forum

Lindsey Stirling - Senbonzakura [Osu|OsuMania]

posted
Total Posts
362
show more
Surono
ET, can miss 10 `_J` hope ur #1 forevah. *lel taco fek* B^) bagus2. gw ngej1nk biar jari ilank ke pantats kudah
PatZar
sedih aku mz
Topic Starter
Seijiro

Helladyx wrote:

A beautiful slow, yet exciting map with the beautiful cover, lovely autumn/spring (think?) colours, motion of the beatmap is purely relaxing.
Thanks, I'm glad you liked it :)
Kyuuten
still waiting for rank
P A N

MrSergio wrote:

MikasaSerket wrote:

SPOILER
15:57 MikasaSerket: Hi may I help you with your beatmap?
15:57 MikasaSerket: I know my rank is really low
15:58 MikasaSerket: But I have mapping skills
15:58 MrSergio: If you can, sure :3
15:59 MikasaSerket: Oh thank you ^^
16:00 MikasaSerket: 00:25:549 -
16:00 MrSergio: Ah, if you need a mod too, let me know
16:00 MikasaSerket: I am checking hard diffuculty
16:00 MikasaSerket: Ah, thank you
16:00 MikasaSerket: This is no problem rite here
16:01 MikasaSerket: But the slider is slightly off the grid
16:01 MrSergio: Hard?
16:01 MikasaSerket: Like, if it were me, I would have no problem with that, but the people who qualify maps are pretty strict
16:01 MikasaSerket: Yes, hard mode
16:01 MikasaSerket: I assume you don't need to fix it
16:02 MrSergio: Oh, that's fine. I checked it already few times to make sure
16:02 MikasaSerket: Oh good, I was worried, few ;-;
16:02 MikasaSerket: I really like the timing on your map
16:02 MikasaSerket: It sounds really nice
16:02 MrSergio: Only 1/3 of the slider end is "out", thecnically
16:02 MrSergio: Thanks you
16:02 MikasaSerket: I see, so I will assume that is rankable
16:02 MrSergio: dawh, typo
16:02 MikasaSerket: No problem
16:02 MrSergio: Thank*'
16:02 MikasaSerket: Lol
16:03 MikasaSerket: Really well put hit sounds
16:03 MrSergio: I had a hard time with those
16:03 MikasaSerket: Lol, I can tell
16:03 MikasaSerket: Hit sounds are a pain
16:06 MikasaSerket: Okay, over all with the hard diffuculty, it seems nothing is really wrong with it
16:07 MikasaSerket: The Hp drain is a little low, although there is no particular problem with that
16:07 MikasaSerket: If you wanna make it harder, I would just suggest increase the hp drain by one and increase the ar up to 6-8
16:07 MikasaSerket: You don't have to
16:08 MrSergio: I have to keep under certain values, since the HP for the Extra is a bit lower than normal
16:09 MikasaSerket: I see, that is good
16:09 MikasaSerket: I don't wanna mod easy because I am assuming it is a guest diffuculty, unless that is fine with you
16:10 MrSergio: The mapper is actually offline since 20 days ago
16:10 MikasaSerket: Yeah... That is sorta why
16:12 MikasaSerket: I have barely any knowledge of expert diffuculties as I am not the fastest player
16:12 MikasaSerket: But
16:12 MikasaSerket: 01:59:281 -
16:12 MikasaSerket: I really like that part
16:12 MrSergio: Wehere? On the Extra?
16:12 MikasaSerket: The slider jumps are interesting and give and overall good challenge
16:13 MikasaSerket: 01:59:281 -
16:15 MikasaSerket: The insane diffuculty is nice also, Very good for more advanced players but not too expert
16:15 MikasaSerket: The jumps in the harder levels hard-insane are really nice
16:17 MikasaSerket: Overall, I really liked the standard diffuculties, This will be easily ranked for sure
16:17 MikasaSerket: I cannot mod the other mods like Taiko, because I am not an expert at that
16:17 MrSergio: I was waiting for BN check since 10 minutes ago tbh lol
16:17 MikasaSerket: XD
16:18 MrSergio: But they backed down
16:18 MrSergio: So I have to find a new one
16:18 MikasaSerket: Awh that sucks
16:18 MrSergio: Nah, I was expecting it
16:19 MikasaSerket: Well, let me know if you need anything else, I really liked it ^^'=
16:19 MrSergio: BN these days are always busy and stuff
16:19 MrSergio: Sure
16:20 MikasaSerket: True
Unfortunately I can't award this post with a kudosu since there wasn't any actual modding, beside that sldier end which looked a bit off the screen :/
Thank you for your time anyways
I heard that if that modder spend much time and effort to attempt to help your map, they deserve kds as well. I might be wrong but anyway :> good luck
Bara-
I thought that when 1 thing at least is fixed it deserves kd
Not sure though
Topic Starter
Seijiro
I can ensure you that the "mod" was just about a couple of "I like this part" and it ended in 10 minutes.
I understand your point, but in my eyes that conversation was just flattery (read all the log and you'll understand what I mean).
If I am in the wrong I'll leave it to the BNs to decide whether it deserves kudosu or not.

@baraatje, I usually give kudosu even for just the time they spent looking on my map as PAN said, but this isn't the case at all :/

PS: wth, the last page was made out of comments. Where are my mods >.< *runs*
Frozenemerald
Good map i play it on osu!mania :D
Leader
IRC
15:15 Leader: 00:31:716 (5,1) - awkward stack
15:15 Leader: 00:21:196 (1,1) - questo non mi piace ma è ok credo
15:15 Leader: magari 100|5 come coordinate è meglio
15:15 Leader: per il beat a 00:21
15:16 MrSergio: pishifat stack :^)
15:16 Leader: 00:34:443 (5) - ctrl+j e viene meglio
15:16 MrSergio: No, comunque non mi piace
15:16 MrSergio: xD
15:16 MrSergio: Tranquillo, l'ho cambiato
15:17 MrSergio: E comuqnue, se ne faccio uno, mi tocca farli tutti
15:17 Leader: bravissimo
15:17 MrSergio: Pero' poi li ho anche sulla Insane...
15:17 MrSergio: CAzz
15:17 MrSergio: Guarda quanto lavoro mi dai da fare u.u
15:18 MrSergio: Fatto anche il Ctrl + J
15:18 Leader: 00:53:144 (3,4) - ctrl+g sullo slider e sposti il 4 a sinistra?
15:18 MrSergio: Inb4, lo aggiusto ma devo fixare il blanket :^)
15:18 Leader: 00:56:261 - manca qualcosa quiii
15:19 MrSergio: A sinistra... di quanto?
15:19 Leader: 01:10:287 (6) - NC ;_;
15:19 MrSergio: Cagami ;w;
15:19 Leader: https://osu.ppy.sh/ss/3576909 pensavo a qualcosa del genere
15:19 MrSergio: Anzi, finisci che poi ti rompo io
15:20 MrSergio: Bene, allora c'ero
15:20 Leader: 01:16:521 (4,7) - nc che le combo da 13 sono brutte
15:20 MrSergio: Ah, le NC me le aveva sistemate monstrata :^)
15:20 Leader: 01:22:365 (2) - sposterei a destra il secondo sliderpoint
15:20 MrSergio: E da un lato aveva ragione, ma dall'altro non mi paice come son venute fuori quelle combo
15:21 MrSergio: Ti giuro, le mie NC erano quelle che mi stai dicendo
15:21 Leader: 01:22:365 (2,5) - fai una linea diagonale con queste due, perpendicolare a 4 e 3
15:21 Leader: 01:25:092 (1,2,3,4) - giocando l'avrei voluto più lungo
15:21 Leader: e non sto parlando di cazzi
15:22 MrSergio: What xD
15:22 Leader: 01:34:443 (3) - 501|211 flowa meglio imo
15:22 MrSergio: Ah, ho capito
15:22 MrSergio: Intendi piu' esteso sul campo
15:22 Leader: stream più spaziato ;_;
15:22 MrSergio: Hm...
15:22 MrSergio: Eh, ma ora mi vien difficile aumentarlo :/
15:22 MrSergio: Vedo ceh riesco a fare
15:22 Leader: 01:41:456 (1,2,3,4) - non è perfetto zzz tra 1 e 2 c'è meno spacing
15:23 MrSergio: Ho usato il tool per farlo rofl
15:23 MrSergio: Oppure intendi come l'ho girato leggermente rispetto al primo?
15:23 MrSergio: primo quadrato*
15:23 Leader: 01:52:365 (1,2,3,4) - avrei fatto un + con questi slider però flowa bene buhhh
15:24 Leader: non so, tra 1 e 2 c'è 2,13 mentre tra gli altri 2,19
15:24 MrSergio: OMG, Leader, mi stai dicendo le cose c'erano prima di averle ambiate lol
15:24 MrSergio: What...
15:24 MrSergio: Wait che controllo allora
15:24 Leader: vabbé non si nota giocando
15:24 Leader: nulla di che
15:24 MrSergio: Bon, fixato
15:24 MrSergio: e.e
15:24 Leader: 02:12:625 (6) - solita storia delle nc
15:25 MrSergio: Le NC le sistemo poi quando un dannato BN si decidera' a guardarla
15:25 MrSergio: Anche perche' le avevo cosi' all'inizio
15:25 MrSergio: (E son fatte cosi' su tutte le diff)
15:26 Leader: 03:05:806 (8,9,10,11,12) - daidai l'ultimo stream fallo più spaced
15:26 Leader: e magari dritto
15:26 MrSergio: Hm...
15:27 Leader: that's it
15:27 MrSergio: E manca pure la NC
15:27 Leader: anche
15:27 Leader: ah, OD8 comunque
15:27 MrSergio: Posta <3
15:27 Leader: 7,5 no please qua ormai la gente ha il metronomo
15:27 MrSergio: AHAHAHAHAHA
15:28 Leader: 7 nell'insane, 6 nella hard 4 nella normal
Topic Starter
Seijiro

Leader wrote:

IRC
15:15 Leader: 00:31:716 (5,1) - awkward stack
15:15 Leader: 00:21:196 (1,1) - questo non mi piace ma è ok credo
15:15 Leader: magari 100|5 come coordinate è meglio
15:15 Leader: per il beat a 00:21
15:16 MrSergio: pishifat stack :^)
15:16 Leader: 00:34:443 (5) - ctrl+j e viene meglio
15:16 MrSergio: No, comunque non mi piace
15:16 MrSergio: xD
15:16 MrSergio: Tranquillo, l'ho cambiato
15:17 MrSergio: E comuqnue, se ne faccio uno, mi tocca farli tutti
15:17 Leader: bravissimo
15:17 MrSergio: Pero' poi li ho anche sulla Insane...
15:17 MrSergio: CAzz
15:17 MrSergio: Guarda quanto lavoro mi dai da fare u.u
15:18 MrSergio: Fatto anche il Ctrl + J
15:18 Leader: 00:53:144 (3,4) - ctrl+g sullo slider e sposti il 4 a sinistra?
15:18 MrSergio: Inb4, lo aggiusto ma devo fixare il blanket :^)
15:18 Leader: 00:56:261 - manca qualcosa quiii
15:19 MrSergio: A sinistra... di quanto?
15:19 Leader: 01:10:287 (6) - NC ;_;
15:19 MrSergio: Cagami ;w;
15:19 Leader: https://osu.ppy.sh/ss/3576909 pensavo a qualcosa del genere
15:19 MrSergio: Anzi, finisci che poi ti rompo io
15:20 MrSergio: Bene, allora c'ero
15:20 Leader: 01:16:521 (4,7) - nc che le combo da 13 sono brutte
15:20 MrSergio: Ah, le NC me le aveva sistemate monstrata :^)
15:20 Leader: 01:22:365 (2) - sposterei a destra il secondo sliderpoint
15:20 MrSergio: E da un lato aveva ragione, ma dall'altro non mi paice come son venute fuori quelle combo
15:21 MrSergio: Ti giuro, le mie NC erano quelle che mi stai dicendo
15:21 Leader: 01:22:365 (2,5) - fai una linea diagonale con queste due, perpendicolare a 4 e 3
15:21 Leader: 01:25:092 (1,2,3,4) - giocando l'avrei voluto più lungo
15:21 Leader: e non sto parlando di cazzi
15:22 MrSergio: What xD
15:22 Leader: 01:34:443 (3) - 501|211 flowa meglio imo
15:22 MrSergio: Ah, ho capito
15:22 MrSergio: Intendi piu' esteso sul campo
15:22 Leader: stream più spaziato ;_;
15:22 MrSergio: Hm...
15:22 MrSergio: Eh, ma ora mi vien difficile aumentarlo :/
15:22 MrSergio: Vedo ceh riesco a fare
15:22 Leader: 01:41:456 (1,2,3,4) - non è perfetto zzz tra 1 e 2 c'è meno spacing
15:23 MrSergio: Ho usato il tool per farlo rofl
15:23 MrSergio: Oppure intendi come l'ho girato leggermente rispetto al primo?
15:23 MrSergio: primo quadrato*
15:23 Leader: 01:52:365 (1,2,3,4) - avrei fatto un + con questi slider però flowa bene buhhh
15:24 Leader: non so, tra 1 e 2 c'è 2,13 mentre tra gli altri 2,19
15:24 MrSergio: OMG, Leader, mi stai dicendo le cose c'erano prima di averle ambiate lol
15:24 MrSergio: What...
15:24 MrSergio: Wait che controllo allora
15:24 Leader: vabbé non si nota giocando
15:24 Leader: nulla di che
15:24 MrSergio: Bon, fixato
15:24 MrSergio: e.e
15:24 Leader: 02:12:625 (6) - solita storia delle nc
15:25 MrSergio: Le NC le sistemo poi quando un dannato BN si decidera' a guardarla
15:25 MrSergio: Anche perche' le avevo cosi' all'inizio
15:25 MrSergio: (E son fatte cosi' su tutte le diff)
15:26 Leader: 03:05:806 (8,9,10,11,12) - daidai l'ultimo stream fallo più spaced
15:26 Leader: e magari dritto
15:26 MrSergio: Hm...
15:27 Leader: that's it
15:27 MrSergio: E manca pure la NC
15:27 Leader: anche
15:27 Leader: ah, OD8 comunque
15:27 MrSergio: Posta <3
15:27 Leader: 7,5 no please qua ormai la gente ha il metronomo
15:27 MrSergio: AHAHAHAHAHA
15:28 Leader: 7 nell'insane, 6 nella hard 4 nella normal
Leader-chwan~ ♥♥♥
Topic Starter
Seijiro


Onegai shimasu ;w;
Please ;w;
Por favor ;w;
Per favore ;w;
Vă rog frumos ;w;
S'il vous plaît ;w;
Bitte schön ;w;
Alsjeblieft ;w;









Leader-chan approved this :3
Bara-
Bitte schön
Alsjeblieft
Any more languages? :P
meii18

MrSergio wrote:



Vă rog frumos ;w;
va veni cineva pana la urma imi ceri scuze ca n-am avut timp sa-ti modezi mapa ;w;
Okoratu
Bitte schön doesnt even accurately translate to please xd
Bara-
I always learned it that
Okay, the meaning is different then O.o
Bitte, ein ... Für mich
Please, a ... for me
Or is bitte better?
Topic Starter
Seijiro
How this even happened... xD
Deimos

MrSergio wrote:

How this even happened... xD
Your fault :P


@Baraatje123
'Bitte schön' and 'Bitte' are two different things. You use 'Bitte schön' to return someone's thanks as example.

Person A: Can you help me, please? ('Bitte')
Person B: Sure.
...
Person A: Thank you very much.
Person B: You are welcome. ('Bitte schön')
Topic Starter
Seijiro


Thanks ;w;
PatZar
then,,,,, when rank???

also add this " Tolong ;w; "
Topic Starter
Seijiro

PatZar wrote:

add this " Tolong ;w; "
Why? xD
Kyuuten

MrSergio wrote:

PatZar wrote:

add this " Tolong ;w; "
Why? xD
Non vorrei sbagliarmi ma è Aiuto in indonesiano.
Topic Starter
Seijiro
Si' era quello, ma ci ho pensato dopo x)
Il problema era che lo aveva scritto in maniera strana e non ci ero arrivato all'inizio :P
Skull Kid
AsaNe's Easy
This can be more symmetrical 01:26:261 (4,5) -

Try this



Remake that slider 03:04:833 (5) - ><


(CS3, please u-u)

Normal
00:29:378 (2) -



02:24:313 (1,2) -



02:25:872 (2) - x:168 y:320


(CS3,5, please u-u)

Hard
00:34:443 (3) - x:474 y:122


Remake that slider 00:51:586 (3) -


Insane
02:56:261 (6) - New Combo
02:57:040 (11) - New Combo
02:59:378 (4) - New Combo
03:02:495 (5) - New Combo
03:03:274 (9) - New Combo


(Perfect Diff )

Extra
01:10:287 (6) - New Combo
01:11:066 (11) - New Combo
01:13:404 (5) - New Combo
01:16:521 (4) - New Combo
01:17:300 (7) - New Combo
02:12:625 (6) - New Combo
02:13:404 (9) - New Combo
02:15:742 (4) - New Combo
02:56:261 (6) - New Combo
02:57:040 (11) - New Combo
02:59:378 (5) - New Combo
03:02:495 (6) - New Combo
03:03:274 (11) - New Combo


(Another perfect diff )

Gen's Taiko Oni
01:01:229 (234,235) -
Replace with it


01:46:326 (500,501,502,503) -
Delete
01:46:521 (500) -
Clap + Finish

Timing
00:44:183 - Preview Point
Topic Starter
Seijiro

Skull Kid wrote:

Normal
00:29:378 (2) -

But... it's already like that .-.


02:24:313 (1,2) -



02:25:872 (2) - x:168 y:320It would break the DS there, I can't :/


(CS3,5, please u-u) [color=#0080FF]It helps to balance the diffspread :3[/color]

Hard
00:34:443 (3) - x:474 y:122Not really necessary, but yeah, fixed


Remake that slider 00:51:586 (3) -

Why? xD And also, how? xD

Insane
02:56:261 (6) - New Combo
02:57:040 (11) - New Combo
02:59:378 (4) - New Combo
03:02:495 (5) - New Combo
03:03:274 (9) - New Combo Combo-ing got fixed with monstrata's mod


(Perfect Diff )Thanks >.<

Extra
01:10:287 (6) - New Combo
01:11:066 (11) - New Combo
01:13:404 (5) - New Combo
01:16:521 (4) - New Combo
01:17:300 (7) - New Combo
02:12:625 (6) - New Combo
02:13:404 (9) - New Combo
02:15:742 (4) - New Combo
02:56:261 (6) - New Combo
02:57:040 (11) - New Combo
02:59:378 (5) - New Combo
03:02:495 (6) - New Combo
03:03:274 (11) - New Combo Combo-ing fixed with monstrata's mod


(Another perfect diff ) [/color]

Timing
00:44:183 - Preview Point
I think it's fine as it is :3
Thanks for your mod :3


PS: Taiko diffs don't need actual modding since the mapset is already drum'd :3
JBHyperion
I'm planning to check this soon anyway, but I just thought I'd clarify something for now:

MrSergio wrote:

PS: Taiko diffs don't need actual modding since the mapset is already drum'd :3
A drum icon (or any type of bubble for that matter) shouldn't discourage or prevent people from modding - don't forget that the bubble is the opinion of a single nominator, and things can always be missed - either due to subjectivity or just human error - this is why bubble pops (and DQs) exist ):

I'm not suggesting in any way that the drum icon was wrongly awarded (I only know a little about taiko modding, so I couldn't comment at any rate), but please consider all suggestions irrespective of whether the map is bubbled. You never know when someone could point out an overlooked issue or a better way of doing something.

All things going well, I'll check this sometime later in the week.
PatZar

Skull Kid wrote:

Gen's Taiko Oni
01:01:229 (234,235) -
Replace with it
seems like monotune, but i want to increase the sound pitching at 01:01:229 (234) - here

01:46:326 (500,501,502,503) -
Delete why?:(, that's my perfect part, and so 1/6 stream is very fit at here
01:46:521 (500) -
Clap + Finish nope i like 1/6stream
thanks for mod.., and chill out JBH :p, also i would like to check mods before bubble stage.
Topic Starter
Seijiro
Don't worry, Zar. It was my fault for saying such stupid things like that and I should apologize to the modder, sorry.
I assumed that an icon was equal to a bubble for that mode, JB x)
JBHyperion

MrSergio wrote:

Don't worry, Zar. It was my fault for saying such stupid things like that and I should apologize to the modder, sorry.
I assumed that an icon was equal to a bubble for that mode, JB x)
You're right, it is - I was just grouping all mode-specific and regular bubbles together, so sorry if there was any confusion.

I wasn't angry or trying to belittle anyone - just trying to get my point across clearly so that there could be no confusion - but I apologise it came across that way.
Topic Starter
Seijiro
Added video because why not :33333333

RE-DL PLEASE 2015/9/2


Let me know if there is something to be fixed about it (first try ever to do such a thing xD)

EDIT: thanks to Niervaco, the quality and the file size both improved <3
Okoratu
Im writing sth atm btw at the current status i would probably circle instead of bubbling the reasons will be explained properly whenever i get to that
Kyouren
Why you not following kiai time like original song?
I serious, You not add refff in your kiai time!
Okoratu
blargh

[general]
taiko spread is fucked up, current muzu is a muzu and oni is way into the inner level and even if they weren't i don't know if i would drum this as a taiko bn
standard diffs have wrong snaps, generally you kknow the song is pretty consistent about where it puts 1/6 and where it doesn't
and well you sometimes do 00:38:339 (1,2,3) - and for other instances 00:36:196 (4,5) - (Extra)
yea
that's not so nice to have
having mapped the song more than once i assume you know
00:55:742 (2) - btw violin is 1/4 here why do you place that (extra)
it's even more obvious that you do it all the way in the insane, which is.... not that nice either?
[]
do the manias use normal-hitfinish2? otherwise i think it's unused lol.
one of your hitsounds is randomly a mp3
adding videos for taiko diffs is more confusing than anything because literally half your screen is cut off
[]
I will only point out general things for the most time, if you find annother instance of it apply it there too, thanks

[Extra]
duplicated green line at 01:40:677 -
00:20:807 (4) - i think this would feel better if moved up cuz you then don't have to move down after following 3
00:22:365 (3,4) - 00:41:846 (2,3) - most things in this section have a lot more spacing than this, just compare it to the others
00:22:755 (1,2,1) - is there something very special about this or why do you change rhythm for this one only and do 00:19:638 (1,2,3) - for example everywhere else ? :V
00:46:131 (1,2) - i'd recommend circles instead because that's how the violin goes here, but well it's consistent, though i still wanna click 6 times here instead of 4
00:46:911 (3) - also idk man this is like the only stop like this in this section and uhhh having this pause somehow doesn't go well for me
00:50:027 (3) - 00:53:144 (3) - i don't really like these because each time their end sound is so strong that i wanna click it, im pretty sure it would feel better to click those in an ~Extra~
00:59:962 (2,2) - ewwwverlap
01:08:729 (1,1) - 02:11:066 (1,1) - i like these, a lot
01:11:066 (11,12) - how is this different than 01:10:287 (6,7) - 01:09:508 (1,2) - (spacinng)
01:21:975 (1,2) - aaa i don't really like how it looks visually but it works so well so a;lsdfjalsjdfklaksfjd;
01:26:066 (7) - http://puu.sh/jXKWH/aa1b26ba09.jpg may work better because it's more downward than yours that movement ended up feeling more intuitive for me
01:53:924 (3) - this doesn't seem necessary at all considering you don't do it for 01:47:690 (5) - 01:50:807 (7) -
02:30:547 - something about this whole section is oddball, i mean yes the music is odd but you could porably have avoided stuff like 02:30:839 (4,1) - with an 1/2 slider instead of 4 and another circle for a triplet etc,
would at least try that stuff before deciding that my idea for this one sucks but i personally think that's more straightforward http://puu.sh/jXLqk/6a11964bbd.jpg
02:33:080 (4,5) - sometimes i wonder if you draw these streams by hand or something because this one looks especially messy due to randomly varying ds
02:36:001 (2,3,4,5) - some of these custom stacks are off:
2: 238, 294
3: 240, 299
4: 243, 304
5: 245, 309
the small stuff can sometimes make the difference in things like this.
this applies to a bunch of stuff i ignored as well but im not here to tell you to adjust slideranchors or anything im here to point out some things i think to be issues
02:36:781 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this looks so handdrawn, have you considered making the same thing with sliders, and then converting them to streams, may end up looking a LOT cleaner
02:50:027 (7,8) - 00:26:261 (3,4) - 00:50:612 (4,1) - dats very very close D:
02:55:092 (1) - a woosh slider could make a cool effect here idk didn't test this

[Insane]
duplicated green line at 01:40:677 -
00:36:001 (3,4,5) - dude
00:41:066 (3) - your
00:54:313 (4,5,6) - snapping
01:11:846 (1,2,3) - :c
01:14:962 (5,6,7) - ok ill stop with that stuff now
--- kinda unrelated but why is this so clean and extra is like a mess compared to this diff imo ---
00:56:066 (3,1) - can be confusing for people who are not used to ar 8 insanes because you switch instruments here from violin to drums and violin continues and yea that could confuse
01:29:378 (1,2,3) - that this doesn't have circles is kinda odd (i mean 1/4)

[Hard]
snapping
overlaps
more snapping
more overlaps
i think the beginning is too complicated compared to the rest of the diff it's a ctually really jumpy compared to the rest :V
overlaps
01:09:508 (1,2,4) - look like ass
01:12:625 (1,4) - this is semi hiding the repeat i guess ??
01:19:833 (4,1) - multiple different repeat arrows nixt to each other *01:19:053 (2,3) - can be a readability problem because people may expect the one with more repeats to be just like the others the same problem kicks in at 02:30:547 - big time rendering the section kinda confusing for your target audience
the issue with this one is the overlap 01:21:196 (2) - making it really hard to read the 3/4 snap correctly
01:40:677 (1,4) - :X
02:14:378 (2,3,4,3) - this is just a mess tbh
03:02:885 (4,1) -
00:41:651 (2,3,4) - this looksl ike you failed symmetry LOL
01:26:651 (1,2,3) - doing stuff like this and then 01:29:183 (2,3) - is really confusing imo, you should try to keep the amount of different numbers of repeats you use more clear
01:44:573 (2) - shouldn't this be longer to stress that hold sound ????

apart from confusing repeat sliders and al;ksjdflaksf overlaps
and snaps
solid xd
[Normal]
00:19:540 - tbh you should make this part more dense because if you compare normal and hard in terms of density i think normal should be more dense, also the combination of 2/1 slider and 1/2 circles really spikes density a lot and ends up playing odd anyways
00:32:105 - you should probably rework the part before this to have 2 bar combos because that seems to be the way you roll for the rest of this
00:45:352 (3,4,1) - 00:47:300 (2,1,2) - things like this disregard cursor movement and just go "blanket or die". i think that's not so nice for the ones actually playing this diff
whatever can your comboing in general be more consistent
01:32:105 (2) - this wiggles so much that it distorts the sv of this slider compared to other sliders, it's slower right now and that's not what you sho9uld be doing in this diff
01:48:469 (1,2,3) - compared to 01:51:586 (1,2,3) - this is pretty mehh
03:07:170 (2) - 01:21:196 (2) - why do you do that
the biggest and most likely only issue is a general one lols

[AsaNe]
the only things i'd have to say here are nazi and i don't feel like doing a nazi mod rn
[PatZar Oni]
duplicated green line at 03:05:320 -
the way you used rhythm in this diff is widely inconsistent in terms of instruments and the streams towards the end of the diff make this more of an inner oni than an actual oni, either nerf this or map a proper oni
00:19:638 - to 00:32:105 - is not only widely consistent in instruments and widely inconsistently mapped, the way you mapped it with a lot of 1/4 is kinda overdone considering the actual atmosphere of the song here
00:32:105 (75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94) - i don't know what kind of rhythm you invent here, but if it at least would follow the violin holds instead of just doing it's own thing that'd be probably nicer
when comparing 00:44:573 - until 00:50:807 - i don't exactly get why you're building up rhythm density here, the song is widely the same and you just put buildup rhythms over something that isn't a buildup??
kat and don usage in kiai is really really weird
rhythm too, like 01:14:670 - why is this a note and 01:15:060 - isn't , it would make way more sense the other way around
i agree with the previous modder, the song has so much 1/6 that you mapped as 1/4 and then in one place you do 1/6 and it's really unexpected
01:22:657 - moving this to 01:22:268 - would make way more sense with violin
01:36:391 (445,446,447,448) - why do you ignore the actual 1/4 partly and then put 1/4 over something that isn't in 01:36:975 (449,450,451,452,453) - ??
01:53:144 (547,548,549,550) - this is pretty... random, also finisher at the end of streams and there are many places like that where you don't do finishers?? idk it just seems out of place and like "i wanna have finishers" kinda hurts the consistency which is already crumbling here
01:59:378 (576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600) - hello inner oni
02:21:781 - the sv changes here are probably unacceptable because they actually change the 1/4 oberlaps of the streams and that's not really a thing you may want to do anywhere, keeping the 1/4 overlaps consistent would be preferable
03:04:833 - aklds;fjalk!!KLEJASDKL also this whole kiai is just the same as the 2 previous kiais, it's not special in any way but gets so much more sv that i don't understand why

meh this is widely inconsistent and i can't really see any sense behind this the few things i pinpointed in this are literally everywhere making this diff more or less nonsense to me
[Patzar Muzu]
why do differnt parts get different sv changes compared to oni, like why do the kiais get higher stuff
apart from that this has a few less rhythm things than oni but it's still widely ;lakjsdfl;
you also removed 01:09:118 - by accident? it toggled kiai off in oni
00:50:807 (121,122,123,124) - is inconsistent with prev instances of this musical sequence
the place where 2nd kiai ends is nonsense compared with all other diffs?

i have no idea how to mod stuff i don't grasp the concept of

idk but i don't think this should have been drum'd as it is
Topic Starter
Seijiro
Alright, I won't be able to do anything with my computer for a day (maybe less), so you'll have to wait a little since I'm also remapping some parts you memtilned.
I'll give kudosu once I update, this way you'll know when it's ready
Raiden

Okoratu wrote:

idk but i don't think this should have been drum'd as it is
It shouldn't indeed.

I was planning on stepping in but looks like Okoratu did before me lmao

@Baraatje: please ensure that the things you're iconing are of high quality, specially when you're not that so experienced on them... ask other Taiko BNs or something

I'm not saying this to hurt any feelings. In fact, I'm saying this to prevent dramas after the obvious DQ this would have had if the taiko diffs aren't fixed.
Topic Starter
Seijiro

Okoratu wrote:

blargh

[general]
taiko spread is fucked up, current muzu is a muzu and oni is way into the inner level and even if they weren't i don't know if i would drum this as a taiko bn
standard diffs have wrong snaps, generally you kknow the song is pretty consistent about where it puts 1/6 and where it doesn't
and well you sometimes do 00:38:339 (1,2,3) - and for other instances 00:36:196 (4,5) - (Extra) I indeed skipped the first one you linked since I didn't realize it was 1/6 at all, my bad. As for the difference you mentioned about mapping the same 1/6 notes differently it was because of the patterns: where I could put sliders at the end and start of it, I used that pattern formed by a little slider in the middle, while where there was only a stack of notes I preferred using a repeating slider to not strain the player (I hate clicking 1/6 notes as well...). Beside that, I use the same 3 patterns where they occur, I just checked every snap to make sure which are correct and which not and I hope it is fine now
yea
that's not so nice to have
having mapped the song more than once i assume you know Not really, it just took me really long. Probably you're referring to the massive self modding I do on my own patterns, then, yea, from that point of view you're right, I remapped quite a bunch of patterns on myself
00:55:742 (2) - btw violin is 1/4 here why do you place that (extra) I was seeing too many 1/6 snaps while mapping @.@ Fixed
it's even more obvious that you do it all the way in the insane, which is.... not that nice either? I kept those strange snaps only on the Extra, while I tried to keep the Insane less complicated. If I have to put those snaps even on that diff tell me, but as it is now I guess it's fine...
[]
do the manias use normal-hitfinish2? otherwise i think it's unused lol. I don't even know how that thing is in here...
one of your hitsounds is randomly a mp3 That's the hitsound I had to change, gonna fix it right away
adding videos for taiko diffs is more confusing than anything because literally half your screen is cut off I added them on every diff just to make it consistent but I guess you're right
[]
I will only point out general things for the most time, if you find annother instance of it apply it there too, thanks Sure, I'll try to spot them the best I can

[Extra]
duplicated green line at 01:40:677 - Ops, fixed
00:20:807 (4) - i think this would feel better if moved up cuz you then don't have to move down after following 3 Yep
00:22:365 (3,4) - 00:41:846 (2,3) - most things in this section have a lot more spacing than this, just compare it to the others I didn't notice this, indeed the spacing is too small. I hope I fixed every one of them
00:22:755 (1,2,1) - is there something very special about this or why do you change rhythm for this one only and do 00:19:638 (1,2,3) - for example everywhere else ? :V This pattern is 7 months old and nobody complained about so I thought it was fine even if I didn't like it myself lol Totally changed because I hate it
00:46:131 (1,2) - i'd recommend circles instead because that's how the violin goes here, but well it's consistent, though i still wanna click 6 times here instead of 4 It was consistent indeed, but why not, changed in something (hopefully) better
00:46:911 (3) - also idk man this is like the only stop like this in this section and uhhh having this pause somehow doesn't go well for me I fixed it with the previous pattern ^ It felt kinda automatic placing another note there after that lol
00:50:027 (3) - 00:53:144 (3) - i don't really like these because each time their end sound is so strong that i wanna click it, im pretty sure it would feel better to click those in an ~Extra~ Agreed, hope it plays fine (I tried using the same flow for both the replacing patterns
00:59:962 (2,2) - ewwwverlap Ops x)
01:08:729 (1,1) - 02:11:066 (1,1) - i like these, a lot Thanks >.<
01:11:066 (11,12) - how is this different than 01:10:287 (6,7) - 01:09:508 (1,2) - (spacinng) You have good eyes o.o
01:21:975 (1,2) - aaa i don't really like how it looks visually but it works so well so a;lsdfjalsjdfklaksfjd; Now that you make me notice it, it's probably the only pattern like this and it came to mind naturally since it's the pattern I tend to use everywhere I can. If it's a problem I can change it, but as long as it feels fine...
01:26:066 (7) - http://puu.sh/jXKWH/aa1b26ba09.jpg may work better because it's more downward than yours that movement ended up feeling more intuitive for me Before opening the screen I already knew what was the problem xD Fixed
01:53:924 (3) - this doesn't seem necessary at all considering you don't do it for 01:47:690 (5) - 01:50:807 (7) - At first I tried to put more em[phasis on this since it had a higher pitch, but it feels kinda meh now :v
02:30:547 - something about this whole section is oddball, i mean yes the music is odd but you could porably have avoided stuff like 02:30:839 (4,1) - with an 1/2 slider instead of 4 and another circle for a triplet etc,
would at least try that stuff before deciding that my idea for this one sucks but i personally think that's more straightforward http://puu.sh/jXLqk/6a11964bbd.jpg Alright, I wasn't really good with this sort of things 7 months ago, so I remapped the whole part there, I hope it feels more comfortable now. I also noticed there was a sort of hitsound inconsistency
02:33:080 (4,5) - sometimes i wonder if you draw these streams by hand or something because this one looks especially messy due to randomly varying ds rofl, it was intended but let's say the result was far from my ideal xD
02:36:001 (2,3,4,5) - some of these custom stacks are off:
2: 238, 294
3: 240, 299
4: 243, 304
5: 245, 309
the small stuff can sometimes make the difference in things like this.
this applies to a bunch of stuff i ignored as well but im not here to tell you to adjust slideranchors or anything im here to point out some things i think to be issues Remapped the whole long stream and it should be fine
02:36:781 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this looks so handdrawn, have you considered making the same thing with sliders, and then converting them to streams, may end up looking a LOT cleaner Remapped as well
02:50:027 (7,8) - 00:26:261 (3,4) - 00:50:612 (4,1) - dats very very close D: They got fixed with the whole remapping process I guess. I'll leave the first one tho, which I fixed by stacking it under the previous slider
02:55:092 (1) - a woosh slider could make a cool effect here idk didn't test this Nah, this one is a single blow with no echo or resonance at all so a slider wouldn't fit imo

[Insane]
duplicated green line at 01:40:677 - Ops...
00:36:001 (3,4,5) - dude
00:41:066 (3) - your
00:54:313 (4,5,6) - snapping
01:11:846 (1,2,3) - :c
01:14:962 (5,6,7) - ok ill stop with that stuff now lol, if you haven't noticed I avoided every kind of complex (or at least strange) rhythm on the other diffs. Only the Extra is supposed to have those, but if it is an unrankable issue I can fix it, still I think the map is a lot cleaner this way :/
--- kinda unrelated but why is this so clean and extra is like a mess compared to this diff imo --- 4 months of difference. I guess it is noticeable, but t's also because I avoided the 1/6 notes probably
00:56:066 (3,1) - can be confusing for people who are not used to ar 8 insanes because you switch instruments here from violin to drums and violin continues and yea that could confuse Damn, it played so well tho ;w; And I have like a creative lack right now, wow rip. Gonna see how I can fix it
01:29:378 (1,2,3) - that this doesn't have circles is kinda odd (i mean 1/4) I wonder why I skipped it...

[Hard]
snapping Same reasons as for the Insane
overlaps
more snapping
more overlaps
i think the beginning is too complicated compared to the rest of the diff it's a ctually really jumpy compared to the rest :V
overlaps
01:09:508 (1,2,4) - look like ass rofl, I was wondering why I didn't fix it yet lol
01:12:625 (1,4) - this is semi hiding the repeat i guess ?? It wasn't really clear, actually I guess it wasn't covered but I changed it just in case
01:19:833 (4,1) - multiple different repeat arrows nixt to each other *01:19:053 (2,3) - can be a readability problem because people may expect the one with more repeats to be just like the others the same problem kicks in at 02:30:547 - big time rendering the section kinda confusing for your target audience
the issue with this one is the overlap 01:21:196 (2) - making it really hard to read the 3/4 snap correctly The first one got fixed with a NC which makes it more readable I guess. The big problem is that the part with all those sliders is kinda "blocked". If I try to put some circles it becomes really confusing and I think this is the best way (which means the less confusing) for that part
01:40:677 (1,4) - :X Oh, come on xD
02:14:378 (2,3,4,3) - this is just a mess tbh No, it's not a mess, it's just a shitty pattern x)
03:02:885 (4,1) - This is almost unfixable lol and it isn't that covered xD
00:41:651 (2,3,4) - this looksl ike you failed symmetry LOL It was actually intended but it's not good at all :v
01:26:651 (1,2,3) - doing stuff like this and then 01:29:183 (2,3) - is really confusing imo, you should try to keep the amount of different numbers of repeats you use more clear Fixed with a strategical slider 8) *runs*
01:44:573 (2) - shouldn't this be longer to stress that hold sound ???? Wouldn't it be confusing with the next 1/4 sliders? .-. I tried to make it like you said (it was like that at start too) but it didn't went well :cry:

apart from confusing repeat sliders and al;ksjdflaksf overlaps If you mean patterns like 02:03:664 (1,2,3) - or like 01:00:157 (1,2,3) - they were intended, if not, I dunno what you're referring to xS
and snaps
solid xd lol, it's something already xD
[Normal]
00:19:540 - tbh you should make this part more dense because if you compare normal and hard in terms of density i think normal should be more dense, also the combination of 2/1 slider and 1/2 circles really spikes density a lot and ends up playing odd anyways I tried to fix this the best I could, but it's not much :/
00:32:105 - you should probably rework the part before this to have 2 bar combos because that seems to be the way you roll for the rest of this Probably fixed
00:45:352 (3,4,1) - 00:47:300 (2,1,2) - things like this disregard cursor movement and just go "blanket or die". i think that's not so nice for the ones actually playing this diff Goddammit, I don't have the slightest clue on how to fix this, rip
whatever can your comboing in general be more consistent I'll recheck the whole diff o7
01:32:105 (2) - this wiggles so much that it distorts the sv of this slider compared to other sliders, it's slower right now and that's not what you sho9uld be doing in this diff It was so cute too ;w; Goodbye my son
01:48:469 (1,2,3) - compared to 01:51:586 (1,2,3) - this is pretty mehh Mehh :v
03:07:170 (2) - 01:21:196 (2) - why do you do that They even told me to remove that lol
the biggest and most likely only issue is a general one lols Nice :D Oh wait, it's a good thing, right? xD

[AsaNe]
the only things i'd have to say here are nazi and i don't feel like doing a nazi mod rn Gr8 m8 8)


idk but i don't think this should have been drum'd as it is
Let's do like this then, since I'm really pissed of by a lot of things I won't list here right now: since there is indeed a lot of work to do on those diffs the solution is easy. I'll just keep them out of the mapset. If PatZar wants to improve them I leave him the right to take everything in my beatmap folder and make a mapset on its own just for taiko.
That's it, even if I try to avoid such things because I know how hard is to map (even tho those diffs where made in just an afternoon)

@Okoratu, probably you'll have to say something else about the new patterns, but I'm praperred for that
PatZar

Okoratu wrote:

[PatZar Oni]
duplicated green line at 03:05:320 -
the way you used rhythm in this diff is widely inconsistent in terms of instruments and the streams towards the end of the diff make this more of an inner oni than an actual oni, either nerf this or map a proper oni
00:19:638 - to 00:32:105 - is not only widely consistent in instruments and widely inconsistently mapped, the way you mapped it with a lot of 1/4 is kinda overdone considering the actual atmosphere of the song here. i follow these instrument wtf.
00:32:105 (75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94) - i don't know what kind of rhythm you invent here, but if it at least would follow the violin holds instead of just doing it's own thing that'd be probably nicer it's fit for me,

when comparing 00:44:573 - until 00:50:807 - i don't exactly get why you're building up rhythm density here, the song is widely the same and you just put buildup rhythms over something that isn't a buildup?? nonkiai = kiai in your mind?, but for me not, kiai should be the hardest part, and you siad " that isn't buildup" for reason, i won't get too much combos for this oni at least these kiai is too hard enough for me.
kat and don usage in kiai is really really weird
rhythm too, like 01:14:670 - why is this a note and 01:15:060 - isn't , it would make way more sense the other way around monotune pls, i don't like the 5-plets like that
i agree with the previous modder, the song has so much 1/6 that you mapped as 1/4 and then in one place you do 1/6 and it's really unexpected kek wat, so i shouldn't follow the song?, and pls how to get harder if i don't follow a song?
01:22:657 - moving this to 01:22:268 - would make way more sense with violin
01:36:391 (445,446,447,448) - why do you ignore the actual 1/4 partly and then put 1/4 over something that isn't in 01:36:975 (449,450,451,452,453) - ?? well, have you seen like this pattern and the song like this?, no??, it's really fit

01:53:144 (547,548,549,550) - this is pretty... random, also finisher at the end of streams and there are many places like that where you don't do finishers?? idk it just seems out of place and like "i wanna have finishers" kinda hurts the consistency which is already crumbling here can you explain me the random finisher? that cymbal is strong, and should i delete them, and you happy? no? you fucked me

01:59:378 (576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600) - hello inner oni well im going to map oni but it's too late, delete some notes
02:21:781 - the sv changes here are probably unacceptable because they actually change the 1/4 oberlaps of the streams and that's not really a thing you may want to do anywhere, keeping the 1/4 overlaps consistent would be preferable where is overlap i dont saw it

03:04:833 - aklds;fjalk!!KLEJASDKL also this whole kiai is just the same as the 2 previous kiais, it's not special in any way but gets so much more sv that i don't understand why

meh this is widely inconsistent and i can't really see any sense behind this the few things i pinpointed in this are literally everywhere making this diff more or less nonsense to me

[Patzar Muzu]
why do differnt parts get different sv changes compared to oni, like why do the kiais get higher stuff
apart from that this has a few less rhythm things than oni but it's still widely ;lakjsdfl;
you also removed 01:09:118 - by accident? it toggled kiai off in oni
00:50:807 (121,122,123,124) - is inconsistent with prev instances of this musical sequence
the place where 2nd kiai ends is nonsense compared with all other diffs?

i have no idea how to mod stuff i don't grasp the concept of

idk but i don't think this should have been drum'd as it is

lol too many words, that makes me confuse wtf
and fuck, everything is fine, only my oni should renamed as inner oni and make one an oni, that's all, BN doing an overjob dayadays lmao, and i going to chat qoot
Raiden
I checked the Oni thouroughly and I can perfectly tell you that it was NOT fine. What Okoratu stated above is true. It is really inconsistent in terms of rhythm usage and pattern arrangement.

If you can't accept constructive criticism don't even bother trying to rank something.

My 2 cents. Good luck.
PatZar
thanks elitists~, and good news i don't talk him to delete my diffs lmao
Raiden
In first place the host doesn't need GDers permission to delete your diffs. It's his mapset and his choice.

And second, elitists? Is that some kind of a joke? I fail to understand that

GL with the map MrSergio
Topic Starter
Seijiro
Alright... I understand that this causes a bit of an uproar, but please keep the thread clean.
For any discussion about the mapset contact me or the GD-er please :3
show more
Please sign in to reply.

New reply