2,3,4) - to x:344 y:236 and rotate it a tad for it to look better.
03:52:347 (4,1) - Stack these two, cuz it's hard to read is it? Maybe it is but then it would look bit boring @_@
04:12:245 (1) - Spinner is way too long. End at 4:17:041 or 4:18:674 at the very latest. No it isn't! If you put volume up, you can hear that music end right at that point. I used to had it shorter...

Hard
SPOILER
01:03:164 (3) - Rotate a bit to keep in line It doesn't matter there tbh
01:07:041 (1) - Move down just a tad to keep in line There it would ruin next jump and I like that it is bit higher that previous object
01:10:306 (4) - I think you should add a circle right after this at big white tick and start spinner after that it's fine for now
02:01:327 (6,3) - Maybe this is pushing it a bit, but these should be stacked (?)
02:18:878 (4) - Bad practice to end slider on big white tick
I think you can map the end a bit too.
Overall, can't really find anything for your Hard, besides that some stuff isn't in line with each other (but that just might be my OCD kicking in).

Seems like a fun map! Kancolle is best waifu mine. Kongou for life.

Maakkeli wrote:

No siis nämä doujin jutskat kuuluu mun kirjoos sinne anime yms. juttuun mutta menkööt :D
Niin sain itte valita kielen millä modaan niin ruotsi/saksa?
Nagato paras

Catharsis
No siis mun mielestä suurin ongelma täs on, että sä et anna tietyille äänille sitä painotusta mitä ne ansaitsee/tarttee. Eli siis se, että sulla on kaikki distance snapattynä samalle distanssille. Toki kyllä kai insane nyt vielä saa olla täysin distance snapattu. Itte en vain satu tykkäämään siitä.
00:00:715 (1) - siis sä käytät 1.0x sv:tä näin rauhallises kohdas. Se ei oikeen mun miälestä tunnu sopivan, että sä sitte käytät samaa sv:tä paljo menevämmäs kohdas hmm okei mä kokeilen nyt sit tota 0,75svtä.
00:32:551 (3) - tää pelais paremmin jos ctrl+g. Mutta triple nyt ei sattuneesta syystä pelaa paremmin ctrl+g ehkä mä ymmärsin tän
00:36:123 (6,7,8,9) - Näin ei näin joo korjattu
00:43:572 (1) - mun mielestä streamit ei tartte tällääsiä nc:tä ellei se sitten ihan oikiasti sovi musiikkiin ja tällä hetkellä siinä on vain yksi virvelin isku joka ei paljoa lämmitä nii, no se on vaa siks et se on helpompi lukee, katotaa mitä aijon tehä asialle
00:44:388 (1) - turha nc täs kans juu
02:08:062 (1) - stäkki vie kaiken painotuksen pois tästä toivottavasti se on nyt paremmin
02:34:184 (1) - eikö olisi järkevämpää lopettaa tää slideri valkooseen tikkiin niin saa tuan virvelin iskun hitsoundattua "järkevämmin" ja punaaselle tikille lisää niitä klikattavia ympyröitä jep
02:37:858 (1) - tässä nyt on hyvä streami nc. Kitara "muuttuu" ja silloon nc anta hyvän painotuksen sille. kiva :D
03:23:572 (2,3,4) - jos nyt aivan täysin musiikkia kuunnellaan niin eikö näitten pitääsi oll triplejä? totta, korjattu
03:26:225 (2) - tää on vähä jännää että sä yhtäkkiä lämäät tänne tällääsen jättilääshypyn No siiis täähä on kappaleen climax kohta eli se kohta mistä lähetään kohti loppua, joten se jotenkii kutsuu isoon hyppyyn. Jos tää on jotenkii liian iso, teen siit kyl pienemmän :o

Jotenki tuntuu siltä, että kaikki sun sliderplacementit ei oikeen toimi täs. Esim. 01:52:551 (6) - tuntuu jotenki erittäin oudolta heittää tälläänen, että eka mennään ylöspäin ja sitten flow muuttuu aivan hulluna ja yhtäkkiä alaspäin kun tässä voi toimia vain tälläänen simppeli patterni teen parhaani jotta ne on hyviä >_>

vaikea
00:03:164 (3,4,5,6) - mä en oo ihan varma onko tällaaset patternit ihan järkeviä hard tason mapeis se tais olla vaa vahinko et ne on vääräs järjestyksessä xD
00:35:817 (1) - täs kans mitä mä sanoin jo insanes -
00:36:633 (1) - tää taas ei tunnu sopivan musiikkiin muuten vain -
00:38:266 (1) - pls Joo mä korjaan tän ja noi kaks ylempää oikein ja teen muutenkii jonkin moisen parannuksen tähän osaan :d
01:53:776 - jotenki hirveen randomia, että täs ei oo mitään vaikka biisis ihan selvästi on mapattavaa
02:06:837 - ^ -
03:30919 - ^ -
03:43:980 - ^ se on siksi, koska mä seuraan enimmäkseen laulajaa, joten se on ihan ok jättää vähän taukoa hardissa toisin kuin vaikeimmissa tasoissa
04:05:613 (1) - kyllä sen spinnerin vois varmaan tännekkin loppuun lisätä ehkä, ehkä ei, en tiiä oikee D:

normaali
00:36:633 (3) - ei tunnu taas sopivan musiikkiin aijaa, must se sopii toho normaalii ohi ookoosti D:
joo siistii
osaan modata e/n/h erittäin hyvin. ei hätää, catharsis tarvitsi eniten modeja! xd
Thank you so much for modding!!
(no comment = fixed)
Satellite
[SB]
  1. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
    {sb\yamato.jpg} (1626x1080)
[Normal]
  1. 00:07:245 (1,2) - missing ds
[Catharsis]
  1. AR8.9 is too high. so I think AR8.5 better.
Topic Starter
Santtu

Satellite wrote:

[SB]
  1. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
    {sb\yamato.jpg} (1626x1080)
[Normal]
  1. 00:07:245 (1,2) - missing ds
[Catharsis]
  1. AR8.9 is too high. so I think AR8.5 better.
Fixed all!
Satellite
recheck and looks fine to me. so bubbled ~

log
00:27 smsh150: heh, I didn't even need to call you back xD
00:27 Satellite: ah
00:27 *Satellite is editing [http://osu.ppy.sh/b/630879 senya - Shuuen no Kagayaki [Catharsis]]
00:27 Satellite: 01:10:000 (6,7) - missing ds
00:27 Satellite: 02:15:409 (4) - add Nc
00:28 smsh150: Tbh It's made on purpose :o
00:29 smsh150: But as BN I'll do what you say :P
00:29 Satellite: 02:34:185 (1) - Hard to see remake slider
00:29 Satellite: missing ds ?
00:29 smsh150: yep
00:29 Satellite: This spacing is really awkward imo.
00:30 Satellite: A little strange lol
00:30 smsh150: Yea, I fix that
00:32 Satellite: 02:37:449 (1,2,3,4,1,2,3,4) - overmapped
00:32 Satellite: it's unrankable imo
00:32 Satellite: so changed rhythm
00:32 Satellite: http://puu.sh/nAr1h/962fc7478c.jpg
00:35 smsh150: Is that really?
00:35 Satellite: yeah not 1/4 stream rhythm
00:35 smsh150: I have always thought that it was a stream
00:35 Satellite: so should be remove
00:35 Satellite: 02:37:551 (2,2) - this notes overmapped
00:35 smsh150: Okay then
00:38 smsh150: Fixed
00:38 smsh150: anything else? :o
00:38 Satellite: that's all
00:39 smsh150: Can I ask you a question about my map?
00:39 Satellite: eh ?
00:39 smsh150: 02:32:960 (1) - Is this okay?
00:39 Satellite: i think
00:39 Satellite: no problem this placement.
00:40 smsh150: Good :D
00:41 Satellite: Hard
00:41 Satellite: 03:17:450 (1) - remove Nc
00:41 Satellite: 04:07:246 (1) - remove Finish
00:41 smsh150: Hm I think that is mistake, D: Fixed
00:42 Satellite: I love you r Hard map
00:42 smsh150: D: REally?
00:42 Satellite: yeah great
00:42 smsh150: Why is it so lovely?
00:43 Satellite: awesome placement pattern
00:43 smsh150: Aah thx
00:43 smsh150: cute >_<
00:44 Satellite: 03:55:817 (1,1,1) - Hard
00:44 Satellite: Finish
00:44 Satellite: changed
00:44 Satellite: whistle please
00:44 Satellite: too noisy
00:44 Satellite: ah
00:44 Satellite: sorry Normal
00:44 Satellite: diff
00:45 Satellite: Hard diff too 03:55:817 (1,1,1) -
00:45 Satellite: Catharsis diff too 03:55:817 (1,1,1) -
00:45 Satellite: That's all call me back :>
00:45 smsh150: Alright, ma'am.
00:49 smsh150: Updated ^^

GL :3
-Mo-
Here we go
Here we go
Here we go
LigerZero


No kudosu

Tags added "mayumi morinaga" for real name senya

Ok i'm waiting to ranked....
Topic Starter
Santtu

LigerZero wrote:



No kudosu

Tags added "mayumi morinaga" for real name senya

Ok i'm waiting to ranked....
Well, if you insist ._.

Good bye my bubble ;W;

Satellite
pon
_HiguchiKaede
O boi hype
Mikii
very very late mod, I just kept on forgetting so sorry about that. I see a bubble so gl on the rank!

[Catharsis]
  1. 00:02:960 (4) - stack at x302 y 240 instead for visuals
  2. 00:05:000 (5) - This slider seems angled oddly, mind if you rotate with anticlockwise a bit?
  3. 00:10:715 (2) - This is sort of blanketing with the previous slider but I feel like spacing this further away would be better
  4. 00:15:000 (8) - Blanket?
  5. 00:17:858 (1) - You could adjust this into a 3/4 instead as it would be mapped much better since there isn't any strong beats on the red tick. 01:16:633 (1) - Is also viable with what you did here.
  6. 00:48:878 (5) - I think mirroring with the next slider would be better
  7. 00:50:511 (5,6) - Switch the whistle on these two objects, you're giving it the wrong emphasis
  8. 00:53:980 (6) - Ctrl+g and polishing this can switch the flow change the next area
  9. 00:54:592 (1,2) - - Stack? I don't think this is very well placed
  10. 01:19:694 (4,5) - Ctrl+g, this would suit the rhythm much better and place suitably
  11. 01:39:286 (4,5) - ^
  12. 01:49:286 (4,5) - Switch whistle hitsound
  13. 01:59:082 (4,5) - Switch whistle
  14. 02:03:368 (2) - The change in flow is so sharp here and I don't think it needs to be that way. Ctrl+g
  15. 02:25:000 (4,5) - Ctrl+g
  16. 02:26:429 (3,4) - ^
  17. 03:26:225 (2) - Why is this jump so big, you might want to nerf it. rip sr
  18. 03:28:878 (5,6) - Ctrl+g
  19. 03:40:306 (5) - Blanket?
  20. 03:47:041 (6) - Mirror with the next slider
  21. 03:47:858 (2,3) - This is one of the places where I feel a red tick slider would much better compliment the song. Ctrl+g
Normal and Hard seems good to me. If you like a mod, just pm me and we can do an irc mod, gl!
Topic Starter
Santtu

Mikii wrote:

very very late mod, I just kept on forgetting so sorry about that. I see a bubble so gl on the rank!

[Catharsis]
  1. 00:02:960 (4) - stack at x302 y 240 instead for visuals oh yea
  2. 00:05:000 (5) - This slider seems angled oddly, mind if you rotate with anticlockwise a bit? I don't really see a problem here
  3. 00:10:715 (2) - This is sort of blanketing with the previous slider but I feel like spacing this further away would be better okay
  4. 00:15:000 (8) - Blanket? y
  5. 00:17:858 (1) - You could adjust this into a 3/4 instead as it would be mapped much better since there isn't any strong beats on the red tick. 01:16:633 (1) - Is also viable with what you did here. kk
  6. 00:48:878 (5) - I think mirroring with the next slider would be better not really into this
  7. 00:50:511 (5,6) - Switch the whistle on these two objects, you're giving it the wrong emphasis It would ruin my overall hitsound orders.
  8. 00:53:980 (6) - Ctrl+g and polishing this can switch the flow change the next area yea I changed that a bit
  9. 00:54:592 (1,2) - - Stack? I don't think this is very well placed changed somehow
  10. 01:19:694 (4,5) - Ctrl+g, this would suit the rhythm much better and place suitably k
  11. 01:39:286 (4,5) - ^ k
  12. 01:49:286 (4,5) - Switch whistle hitsound ^
  13. 01:59:082 (4,5) - Switch whistle ^
  14. 02:03:368 (2) - The change in flow is so sharp here and I don't think it needs to be that way. Ctrl+g yea I think that was a mistake
  15. 02:25:000 (4,5) - Ctrl+g it would ruin the flow
  16. 02:26:429 (3,4) - ^ ^
  17. 03:26:225 (2) - Why is this jump so big, you might want to nerf it. rip sr Come on, it's whole song's climax place! ;w;
  18. 03:28:878 (5,6) - Ctrl+g changed to something else
  19. 03:40:306 (5) - Blanket? no it's not
  20. 03:47:041 (6) - Mirror with the next slider changed to something else
  21. 03:47:858 (2,3) - This is one of the places where I feel a red tick slider would much better compliment the song. Ctrl+g y
Normal and Hard seems good to me. If you like a mod, just pm me and we can do an irc mod, gl!
Thank you for modding!
bye bye bubble again ;w;
Satellite
[Catharsis]
00:17:858 (1) - 3/4
Topic Starter
Santtu

Satellite wrote:

[Catharsis]
00:17:858 (1) - 3/4
Fixed and did really small fixes in few distances.
Satellite
r
Prophecy
senya 4 ever
Topic Starter
Santtu

Prophecy wrote:

senya 4 ever
Always, and forever <3
Sonnyc
I recommend you to reduce the volume of soft-slidertick.wav file. Normally, slidertick has a higher volume than other hitsounds.
[Normal]
  1. 01:07:041 (3,4) - The major rhythm of this difficulty is following drums, and then this is following vocals. It may be variation, but the transition felt too sudden for a change nor the music changed drastically. Most of all, the clap sound of 01:08:062 getting ignored is annoying. Consider using this rhythm.
  2. 01:17:449 (1,1) - Acceptable spinner recovery time. However considering this is the easiest difficulty in this mapset, consider replacing the spinner into a slider instead using a recovery time at the borderline.
  3. 02:46:429 - Is this whistle sure? I think it's a mistake. There's no instrument like at 02:49:695.
  4. 02:52:143 (4,5,1,2) - Using 3 1/2 rhythms in a row felt little weak in emphasizing. Consider reducing (5) by 1/2.
  5. 03:08:470 (2,3) - You'll want to rotate this for like 10˚ for a better blanket with (1).
  6. 03:23:164 (1) - Similar suggestion regarding spinner recovery time. Consider ending at 03:24:797 as an easiest difficulty.
[Hard]
  1. 00:12:552 (3,4) - 00:20:511 (2,3) - 03:02:552 (2,3) - This small jump feels inconsistent and random.
  2. 00:16:225 (4,1,2) - I'd like to recommend using same combo for same rhythms. Accordingly, please make 00:16:225 (4,1) - these 1/3 in one combo, and 00:17:858 (2,3) - these 1/2 in another.
  3. 01:15:001 (3,1,2) - ^
  4. 02:13:776 (4,1,2) - ^
  5. 01:27:858 (2,3,4) - 01:31:327 (2,3,4,5,6) - Actually I couldn't understand why these spacing changes happened. It feels less structured for me. 00:29:082 (2,3,4) - 00:32:348 (2,3,4,5) - refering the counterparts to fet consistent will be good.
  6. 02:01:940 (2,3) - The spacing here weakened the emphasis of 02:02:552 (3,1).
  7. 02:19:491 (1,2,3,4,5,6,7) - Since the spacing isn't 1.00x, this note & slider symmetry didn't worked effectively. Just break the symmtry, and keep the distance. That will function better here.
  8. 03:59:899 (4) - 1.2x plz.
  9. 04:18:674 - There seems to have no sound after here. Please end the spinner here.
[Insane]
  1. 00:32:858 - It felt unnatural to ignore this vocal while you followed other ones.
  2. 00:59:082 (3) - I'd prefer this having a new combo to discern the previous pattern, but it's up to you.
  3. 01:38:878 (2,3,4) - Weird placement. The strong beat is at (3), and the jump happens towards (4).
  4. 01:44:592 (6,7,8) - Reading is not cool because the spacing of 1/2 is same with 1/4. Having a larger spacing for (6,7) will be better in reading, and also for consistency. Take a look at 00:45:409 (3,4).
  5. 02:22:960 (2,3) - 02:23:776 (6,7) - Spacing of 1/4 is rather similar in numbers, but the visual spacing is pretty inconsistent.
  6. 02:31:735 (4) - There is a difference of rhythm inside the slide, but they are just expressed the same as a reverse. Leaving 02:31:838 as a blank would reflect the music better.
  7. 02:32:143 (5,6) - Again, it's a weird feeling for (6) to have a jump while (5) has a stronger beat.
  8. 02:37:449 (1,2,3,4,5,1) - The transition from drums to guitar here felt less natural. The guitar stream starts 02:37:450, while you decided to follow that rhythm from 02:38:266. That made the empty beat of 02:37:552 - 02:37:960 - 02:38:164 - unnatural. Map those beats, or rather change the rhythm of 02:38:266 (1,2,3,4,1,2) to follow the drums consistently.
  9. 03:08:878 (2) - The music was pretty weak here. Maybe it will work better if 03:08:470 (1) was a reverse slider, instead having a note here.
  10. 03:52:960 (3,4) - Why is there a jump here?
  11. 04:07:245 (1,2,3,1,2) - Please make the pattern more intuitive the read. Using random spacing for 1/3 here is bad to catch the rhythms.
I feel there are improvements compared to your old mapping, but Catharsis especially seemed to lack in quality. Patterns were lacking spacing, resulting in a less structure, and also there were several emphasis issues. Popping the bubble for now due to subjective quality issues. I'd like you to make a further improvement in Catharsis by reorganizing your patterns, and giving proper emphasis in proper spots. Or you can just ask the former BN for a renomination.

Good luck in further process.
Topic Starter
Santtu
I'll check your mod later by editing this post, thx for modding this map Sonnyc! I am aware that my map is lacking of quality. I have been so lazy lately, and I felt like I would let this map to die...
My current mapping skills are far beyond this map's quality, believe me. I'll see how much I'll continue to work with this map.

I just lost motivation to this map...

I'll just commented those ones which I didn't "fix"!

Sonnyc wrote:

I recommend you to reduce the volume of soft-slidertick.wav file. Normally, slidertick has a higher volume than other hitsounds.
[Normal]
  1. 01:07:041 (3,4) - The major rhythm of this difficulty is following drums, and then this is following vocals. It may be variation, but the transition felt too sudden for a change nor the music changed drastically. Most of all, the clap sound of 01:08:062 getting ignored is annoying. Consider using this rhythm.
  2. 01:17:449 (1,1) - Acceptable spinner recovery time. However considering this is the easiest difficulty in this mapset, consider replacing the spinner into a slider instead using a recovery time at the borderline.
  3. 02:46:429 - Is this whistle sure? I think it's a mistake. There's no instrument like at 02:49:695.
  4. 02:52:143 (4,5,1,2) - Using 3 1/2 rhythms in a row felt little weak in emphasizing. Consider reducing (5) by 1/2.
  5. 03:08:470 (2,3) - You'll want to rotate this for like 10˚ for a better blanket with (1).
  6. 03:23:164 (1) - Similar suggestion regarding spinner recovery time. Consider ending at 03:24:797 as an easiest difficulty.
[Hard]
  1. 00:12:552 (3,4) - 00:20:511 (2,3) - 03:02:552 (2,3) - This small jump feels inconsistent and random.
  2. 00:16:225 (4,1,2) - I'd like to recommend using same combo for same rhythms. Accordingly, please make 00:16:225 (4,1) - these 1/3 in one combo, and 00:17:858 (2,3) - these 1/2 in another.
  3. 01:15:001 (3,1,2) - ^
  4. 02:13:776 (4,1,2) - ^
  5. 01:27:858 (2,3,4) - 01:31:327 (2,3,4,5,6) - Actually I couldn't understand why these spacing changes happened. It feels less structured for me. 00:29:082 (2,3,4) - 00:32:348 (2,3,4,5) - refering the counterparts to fet consistent will be good.
  6. 02:01:940 (2,3) - The spacing here weakened the emphasis of 02:02:552 (3,1).
  7. 02:19:491 (1,2,3,4,5,6,7) - Since the spacing isn't 1.00x, this note & slider symmetry didn't worked effectively. Just break the symmtry, and keep the distance. That will function better here.
  8. 03:59:899 (4) - 1.2x plz.
  9. 04:18:674 - There seems to have no sound after here. Please end the spinner here. no, you are wrong, volume up there and you'll hear that sound continues!
[Insane]
  1. 00:32:858 - It felt unnatural to ignore this vocal while you followed other ones.
  2. 00:59:082 (3) - I'd prefer this having a new combo to discern the previous pattern, but it's up to you. yea I'm fine with that, since it makes it easier to read.
  3. 01:38:878 (2,3,4) - Weird placement. The strong beat is at (3), and the jump happens towards (4).
  4. 01:44:592 (6,7,8) - Reading is not cool because the spacing of 1/2 is same with 1/4. Having a larger spacing for (6,7) will be better in reading, and also for consistency. Take a look at 00:45:409 (3,4).
  5. 02:22:960 (2,3) - 02:23:776 (6,7) - Spacing of 1/4 is rather similar in numbers, but the visual spacing is pretty inconsistent.
  6. 02:31:735 (4) - There is a difference of rhythm inside the slide, but they are just expressed the same as a reverse. Leaving 02:31:838 as a blank would reflect the music better.
  7. 02:32:143 (5,6) - Again, it's a weird feeling for (6) to have a jump while (5) has a stronger beat.
  8. 02:37:449 (1,2,3,4,5,1) - The transition from drums to guitar here felt less natural. The guitar stream starts 02:37:450, while you decided to follow that rhythm from 02:38:266. That made the empty beat of 02:37:552 - 02:37:960 - 02:38:164 - unnatural. Map those beats, or rather change the rhythm of 02:38:266 (1,2,3,4,1,2) to follow the drums consistently.
  9. 03:08:878 (2) - The music was pretty weak here. Maybe it will work better if 03:08:470 (1) was a reverse slider, instead having a note here.
  10. 03:52:960 (3,4) - Why is there a jump here?
  11. 04:07:245 (1,2,3,1,2) - Please make the pattern more intuitive the read. Using random spacing for 1/3 here is bad to catch the rhythms.
I feel there are improvements compared to your old mapping, but Catharsis especially seemed to lack in quality. Patterns were lacking spacing, resulting in a less structure, and also there were several emphasis issues. Popping the bubble for now due to subjective quality issues. I'd like you to make a further improvement in Catharsis by reorganizing your patterns, and giving proper emphasis in proper spots. Or you can just ask the former BN for a renomination.

Good luck in further process.
Thank you so much for modding!!!
Linada
Hi ! M4M
As i see it has been modded a lot, i don't expect myself to find many things ^^


[General]
Hitsounds seems loud to me
On normal & hard, since you're mainly following vocals, you skip many claps, especially in kiais since you use 1/1 sliders on them, i don't know about this

[Normal]

  • Couldn't find anything ._.

[Hard]
  1. 00:19:287 (2) - just suggestion i'd do something like [img=http://puu.sh/qPihu/f5def32ef8.png]this[/img]
  2. 00:41:123 (4) - missing clap
  3. 01:18:062 (2) - same as first one ^^
  4. 01:37:042 (1) - blanket slighty off
  5. 01:40:919 - why skipping a beat here ? you don't do it there 01:39:695 (2) - 01:41:736 (3) -
  6. 02:33:980 (4) - blanket off seen ingame
  7. 04:08:878 (3) - maybe put it lower ? could be missread as 1/2 ?

[Catharsis]
  1. 00:54:389 (7,1,2) - a straight line like this is not really comfortable to play, maybe stack 00:54:592 (1) - to 00:55:817 (5) - tail ?
  2. 01:29:898 (5,6,7) - the stacking with 01:29:490 (3) - is really ugly, maybe move it a little bit ?
  3. 01:35:307 - Add a note ?
  4. 03:27:858 (6) - imo, it play better unstacked, somewhere like x263 y193
  5. 03:33:368 (3,4,5) - same about stacking
  6. 04:01:123 (1) - i don't hear anything here, maybe just me
  7. 04:07:245 (7) - NC
Catharsis dif is really fun to play !
Good luck
Topic Starter
Santtu

Linada wrote:

Hi ! M4M
As i see it has been modded a lot, i don't expect myself to find many things ^^


[General]
Hitsounds seems loud to me
On normal & hard, since you're mainly following vocals, you skip many claps, especially in kiais since you use 1/1 sliders on them, i don't know about this
I'll try to work it out.
[Normal]

  • Couldn't find anything ._. xd

[Hard]
  1. 00:19:287 (2) - just suggestion i'd do something like [img=http://puu.sh/qPihu/f5def32ef8.png]this[/img] I like more the way I do it now, sorry :/
  2. 00:41:123 (4) - missing clap
  3. 01:18:062 (2) - same as first one ^^ ^
  4. 01:37:042 (1) - blanket slighty off
  5. 01:40:919 - why skipping a beat here ? you don't do it there 01:39:695 (2) - 01:41:736 (3) -
  6. 02:33:980 (4) - blanket off seen ingame eh, I don't see that O_O
  7. 04:08:878 (3) - maybe put it lower ? could be missread as 1/2 ?

[Catharsis]
  1. 00:54:389 (7,1,2) - a straight line like this is not really comfortable to play, maybe stack 00:54:592 (1) - to 00:55:817 (5) - tail ? I don't see problem here, but I'll do my best to improve it.
  2. 01:29:898 (5,6,7) - the stacking with 01:29:490 (3) - is really ugly, maybe move it a little bit ?
  3. 01:35:307 - Add a note ? nah
  4. 03:27:858 (6) - imo, it play better unstacked, somewhere like x263 y193
  5. 03:33:368 (3,4,5) - same about stacking
  6. 04:01:123 (1) - i don't hear anything here, maybe just me It's mapping piano notes mainly
  7. 04:07:245 (7) - NC
Catharsis dif is really fun to play !
Good luck
Thank you for modding!
no reply = fixed/changed
Planecakes

M4M stuff


Catharsis
00:01:735 (5) - Not a big fan of this shape
00:04:797 (4,5) - Fix jump? feels pretty weird when you jump to this slider
01:31:735 (6) - Sound better if you add finish here
01:53:164 (1,2) - Fix DS
01:57:449 (3) - Add finish here for more hype
02:34:185 (1) - Add finish
02:46:429 (1,2,3,4,5) - Change stream shape?
02:57:042 (1) - Place this circle somewhere else or decrease DS?
03:00:306 (1) - ^?
03:01:123 (5,1) - stack
03:08:062 (10) - NC?
04:05:613 (1) - Remove finish?

GL with ranking!! osu needs more kancolle
Topic Starter
Santtu

Planecakes wrote:

M4M stuff


Catharsis
00:01:735 (5) - Not a big fan of this shape
00:04:797 (4,5) - Fix jump? feels pretty weird when you jump to this slider
01:31:735 (6) - Sound better if you add finish here I don't agree, sorry
01:53:164 (1,2) - Fix DS
01:57:449 (3) - Add finish here for more hype nah
02:34:185 (1) - Add finish There isn't finish sound at the music so I wouldn't put it here.
02:46:429 (1,2,3,4,5) - Change stream shape? somethign wrong with it?
02:57:042 (1) - Place this circle somewhere else or decrease DS? It has same distance as 02:56:633 (1) - so it's right.
03:00:306 (1) - ^? ^
03:01:123 (5,1) - stack
03:08:062 (10) - NC? nope, it doesn't feel right
04:05:613 (1) - Remove finish?

GL with ranking!! osu needs more kancolle
Thank you for the mod!
papika
m4m senya4senya
catharsis
00:19:490 (1,2,3) - i dont see how these are 1/3, they just feel awkward, especially as the vocals start on 00:19:899 -
00:26:837 (1,3) - blanket xd
00:36:327 (8) - the piano doesnt play anything on this sound does it. its the same rythm as 00:35:000 (1,2,3,4) -
00:45:613 (4,5,6,7) - just as weird as 00:19:490 (1,2,3) - , dont really see an easy fix tho
02:14:592 (1,2,3) - pretty awkward, id prefer some slider to ease this rythm here
02:46:429 (1,2,3,4) - maybe curve this a bit?
02:52:143 (1) - blanket xd
02:54:184 (2,6) - id stack these (not the only time i found an overlap like this, and probably ok since yours are pretty consistent)
04:00:102 (5) - idk this one just looks weird
hard
00:08:878 (1,2) - inconsistent spacing same here 01:02:756 (1,2,3) -
00:26:838 (1) - blanket sorry xd
00:57:858 (1) - pretty sure this isnt quite blanketed xd
01:38:674 (1) - move 1 left for blanket xd
01:58:266 (1) - i dont think this should be spaced more
overall some weird spacing like ^, and i think you used too many different sliders (and red anchors)
normal
01:58:266 (1) - that red anchor makes it look not smooth
03:03:572 (1) - ugh me no like
tldr: same as in hard-too many different sliders. makes it look messy
04:05:613 - maybe map the end?
(i dont really know how to map normals so i cant really comment on this much)
sorry for blanket xd
Topic Starter
Santtu

likejaxirl wrote:

m4m senya4senya
catharsis
00:19:490 (1,2,3) - i dont see how these are 1/3, they just feel awkward, especially as the vocals start on 00:19:899 - Tbh those are 1/3 notes in the music
00:26:837 (1,3) - blanket xd
00:36:327 (8) - the piano doesnt play anything on this sound does it. its the same rythm as 00:35:000 (1,2,3,4) - yea but drum does.
00:45:613 (4,5,6,7) - just as weird as 00:19:490 (1,2,3) - , dont really see an easy fix tho mapping drums there
02:14:592 (1,2,3) - pretty awkward, id prefer some slider to ease this rythm here I don't really want to change this, since this is the hardest diff of the mapset.
02:46:429 (1,2,3,4) - maybe curve this a bit? it looks fine to me
02:52:143 (1) - blanket xd
02:54:184 (2,6) - id stack these (not the only time i found an overlap like this, and probably ok since yours are pretty consistent)
04:00:102 (5) - idk this one just looks weird
hard
00:08:878 (1,2) - inconsistent spacing same here 01:02:756 (1,2,3) -
00:26:838 (1) - blanket sorry xd
00:57:858 (1) - pretty sure this isnt quite blanketed xd It's fine
01:38:674 (1) - move 1 left for blanket xd it's good
01:58:266 (1) - i dont think this should be spaced more
overall some weird spacing like ^, and i think you used too many different sliders (and red anchors)
normal
01:58:266 (1) - that red anchor makes it look not smooth ???
03:03:572 (1) - ugh me no like well I like :P
tldr: same as in hard-too many different sliders. makes it look messy
04:05:613 - maybe map the end?
(i dont really know how to map normals so i cant really comment on this much) there is so much 1/3 notes that idk would it really work.
sorry for blanket xd
Thank you for the mod!
BanchoBot
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