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BUMP OF CHICKEN - Zero

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Kamio Misuzu
要起火了
emilia
还不起火?难道这幅图不够完美?:o

00:20:559 (3,4) - You can align them better
00:27:085 (1) - curve this less for a better peeling effect with slider after
00:33:610 (1,2) - You can blanket better
00:42:746 (3) - Beginning of this slider shape is too squashed, suggest changing slider shape
00:44:703 (2) - ^(middle)
00:49:271 (1,2) - fix blanket
00:50:249 (3,4) - ^
00:51:228 (5,1) - ^
00:53:186 (3) - Middle of this slider shape is too squashed, suggest changing slider shape
00:58:406 (4) - ^
01:02:321 (1) - ^(end)
01:04:931 (1) - ^(middle)
01:13:741 (4,5) - fix blanket
01:24:180 (3,4) - ^
01:24:507 (4,5) - Don't really like the slider shapes
01:38:863 (1) - Not sure if rankable, the end looks too crushed together
01:47:672 (3) - Looks like its too close to the HP bar(?)
01:56:318 (6,1) - fix blanket
02:12:141 (1,2,3,4,5) - Rearrange on timeline to be 1,3,4,2,5 instead, it plays better (like a star)
02:12:794 (5) - Maybe end the slider earlier and add a note on whiteline, because it is a strong vocal
02:18:504 (3,4) - blanket
02:18:993 (4,5) - Can be aligned better
02:18:504 (3,6) - stack?
02:21:930 (1,2,3) - Why not make 120 deg rotations of each other?
02:23:235 (1) - Weird slider shape, it doesn't seem to fit the song
02:30:738 (1) - This by its own is very awkward, I highly suggest you map the break
02:46:073 (7,1) - fix blanket
02:49:336 (1) - Not a nice shape
02:53:251 (4) - ^
03:21:310 (3) - ctrl g?
03:25:551 (8,3) - stack?
03:30:282 (7,1) - fix blanket
03:33:219 (7) - Ugly shape
03:45:454 (1,2,3,4,5,6) - suggest change to sliders so players can follow easier
03:50:511 (2) - ugly shape
03:55:241 (2,3) - fix blanket
(I'll stop talking about slider shapes and blankets here, you get my point)
04:38:635 (9,1,2) - Will stacking 9 and 2 be hard to read?
04:46:791 (1,1) - I think you can remove the breaks(?)
05:32:903 (2,3,4,5) - change to sliders for easier reading
05:42:908 (1,2,3,4,5,6) - ^

That's it! You have a very basic map which is structured very well in terms of patterns and flow. The only problems I have with it are basically nazi problems, so it shouldn't be a big fuss. Apart from blankets and slider shapes, this map is really good! BNs approve plz.
Topic Starter
AIR

Estellia- wrote:

SPOILER
还不起火?难道这幅图不够完美?:o

00:20:559 (3,4) - You can align them better keep
00:27:085 (1) - curve this less for a better peeling effect with slider after done
00:33:610 (1,2) - You can blanket better
00:42:746 (3) - Beginning of this slider shape is too squashed, suggest changing slider shape keep
00:44:703 (2) - ^(middle) done
00:49:271 (1,2) - fix blanket
00:50:249 (3,4) - ^
00:51:228 (5,1) - ^
00:53:186 (3) - Middle of this slider shape is too squashed, suggest changing slider shape keep
00:58:406 (4) - ^
01:02:321 (1) - ^(end)
01:04:931 (1) - ^(middle)
01:13:741 (4,5) - fix blanket how o.o?
01:24:180 (3,4) - ^
01:24:507 (4,5) - Don't really like the slider shapes keep
01:38:863 (1) - Not sure if rankable, the end looks too crushed together
01:47:672 (3) - Looks like its too close to the HP bar(?)keep
01:56:318 (6,1) - fix blanket
02:12:141 (1,2,3,4,5) - Rearrange on timeline to be 1,3,4,2,5 instead, it plays better (like a star)
02:12:794 (5) - Maybe end the slider earlier and add a note on whiteline, because it is a strong vocal
02:18:504 (3,4) - blanket
02:18:993 (4,5) - Can be aligned better done
02:18:504 (3,6) - stack? keep
02:21:930 (1,2,3) - Why not make 120 deg rotations of each other? keep
02:23:235 (1) - Weird slider shape, it doesn't seem to fit the song
02:30:738 (1) - This by its own is very awkward, I highly suggest you map the break keep
02:46:073 (7,1) - fix blanket done
02:49:336 (1) - Not a nice shape Not a nice shape
02:53:251 (4) - ^
03:21:310 (3) - ctrl g? sorry but keep
03:25:551 (8,3) - stack?
03:30:282 (7,1) - fix blanket
03:33:219 (7) - Ugly shape done
03:45:454 (1,2,3,4,5,6) - suggest change to sliders so players can follow easier keep
03:50:511 (2) - ugly shape
03:55:241 (2,3) - fix blanket
(I'll stop talking about slider shapes and blankets here, you get my point)
04:38:635 (9,1,2) - Will stacking 9 and 2 be hard to read? keep
04:46:791 (1,1) - I think you can remove the breaks(?) why?
05:32:903 (2,3,4,5) - change to sliders for easier reading keep
05:42:908 (1,2,3,4,5,6) - ^

That's it! You have a very basic map which is structured very well in terms of patterns and flow. The only problems I have with it are basically nazi problems, so it shouldn't be a big fuss. Apart from blankets and slider shapes, this map is really good! BNs approve plz.
thank you! will fixed later

update
ZZHBOY
why post mod after bubble x.x
if you want to fix the mod, you can finish it then call me back to rebub
Myxo

ZZHBOY wrote:

why post mod after bubble x.x
if you want to fix the mod, you can finish it then call me back to rebub
Why shouldn't someone post a mod after a bubble? It can only help the mapper to improve the map before ranking.
ZZHBOY

Desperate-kun wrote:

ZZHBOY wrote:

why post mod after bubble x.x
if you want to fix the mod, you can finish it then call me back to rebub
Why shouldn't someone post a mod after a bubble? It can only help the mapper to improve the map before ranking.
I just mean if a modder realize a map is going to bubbled he should move his pace on, or post in thread to tell BNs he want to post a mod later. The primary reason for that is I'm lazy, would like to check the latest version just once instead of do a recheck after mapper finish working on these mod...
I won't post these post anymore.....maybe I need more effort to improve my work.-.
Koiyuki
hmmm...
Topic Starter
AIR
我吃电视
ZZHBOY
fixed some little issue
irc
2015-03-17 16:48 ZZHBOY: 发个link
2015-03-17 16:48 AIR: ACTION is listening to [http://osu.ppy.sh/b/630409 BUMP OF CHICKEN - Zero]
2015-03-17 16:52 ZZHBOY: wokao
2015-03-17 16:53 ZZHBOY: 我记得上次发了个post 难道当时网美丽
2015-03-17 16:53 ZZHBOY: 来irc
2015-03-17 16:53 ZZHBOY: 02:15:405 有多余的timing线
2015-03-17 16:53 AIR: hao
2015-03-17 16:53 ZZHBOY: 00:19:255 timing线在物件之后
2015-03-17 16:53 ZZHBOY: 04:42:876 - 00:19:255 - 这两个是1ms unnap
2015-03-17 16:53 ZZHBOY: unsnap
2015-03-17 16:54 AIR: ok
2015-03-17 16:54 AIR: 蠢bug
2015-03-17 16:55 ZZHBOY: 唔
2015-03-17 16:55 ZZHBOY: 据说这种问题如果不用负数offset都会有
2015-03-17 16:55 AIR: 负数可以防这个么。。
2015-03-17 16:56 AIR: 传了
2015-03-17 16:56 ZZHBOY: 我先看下
2015-03-17 16:57 ZZHBOY: 差不多了 话说metadata都确认过吗
2015-03-17 16:57 AIR: 唔
2015-03-17 16:58 AIR: 用的是gamu给的
2015-03-17 17:01 ZZHBOY: 好
seems fine now, rebubbled
Zero__wind
看到title我就进来了
Topic Starter
AIR
wwwwwww标题出现ID
Koiyuki
Rain
  1. 01:17:982 (1) - 我觉得头上这个finish有点突兀啊
  2. 03:31:587 (3,4,5) - 这个flow不好啊
  3. 03:55:241 (2,3) - 摆开点啊?
  4. 05:42:255 (3) - 尾巴加个clap
  5. 06:41:310 (8) - 放远点?
  6. 06:41:636 (1) - 我觉得结束在06:48:751 - 就可以了
Topic Starter
AIR

Minakami Yuki wrote:

Rain
  1. 01:17:982 (1) - 我觉得头上这个finish有点突兀啊 改了
  2. 03:31:587 (3,4,5) - 这个flow不好啊 改向上
  3. 03:55:241 (2,3) - 摆开点啊?改了,顺便略弯
  4. 05:42:255 (3) - 尾巴加个clap
  5. 06:41:310 (8) - 放远点? 改4.0了
  6. 06:41:636 (1) - 我觉得结束在06:48:751 - 就可以了 改了,顺便去掉5%线
wwwwwwww
Koiyuki
Since Estellia-'s mod didnt point out any unrankable issue, I consider the first bubbler as HW and secend bubbler as ZZHBOY
I guess I can qualify this right?

Approved~
Ujimatsu Chiya
gratz on your first App owo)b
Topic Starter
AIR

Minakami Yuki wrote:

Since Estellia-'s mod didnt point out any unrankable issue, I consider the first bubbler as HW and secend bubbler as ZZHBOY
I guess I can qualify this right?

Approved~
thank you yukiyuki!
~~~~~
Lavender
核电
Kurokami
Why "Rain"? Thats the Insane difficulty name for CtB but this mapset plays in Standard and only converts to CtB. Players might make mistakes by thinking this is a CtB specific map. I'm not against it but provide a good reason please. o.o
Topic Starter
AIR

Kurokami wrote:

Why "Rain"? Thats the Insane difficulty name for CtB but this mapset plays in Standard and only converts to CtB. Players might make mistakes by thinking this is a CtB specific map. I'm not against it but provide a good reason please. o.o

Because lyrics ‘雨’ , that I think can interpretation this song
Adol Christin
恭喜rank,虽然这系列只接触过7。。。
Shiranai
Congrats AIR~
Difficulty name is fine so far, yet why Kurokami bother with ctb difficulty name anyway, because there's no such rules to forbid us to use that :p
Kurokami

Mako Sakata wrote:

Congrats AIR~
Difficulty name is fine so far, yet why Kurokami bother with ctb difficulty name anyway, because there's no such rules to forbid us to use that :p
Because you can't just go around and name your difficulties to '7K' or 'Inner Oni'. This should be the same with CtB as well.

Anyway

AIR wrote:

Because lyrics ‘雨’ , that I think can interpretation this song
this reason is enough to me.
Garven
If you actually go through the lyrics, "Rain" isn't a very good choice to represent the song or the message. It's like saying you could name it "Heart" because it has 心 in there (twice as opposed to only once for 雨).

Map is nice though.
Eni
Nice map AIR, I really enjoyed this one. :)
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