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Anba - Attakain Dakara

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Topic Starter
Shiny-

neonat wrote:

General

second offset is better at 51249 fixed on my diffs

Easy

00:12:066 (4) - split this into 2 sliders, it would be much more suited for the Easy, furthermore then it will end further away from where 00:14:184 (1) starts and appears so there is less confusion fixed
Have the custom whistle on every alternate white line that has no clap? Meaning 00:27:596 - 00:28:302 - 00:29:714 - so on so forth added throughout the rest of the song
00:27:949 (2) - remove this whistle here btw how did that get there o_O
00:25:478 (5) - NC like the rest of the difficulties fixed

Normal

Same thing about the whistles for every alternate white line got it, chief
00:48:066 (3) - finish on start of slider added
01:01:125 (1,2,3) - make the positioning of 01:01:478 (2,3) the same as how 01:01:125 (1,2) are, right now, they don't look even, and that makes the pattern less pleasing and more random made them more consistently descending

Insane

00:00:596 (1,2,3,4) - I don't get this anti-jump though, doesn't fit this section. I know it's soft, but the anti-jump is weird i like how this starts out, might not change it
00:05:714 (5) - NC added
00:12:596 (4) - remove the finish removed
00:30:949 (8,1) - space them out? Feels weird to stack them, similar to the feel of 00:35:008 (7,1) made it a jump like the 7 and 1
00:48:772 (1,2) - please lol, these hitsounds do not fit the song..... lol. removed completely, replaced with default drum finish and clap
00:56:890 (4) - NC for emphasis added
01:08:713 (2) - remove that hitsound at the end omg
01:09:419 (6) - ^
01:09:595 (1) - ^
01:10:125 (3,4,5) - ^
01:13:125 (1,2) - remove that hitsound.
all removed, lol

I think spacing can be improved to help mak the song better at playing, especially parts like 00:37:125 (8,1) - I think spacing can be improved, I think this is too close to each other i'll see what i can do about that part
Drum whistle sucks so bad in this song :c Please do not use it, it really doesn't fit and sticks out badly :]



Good Luck
Thanks for the mod! :D
Dilectus

neonat wrote:

General
Hard
00:07:125 (1) - finish
00:08:537 (1) - finish on start of slider
00:09:949 (1) - finish
00:27:596 (1,2) - try to space them out more, like 00:30:419 (3,4) - this current position pretty much halts the movement
00:49:478 (6) - NC to be like the Insanes (because the Easy and Normal uses Spinners here)
Thanks for the mod :)

update
osu file format v14

[General]
AudioFilename: attakaindakaraa.mp3
AudioLeadIn: 2000
PreviewTime: 61661
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7132,14191,25485,38191,42073,49485,56897,62544,68191,75250
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.199999

[Metadata]
Title:Attakain Dakara
TitleUnicode:あったかいんだからぁ♪
Artist:Anba
ArtistUnicode:アンバ
Creator:[ Way ]
Version:DavidEd's Hard
Source:
Tags:honeyworks kumamushi hatsune miku vocaloid Because It's Warm DavidEd Smug-
BeatmapID:644573
BeatmapSetID:276201

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"attakain.avi"
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Fizz
@neonat
The finishes are only a problem for those playing with hitsounds disabled, in which case it's not really my fault
EDIT: turns out I was a dummy and didn't give my hitfinish sound, fixed now
Added your other suggestion

updoot
osu file format v14

[General]
AudioFilename: attakaindakaraa.mp3
AudioLeadIn: 2000
PreviewTime: 61661
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Attakain Dakara
TitleUnicode:あったかいんだからぁ♪
Artist:Anba
ArtistUnicode:アンバ
Creator:[ Way ]
Version:Smug's Insane
Source:
Tags:honeyworks kumamushi hatsune miku vocaloid Because It's Warm DavidEd Smug-
BeatmapID:661216
BeatmapSetID:276201

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"attakain-bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 126,109,85
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Combo4 : 109,172,91

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Synpoo
Hi from #modreqs ;)

[Insane]
00:01:125 (3,4) - stack
00:02:184 (3,2) - stack
00:36:596 (6) - NC
00:37:302 (1) - remove NC
00:37:302 (1,2,3,4,5) - i'd like to see this part more jumpy to accentuate this beautiful part in the song
00:40:125 (7,1) - blanket better
01:01:660 (4,8) - stack
01:09:248 (4,5,6) - i don't think a triple is necessary here
00:32:184 (5,6) - stack these?

[Smug's Insane]
00:26:184 (4,1) - stack? this is the only one that's bothering me really bad for some reason
00:36:596 (1) - delete NC
00:36:949 (2) - NC
01:02:366 (4,1) - either increase the spacing or stack
01:08:719 (3,4) - these are better on the next white ticks like this
01:10:660 (2,1) - increase spacing?

[DavidEd's Hard]
00:02:890 (4) - NC
00:27:596 (1) - remove NC
00:28:302 (2) - NC
00:31:125 (4) - NC
00:39:596 (5) - NC
Dilectus

Synpoo wrote:

[DavidEd's Hard]
00:02:890 (4) - NC
00:27:596 (1) - remove NC forgot to remove i guess??? xD
00:28:302 (2) - NC
00:31:125 (4) - NC
00:39:596 (5) - NC
Fixed some other NC issues aswell. Ty for mod :3

Update
osu file format v14

[General]
AudioFilename: attakaindakaraa.mp3
AudioLeadIn: 2000
PreviewTime: 61661
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7132,14191,25485,38191,42073,49485,56897,62544,68191,75250
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.199999

[Metadata]
Title:Attakain Dakara
TitleUnicode:あったかいんだからぁ♪
Artist:Anba
ArtistUnicode:アンバ
Creator:[ Way ]
Version:DavidEd's Hard
Source:
Tags:honeyworks kumamushi hatsune miku vocaloid Because It's Warm DavidEd Smug-
BeatmapID:644573
BeatmapSetID:276201

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"attakain.avi"
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Fizz

Synpoo wrote:

Hi from #modreqs ;) hallo! also thank you for not adding notice and list tags in your post so it's easy to quote

[Smug's Insane]
00:26:184 (4,1) - stack? this is the only one that's bothering me really bad for some reason just for you
00:36:596 (1) - delete NC
00:36:949 (2) - NC held note, same NC pattern as 01:12:248 (1) -
01:02:366 (4,1) - either increase the spacing or stack moved 4
01:08:719 (3,4) - these are better on the next white ticks like this personally I prefer them this way
01:10:660 (2,1) - increase spacing? what for?
Thanks for the mod~
updoot
osu file format v14

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Title:Attakain Dakara
TitleUnicode:あったかいんだからぁ♪
Artist:Anba
ArtistUnicode:アンバ
Creator:[ Way ]
Version:Smug's Insane
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Tags:honeyworks kumamushi hatsune miku vocaloid Because It's Warm DavidEd Smug-
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Topic Starter
Shiny-

Synpoo wrote:

Hi from #modreqs ;) ayyy this guy :]

[Insane]
00:01:125 (3,4) - stack i'd like to keep this DS
00:02:184 (3,2) - stack negligible, but fixed. not sure how you caught that
00:36:596 (6) - NC would rather have the NC on the slow part
00:37:302 (1) - remove NC
00:37:302 (1,2,3,4,5) - i'd like to see this part more jumpy to accentuate this beautiful part in the song this tempo is slower than the rest of the song and doesn't have percussion. jumps would be inappropriate
00:40:125 (7,1) - blanket better blanketed
01:01:660 (4,8) - stack how do you notice these .-.
01:09:248 (4,5,6) - i don't think a triple is necessary here i think it plays better with a triple here. if a bn tells me it's unrankable because of it then i'll remove
00:32:184 (5,6) - stack these? would rather have the player move slowly than not move at all
Thanks for the mod! :D
Milan-
ai

[Smug insane]
  1. It's preferible that you reduce the volumen of these custom sliderticks. (it's even on the RC i tihnk lol)
  2. Also, you may want to use silent sliderslide lol. Specially for the slow parts, it's pretty annoying.
  3. 00:09:066 (3) - I guess it has been said before, but ill say it again, add 1/4 here pls ;w, even Hard uses 1/4slider.
  4. also the correct rhythm for 00:09:066 (3,4,5) - should be http://osu.ppy.sh/ss/2958866 . Right now the drums are out of placed.
  5. 00:10:831 (6) - whistle on head
  6. 00:11:537 (2,3,4,1,2,3,4) - this part lacks of hitsounds. I'd add your custom clap on here>w<
  7. 00:23:714 (3,4,1) - this flow isn't good at all. You jump from 1 to 4, but then stop on 00:24:066 (1) - which has nosense (and also the slider make it pretty broken heh). Maybe somthing like this,dunno https://osu.ppy.sh/ss/2958881
  8. 00:48:419 - whistle fits more than clap here.
  9. 00:48:772 (1,2) - sounds better to use drum clap on the whole (1) and drum finish on the whole (2) imo.
  10. 00:49:478 (1) - there's a small cymbal here, you may want to use finish with low volumen.
  11. 01:12:248 (1) - this as 1/2 slider+ circle, feels and fits better imo. Specially cuz you do this 01:12:778 (2) - afterwards lol.
  12. looks good :3
[Normal]
  1. 00:11:361 (4) - you dont want to do this on normal at all. i guess you can do this tho http://osu.ppy.sh/ss/2958906 . same with 01:01:837 (3) -
  2. 00:34:831 (6) - if you wanted to follow vocals, i guess it'd be better to add a reverse to it. (so, it doesnt end abruptly)
  3. 01:06:778 (1) - 01:12:778 (1) - cancel nc cuz constancy
[Insane]
  1. 00:04:302 (1) - 00:10:655 (4) - 00:11:361 (1) - 01:00:425 (3) - 01:03:954 (1) - 01:14:543 (1) - finish doesnt fit here >< pls cancel it
  2. 00:03:596 (4,5,6) - changing spacing on this way feels really unconfortable to play. Maybe you can move (6) to x353 y158, so it feels a bit better.
  3. 00:14:184 - 00:26:890 - the hitsounds on this section are really overused. Maybe look at smug diff, he/she did it simple but nice.
  4. 00:31:655 (4,5,6) - please give these more space. it goes against how u've mapped it so far, and doesnt feel nice at all.
  5. 00:28:302 (5) - 00:39:596 (4) - 00:48:772 (1) - NC cuz constancy
  6. 00:37:037 (7) - this note is overmapped if you ask me. There's nothing here.
  7. 00:54:954 (5,6) - these should be closer cuz 00:52:484 (7,1) - 00:53:896 (6,1) -
  8. 01:03:248 (5) - 01:04:484 (4) - 01:06:248 (6) - 01:07:307 (4) - 01:09:072 (3) - etc cancel clap on tail pls, there's no snare or anything to cover
  9. 01:05:278 - there's a beat here, if you wanna map it heh
  10. 01:03:601 (6) - whistle on tail doesnt fit . There's no kick for it. same for 01:05:013 (5) - 01:06:601 (8) - etc
  11. 01:05:013 (5) - tail should be clap instead of whistle
  12. Still need work on placement and hitsounds >< And some triples aren't need at all as there's no real beat inbetween just resonance, for example 01:02:543 (1,2,3) - 01:03:954 (1,2,3) - 01:05:366 (1,2,3) - etcetc, Well that's my opinion i guess.
hope it helps a bit ><
Gl <3
Topic Starter
Shiny-

Milan- wrote:

ai hello :]

[Normal]
  1. 00:11:361 (4) - you dont want to do this on normal at all. i guess you can do this tho http://osu.ppy.sh/ss/2958906 . same with 01:01:837 (3) - fixed both, thanks for the suggestion
  2. 00:34:831 (6) - if you wanted to follow vocals, i guess it'd be better to add a reverse to it. (so, it doesnt end abruptly) moved some stuff around and added the reverse
  3. 01:06:778 (1) - 01:12:778 (1) - cancel nc cuz constancy fixed
[Insane]
  1. 00:04:302 (1) - 00:10:655 (4) - 00:11:361 (1) - 01:00:425 (3) - 01:03:954 (1) - 01:14:543 (1) - finish doesnt fit here >< pls cancel it removed
  2. 00:03:596 (4,5,6) - changing spacing on this way feels really unconfortable to play. Maybe you can move (6) to x353 y158, so it feels a bit better. i think the anti jump is fine
  3. 00:14:184 - 00:26:890 - the hitsounds on this section are really overused. Maybe look at smug diff, he/she did it simple but nice. made this part less obnoxious
  4. 00:31:655 (4,5,6) - please give these more space. it goes against how u've mapped it so far, and doesnt feel nice at all. i think it's fine
  5. 00:28:302 (5) - 00:39:596 (4) - 00:48:772 (1) - NC cuz constancy fixed
  6. 00:37:037 (7) - this note is overmapped if you ask me. There's nothing here. transitions into the slow part easier
  7. 00:54:954 (5,6) - these should be closer cuz 00:52:484 (7,1) - 00:53:896 (6,1) - more of a jump because of the sudden "AHHH" sound
  8. 01:03:248 (5) - 01:04:484 (4) - 01:06:248 (6) - 01:07:307 (4) - 01:09:072 (3) - etc cancel clap on tail pls, there's no snare or anything to cover made this part less obnoxious, same as the part at 14 seconds
  9. 01:05:278 - there's a beat here, if you wanna map it heh i actually just noticed that a few days ago .-. made this a triple
  10. 01:03:601 (6) - whistle on tail doesnt fit . There's no kick for it. same for 01:05:013 (5) - 01:06:601 (8) - etc that was just to make the pattern sound better. removed anyway
  11. 01:05:013 (5) - tail should be clap instead of whistle there's no tail anymore rip
  12. Still need work on placement and hitsounds >< And some triples aren't need at all as there's no real beat inbetween just resonance, for example 01:02:543 (1,2,3) - 01:03:954 (1,2,3) - 01:05:366 (1,2,3) - etcetc, Well that's my opinion i guess.
hope it helps a bit ><
Gl <3
Thanks for the mod! :D
Fizz

Milan- wrote:

ai

[Smug insane]
  1. It's preferible that you reduce the volumen of these custom sliderticks. (it's even on the RC i tihnk lol) they're not that loud to me tbh but I'll look into it
  2. Also, you may want to use silent sliderslide lol. Specially for the slow parts, it's pretty annoying. Sure I'll get Way to add a silent slide
  3. 00:09:066 (3) - I guess it has been said before, but ill say it again, add 1/4 here pls ;w, even Hard uses 1/4slider. changed up
  4. also the correct rhythm for 00:09:066 (3,4,5) - should be http://osu.ppy.sh/ss/2958866 . Right now the drums are out of placed. changed
  5. 00:10:831 (6) - whistle on head done
  6. 00:11:537 (2,3,4,1,2,3,4) - this part lacks of hitsounds. I'd add your custom clap on here>w< sure, done
  7. 00:23:714 (3,4,1) - this flow isn't good at all. You jump from 1 to 4, but then stop on 00:24:066 (1) - which has nosense (and also the slider make it pretty broken heh). Maybe somthing like this,dunno https://osu.ppy.sh/ss/2958881 I don't understand the problem
  8. 00:48:419 - whistle fits more than clap here. you really buckled down on these hitsounds
  9. 00:48:772 (1,2) - sounds better to use drum clap on the whole (1) and drum finish on the whole (2) imo. done
  10. 00:49:478 (1) - there's a small cymbal here, you may want to use finish with low volumen. done
  11. 01:12:248 (1) - this as 1/2 slider+ circle, feels and fits better imo. Specially cuz you do this 01:12:778 (2) - afterwards lol. following the vocals here
  12. looks good :3 thanks!
thanks for the mod~

updoot
osu file format v14

[General]
AudioFilename: attakaindakaraa.mp3
AudioLeadIn: 2000
PreviewTime: 61661
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Attakain Dakara
TitleUnicode:あったかいんだからぁ♪
Artist:Anba
ArtistUnicode:アンバ
Creator:[ Way ]
Version:Smug's Insane
Source:
Tags:honeyworks kumamushi hatsune miku vocaloid Because It's Warm DavidEd Smug-
BeatmapID:661216
BeatmapSetID:276201

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"attakain-bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 126,109,85
Combo3 : 216,163,117
Combo4 : 109,172,91

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Want 2 Buy Avon

[Easy]
  1. 00:08:096 (2,3) - The blanket near the tail of 2 could be a bit better
  2. 00:08:537 (3,4) - ^
  3. 01:02:543 (1) - I'd put this higher so the flow is better
[Normal]
  1. 00:18:419 (3,4,5) - This could be confusing for newer players since the slider flows into the 5
  2. 00:32:184 (5,1) - Potential blanket if you wanted
  3. 00:43:831 (1,2) - Blanketu?
[Hard]
  1. 00:24:772 (5) - You could break this up into 2 sliders, I think it'd play better
  2. 00:34:831 (1,2,3,4) - You could make these symetrical
  3. 00:42:066 (4,4) - This little tiny overlap looks a bit messy to me
  4. 00:49:772 - What's the point of this tiny break
  5. 00:51:249 (1,2) - Blanketu could be better
[Smuggy]
  1. 00:16:478 (4) - I hate sliders like this Ignore me 0w0
  2. Smug is love, Smug is life
[Insane]
  1. 00:21:243 (1,2,3,4,5) - I don't think this slider flows very well into this stream
  2. 00:47:714 (5,1) - This blanket could be a little bit better
  3. 00:55:484 (1,2) - This blanket is kinda off too
  4. 00:56:013 (2,3) - And this one x.x
Good luck getting it ranked~
Topic Starter
Shiny-

Xellie wrote:


[Easy]
  1. 00:08:096 (2,3) - The blanket near the tail of 2 could be a bit better fixed to the best of my ability, same with everything else
  2. 00:08:537 (3,4) - ^ ^
  3. 01:02:543 (1) - I'd put this higher so the flow is better fixed
[Normal]
  1. 00:18:419 (3,4,5) - This could be confusing for newer players since the slider flows into the 5 whoa good catch, fixed
  2. 00:32:184 (5,1) - Potential blanket if you wanted blanketed
  3. 00:43:831 (1,2) - Blanketu? you got it boss
[Insane]
  1. 00:21:243 (1,2,3,4,5) - I don't think this slider flows very well into this stream i think this stream is fine tbh
  2. 00:47:714 (5,1) - This blanket could be a little bit better
  3. 00:55:484 (1,2) - This blanket is kinda off too
  4. 00:56:013 (2,3) - And this one x.x all blankets_fixed
Good luck getting it ranked~ thanks!
Thanks for the mod~! :D
Cerulean Veyron
Hello, requested via forum PM!

[> General <]
  1. - Timing check: BPM is fine, but i prefer offset should be on 60. This is just my suggestion.
  2. - No problem at all!
[> Easy <]
  1. 00:18:772 (4,1) - Idk, but recorrect blanket.
  2. 00:21:243 (3,1) - You would've done a better parallel here.
  3. 00:55:484 (3) - The slider tail point is kinda out of grid, might be almost off-screen for standard size client. So i guess you move it in.
  4. 00:57:601 (2,3,4) - I may prefer curving one of these sliders, since the flow is quite too sharp imo.
  5. 01:06:778 (1,2) - Is this overlap on purpose? i suggest sliders should be very clear for beginners to play.
  6. - I feel this diff fine, and likely good.
[> Normal <]
  1. 00:08:537 (4,5,1) - If you feel caring, try to recorrect one of these blankets... or sth.
  2. 00:12:066 (6,7) - You haven't added finishes on the sliders' heads on Easy or either Insane, so why would you not consist it here? Remove it.
  3. 00:19:125 (4,1) - Idk, but recorrect blanket. Or try to remake as symmetry with 00:18:419 (3,5) -
  4. 00:27:596 (2,3) - Recorrect blanket, but i still don't know.
  5. 00:31:125 (3,4) - Symmetry, or sth?
  6. 00:33:949 (4,5) - Almost the same reason as the previous diff, flow looks too straight.
  7. 00:45:243 (3,4) - ^, or how about moving (4) on the upper tail of (3)? Somewhere on x:116|y:136 or nearby.
  8. 00:48:419 (1) - think this spinner is quite too fast for normal players to spin, which had a short period of time. Plus, a fast BPM. Maybe you could remove this spinner and map a little notes here, or extend it's length.
  9. 00:56:013 (5,1) - Same as 00:27:596 (2,3) -
  10. 01:02:543 (1,4) - Is this on purpose? Maybe it's not important to split them >_>
  11. - Quite a simple mapping, nothing wrong ofc!
[> DavidEd's Hard <]
  1. 00:33:949 (7,1) - I might think you'll need to swap these two combos for sure. New track.
  2. 00:40:919 (5) - It's better you remove this circle to avoid overmapping. I've heard this part doesn't have any little streams on the song track. I strongly recommend you'd do this.
  3. 00:48:772 (4,5,1) - I wonder why you'd change the spacing here a little sudden with 1.8x spacing until circle (1). If you've done this on purpose, this might not be important.
  4. 01:01:307 (2,3) - Ctrl + G? idk just my suggestion.
  5. 01:10:219 - Add circle or sth?
  6. 01:13:131 (3,4) - Quite the same issue, kinda bigger than 2.0x spacing...
  7. - It's a nice diff, but few spacings note needs to be done.
[> Smug's Insane <]
  1. - No video?
  2. 00:56:543 (4) - I don't prefer an extended slider here, so you should just shorten it to 1/2.
  3. 01:08:719 (3) - Ctrl + G
  4. - Excellent.
[> Insane <]
  1. 00:03:243 (2,4,5,6,7) - You could possibly do a little symmetry here, or maybe sth.
  2. 00:30:066 (3,4,5,6,7,8) - Ehh.. what formation are you trying to do here? Diamond? Hexagon or sth?
  3. 00:54:954 (5,6) - Spacing is quite.. sudden. Idk, but since it's an insane, i don't think it's important.
  4. 00:56:013 (2,3) - Maybe recorrect blanket? :p
  5. 01:04:219 (2) - Remove circle? Doesn't sound that the song track asks you to add it here.
  6. 01:09:337 (5) - ^
  7. 01:14:543 (1) - You haven't added a finish on the head here from your diffs. So i suggest you remove it.
  8. - Some weird placements on few patterns you've made, but it might be okay to me.

That's all, Good Luck!
Dilectus

Xellie wrote:

[Hard]
  1. 00:24:772 (5) - You could break this up into 2 sliders, I think it'd play better fix
  2. 00:34:831 (1,2,3,4) - You could make these symetrical
  3. 00:42:066 (4,4) - This little tiny overlap looks a bit messy to me
  4. 00:49:772 - What's the point of this tiny break fix
  5. 00:51:249 (1,2) - Blanketu could be better fix
Good luck getting it ranked~
Thank you :)

Gray Veyron wrote:

[> DavidEd's Hard <]
  1. 00:33:949 (7,1) - I might think you'll need to swap these two combos for sure. New track.
  2. 00:40:919 (5) - It's better you remove this circle to avoid overmapping. I've heard this part doesn't have any little streams on the song track. I strongly recommend you'd do this. fix
  3. 00:48:772 (4,5,1) - I wonder why you'd change the spacing here a little sudden with 1.8x spacing until circle (1). If you've done this on purpose, this might not be important. works ok for me
  4. 01:01:307 (2,3) - Ctrl + G? idk just my suggestion.
  5. 01:10:219 - Add circle or sth? cant hear anything in the song that could be added
  6. 01:13:131 (3,4) - Quite the same issue, kinda bigger than 2.0x spacing... fix
  7. - It's a nice diff, but few spacings note needs to be done.
That's all, Good Luck!
Thank you :)

Update
osu file format v14

[General]
AudioFilename: attakaindakaraa.mp3
AudioLeadIn: 2000
PreviewTime: 61661
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7132,14191,25485,38191,42073,49485,56897,62544,68191,75250
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.199999

[Metadata]
Title:Attakain Dakara
TitleUnicode:あったかいんだからぁ♪
Artist:Anba
ArtistUnicode:アンバ
Creator:[ Way ]
Version:DavidEd's Hard
Source:
Tags:honeyworks kumamushi hatsune miku vocaloid Because It's Warm DavidEd Smug-
BeatmapID:644573
BeatmapSetID:276201

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"attakain-bg.jpg",0,0
Video,0,"attakain.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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408,336,29537,1,0,0:0:0:0:
408,336,29625,1,0,0:0:0:0:
408,336,29714,6,0,P|332:322|286:272,1,140,0|8,0:0|0:0,0:0:0:0:
208,280,30243,1,0,0:0:0:0:
248,208,30419,2,0,P|201:149|125:124,1,140,0|8,0:0|0:0,0:0:0:0:
32,256,31125,6,0,P|79:315|155:340,1,140,0|8,0:0|0:0,0:0:0:0:
216,304,31655,2,0,P|278:265|359:266,1,140
416,304,32184,1,8,0:0:0:0:
456,232,32361,1,0,0:0:0:0:
456,232,32449,1,0,0:0:0:0:
456,232,32537,6,0,P|450:197|456:162,1,70,4|0,0:0|0:0,0:0:0:0:
424,88,32890,2,0,P|393:64|357:56,1,70,8|0,0:0|0:0,0:0:0:0:
360,144,33243,1,0,0:0:0:0:
312,208,33419,1,0,0:0:0:0:
248,152,33596,1,8,0:0:0:0:
296,88,33772,1,0,0:0:0:0:
248,16,33949,2,0,P|218:45|209:80,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,16,34478,1,0,0:0:0:0:
162,151,34831,5,0,0:0:0:0:
205,223,35008,1,8,0:0:0:0:
288,224,35184,1,0,0:0:0:0:
336,152,35361,2,0,P|384:100|450:78,2,140,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,224,36243,1,0,0:0:0:0:
336,296,36419,1,8,0:0:0:0:
336,296,36596,1,8,0:0:0:0:
256,192,36772,12,0,37831,0:0:0:0:
248,296,38184,6,0,P|208:304|168:288,1,70,4|0,0:0|0:0,0:0:0:0:
207,159,38537,2,0,P|202:194|214:225,1,70,8|0,0:0|0:0,0:0:0:0:
297,225,38890,2,0,P|308:192|303:158,1,70
254,88,39243,2,0,P|214:61|194:33,1,70,8|0,0:0|0:0,0:0:0:0:
117,31,39596,6,0,P|82:87|77:159,1,140,0|8,0:0|0:0,0:0:0:0:
142,212,40125,2,0,P|181:270|196:338,1,140
195,337,40655,1,8,0:0:0:0:
279,338,40831,1,0,0:0:0:0:
279,338,41008,6,0,P|294:270|333:212,1,140,0|8,0:0|0:0,0:0:0:0:
414,193,41537,1,0,0:0:0:0:
431,110,41714,2,0,P|440:72|429:35,1,70
352,40,42066,2,0,P|345:73|354:107,1,70,8|0,0:0|0:0,0:0:0:0:
321,193,42419,5,0,0:0:0:0:
241,220,42596,1,0,0:0:0:0:
168,176,42772,1,8,0:0:0:0:
160,96,42949,2,0,P|208:48|288:40,1,140
328,104,43478,1,8,0:0:0:0:
408,80,43655,1,0,0:0:0:0:
400,160,43831,6,0,P|404:232|441:301,1,140,4|8,0:0|0:0,0:0:0:0:
371,354,44361,1,0,0:0:0:0:
294,317,44537,2,0,L|245:247,1,70
136,232,44890,2,0,L|185:302,1,70,8|0,0:0|0:0,0:0:0:0:
294,317,45243,5,0,0:0:0:0:
350,254,45419,1,0,0:0:0:0:
350,169,45596,1,8,0:0:0:0:
294,105,45772,1,0,0:0:0:0:
125,155,46125,2,0,L|48:154,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
209,155,46655,6,0,P|275:192|347:184,1,140,0|8,0:0|0:0,0:0:0:0:
405,138,47184,1,0,0:0:0:0:
401,60,47361,2,0,P|446:31|488:27,1,70
405,138,47714,2,0,P|415:168|441:202,1,70,8|0,0:0|0:0,0:0:0:0:
493,261,48066,5,4,0:0:0:0:
343,337,48419,1,8,0:0:0:0:
284,276,48596,1,0,0:0:0:0:
264,192,48772,2,0,P|271:159|272:128,2,46.6666666666667,8|8|8,0:0|0:0|0:0,0:0:0:0:
200,248,49125,2,0,P|158:257|135:249,2,46.6666666666667,8|8|8,0:0|0:0|0:0,0:0:0:0:
184,168,49478,5,4,0:0:0:0:
184,168,50008,5,0,0:0:0:0:
104,168,50184,2,0,P|72:168|32:144,1,70
88,88,50537,2,0,P|112:40|112:16,1,70
104,168,50890,2,0,P|109:202|128:232,1,70
192,288,51249,6,0,P|264:320|320:288,1,140,2|0,0:0|0:0,0:0:0:0:
256,232,51778,1,0,0:0:0:0:
256,232,51954,2,0,L|256:88,1,140,2|0,0:0|0:0,0:0:0:0:
368,40,52660,6,0,P|376:112|416:168,1,140,2|0,0:0|0:0,0:0:0:0:
413,166,53190,2,0,P|392:240|408:312,1,140,2|0,0:0|0:0,0:0:0:0:
336,344,53719,1,0,0:0:0:0:
264,304,53896,1,0,0:0:0:0:
272,224,54072,6,0,P|264:152|208:80,1,140,2|0,0:0|0:0,0:0:0:0:
144,96,54601,1,0,0:0:0:0:
144,96,54778,2,0,P|106:154|99:223,1,140,2|4,0:0|0:0,0:0:0:0:
256,192,55484,12,4,56896,0:0:0:0:
268,250,57249,6,0,P|293:232|311:195,1,70,8|0,0:0|0:0,0:0:0:0:
269,123,57601,2,0,P|238:150|228:186,1,70
180,245,57954,2,0,P|147:276|101:286,1,70,8|0,0:0|0:0,0:0:0:0:
106,201,58307,5,4,0:0:0:0:
130,135,58484,1,0,0:0:0:0:
86,79,58660,1,8,0:0:0:0:
17,92,58837,1,0,0:0:0:0:
29,231,59190,1,0,0:0:0:0:
80,278,59366,1,8,0:0:0:0:
149,270,59543,1,0,0:0:0:0:
185,209,59719,6,0,P|242:173|312:176,1,140,4|8,0:0|0:0,0:0:0:0:
462,251,60425,2,0,P|474:220|474:179,1,70
456,104,60778,2,0,P|444:72|414:41,1,70,8|0,0:0|0:0,0:0:0:0:
376,112,61131,5,8,0:0:0:0:
367,195,61307,1,8,0:0:0:0:
297,148,61484,1,8,0:0:0:0:
292,232,61660,1,8,0:0:0:0:
220,188,61837,1,8,0:0:0:0:
223,103,62013,1,8,0:0:0:0:
296,63,62190,1,8,0:0:0:0:
297,148,62366,1,8,0:0:0:0:
224,184,62543,6,0,P|159:151|143:76,1,140,4|8,0:0|0:0,0:0:0:0:
56,64,63072,1,0,0:0:0:0:
56,64,63248,2,0,P|28:118|28:198,1,140,0|8,0:0|0:0,0:0:0:0:
64,272,63778,1,0,0:0:0:0:
144,272,63954,6,0,P|173:256|200:212,1,70
256,176,64307,1,8,0:0:0:0:
256,176,64484,2,0,P|316:202|384:176,1,140
440,112,65013,1,8,0:0:0:0:
496,176,65190,1,8,0:0:0:0:
496,176,65278,1,8,0:0:0:0:
496,176,65366,6,0,P|493:228|445:309,1,140,0|8,0:0|0:0,0:0:0:0:
368,336,65896,1,0,0:0:0:0:
312,272,66072,2,0,P|256:228|181:227,1,140,0|8,0:0|0:0,0:0:0:0:
45,306,66778,6,0,P|22:258|31:168,1,140,0|8,0:0|0:0,0:0:0:0:
28,173,67307,2,0,P|94:139|133:79,1,140
201,39,67837,1,8,0:0:0:0:
208,122,68013,1,8,0:0:0:0:
208,122,68101,1,8,0:0:0:0:
208,122,68190,6,0,P|243:163|304:177,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
368,192,68719,1,0,0:0:0:0:
440,168,68896,2,0,P|448:200|432:232,1,52.5000020027161,8|0,0:0|0:0,0:0:0:0:
384,264,69248,2,0,P|377:289|384:320,1,52.5000020027161,0|8,0:0|0:0,0:0:0:0:
296,352,69601,6,0,P|302:326|296:296,1,52.5000020027161,0|8,0:0|0:0,0:0:0:0:
256,232,69954,1,0,0:0:0:0:
208,296,70131,1,0,0:0:0:0:
160,232,70307,2,0,L|120:184,1,52.5000020027161,8|0,0:0|0:0,0:0:0:0:
24,184,70660,2,0,L|57:224,1,52.5000020027161,8|0,0:0|0:0,0:0:0:0:
160,232,71013,6,0,B|200:208|208:152|272:128,1,140,0|8,0:0|0:0,0:0:0:0:
328,88,71543,1,0,0:0:0:0:
400,136,71719,2,0,P|424:160|440:200,1,70
392,264,72072,2,0,P|406:295|430:320,1,70,8|0,0:0|0:0,0:0:0:0:
352,352,72425,6,0,P|280:328|216:360,1,140,0|8,0:0|0:0,0:0:0:0:
136,352,72954,1,0,0:0:0:0:
96,288,73131,2,0,P|72:264|64:232,2,46.6666666666667,8|8|8,0:0|0:0|0:0,0:0:0:0:
176,288,73484,2,0,P|200:263|208:240,2,46.6666666666667,8|8|8,0:0|0:0|0:0,0:0:0:0:
346,130,74543,6,0,P|363:197|344:264,2,140,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,75337,12,0,77719,0:0:0:0:
Topic Starter
Shiny-

Gray Veyron wrote:

Hello, requested via forum PM!

[> General <]
  1. - Timing check: BPM is fine, but i prefer offset should be on 60. This is just my suggestion. it's fine for me as it is right now
  2. - No problem at all!
[> Easy <]
  1. 00:18:772 (4,1) - Idk, but recorrect blanket. recorrected
  2. 00:21:243 (3,1) - You would've done a better parallel here. fixed
  3. 00:55:484 (3) - The slider tail point is kinda out of grid, might be almost off-screen for standard size client. So i guess you move it in. i just ctrl+G'd and the point is inside, i think that's what you wanted?
  4. 00:57:601 (2,3,4) - I may prefer curving one of these sliders, since the flow is quite too sharp imo. added curves
  5. 01:06:778 (1,2) - Is this overlap on purpose? i suggest sliders should be very clear for beginners to play. i feel the time in between them is enough to avoid confusion. will change if one more bn tells me to though
  6. - I feel this diff fine, and likely good. :D
[> Normal <]
  1. 00:08:537 (4,5,1) - If you feel caring, try to recorrect one of these blankets... or sth. fixed all 3
  2. 00:12:066 (6,7) - You haven't added finishes on the sliders' heads on Easy or either Insane, so why would you not consist it here? Remove it. removed
  3. 00:19:125 (4,1) - Idk, but recorrect blanket. Or try to remake as symmetry with 00:18:419 (3,5) - fixed when i was looking at xellie's
  4. 00:27:596 (2,3) - Recorrect blanket, but i still don't know. fixed
  5. 00:31:125 (3,4) - Symmetry, or sth? fixed
  6. 00:33:949 (4,5) - Almost the same reason as the previous diff, flow looks too straight. fixed
  7. 00:45:243 (3,4) - ^, or how about moving (4) on the upper tail of (3)? Somewhere on x:116|y:136 or nearby. this solved another problem i had with the 6 here, thanks :D
  8. 00:48:419 (1) - think this spinner is quite too fast for normal players to spin, which had a short period of time. Plus, a fast BPM. Maybe you could remove this spinner and map a little notes here, or extend it's length. added a long slider instead
  9. 00:56:013 (5,1) - Same as 00:27:596 (2,3) - fixed
  10. 01:02:543 (1,4) - Is this on purpose? Maybe it's not important to split them >_> i don't understand?
  11. - Quite a simple mapping, nothing wrong ofc! :D
[> Insane <]
  1. 00:03:243 (2,4,5,6,7) - You could possibly do a little symmetry here, or maybe sth. not sure how i would go about doing that. i want to keep it this way though
  2. 00:30:066 (3,4,5,6,7,8) - Ehh.. what formation are you trying to do here? Diamond? Hexagon or sth? i didn't actually try to make a shape here lol whoops. made the hexagon pattern better to look at though
  3. 00:54:954 (5,6) - Spacing is quite.. sudden. Idk, but since it's an insane, i don't think it's important. the jump is for the soft cymbal
  4. 00:56:013 (2,3) - Maybe recorrect blanket? :p fixed
  5. 01:04:219 (2) - Remove circle? Doesn't sound that the song track asks you to add it here. i like this triple here
  6. 01:09:337 (5) - ^ removed this triple though
  7. 01:14:543 (1) - You haven't added a finish on the head here from your diffs. So i suggest you remove it. removed
  8. - Some weird placements on few patterns you've made, but it might be okay to me. :D

That's all, Good Luck!
Thanks for the mod~! :D
Fizz

Gray Veyron wrote:

Hello, requested via forum PM!

[> Smug's Insane <]
  1. - No video?
  2. 00:56:543 (4) - I don't prefer an extended slider here, so you should just shorten it to 1/2. mapping the little guitar thingy here
  3. 01:08:719 (3) - Ctrl + G intentionally mapped this way, I like the anti-jump-ness
  4. - Excellent. thanks!

That's all, Good Luck!
thanks for the mod, no changes. Ignored Xellie at his request
Also please add video to my diff :3
Krfawy
As far as I know ALL the hitsounds are used and video should have the same offset everywhere.

Way did his very first time here \w/
21:43 [ Way ]: hello :D
21:43 Krfawy: ARE YOU ANOTHER PERSON WHO'S TRYING TO GET A MOD FROM ME
21:43 Krfawy: Hello \o/
21:43 [ Way ]: yes :[
21:43 Krfawy: then good timing
21:43 Krfawy: XD
21:44 [ Way ]: mentional/mel said you were amazing
21:44 [ Way ]: so i thought i might :D
21:44 [ Way ]: whoa why is this good timing?
21:44 Krfawy: K so how can I help you XD
21:44 Krfawy: because I've just finished modding one map D:
21:44 Krfawy: or maybe checking
21:44 [ Way ]: oh lol
21:45 [ Way ]: oh, here's the map btw :D
21:45 *[ Way ] is listening to [http://osu.ppy.sh/b/661216 Anba - Attakain Dakara]
21:55 [ Way ]: so do you think you can be able to mod this soon?
21:55 Krfawy: sorry mum called me =w=
21:56 [ Way ]: that's more important than video games, sorry for being rude ;-;
21:56 Krfawy: hm I'm going to check it now
21:57 Krfawy: yes my Mum is more important than video games \w/
21:58 Krfawy: well let me ask you
21:59 [ Way ]: yes?
21:59 Krfawy: what was the source that you used to name the song and the artist
22:00 [ Way ]: the youtube video uploaded by the singer is by Anba
22:00 [ Way ]: so that's my title
22:00 [ Way ]: and a few people told me to use Attakain Dakara
22:00 [ Way ]: because i had Attakain Dakaraa first
22:01 [ Way ]: because of the hiragana small A
22:01 Krfawy: I see
22:01 [ Way ]: maybe neonat told me to use that title?
22:01 Krfawy: K I lie
22:01 Krfawy: I don't since I don't have asian signs X'D
22:01 Krfawy: oh did neonat?
22:01 [ Way ]: LOL nice
22:01 [ Way ]: i think
22:01 [ Way ]: let me double check
22:01 Krfawy: OK
22:02 [ Way ]: oh
22:02 [ Way ]: gamu told me
22:02 Krfawy: oh XD
22:02 [ Way ]: i'd trust a japanese BN on japanese metadata
22:02 Krfawy: yes I trust him
22:02 Krfawy: just wanted to check who helped with that \w/
22:02 Krfawy: but since it was HIM, then I am calm \o3o/
22:03 [ Way ]: lol, i understand :]
22:04 Krfawy: OMG sum1 understands my English *3*
22:04 [ Way ]: lol you're completely understandable :D
22:04 [ Way ]: don't worryy
22:04 Krfawy: XDDDDDDDDDDDDDD
22:04 Krfawy: awwww <3
22:04 Krfawy: nice to hear it from an American bo-wait
22:04 Krfawy: are you a girl or a boy XD
22:04 [ Way ]: LOL
22:04 [ Way ]: i am a guy
22:05 Krfawy: oh so I was right
22:05 Krfawy: nice to hear it from an American boy #<3
22:05 [ Way ]: <3333
22:05 Krfawy: SINCE MY RUSSIAN TEACHER TOLD ME MY RUSSIAN SUXXX
22:05 [ Way ]: lol i know why mel likes you now :D
22:05 Krfawy: o
22:05 Krfawy: why? XD
22:05 [ Way ]: you're fun to talk to lol
22:06 Krfawy: D:
22:06 Krfawy: I C
22:06 *Krfawy the perverted and innocent 2in1 blonde
22:06 Krfawy: \*3*/
22:06 [ Way ]: i mean, everyone's a little bit of a hentai inside :]
22:07 Krfawy: true \o3o/
22:07 Krfawy: especially when I saw my first +18 magazine when I was 4
22:07 Krfawy: and my first porn when I was 6 or 7 .3.
22:07 [ Way ]: WAT .-.
22:07 [ Way ]: LOL JESUS
22:08 [ Way ]: that's actually pretty amazing
22:08 Krfawy: yeah isn't it \o3o/
22:08 Krfawy: however I was surprised why that lady had two big footballs on her chest D:
22:09 [ Way ]: footballs are bad, flat is best :]
22:10 Krfawy: XD
22:10 Krfawy: I like Nicki Minaj's ass...
22:10 Krfawy: .3.
22:10 Krfawy: oh baby
22:10 *Krfawy is editing [http://osu.ppy.sh/b/626495 Anba - Attakain Dakara [Easy]]
22:10 [ Way ]: big booty is good booty
22:10 Krfawy: 00:27:949 (2) - just a random spacing issue
22:10 Krfawy: yeah \o3o/
22:10 Krfawy: I like big booties \o3o/
22:11 [ Way ]: 1.01 ds?
22:11 [ Way ]: that part?
22:12 Krfawy: well I mean 00:27:949 (2) - this should be spaced like [https://osu.ppy.sh/ss/3121046 *THIS*]
22:12 Krfawy: because now it's a bit 'lol it's overlapping' xD
22:12 [ Way ]: oh, i see what you mean now
22:12 Krfawy: and the spacing is just randomly different now
22:13 Krfawy: how many rankeds do you have
22:13 [ Way ]: none :[
22:13 Krfawy: WHAT
22:13 Krfawy: REALLY? XD
22:13 [ Way ]: hoping to make this my first
22:13 [ Way ]: yeah lol
22:14 Krfawy: lol then I'm scared how will look your 5th map if this is your FIRST map for rank
22:14 Krfawy: lol no I can't believe ;_;
22:14 [ Way ]: :DDDDD
22:14 Krfawy: Dad you're scary now XD
22:15 [ Way ]: charles445 said kind of the same thing too
22:15 [ Way ]: it made me feel so happy :D
22:15 Krfawy: OMG you know Charles
22:15 Krfawy: #FAME
22:15 [ Way ]: :DDDDDD
22:15 Krfawy: oh right and you know Melly
22:16 [ Way ]: i know like 2 or 3 people in the community, no one else lol
22:17 Krfawy: oh I see xD
22:17 Krfawy: BTW 00:12:596 - can you lower the volume here?
22:17 Krfawy: 85% is a bit too loud x'D
22:17 [ Way ]: just on the slider end?
22:17 Krfawy: 70% should be fine
22:17 [ Way ]: yeah, i'll do that
22:17 Krfawy: yeah on the very end :D
22:18 [ Way ]: alright, fixed both things you told me to
22:18 Krfawy: K
22:18 Krfawy: so that's all for Easy
22:19 [ Way ]: :D
22:20 Krfawy: K so the same volume thing in Normal
22:20 Krfawy: and probably in Hard and both Insanes
22:21 Krfawy: you know at 00:12:596 -
22:21 [ Way ]: alright, fixed the volume on normal and my insane
22:22 [ Way ]: don't want to mess with GDs though
22:22 Krfawy: but is there the same volume at the same time?
22:22 Krfawy: because if there will be then I will make them change it \w/
22:22 [ Way ]: oh nvm, smug had 70% there
22:22 Krfawy: K he's safe XD
22:22 [ Way ]: david's didn't change volume there
22:22 Krfawy: D:
22:22 Krfawy: what kind of volume is there now
22:23 [ Way ]: want me to message him?
22:23 [ Way ]: it's 53%
22:23 Krfawy: oh
22:23 Krfawy: K I think it's OK
22:23 [ Way ]: alright, sounds good
22:23 Krfawy: can't wait to see soft-hitclap32 in action \w/
22:24 [ Way ]: :]
22:24 Krfawy: OK clear
22:24 Krfawy: now let me look at David's Hard
22:24 [ Way ]: :DDD
22:28 Krfawy: well I think AR would be 0.5 lower
22:28 Krfawy: because now it is a bit too fast
22:28 [ Way ]: i'll message him right now about that, if that's okay
22:28 Krfawy: K :3
22:31 Krfawy: meanwhile I'll check Smug's Insane
22:31 [ Way ]: alright, sounds good
22:33 Krfawy: K seems fine
22:33 [ Way ]: yay :D
22:34 [ Way ]: alright, davided said 7.5 was good
22:34 Krfawy: ok
22:35 Krfawy: seems like all the hitsounds are used
22:36 Krfawy: and video should have the same offset everywhere so far
22:36 Krfawy: hmm hmm hmm
22:36 Krfawy: good job \o3o/
22:36 [ Way ]: :DDDD
22:36 Krfawy: just one question
22:36 [ Way ]: thanks!
22:36 [ Way ]: yes
22:36 Krfawy: maybe +0.5 for OD or HP?
22:37 Krfawy: you know a harder Insane here \w/
22:37 Krfawy: #PureSuggestions
22:37 [ Way ]: i can test with hp +0.5
22:37 Krfawy: OK :3
22:40 Krfawy: when you finish let me know if you want to keep it as it is or you can use higher HP/OD
22:40 Krfawy: and then update and let me know when updated
22:40 [ Way ]: actually i think hp +1 would work best
22:40 [ Way ]: alright, i'll update now
22:40 Krfawy: o
22:40 Krfawy: OK :D
22:42 [ Way ]: updated \:D/
22:43 Krfawy: OK
22:44 Krfawy: so there is set 'Widescreen support' in Smug's Insane
22:44 Krfawy: just get rid of that and update
22:44 [ Way ]: aw you're right
22:44 Krfawy: and I can bubble \o3o/
22:44 [ Way ]: alright
22:44 [ Way ]: :DDDD
22:44 [ Way ]: oh my god :DDD
22:44 Krfawy: yes this is very good mapset
22:44 Krfawy: #KrfawyApproves
22:45 [ Way ]: my first bubble ;~;
22:45 Krfawy: OMG so you're losing your bubble virginity with me D:
22:45 [ Way ]: oh my god you're right
22:45 Krfawy: Glad to be the very first in your life \o3o/
22:45 [ Way ]: take me gently :')
22:45 [ Way ]: you are actually the greatest :D
22:45 Krfawy: Don't worry I will drive you crazy \w/
22:46 [ Way ]: updated :D
22:46 Krfawy: good \o3o/
22:46 Krfawy: ARE YOU READY
22:46 [ Way ]: i'm ready
22:46 [ Way ]: I'M READY
22:46 [ Way ]: !!!

Good luck and don't get disqualified or popped! :>
Topic Starter
Shiny-

Krfawy wrote:

As far as I know ALL the hitsounds are used and video should have the same offset everywhere.

Way did his very first time here \w/
21:43 [ Way ]: hello :D
21:43 Krfawy: ARE YOU ANOTHER PERSON WHO'S TRYING TO GET A MOD FROM ME
21:43 Krfawy: Hello \o/
21:43 [ Way ]: yes :[
21:43 Krfawy: then good timing
21:43 Krfawy: XD
21:44 [ Way ]: mentional/mel said you were amazing
21:44 [ Way ]: so i thought i might :D
21:44 [ Way ]: whoa why is this good timing?
21:44 Krfawy: K so how can I help you XD
21:44 Krfawy: because I've just finished modding one map D:
21:44 Krfawy: or maybe checking
21:44 [ Way ]: oh lol
21:45 [ Way ]: oh, here's the map btw :D
21:45 *[ Way ] is listening to [http://osu.ppy.sh/b/661216 Anba - Attakain Dakara]
21:55 [ Way ]: so do you think you can be able to mod this soon?
21:55 Krfawy: sorry mum called me =w=
21:56 [ Way ]: that's more important than video games, sorry for being rude ;-;
21:56 Krfawy: hm I'm going to check it now
21:57 Krfawy: yes my Mum is more important than video games \w/
21:58 Krfawy: well let me ask you
21:59 [ Way ]: yes?
21:59 Krfawy: what was the source that you used to name the song and the artist
22:00 [ Way ]: the youtube video uploaded by the singer is by Anba
22:00 [ Way ]: so that's my title
22:00 [ Way ]: and a few people told me to use Attakain Dakara
22:00 [ Way ]: because i had Attakain Dakaraa first
22:01 [ Way ]: because of the hiragana small A
22:01 Krfawy: I see
22:01 [ Way ]: maybe neonat told me to use that title?
22:01 Krfawy: K I lie
22:01 Krfawy: I don't since I don't have asian signs X'D
22:01 Krfawy: oh did neonat?
22:01 [ Way ]: LOL nice
22:01 [ Way ]: i think
22:01 [ Way ]: let me double check
22:01 Krfawy: OK
22:02 [ Way ]: oh
22:02 [ Way ]: gamu told me
22:02 Krfawy: oh XD
22:02 [ Way ]: i'd trust a japanese BN on japanese metadata
22:02 Krfawy: yes I trust him
22:02 Krfawy: just wanted to check who helped with that \w/
22:02 Krfawy: but since it was HIM, then I am calm \o3o/
22:03 [ Way ]: lol, i understand :]
22:04 Krfawy: OMG sum1 understands my English *3*
22:04 [ Way ]: lol you're completely understandable :D
22:04 [ Way ]: don't worryy
22:04 Krfawy: XDDDDDDDDDDDDDD
22:04 Krfawy: awwww <3
22:04 Krfawy: nice to hear it from an American bo-wait
22:04 Krfawy: are you a girl or a boy XD
22:04 [ Way ]: LOL
22:04 [ Way ]: i am a guy
22:05 Krfawy: oh so I was right
22:05 Krfawy: nice to hear it from an American boy #<3
22:05 [ Way ]: <3333
22:05 Krfawy: SINCE MY RUSSIAN TEACHER TOLD ME MY RUSSIAN SUXXX
22:05 [ Way ]: lol i know why mel likes you now :D
22:05 Krfawy: o
22:05 Krfawy: why? XD
22:05 [ Way ]: you're fun to talk to lol
22:06 Krfawy: D:
22:06 Krfawy: I C
22:06 *Krfawy the perverted and innocent 2in1 blonde
22:06 Krfawy: \*3*/
22:06 [ Way ]: i mean, everyone's a little bit of a hentai inside :]
22:07 Krfawy: true \o3o/
22:07 Krfawy: especially when I saw my first +18 magazine when I was 4
22:07 Krfawy: and my first porn when I was 6 or 7 .3.
22:07 [ Way ]: WAT .-.
22:07 [ Way ]: LOL JESUS
22:08 [ Way ]: that's actually pretty amazing
22:08 Krfawy: yeah isn't it \o3o/
22:08 Krfawy: however I was surprised why that lady had two big footballs on her chest D:
22:09 [ Way ]: footballs are bad, flat is best :]
22:10 Krfawy: XD
22:10 Krfawy: I like Nicki Minaj's ass...
22:10 Krfawy: .3.
22:10 Krfawy: oh baby
22:10 *Krfawy is editing [http://osu.ppy.sh/b/626495 Anba - Attakain Dakara [Easy]]
22:10 [ Way ]: big booty is good booty
22:10 Krfawy: 00:27:949 (2) - just a random spacing issue
22:10 Krfawy: yeah \o3o/
22:10 Krfawy: I like big booties \o3o/
22:11 [ Way ]: 1.01 ds?
22:11 [ Way ]: that part?
22:12 Krfawy: well I mean 00:27:949 (2) - this should be spaced like [https://osu.ppy.sh/ss/3121046 *THIS*]
22:12 Krfawy: because now it's a bit 'lol it's overlapping' xD
22:12 [ Way ]: oh, i see what you mean now
22:12 Krfawy: and the spacing is just randomly different now
22:13 Krfawy: how many rankeds do you have
22:13 [ Way ]: none :[
22:13 Krfawy: WHAT
22:13 Krfawy: REALLY? XD
22:13 [ Way ]: hoping to make this my first
22:13 [ Way ]: yeah lol
22:14 Krfawy: lol then I'm scared how will look your 5th map if this is your FIRST map for rank
22:14 Krfawy: lol no I can't believe ;_;
22:14 [ Way ]: :DDDDD
22:14 Krfawy: Dad you're scary now XD
22:15 [ Way ]: charles445 said kind of the same thing too
22:15 [ Way ]: it made me feel so happy :D
22:15 Krfawy: OMG you know Charles
22:15 Krfawy: #FAME
22:15 [ Way ]: :DDDDDD
22:15 Krfawy: oh right and you know Melly
22:16 [ Way ]: i know like 2 or 3 people in the community, no one else lol
22:17 Krfawy: oh I see xD
22:17 Krfawy: BTW 00:12:596 - can you lower the volume here?
22:17 Krfawy: 85% is a bit too loud x'D
22:17 [ Way ]: just on the slider end?
22:17 Krfawy: 70% should be fine
22:17 [ Way ]: yeah, i'll do that
22:17 Krfawy: yeah on the very end :D
22:18 [ Way ]: alright, fixed both things you told me to
22:18 Krfawy: K
22:18 Krfawy: so that's all for Easy
22:19 [ Way ]: :D
22:20 Krfawy: K so the same volume thing in Normal
22:20 Krfawy: and probably in Hard and both Insanes
22:21 Krfawy: you know at 00:12:596 -
22:21 [ Way ]: alright, fixed the volume on normal and my insane
22:22 [ Way ]: don't want to mess with GDs though
22:22 Krfawy: but is there the same volume at the same time?
22:22 Krfawy: because if there will be then I will make them change it \w/
22:22 [ Way ]: oh nvm, smug had 70% there
22:22 Krfawy: K he's safe XD
22:22 [ Way ]: david's didn't change volume there
22:22 Krfawy: D:
22:22 Krfawy: what kind of volume is there now
22:23 [ Way ]: want me to message him?
22:23 [ Way ]: it's 53%
22:23 Krfawy: oh
22:23 Krfawy: K I think it's OK
22:23 [ Way ]: alright, sounds good
22:23 Krfawy: can't wait to see soft-hitclap32 in action \w/
22:24 [ Way ]: :]
22:24 Krfawy: OK clear
22:24 Krfawy: now let me look at David's Hard
22:24 [ Way ]: :DDD
22:28 Krfawy: well I think AR would be 0.5 lower
22:28 Krfawy: because now it is a bit too fast
22:28 [ Way ]: i'll message him right now about that, if that's okay
22:28 Krfawy: K :3
22:31 Krfawy: meanwhile I'll check Smug's Insane
22:31 [ Way ]: alright, sounds good
22:33 Krfawy: K seems fine
22:33 [ Way ]: yay :D
22:34 [ Way ]: alright, davided said 7.5 was good
22:34 Krfawy: ok
22:35 Krfawy: seems like all the hitsounds are used
22:36 Krfawy: and video should have the same offset everywhere so far
22:36 Krfawy: hmm hmm hmm
22:36 Krfawy: good job \o3o/
22:36 [ Way ]: :DDDD
22:36 Krfawy: just one question
22:36 [ Way ]: thanks!
22:36 [ Way ]: yes
22:36 Krfawy: maybe +0.5 for OD or HP?
22:37 Krfawy: you know a harder Insane here \w/
22:37 Krfawy: #PureSuggestions
22:37 [ Way ]: i can test with hp +0.5
22:37 Krfawy: OK :3
22:40 Krfawy: when you finish let me know if you want to keep it as it is or you can use higher HP/OD
22:40 Krfawy: and then update and let me know when updated
22:40 [ Way ]: actually i think hp +1 would work best
22:40 [ Way ]: alright, i'll update now
22:40 Krfawy: o
22:40 Krfawy: OK :D
22:42 [ Way ]: updated \:D/
22:43 Krfawy: OK
22:44 Krfawy: so there is set 'Widescreen support' in Smug's Insane
22:44 Krfawy: just get rid of that and update
22:44 [ Way ]: aw you're right
22:44 Krfawy: and I can bubble \o3o/
22:44 [ Way ]: alright
22:44 [ Way ]: :DDDD
22:44 [ Way ]: oh my god :DDD
22:44 Krfawy: yes this is very good mapset
22:44 Krfawy: #KrfawyApproves
22:45 [ Way ]: my first bubble ;~;
22:45 Krfawy: OMG so you're losing your bubble virginity with me D:
22:45 [ Way ]: oh my god you're right
22:45 Krfawy: Glad to be the very first in your life \o3o/
22:45 [ Way ]: take me gently :')
22:45 [ Way ]: you are actually the greatest :D
22:45 Krfawy: Don't worry I will drive you crazy \w/
22:46 [ Way ]: updated :D
22:46 Krfawy: good \o3o/
22:46 Krfawy: ARE YOU READY
22:46 [ Way ]: i'm ready
22:46 [ Way ]: I'M READY
22:46 [ Way ]: !!!

Good luck and don't get disqualified or popped! :>
first bubble first bubble first bubble thank you thank you thank you :D
Aka
/savelog
01:16 [ Way ]: hello! :D
01:16 Aka: hey
01:16 [ Way ]: i was wondering if you had time to check a map for me?
01:16 Aka: not today for sure
01:16 [ Way ]: is there a chance any time in the future?
01:17 Aka: do you need just a mod
01:17 Aka: ?
01:18 [ Way ]: it's already bubbled
01:18 Aka: uhhh np it
01:18 *[ Way ] is listening to [http://osu.ppy.sh/b/661216 Anba - Attakain Dakara]
01:19 Aka: wow
01:19 Aka: was it dqd or smth
01:19 [ Way ]: nope, just recently bubbled
01:19 Aka: hmmmmmmmmmmmm
01:19 [ Way ]: this is a different map than luka's
01:19 Aka: oh
01:19 Aka: okay okay
01:23 Aka: well
01:23 Aka: its not a kind of maps i'd like to put icon to
01:23 [ Way ]: alright, thanks anyway~
01:24 Aka: diffs has a lot of spacing inconsistencies, you may want to consider this before pushing it forward..
01:24 [ Way ]: in just the insane?
01:26 Aka: probably people can complain about emphasizing not that strong beats in easier insane
01:26 Aka: its subjective
01:26 Aka: zz
01:27 [ Way ]: smug said he really wants to keep his anti-jumps
01:27 *Aka is editing [http://osu.ppy.sh/b/644573 Anba - Attakain Dakara [DavidEd's Hard]]
01:27 Aka: 00:28:302 (1,2) -
01:27 [ Way ]: soo... :[
01:27 Aka: 00:02:184 (6,1) - maybe this
01:28 [ Way ]: whoa smaller spacing, i see
01:30 Aka: normal seems fine
01:30 Aka: 00:12:066 (4,5) -
01:30 [ Way ]: :D
01:30 Aka: better not
01:30 *Aka is editing [http://osu.ppy.sh/b/626495 Anba - Attakain Dakara [Easy]]
01:31 Aka: this is pattern normal diff lvl pattern
01:31 Aka: at least for such high bpm as 170
01:31 [ Way ]: originally had a repeat slider there
01:31 [ Way ]: someone told me to use this pattern
01:31 Aka: i wonder who
01:31 [ Way ]: i think sukinathan maybe?
01:31 [ Way ]: don't quote me on that though
01:31 Aka: oke
01:32 Aka: just saying
01:32 [ Way ]: i'll change back to repeat then?
01:32 Aka: this is not recommended
01:32 Aka: i'd recommend to do it
01:32 [ Way ]: alright, sounds good
01:33 Aka: and not really neat overlap happens there 01:06:778 (1,2) -
01:33 Aka: other than that its a nice diff
01:33 [ Way ]: oh, nya told me to blanket like that
01:33 [ Way ]: thanks!
01:34 *Aka is editing [http://osu.ppy.sh/b/626245 Anba - Attakain Dakara [Insane]]
01:34 Aka: 00:31:655 (4,5,6) -
01:34 Aka: uh
01:35 Aka: kinda sudden and short spacing change
01:35 Aka: im without headphones so maybe i dont hear such a significant changes in song
01:35 Aka: but that was kinda random :x
01:36 [ Way ]: it's not as pronounced as the first "attakain dakara" at the start of the song
01:36 [ Way ]: but i'll space it out a little bit more
01:37 Aka: https://osu.ppy.sh/ss/3121287
01:38 Aka: i wouldnt make such big spacing change
01:38 Aka: that's what i'd do but its up to you
01:38 Aka: anyway
01:38 Aka: good luck with set, im kinda ..busy TvT
01:38 Aka: idk if hw is called busy but its pretty late there soo
01:38 Aka: heh
01:38 [ Way ]: thanks for the irc mod though~!
01:39 Aka: just the things which caught my eye
01:39 [ Way ]: oh, need to get your learning in, of course it's busy work
01:39 Aka: nppp
01:39 [ Way ]: i really appreciate it, do you want to post log for kd?
01:40 Aka: i could but if you want to have heart icon next, you'd have to ask bubbler to rebubble it
01:40 Aka: if im not mistaken.. lol
01:40 Aka: faced this a while ago
01:40 Aka: like, random bubble mods
01:41 Aka: after those need to rebubb
Topic Starter
Shiny-

Aka wrote:

/savelog
01:16 [ Way ]: hello! :D
01:16 Aka: hey
01:16 [ Way ]: i was wondering if you had time to check a map for me?
01:16 Aka: not today for sure
01:16 [ Way ]: is there a chance any time in the future?
01:17 Aka: do you need just a mod
01:17 Aka: ?
01:18 [ Way ]: it's already bubbled
01:18 Aka: uhhh np it
01:18 *[ Way ] is listening to [http://osu.ppy.sh/b/661216 Anba - Attakain Dakara]
01:19 Aka: wow
01:19 Aka: was it dqd or smth
01:19 [ Way ]: nope, just recently bubbled
01:19 Aka: hmmmmmmmmmmmm
01:19 [ Way ]: this is a different map than luka's
01:19 Aka: oh
01:19 Aka: okay okay
01:23 Aka: well
01:23 Aka: its not a kind of maps i'd like to put icon to
01:23 [ Way ]: alright, thanks anyway~
01:24 Aka: diffs has a lot of spacing inconsistencies, you may want to consider this before pushing it forward..
01:24 [ Way ]: in just the insane?
01:26 Aka: probably people can complain about emphasizing not that strong beats in easier insane
01:26 Aka: its subjective
01:26 Aka: zz
01:27 [ Way ]: smug said he really wants to keep his anti-jumps
01:27 *Aka is editing [http://osu.ppy.sh/b/644573 Anba - Attakain Dakara [DavidEd's Hard]]
01:27 Aka: 00:28:302 (1,2) -
01:27 [ Way ]: soo... :[
01:27 Aka: 00:02:184 (6,1) - maybe this
01:28 [ Way ]: whoa smaller spacing, i see
01:30 Aka: normal seems fine
01:30 Aka: 00:12:066 (4,5) -
01:30 [ Way ]: :D
01:30 Aka: better not
01:30 *Aka is editing [http://osu.ppy.sh/b/626495 Anba - Attakain Dakara [Easy]]
01:31 Aka: this is pattern normal diff lvl pattern
01:31 Aka: at least for such high bpm as 170
01:31 [ Way ]: originally had a repeat slider there
01:31 [ Way ]: someone told me to use this pattern
01:31 Aka: i wonder who
01:31 [ Way ]: i think sukinathan maybe?
01:31 [ Way ]: don't quote me on that though
01:31 Aka: oke
01:32 Aka: just saying
01:32 [ Way ]: i'll change back to repeat then?
01:32 Aka: this is not recommended
01:32 Aka: i'd recommend to do it
01:32 [ Way ]: alright, sounds good
01:33 Aka: and not really neat overlap happens there 01:06:778 (1,2) -
01:33 Aka: other than that its a nice diff
01:33 [ Way ]: oh, nya told me to blanket like that
01:33 [ Way ]: thanks!
01:34 *Aka is editing [http://osu.ppy.sh/b/626245 Anba - Attakain Dakara [Insane]]
01:34 Aka: 00:31:655 (4,5,6) -
01:34 Aka: uh
01:35 Aka: kinda sudden and short spacing change
01:35 Aka: im without headphones so maybe i dont hear such a significant changes in song
01:35 Aka: but that was kinda random :x
01:36 [ Way ]: it's not as pronounced as the first "attakain dakara" at the start of the song
01:36 [ Way ]: but i'll space it out a little bit more
01:37 Aka: https://osu.ppy.sh/ss/3121287
01:38 Aka: i wouldnt make such big spacing change
01:38 Aka: that's what i'd do but its up to you
01:38 Aka: anyway
01:38 Aka: good luck with set, im kinda ..busy TvT
01:38 Aka: idk if hw is called busy but its pretty late there soo
01:38 Aka: heh
01:38 [ Way ]: thanks for the irc mod though~!
01:39 Aka: just the things which caught my eye
01:39 [ Way ]: oh, need to get your learning in, of course it's busy work
01:39 Aka: nppp
01:39 [ Way ]: i really appreciate it, do you want to post log for kd?
01:40 Aka: i could but if you want to have heart icon next, you'd have to ask bubbler to rebubble it
01:40 Aka: if im not mistaken.. lol
01:40 Aka: faced this a while ago
01:40 Aka: like, random bubble mods
01:41 Aka: after those need to rebubb
thanks for the mod~! :D <3
FencerTJ
meme master way on his way to ranking :D
Topic Starter
Shiny-

FencerTJ wrote:

meme master
Sir, may I kindly ask that you please refrain from using this sort of language in my thread. Thank you.
go fuck yourself ;-;
Krfawy
#REBUBBLED
Cherry Blossom

Krfawy wrote:

Good luck and don't get disqualified or popped! :>
Hmm you don't really look confident, better doing this now to avoid a future DQ.

________________________________________


Hello, I'm sorry but i have to bubble pop this map for these following reasons :

  1. Issues with audio files.
    - soft-hitclap30 and soft-hitclap32 have a delay larger than 5 ms. You can see here :
    - There is a problem on Normal-hitclap, the sound don't start at the same time (right and left), just see what i mean.

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. Issue with timing point.
    - In insane diff, they don't have the same sampleset.


  3. Issue with Insane Diff's Quality.

Insane

  1. 00:05:978 (2) - There is nothing clearly audible on the blue tick, and i really want to know why you followed it. This part is not really powerful, and emphasis like this are not recommended at all.
  2. 00:29:184 (10) - This is too close from the previous object, and the default spacing you use is clearly higher, there should be more distance between both objects.
  3. 00:09:066 (3,4,5,6,7,8,9) - This is not comfortable to play, because the distance between each circles after the stream is too low for what the song provides, there should be a higher distance between them to emphasize vocals, and to make this pattern smoother.
  4. 00:47:890 (1) - Not really a good idea to skip the most powerful note on this part, and just make it followed by a hitsounded slidertick. This is an insane diff, there are many possibilities for patterning. And also.

    Guidelines wrote:

    Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
  5. 00:49:566 - Try to insert a break time here, that will avoid HP loss.
  6. 01:11:013 (1,2,3) - This is counter intuitive, the players don't really expect that there is a lower distant between these sliders during a kiai time, when the vocal is powerful and when there are high jumps before the slider. There should be more distance between these slider to make this pattern more intuitive to play, and smoother too.

The main problem with this diff is the structure, this diff needs to be more structured and tidy. You should recheck the spacing of each object, to make it more or less consistent and they should make sense. When I look this current version in editor, the first impression I have is that the objects are untidy, and quite random. This diff needs more mods, and you should work more, if you need help, i can help you.

Other diffs are fine, call me back when you finally feel ready for a recheck, this includes improving your Insane diff.
Topic Starter
Shiny-

Cherry Blossom wrote:

Hello, I'm sorry but i have to bubble pop this map for these following reasons :

  1. Issues with audio files.
    - soft-hitclap30 and soft-hitclap32 have a delay larger than 5 ms. You can see here : trimmed it myself, should be all good now

    - There is a problem on Normal-hitclap, the sound don't start at the same time (right and left), just see what i mean. asked 2 QATs, they said it was fine 1 2

  2. Issue with timing point.
    - In insane diff, they don't have the same sampleset. wtf how did i miss this? fixed


  3. Issue with Insane Diff's Quality.

Insane

  1. 00:05:978 (2) - There is nothing clearly audible on the blue tick, and i really want to know why you followed it. This part is not really powerful, and emphasis like this are not recommended at all. i felt like a 1/2 pattern would sound too boring and linear in this part where her voice is gradually increasing in pitch, plus it just sounded better to me. i know that isn't a valid reaon > < removed the triple to match the music though.
  2. 00:29:184 (10) - This is too close from the previous object, and the default spacing you use is clearly higher, there should be more distance between both objects. changed to 1.7 ds before and after
  3. 00:09:066 (3,4,5,6,7,8,9) - This is not comfortable to play, because the distance between each circles after the stream is too low for what the song provides, there should be a higher distance between them to emphasize vocals, and to make this pattern smoother. spaced out the circles after the stream
  4. 00:47:890 (1) - Not really a good idea to skip the most powerful note on this part, and just make it followed by a hitsounded slidertick. This is an insane diff, there are many possibilities for patterning. made the big white tick clickable, also added a finish to match the music
  5. 01:11:013 (1,2,3) - This is counter intuitive, the players don't really expect that there is a lower distant between these sliders during a kiai time, when the vocal is powerful and when there are high jumps before the slider. There should be more distance between these slider to make this pattern more intuitive to play, and smoother too. changed this part a lot. i hope it works better

The main problem with this diff is the structure, this diff needs to be more structured and tidy. You should recheck the spacing of each object, to make it more or less consistent and they should make sense. When I look this current version in editor, the first impression I have is that the objects are untidy, and quite random. This diff needs more mods, and you should work more, if you need help, i can help you.

Other diffs are fine, call me back when you finally feel ready for a recheck, this includes improving your Insane diff.
Caught a few big things, I'll work more on it when i can. Thank you for the mod~ <3
Seijiro

Hi Way ~
From #modreqs :3

[Insane]
  1. 00:00:596 (1,2,3,4) - Feels too cramped from the start of the map. What about a pentagon?
  2. 00:02:184 (3,4) - Copy paste 3 for 4's shape. You did that for 00:01:478 (1,2) - but not here...
    1. 00:03:419 (3) - Move this at 304;248. This way you can make a blanket using 00:02:890 (1) - (follow next steps too)
    2. 00:03:596 (4) - Move this at 216;256, to make 3 & 4 parallel to 2 & 5
    3. Now do a Ctrl + G on 00:03:596 (4,5) -
    4. 00:03:949 (6) - Move this at 392;176
    5. 00:04:125 (7) - Move to 452;96
    6. 00:04:302 (1) - Move the head of this at 488;208 (this way you create a blanket with 6)
  3. 00:11:714 (3,4) - Copy paste 00:11:361 (1,2) - and use them to create a rhombus shape, like this:
  4. 00:12:066 (1,2,3,4) - Let's fix this pattenr too: 00:12:419 (3) - Move to 400;192 and 00:12:596 (4) - move to 100;76. This should be the result:
  5. 00:16:655 (7,8,1) - Make a proper triangle with these: move 00:17:008 (1) - to 304;76
  6. 00:24:596 (4) - Move just a bit down at 380;216 (just to make a better blanket with 00:23:537 (6,7,8,9,10) - )
  7. 00:25:302 (4) - Move to 120;168:
  8. 00:32:184 (5,6) - Nice hitsounds here, but the pattern doesn't give the same impression :/ Try moving 00:32:361 (6) - to 144;156 and 00:32:184 (5) - to 304;220
  9. 00:33:596 (4) - Use the shape of 00:33:243 (3) - :
  10. 00:33:949 (1,2,3,4,5,6) - Let's make this pattern cleaner: (1) to 308;128, (2) to 232;184, (3) to 408;164, (4) to 210;96, (5) to 324;220, (6) either stack it on (5) or move it to 148;256. Done
  11. 00:38:714 (2,3,4) - Spacing between 2 & 3 is almost double of the spacing between 3 & 4, so you should add a note at 00:39:419 - (positioning is up to you)
  12. 00:43:831 (1,2,3,4) - Nice square, but 00:44:537 (5,6,7,8) - kinda sucks in aesthetics :/ Delete 00:44:890 (7,8) - and after you made a copy of 00:44:537 (5,6) - do a Ctrl + H on those new notes and move the inner one near (5), like this:
  13. 00:47:184 (2,3,4,5,6) - Let's clean up this one too: 00:47:184 (2) - to 112;168, 00:47:361 (3) - to 200;140, 00:47:537 (4) - to 188;232 + NC, 00:47:890 (6) - to 320;88. Done
  14. 01:01:837 (5,6,7,8) - What about this:
    SPOILER
    It also creates a triangle with 7, 8 & 1
  15. 01:09:072 (3) - Move to 224;276
  16. 01:13:837 - Add circle with soft finish

Alright, I hope this isn't a bother xD
Anyway, as you can see I went up to clean your patterns as CB said, but I get the feeling that there's also something else to be done on this :/
It was hard to think of somthing on the slow part, since there wasn't really much to think about it from the start (maybew try to rtemap taht part with a bit more of spacing, dunno...)

Well, good luck with this :3 I wish you a rebbuble (and a heart) soon :3
Topic Starter
Shiny-
Thank you so much for the mod, MrSergio, I'll check it out when I get back home from work tonight, sorry! ;-;
Seijiro
Don't worry, take your time mate :3
Topic Starter
Shiny-

[-MrSergio-] wrote:

Hi Way ~ hi sergio :D
From #modreqs :3

[Insane]
  1. 00:00:596 (1,2,3,4) - Feels too cramped from the start of the map. What about a pentagon? there's no music, i think it fits. i wouldn't want a jump pattern in this slow of a part, either
  2. 00:02:184 (3,4) - Copy paste 3 for 4's shape. You did that for 00:01:478 (1,2) - but not here... a bit unnoticeable but it's whatever i guess. changed
    1. 00:03:419 (3) - Move this at 304;248. This way you can make a blanket using 00:02:890 (1) - (follow next steps too) doing all this isn't what i had in mind for this part and kind of forces your own mapping style on me, sorry :[
    2. 00:03:596 (4) - Move this at 216;256, to make 3 & 4 parallel to 2 & 5
    3. Now do a Ctrl + G on 00:03:596 (4,5) -
    4. 00:03:949 (6) - Move this at 392;176
    5. 00:04:125 (7) - Move to 452;96
    6. 00:04:302 (1) - Move the head of this at 488;208 (this way you create a blanket with 6)
  3. 00:11:714 (3,4) - Copy paste 00:11:361 (1,2) - and use them to create a rhombus shape, like this: ctrl+J'd the 1,2 after i copied because i didn't like how 4,1,2 played. changed though
  4. 00:12:066 (1,2,3,4) - Let's fix this pattenr too: 00:12:419 (3) - Move to 400;192 and 00:12:596 (4) - move to 100;76. This should be the result: fixed, i like this
  5. 00:16:655 (7,8,1) - Make a proper triangle with these: move 00:17:008 (1) - to 304;76 317,75 actually makes the perfect triangle, checked ds between all points lol
  6. 00:24:596 (4) - Move just a bit down at 380;216 (just to make a better blanket with 00:23:537 (6,7,8,9,10) - ) changed
  7. 00:25:302 (4) - Move to 120;168: i'm not a fan of perfect line patterns like these, but i think it's best this way. changed
  8. 00:32:184 (5,6) - Nice hitsounds here, but the pattern doesn't give the same impression :/ Try moving 00:32:361 (6) - to 144;156 and 00:32:184 (5) - to 304;220 i know what you mean, but the problem is that i don't feel like those jumps match the song
  9. 00:33:596 (4) - Use the shape of 00:33:243 (3) - : flows better as it is right now. no change
  10. 00:33:949 (1,2,3,4,5,6) - Let's make this pattern cleaner: (1) to 308;128, (2) to 232;184, (3) to 408;164, (4) to 210;96, (5) to 324;220, (6) either stack it on (5) or move it to 148;256. Done again, feels like you're imposing your own mapping style on me when this isn't what i had in mind :[
  11. 00:38:714 (2,3,4) - Spacing between 2 & 3 is almost double of the spacing between 3 & 4, so you should add a note at 00:39:419 - (positioning is up to you) no note there because of the pause in the vocals. it sounds like she's out of breath, so i want to emphasize that
  12. 00:43:831 (1,2,3,4) - Nice square, but 00:44:537 (5,6,7,8) - kinda sucks in aesthetics :/ Delete 00:44:890 (7,8) - and after you made a copy of 00:44:537 (5,6) - do a Ctrl + H on those new notes and move the inner one near (5), like this: i'd much rather keep my repeating triangles, no change
  13. 00:47:184 (2,3,4,5,6) - Let's clean up this one too: 00:47:184 (2) - to 112;168, 00:47:361 (3) - to 200;140, 00:47:537 (4) - to 188;232 + NC, 00:47:890 (6) - to 320;88. Done not close to what i had in mind for this part, sorry :[
  14. 01:01:837 (5,6,7,8) - What about this: i have steadily increasing DS between these notes right now, +0.1 until the 7. no change
    SPOILER
    It also creates a triangle with 7, 8 & 1 there's no triangle between them now? D:
  15. 01:09:072 (3) - Move to 224;276 changed
  16. 01:13:837 - Add circle with soft finish there's nothing to tap to there though .-.

Alright, I hope this isn't a bother xD
Anyway, as you can see I went up to clean your patterns as CB said, but I get the feeling that there's also something else to be done on this :/
It was hard to think of somthing on the slow part, since there wasn't really much to think about it from the start (maybew try to rtemap taht part with a bit more of spacing, dunno...)

Well, good luck with this :3 I wish you a rebbuble (and a heart) soon :3
Thanks for the mod, i really appreciate it! :D <3
guineaQ
Helloooooo long time no see fking friday man

from #modreqs >w< (too lazy to put in #nazinesskindness of your heart modding banner thingy)

Cracking on Insane diff >w>

[In General]
Your insane difficulty felt very one sided during play, you are missing out on a lot of flow variance by employing simple single direction flow without any anti flow emphasis /w\

Example list
  1. 00:03:772 (5,6,7) - You could DEFINITELY make 6 go back to 4 as there is a strong piano rhythm there which deserves a bigger spacing >w<
  2. 00:05:361 (4,1) - you could try something like this u kno

    Anti flow makes more sense and especially since this allows the slider direction to point up which matches the vocal pitch climb at that point :3
  3. 00:08:537 (1) - stopping the flow with 2 circle stack here would be a neat contribution to match the vocal pitch identicalness
  4. 00:09:419 (7,8,9) - 8,9's spacing should be bigger cus u kno, uh, overlapping sound with vocal and instrument /w\
Oki I think those are enough examples so lets get into real mod (I think the thingies above are kinda real mod too but w/e)

[Real modu]
  1. 00:00:596 (1,2,3,4) - this place definitely deserves larger spacing, if not, some kind of different flow other than simple linear one :<
  2. 00:01:478 (1,2,3,4) - this rhythm works better and has more variance /w\ (cus you want something clickable at 00:02:008 - )
  3. 00:02:184 (3,4) - try to make these symmetrical? it would look 100 times cleaner
  4. 00:03:243 (2,3,4,5,6,7) - arrangement like this would look cleaner and still accurate to the music
  5. 00:05:361 (4,1) - look at the example part >w<
  6. 00:06:066 (2,3) - 3 DEFINITELY needs to be more spaced out from 2, cus u kno, the vocalist is kinda screaming at you to do it >w>
  7. 00:10:302 (2) - increase spacing pls, snare definitely deserves relatively larger spacing emphasis =w=
  8. 00:19:125 (5,6) - THIS PATTERN WOULD BE SO MUCH MORE FUN TO PLAY

    idk the instrument up and down is literally begging for a geometric shape jump pattern
  9. 00:30:419 (5,6,7) - doesn't really make sense to use equidistance here with the background sound =w=
  10. 00:31:655 (4,5,6) - jumps onegai ;w;
  11. 00:34:478 (4,5,6) - um, there isn't really any strong beat here that requires this big of a spacing o_o, rather, the jump part should be on 00:34:831 (6,7) -
  12. 00:37:302 (1,2,3,4,5) - star shaped back and forth jump will do a miracle here
  13. 00:47:184 (2,3,4,5,6) - again, find places in rhythm that has overlapping strong beats and space accordingly >w<
  14. 00:48:419 (2,3,1,2,1) - drums are pretty strong here, should be more spaced
  15. 00:51:249 - to 00:54:954 - don't really have anything to suggest on top of my head but yeah, like Sergio said, you should probably look over it again
  16. 00:55:131 (1) - probably a good idea to do what Smug- did, put a 1/2 pause here
  17. 00:56:896 - polarity please (quiet part has 1/2 spam and louder part has 1/1 not-even-big spacing spam)
[Elaboration on "one-sidedness"]
So, I noticed that you use this pattern a lot:

While there is absolutely nothing wrong by the pattern itself, it does kinda feel repetitive when you use them pretty much.. everywhere in a single difficulty (especially that slider shape). Try mixing straight sliders and put more effort trying to 'connect' pattern from pattern together by having some kind of 'relationship' between each pattern (eg. stacking one of the objects on previous pattern's object, reusing same slider shape from previous pattern, or just simply have slider end run smoothly into the next object and many more, ask around :3)

I guess that's all I have to say FOR NOW
in summary most of my mod points out general ==spacing== related issues, gotta sort that out before you can start "beautifying" your patterns.
gl hf =w=
Topic Starter
Shiny-

guineaQ wrote:

Helloooooo long time no see fking friday man daaamn this guy :]

from #modreqs >w< (too lazy to put in #nazinesskindness of your heart modding banner thingy)


Cracking on Insane diff >w>

[In General]
Your insane difficulty felt very one sided during play, you are missing out on a lot of flow variance by employing simple single direction flow without any anti flow emphasis /w\

Example list
  1. 00:03:772 (5,6,7) - You could DEFINITELY make 6 go back to 4 as there is a strong piano rhythm there which deserves a bigger spacing >w< tried something new here, i literally never noticed that piano part wtf .-.
  2. 00:05:361 (4,1) - you could try something like this u kno i like that pattern a lot, i'll steal it for future reference. changed in the meantime

    Anti flow makes more sense and especially since this allows the slider direction to point up which matches the vocal pitch climb at that point :3
  3. 00:08:537 (1) - stopping the flow with 2 circle stack here would be a neat contribution to match the vocal pitch identicalness this feels appropriate and foreign at the same time .-. changed anyway
  4. 00:09:419 (7,8,9) - 8,9's spacing should be bigger cus u kno, uh, overlapping sound with vocal and instrument /w\ tried to do this properly hopefully
Oki I think those are enough examples so lets get into real mod (I think the thingies above are kinda real mod too but w/e) they're def real mods, i saw problems and suggestions

[Real modu]
  1. 00:00:596 (1,2,3,4) - this place definitely deserves larger spacing, if not, some kind of different flow other than simple linear one :< i'm still extremely hesitant about changing this part. i'll change it if it decides the fate of the map
  2. 00:01:478 (1,2,3,4) - this rhythm works better and has more variance /w\ (cus you want something clickable at 00:02:008 - ) good point, changed
  3. 00:02:184 (3,4) - try to make these symmetrical? it would look 100 times cleaner copied the 4
  4. 00:03:243 (2,3,4,5,6,7) - arrangement like this would look cleaner and still accurate to the music first section^^
  5. 00:05:361 (4,1) - look at the example part >w< ✓ Looked [ ] Didn't Look
  6. 00:06:066 (2,3) - 3 DEFINITELY needs to be more spaced out from 2, cus u kno, the vocalist is kinda screaming at you to do it >w> got some space in there
  7. 00:10:302 (2) - increase spacing pls, snare definitely deserves relatively larger spacing emphasis =w= spaced
  8. 00:19:125 (5,6) - THIS PATTERN WOULD BE SO MUCH MORE FUN TO PLAY changed

    idk the instrument up and down is literally begging for a geometric shape jump pattern
  9. 00:30:419 (5,6,7) - doesn't really make sense to use equidistance here with the background sound =w= made some gradual jumps
  10. 00:31:655 (4,5,6) - jumps onegai ;w; i don't feel it's appropriate with her tone slowly going down
  11. 00:34:478 (4,5,6) - um, there isn't really any strong beat here that requires this big of a spacing o_o, rather, the jump part should be on 00:34:831 (6,7) - killed some of the spacing here
  12. 00:37:302 (1,2,3,4,5) - star shaped back and forth jump will do a miracle here i really like the slowdown this pattern gives right now
  13. 00:47:184 (2,3,4,5,6) - again, find places in rhythm that has overlapping strong beats and space accordingly >w< #accordinglyspaced
  14. 00:48:419 (2,3,1,2,1) - drums are pretty strong here, should be more spaced spaced more here
  15. 00:51:249 - to 00:54:954 - don't really have anything to suggest on top of my head but yeah, like Sergio said, you should probably look over it again took the effort to redo it, hopefully it's better
  16. 00:55:131 (1) - probably a good idea to do what Smug- did, put a 1/2 pause here made the slider a single note
  17. 00:56:896 - polarity please (quiet part has 1/2 spam and louder part has 1/1 not-even-big spacing spam) i think i did this correctly now (at least hopefully more than it was before?)
[Elaboration on "one-sidedness"]
So, I noticed that you use this pattern a lot:

While there is absolutely nothing wrong by the pattern itself, it does kinda feel repetitive when you use them pretty much.. everywhere in a single difficulty (especially that slider shape). Try mixing straight sliders and put more effort trying to 'connect' pattern from pattern together by having some kind of 'relationship' between each pattern (eg. stacking one of the objects on previous pattern's object, reusing same slider shape from previous pattern, or just simply have slider end run smoothly into the next object and many more, ask around :3) I know what you mean, I'll try to wao okay i posted before finishing this thought. whatever, i was just going to say i'll try to actively look out for it in the future .-.

I guess that's all I have to say FOR NOW
in summary most of my mod points out general ==spacing== related issues, gotta sort that out before you can start "beautifying" your patterns.
gl hf =w= <3
Wao your skin was kinda hard to read, but thank you sooo much for the mod! :D Hope I didn't fuck anything up too bad

I really appreciate how you took the time to explain every single suggestion in detail. Some of these I would have denied, but now I have absolutely no reason to.

SORRY4LATE ;;;;;
Raose
[Insane]

00:09:861 - add a note here? :D i hear a beat in the music
00:10:566 - ^
00:13:478 (1) - sounds quite loud to me considering the music becomes really quiet here, consider lowering volume to 30% or so
00:22:655 (1,2,3) - i think rotating this pattern a bit clockwise would make it flow better :D
00:27:949 (4) - imo, the shape of this slider should be different from 3 since the singer goes "hoi!" maybe you can make it more curvier to emphasize that?
00:37:302 (1,2,3,4,5) - consider lowering the volume to 30% ish and adding whistles
00:56:013 (2) - make it curvier to match 1? it's funner to play for me :D
01:07:307 (4) - how about rotating this clockwise a bit and making it a bit curvier? Seems to flow better for me

01:09:601 (1) - this slider has strong beats on the head and tail, but there's no hitsound. Maybe put normal sampleset?

Hope my mod was helpful :D goodluck!!
Topic Starter
Shiny-

Raose wrote:

[Insane]

00:09:861 - add a note here? :D i hear a beat in the music made a triple
00:10:566 - ^ same
00:13:478 (1) - sounds quite loud to me considering the music becomes really quiet here, consider lowering volume to 30% or so moved it down to 40%
00:22:655 (1,2,3) - i think rotating this pattern a bit clockwise would make it flow better :D made it less stupid to look at while i was at it :]
00:27:949 (4) - imo, the shape of this slider should be different from 3 since the singer goes "hoi!" maybe you can make it more curvier to emphasize that? curvified :]
00:37:302 (1,2,3,4,5) - consider lowering the volume to 30% ish and adding whistles wao why did i not think to put whistles there, that's perfect .-. also did the volume thing too
00:56:013 (2) - make it curvier to match 1? it's funner to play for me :D changed
01:07:307 (4) - how about rotating this clockwise a bit and making it a bit curvier? Seems to flow better for me wo good idea

01:09:601 (1) - this slider has strong beats on the head and tail, but there's no hitsound. Maybe put normal sampleset? put normal sampleset on all the places the heavy snare pattern was

Hope my mod was helpful :D goodluck!!
Thank you so much for the mod~! :D
Cherry Blossom
Last mod for Insane diff, and then i'll recheck the whole set.
No kd.

Insane

  1. 00:09:419 (8,9,10) - It could be better if there is an equal distance between them, it will me more comfortable to play and more tidy.
  2. 00:28:302 (5) - Missing NC here
  3. 00:30:949 (8,1) - there should be a higher distance between both, because it will be more comfortable to play 00:31:389 (2,3) - with a speedup instead of an antijumps which could be a little confusing and not comfortable for players.
  4. 00:31:655 (4,5,6) - looks a little weird that the distance between each object is closer than previous patterns, it should be better if you try to make things consistent, i mean, this note 00:32:184 (5) - should be emphasized, so, there should be more distance, like :
  5. 00:33:596 (4,1) - the spacing is a little messed up here, i mean, it looks a little inconsistent. previous patterns have a higher spacing, so there should be more distance between 00:33:596 (4,1) - , and it also plays better because it will look more airy, and better to read.
  6. 00:46:655 (1,2) - same as ^
  7. 00:39:596 (4) - Missing NC.

That's all for me, also, it could be better if you recheck the spacing, some patterns and arrangements look a little weird concerning spacing.
Call me back for a recheck.
Topic Starter
Shiny-

Cherry Blossom wrote:

Last mod for Insane diff, and then i'll recheck the whole set.
No kd.

Insane

  1. 00:09:419 (8,9,10) - It could be better if there is an equal distance between them, it will me more comfortable to play and more tidy. fixed
  2. 00:28:302 (5) - Missing NC here added
  3. 00:30:949 (8,1) - there should be a higher distance between both, because it will be more comfortable to play 00:31:389 (2,3) - with a speedup instead of an antijumps which could be a little confusing and not comfortable for players. added some room here
  4. 00:31:655 (4,5,6) - looks a little weird that the distance between each object is closer than previous patterns, it should be better if you try to make things consistent, i mean, this note 00:32:184 (5) - should be emphasized, so, there should be more distance, like : spaced 5 out more, but i feel 5>6 should be smaller DS than 4>5
  5. 00:33:596 (4,1) - the spacing is a little messed up here, i mean, it looks a little inconsistent. previous patterns have a higher spacing, so there should be more distance between 00:33:596 (4,1) - , and it also plays better because it will look more airy, and better to read. redid this part, hope it turned out better
  6. 00:46:655 (1,2) - same as ^ added some space here
  7. 00:39:596 (4) - Missing NC. added

That's all for me, also, it could be better if you recheck the spacing, some patterns and arrangements look a little weird concerning spacing.
Call me back for a recheck.
I'm gonna fix some other things on my own when i'm free, I'll let you know when I feel ready for a recheck ^^
Thanks for the help again~!
Cherry Blossom
Recheck, no kd.

- DavidEd's Hard : Fix spacing here 01:12:954 (2) -, 01:05:896 (2) - , the spacing difference is clearly noticeable and clunky.
HP6 for a hard diff is a little extreme, consider reducing it to 5.5 or 5.
- Insane : There is still the same issue with timing points here : 00:00:067 - They both must have the same sampleset.


Call me back.
Cherry Blossom
Double post (the mapper applied changes)
This mapset looks fine now, the insane diff has been improved and i can see efforts on it. Rebubbled.
Kuron-kun
desu

Easy


00:35:361 (1) - Since there's no long beat/emphasis here, this long slider is totally unnecessary, in my opinion. Would be better to put a 2/1 slider and a 1/2 slider to emphasize the 2 last strong beats. Example.

Normal


00:27:596 (2) - Wouldn't be better to emphasize the "HOI/OI/Idunno;w;" sound with a circle instead of ending a slider on it? Ending that on a slider kinda takes out all its emphasis.

00:53:366 (4) - This should start on the red tick, instead of the white one, due to the consistency with 00:55:484 (4,5) - . Plus, you were following the vocal, would be very inconsistent if you follow the beats there.

DavidEd's Hard


00:01:478 (4) - Add a NC here? Since it's a new section starting.

00:11:361 (1,2,3,4,5,6,7,8) - Why the low DS here? The beats are strong, even stronger than the previous section, but you used a lot of antijumps. Would be better to keep the DS consistent instead of decreasing it.

00:27:596 (3) - Same about the HOI I mentioned on Normal.

00:58:307 (1,2,3,4,5,6,7) - Same about the second item I mentioned on this diff. The previous sections is pretty calm and you kept the same DS there as the DS you used on the kiai, which has pretty emphasizing beats, and on this section you used a lot of anti-jump circles. My suggestion is the same as the one at the second item.

Smug's Insane


00:27:596 (3) - asdasdsafsdg the same about the HOI I mentioned on Normal/Hard.


Comment: This diff isn't bad at all, but I could notice some issues (in my opinion/point of view) on the spacing and emphasis. You were basically using jumps on sections that has no emphasizing beat at all, and on sections that has very emphasizing beats you didn't. 00:34:478 (4,5,6) - This is an example of what I said. The jump should be between (4) and (5), not (5) and (6). (6) has no emphasizing beat at all.

A lot of things like these repeat through the whole diff, and I'd really recommend fixing them.

Insane


00:00:596 (1,2) - Not sure if it's just me, but the transition between the slider and the circles are kinda confusing... would be better to keep them just circles or just sliders.

00:47:361 (3,4,5,6) - Wouldn't be better to keep the DS consistent instead of decreasing it? The song keeps the same emphasis, decreasing the DS isn't needed in my opinion.

00:51:601 (2,3,4,5,6,1,2,3) - Same as on the first item I mentioned on this diff. Specially because you're using a lot of different spacing between the sliders and some transitions between slider-circle-slider like 00:52:660 (1,2,3) -

01:13:131 (1) - Kinda nazi, but the flow would improve a bit more if you do something like this.
Dilectus
8-)

Kuron-kun wrote:

desu ne?

DavidEd's Hard


00:01:478 (4) - Add a NC here? Since it's a new section starting. fix

00:11:361 (1,2,3,4,5,6,7,8) - Why the low DS here? The beats are strong, even stronger than the previous section, but you used a lot of antijumps. Would be better to keep the DS consistent instead of decreasing it. considered but not changed

00:27:596 (3) - Same about the HOI I mentioned on Normal. feel like it would play badly

00:58:307 (1,2,3,4,5,6,7) - Same about the second item I mentioned on this diff. The previous sections is pretty calm and you kept the same DS there as the DS you used on the kiai, which has pretty emphasizing beats, and on this section you used a lot of anti-jump circles. My suggestion is the same as the one at the second item. same as second item
thanks ^^

update: http://puu.sh/if7gj/f67c95cde5.osu
Topic Starter
Shiny-

Kuron-kun wrote:

desu ね?

Easy


00:35:361 (1) - Since there's no long beat/emphasis here, this long slider is totally unnecessary, in my opinion. Would be better to put a 2/1 slider and a 1/2 slider to emphasize the 2 last strong beats. Example. good point, fixed

Normal


00:27:596 (2) - Wouldn't be better to emphasize the "HOI/OI/Idunno;w;" sound with a circle instead of ending a slider on it? Ending that on a slider kinda takes out all its emphasis. i cannot find a good way to do this without starting a slider on a red tick, which i don't want to do

00:53:366 (4) - This should start on the red tick, instead of the white one, due to the consistency with 00:55:484 (4,5) - . Plus, you were following the vocal, would be very inconsistent if you follow the beats there. doing that will make the second one feel less special, i want to emphasize the "attakain dakara~" part, which is the second timestamp you linked

Insane


00:00:596 (1,2) - Not sure if it's just me, but the transition between the slider and the circles are kinda confusing... would be better to keep them just circles or just sliders. i haven't seen anyone else getting confused with this pattern .-.

00:47:361 (3,4,5,6) - Wouldn't be better to keep the DS consistent instead of decreasing it? The song keeps the same emphasis, decreasing the DS isn't needed in my opinion. it's a build up for the louder drum part right after. no change

00:51:601 (2,3,4,5,6,1,2,3) - Same as on the first item I mentioned on this diff. Specially because you're using a lot of different spacing between the sliders and some transitions between slider-circle-slider like 00:52:660 (1,2,3) - using 1.0 DS on 1>2 plays really weird. unless anyone has a suggestion to make it look better while still playing smoothly, i'm not changing this. will keep it in mind though

01:13:131 (1) - Kinda nazi, but the flow would improve a bit more if you do something like this. i think it's fine the way it is .-.
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