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NICO Touches the Walls - Hologram (TV Size)

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Topic Starter
Mok
This beatmap was submitted using in-game submission on venerdì 20 agosto 2010 at 15:21:15

Artist: NICO Touches the Walls
Title: Hologram (TV Size)
Source: FullMetal Alchemist: Brotherhood
Tags: Hagane No Renkinjustushi 2009 lepidopodus
BPM: 162,78
Filesize: 13705kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1,5 stars, 77 notes)
  2. Full Metal Oni: Lepidon (4,83 stars, 407 notes)
  3. Hard (4,56 stars, 139 notes)
  4. Normal+ (3,41 stars, 111 notes)
Download: NICO Touches the Walls - Hologram (TV Size)
Download: NICO Touches the Walls - Hologram (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
2? Opening from Full Metal Alchemist: Brotherhood

[Easy], [Normal+], [Hard] bye me, tmokb93.
[Full Metal Oni: Lepidon] (Taiko Oni) by lepidopodus.

Thanks to KIA, MaxwellDemon and ztrot for the Skin elements!
Thanks to Garven and Krisom for the hitsounds!
Thanks to Card N' FoRcE for the new video ;3
Please enjoy!
Armin
sei proprio un ologramma riflesso in questa notte tempestosa di vuoto, carloingiostima.
Garven
Just a quickie mod thing I noticed while doing the hit sounds:

[Hard]
01:05:712 (1) - The singer actually sings this a little early, and I found that it snaps with the 1/8 timing one tick back at 01:05:666. Up to you to change it, though.

Sorry it took so long, but here you go.

Download: NICO Touches The Walls - Hologram (TV Size) (tmokb93) [Hard].osu

Download: NICO Touches The Walls - Hologram (TV Size) (tmokb93) [Normal].osu
NoHitter
Overall
Set a preview point. suggestion: 00:54:099

I really don't like the combo color choice:
Yellow looks weird with the custom hitcircle.

Normal
I don't recommend using 1/2x bpm sliders that look like regular 1x sliders in a normal
00:01:933 (3) -
00:25:896 (4) -
00:57:048 (5) - and this sounds horrible too as a slider...
01:17:878 (1) -

01:14:929 (4) - Sounds off - Maybe make this into a spinner... but then you have to erase some notes after it.

Hard
00:06:357 (1) - Use normal sampleset here like you did on [Normal]

Also I'm not sure if all the skin elements are from KIA's maps. I think I see some from MaxwellDemon's skin...
Vikon
[General]
Disable the countdown on 2 difficulties.
The osu rating of [Normal] is 3.58, you need a difficulty under 3 to get ranked.

[Normal]
00:34:376 (4) shorten half of the slider and add 1 more back?
00:48:569 (2) add a note here? (with clap)
00:49:675 (1) add finish?
00:50:044 (2) remove finish
00:50:412 (3) add soft finish?

[Hard]
00:05:251 (2) end at 00:05:988?
00:42:302 (3) add finish?
00:42:679 (X) add a note with finish?
00:43:776 (3) add finish?
00:44:145 (X) add a note with finish?
00:48:661 (X) ^
00:49:675 (1,2,3) add finish?
00:50:781 (4) change clap to finish?

star~
mks_old
Full Metal Alchemist :D
[_Edward_]

mks wrote:

Full Metal Alchemist :D
Krisom
HiHi ^^!

-General
Oh Oh! I know those combobursts! They are from fripSide - only my railgun! If they are, mention it in the first post, maybe?

-Easy

-Raise the OD by 1 please ;_;
-00:41:196 - Move this timing section to 00:41:011, as if the player hits it too early it will sound as a soft hitsound
-00:48:200 - ^, move it either to 00:48:016 or to 00:48:385.
-[Suggestion]01:13:270 (1) - Copy 01:11:795 (1) , paste it here, and rotate by 120º [Suggestion]
-[Suggestion]01:14:744 (1) - Same as above, but rotate by 240º
For hitsound modding, Hmmm, I'd use Custom Hitsounds and replace the soft-hitwhistle for a normal-hitnormal (so that you don't have to create 1000 timing sections), and then I'd do this (fell free to ignore me)...

  • 00:09:859 (1) - Soft Finish
    00:17:970 (1) - Soft Whistle at 00:18:339's repeat and at the end
    00:19:813 (1) - Soft Whistle at the start and at the end
    00:21:288 (1,3) - Soft Whistle
    00:22:763 (5) - Soft Whistle at the start and at the end
    00:23:869 (1) - Soft Finish at the start, Soft Whistle at the end
    00:24:606 (2) - Soft Whistle at the repeat
    00:25:896 (1) - ^
    00:27:002 (2) - Soft Whistle at the start and at the end
    00:28:108 (3) - Soft Whistle at the repeat
    00:31:242 (1) - Soft whistle at the end
    00:32:717 (1) - ^
    00:34:560 (1) - Soft Whistle at the start and at the end
    00:35:666 (1) - Soft Whistle at the repeat
    00:36:772 (1) - Soft Whistle at the start and at the end
    00:37:878 (2) - Soft Whistle at the repeat
    00:38:984 (3) - Soft Whistle everything but the sliderslide
    00:41:564 (1) - Normal Finish the end
    00:44:514 (1) - ^
    00:48:200 (3) - Soft/Normal Finish (I like soft more, though)
    00:48:938 (1) - ^ at the end
    00:48:938 (1) - Normal Finish
    01:04:790 (1,2,3) - Normal Clap them all
    01:24:883 (3) - Normal Finish
Makes no sense wihout the Custom Hitsounding <_<, I warn you

-Normal

00:48:569 (2) - Is there a reason for this clap to be Soft? Make it normal if not please D:
00:50:044 (2) - Use the same volume for this clap as 00:47:094 (4)'s clap
Nice, kinda confusing sometimes when changing from the music to the lyrics

-Hard
Nothing to say here, I find it more readeable than Normal


Star^^!
Diasios
Moddo solo la Easy, non ho tempo/voglia per moddarti le altre diff, magari te le modderò in un'altro momento D:

• La velocità degli slider è troppo alta, mettila a 0,80/0,90
• Le sezioni 0,5x non sono proprio adatte alle Easy, essenzialmente perchè i nabbi si confondono facilmente nei cambiamenti di velocità
• Hai abusato di New combo, infatti alcune non sono proprio necessarie
• 01:22:117 (2,3) - Fixa sto jump (ricorda, niente jump nelle Easy)
Gens
[General]
  1. Check the artist, it might be wrong (http://en.wikipedia.org/wiki/Nico_Touches_the_Walls) (be specially careful about the "t" in "the").
  2. Try 1,025 as the offset. As for the BPM I'm not completely sure; it should be fine at least.
[Skin]
  1. I don't think "default-dot.png", "default-percent.png" and "default-x.png" are actually used when playing. Remove them.
  2. Isn't this partly MD's/ztrot's skin? Why not give them credit?
  3. You need to add an "approachcircle".
  4. The cursor is sometimes hard to see.
[Easy]
  1. The first part of the map has some big spacing in general, but then it becomes smaller; I'd appreciate if it was consistent.
  2. So many new combo markers.
00:25:896 (1) - Why the slowdown? It doesn't quite fit the music, plus you don't really need to save space or something.
01:05:896 - Same as above, basically.
01:14:744 (1) - Same. Just so you know, adding slowdowns in Easy difficulties isn't recommended at all.

[Normal]
  1. A little bit hard for a Normal.
00:01:933 (3) - Slow down...
00:25:896 (4) - Slow down..
01:13:085 (1) - Slow down.
Gens
- Where did the Preview Points go?!
- Nice, you deleted the cursor, but you must add the default... or even better, delete the cursortrail too. That way there won't be problems.
- Rename "Normal +" to "Normal+" just to follow the trend.
- Still wary about the "NICO" in the artist, but oh well, you would know more than me (about FMA) so I won't complain.


Bubbled!
Kiddo-Kun
Star~
Topic Starter
Mok

Death_the_kid wrote:

Star~
Thanks :D
Yuji Tokaji
Star~

=D
Topic Starter
Mok

Slanox wrote:

Star~

=D
Thanks to you too :D
Andrea
[Normal+]

01:14:020 (1,2,3,4) - Totally wrong spacing and sounds weird to me.

The mp3's volume is really too low. Download this one and do a full submission! Remember to increase the volume of ALL the timing sections.

EDIT: Re-Bubbled~
Haneii
Looking good. But still feels a bit empty.

try a pause background + fail background

Here are two i suggest. (to use just dl and put them in the folder the way it is)



Topic Starter
Mok
Thanks and sorry, I don't really like backgrounds for fail or pause T_T
Gens
Andrea, did you check the offset after the mp3 change? Sounds like it could use +11... everything sounds early for me.
...actually, I don't know if it's my osu! lagging but I think the BPM is a bit slow... sounds right to me.
Grah, I don't know. I think 162.80 works better as the BPM, but it might be osu!.

[Hard]

00:05:275 (2) - Doesn't sound quite right, try extending it by 1/4...
01:04:250 (4,5) - Pretty bad spacing trick, at least in my opinion.

Pop for now... until that timing is sorted out. =|
Haneii

tmokb93 wrote:

Thanks and sorry, I don't really like backgrounds for fail or pause T_T
aww its okay ^_^....It's true that i could get a little crazy when it comes to backgrounds :)
Andrea

Gens wrote:

Andrea, did you check the offset after the mp3 change? Sounds like it could use +11... everything sounds early for me.
...actually, I don't know if it's my osu! lagging but I think the BPM is a bit slow... sounds right to me.
Grah, I don't know. I think 162.80 works better as the BPM, but it might be osu!.

[Hard]

00:05:275 (2) - Doesn't sound quite right, try extending it by 1/4...
01:04:250 (4,5) - Pretty bad spacing trick, at least in my opinion.

Pop for now... until that timing is sorted out. =|
Yes I've checked it and it was fine to me, I don't know @_@
Topic Starter
Mok

Gens wrote:

Andrea, did you check the offset after the mp3 change? Sounds like it could use +11... everything sounds early for me.
...actually, I don't know if it's my osu! lagging but I think the BPM is a bit slow... sounds right to me.
Grah, I don't know. I think 162.80 works better as the BPM, but it might be osu!.

[Hard]

00:05:275 (2) - Doesn't sound quite right, try extending it by 1/4...
01:04:250 (4,5) - Pretty bad spacing trick, at least in my opinion.

Pop for now... until that timing is sorted out. =|
Fixed up :D
Armin
yeah, timing is off.

First timing section~

BPM:162,750
Offset:1.022

Second timing section~

BPM:163,000
Offset:83.575

Third timing section~

BPM:163,25
Offset:84.525
Armin
21.14 <Card_N'FoRcE> : posso uccidere alex?
21.14 <Armin> : suppongo
21.14 <Card_N'FoRcE> : pare che le prende apposta ste robe col timing
21.18 <Card_N'FoRcE> : no Armin, è peggio di quello che credi sto timing
21.18 <Card_N'FoRcE> : l'inizio adesso è in anticipo di tipo 20ms
21.18 <Card_N'FoRcE> : poi in un pezzo è in ritardo di 10
21.18 <Card_N'FoRcE> : poi diventa ok
21.18 <Card_N'FoRcE> : poi ritorna in ritardo

suppongo che sia da considerare ancora wip, causa timing D:
Card N'FoRcE
Alex i'm going to kill you someday for choosing the only anime songs with the weirdest timing ever ( ^ Armin's quote)

Anyway, video is gianormus and with audio, and 19MB of package are too much for an anime OP.
So here's a smaller one -> http://www.mediafire.com/download.php?qzj2wejtuym

About the timing, i noticed that even Armin's is wrong and we talked about that (above), I'll have a look at that soon but i don't know what i can do.
NoHitter
How about

BPM - Offset
162.8 - 12844

I'm sure that offset is around 12844
Topic Starter
Mok

NoHItter wrote:

How about

BPM - Offset
162.8 - 12844

I'm sure that offset is around 12844
Sorry i've tried it with Card too and it's wrong.
Armin
Il timing di NoHItter andava bene fino ad un certo punto, poi alla fine sballava. >_<
Proviamo con questo:

12821,368.459837877671,4,2,0,60,1,0
65901,368.459837877671,4,2,0,60,1,0

Faffanculo.

BPM: 162,84
Offset: 12821

BPM: 162,84
Offset: 65901

Possa tu scioglierti in una pozza d'acido

1030,368.459837877671,4,2,0,60,1,0
65901,368.459837877671,4,2,0,60,1,0
Lizzehb
Another star just because. XD
Topic Starter
Mok
Re-pended
Kecco
•Overall•
-Rimuovi l'.osb e full submitta.

•Hard•
00:33:648 (4) - New combo?
00:34:017 (1) - Remove new combo?
00:34:386 (4) - New combo?
00:59:455 (1) - Fallo dritto?
01:11:621 (1) - Remove new combo?

•Normal•
00:41:574 (1) - Io lo metterei al centro della grid.

•Easy•
OK.

+Star.
roflninja
Hi,
i found nothing after going through this
nice map
Gens
Has Card taken a look at this yet? I think the first offset is a bit late.

Also, don't you think the normal set volume is a bit low?

(Again, I try to time it but it somehow sounds horrible while playing...)
lepidopodus
Here's Taiko map. I used relatively easy & more repetitive pattern so this one should be easier than 88. (yeah, that was lvl. 8, full authentic, made by namco and this one is custom, whole pattern is made by me so I can't say how difficult it is but I assume this one is about Oni lvl. 7.) Just tell me if you don't like this one, I can remap it for you.

Oh and about timing, offset might be slighty late, so please ask for some experts help. Actually I'm not sure about timing is right or wrong, but I just sense notes are slighty late. (Though it might be due to problem of sound system, as there could be about 10ms of error)

EDIT: Sorry for my lack of ability about timing. I think I failed to set timing orz. I'm not good at very precise timing, I can just provide somewhat rough ones.

EDIT2 : Oh, and you can change the name of the diff.

Download: NICO Touches the Walls - Hologram (TV Size) (tmokb93) [lepidon! - Taiko Oni].osu
Topic Starter
Mok
Thanks! :D
Shiro
Modding legend:

Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.
If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.

Easy:
00:03:971 (1,1,1,1,2) - Don't stack those, especially with different rythms within the same stack. New combo colours are ugly in stacks, too. http://osu.ppy.sh/ss/21377 then http://osu.ppy.sh/ss/21378 is a possible replacement pattern.
00:04:708 (1,1,1) - No new combo.
00:09:132 (1) - No new combo.
00:09:132 (1,2) - Don't stack them, and space them properly with 00:06:920 (1) -

00:21:298 (1,2,3,4) - Stacks like that are really hard for new players, and so are 1/2 streams. I suggest you remove 00:21:667 (2) -
00:25:906 (1) - Don't do that in Easy diffs. Avoid having 1/2 repeat sliders with more than one repeat, they're really confusing to new players. You can keep them if there's no note too soon after.
00:29:777 (1,2,3) - Unstack.
00:31:252 (1,1,2) - ^
00:38:994 (3,4,5) - ^
00:47:473 (1,2,3) - ^
01:05:906 (1,3) - Those sliders might be too confusing for new players.


Normal:
00:01:022 (1,2,3) - If you want to keep this pattern, make (1) and the first note of (2) a slider with the same speed as (3) and placed exactly like (2), then make the second note of (2) a circle placed in the center of the screen.
00:04:892 (2,3,4,5,6) - what
NOTE: THE FOLLOWING MOD ONLY APPLIES IF YOU WANT YOUR NORMAL TO BE EASIER:
SPOILER
00:17:980 (1,2,1,2) - Too hard... Remove 00:19:086 (1,2,3,4) - then make 00:18:902 (2) - a slider that ends when (4) was.
00:22:588 (3,1) - Same comment as for Easy 00:25:906 (1) -

00:50:054 (2) - Remove it if you want to keep (1) as it is.
01:02:035 (6,7) - Remove them and place a note at 01:02:220 -
01:03:879 (2) - Remove, then move the spinner 1/1 earlier (placing it where (2) was) without changing its length.

01:05:906 (1) - Hidden by the 300/100 when the spinner is completed. Move it three grids (lvl 1) right and two up.
01:14:293 (2,3,4) - Delete them. Then place a note at 01:14:386 - make a spinner start at 01:15:123 - and end at 01:16:229 -
01:19:916 (1,2,3) - Make them a repeat slider.

Hard:
IRC modded.

lepidon! taiko oni
FC'd first try ! Very nice map.

There are still a lot of fixes to do before I can star it.
lepidopodus
Gens
Timing sounds fine now!

[General]
  1. Could you try removing the audio track from the video?
  2. Delete the .osb.
[Easy]
  1. Resnap all notes. Make sure to do it with 1/4 snap.
01:03:679 (1,2,3,1,2,3) - Seems a bit weird... maybe evil for easy.

[Normal]
  1. Resnap all notes. Make sure to do it with 1/4 snap.
EDIT: Fine. Filesize isn't being that much of a problem anyway. And the other things have been fixed, sort of.

Bubbled.
Andrea
IRC Modding.

- Fixed some new combos on Hard difficulty.
- Adjusted the final spinner on Normal difficulty.
- Adjusted kiai time on lepidon's difficulty.

Ranked~
lepidopodus

osuplayer111 wrote:

- Adjusted kiai time on lepidon's difficulty.
Just to mention, as I know, We don't need to set kiai slightly early in order to get 20% bonus. I tested it several times and normaly it gets 20% score bonus even I hit slightly earlier, though if it's almost missed (but not missed) I couldn't get no bonus. Well, 1/8 eairlier kiai time ensures score bonus but we can get score bonus in most case even we didn't do that.
xoro007
la verdad muy bueno el mapa no tengo nada que decir 8-) 8-) 8-)
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