Hey there! Mod incoming from My Queue.
Major Issues
Overall Issues
Suggestions
Major Issues
Overall Issues
Suggestions
Rain
- 01:06:237 (5,6,7,8) - This part didn't really play poorly, however I feel like consistent sliders here would make this section look/read much better.
- 01:19:287 (7,8) - I feel like replacing these with a 3/4 slider would follow the music much better here.
- 01:27:770 (8,9) - The antijump here felt awkward and out of place, especially considering the movement at 01:28:096 (9,1) - . I'd suggest either spacing these objects out more or completely stacking them to remove the slow movement
- 01:47:672 (10) - This slider didn't really flip my switch; I feel like because of the intensity of the vocals here you could have built up tension by slowing down the movement of 01:47:020 (9) - and releasing it on the high point by giving (10) the quick motion.
- 01:51:914 (3,4) - I feel like pointing (3) more towards the start of (4) would provide a smoother motion and better flow.
- 02:02:354 (1,2) - The antijump here was rough, and I often found myself missing this during the first few testplays (No mods). I suggest you space this out enough to signify the 1/1 gap between notes.
- 02:03:007 (2,3,4) - Nothing too terribly wrong with this part, but I feel like keeping the spacing consistent here would add to the overall "polished" feel of the map
- 02:10:674 (3,4) - Given the lack of sound in the middle of (3) (Vocals) and awkward placement of (4), I suggest you go back and revise this part a bit.
- 02:12:142 (1,2,3,4,5) - I'm not here to bash on your spaced streams; I'm here to point out that the held vocal should start on 02:12:631 (4) - and that ending a slider on the start of a vocal sequence doesn't always play out well, so I'd certainly suggest a revision here.
- 02:22:800 (3,4) - Again, you're starting the vocal sliders a 1/4 beat or so late, so I would suggest you do something such as this:
- 02:31:065 (1) - This circle is not needed at all.
- 02:55:861 (1,2,3,4) - As I said at the beginning of this mod, consistency in these 1/4 sliders is pretty important. I believe simply changing (1) to follow the pattern that (2,3,4) convey would be sufficient.
- 03:04:670 (7,8,1,2,3,4,5,6) - This part felt too square and blocky, purely my opinion though.
- 04:42:876 (1,2,3,4,5,6,7,8,9) - This stream was pretty boring to look at and to play, maybe make it less straight and full of right angles?
- 04:46:791 (1) - Again, completely pointless circle here.
- 04:49:401 (1) - ^ I would suggest either not mapping this part or fully committing to mapping it, because right now it just is boring to play.
- A lot of your longer sliders were pretty hard on the eyes compared to the rest of the map, sliders such as 00:53:186 (3) - and 06:12:925 (4) - give the map a rough feel, almost as if you sped through mapping it.
- During your kiais, the difference in spacing between 1/4 and 1/3 was pretty hard to detect. I'd suggest trying to keep it consistent throughout.
- There were a lot of improperly stacked items (Not talking about manual stack, but the 1-2 pixel off stacks) that could be fixed to give the map an even cleaner feel.
- Every now and then in the map, you would have kicks and strong vocals on slider ends, giving them less emphasis than they deserve. Look out for this and try to change it where possible.
Other than that, the map looked and (more importantly) played really well! I look forward to seeing where this map goes~