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posted

-Bakari- wrote:

Yo.

[General]
  1. Please, disable letterboxes in breaks. They aren't necessary and look weird. :c


[pishi's Easy]
  1. Try to avoid unnecessary green lines. No big deal, but they kinda confuse modders and make osu! a little uncomfortable.
  2. 02:02:999 (3,1) - I'd suggest to avoid this pattern in the easiest diff. Some beginners will surely ignore the revese-arrow and hit (1) right away.
    Note: 02:25:588 (3,1) - the other way, this time beginners might hit (1)'s tail :c

    You know, it's pishi's diff. Do I have to say more?


[Normal]
  1. I'd probably drop OD by 0.5-1, so that slow patterns like 01:19:235 (1,2,3,1,2,3) - will not be too difficult for players.
  2. Try CS 3,6. This might give players more variety of CS and look cooler with the diff.
  3. 00:31:235 (1,3) - minor - might be just me, but I feel uncomfortable with the way how (3) appears right under (1). Is there any way to avoid this stack?
    Note: 02:08:999 (3,1) - same.
  4. 00:34:058 (5) - probably a missed new combo. The chain seems to be too long.
  5. 00:35:470 (7,9) - minor - the overlap does not look like it's intended to be here. Mind fixing that?
  6. 01:44:647 - start the break here. Just drag it's beginning to this point. It will feel better with the music.
  7. 02:02:294 (2,5) - minor 0 just a matter of preference, can you move (5)'s tail a little away? See if you like it better

    Looks pretty nice!


I'll continue later, don't kd me yet.
Not KDing yet but I changed everything except the stacking
posted

-Bakari- wrote:

Ayyy, I'll just do a quick vcheck and point stuff which I could notice.

[Hard]
  1. 00:04:764 (2,1) - music goes relatively calm, and so, the jump feels somewhat weird to me. Probably it's better if you keep DS consistent here.
    Note: 00:07:588 (2,1) - same here and with a few more patterns. Ty to make jumps fit more with the music? Ctrl+g'ed some stuff
  2. 00:31:941 (2,3) - minor - I'd Ctrl+G them for a better flow. fixed
  3. 00:34:058 - try to make downbeats more emphasized (clickable). The beat here is really strong and covering it with a slider feels uneasy. Try to end the slider here or even put a circle.
    Note: 02:09:705 (5) - same happens with this one.
  4. 00:42:088 (4,1) - unstacking might be a good idea. So, players won't read it as 1/4 patter stack. fixed
  5. 01:56:647 (1) - this new combo feels unnecessary.The more NCs you use, the faster HP points recover. Try to avoid NC spam :c idk when I did that lol

    Overall, it's okay. The spacing might need a little more tuning, I had a feeling it was getting a little glitchy/inconsistent in some parts. But apart from that, it's all okay.


Insane
01:18:352 (2,1) - ШI feel like a sudden spacing drop here is sorta tricky. Probably it's better if we just stack (1) with the slider. fixed

Сool stuff. Might be a little neater, but I like it in general.


~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mod~
posted
Yo, keep up the good work and good luck on your maps!

01:55 Kite: yo
01:55 Kite: would it be ok to irc mod your map
01:55 Xellie: yo
01:55 Xellie: sure
01:56 Kite: awesome
01:56 Kite: i doubt ill find much on your diffs anyways
01:57 Kite: 00:30:882 (5) - missed clap
01:57 Kite: 00:33:352 (4) - on end too
01:58 Kite: unless you left them out on purpose?
01:58 Xellie: nah
01:58 Xellie: I just suck at hitsounding
01:58 Kite: 00:35:117 (2) - clap
01:58 Kite: since you seem to have tick claps too
01:58 Kite: 00:34:411 -
01:59 Kite: i really like the clap sound you use here
01:59 Xellie: a friend found it for me c:
02:01 Kite: 01:41:999 (2) - hmm, what do you think about removing this one?
02:01 Kite: in your previous combos you only used the triple beat pattern once per combo
02:02 Xellie: yeah I just noticed that when you said it
02:02 Xellie: consider it dead =w=
02:02 Kite: 02:13:235 - tick clap
02:03 Kite: 02:18:705 (2) - maybe consider removing this one here too
02:04 Kite: 02:29:117 - would be a good idea to fill this with a beat to maintain the rhythm you mapped
02:05 Xellie: umm that 2 I feel like the beat is stronger so I kinda have to map it
02:05 Kite: 02:30:881 (3) - random drum addition on here
02:05 Kite: yeah no worries, those are just suggestions after all
02:05 Xellie: drum addition?
02:05 Kite: on the left side of the editor
02:06 Kite: when you select the beat
02:06 Kite: you have sample set auto and addition drum
02:06 Xellie: LOL
02:06 Kite: you can use that to hitsound certain objects in a different sampleset with different additions without having to add new timing points
02:06 Xellie: I guess I clicked it by accident
02:07 Kite: for example you can set it to soft and addition normal, would give you the soft hitnormal sound on hitting it and you can add hitsounds from the normal sampleset to it
02:07 Kite: like the loud whistle
02:07 Xellie: oh that's really cool
02:08 Kite: yeah it comes in handy a lot
02:08 Kite: also on here 02:29:117 -
02:08 Kite: you could probably just drag 02:29:294 (4) - to the previous white tick and respace it
02:09 Kite: easy fix
02:09 Kite: 02:37:588 (5,6) - also got drum additions here
02:10 Kite: 02:55:588 - tick clap
02:10 Xellie: I'm the best at randomly clicking stuff
02:10 Kite: lol
02:10 Kite: dont worry about it too much
02:10 Xellie: I'll accidently add whistles to stuff all the time
02:10 Kite: i think the hotkeys are ctrl r
02:10 Kite: for drum addition
02:11 Kite: ctrl + q w e r adds additions
02:11 Kite: shift + q w e r adds sampleset
02:11 Kite: sometimes it just happens that you hit those randomly
02:11 Kite: :D
02:11 Kite: also you could probably silence the last spinner
02:11 Xellie: yeah
02:11 Xellie: :D
02:12 Kite: normal looks fine
02:12 Xellie: :3
02:13 Xellie: btw if I answer slow it's cause my internet is exploding
02:14 Kite: on hard :
02:14 Kite: 00:24:882 (3,4) - this might not be a good idea to put in a hard diff
02:14 Kite: move the 4 closer or add another repeat to the 3
02:14 Xellie: is it too far?
02:15 Kite: the spacing is a little dodgy and misleading
02:15 Xellie: fixed :3
02:15 Kite: 00:33:705 (5) - remove clap on sliderend
02:17 Kite: 00:44:647 (5,6) - this is ok but rhythmically you wouldnt want to start a kickslider on a blue tick
02:17 Kite: they are always best to be used on white or red
02:18 Xellie: okie I fixed it i think
02:19 Kite: you could remove 6 and add more repeats to 5 or figure out something else for it
02:19 Kite: alright
02:19 Kite: just keep it in mind that kicksliders like that are odd to play when placed on blue ticks
02:19 Kite: :D
02:19 Kite: on lower bpm its not such a big deal
02:21 Xellie: ah okie
02:22 Xellie: this is the first hard I ever mapped lol
02:22 Kite: 02:09:705 (5) -
02:22 Kite: remove clap on end
02:26 Kite: alright thats all for the hard
02:30 Kite: anyways that was all for the hard diff
02:30 Xellie: o ok
02:31 Kite: minor issue on insane
02:31 Kite: 01:58:588 (8,1) -
02:31 Xellie: internet is op
02:31 Kite: well.. not really an issue
02:31 Kite: flow aesthetics
02:32 Kite: the transition from 8 to 1 is odd because the stream starts by going into another direction
02:32 Kite: mmh.. its easier to explain if you remove 1 and 2 from the stream
02:33 Kite: if the stream started at the position like it is now with the first 2 beats removed
02:33 Kite: it would flow better
02:33 Xellie: so i could basically move it to the 3?
02:33 Kite: you can reposition 01:58:588 (8) -
02:33 Kite: or
02:33 Kite: remove the first 2 beats of the stream
02:34 Kite: move the whole stream 2 ticks previous on the timebar
02:34 Kite: and add 2 beats extra at the end
02:34 Kite: might have to double check the hitsounds on the stream afterwards
02:34 Kite: but i think that might be the best solution
02:35 Kite: sorry if my explaination of the flow issue is a bit vague, i dont really know how to put it into words
02:35 Xellie: ah
02:35 Xellie: I gotcha
02:35 Xellie: it's alright, I understand
02:36 Xellie: it's cause of the angle the stream start makes you go
02:36 Kite: exactly
02:38 Xellie: fixed c:
02:38 Kite: okay
02:38 Kite: 02:07:411 (2) - clap on end
02:38 Kite: 02:14:647 (2) - clap on start
02:39 Kite: 02:44:117 (2) - clap at end
02:39 Xellie: I'm pretty sure I miss hitsounds cause I map while chatting sometimes and hit r in chat instead of editor xD
02:39 Kite: 02:44:999 (5) - clap
02:40 Kite: its alright, even the best mappers miss out on hitsounds occassionally
02:40 Kite: 02:47:823 (6) - clap on start
02:41 Kite: if i am not mistaken this is one of your first maps?
02:41 Xellie: umm first mapset
02:41 Xellie: and I've only ever finished like 2 maps before this
02:42 Kite: this is really good though for starting out in mapping
02:42 Kite: a lot better than what my first few maps were like
02:42 Xellie: :< thanks x.x
02:42 Kite: you got some nice patterns
02:43 Xellie: :3
02:44 Xellie: I'll show you my next map when it's done so you can tell me if it's good xD
02:44 Kite: sure
02:45 Xellie: mapping this
02:45 *Xellie is listening to SirensCeol - Nightmare (Maxin Remix)
02:45 Kite: if you get stuck or need tipps feel free to ask
02:45 Xellie: sounds good :D
02:47 Kite: is it alright to limit the mod to just your diffs? or do you want me to mod the others too
02:47 Xellie: up to you honestly
02:47 Xellie: the other diffs are probably pretty good too
02:48 Kite: hmm
02:48 Kite: ill take a quick look
02:48 Kite: i havent checked timing and folder yet
02:51 Kite: why am i even testing the timing lol, pishi made a guest diff
02:52 Kite: he is like the best timing person on osu
posted

Kite wrote:

Yo, keep up the good work and good luck on your maps!

01:55 Kite: yo
01:55 Kite: would it be ok to irc mod your map
01:55 Xellie: yo
01:55 Xellie: sure
01:56 Kite: awesome
01:56 Kite: i doubt ill find much on your diffs anyways
01:57 Kite: 00:30:882 (5) - missed clap
01:57 Kite: 00:33:352 (4) - on end too
01:58 Kite: unless you left them out on purpose?
01:58 Xellie: nah
01:58 Xellie: I just suck at hitsounding
01:58 Kite: 00:35:117 (2) - clap
01:58 Kite: since you seem to have tick claps too
01:58 Kite: 00:34:411 -
01:59 Kite: i really like the clap sound you use here
01:59 Xellie: a friend found it for me c:
02:01 Kite: 01:41:999 (2) - hmm, what do you think about removing this one?
02:01 Kite: in your previous combos you only used the triple beat pattern once per combo
02:02 Xellie: yeah I just noticed that when you said it
02:02 Xellie: consider it dead =w=
02:02 Kite: 02:13:235 - tick clap
02:03 Kite: 02:18:705 (2) - maybe consider removing this one here too
02:04 Kite: 02:29:117 - would be a good idea to fill this with a beat to maintain the rhythm you mapped
02:05 Xellie: umm that 2 I feel like the beat is stronger so I kinda have to map it
02:05 Kite: 02:30:881 (3) - random drum addition on here
02:05 Kite: yeah no worries, those are just suggestions after all
02:05 Xellie: drum addition?
02:05 Kite: on the left side of the editor
02:06 Kite: when you select the beat
02:06 Kite: you have sample set auto and addition drum
02:06 Xellie: LOL
02:06 Kite: you can use that to hitsound certain objects in a different sampleset with different additions without having to add new timing points
02:06 Xellie: I guess I clicked it by accident
02:07 Kite: for example you can set it to soft and addition normal, would give you the soft hitnormal sound on hitting it and you can add hitsounds from the normal sampleset to it
02:07 Kite: like the loud whistle
02:07 Xellie: oh that's really cool
02:08 Kite: yeah it comes in handy a lot
02:08 Kite: also on here 02:29:117 -
02:08 Kite: you could probably just drag 02:29:294 (4) - to the previous white tick and respace it
02:09 Kite: easy fix
02:09 Kite: 02:37:588 (5,6) - also got drum additions here
02:10 Kite: 02:55:588 - tick clap
02:10 Xellie: I'm the best at randomly clicking stuff
02:10 Kite: lol
02:10 Kite: dont worry about it too much
02:10 Xellie: I'll accidently add whistles to stuff all the time
02:10 Kite: i think the hotkeys are ctrl r
02:10 Kite: for drum addition
02:11 Kite: ctrl + q w e r adds additions
02:11 Kite: shift + q w e r adds sampleset
02:11 Kite: sometimes it just happens that you hit those randomly
02:11 Kite: :D
02:11 Kite: also you could probably silence the last spinner
02:11 Xellie: yeah
02:11 Xellie: :D
02:12 Kite: normal looks fine
02:12 Xellie: :3
02:13 Xellie: btw if I answer slow it's cause my internet is exploding
02:14 Kite: on hard :
02:14 Kite: 00:24:882 (3,4) - this might not be a good idea to put in a hard diff
02:14 Kite: move the 4 closer or add another repeat to the 3
02:14 Xellie: is it too far?
02:15 Kite: the spacing is a little dodgy and misleading
02:15 Xellie: fixed :3
02:15 Kite: 00:33:705 (5) - remove clap on sliderend
02:17 Kite: 00:44:647 (5,6) - this is ok but rhythmically you wouldnt want to start a kickslider on a blue tick
02:17 Kite: they are always best to be used on white or red
02:18 Xellie: okie I fixed it i think
02:19 Kite: you could remove 6 and add more repeats to 5 or figure out something else for it
02:19 Kite: alright
02:19 Kite: just keep it in mind that kicksliders like that are odd to play when placed on blue ticks
02:19 Kite: :D
02:19 Kite: on lower bpm its not such a big deal
02:21 Xellie: ah okie
02:22 Xellie: this is the first hard I ever mapped lol
02:22 Kite: 02:09:705 (5) -
02:22 Kite: remove clap on end
02:26 Kite: alright thats all for the hard
02:30 Kite: anyways that was all for the hard diff
02:30 Xellie: o ok
02:31 Kite: minor issue on insane
02:31 Kite: 01:58:588 (8,1) -
02:31 Xellie: internet is op
02:31 Kite: well.. not really an issue
02:31 Kite: flow aesthetics
02:32 Kite: the transition from 8 to 1 is odd because the stream starts by going into another direction
02:32 Kite: mmh.. its easier to explain if you remove 1 and 2 from the stream
02:33 Kite: if the stream started at the position like it is now with the first 2 beats removed
02:33 Kite: it would flow better
02:33 Xellie: so i could basically move it to the 3?
02:33 Kite: you can reposition 01:58:588 (8) -
02:33 Kite: or
02:33 Kite: remove the first 2 beats of the stream
02:34 Kite: move the whole stream 2 ticks previous on the timebar
02:34 Kite: and add 2 beats extra at the end
02:34 Kite: might have to double check the hitsounds on the stream afterwards
02:34 Kite: but i think that might be the best solution
02:35 Kite: sorry if my explaination of the flow issue is a bit vague, i dont really know how to put it into words
02:35 Xellie: ah
02:35 Xellie: I gotcha
02:35 Xellie: it's alright, I understand
02:36 Xellie: it's cause of the angle the stream start makes you go
02:36 Kite: exactly
02:38 Xellie: fixed c:
02:38 Kite: okay
02:38 Kite: 02:07:411 (2) - clap on end
02:38 Kite: 02:14:647 (2) - clap on start
02:39 Kite: 02:44:117 (2) - clap at end
02:39 Xellie: I'm pretty sure I miss hitsounds cause I map while chatting sometimes and hit r in chat instead of editor xD
02:39 Kite: 02:44:999 (5) - clap
02:40 Kite: its alright, even the best mappers miss out on hitsounds occassionally
02:40 Kite: 02:47:823 (6) - clap on start
02:41 Kite: if i am not mistaken this is one of your first maps?
02:41 Xellie: umm first mapset
02:41 Xellie: and I've only ever finished like 2 maps before this
02:42 Kite: this is really good though for starting out in mapping
02:42 Kite: a lot better than what my first few maps were like
02:42 Xellie: :< thanks x.x
02:42 Kite: you got some nice patterns
02:43 Xellie: :3
02:44 Xellie: I'll show you my next map when it's done so you can tell me if it's good xD
02:44 Kite: sure
02:45 Xellie: mapping this
02:45 *Xellie is listening to SirensCeol - Nightmare (Maxin Remix)
02:45 Kite: if you get stuck or need tipps feel free to ask
02:45 Xellie: sounds good :D
02:47 Kite: is it alright to limit the mod to just your diffs? or do you want me to mod the others too
02:47 Xellie: up to you honestly
02:47 Xellie: the other diffs are probably pretty good too
02:48 Kite: hmm
02:48 Kite: ill take a quick look
02:48 Kite: i havent checked timing and folder yet
02:51 Kite: why am i even testing the timing lol, pishi made a guest diff
02:52 Kite: he is like the best timing person on osu
Took almost all of it, thanks again :D
posted
[pishi's ez]
  1. just have one suggestion about 00:39:705 (1) - I think replace with circle and 1/1 reverse slider with 1/1 gap is more fit for vocal here, or it can be circle | 1/1 slider | circle (apply to similar case.


IRC mod with Eillex

17:48 P A N: can I irc?
17:48 Xellie: sure
17:49 P A N: 00:26:294 (2) -
17:49 P A N: idk why i want to talk here lol
17:49 P A N: slow internet wait
17:49 P A N: [http://puu.sh/hccdA/1bd68a0ba7.jpg here]
17:50 Xellie: oki
17:50 Xellie: o oki
17:50 P A N: look more nice
17:51 Xellie: I agree c:
17:51 P A N: 00:36:529 (5) - this looks weird
17:52 Xellie: is it the angle?
17:52 P A N: it's too close with the previous slider and
17:52 P A N: hmm tbh it looks kinda random
17:53 Xellie: ah
17:53 P A N: http://puu.sh/hcclr/9954d2f2f5.jpg
17:54 P A N: it's up to you :3
17:54 Xellie: oo i like that
17:55 P A N: then it would be great if you continue with [http://puu.sh/hccol/1b213e1c16.jpg this]
17:55 P A N: I mean you can remap that part because there have big gap on 00:42:529 -
17:55 P A N: so you no need to worry about spacing problem
17:56 P A N: wait I mean
17:56 P A N: note... connection? lol
17:56 P A N: 00:48:529 (4,5) - a little too big spacing
17:56 P A N: 1.25x
17:57 P A N: and 00:49:941 (1) - is too short 1.14x
17:58 Xellie: fixed~
17:59 P A N: 00:59:823 (2) - can be better
17:59 P A N: wait
17:59 P A N: http://puu.sh/hccxX/3729b6ef06.jpg
18:00 Xellie: so make it flow more up?
18:00 P A N: yea
18:00 P A N: 2 more up
18:01 P A N: and make tail to be straight to the 6
18:01 Xellie: ahh ok
18:03 P A N: 01:58:764 (1) - im not sure if this rankable
18:03 P A N: you can ask Aspy
18:03 P A N: because 02:01:588 (1) - is visible while spinning
18:03 Xellie: It's not :<
18:03 Xellie: rip me
18:03 P A N: lol
18:04 Xellie: should I just remove it and map it with slides?
18:04 Xellie: sliders*
18:04 P A N: I can think 3 options
18:05 P A N: end on 02:00:529 - or 02:00:176 - or slider instead
18:05 P A N: 02:03:705 (5) - 1.14x
18:05 Xellie: ah ok, I'll just end it earlier
18:07 P A N: 02:13:588 (2) - http://puu.sh/hccNv/f6f1f67685.jpg
18:08 Xellie: o oki
18:08 P A N: 02:30:529 (2,3) - weird flow here
18:08 Xellie: couldI curve 2 the other way?
18:09 P A N: yea
18:09 P A N: because 4 is like that
18:09 P A N: 4 is curve too much also imo
18:10 P A N: 02:44:647 (2) - http://puu.sh/hccRN/5f3889d476.jpg
18:11 Xellie: =w=b
18:11 P A N: 02:46:764 (1) - http://puu.sh/hccWT/dcd80a4697.jpg
18:13 P A N: that's all for normal
18:13 P A N: for now :3
18:13 Xellie: okie :3
18:13 P A N: I the type that don't like to mod hitsound so I believe in u
18:14 P A N: tbh im suck with that :P
18:14 P A N: let's move to hard
18:14 Xellie: xD I'm sure someone will point out hitsounds if they suck
18:14 P A N: okie
18:16 P A N: oh god
18:16 P A N: I know now why your spacing is weird
18:16 Xellie: hm?
18:17 P A N: u use grid
18:17 P A N: and it's lv 3
18:17 P A N: :X
18:17 Xellie: well I did, I stopped using it after I mapped this lol
18:17 Xellie: someone pointed it out to me
18:17 P A N: 00:04:764 (2) - spacing too big
18:18 P A N: maybe
18:18 P A N: that's intentional
18:18 P A N: but 00:07:235 (1) -
18:18 P A N: too short
18:18 Xellie: how is the 2 too big o: it's snapped
18:18 P A N: I think better disable grid and use distance snap with 1.2 distance
18:19 P A N: it's too big because you used 1.2 all the way
18:19 P A N: till that
18:19 P A N: it's 1.5
18:19 Xellie: o I didn't even notice I was using 1.2 lol
18:19 Xellie: oops
18:19 Xellie: got this and my insane mixed up :P
18:19 P A N: oh my
18:19 Xellie: I'm tired ok ;w;
18:19 P A N: hard still need consistent spacing
18:20 P A N: except jump/pattern like that :o
18:20 Xellie: yeah I know ;w; I just thought i was using 1.5 not 1.2 for some reason ><
18:20 P A N: 00:31:941 (2) - :X
18:20 P A N: 00:33:176 (3) -
18:21 P A N: mhmm let's... skip hard first
18:21 P A N: XD
18:21 P A N: pls check that
18:21 Xellie: don't kill me pls, it's my first hard ;w;
18:21 P A N: ahaha
18:21 Xellie: this is the first set I ever mapped diffs lower than insane on
18:21 P A N: XD
18:22 P A N: you did quiet flow on insane
18:22 P A N: 00:14:117 (5) - stack on 4 please
18:22 P A N: to emphasis strong beat on 1
18:22 Xellie: done~
18:23 P A N: hm you really did nice good flow :3
18:23 Xellie: thanks ><
18:23 P A N: except 00:26:294 (4) -
18:24 P A N: I mean
18:24 Xellie: hm
18:24 P A N: can improve the flow like [http://puu.sh/hcdqL/660d04efba.jpg this]
18:25 P A N: stack tail with 00:24:441 (4) -
18:26 Xellie: ooo oki
18:26 P A N: 00:43:058 - don't map this? :(
18:26 Xellie: I mapped the vocals to show the build up better :<
18:27 P A N: okie
18:27 P A N: what about 00:49:852 -
18:28 Xellie: there's a lotttt of triples I didn't map, you can tell just by looking at asphyxia's diff
18:28 Xellie: i didn't map them to keep a good note density
18:29 P A N: but but
18:29 P A N: it's good to map there
18:29 P A N: ;w;
18:29 P A N: REALLY
18:30 Xellie: but then people would quesiton like this on 00:50:205 -
18:30 Xellie: 00:51:264 - and there :<
18:30 Xellie: I'd basically have to add a lot more or else people would wonder why I only mapped 1
18:30 P A N: tbh
18:31 P A N: I feel like triple without listen to the music carefully
18:31 P A N: it's really feel like but 00:50:205 - and 00:51:264 -
18:31 P A N: NO
18:31 P A N: pls reconsider
18:31 P A N: really fit there
18:31 Xellie: I'll think about it some ><
18:32 P A N: 01:16:411 -
18:32 P A N: aren't slider too fast?
18:32 P A N: XD
18:32 P A N: you can use 0.75x
18:32 P A N: but nvm
18:32 P A N: it's your style i believe
18:33 Xellie: most likely
18:33 Xellie: I don't slow sliders very often ;;
18:33 P A N: 01:40:411 (1) -
18:33 P A N: make it like 01:38:999 (1,4) - is better
18:33 P A N: now the spacing is too short imo
18:33 P A N: not well played
18:34 P A N: 01:55:764 (4,1) - switch NC
18:35 P A N: wait
18:35 *Xellie waits
18:35 P A N: maybe 01:55:588 (3) - here
18:35 P A N: NC
18:36 P A N: because the distance have changed there uno
18:36 Xellie: is it cause it sounds different?
18:36 P A N: between 01:54:882 (2,3) - = looks like 1/1
18:36 Xellie: oki
18:36 P A N: and 01:55:588 (3,4) - also
18:36 P A N: but it's 1/2 there
18:36 P A N: so it need NC to make player notice
18:37 Xellie: ahh ok
18:37 P A N: butttt
18:37 P A N: let's keep it like that first
18:37 P A N: no need to fix
18:37 P A N: im not sure about this
18:38 Xellie: gotcha :D
18:38 P A N: 01:58:764 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
18:38 P A N: holy shit
18:39 Xellie: is that a good holy shit or..
18:39 P A N: DAMN GOOD
18:39 P A N: how can u did that
18:40 Xellie: LOL I blanketed notes as a template
18:40 Xellie: so i put a note in the middle of the circle and just blanketed it
18:40 Xellie: and then did it again on the bottom
18:40 P A N: and that's symmetry
18:40 P A N: I mean kinda
18:40 P A N: omg
18:40 P A N: pro
18:40 Xellie: :D
18:41 P A N: that's for insane i think
18:41 Xellie: :3
18:42 Xellie: thanks for helping me out c:
18:42 P A N: can I stop just this? :(
18:42 P A N: compared to drain time, I think it's fair enough? XD
18:42 P A N: and I can't mod that monster mapper
18:42 Xellie: yush, you helped a lot <3
18:43 Xellie: asphyxia too strong
posted

-Bakari- wrote:

Ayyy, I'll just do a quick vcheck and point stuff which I could notice.

[MooChan's Hyper]
  1. Most of the 3/4 sliders sound overmapped to me. In case you REALLY want to keep them, try to use Slider Tick Rate 2 and muted tails on the blue ticks.
  2. 00:48:882 (1) - feels unnecessary here. You might want to remove this new combo to keep patterns more consistent.
    Note: 01:00:176 (1) - 02:30:529 (1) - 02:36:176 (1) - either the same happens here, or I'm missing something in the music. sorry but im gonna keep these
  3. 01:24:882 - pretty sure that this beat and the vocals are strong enough to have a clickable circle. Make the slider 1/1 shorter and place a hitcircle here?
  4. 01:31:235 (4,1) - convert them ino streams? Otherwise, 01:29:999 (3,4,5,6,7) - feels so lonely.
    Note: it happens a couple more times. i just made 01:29:999 (3,4,5,6,7) a triple

    Just the 3/4 sliders. Everything else is more than just fine. :)
osu file format v14

[General]
AudioFilename: Namaste ft. Tiana Khasi - Signs.mp3
AudioLeadIn: 0
PreviewTime: 25499
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 25588,42529,121588,138529,141352,159705,163941,178058
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Signs (Radio Edit)
TitleUnicode:Signs (Radio Edit)
Artist:Namaste ft. Tiana Khasi
ArtistUnicode:Namaste ft. Tiana Khasi
Creator:Xellie
Version:MooChan's Hyper
Source:
Tags:asphyxia moo-chan moochan DnB pishifat gero
BeatmapID:661718
BeatmapSetID:277479

[Difficulty]
HPDrainRate:7.5
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:8.8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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240,152,128647,6,0,L|192:72,1,89.2499972763062
194,75,128911,1,0,0:0:0:0:
194,75,128999,1,8,0:0:0:0:
88,24,129176,1,0,0:0:0:0:
48,136,129352,2,0,P|56:192|80:216,1,89.2499972763062,2|0,0:0|0:0,0:0:0:0:
184,256,129705,2,0,P|176:200|152:176,1,89.2499972763062,8|0,0:0|0:0,0:0:0:0:
154,177,129970,1,0,0:0:0:0:
154,177,130058,5,2,0:0:0:0:
40,280,130235,1,0,0:0:0:0:
120,368,130411,1,8,0:0:0:0:
232,336,130588,1,0,0:0:0:0:
288,232,130764,2,0,P|328:200|384:200,1,89.2499972763062,2|0,0:0|0:0,0:0:0:0:
472,240,131117,1,8,0:0:0:0:
496,128,131294,1,0,0:0:0:0:
392,80,131470,6,0,L|304:48,1,89.2499972763062
192,32,131823,1,8,0:0:0:0:
168,144,131999,2,0,P|224:144|264:120,1,89.2499972763062,0|2,0:0|0:0,0:0:0:0:
304,24,132352,1,0,0:0:0:0:
384,104,132529,2,0,L|368:264,1,133.874995914459,8|0,0:0|0:0,0:0:0:0:
360,320,132882,6,0,P|312:280|224:304,1,133.874995914459,4|0,0:0|0:0,0:0:0:0:
184,336,133235,1,8,0:0:0:0:
88,272,133411,1,0,0:0:0:0:
112,160,133588,2,0,P|168:144|216:160,1,89.2499972763062,2|0,0:0|0:0,0:0:0:0:
264,248,133941,1,8,0:0:0:0:
328,152,134117,1,0,0:0:0:0:
408,64,134294,6,0,P|440:112|440:176,1,89.2499972763062
448,256,134647,2,0,P|400:248|360:216,1,89.2499972763062,8|0,0:0|0:0,0:0:0:0:
320,120,134999,2,0,P|280:168|184:168,1,133.874995914459,2|0,0:0|0:0,0:0:0:0:
152,128,135352,1,8,0:0:0:0:
224,40,135529,1,0,0:0:0:0:
336,40,135705,6,0,P|384:72|400:112,1,89.2499972763062
400,216,136058,1,8,0:0:0:0:
328,312,136235,1,0,0:0:0:0:
216,280,136411,2,0,P|240:232|288:208,1,89.2499972763062,2|0,0:0|0:0,0:0:0:0:
400,216,136764,1,8,0:0:0:0:
464,312,136941,1,0,0:0:0:0:
328,360,137117,6,0,P|280:376|224:360,1,89.2499972763062
144,312,137470,1,8,0:0:0:0:
200,208,137647,1,0,0:0:0:0:
200,208,137735,1,0,0:0:0:0:
200,208,137823,2,0,L|144:120,1,89.2499972763062,2|0,0:0|0:0,0:0:0:0:
104,24,138176,2,0,L|232:80,1,133.874995914459,8|0,0:0|0:0,0:0:0:0:
296,112,138529,5,4,0:0:0:0:
368,184,138705,1,2,0:0:0:0:
320,304,138882,1,10,0:0:0:0:
224,328,139058,1,2,0:0:0:0:
224,328,139147,1,2,0:0:0:0:
224,328,139235,1,8,0:0:0:0:
184,232,139411,1,2,0:0:0:0:
296,112,139588,1,8,0:0:0:0:
280,216,139764,1,2,0:0:0:0:
184,232,139941,5,2,0:0:0:0:
112,160,140117,1,2,0:0:0:0:
128,56,140294,1,8,3:0:0:0:
153,34,140382,1,0,3:0:0:0:
185,24,140470,1,0,3:0:0:0:
218,21,140558,1,0,3:0:0:0:
252,19,140647,2,0,P|280:19|312:36,3,42.5,8|0|0|0,3:0|3:0|3:0|3:0,3:0:0:0:
319,32,140999,6,0,P|363:62|372:148,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
344,216,141352,5,4,0:0:0:0:
280,304,141529,1,0,0:0:0:0:
168,296,141705,2,0,P|184:248|224:208,1,85,8|0,0:0|0:0,0:0:0:0:
318,230,142058,2,0,P|302:278|262:318,1,85,2|0,0:0|0:0,0:0:0:0:
192,376,142411,2,0,P|136:376|104:344,1,85,8|0,0:0|0:0,0:0:0:0:
64,264,142764,6,0,P|80:176|152:128,1,170,2|8,0:0|0:0,0:0:0:0:
176,240,143294,1,0,0:0:0:0:
232,144,143470,2,0,P|200:56|114:42,1,170,2|8,0:0|0:0,0:0:0:0:
128,144,143999,1,0,0:0:0:0:
176,240,144176,6,0,P|264:248|328:176,1,170,2|8,0:0|0:0,0:0:0:0:
352,88,144705,1,0,0:0:0:0:
448,32,144882,6,0,L|480:216,1,170,2|8,0:0|0:0,0:0:0:0:
496,312,145411,1,0,0:0:0:0:
392,344,145588,6,0,P|336:352|296:336,1,85,2|0,0:0|0:0,0:0:0:0:
248,248,145941,1,8,0:0:0:0:
304,152,146117,1,0,0:0:0:0:
376,72,146294,2,0,P|407:110|408:176,1,85,2|0,0:0|0:0,0:0:0:0:
312,200,146647,2,0,P|281:162|280:96,1,85,8|0,0:0|0:0,0:0:0:0:
200,48,146999,5,4,0:0:0:0:
200,48,147176,2,0,L|176:160,1,85,0|8,0:0|0:0,0:0:0:0:
160,240,147529,1,0,0:0:0:0:
108,337,147705,2,0,P|76:313|54:265,1,85,2|0,0:0|0:0,0:0:0:0:
108,177,148058,2,0,P|140:201|162:249,1,85,8|0,0:0|0:0,0:0:0:0:
240,320,148411,6,0,P|264:232|224:152,1,170,2|8,0:0|0:0,0:0:0:0:
248,56,148941,1,0,0:0:0:0:
145,96,149117,2,0,P|122:159|180:262,1,170,2|8,0:0|0:0,0:0:0:0:
224,344,149647,1,0,0:0:0:0:
304,272,149823,6,0,P|377:225|464:256,1,170,2|8,0:0|0:0,0:0:0:0:
392,336,150352,1,0,0:0:0:0:
392,336,150529,6,0,L|360:160,1,170,2|8,0:0|0:0,0:0:0:0:
320,64,151058,1,0,0:0:0:0:
216,40,151235,6,0,P|168:32|112:64,1,85,2|0,0:0|0:0,0:0:0:0:
96,144,151588,2,0,P|144:152|200:120,1,85,8|0,0:0|0:0,0:0:0:0:
281,244,151941,2,0,P|240:235|200:248,1,85,2|0,0:0|0:0,0:0:0:0:
160,352,152294,2,0,P|201:360|241:348,1,85,8|0,0:0|0:0,0:0:0:0:
352,320,152647,5,6,0:0:0:0:
384,216,152823,1,2,0:0:0:0:
304,136,152999,1,8,0:0:0:0:
200,160,153176,1,2,0:0:0:0:
192,272,153352,2,0,P|152:264|104:208,1,85,2|0,0:0|0:0,0:0:0:0:
192,80,153705,2,0,P|232:88|280:144,1,85,8|0,0:0|0:0,0:0:0:0:
317,263,154058,6,0,P|398:297|465:230,1,170,2|8,0:0|0:0,0:0:0:0:
472,144,154588,1,0,0:0:0:0:
408,56,154764,2,0,P|368:104|384:208,1,170,2|8,0:0|0:0,0:0:0:0:
472,264,155294,1,0,0:0:0:0:
352,336,155470,6,0,L|176:360,1,170,2|8,0:0|0:0,0:0:0:0:
80,328,155999,1,0,0:0:0:0:
24,232,156176,6,0,P|96:216|184:288,1,170,2|8,0:0|0:0,0:0:0:0:
80,328,156705,1,0,0:0:0:0:
120,176,156882,6,0,L|144:88,1,85,2|0,0:0|0:0,0:0:0:0:
216,16,157235,2,0,L|248:96,1,85,8|0,0:0|0:0,0:0:0:0:
352,136,157588,2,0,P|320:184|272:200,1,85,2|0,0:0|0:0,0:0:0:0:
232,288,157941,2,0,P|200:256|192:184,1,85,8|0,0:0|0:0,0:0:0:0:
232,80,158294,5,6,0:0:0:0:
232,80,158470,1,2,0:0:0:0:
352,136,158647,2,0,L|456:192,1,85,8|2,0:0|0:0,0:0:0:0:
392,320,158999,2,0,L|352:232,1,85,2|2,0:0|0:0,0:0:0:0:
292,109,159352,1,8,0:0:0:0:
292,109,159529,1,2,0:0:0:0:
216,192,159705,5,2,0:0:0:0:
120,144,159882,1,2,0:0:0:0:
64,56,160058,2,0,P|120:40|160:48,1,80.7499978437424,8|2,0:0|0:0,0:0:0:0:
232,96,160411,1,2,0:0:0:0:
304,176,160588,1,2,0:0:0:0:
243,261,160764,2,0,P|187:261|155:237,1,80.7499978437424,8|2,0:0|0:0,0:0:0:0:
72,272,161117,6,0,P|72:232|96:184,1,76.4999976654053,2|2,0:0|0:0,0:0:0:0:
88,96,161470,2,0,P|144:112|160:136,1,76.4999976654053,8|2,0:0|0:0,0:0:0:0:
248,152,161823,2,0,P|231:186|201:209,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
88,96,162176,1,8,0:0:0:0:
160,32,162352,1,2,0:0:0:0:
256,32,162529,6,0,L|344:48,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
424,88,162882,1,8,3:0:0:0:
440,122,162970,1,0,3:0:0:0:
450,158,163058,1,0,3:0:0:0:
447,196,163147,1,0,3:0:0:0:
437,233,163235,1,8,3:0:0:0:
414,263,163323,1,0,3:0:0:0:
384,287,163411,1,0,3:0:0:0:
347,298,163499,1,0,3:0:0:0:
308,296,163588,6,0,P|258:282|207:305,1,102,4|0,0:0|0:0,0:0:0:0:
176,328,163941,6,0,L|152:224,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
120,104,164294,2,0,P|96:152|56:176,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
24,40,164647,1,2,0:0:0:0:
160,8,164823,1,0,0:0:0:0:
256,152,164999,1,8,0:0:0:0:
320,24,165176,1,0,0:0:0:0:
192,80,165352,6,0,P|160:128|168:184,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
328,232,165705,2,0,P|360:184|352:128,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
240,224,166058,2,0,P|256:280|352:320,1,140.25000428009,2|0,0:0|0:0,0:0:0:0:
408,336,166411,1,8,0:0:0:0:
472,208,166588,1,0,0:0:0:0:
368,80,166764,6,0,L|352:184,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
296,304,167117,1,8,0:0:0:0:
224,168,167294,1,0,0:0:0:0:
352,248,167470,2,0,P|376:312|352:360,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
370,333,167735,1,0,0:0:0:0:
370,333,167823,1,8,0:0:0:0:
224,376,167999,1,0,0:0:0:0:
232,176,168176,6,0,L|248:72,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
368,16,168529,1,8,0:0:0:0:
480,128,168705,1,0,0:0:0:0:
480,128,168794,1,0,0:0:0:0:
480,128,168882,2,0,P|440:160|400:168,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
272,80,169235,2,0,L|256:240,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
248,312,169588,5,6,0:0:0:0:
120,368,169764,1,0,0:0:0:0:
32,248,169941,1,8,0:0:0:0:
120,128,170117,1,0,0:0:0:0:
240,216,170294,2,0,P|208:256|160:272,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
216,112,170647,2,0,P|272:112|312:136,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
384,264,170999,5,2,0:0:0:0:
464,144,171176,1,0,0:0:0:0:
464,144,171264,1,0,0:0:0:0:
464,144,171352,2,0,L|432:32,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
296,0,171705,1,2,0:0:0:0:
208,136,171882,1,0,0:0:0:0:
344,112,172058,1,8,0:0:0:0:
200,32,172235,1,0,0:0:0:0:
200,32,172323,1,0,0:0:0:0:
200,32,172411,6,0,P|128:56|104:144,1,140.25000428009,2|0,0:0|0:0,0:0:0:0:
120,192,172764,1,8,0:0:0:0:
256,272,172941,1,0,0:0:0:0:
352,176,173117,2,0,P|400:160|448:168,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
464,304,173470,1,8,0:0:0:0:
344,376,173647,1,0,0:0:0:0:
272,224,173823,6,0,L|232:328,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
120,384,174176,1,8,0:0:0:0:
24,280,174352,2,0,P|59:250|105:243,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
224,312,174705,1,0,0:0:0:0:
356,229,174882,2,0,P|336:168|248:144,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
184,120,175235,5,6,0:0:0:0:
104,256,175411,1,0,0:0:0:0:
256,200,175588,1,8,0:0:0:0:
128,48,175764,1,0,0:0:0:0:
264,24,175941,2,0,P|320:16|370:37,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
464,160,176294,1,8,0:0:0:0:
309,91,176470,1,0,0:0:0:0:
248,216,176647,6,0,L|216:320,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
77,345,176999,2,0,L|109:241,1,93.5000028533936
189,138,177352,2,0,P|237:122|301:138,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
278,127,177617,1,0,0:0:0:0:
278,127,177705,1,8,0:0:0:0:
384,224,177882,1,0,0:0:0:0:
328,328,178058,6,0,P|288:296|272:264,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
278,127,178411,1,2,0:0:0:0:
384,72,178588,1,0,0:0:0:0:
472,144,178764,2,0,L|496:240,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
488,336,179117,1,2,0:0:0:0:
384,224,179294,1,0,0:0:0:0:
281,133,179470,6,0,P|254:168|248:224,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
321,286,179823,2,0,P|348:251|354:195,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
342,78,180176,6,0,P|302:54|262:54,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
219,189,180529,2,0,P|259:213|338:195,1,114.749996498108,2|0,0:0|0:0,0:0:0:0:
392,160,180882,5,4,0:0:0:0:
256,192,180970,12,2,183705,0:0:0:0:
posted
[Normal]

  • 00:59:823 (2) - slight adjust to the right so the beginning is the same distance to slider 5 end as the distance from red circle 6 to the same slider
    02:15:705 (1) - stack properly with slider 3 head (previous combo)
    02:59:117 (3) - maybe move this so it's x co-ord is the same as the circle 1 (but much higher y (lower y value))
    03:00:176 (5) - maybe make this diagonally symmetrical with slider 4?


[Advanced]

  • Disable widescreen support if you don't plan to have a storyboard
    00:24:882 (5,6,7) - maybe curve this upwards?
    00:29:823 (1,2,3,4,1,2) - try this?
    00:38:294 (1) - rotate this and adjust slider slightly upwards?
    00:41:647 (2) - maybe stack this on top of slider 1?
    00:42:352 (4) - stack this on top of slider 3 if you apply above mod?


[Hard]

  • 00:42:529 (1) - slightly move this to the right with distance snapping off and ctrl+g to realign, then ctrl+g back
    01:44:647 (3) - move this to x:88, y:144 (distance blanketing)?
    01:57:352 (1) - slightly misaligned with previous combo slider 1
    02:29:823 (1) - slightly adjust so it's parallel with previous combo slider 4?
    02:31:764 (3) - try adjusting this measure object placement so the end of this slider stacks with previous combo circle 4
    02:32:117 (4) - ...and this with previous combo circle 3
posted

[ Rizen ] wrote:

[Normal]

  • 00:59:823 (2) - slight adjust to the right so the beginning is the same distance to slider 5 end as the distance from red circle 6 to the same slider but it's DS so I can't :c
    02:15:705 (1) - stack properly with slider 3 head (previous combo)fixed
    02:59:117 (3) - maybe move this so it's x co-ord is the same as the circle 1 (but much higher y (lower y value))DS
    03:00:176 (5) - maybe make this diagonally symmetrical with slider 4?blanketed them


[Advanced]

  • Disable widescreen support if you don't plan to have a storyboard fixed
    00:24:882 (5,6,7) - maybe curve this upwards? i like the change of direction due to it being a new verse
    00:29:823 (1,2,3,4,1,2) - try this? but that'd destroy the square :c
    00:38:294 (1) - rotate this and adjust slider slightly upwards?It has nice slider flow atm
    00:41:647 (2) - maybe stack this on top of slider 1? I'm trying to avoid stacking too many things
    00:42:352 (4) - stack this on top of slider 3 if you apply above mod?


[Hard]

  • 00:42:529 (1) - slightly move this to the right with distance snapping off and ctrl+g to realign, then ctrl+g back fixed
    01:44:647 (3) - move this to x:88, y:144 (distance blanketing)? changed but in my own way
    01:57:352 (1) - slightly misaligned with previous combo slider 1fixed
    02:29:823 (1) - slightly adjust so it's parallel with previous combo slider 4? that'd make the slider flow odd and it also it's a new combo so it doesn't need to be parallel
    02:31:764 (3) - try adjusting this measure object placement so the end of this slider stacks with previous combo circle 4 i like it this way and it doesn't matter since they aren't visible at the same time
    02:32:117 (4) - ...and this with previous combo circle 3^
Thanks for the mod c:
posted
Need KD to star this so I'll probably mod it later
posted
Mom's spaghetti
posted
pls rank this already aaaaa

ps. will prob mod the extra later today :D
posted
pishi you better do what you promised or I'll kill you, somehow

Here's some general feedback

Normal

00:07:235 (3) - why repeat slider? Having the slider end at 00:07:941 is kinda redundant and there isn't much there. Or else do what you did at 00:12:882 (3,4)
00:18:529 (3) - ^ except it can be also seen as incomplete because of the continuation of the vocals at 00:19:588
01:20:470 (3) - ends on no-mans land, ending at 01:21:352 with the words would be better, this is different from the previous one, would sound more natural, would apply for 01:23:294 (3,3) as well
02:58:058 (5,6,1) - why 1/2 beats here though, doesn't seem like that is the rhythm of the music there

Advanced

00:19:588 - awkward emptiness
00:23:823 (3) - the 1 repeat each slider doesn't work fully well, specially because of this slider, doesn't fit with the music in terms of clicking on the strong beat, especially since it ends on the big white line
01:33:882 (3,4) - I know you could blanket better
01:52:411 (3,4) - why the sudden decrease in spacing, it's glaringly obvious
01:59:823 (3) - same thing
02:12:529 (5,1) - you can blanket better than that
02:19:764 - sounds like it's missing its last beat in the phrase
02:28:764 (2) - should just be one beat/circle at 02:28:764

Hard

00:14:294 (1,3) - could make a better pattern than this, the overlap doesn't really help presentation and flow could work in other ways
00:23:823 (3) - same thing about the slider ending on the strong beat
00:44:999 (6,7) - having them in-line rather than be next to each other would help flow so much more, and I don't see why it should be placed that way with the music
02:00:176 (1,2,3,1) - what makes this different from 00:24:529 (2,3,4) that you have to NC the last circle, best is not to NC tbh
02:17:823 (3,4) - could be more in-line with each other, like 02:17:117 (1,2)
02:35:999 (3,4,5) - at least try not to make the difference in spacing too obvious, 02:36:352 (4,5) - 0.46 vs 0.51 that's 0.05x difference, which is honestly visible to see
posted

neonat wrote:

pishi you better do what you promised or I'll kill you, somehow

Here's some general feedback

Normal

00:07:235 (3) - why repeat slider? Having the slider end at 00:07:941 is kinda redundant and there isn't much there. Or else do what you did at 00:12:882 (3,4) fixed
00:18:529 (3) - ^ except it can be also seen as incomplete because of the continuation of the vocals at 00:19:588 fixed
01:20:470 (3) - ends on no-mans land, ending at 01:21:352 with the words would be better, this is different from the previous one, would sound more natural, would apply for 01:23:294 (3,3) as well fixed
02:58:058 (5,6,1) - why 1/2 beats here though, doesn't seem like that is the rhythm of the music there Her voice x.x

Advanced

00:19:588 - awkward emptiness fixed
00:23:823 (3) - the 1 repeat each slider doesn't work fully well, specially because of this slider, doesn't fit with the music in terms of clicking on the strong beat, especially since it ends on the big white line fixed
01:33:882 (3,4) - I know you could blanket better fixed
01:52:411 (3,4) - why the sudden decrease in spacing, it's glaringly obvious fixed
01:59:823 (3) - same thing fixed
02:12:529 (5,1) - you can blanket better than that fixed
02:19:764 - sounds like it's missing its last beat in the phrase fixedw
02:28:764 (2) - should just be one beat/circle at 02:28:764 fixed

Hard

00:14:294 (1,3) - could make a better pattern than this, the overlap doesn't really help presentation and flow could work in other ways I like this part a lot :<
00:23:823 (3) - same thing about the slider ending on the strong beat fixed
00:44:999 (6,7) - having them in-line rather than be next to each other would help flow so much more, and I don't see why it should be placed that way with the musicI don't see a problem
02:00:176 (1,2,3,1) - what makes this different from 00:24:529 (2,3,4) that you have to NC the last circle, best is not to NC tbh The one at 2 mins goes until the next downbeat, whereas the other one doesn't
02:17:823 (3,4) - could be more in-line with each other, like 02:17:117 (1,2) I copy pasted these so how are they different?
02:35:999 (3,4,5) - at least try not to make the difference in spacing too obvious, 02:36:352 (4,5) - 0.46 vs 0.51 that's 0.05x difference, which is honestly visible to see fixed
Thanks for the mod c:
posted
M(8-4)M

c:

Normal

00:04:058 (2,3,4) - honestly doesn't make a lot of sense to use 1/2 rythm here but not 00:06:882 (2,3) - there is nothing in the song to justify not using it (though I'd probably stick with 1/1 anyways but assuming you'd want to keep the current rythm)

00:10:058 (4) - would probably consider letting the slider start on the downbeat for this one. I think it kinda works not doing that for the previous ones but with the pitch in vocals here I think it would be the most intuitive rythm to have this as a slider

00:20:647 (3) - atleast de-curve enough to not have slidertail and sliderhead overlap?:c

00:25:588 (1,2,3) - spacing kinda messy here

00:31:235 (1) - would probably put a 1/1 on this. I think the holding that is required goes a long reaaaallly nicely with the 'uuuuh'

00:54:882 (3,4) - kinda minor, but I think lining these two up properly would play a bit nicer and look a bit neater

01:23:294 (3) - would personally ctrl+g on this. don't really like just going linear, I think atleast a slight angle between the objects works best (makes it a bit more uuh natural (?) to play a curved slider if you're already going kinda left or right while playing a pattern when compared to just moving in a straight line)

01:41:999 (2) - would probably remove this. I know (atleast I think I do) that you're trying to follow the kinda dull-ish sound in the background, but I think that the loud instrument or whatever that sound is on the white ticks is much more dominant, and so removing this makes this rythm feel a lot more intuitive to play, especially when compared to your previous patterns since it's a lot more consistent

01:54:176 (4,1) - hmm perhaps fix the spacing on these if possible

02:18:882 (3) - could try making this a repeat and then delete 02:19:411 (4) - I think a repeat here is a lot easier to follow than a double, a lot less confusing for beginners (+ I think it catches the music just fine)

02:43:941 (1,2,3,4) - watch your spacing

02:47:470 (2,3,4) - pretty picky, but perhaps make these a little less jagged like https://osu.ppy.sh/ss/3400784?

Advanced

00:03:705 (3,4,5,6) - I kinda thinkg the angle between these two is a bit too harsh, which makes playing this kinda uncomfortable

00:04:411 (6,7) - Isn't the gap between these a bit ummm huge?

00:15:705 (5,6) - increasind the spacing here doesn't really make a lot of sense imo, the peak in vocals happens on the previous slider (if that's what you were trying to emphasize with this

00:24:352 (6) - would really look into not having this a) cross the hp bar like this and b) almost be offscreen (also not sure if this would count as hiding the slidertail with the hp-bar covering it)

00:26:294 (3,4) - would swap the rythm here to have the sound on 00:26:647 (4) - clickable, which I think is the proper way of mapping this

00:48:176 (1,2,3,4) - try making this an even square? uneven spacing here makes little sense to me :/

00:50:294 (4,5) - again, would swap the rythm to have that strong sound on the white tick clickable. Feels a lot more intuitive!

00:50:470 (5,2) - hnnnnng not sure if hiding the tail like this is a good idea

00:55:235 (1,2) - why the increased spacing? like not that it has to be completely even for this Diff but this particular increase just makes no sense to me, since I don't think there is anything in the music to accent here. I might be wrong though haha

00:59:470 (1,2,3) - perhaps line these up? currently plays a bit wiggly

01:30:529 (1,3) - I like the idea, but I do think that having them overlap THIS MUCH looks rather messy

01:42:529 (3,4,5) - even spacing? didn't increase the spacing for any of the previous patterns

01:54:176 (8) - makes this a 1/2 too? would be easy to follow and nice to play I think

02:02:294 (3,4) - rythmmm. there is more like this but I won't be pointing this out anymore

02:05:117 (4,5) - are you sure that a jump like this is appropriate to use for a Diff like this?

02:11:294 (6,1) - would play a lot nicer I think if 1 was moved more above 6 instead of the right

02:12:882 (2) - would HIGHLY recommend ctrl+g on this

02:31:588 (3,5) - perhaps try NOT having these sliderbodys overlap?:c

02:35:294 (6,1) - eeeeh I really don't like how this flows

02:54:352 (3,4) - missed stack?

Hard

00:14:294 (1,2,3) - really like the idea, I'm just not sure if overlaps like these are more confusing than nice to play ><

00:22:764 (1,2,3,4,5,1) - are you sure about skipping all the 1/4 here? it's SO OBVIOUS when listening to the song that I honestly think that you'd want to map this in a Hard Diff

00:32:999 (2,3,4) - jump between 3 and 4 would make more sense I think with the pitch in vocals

00:35:117 (4,1) - isn't 3.34 a liiiitttle big for a jump? especially since I think that the angel here might be a bit sharp too, making this even more taxing

00:38:294 (1,2) - are you sure about having them this close? you did something similar at the beginning of the kiai, which worked ok I think, but these are just o.8~ apart which ends up taking away a lot of the momentum I think

00:43:941 (1,5,6,7) - space these out evenly? as in, have the same spacing between each sliderbody

00:48:529 (3,4,5) - really don't think this flows too well

01:17:823 (1) - honestly, I'm not sure what these repeats are supposed to follow :/

01:58:764 (1,2,3,4) - same thing with the 1/4 rythm

02:01:588 (1,3) - de-curve 3 a bit to have it parallel with 1?:c

02:04:941 (4) - why the repeat? makes the strong piano sound land on the repeat, which is not really optimal I think. would probably just use two 1/2 slider's starting from 02:04:764 (3) -

02:08:647 (1,2) - aren't these a little close?

02:25:588 (1) - de-curve a little to not have slidertail/body overlap?

02:34:941 (2,3) - eeeeehhhh personally not a fan of overlaps like these :c

02:54:176 (2,3) - aren't these a little close?

02:57:882 (4,1,2,3,4) - I REALLY don't think this will be intuitive to follow. try using sliders like https://osu.ppy.sh/ss/3400992

Insane

00:08:470 (5,1) - having them this close kinda makes the downbeat lack a lot of impact. A jump between these would make more sense than between the previous ones I think

00:14:294 (1) - would probably move this down and to the right a bit (and potentially rotate anti-clockwise a bit) for better flow

00:26:294 (4) - why the repeat? makes 00:26:647 (5) - land on a tail, which I don't really like

00:32:647 (1,2,3) - even spacing between these?

00:51:705 (3,4) - do something like https://osu.ppy.sh/ss/3401013? (basically just ctrl+g and them some re-arranging for the spacing) I think keeping the up-and-down movement going here is a lot more interesting to play

00:53:823 (1) - try having this curve downward instead. I think it makes this a lot nicer to play when haivng to approach the slider from above (makes it easier to catch the slders curve

01:00:176 (6,7,8,9) - kinda feels like this plays a bit rigged ><

01:28:941 (6,1) - ^ catching the sliders curve current feels a little odd I think because the player has to first move up and the down instead of being able to catch this in one motion

01:43:941 (3) - add a note? having such a huge gap leading into a triplet just makes it feel really unexpected and odd >< well..to me atleast

02:04:411 (1,2) - huh...isn't this jump pretty...huge? especially since I can really not see where this is coming from

02:09:352 (4,5,6) - rip Hidden plays I think

02:19:941 (8,9,1,2,3,4,5,6,7,8,9) - just my two cents, but it would be nice to visually seperate the sliders and the stream here, since they represent two completely different sounds in the song

02:26:999 (1) - kinda minor, but this would probably play a bit smoother if moved above 6 instead of below (makes catching the sliders curve smoother)

02:28:764 (3,4) - don't really like the jump here, especially since there is no strong sound covered by the slider so it's not like it really needs to stand out

02:48:441 (2,3) - hmm 2.7 especially with a rather sharp angle like this feels a little to taxing to me personally, though I guess others might enjoy having it like this

Good luck!
posted

Peachtrees wrote:

M(8-4)M

c:

Normal

00:04:058 (2,3,4) - honestly doesn't make a lot of sense to use 1/2 rythm here but not 00:06:882 (2,3) - there is nothing in the song to justify not using it (though I'd probably stick with 1/1 anyways but assuming you'd want to keep the current rythm) fixed

00:10:058 (4) - would probably consider letting the slider start on the downbeat for this one. I think it kinda works not doing that for the previous ones but with the pitch in vocals here I think it would be the most intuitive rythm to have this as a slider fixed

00:20:647 (3) - atleast de-curve enough to not have slidertail and sliderhead overlap?:c fixed

00:25:588 (1,2,3) - spacing kinda messy here fixed

00:31:235 (1) - would probably put a 1/1 on this. I think the holding that is required goes a long reaaaallly nicely with the 'uuuuh' good idea

00:54:882 (3,4) - kinda minor, but I think lining these two up properly would play a bit nicer and look a bit neater fixed

01:23:294 (3) - would personally ctrl+g on this. don't really like just going linear, I think atleast a slight angle between the objects works best (makes it a bit more uuh natural (?) to play a curved slider if you're already going kinda left or right while playing a pattern when compared to just moving in a straight line) fixed

01:41:999 (2) - would probably remove this. I know (atleast I think I do) that you're trying to follow the kinda dull-ish sound in the background, but I think that the loud instrument or whatever that sound is on the white ticks is much more dominant, and so removing this makes this rythm feel a lot more intuitive to play, especially when compared to your previous patterns since it's a lot more consistent fixed

01:54:176 (4,1) - hmm perhaps fix the spacing on these if possible fixed

02:18:882 (3) - could try making this a repeat and then delete 02:19:411 (4) - I think a repeat here is a lot easier to follow than a double, a lot less confusing for beginners (+ I think it catches the music just fine) i don't get how repeating the three would do anything, it wouldn't even reach where the 4 beat is

02:43:941 (1,2,3,4) - watch your spacing fixed

02:47:470 (2,3,4) - pretty picky, but perhaps make these a little less jagged like https://osu.ppy.sh/ss/3400784? fixed

Advanced

00:03:705 (3,4,5,6) - I kinda thinkg the angle between these two is a bit too harsh, which makes playing this kinda uncomfortable i think it's fine

00:04:411 (6,7) - Isn't the gap between these a bit ummm huge? it's DS o.o

00:15:705 (5,6) - increasind the spacing here doesn't really make a lot of sense imo, the peak in vocals happens on the previous slider (if that's what you were trying to emphasize with this i did it for the blanket ;;

00:24:352 (6) - would really look into not having this a) cross the hp bar like this and b) almost be offscreen (also not sure if this would count as hiding the slidertail with the hp-bar covering it) still rankable and makes the flow nice

00:26:294 (3,4) - would swap the rythm here to have the sound on 00:26:647 (4) - clickable, which I think is the proper way of mapping this i have a lot of snares that land on tails in all my diffs so i don't get why this one is different

00:48:176 (1,2,3,4) - try making this an even square? uneven spacing here makes little sense to me :/ blanket is more important to me

00:50:294 (4,5) - again, would swap the rythm to have that strong sound on the white tick clickable. Feels a lot more intuitive!same as before

00:50:470 (5,2) - hnnnnng not sure if hiding the tail like this is a good idea people overlap slider tails all the time o.o

00:55:235 (1,2) - why the increased spacing? like not that it has to be completely even for this Diff but this particular increase just makes no sense to me, since I don't think there is anything in the music to accent here. I might be wrong though haha fixed, was a mistake

00:59:470 (1,2,3) - perhaps line these up? currently plays a bit wiggly fixed

01:30:529 (1,3) - I like the idea, but I do think that having them overlap THIS MUCH looks rather messybut they have the exact same angle just flipped like this ;w;

01:42:529 (3,4,5) - even spacing? didn't increase the spacing for any of the previous patterns i do it for the blankets man

01:54:176 (8) - makes this a 1/2 too? would be easy to follow and nice to play I think changed

02:02:294 (3,4) - rythmmm. there is more like this but I won't be pointing this out anymore same thing

02:05:117 (4,5) - are you sure that a jump like this is appropriate to use for a Diff like this? keeping it for now but will keep an eye on it

02:11:294 (6,1) - would play a lot nicer I think if 1 was moved more above 6 instead of the right fixed

02:12:882 (2) - would HIGHLY recommend ctrl+g on this fixed

02:31:588 (3,5) - perhaps try NOT having these sliderbodys overlap?:c they aren't o.o

02:35:294 (6,1) - eeeeh I really don't like how this flows changed

02:54:352 (3,4) - missed stack? fixed

Hard

00:14:294 (1,2,3) - really like the idea, I'm just not sure if overlaps like these are more confusing than nice to play >< *puts a hand on your shoulder* they're fine =w=b

00:22:764 (1,2,3,4,5,1) - are you sure about skipping all the 1/4 here? it's SO OBVIOUS when listening to the song that I honestly think that you'd want to map this in a Hard Diff i felt like mapping alll the 1/4 would be too much for a hard so i built it up over time

00:32:999 (2,3,4) - jump between 3 and 4 would make more sense I think with the pitch in vocals fixed

00:35:117 (4,1) - isn't 3.34 a liiiitttle big for a jump? especially since I think that the angel here might be a bit sharp too, making this even more taxingfixed

00:38:294 (1,2) - are you sure about having them this close? you did something similar at the beginning of the kiai, which worked ok I think, but these are just o.8~ apart which ends up taking away a lot of the momentum I think but i like them ;w;

00:43:941 (1,5,6,7) - space these out evenly? as in, have the same spacing between each sliderbody fixed

00:48:529 (3,4,5) - really don't think this flows too well fixed

01:17:823 (1) - honestly, I'm not sure what these repeats are supposed to follow :/ background vocals

01:58:764 (1,2,3,4) - same thing with the 1/4 rythm same as before

02:01:588 (1,3) - de-curve 3 a bit to have it parallel with 1?:c you can't make curves parallel o.o right now the slider bodys follow eachother

02:04:941 (4) - why the repeat? makes the strong piano sound land on the repeat, which is not really optimal I think. would probably just use two 1/2 slider's starting from 02:04:764 (3) - vocals

02:08:647 (1,2) - aren't these a little close? fixed

02:25:588 (1) - de-curve a little to not have slidertail/body overlap? fixed

02:34:941 (2,3) - eeeeehhhh personally not a fan of overlaps like these :c not a big deal imo

02:54:176 (2,3) - aren't these a little close? fixed

02:57:882 (4,1,2,3,4) - I REALLY don't think this will be intuitive to follow. try using sliders like https://osu.ppy.sh/ss/3400992 i like it the way it is

Insane

00:08:470 (5,1) - having them this close kinda makes the downbeat lack a lot of impact. A jump between these would make more sense than between the previous ones I think fixed

00:14:294 (1) - would probably move this down and to the right a bit (and potentially rotate anti-clockwise a bit) for better flow nah it's fine

00:26:294 (4) - why the repeat? makes 00:26:647 (5) - land on a tail, which I don't really like fits her vocals

00:32:647 (1,2,3) - even spacing between these? it'd make the note too overlapped imo

00:51:705 (3,4) - do something like https://osu.ppy.sh/ss/3401013? (basically just ctrl+g and them some re-arranging for the spacing) I think keeping the up-and-down movement going here is a lot more interesting to play fixed

00:53:823 (1) - try having this curve downward instead. I think it makes this a lot nicer to play when haivng to approach the slider from above (makes it easier to catch the slders curve fixed

01:00:176 (6,7,8,9) - kinda feels like this plays a bit rigged ><it's just a triangle jump o.o

01:28:941 (6,1) - ^ catching the sliders curve current feels a little odd I think because the player has to first move up and the down instead of being able to catch this in one motion fixed

01:43:941 (3) - add a note? having such a huge gap leading into a triplet just makes it feel really unexpected and odd >< well..to me atleast there isn't a strong enough beat to

02:04:411 (1,2) - huh...isn't this jump pretty...huge? especially since I can really not see where this is coming from fixed

02:09:352 (4,5,6) - rip Hidden plays I think i don't change my map due to people playing mods, that's their choice

02:19:941 (8,9,1,2,3,4,5,6,7,8,9) - just my two cents, but it would be nice to visually seperate the sliders and the stream here, since they represent two completely different sounds in the song i think it'd make it too hard to play

02:26:999 (1) - kinda minor, but this would probably play a bit smoother if moved above 6 instead of below (makes catching the sliders curve smoother) it's not below it o.o

02:28:764 (3,4) - don't really like the jump here, especially since there is no strong sound covered by the slider so it's not like it really needs to stand out keeping

02:48:441 (2,3) - hmm 2.7 especially with a rather sharp angle like this feels a little to taxing to me personally, though I guess others might enjoy having it like this #do it for the symetry

Good luck!
thanks for the mod c:
posted
My Extra is a bit jumpy
posted
Hey Xellie!

I want to say that I'm not a professional mapper nor modder. But I did test your maps and I noticed some issues with the flow at some points. Sure this might as well be personal but just take a look at them!

Normal
00:07:588 (4,1) - not sure if you tried to blanket this, but I guess it would look better if you would.

Advanced
01:34:588 (5,6) - blanket
02:03:352 (2,3) - ^

Insane
00:13:764 (3) - This note screamed: "I have been put here because there was no more room for me to the left!" into my ear. I would suggest placing it a little to the right. (Like this, perhaps: https://osu.ppy.sh/ss/3453735) Also, if you do change this, you might want to blanket the slider which comes after around the note.

00:14:823 (2) - I feel like this note should be moved a little more to the left, to follow the sliders pathing. https://osu.ppy.sh/ss/3453795

00:32:647 (1,2) - I think these sliders don't really flow well. The way I look at it judging from the part she is singing, it should flow forward instead of having to go back with your cursor. Something like this would be better imo https://osu.ppy.sh/ss/3453816
02:08:647 (1,2) - ^
02:11:470 (1,2) - ^
02:50:999 (1,2) - ^
02:53:823 (1,2) - ^

Goodluck on getting this ranked! I'm really looking forward to it. Great set.
Cheers
-Pittigbaasje
posted

Pittigbaasje wrote:

Hey Xellie!

I want to say that I'm not a professional mapper nor modder. But I did test your maps and I noticed some issues with the flow at some points. Sure this might as well be personal but just take a look at them!

Normal
00:07:588 (4,1) - not sure if you tried to blanket this, but I guess it would look better if you would.fixed

Advanced
01:34:588 (5,6) - blanket fixed
02:03:352 (2,3) - ^ fixed

Insane
00:13:764 (3) - This note screamed: "I have been put here because there was no more room for me to the left!" into my ear. I would suggest placing it a little to the right. (Like this, perhaps: https://osu.ppy.sh/ss/3453735) Also, if you do change this, you might want to blanket the slider which comes after around the note. it's fine there

00:14:823 (2) - I feel like this note should be moved a little more to the left, to follow the sliders pathing. https://osu.ppy.sh/ss/3453795 nah

00:32:647 (1,2) - I think these sliders don't really flow well. The way I look at it judging from the part she is singing, it should flow forward instead of having to go back with your cursor. Something like this would be better imo https://osu.ppy.sh/ss/3453816
02:08:647 (1,2) - ^
02:11:470 (1,2) - ^
02:50:999 (1,2) - ^
02:53:823 (1,2) - ^ all of them flow fine cause they match her voice

Goodluck on getting this ranked! I'm really looking forward to it. Great set.
Cheers
-Pittigbaasje
thanks for the mod :D
posted
20:36 Xellie: are you accepting m4m ;;
20:37 Kibbleru: no maps
20:37 Xellie: aweh ok :c
20:39 Xellie: do you know any bn's who like helping people? >~>
20:40 Kibbleru: im not even a bn anymore lmao.
20:40 Kibbleru: fyi
20:40 Xellie: yeah i just ask you cause i like your maps
20:41 Xellie: but it seems like no bn's wanna look at my map
20:42 Kibbleru: o
20:42 Kibbleru: ye
20:42 Kibbleru: i wana help but i know like none of the newer bns
20:42 Kibbleru: :X
20:43 Xellie: would you be able to just give it a look and see if it's garbage or not, doesn't have to be a mod or anything, just an opinon
20:44 Kibbleru: ye sure why not
20:45 *Xellie is listening to [http://osu.ppy.sh/b/661718 Namaste ft. Tiana Khasi - Signs (Radio Edit)]
20:45 Xellie: <3
20:46 Kibbleru: just ur diffs right?
20:46 Xellie: mhmm
20:47 Xellie: i'm guessing the others are fine mostly
20:47 Xellie: cause pishi and asphyxia lol
20:48 Kibbleru: hm
20:48 Kibbleru: i can see where ur going with ur patterns but i feel like if you executed them better they would look better
20:48 Kibbleru: astehtically i mean
20:48 Kibbleru: like
20:48 Xellie: yeah i get that a lot :<
20:49 Kibbleru: use copy paste when u think you can
20:49 Kibbleru: eg. 00:02:999 (1,4) -
20:50 Xellie: oh do you mean cause they aren't symetrical cause i didn't copy paste?
20:50 Kibbleru: ye i guess
20:50 Kibbleru: here is something that nobody talks about but good maps have either concsiously or non concsiously
20:50 Kibbleru: absolute spacing
20:51 Kibbleru: DS is based on a slider's head/end and etc
20:51 Kibbleru: absolute spacing i based on the actual distance between the slider and other objects visually
20:52 Kibbleru: if you want a good looking pattern imo you should have an even amount of absolute spacing
20:52 Kibbleru: for example here 00:18:352 (5,6) -
20:52 Kibbleru: the circle looks too close to the slider
20:52 Kibbleru: 00:20:823 (6,7) - also this thing doesn't look good
20:53 Kibbleru: since you seemed to be using even spacing and then u do something weird cuz i assume u ran out of room
20:53 Xellie: hmm i see what you mean
20:53 Kibbleru: it seems like youve basically just patched it up
20:54 Kibbleru: but thats not a good habit
20:54 Xellie: that's like that cause the pattern used to be different and i never really thought of it when it got modde
20:54 Xellie: d
20:54 Kibbleru: if you end up running out of room for whatever you should rework the entire pattern
20:54 Kibbleru: o
20:55 Kibbleru: and then heres a rant on diagonal sliders 00:28:588 (2) -
20:55 Kibbleru: diagonal sliders are nice but they often don't fit very well if you just put them in randomly
20:55 Kibbleru: u have to try to transition into them with previous objects
20:55 Kibbleru: idk how to even explain it
20:55 Kibbleru: but a good way to transtion is to make one of those triangle slider patterns
20:56 Kibbleru: i sound like im high. idk any of the terms for it lol
20:56 Xellie: yeah i think i get what you mean
20:56 Kibbleru: brb dinner
20:56 Xellie: okie
21:16 Kibbleru: back
21:16 Kibbleru: 00:10:058 (1) - btw diagonal waves look bad
21:16 Kibbleru: imo
21:16 Kibbleru: at least
21:17 Xellie: that one looks like shit too cause i made it poorly
21:17 Kibbleru: 00:10:058 (1,3) - about the absolute distance again,
21:17 Kibbleru: keep some space between ur blankets
21:17 Kibbleru: otherwise again they don't look that great
21:18 Kibbleru: 00:18:529 (6,7) - why dont u just copy paste these
21:18 Xellie: i thought i did o.o
21:19 Kibbleru: o nvm
21:19 Kibbleru: u did
21:19 Kibbleru: its cuz u flipped one
21:19 Kibbleru: it didnt look the same lol
21:19 Xellie: ah xD
posted
thanks for the help, gunna look over my map with what you said <3
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