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Shiena Nishizawa - Fubuki

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Topic Starter
chomelisgod
This beatmap was submitted using in-game submission on Thursday, 12 February 2015 at 7:42:34 PM

Artist: Shiena Nishizawa
Title: Fubuki
Source: Fleet Girls Collection KanColle
Tags: Kancolle Kantai Collection
BPM: 180
Filesize: 18901kb
Play Time: 01:26
Difficulties Available:
  1. Abyssal (5.16 stars, 354 notes)
  2. Easy (1.34 stars, 60 notes)
  3. Hard (3.36 stars, 240 notes)
  4. Insane (4.32 stars, 322 notes)
  5. Normal (2.09 stars, 125 notes)
Download: Shiena Nishizawa - Fubuki
Download: Shiena Nishizawa - Fubuki (no video)
Information: Scores/Beatmap Listing
---------------
First official beatmap. Go easy on me ^^
All difficulties done by me
Enjoy :P
unko
Hi, #modreqs / semi-personal-request-slash-ask-in-return-after-you-modded-my-map mod thingy!

[General]
  1. Hitsounds could added across the mapset, especially on the easy difficulty, but I'm just going to assume that's because it's semi-incomplete and ignore it for this mod.
  2. The offset should be 1005. The ticks are messed up on it at the moment, so the 1/4 tick is at the wrong place. Changing it won't affect your actual timing and you won't need to move any of your notes, it'll just put the ticks at the right times.
[Easy]
00:43:005 - Move this note up 1 grid so it's aligned with the rest of those 3 notes
00:43:672 - Move this one down 1 grid for the same reason
00:49:005 - This slider goes a tiny bit out of the grid, but I'm not sure if that's an issue or not.
01:00:339 - I would move this 3 spaces to the left for alignment reasons.
01:01:672 - 3 spaces to the right for ^
[Normal]
Couldn't really find any specific issues here. One thing I noticed however is that during some parts the spacing can get a bit inconsistent and far, which may throw off normal players. However, I could be wrong. I really don't remember how I played as a normal player lol
[Hard]
Nothing here really! It's a good hard, it has the perfect balance of small 1/4 bursts and jumps to make it a challenge, but not too much of one.
[Insane]
Again, small mod, not much in general. One thing I noticed is that the HP drain is quite low for insane; not really much of a problem if it's personal preference to make it low, but maybe bump it up to 6? I also don't really understand why the circle size on this is smaller than on the extra. If insane plays better with cs4.4 that's fine, but you may want to consider changing it.

00:20:672 - This slider felt a bit too curved and it kinda threw me off a bit. Maybe make it a bit flatter?
[Abyssal]
I know it kinda sucks saying this for the hardest difficulty, but I can't find anything wrong with it really, other than the stuff I mentioned in the general box.

This is a very nice mapset with lots of potential! The way it flows is very nice and it doesn't appear to be messy at all. I definitely believe it could be ranked at some point. Good luck in the present and future!
Topic Starter
chomelisgod

nookls wrote:

Hi, #modreqs / semi-personal-request-slash-ask-in-return-after-you-modded-my-map mod thingy!

[General]
  1. Hitsounds could added across the mapset, especially on the easy difficulty, but I'm just going to assume that's because it's semi-incomplete and ignore it for this mod.
  2. The offset should be 1005. The ticks are messed up on it at the moment, so the 1/4 tick is at the wrong place. Changing it won't affect your actual timing and you won't need to move any of your notes, it'll just put the ticks at the right times.
[Easy]
00:43:005 - Move this note up 1 grid so it's aligned with the rest of those 3 notes
00:43:672 - Move this one down 1 grid for the same reason
00:49:005 - This slider goes a tiny bit out of the grid, but I'm not sure if that's an issue or not.
01:00:339 - I would move this 3 spaces to the left for alignment reasons.
01:01:672 - 3 spaces to the right for ^
[Normal]
Couldn't really find any specific issues here. One thing I noticed however is that during some parts the spacing can get a bit inconsistent and far, which may throw off normal players. However, I could be wrong. I really don't remember how I played as a normal player lol
[Hard]
Nothing here really! It's a good hard, it has the perfect balance of small 1/4 bursts and jumps to make it a challenge, but not too much of one.
[Insane]
Again, small mod, not much in general. One thing I noticed is that the HP drain is quite low for insane; not really much of a problem if it's personal preference to make it low, but maybe bump it up to 6? I also don't really understand why the circle size on this is smaller than on the extra. If insane plays better with cs4.4 that's fine, but you may want to consider changing it.

00:20:672 - This slider felt a bit too curved and it kinda threw me off a bit. Maybe make it a bit flatter?
[Abyssal]
I know it kinda sucks saying this for the hardest difficulty, but I can't find anything wrong with it really, other than the stuff I mentioned in the general box.

This is a very nice mapset with lots of potential! The way it flows is very nice and it doesn't appear to be messy at all. I definitely believe it could be ranked at some point. Good luck in the present and future!

Thanks for returning the favor, ill take all these points into account ^^ Ive struggled to understand what offset is, so thanks for solving it for me
Kaifin
Hi friend, have some mods for your higher diffs as I saw they weren't as focused on in the other mod :)

Insane
00:06:339 (2,3) - little awkward, fine but consider messing with the combo or the spacing
00:38:005 (1,2,3,4) - slight spacing error, adjust either the slider or the stream, barely noticeable
01:04:505 (5) - move this up a hair

Nice map! Enjoyed a lot, just a couple of nitpicks for you for this one, sometimes the doubles were a little eh but I think that's more my personal preference than anything legitimate!

Abyssal
Consider raising to OD 8 or 8.5, as it is 5.28 stars and reasonably difficult enough to warrant it

00:09:672 (6,7) - this combo could be fitted better to the rhythm, specifically these two notes. Try either remapping the combo or figuring out how to make it flow a bit better by changing either the spacing or the notes
00:11:754 (1) - You could fit a spinner feasibly in this section if you were so inclined to fill the somewhat dead space since it's a short map, that's your call however
00:41:005 (1,2,3,1,2,3,1,2,3,1,2) - I like the rhythm and pattern of these sections that you have going on, but it might be good to change this one up with the same spacing but in different locations, as this is the same pattern 4 times in a row as the others are less static
01:05:005 (1) - change to back and forth twice and remove one hit circle from the stream
01:08:255 (5) - small spacing error, barely noticeable
01:17:005 (1,2,3,4,5) - a little questionable, would change to something more similar to the first combo in this "series"
01:25:005 (1) - maybe tone down the spacing on this note from the stream, completely subjective but it feels like a massive difficulty curve at the very end of the song as we've yet to see anything of this difficulty throughout the map

All in all great map, really enjoyed playing this one and actually played it a few times just because I liked it so much :D

Hope to see this set ranked, great maps! :)
Topic Starter
chomelisgod

Kaifin wrote:

Hi friend, have some mods for your higher diffs as I saw they weren't as focused on in the other mod :)

Insane
00:06:339 (2,3) - little awkward, fine but consider messing with the combo or the spacing - Done
00:38:005 (1,2,3,4) - slight spacing error, adjust either the slider or the stream, barely noticeable - Done
01:04:505 (5) - move this up a hair - Done

Nice map! Enjoyed a lot, just a couple of nitpicks for you for this one, sometimes the doubles were a little eh but I think that's more my personal preference than anything legitimate!

Abyssal
Consider raising to OD 8 or 8.5, as it is 5.28 stars and reasonably difficult enough to warrant it - Done

00:09:672 (6,7) - this combo could be fitted better to the rhythm, specifically these two notes. Try either remapping the combo or figuring out how to make it flow a bit better by changing either the spacing or the notes - i was a little skeptical, glad to know I have another opinion, will change
00:11:754 (1) - You could fit a spinner feasibly in this section if you were so inclined to fill the somewhat dead space since it's a short map, that's your call however - done
00:41:005 (1,2,3,1,2,3,1,2,3,1,2) - I like the rhythm and pattern of these sections that you have going on, but it might be good to change this one up with the same spacing but in different locations, as this is the same pattern 4 times in a row as the others are less static. - Will do
01:05:005 (1) - change to back and forth twice and remove one hit circle from the stream - Done
01:08:255 (5) - small spacing error, barely noticeable - Could hardly change much, but done
01:17:005 (1,2,3,4,5) - a little questionable, would change to something more similar to the first combo in this "series" - Yeah i thought it was a little off. Will change
01:25:005 (1) - maybe tone down the spacing on this note from the stream, completely subjective but it feels like a massive difficulty curve at the very end of the song as we've yet to see anything of this difficulty throughout the map. -Aaand Done

All in all great map, really enjoyed playing this one and actually played it a few times just because I liked it so much :D

Hope to see this set ranked, great maps! :)
I can't thank you enough, this gives me a HUUGE confidence boost for my first map. Thanks alot ^^
unko

Kaifin wrote:

Hi friend, have some mods for your higher diffs as I saw they weren't as focused on in the other mod :)

-snip-
Lol thanks for doing this, I felt kinda bad not having anything to suggest for the harder difficulties
Yohanes
Hi! M4M Req from chat :D

Chat
14:32 yaldo_27: Hello chromelisgood
14:32 yaldo_27: I found you on modreq
14:32 yaldo_27: wanna m4m maybe?
14:33 chomelisgod: hey
14:33 chomelisgod: sure
14:33 yaldo_27: okay..
14:33 yaldo_27: First thing
14:33 yaldo_27: I think your offset still a bit off
14:34 chomelisgod: i hardly get what offset is
14:34 chomelisgod: -.-
14:34 yaldo_27: wait
14:36 yaldo_27: http://puu.sh/fOk87/22095c662e.jpg http://puu.sh/fOk9z/b883d1a516.jpg puu.sh/fOkbT/66745bd4b9.jpg http://puu.sh/fOkeL/4ec78e13a5.jpg
14:36 yaldo_27: nevermind the third pic
14:36 yaldo_27: look at the accuracy error
14:37 chomelisgod: o:
14:37 yaldo_27: I think the offset should be below 1000
14:37 chomelisgod: so does adjusting offset fix it?
14:38 yaldo_27: 99~ something
14:38 yaldo_27: I think it should
14:38 chomelisgod: ahh ok
14:38 yaldo_27: but you have to resnap other timing points
14:38 chomelisgod: mkay]
14:39 yaldo_27: And I think, the music is to quiet
14:39 yaldo_27: not loud enough
14:40 chomelisgod: the timing setup panel adjusts hit sounds not music right?
14:40 yaldo_27: Umm, yup (?)
14:41 chomelisgod: so then where do i adjust music :/
14:42 yaldo_27: You can't, you have to chane the mp3 file
14:42 yaldo_27: But you don't have to
14:42 yaldo_27: On second thought, I think this is loud enough
14:44 chomelisgod: right now ive got no idea how to correct the accyracy
14:44 yaldo_27: 00:59:672 (1) - I think kiai time sjould be here
14:44 yaldo_27: Umm wait
14:51 yaldo_27: I think the offset time should be 990
14:52 chomelisgod: alright
14:54 chomelisgod: theres still a bit of error on the accuracy :/
14:54 yaldo_27: It is okay, we're humans afterall
14:54 yaldo_27: lol
14:55 yaldo_27: On insane 00:09:005 (2,3,4) - I keep getting 50's
14:56 chomelisgod: ahh it doesnt have to be exact
14:56 chomelisgod: cool
14:56 yaldo_27: Make it like this maybe http://puu.sh/fOlSj/c7be11ca08.jpg
14:56 chomelisgod: hmm i can hit it pretty fine
14:58 yaldo_27: Vocals come on red tick
14:58 chomelisgod: Do you wanna make this into a thread, that way i can give you kudosu ^^

Cool beatmap :)
guineaQ
Sigh no kds

Throwing out some general remarks about all diffs because they don't really fit my standard to do a full mod for them

[General]
  1. Your BG quality is REALLYY low
  2. Snap those green lines, it is unrankable if you have unsnapped green lines
[Easy]

  • Please use consistent distancing throughout the WHOLE difficulty. (I've seen people using two set distancing for 1/1 or larger gap and 1/2 gaps but since the bpm is high on this song you shouldn't be using 1/2s anyways)
    So places like this:
  1. 00:02:323 (2,1,2) -
  2. 00:06:324 (2,3) -
  3. 00:08:324 (4,1) -
  4. 00:08:990 (1,2) -
    and etc.
[Normal]
Same as easy

[Hard]
Well at this point you can start caring less about spacing but..
This difficulty seriously lacks structure.
If I remember correctly I think this song has 1/6s as well.. so you better be careful with the rhythm too.

Some example places where you should really polish out the aesthetics
  1. 00:20:989 (1,2,3,4) - This looks really messy, you can try something like this
  2. 00:24:323 (3,4,5,6,7,8,9) - this jump doesn't really make sense, and besides, having a big jump from double stack to a 5 note 1/4s is a bad idea for a hard difficulty.
  3. and the whole diff..the spacing seems random
[Insane]
The slider velocity in the intro is crazy, try toning it down
Yeah same issue, void of structure

  1. 00:30:324 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - repeating same rhythm/pattern for so long is just zzzzz in insane
  2. 01:20:990 (1,2,3,1,2,3,1,2,3) - can you stop overusing this
  3. Spacing in general is erratic
[Abyssal]
00:12:990 (1,2,1,2,1,2,1,2) - this is uncomfortable as hell to play
You are reusing same patterns over and over and over and over again, please.
like 00:30:324 (1,2,3,1,2,3,1,2,3) -
00:32:990 (1,2,1,2,1,2) -

These kind of things make me think that you didn't really put much effort as you could have
(not to mention that reusing patterns are very dangerous in a way that it could make the player bored)
BanchoBot
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