[-Cloud-] wrote:
fc more.
[-Cloud-] wrote:
fc more.
random mashing while also having consistency should be a lot rarer than it is.x_Co0ki420ezi_x wrote:
dat feel when 20k rankers are already FCing 5 stars all day everyday while i have <5 fcs on 5+ star maps at 7.5k
i had to read that like 5 times to understand what i was readingRiince wrote:
random mashing while also having consistency should be a lot rarer than it is.x_Co0ki420ezi_x wrote:
dat feel when 20k rankers are already FCing 5 stars all day everyday while i have <5 fcs on 5+ star maps at 7.5k
i wish it was for meB1rd wrote:
it's a lot easier to fc when you completely disregard accuracy and abuse hit error it its full extent.
because I have give up (not actually give up) practice accuracy, so I will just fc harder map and practice accuracy later (whack a mole path)x_Co0ki420ezi_x wrote:
dat feel when 20k rankers are already FCing 5 stars all day everyday while i have <5 fcs on 5+ star maps at 7.5k
You'll regret it alot later on.Ninonuko wrote:
because I have give up (not actually give up) practice accuracy, so I will just fc harder map and practice accuracy later (whack a mole path)x_Co0ki420ezi_x wrote:
dat feel when 20k rankers are already FCing 5 stars all day everyday while i have <5 fcs on 5+ star maps at 7.5k
The star rating isn't affected by length, and even if it did longer songs would still be far harder to FC than short songs of the same star rating because of the consistency they require. This is why the overwhelming majority of approved maps have undersaturated scoreboards.Kheldragar wrote:
Aren't longer songs generally easier than shorter ones of the same star difficulty?
And yet they're still 20k and you're still 7.5k.x_Co0ki420ezi_x wrote:
dat feel when 20k rankers are already FCing 5 stars all day everyday while i have <5 fcs on 5+ star maps at 7.5k
It is, I'm 99% sure. If you have more of the same difficult parts, even if they're the same difficulty, the star rating will increase. For example, go into editor and make some insane bullshit for 3 seconds, it only ends up being like 3 stars.Narrill wrote:
The star rating isn't affected by length, and even if it did longer songs would still be far harder to FC than short songs of the same star rating because of the consistency they require. This is why the overwhelming majority of approved maps have undersaturated scoreboards.
i WISH i had the mashing skills to FC maps with 90% accRiince wrote:
random mashing while also having consistency should be a lot rarer than it is.x_Co0ki420ezi_x wrote:
dat feel when 20k rankers are already FCing 5 stars all day everyday while i have <5 fcs on 5+ star maps at 7.5k
keep making this insane bullshit longer, and after a certain amount of objects the star rating will stop increasing unless you make it more insaneB1rd wrote:
It is, I'm 99% sure. If you have more of the same difficult parts, even if they're the same difficulty, the star rating will increase. For example, go into editor and make some insane bullshit for 3 seconds, it only ends up being like 3 stars.Narrill wrote:
The star rating isn't affected by length, and even if it did longer songs would still be far harder to FC than short songs of the same star rating because of the consistency they require. This is why the overwhelming majority of approved maps have undersaturated scoreboards.
I was thinking the star rating was based on the hardest parts of the song so that longer songs had, on average, easier parts scattered through most of them while short TV sizes gave you the full difficulty for 90 seconds or whatever.B1rd wrote:
It is, I'm 99% sure. If you have more of the same difficult parts, even if they're the same difficulty, the star rating will increase. For example, go into editor and make some insane bullshit for 3 seconds, it only ends up being like 3 stars.Narrill wrote:
The star rating isn't affected by length, and even if it did longer songs would still be far harder to FC than short songs of the same star rating because of the consistency they require. This is why the overwhelming majority of approved maps have undersaturated scoreboards.
yeah, after a certain amount of time.[ Momiji ] wrote:
keep making this insane bullshit longer, and after a certain amount of objects the star rating will stop increasing unless you make it more insane
pretty much. well only objects have an effect on star rating (technically not length), with two songs of the same star rating, the shorter one will be a lot more condensed, and the mean difficulty of the longer one will usually be a bit easier as well due to saturation increasing the star rating.Kheldragar wrote:
I was thinking the star rating was based on the hardest parts of the song so that longer songs had, on average, easier parts scattered through most of them while short TV sizes gave you the full difficulty for 90 seconds or whatever.
it's easier to fc when you can read accurately and not just spam in the direction of stuff that shows upIs what the whole game is about. When you become a good player is actually the moment you realize how important this is, and start investing time in it instead of just playing randomly.
even if you find accuracy boring, it still makes you better at hitting stuff, so it's worth to invest in it
i do this but i also play outside my abilities time to time as well.Ichi wrote:
Thisit's easier to fc when you can read accurately and not just spam in the direction of stuff that shows upIs what the whole game is about. When you become a good player is actually the moment you realize how important this is, and start investing time in it instead of just playing randomly.
even if you find accuracy boring, it still makes you better at hitting stuff, so it's worth to invest in it
Reading is the ability to succesfully see and play the pattern of a map. People with good reading can do stuff like emerald sword as example. My reading sucks and I can't do any star/square/triangle pattern or overlapping shit.Kheldragar wrote:
What is reading? I still don't know the definition and lots of people seem to use it in different ways.
Up until recently I thought it was just "see". So if you can see a 230 bpm stream but can't go that fast, that's not reading?[-Cloud-] wrote:
Reading is the ability to succesfully see and play the pattern of a map. People with good reading can do stuff like emerald sword as example. My reading sucks and I can't do any star/square/triangle pattern or overlapping shit.Kheldragar wrote:
What is reading? I still don't know the definition and lots of people seem to use it in different ways.
Assuming you know exactly how fast you need your fingers to go in order to do the streams, have the way it sounds either memorized or are just informed well enough by hearing the music and are pushing your fingers to their limit trying to reach it, you are reading it,. im this way with 260bpm, ive heard it so much that i know exactly how fast i have to tap, but I can't actually follow through, despite being able to 'read' it; im literally years away from being able to physically do such a speed with any kind of comfort or for any lengthKheldragar wrote:
Up until recently I thought it was just "see". So if you can see a 230 bpm stream but can't go that fast, that's not reading?
Careful with this, playing the pattern is one step past reading.[-Cloud-] wrote:
and play