Feint - Homebound

posted
Total Posts
55
show more
Ciyus Miapah
okay im back for this, since you posted something on my queue

yup this song has much 3/4 musical pattern <3
and great map!

Boundless:
00:12:586 (2) - this one hit my HP bar, im afraid this notes can be unrankable cause of that, you can move that notes atleast in (y=5/6)
01:15:172 (8) - move this slider to up little bit (maybe y=72)

Insane:
00:49:828 (4,5) - slider in 00:49:828 - then add circle in 00:50:172 - looks great pattern (swap patterning, i see you repeat this pattern in kiai. i guess you can change it all, its up to you)

yep my less mods is just because this map looks good, few more mods can make this map bubbled/ranked. be sure you can call BN for this :3
goodluck!
Topic Starter
deetz

Fort wrote:

okay im back for this, since you posted something on my queue

yup this song has much 3/4 musical pattern <3 yea :D
and great map!

Boundless:
00:12:586 (2) - this one hit my HP bar, im afraid this notes can be unrankable cause of that, you can move that notes atleast in (y=5/6) hmm I loved that pattern, changed a bit :(
01:15:172 (8) - move this slider to up little bit (maybe y=72) changed it in a different way

Insane:
00:49:828 (4,5) - slider in 00:49:828 - then add circle in 00:50:172 - looks great pattern (swap patterning, i see you repeat this pattern in kiai. i guess you can change it all, its up to you) hm I see what you're getting at but these sliders emphasize the electronic sound rather than the drum :p

yep my less mods is just because this map looks good, few more mods can make this map bubbled/ranked. be sure you can call BN for this :3
goodluck!
thank you again Fort! :D
Reiki
Modding on request. o/

[Overview]

  1. Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it.

[Easy]

  1. 00:42:414 (1,2) - Idk... I feel the flow here can improve, to make it easier for beginners. Maybe some circular flow?
  2. If you think something like ^ is okay, remember to fix spacing afterwards!
  3. 00:57:586 (1) - Remove NC for consistency, since you're NCing every two measures (and honestly, I don't think it's necessary to mark the end of a Kiai with a NC). This also alters HP drain. Make it like 01:08:621 (3) -
  4. 01:10:000 (1) - Will this thing be okay? It's way too outside of the grid. I'm certain part of this slider isn't visible on non-widescreen resolutions. The same goes for 01:08:621 (3) -
  5. Cool diff.

[HOS' Normal]

  1. 00:08:966 (5,1,2) - Fix the blankets, maybe? Flow should be okay even if you do it, so that shouldn't be an issue.
  2. 00:17:586 (1) - Part of this is out of the grid (and a very small part is out of my screen lol) so you need to pull it upside. And fix blanket with 00:18:621 (2) - on the way.
  3. 00:20:345 (1) - Ctrl + G this for better flow IMO.
  4. 00:27:241 (2,3) - Those two sliders end on practically nothing, so this part sounds kinda weird. You should really consider erasing them and make a 3/2 slider instead. And using the sliders for the mere effect of "holding" is really ankward to do on Normal IMO (even if you leave the right 1/2 gap); hence this suggestion.
  5. 00:30:000 (2,3) - ^
  6. 00:36:897 (1) - A small part is out of the grid. It shouldn't be much of an issue, but it might be sightly affected on low resolution screens.
  7. 00:41:035 (4) - ^ (and it might be touching HP bar on those rare cases).
  8. 00:43:103 (2) - Alright, you need to pull up this one. This is sightly out in my screen, so you should really check it.
  9. 00:47:586 (1,2) - Way too out of the grid. From this one I assume it's out of screen on lower resolutions. Also, sudden stack after a spinner is weird for the player. Consider rearranging this.
  10. 00:57:241 (3) - This one is sightly overlapping with my HP bar, so I felt like mentioning it. o.o
  11. 01:08:966 (4) - Clicking this is weird, since it isn't really a noticeable beat (if anything, the strong beat is on 01:08:879 - ), so I suggest to use a slider instead, starting on 01:08:621 (3) -
  12. 01:29:310 (1) - Okay, this one also goes quite it's way out of the grid, so you should check it.
  13. Diff itself is quite nice, but the notes out of grid are bad D: The fact AiMod doesn't complain about them isn't a justification to keep them (yeah, I've noticed some elements out of grid are also out of screen on low, non-widescreen resolutions) so they should be fixed.

[byfar's Hard]

  1. 00:35:517 (1,2) - Those things are waay too outside of the grid. Fix it please. D:
  2. 00:36:724 - Why are you skipping this beat? Just curious.
  3. 00:40:690 (3) - Way too out of the grid. D:
  4. 00:45:172 (1,2,3,4) - Just nazi, but I don't like this overlap. It makes me cry (without mentioning reverses on sliders 3 and 4 are hidden, making them unrankeable). If you'll keep yer overlaps, at least fix last two sliders.
  5. 01:15:517 (1,2) - All your blankets were perfect until this point. ;w; Fix it please.
  6. 01:16:552 (3) - Out of grid.
  7. 01:21:035 (1) - ^
  8. 01:25:862 (2) - I... don't really know what to say about this slider. It's okay, but I just don't like it... :|
  9. 01:27:586 (1) - Why the NC here? lol
  10. The end was pretty cool. Nice diff, it felt great while playing it. And read my justification for mentioning notes out of grid on Normal (I don't want to write same thing again).

Will end mod here, since my help on Insanes and above isn't really great. :v

Anyway, good luck! Take a star!
Topic Starter
deetz
thanks for the mod! can't reply yet, but I just wanted to say to you (and my GDers) that the off-grid objects aren't bad unless they actually go offscreen or overlap the hp bar. Thanks for your concern though!

just a little to show you that it can be acceptable
Clearly offscreen in editor


Clearly offscreen in game


Not offscreen in editor


Slightly offscreen in game


Not offscreen in editor


Not offscreen in game

LixRei wrote:

Modding on request. o/

[Overview]

  1. Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it. oh shit I'm dumb did it on my diffs will tell them to do the same

[Easy]
  1. 00:42:414 (1,2) - Idk... I feel the flow here can improve, to make it easier for beginners. Maybe some circular flow? did a thing
  2. 00:57:586 (1) - Remove NC for consistency, since you're NCing every two measures (and honestly, I don't think it's necessary to mark the end of a Kiai with a NC). This also alters HP drain. Make it like 01:08:621 (3) - sure
  3. 01:10:000 (1) - Will this thing be okay? It's way too outside of the grid. I'm certain part of this slider isn't visible on non-widescreen resolutions. The same goes for 01:08:621 (3) - showed you already :3
  4. Cool diff.

Will end mod here, since my help on Insanes and above isn't really great. :v

Anyway, good luck! Take a star!
thanks LixRei! :D
byfar

LixRei wrote:

Modding on request. o/

[Overview]

  1. Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it.


[byfar's Hard]

  1. 00:35:517 (1,2) - Those things are waay too outside of the grid. Fix it please. D:
  2. 00:36:724 - Why are you skipping this beat? Just curious. fix
  3. 00:40:690 (3) - Way too out of the grid. D:
  4. 00:45:172 (1,2,3,4) - Just nazi, but I don't like this overlap. It makes me cry (without mentioning reverses on sliders 3 and 4 are hidden, making them unrankeable). If you'll keep yer overlaps, at least fix last two sliders. imo fine
  5. 01:15:517 (1,2) - All your blankets were perfect until this point. ;w; Fix it please. lol
  6. 01:16:552 (3) - Out of grid.
  7. 01:21:035 (1) - ^
  8. 01:25:862 (2) - I... don't really know what to say about this slider. It's okay, but I just don't like it... :|intended for effect
  9. 01:27:586 (1) - Why the NC here? lol o lord
  10. The end was pretty cool. Nice diff, it felt great while playing it. And read my justification for mentioning notes out of grid on Normal (I don't want to write same thing again).

Will end mod here, since my help on Insanes and above isn't really great. :v

Anyway, good luck! Take a star!
thanks for mod lix
Topic Starter
deetz
UPDAted
Ciyus Miapah
whoa lixrei's mods looks much for Normal and Hard diff, i think i will check it soon
Topic Starter
deetz

Fort wrote:

whoa lixrei's mods looks much for Normal and Hard diff, i think i will check it soon
It's probably ok, the mod looks much mostly because he points out out of grid stuff which they do more than me :p

additionally HOS told me to apply mods for him as he'll be away for a week.. so I'll do that lol

LixRei wrote:

[Overview]

  1. Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it. did

[HOS' Normal]

  1. 00:08:966 (5,1,2) - Fix the blankets, maybe? Flow should be okay even if you do it, so that shouldn't be an issue. did
  2. 00:17:586 (1) - Part of this is out of the grid (and a very small part is out of my screen lol) so you need to pull it upside. And fix blanket with 00:18:621 (2) - on the way. did but its not offscreen ingame
  3. 00:20:345 (1) - Ctrl + G this for better flow IMO. ya
  4. 00:27:241 (2,3) - Those two sliders end on practically nothing, so this part sounds kinda weird. You should really consider erasing them and make a 3/2 slider instead. And using the sliders for the mere effect of "holding" is really ankward to do on Normal IMO (even if you leave the right 1/2 gap); hence this suggestion. hm I think this is just his style. it plays fine and it helps to introduce 1/2
  5. 00:30:000 (2,3) - ^ ^
  6. 00:41:035 (4) - ^ (and it might be touching HP bar on those rare cases). adjusted because hp bar
  7. 00:43:103 (2) - Alright, you need to pull up this one. This is sightly out in my screen, so you should really check it. its fine in play mode
  8. 00:47:586 (1,2) - Way too out of the grid. From this one I assume it's out of screen on lower resolutions. Also, sudden stack after a spinner is weird for the player. Consider rearranging this. moved to the other side to aid spinner recovery. if HOS wants he can change it back or w/e
  9. 00:57:241 (3) - This one is sightly overlapping with my HP bar, so I felt like mentioning it. o.o adjusted
  10. 01:08:966 (4) - Clicking this is weird, since it isn't really a noticeable beat (if anything, the strong beat is on 01:08:879 - ), so I suggest to use a slider instead, starting on 01:08:621 (3) - instead made that stuff consistent with before
  11. 01:29:310 (1) - Okay, this one also goes quite it's way out of the grid, so you should check it. its fine
  12. Diff itself is quite nice, but the notes out of grid are bad D: The fact AiMod doesn't complain about them isn't a justification to keep them (yeah, I've noticed some elements out of grid are also out of screen on low, non-widescreen resolutions) so they should be fixed.
thank
Naitoshi

Short lil mod from queue~
[General]
Phosphorus can also kill things
Amazing song
Amazing bg
Keep kiai's consistent throughout all diffs? (specifically talking about byfar's diff)
your soft-hitclap7 so soooofttt ;w;

[Boundless]
On some of your big white ticks it could be cool to have a normal sampleset finish lol. They're more impactful and more fitting imo
I think you should make more use of that custom whistle sound thing lol. For color. For example, starting from here: 01:10:000 - you could put one on like every 7th white tick like 01:12:069 (5) - and 01:14:827 (5) - and so on....


00:09:310 (1,2) - Fix it if it was meant to be a blanket lol
00:25:172 (3,4) - why not just normal samplesets here? They sound a bit more fitting to me.
00:45:172 (1,2,3,4,5,1,2,3,4,5) - How about a continuous stream? And increasing volume for maximum build up? (I just like streams lel) As is, they're a bit insipid...
01:09:138 (3,4,5) - the flow from 3 to 4 and 4 to 5 is just weird @-@ ... idk how to explain it but it was really awkward to play them. Mostly 3 to 4... It's a weird direction to go from that slider at such a short range I guess. I don't have a godly suggestion for it but I thought I'd point it out :(
01:22:241 (7,1) - This is also a weird flowing jump. Nothing big though... Try something more like this?
01:11:638 (2) - maybe add a default soft whistle to these ones for emphasis? I feel they should be emphasized at any part of the song. It could be cool too because it's after the kiai and there were things like that before the kiais.

[Insane]
00:44:138 (2,3) - You could switch these in the timeline for flow(tm)
00:56:552 (2) - I think this circle should be a bit further away from the previous object
00:56:897 (5) - maybe curve/rotate for wi-fi? (suggestions shown in the box)
01:22:759 (3) - rotate this clockwise a bit? The structure looks a bit boxy
01:30:690 (1) - if meant to be a blanket fix please


If you used some of the hitsound suggestions from above, don't forget to apply it to alll diffs

[byfar's Hard]
00:31:379 (1,2,1) - space them a bit so they don't touch?
00:43:793 (1) - I get that it goes with the background melody but it lessens the build-up and then the player doesn't here another kick sound... It could be a bit confusing here since it isn't a 1/2 slider.
00:52:931 (2,3) - best farking circles ever.
01:07:759 (2) - n-n-n-nazi blanket
http://puu.sh/gHnhp/9502ee578f.jpg

[HOS' Normal]
nothin here o/

[Easy]
00:24:138 (2) - Maybe delete this for a more focused approach on the transition to the break? (It make sound a bit better)
01:30:690 (3) - maybe make this like you made 00:52:069 (3) - this? (just for the clap)



(Pretty much all suggestions)
That's alllll I got fun maps man


have a free star (ノ·ω·)ノ︵
Topic Starter
deetz

Naitoshi wrote:

[centre]
Short lil mod from queue~ same
[General]
Phosphorus can also kill things oh
Amazing song yea :d
Amazing bg yeeee citadel
Keep kiai's consistent throughout all diffs? (specifically talking about byfar's diff) byfar does what byfar wants (idk will ask)
your soft-hitclap7 so soooofttt ;w; idk i guess I don't want it to "overpower" the song

[Boundless]
On some of your big white ticks it could be cool to have a normal sampleset finish lol. They're more impactful and more fitting imo oh shit i was totally going to do that but I forgot SELF REMINDER

I think you should make more use of that custom whistle sound thing lol. For color. For example, starting from here: 01:10:000 - you could put one on like every 7th white tick like 01:12:069 (5) - and 01:14:827 (5) - and so on.... hmmmmm I like the idea of using it more but I think your idea isn't sufficient and I've still yet to think of something that works really well


00:09:310 (1,2) - Fix it if it was meant to be a blanket lol yep asdf
00:25:172 (3,4) - why not just normal samplesets here? They sound a bit more fitting to me. you are correct
00:45:172 (1,2,3,4,5,1,2,3,4,5) - How about a continuous stream? And increasing volume for maximum build up? (I just like streams lel) As is, they're a bit insipid... kk i made a nice stream if it's a spread issue later I'll just change it back
01:09:138 (3,4,5) - the flow from 3 to 4 and 4 to 5 is just weird @-@ ... idk how to explain it but it was really awkward to play them. Mostly 3 to 4... It's a weird direction to go from that slider at such a short range I guess. I don't have a godly suggestion for it but I thought I'd point it out :(adjusted a bit
01:22:241 (7,1) - This is also a weird flowing jump. Nothing big though... Try something more like this? your example looked exactly the same so I did a nice diamond thing yey
01:11:638 (2) - maybe add a default soft whistle to these ones for emphasis? I feel they should be emphasized at any part of the song. It could be cool too because it's after the kiai and there were things like that before the kiais. should be fine when I figure out a whistle pattern

[Insane]
00:44:138 (2,3) - You could switch these in the timeline for flow(tm) nah, its like this for rhythm(tm)
00:56:552 (2) - I think this circle should be a bit further away from the previous object a bit ya
00:56:897 (5) - maybe curve/rotate for wi-fi? (suggestions shown in the box) sorry man we got no reception
01:22:759 (3) - rotate this clockwise a bit? The structure looks a bit boxy did a circular
01:30:690 (1) - if meant to be a blanket fix please blankets(tm)


[Easy]
00:24:138 (2) - Maybe delete this for a more focused approach on the transition to the break? (It make sound a bit better) i don't get it sry man
01:30:690 (3) - maybe make this like you made 00:52:069 (3) - this? (just for the clap) did a thing



(Pretty much all suggestions)
That's alllll I got fun maps man thx


have a free star (ノ·ω·)ノ︵ yey stars are nice
thx man

byfar fixed the blanket and the 3/4 slider, updated his diff too
he didn't fix the other thing because of DS

edit: well i tried but i can't find a suitable whistle pattern so i guess it's staying as is
pishifat
it is time for different formatting

general

  1. that one clap is pretty much inaudible. you say you dont want it to overpower the song but having inaudible hitsounds defeats the point of them (could also fix the 4ms delay on them while you're at it)
  2. disable this crap. can keep the letterbox if you want that just for your one break in easy
  3. give me metadata

boundlz

  1. 01:31:897 (1) - new combo seems pretty unnecessary
  2. 01:09:483 (4) - so you've got no finish on head cuz bass sound isn't as prominent as it was at 00:58:448 (4) - , but then 01:08:966 (2) - has finish while less prominent than 00:57:931 (2) - . would say just put finish on 4 as well cuz sounds weird only having hitsound on tail. would apply to other diffs too

insane

  1. ar8.5 would be gud
  2. 00:12:069 (1) - stupid thing but spacing the same as 00:11:207 (2,3) - is gud
  3. 00:27:241 (2,3,1,1) - comboing like boundless please
  4. 01:03:103 (1) - this looks um gross. less gross. steal it
  5. 01:23:448 (1,2) - pretty sure swap new combos. it's the same as 01:15:172 (7,1) -
    ---
  6. these are the triples: 01:12:069 (4,5,6) - 01:14:828 (4,5,6) - 01:17:586 (4,5,6) - 01:23:103 (4,5,6) - 01:25:862 (4,5,6) - 01:28:621 (4,5,6) - . all of them or every other one would be fine i suppose

bfr


spacing up til the kiai is crap. here's how to make it less crap:
  1. intro bit is the most appropriate use of it up til 00:24:483 (1,2,3,4,5,6,1) - where things just seem weird cuz of object density. because spacing only this one section would be weird, spacing all the 1/2 stuff at the beginning with 1.5x ds would be good. switching distance snaps for 1/1 and 1/2 during the section wouldn't be a problem (and is pretty common)
  2. section starting at 00:25:862 (1) - either needs higher sv or higher spacing. ideally higher sv, which will make higher spacing more comfortable. 0.65x sv would be best, with which 1.4x spacing works. 0.6x sv with 1.5x. your current baby spacing is just not gonna fly (with me at least)
  3. 00:35:517 (1,2,3,1,2,1) - basically same spacing as explained for 1/2 in the intro
  4. 00:42:414 (1,2,3,4,5,1,2,3,4,1,2,3,4) - ^would just be getting rid of the overlap nonsense
anyway the rest of the stuff now:
  1. 00:05:172 (1,3) - should swap new combos based on 00:07:931 (5,6,1,2) - 00:10:690 (5,6,1,2) - 00:13:448 (5,6,1,2) - etc
  2. 00:12:069 (1,2,3,4,5,6,1,2) - if you want quieter hitsounds, do 45%. 60% to 30% is too drastic of a change hwen music isn't doing anything that extreme
  3. 00:38:276 (1,2) - would be nice if these two weren't so close who cares i do
  4. 00:54:483 (3,1) - idk how to describe it properly but 3 is arranged in a way that maeks me think 1's head would be on the left rather than the right. every other 1/4 repeating slider is fine, it's just this one that's weird so i think you may know what i mean. just making it a triple would be ok if you don't feel like moving stuff. if you do, arrnaging it better would be cool
  5. 00:58:448 (2,3) - movement is super awkward and overlap with 00:58:966 (1) - is ugh. circular flow is a lot more appropriate after the back/forth from reverse slider
  6. 01:05:862 (1,2) - this rhythm is a nope
  7. 01:25:862 (2) - bending the first bit the other way is what strong people would do
  8. 01:27:931 (1,2) - isn't as bad of a rhythm as the other one, but this diff really doesn't need any standard polarity defying bs. can just do what you did at 00:49:310 (1,2) -
  9. 01:30:690 (4) - missing a new combo

howl

  1. 00:22:759 (4) - 1/2 thing here is out of place. you didn't use any other stuff like this in teh rest of the intro and it's the exact same musically so just doing a circle would be k
  2. 00:32:069 (2,4,5) - mapping these while you ignored the same sounds between 00:25:862 (1,2) - 00:28:621 (1,2) - 00:34:138 (1,2) - is super weird. would be better off to just go with circles on 00:31:379 (1) - 00:32:759 (3) - and cut out the rest of the middle stuff
  3. 00:47:931 (2,3) - hardcore overlap action. would be better if more of 3's sliderbody were visible
  4. 01:09:483 (5,6,2) - nobody cares but would be nice if they were like stacked
  5. 01:21:552 (2,3,4) - placement here is confusing cuz of how much of a mess it is. i dunno what to say other than think of some better placements :/ (the 3/4 slider rhythm doesn't help with interpretation either lol but that doesn't need to be changed if you place things well)
  6. 01:27:241 (3,4,5) - superminorspacing

easy

  1. 00:03:793 (1) - and every other slider like this it hurts
  2. 00:12:069 (1,2,3) - something like this is legit tricky to someone who sucks balls. having 1 lead into 2 more than it does into 3 is what you need. 00:14:828 (1,2,3) - is more acceptable cuz spacing from 1->2 looks smaller than 1->3 (although i still don't like that one)
bub comes depending on byfar

00:27:241 (1) - is still a broken slider
VINXIS

pishifat wrote:

same
Topic Starter
deetz

pishifat wrote:

it is time for different formatting ITS TIME TO D-D-D-D-DUEL

general

  1. that one clap is pretty much inaudible. you say you dont want it to overpower the song but having inaudible hitsounds defeats the point of them (could also fix the 4ms delay on them while you're at it) decided to get a new clap cuz overpowering the song is better
  2. disable this crap. can keep the letterbox if you want that just for your one break in easy fk disabled all
  3. give me metadata ya

boundlz

  1. 01:31:897 (1) - new combo seems pretty unnecessary YA
  2. 01:09:483 (4) - so you've got no finish on head cuz bass sound isn't as prominent as it was at 00:58:448 (4) - , but then 01:08:966 (2) - has finish while less prominent than 00:57:931 (2) - . would say just put finish on 4 as well cuz sounds weird only having hitsound on tail. would apply to other diffs too YA

insane

  1. ar8.5 would be gud YA
  2. 00:12:069 (1) - stupid thing but spacing the same as 00:11:207 (2,3) - is gud i did a stuff
  3. 00:27:241 (2,3,1,1) - comboing like boundless please YA
  4. 01:03:103 (1) - this looks um gross. less gross. steal it smooth
  5. 01:23:448 (1,2) - pretty sure swap new combos. it's the same as 01:15:172 (7,1) - i'm a stupid
    ---
  6. these are the triples: 01:12:069 (4,5,6) - 01:14:828 (4,5,6) - 01:17:586 (4,5,6) - 01:23:103 (4,5,6) - 01:25:862 (4,5,6) - 01:28:621 (4,5,6) - . all of them or every other one would be fine i suppose did every other because reasons

again just reminding that HOS is away so he told me to do stuff for him and use my judgement :p
2015-03-19 08:57 HootOwlStar: nah just follow your opinions

howl

  1. 00:22:759 (4) - 1/2 thing here is out of place. you didn't use any other stuff like this in teh rest of the intro and it's the exact same musically so just doing a circle would be k yes
  2. 00:32:069 (2,4,5) - mapping these while you ignored the same sounds between 00:25:862 (1,2) - 00:28:621 (1,2) - 00:34:138 (1,2) - is super weird. would be better off to just go with circles on 00:31:379 (1) - 00:32:759 (3) - and cut out the rest of the middle stuff yes
  3. 00:47:931 (2,3) - hardcore overlap action. would be better if more of 3's sliderbody were visible yes
  4. 01:09:483 (5,6,2) - nobody cares but would be nice if they were like stacked yes
  5. 01:21:552 (2,3,4) - placement here is confusing cuz of how much of a mess it is. i dunno what to say other than think of some better placements :/ (the 3/4 slider rhythm doesn't help with interpretation either lol but that doesn't need to be changed if you place things well) yes
  6. 01:27:241 (3,4,5) - superminorspacing kkkkkk

easy

  1. 00:03:793 (1) - and every other slider like this it hurts worst offenders should be fixed now
  2. 00:12:069 (1,2,3) - something like this is legit tricky to someone who sucks balls. having 1 lead into 2 more than it does into 3 is what you need. 00:14:828 (1,2,3) - is more acceptable cuz spacing from 1->2 looks smaller than 1->3 (although i still don't like that one) yes
bub comes depending on byfar

00:27:241 (1) - is still a broken slider o
metadata:
http://music.monstercat.com/album/monst ... 15-outlook
https://soundcloud.com/monstercat/feint-homebound
https://www.monstercat.com/releases.html
idk how to metadata and I cut it on my own so that's all I got

i think i fixed everything lol

waiting on byfar

hopefully i didn't screw something up
byfar

pishifat wrote:

bfr


spacing up til the kiai is crap. here's how to make it less crap:
  1. intro bit is the most appropriate use of it up til 00:24:483 (1,2,3,4,5,6,1) - where things just seem weird cuz of object density. because spacing only this one section would be weird, spacing all the 1/2 stuff at the beginning with 1.5x ds would be good. switching distance snaps for 1/1 and 1/2 during the section wouldn't be a problem (and is pretty common)
  2. section starting at 00:25:862 (1) - either needs higher sv or higher spacing. ideally higher sv, which will make higher spacing more comfortable. 0.65x sv would be best, with which 1.4x spacing works. 0.6x sv with 1.5x. your current baby spacing is just not gonna fly (with me at least)
  3. 00:35:517 (1,2,3,1,2,1) - basically same spacing as explained for 1/2 in the intro
  4. 00:42:414 (1,2,3,4,5,1,2,3,4,1,2,3,4) - ^would just be getting rid of the overlap nonsense
anyway the rest of the stuff now:
  1. 00:05:172 (1,3) - should swap new combos based on 00:07:931 (5,6,1,2) - 00:10:690 (5,6,1,2) - 00:13:448 (5,6,1,2) - etc
  2. 00:12:069 (1,2,3,4,5,6,1,2) - if you want quieter hitsounds, do 45%. 60% to 30% is too drastic of a change hwen music isn't doing anything that extreme
  3. 00:38:276 (1,2) - would be nice if these two weren't so close who cares i do
  4. 00:54:483 (3,1) - idk how to describe it properly but 3 is arranged in a way that maeks me think 1's head would be on the left rather than the right. every other 1/4 repeating slider is fine, it's just this one that's weird so i think you may know what i mean. just making it a triple would be ok if you don't feel like moving stuff. if you do, arrnaging it better would be cool i think its ok imo. im not gonna do a triple for consistency reasons and i'm not gonna change the pattern because it's intended antiflow (or whatever it's called? idk but the effect is intended)
  5. 00:58:448 (2,3) - movement is super awkward and overlap with 00:58:966 (1) - is ugh. circular flow is a lot more appropriate after the back/forth from reverse slider i used 1.5x DS for that circular flow if that's ok
  6. 01:05:862 (1,2) - this rhythm is a nope
  7. 01:25:862 (2) - bending the first bit the other way is what strong people would do oooooooooooo
  8. 01:27:931 (1,2) - isn't as bad of a rhythm as the other one, but this diff really doesn't need any standard polarity defying bs. can just do what you did at 00:49:310 (1,2) - the song is different here and i'm not quite sure what you meant by polarity defying bs? i remember watching charles' video about polarity and he says that polarity is only bad when you put a note after a circle on a blue tick but it's fine if there was a slider used before (if i understood what you meant
  9. 01:30:690 (4) - missing a new combo
no reply = fix

thanks
Ciyus Miapah
kay
Naitoshi
cool new clap
awesome stream
and ef it, here's another
(ノ·ω·)ノ︵



I laughed more than I should've at this

I just meant

as apposed to

It's nothing too big of course :pp
Topic Starter
deetz

Fort wrote:

kay
kay

Naitoshi wrote:

cool new clap
awesome stream
and ef it, here's another
(ノ·ω·)ノ︵



I laughed more than I should've at this

I just meant

as apposed to

It's nothing too big of course :pp
heh thanks, and woops, guess it's better now anyways

anyways, updated with byfar's fixes, and convinced him to fix the first nope rhythm
pishifat

howl

  1. 00:22:759 (4) - el whistle
  2. 00:30:000 (1) - no new combo. reference: 00:27:241 (2) -
  3. 00:31:379 (4) - yes new combo. reference: somewhere
  4. 01:30:690 (3) - clap on tail. it's also missing on easy but i dont need to make a new box for that so fix it there too

byfar

  1. 00:11:035 (6,1) - spacing should be the same as like 00:08:276 (6,1) - right
  2. 00:25:172 (3,4,5,6,1) - point of increased spacing was to not have these overlapping lol. i'd also expect spacing between 00:25:690 (6,1) - to be the same as 3,4,5,6 cuz that shift is very wat
  3. 00:29:655 (2,3) - can't put objects with hitbursts on top of a slider's reverse dood
  4. 00:31:379 (1,2,1,2,3,4) - something about comboing
  5. 01:10:000 (1) - i guess i didn't notice it before, but shouldn't kiai end here instead of the 1/4 tick before it i dont really get it
Topic Starter
deetz
did all howl stuff

byfar just logged off

yay
Topic Starter
deetz
byfar fixed all

updated
show more
Please sign in to reply.

New reply