Onegai shimasu ;w;
Please ;w;
Por favor ;w;
Per favore ;w;
Vă rog frumos ;w;
S'il vous plaît ;w;
Bitte schön ;w;
Alsjeblieft ;w;
Leader-chan approved this :3
va veni cineva pana la urma imi ceri scuze ca n-am avut timp sa-ti modezi mapa ;w;MrSergio wrote:
Vă rog frumos ;w;
Your faultMrSergio wrote:
How this even happened... xD
PatZar wrote:
add this " Tolong ;w; "
Non vorrei sbagliarmi ma è Aiuto in indonesiano.MrSergio wrote:
Why? xDPatZar wrote:
add this " Tolong ;w; "
Thanks for your mod :3Skull Kid wrote:
Normal00:29:378 (2) - But... it's already like that .-. 02:24:313 (1,2) - 02:25:872 (2) - x:168 y:320It would break the DS there, I can't :/
(CS3,5, please u-u) [color=#0080FF]It helps to balance the diffspread :3[/color]Hard00:34:443 (3) - x:474 y:122Not really necessary, but yeah, fixed Remake that slider 00:51:586 (3) - Why? xD And also, how? xD Insane02:56:261 (6) - New Combo
02:57:040 (11) - New Combo
02:59:378 (4) - New Combo
03:02:495 (5) - New Combo
03:03:274 (9) - New Combo Combo-ing got fixed with monstrata's mod
(Perfect Diff ♥)Thanks >.<Extra01:10:287 (6) - New Combo
01:11:066 (11) - New Combo
01:13:404 (5) - New Combo
01:16:521 (4) - New Combo
01:17:300 (7) - New Combo
02:12:625 (6) - New Combo
02:13:404 (9) - New Combo
02:15:742 (4) - New Combo
02:56:261 (6) - New Combo
02:57:040 (11) - New Combo
02:59:378 (5) - New Combo
03:02:495 (6) - New Combo
03:03:274 (11) - New Combo Combo-ing fixed with monstrata's mod
(Another perfect diff ♥) [/color]Timing00:44:183 - Preview Point I think it's fine as it is :3
A drum icon (or any type of bubble for that matter) shouldn't discourage or prevent people from modding - don't forget that the bubble is the opinion of a single nominator, and things can always be missed - either due to subjectivity or just human error - this is why bubble pops (and DQs) exist ):MrSergio wrote:
PS: Taiko diffs don't need actual modding since the mapset is already drum'd :3
thanks for mod.., and chill out JBH :p, also i would like to check mods before bubble stage.Skull Kid wrote:
Gen's Taiko Oni01:01:229 (234,235) - seems like monotune, but i want to increase the sound pitching at 01:01:229 (234) - here
Replace with it01:46:326 (500,501,502,503) -
Delete why?:(, that's my perfect part, and so 1/6 stream is very fit at here
01:46:521 (500) -
Clap + Finish nope i like 1/6stream
You're right, it is - I was just grouping all mode-specific and regular bubbles together, so sorry if there was any confusion.MrSergio wrote:
Don't worry, Zar. It was my fault for saying such stupid things like that and I should apologize to the modder, sorry.
I assumed that an icon was equal to a bubble for that mode, JB x)
It shouldn't indeed.Okoratu wrote:
idk but i don't think this should have been drum'd as it is
Let's do like this then, since I'm really pissed of by a lot of things I won't list here right now: since there is indeed a lot of work to do on those diffs the solution is easy. I'll just keep them out of the mapset. If PatZar wants to improve them I leave him the right to take everything in my beatmap folder and make a mapset on its own just for taiko.Okoratu wrote:
blargh
[general]
taiko spread is fucked up, current muzu is a muzu and oni is way into the inner level and even if they weren't i don't know if i would drum this as a taiko bn
standard diffs have wrong snaps, generally you kknow the song is pretty consistent about where it puts 1/6 and where it doesn't
and well you sometimes do 00:38:339 (1,2,3) - and for other instances 00:36:196 (4,5) - (Extra) I indeed skipped the first one you linked since I didn't realize it was 1/6 at all, my bad. As for the difference you mentioned about mapping the same 1/6 notes differently it was because of the patterns: where I could put sliders at the end and start of it, I used that pattern formed by a little slider in the middle, while where there was only a stack of notes I preferred using a repeating slider to not strain the player (I hate clicking 1/6 notes as well...). Beside that, I use the same 3 patterns where they occur, I just checked every snap to make sure which are correct and which not and I hope it is fine now
yea
that's not so nice to have
having mapped the song more than once i assume you know Not really, it just took me really long. Probably you're referring to the massive self modding I do on my own patterns, then, yea, from that point of view you're right, I remapped quite a bunch of patterns on myself
00:55:742 (2) - btw violin is 1/4 here why do you place that (extra) I was seeing too many 1/6 snaps while mapping @.@ Fixed
it's even more obvious that you do it all the way in the insane, which is.... not that nice either? I kept those strange snaps only on the Extra, while I tried to keep the Insane less complicated. If I have to put those snaps even on that diff tell me, but as it is now I guess it's fine...
[]
do the manias use normal-hitfinish2? otherwise i think it's unused lol. I don't even know how that thing is in here...
one of your hitsounds is randomly a mp3 That's the hitsound I had to change, gonna fix it right away
adding videos for taiko diffs is more confusing than anything because literally half your screen is cut off I added them on every diff just to make it consistent but I guess you're right
[]
I will only point out general things for the most time, if you find annother instance of it apply it there too, thanks Sure, I'll try to spot them the best I can
[Extra]
duplicated green line at 01:40:677 - Ops, fixed
00:20:807 (4) - i think this would feel better if moved up cuz you then don't have to move down after following 3 Yep
00:22:365 (3,4) - 00:41:846 (2,3) - most things in this section have a lot more spacing than this, just compare it to the others I didn't notice this, indeed the spacing is too small. I hope I fixed every one of them
00:22:755 (1,2,1) - is there something very special about this or why do you change rhythm for this one only and do 00:19:638 (1,2,3) - for example everywhere else ? :V This pattern is 7 months old and nobody complained about so I thought it was fine even if I didn't like it myself lol Totally changed because I hate it
00:46:131 (1,2) - i'd recommend circles instead because that's how the violin goes here, but well it's consistent, though i still wanna click 6 times here instead of 4 It was consistent indeed, but why not, changed in something (hopefully) better
00:46:911 (3) - also idk man this is like the only stop like this in this section and uhhh having this pause somehow doesn't go well for me I fixed it with the previous pattern ^ It felt kinda automatic placing another note there after that lol
00:50:027 (3) - 00:53:144 (3) - i don't really like these because each time their end sound is so strong that i wanna click it, im pretty sure it would feel better to click those in an ~Extra~ Agreed, hope it plays fine (I tried using the same flow for both the replacing patterns
00:59:962 (2,2) - ewwwverlap Ops x)
01:08:729 (1,1) - 02:11:066 (1,1) - i like these, a lot Thanks >.<
01:11:066 (11,12) - how is this different than 01:10:287 (6,7) - 01:09:508 (1,2) - (spacinng) You have good eyes o.o
01:21:975 (1,2) - aaa i don't really like how it looks visually but it works so well so a;lsdfjalsjdfklaksfjd; Now that you make me notice it, it's probably the only pattern like this and it came to mind naturally since it's the pattern I tend to use everywhere I can. If it's a problem I can change it, but as long as it feels fine...
01:26:066 (7) - http://puu.sh/jXKWH/aa1b26ba09.jpg may work better because it's more downward than yours that movement ended up feeling more intuitive for me Before opening the screen I already knew what was the problem xD Fixed
01:53:924 (3) - this doesn't seem necessary at all considering you don't do it for 01:47:690 (5) - 01:50:807 (7) - At first I tried to put more em[phasis on this since it had a higher pitch, but it feels kinda meh now :v
02:30:547 - something about this whole section is oddball, i mean yes the music is odd but you could porably have avoided stuff like 02:30:839 (4,1) - with an 1/2 slider instead of 4 and another circle for a triplet etc,
would at least try that stuff before deciding that my idea for this one sucks but i personally think that's more straightforward http://puu.sh/jXLqk/6a11964bbd.jpg Alright, I wasn't really good with this sort of things 7 months ago, so I remapped the whole part there, I hope it feels more comfortable now. I also noticed there was a sort of hitsound inconsistency
02:33:080 (4,5) - sometimes i wonder if you draw these streams by hand or something because this one looks especially messy due to randomly varying ds rofl, it was intended but let's say the result was far from my ideal xD
02:36:001 (2,3,4,5) - some of these custom stacks are off:
2: 238, 294
3: 240, 299
4: 243, 304
5: 245, 309
the small stuff can sometimes make the difference in things like this.
this applies to a bunch of stuff i ignored as well but im not here to tell you to adjust slideranchors or anything im here to point out some things i think to be issues Remapped the whole long stream and it should be fine
02:36:781 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this looks so handdrawn, have you considered making the same thing with sliders, and then converting them to streams, may end up looking a LOT cleaner Remapped as well
02:50:027 (7,8) - 00:26:261 (3,4) - 00:50:612 (4,1) - dats very very close D: They got fixed with the whole remapping process I guess. I'll leave the first one tho, which I fixed by stacking it under the previous slider
02:55:092 (1) - a woosh slider could make a cool effect here idk didn't test this Nah, this one is a single blow with no echo or resonance at all so a slider wouldn't fit imo
[Insane]
duplicated green line at 01:40:677 - Ops...
00:36:001 (3,4,5) - dude
00:41:066 (3) - your
00:54:313 (4,5,6) - snapping
01:11:846 (1,2,3) - :c
01:14:962 (5,6,7) - ok ill stop with that stuff now lol, if you haven't noticed I avoided every kind of complex (or at least strange) rhythm on the other diffs. Only the Extra is supposed to have those, but if it is an unrankable issue I can fix it, still I think the map is a lot cleaner this way :/
--- kinda unrelated but why is this so clean and extra is like a mess compared to this diff imo --- 4 months of difference. I guess it is noticeable, but t's also because I avoided the 1/6 notes probably
00:56:066 (3,1) - can be confusing for people who are not used to ar 8 insanes because you switch instruments here from violin to drums and violin continues and yea that could confuse Damn, it played so well tho ;w; And I have like a creative lack right now, wow rip. Gonna see how I can fix it
01:29:378 (1,2,3) - that this doesn't have circles is kinda odd (i mean 1/4) I wonder why I skipped it...
[Hard]
snapping Same reasons as for the Insane
overlaps
more snapping
more overlaps
i think the beginning is too complicated compared to the rest of the diff it's a ctually really jumpy compared to the rest :Voverlaps00:41:651 (2,3,4) - this looksl ike you failed symmetry LOL It was actually intended but it's not good at all :v01:09:508 (1,2,4) - look like ass rofl, I was wondering why I didn't fix it yet lol
01:12:625 (1,4) - this is semi hiding the repeat i guess ?? It wasn't really clear, actually I guess it wasn't covered but I changed it just in case
01:19:833 (4,1) - multiple different repeat arrows nixt to each other *01:19:053 (2,3) - can be a readability problem because people may expect the one with more repeats to be just like the others the same problem kicks in at 02:30:547 - big time rendering the section kinda confusing for your target audience
the issue with this one is the overlap 01:21:196 (2) - making it really hard to read the 3/4 snap correctly The first one got fixed with a NC which makes it more readable I guess. The big problem is that the part with all those sliders is kinda "blocked". If I try to put some circles it becomes really confusing and I think this is the best way (which means the less confusing) for that part
01:40:677 (1,4) - :X Oh, come on xD
02:14:378 (2,3,4,3) - this is just a mess tbh No, it's not a mess, it's just a shitty pattern x)
03:02:885 (4,1) - This is almost unfixable lol and it isn't that covered xD
01:26:651 (1,2,3) - doing stuff like this and then 01:29:183 (2,3) - is really confusing imo, you should try to keep the amount of different numbers of repeats you use more clear Fixed with a strategical slider 8) *runs*
01:44:573 (2) - shouldn't this be longer to stress that hold sound ???? Wouldn't it be confusing with the next 1/4 sliders? .-. I tried to make it like you said (it was like that at start too) but it didn't went well
apart from confusing repeat sliders and al;ksjdflaksf overlaps If you mean patterns like 02:03:664 (1,2,3) - or like 01:00:157 (1,2,3) - they were intended, if not, I dunno what you're referring to xS
and snaps
solid xd lol, it's something already xD
[Normal]
00:19:540 - tbh you should make this part more dense because if you compare normal and hard in terms of density i think normal should be more dense, also the combination of 2/1 slider and 1/2 circles really spikes density a lot and ends up playing odd anyways I tried to fix this the best I could, but it's not much :/
00:32:105 - you should probably rework the part before this to have 2 bar combos because that seems to be the way you roll for the rest of this Probably fixed
00:45:352 (3,4,1) - 00:47:300 (2,1,2) - things like this disregard cursor movement and just go "blanket or die". i think that's not so nice for the ones actually playing this diff Goddammit, I don't have the slightest clue on how to fix this, rip
whatever can your comboing in general be more consistent I'll recheck the whole diff o7
01:32:105 (2) - this wiggles so much that it distorts the sv of this slider compared to other sliders, it's slower right now and that's not what you sho9uld be doing in this diff It was so cute too ;w; Goodbye my son
01:48:469 (1,2,3) - compared to 01:51:586 (1,2,3) - this is pretty mehh Mehh :v
03:07:170 (2) - 01:21:196 (2) - why do you do that They even told me to remove that lol
the biggest and most likely only issue is a general one lols Nice Oh wait, it's a good thing, right? xD
[AsaNe]
the only things i'd have to say here are nazi and i don't feel like doing a nazi mod rn Gr8 m8 8)
idk but i don't think this should have been drum'd as it is
Okoratu wrote:
[PatZar Oni]
duplicated green line at 03:05:320 -
the way you used rhythm in this diff is widely inconsistent in terms of instruments and the streams towards the end of the diff make this more of an inner oni than an actual oni, either nerf this or map a proper oni
00:19:638 - to 00:32:105 - is not only widely consistent in instruments and widely inconsistently mapped, the way you mapped it with a lot of 1/4 is kinda overdone considering the actual atmosphere of the song here. i follow these instrument wtf.
00:32:105 (75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94) - i don't know what kind of rhythm you invent here, but if it at least would follow the violin holds instead of just doing it's own thing that'd be probably nicer it's fit for me,
when comparing 00:44:573 - until 00:50:807 - i don't exactly get why you're building up rhythm density here, the song is widely the same and you just put buildup rhythms over something that isn't a buildup?? nonkiai = kiai in your mind?, but for me not, kiai should be the hardest part, and you siad " that isn't buildup" for reason, i won't get too much combos for this oni at least these kiai is too hard enough for me.
kat and don usage in kiai is really really weird
rhythm too, like 01:14:670 - why is this a note and 01:15:060 - isn't , it would make way more sense the other way around monotune pls, i don't like the 5-plets like that
i agree with the previous modder, the song has so much 1/6 that you mapped as 1/4 and then in one place you do 1/6 and it's really unexpected kek wat, so i shouldn't follow the song?, and pls how to get harder if i don't follow a song?
01:22:657 - moving this to 01:22:268 - would make way more sense with violin
01:36:391 (445,446,447,448) - why do you ignore the actual 1/4 partly and then put 1/4 over something that isn't in 01:36:975 (449,450,451,452,453) - ?? well, have you seen like this pattern and the song like this?, no??, it's really fit
01:53:144 (547,548,549,550) - this is pretty... random, also finisher at the end of streams and there are many places like that where you don't do finishers?? idk it just seems out of place and like "i wanna have finishers" kinda hurts the consistency which is already crumbling here can you explain me the random finisher? that cymbal is strong, and should i delete them, and you happy? no? you fucked me
01:59:378 (576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600) - hello inner oni well im going to map oni but it's too late, delete some notes
02:21:781 - the sv changes here are probably unacceptable because they actually change the 1/4 oberlaps of the streams and that's not really a thing you may want to do anywhere, keeping the 1/4 overlaps consistent would be preferable where is overlap i dont saw it
03:04:833 - aklds;fjalk!!KLEJASDKL also this whole kiai is just the same as the 2 previous kiais, it's not special in any way but gets so much more sv that i don't understand why
meh this is widely inconsistent and i can't really see any sense behind this the few things i pinpointed in this are literally everywhere making this diff more or less nonsense to me
[Patzar Muzu]
why do differnt parts get different sv changes compared to oni, like why do the kiais get higher stuff
apart from that this has a few less rhythm things than oni but it's still widely ;lakjsdfl;
you also removed 01:09:118 - by accident? it toggled kiai off in oni
00:50:807 (121,122,123,124) - is inconsistent with prev instances of this musical sequence
the place where 2nd kiai ends is nonsense compared with all other diffs?
i have no idea how to mod stuff i don't grasp the concept of
idk but i don't think this should have been drum'd as it is
TKS wrote:
whose mapset is this? not need the discussion.
Thanks CB for your mod :3Cherry Blossom wrote:
I'll probably use this quote next time lolTKS wrote:
whose mapset is this? not need the discussion.___________________________________
Hello from my queue.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this. Don't worry, I don't like those replies too so do not expect them from me <3Normal
- 00:48:469 (2,1) - The transition between these objects is not really good, because the circle is close to the slider's center, and the player will not really be able to play this pattern properly, because he will not play the whole slider and he might get a 100 on it. For the best possible transition, this triple 00:49:248 (1,2,3) - should be under this slider, in order to provide the most fluid motion. As I thought then :/ The best option I could think off right now was to add a repeat on 00:48:469 (2) - and re-do the next pattern. I just hope it is fine now
- 01:51:586 (1,2,3,4,1,2,3,1,2,3) - there is too many 1/2s on here and it could be difficult for the player even if it's just 154 BPM. But it's just a normal diff, and you should avoid long patterns with 1/2 only, try to remove some objects in order to make this pattern easier to play for a normal diff player. I was able to remove a couple of notes and divide that long pattern into 3 patterns. It should be fine by now
Hard
- 00:42:040 (3) - The spacing difference is clearly noticeable here, and i don't really get why there is a different spacing, so i guess it should be fixed. Bullseye xD That pattern got quite a few remakes and it ended up like that. Fixed the best I could
- 02:58:112 (2) - This is clearly offbeat and that doesn't follow anything, this should be 1/6 here, not 1/4, so avoid this circle snapped on nothing, and same for like 03:00:937 (3) - Not using that circle at all is a good escape route for those damn 1/6s. Fixed both
Insane
- 00:37:949 (5,6,7) - This should be 1/6 and not 1/4, this triple is snapped wrongly. Sheit xD
- 00:38:599 (2,3,4) - These objects are snapped wrongly too, you can hear 3 sounds, but that does not mean it is 1/4 (red blue white tick), The first sound clearly starts on 00:38:599 -, so it should be 1/6 here Sheit part. 2 xD
- 00:54:313 (4,5,6) - snapped wrongly too, i mean this circle 00:54:605 (5) - does not follow anything, it should be 1/6 instead, and many more.... Oh wait, I can really hear just 3 sounds tho o.O Are you sure? The other 2 were indeed 1/6s but this one I'm pretty sure it's 1/4...
- 01:53:144 (1) - I know you want to follow the violin, but it could be better if you follow the strongest beats on 1/1 ticks to give a better impression when playing, and also consistency., so it could be better if this tick 01:53:534 - is followed or clicked You gave me a hard time finding something else fitting that place lol. Fixed
Extra
- 00:30:547 (1,2) - I'd say no, this 3/4 slider is not predictable due to the long distance between 00:30:547 (1,2) - and i don't really think it is a good idea to use a 3/4 slider here because there is nothing audible on the blue tick, and using a simple 1/2 slider instead works well. Bye bye 3/4 slider
- 01:05:612 (5,1) - This is not really comfortable to play, because of this slider 01:05:612 (5) - 's direction which is the opposite of 01:05:807 (1) - . the player might get a 100 or simply get a sliderbreak here, even if it's 154 BPM. Why didn't you keep the same slider as 01:05:222 (3) - ? (i mean the same direction), it works better.
Hm... I'm not sure, but what about a circle instead of that 1/4 slider in the same exact place?Who cares, gonna use your suggestion fully- 01:53:437 - I don't really understand why you skipped this note you always followed before, with previous patterns. It could be better if you keep the consistency, so you make this tick followed or played. Same for 02:43:014 (1) - I was trying to understand what you were pointing out, since there was no object at all, then I realized you were referring to the violin (which I mapped on the other diffs). The point is that here I wanted to follow the most intense possible mapping since it's the last diff, therefore I avoided following slowish rhythms for this one. If it's really a problem I don't mind changing it, but by adding a 3/4 + repeat slider I would need a larger spacing and a different pattern and it's really a problem when all my patterns are linked like that :/ (I also have low creativity atm)
Note that, no matter what difficulty, everything should be snapped properly. Ok, it means that I have to re-re-re-re-check my notes once more xD I hope this is the last time I need to check these things lol
Good Luck ~ Seeing how things are going, I really need it xD
Oh darn ¯\_(ツ)_/¯, hope to see it qualified soon!MrSergio wrote:
After discussing once more the matter with other BNs we concluded that if something may hinder the qualification process of the mapset it should be removed to avoid any more problems.
Therefore, I'll remove taiko diffs and we'll see to get this ranked without them :/
Every mapper hopes for that, thanks for the support =w=bStefan wrote:
Oh darn ¯\_(ツ)_/¯, hope to see it qualified soon!