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CLIMAX of MAXX 360 - PARANOiA Revolution [OsuMania]

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Topic Starter
Tornspirit

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: CLIMAX of MAXX 360 - PARANOiA Revolution (Tornspirit)
Number of difficulty modded in my map: 3 *coz of your suggestions as well


Note:
• do not be afraid to reject some parts of my mod but please reason them out with sense. I do not bite rawr.
• If I suggest to remove or ctrl function moves on certain note/s, be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _ _
5K - |1|2|3|4|5|

[Crono's Hard]
SPOILER
00:08:711 (8711|2) - move to 5 which is better to execute and not that awkward to hit 00:08:794 (8794|3,8794|1) -

00:50:628 (50628|0) - add note to 2 or 5 just like you did at 00:45:294 (45294|3,45294|2) - which has the same sound and strength.

00:51:794 (51794|4) - move to 3 for better execution to 00:52:128 (52128|0) -

00:56:378 (56378|4) - move to 1 so it wont be too awkward for the right hand to execute these notes 00:56:461 (56461|2,56628|4) -

01:01:044 (61044|1) - remove, I think its better to have the notes here on 1/2 because of that consistent beats.

01:15:128 (75128|1) - move to 5, for a comfortable finisher of that phase.

01:26:044 (86044|2) - move to 5, for a stair drum-roll for the beat sound. comfortable as well.

01:34:211 (94211|3) - move to 5? to have some balance in this part.

[Difficult]
SPOILER
00:07:294 (7294|2) - I think its better to move this note to 5 as the notes have the same beat sound as 00:06:294 (6294|3,6294|4,6544|0,6544|1,6794|4,6794|3,7044|0,7044|1) - just like you did also at 00:08:961 (8961|1,8961|2,9211|3,9211|2,9461|2,9461|1,9711|3,9711|2,9961|1,9961|2) - Okay, applied

00:08:711 (8711|2) - how about move to 1? since because it has cymbal sounds and to make it different than these 00:08:961 (8961|2,8961|1,9461|2,9461|1) - and also to become like the mirror of 00:10:128 (10128|4,10128|3) - Applied

00:16:294 (16294|2) - move to 4 or 5? since there is no same sound that occurs here to make it fit as mini-1/2-jack moved to 4

00:46:128 (46128|2,46378|2,46628|2) - move to 5 so the left hand will be comfortable in this part. Also to become a stair-like pattern with 00:46:794 (46794|3,47044|3,47294|3,47461|2,47711|2,47961|2) - Applied

01:15:461 (75461|3) - move to 3 to avoid same column with 01:15:794 (75794|3,76128|3) - and hand balance as well. I think this is fine to be honest, i tried both and 3 is just as crowded. no change

01:20:461 - This feels awkward imo. Suggesting to add note to 3 so the flow of the beat continues.
Incase applied, do the same at: 01:23:128 - and 01:23:461 -

01:28:128 - ^
01:31:128 -

Cool patterns!

[Expert]
SPOILER
00:07:461 (7461|4) - since this is expert, why not add notes for cymbals here?

00:08:794 (8794|2) - ^ Cymbal feels -really- weird to play on top of the drums due to the clashing rhythm. no change

00:45:294 (45294|2,45294|0) - add 1 more note? the sfx here is quite strong than the 00:44:294 (44294|2,44294|4,44961|3,44961|1) - Sure, applied

00:48:461 (48461|3) - add note as well like the sfx at 00:48:128 (48128|1,48128|3) -

00:50:628 (50628|3,50628|2) - same as previous reason. add note. applied both

00:51:461 (51461|3,51461|1,51461|4) - add note to 1? like you did at 01:15:128 (75128|3,75128|4,75128|0,75128|1) - I think that it's too strong for that part; the second section is at the end of dense streams, the first one is during a light section. no change

[Overall]
Good song choice! Paranoia was one of my favorites in DDR and this MAXX 360 remix is awesome @@ Goodluck and thank you for the contract! :)
Thanks for the mod :)
Protastic101
Finding modders for 5k is hard isn't it O.O
Also, light blue is a pretty color

Column 1|2|3|4|5

General
Maybe increase the HP of Crono's Hard to 7.5. It's currently the same as Basic, so I dunno.
Also, OD and HP 9 for Expert feels a little bit too cruel. Maybe decrease it to 8.5 ~ 8.7.
01:04:794 to 01:15:128 - I honestly don't think you need a Kiai here. This part isn't super important. Same for 00:22:128 to 00:32:794 though this may just be due to the short nature of this song.
I feel like you shouldn't have an audio lead in because there's quite a lot of stuff you can map in the first six seconds, but that's just me, so I dunno.
Lastly, I love you for checking AImod.

Basic
01:25:378 (85378|4,85461|3) - For a normal level difficulty, I'd suggest not having two 1/4 notes on the same hand, so move one of the notes to the other hand instead?
01:31:461 to 01:37:294 - This part is the ending of the song, so there's a lot of stuff going on, but it feels pretty much about the same difficulty wise to the rest of the song. Maybe consider adding a 1/1 beat layered on top of what you already have, and then 01:34:128 to 01:36:794 add a 1/2 beat on top of everything else? Ignore this if you left it out for sake of SR < 2.

Crono's Hard
00:10:128 - Measure 7 is pretty much the same as difficult, save for the notes at 00:11:294 and 00:11:378 present in the difficult level. I'd suggest adding a single note on the red ticks as there's a fairly loud drum sound there. So basically, notes at 00:10:294 and 00:10:628 and 00:10:961 and 00:11:294
00:11:794 (11794|4,11794|1) - Suggest removing one of these notes (consistency issue) as this is the same sound as 00:12:128 and 00:12:461 to name a few, but the ones I just listed are single notes, whereas the first set of notes I listed are doubles.
00:14:294 - Suggest adding a note in 5 to make a jack with 00:14:461 (14461|4) because it's the same sound.
00:38:294 (38294|3,38461|4) - Suggest control H (if you do, there's something that happens to the hs apparently, but I dunno what...?) because this feels a little right hand heavy due to just releasing an Ln and playing a note in 5, so I think shifting this to the left hand might feel a little better.
00:45:294 - Make this a triple? There's an accented sound on it.
00:48:794 - Add a note here to signify the (mini) crash here.
00:52:128 to 00:54:128 - Suggest doing something here similar to 00:46:128 to 00:48:461 because this part feels a little empty but it's still during the climax(?) of the song.
01:15:794 - Add a note in 1 because there's a bell sound kind of thing that makes this sound a little more accented in the music than the rest of the drums.
01:20:794 - Also suggest adding a note here since it's a bit more accented than the rest of the drums.
01:26:128 - Suggest making a triple because this is more accented in the music and louder than 01:26:294 Another way to do this would be to just remove a note at 01:26:294 (86294|3,86294|1) but it doesn't give this sound any differentiation from others at that point.

Difficult
00:06:128 - Add a note in 3? There's a little (mini) crash.
00:07:461 - ^^
00:08:794 - ^^
00:09:461 - Make triple because of the crash on top of the normal drum sound??
00:10:128 - ^^
00:11:461 - ^^ Andddd, last one I think.
00:13:961 (13961|4,13961|2,14294|0,14294|2) - Highlighting because copy and pasting times is ew. Make these notes triples since they're accented.
00:18:961 (18961|1,18961|0) and 00:19:294 and 00:19:628 - Make/add triples because of the accented sound.
00:13:961 and 00:14:128 - These SV's are a little bit erratic and too unpredictable imo. I'd suggest tuning it down to maybe a .6 for the first one, leaving the second one the same, and moving the third one down to 00:14:211 If you accept, you should do these to other SV's of a similar nature. I'll stop mentioning them now.
00:38:128 - In measure 28 and 29, why do you stop with the notes on the red ticks? The music style hasn't really changed that much, if at all, so add them in?
01:00:794 (60794|3,60794|4,60961|2,60961|3,61128|2,61128|1,61294|0,61294|1,61461|2,61461|1,61628|2,61628|3,61794|4,61794|3,61961|2,61961|3) - Not a suggestion, I just really love stairs, heehee :D
01:17:961 (77961|1) - Imo, this looks a little weird because you don't have any other 1/2 jacks in this measure, so it kind of sticks out. Suggest moving to 1 or 4.
01:28:128 - Add a single note to represent the drum at least?

That's pretty much all from me. Sorry it was a more technical mod rather than a pattern based one, but I can't play 5k as well as I can 4k XD
Crono

Protastic101 wrote:

Finding modders for 5k is hard isn't it O.O
Also, light blue is a pretty color

Column 1|2|3|4|5


Crono's Hard
00:10:128 - Measure 7 is pretty much the same as difficult, save for the notes at 00:11:294 and 00:11:378 present in the difficult level. I'd suggest adding a single note on the red ticks as there's a fairly loud drum sound there. So basically, notes at 00:10:294 and 00:10:628 and 00:10:961 and 00:11:294
it's a guest diff. It's not made to be relevant to difficult. Also because it's a guest diff it does not matter.
00:11:794 (11794|4,11794|1) - Suggest removing one of these notes (consistency issue) as this is the same sound as 00:12:128 and 00:12:461 to name a few, but the ones I just listed are single notes, whereas the first set of notes I listed are doubles. It's consistent with 2 simultaneous key presses
00:14:294 - Suggest adding a note in 5 to make a jack with 00:14:461 (14461|4) because it's the same sound. it's a loud long note I map to here. same as 00:13:961 (13961|1) -
00:38:294 (38294|3,38461|4) - Suggest control H (if you do, there's something that happens to the hs apparently, but I dunno what...?) because this feels a little right hand heavy due to just releasing an Ln and playing a note in 5, so I think shifting this to the left hand might feel a little better. Made a slightly different adjustment.
00:45:294 - Make this a triple? There's an accented sound on it. Not needed in Hard diff.
00:48:794 - Add a note here to signify the (mini) crash here.ok
00:52:128 to 00:54:128 - Suggest doing something here similar to 00:46:128 to 00:48:461 because this part feels a little empty but it's still during the climax(?) of the song. Unless this is a ranking issue no, this is for a relaxing buildup. No this is not the Climax here.
01:15:794 - Add a note in 1 because there's a bell sound kind of thing that makes this sound a little more accented in the music than the rest of the drums. No, not mapping that sound. Highlighting the LNs
01:20:794 - Also suggest adding a note here since it's a bit more accented than the rest of the drums. ^
01:26:128 - Suggest making a triple because this is more accented in the music and louder than 01:26:294 Another way to do this would be to just remove a note at 01:26:294 (86294|3,86294|1) but it doesn't give this sound any differentiation from others at that point. Not needed, it ruins note balance.


That's pretty much all from me. Sorry it was a more technical mod rather than a pattern based one, but I can't play 5k as well as I can 4k XD
Thanks for modding :)

http://puu.sh/oztgY/d4a47df8ea.txt <<update
Topic Starter
Tornspirit

Protastic101 wrote:

Finding modders for 5k is hard isn't it O.O
Also, light blue is a pretty color

Column 1|2|3|4|5

General
Maybe increase the HP of Crono's Hard to 7.5. It's currently the same as Basic, so I dunno.
Also, OD and HP 9 for Expert feels a little bit too cruel. Maybe decrease it to 8.5 ~ 8.7. I think 9 is fine, any lower and it feels too easy to mash to pass imo
01:04:794 to 01:15:128 - I honestly don't think you need a Kiai here. This part isn't super important. Same for 00:22:128 to 00:32:794 though this may just be due to the short nature of this song.
I feel like you shouldn't have an audio lead in because there's quite a lot of stuff you can map in the first six seconds, but that's just me, so I dunno.
Lastly, I love you for checking AImod.

Basic
01:25:378 (85378|4,85461|3) - For a normal level difficulty, I'd suggest not having two 1/4 notes on the same hand, so move one of the notes to the other hand instead? Moved the pattern and some surrounding notes around a bit.
01:31:461 to 01:37:294 - This part is the ending of the song, so there's a lot of stuff going on, but it feels pretty much about the same difficulty wise to the rest of the song. Maybe consider adding a 1/1 beat layered on top of what you already have, and then 01:34:128 to 01:36:794 add a 1/2 beat on top of everything else? Ignore this if you left it out for sake of SR < 2. Added enough notes for it to say 1.99 in editor. I hope it isn't over on the website lol


Difficult
00:06:128 - Add a note in 3? There's a little (mini) crash.
00:07:461 - ^^
00:08:794 - ^^
00:09:461 - Make triple because of the crash on top of the normal drum sound??
00:10:128 - ^^
00:11:461 - ^^ Andddd, last one I think. Purposely ignoring them for the intro. Tried both i think this is better.
00:13:961 (13961|4,13961|2,14294|0,14294|2) - Highlighting because copy and pasting times is ew. Make these notes triples since they're accented.
00:18:961 (18961|1,18961|0) and 00:19:294 and 00:19:628 - Make/add triples because of the accented sound. done these
00:13:961 and 00:14:128 - These SV's are a little bit erratic and too unpredictable imo. I'd suggest tuning it down to maybe a .6 for the first one, leaving the second one the same, and moving the third one down to 00:14:211 If you accept, you should do these to other SV's of a similar nature. I'll stop mentioning them now. idk i feel like they're all well telegraphed, average at 1 sv so you can sightread them easily as well. no change
00:38:128 - In measure 28 and 29, why do you stop with the notes on the red ticks? The music style hasn't really changed that much, if at all, so add them in? added them in
01:00:794 (60794|3,60794|4,60961|2,60961|3,61128|2,61128|1,61294|0,61294|1,61461|2,61461|1,61628|2,61628|3,61794|4,61794|3,61961|2,61961|3) - Not a suggestion, I just really love stairs, heehee :D
01:17:961 (77961|1) - Imo, this looks a little weird because you don't have any other 1/2 jacks in this measure, so it kind of sticks out. Suggest moving to 1 or 4. well it's a good thing they're now ALL 1/2 jacks -insert maniacal laughter-
01:28:128 - Add a single note to represent the drum at least? not going to add a note if the sv is still there.

That's pretty much all from me. Sorry it was a more technical mod rather than a pattern based one, but I can't play 5k as well as I can 4k XD
Thanks for the mod! Yeah it's hard to find 5k modders orz
xanibabe
the background looks a little low res
columns: |1|2|3|4|5|

basic
00:10:128 - maybe this to avoid repeated note on 3? (to me, i kind of like doing the [15][24] pattern again but in double time (if that makes sense?))
00:42:794 (42794|0) - why repeated note on 1? maybe move to 5 (and i think again here: 01:04:461 (64461|0) - and 01:14:794 (74794|4) - ) uh lol im dum because there are so few columns you kind of have to repeat but i guess you can still consider this
01:10:128 (70128|0,70128|4,70294|1,70461|4,70628|3,70794|0,70961|4) - i think you broke your triplet pattern of this section here (like 121 or 535)
01:15:461 (75461|3) - although they're consistent with the timings on the hard and expert difficulties, the release timings on the LNs in this section might be kind of difficult since they're on a red line and not timed at the same time the player hits another note. you could probably extend the release timing to the next note since the sound kind of fades out anyways
looks like a nice map that has a variety of patterns for newer players to learn!

crono's hard
00:11:794 - why two notes? seems like it's only the bass sound here (same with 00:15:794 - 00:16:461 - 00:17:128 - 00:17:794 - 00:18:461 - 00:19:128 - )
00:42:128 - only a suggestion, but i would pattern this like this. if you don't like it, i would at least have 00:42:461 - have notes on 1 and 5 since that sound has happened on 1 and 5 throughout that short section
00:43:794 - i don't understand why there's two notes here (same with 00:44:461 - 00:45:128 - 00:46:461 - 00:47:128 - 00:47:794 - )
this difficulty was a lot of fun to play, even if i hate stair patterns orz

hitsounds really add a lot to this mapset (also some issues i mentioned might be hitsounding issues, i'm not very good with them orz)
Topic Starter
Tornspirit

xanibabe wrote:

the background looks a little low res
columns: |1|2|3|4|5|

basic
00:10:128 - maybe this to avoid repeated note on 3? (to me, i kind of like doing the [15][24] pattern again but in double time (if that makes sense?)) done
00:42:794 (42794|0) - why repeated note on 1? maybe move to 5 (and i think again here: 01:04:461 (64461|0) - and 01:14:794 (74794|4) - ) uh lol im dum because there are so few columns you kind of have to repeat but i guess you can still consider this
01:10:128 (70128|0,70128|4,70294|1,70461|4,70628|3,70794|0,70961|4) - i think you broke your triplet pattern of this section here (like 121 or 535) reworked this section a bit
01:15:461 (75461|3) - although they're consistent with the timings on the hard and expert difficulties, the release timings on the LNs in this section might be kind of difficult since they're on a red line and not timed at the same time the player hits another note. you could probably extend the release timing to the next note since the sound kind of fades out anyways done
looks like a nice map that has a variety of patterns for newer players to learn!

crono's hard
00:11:794 - why two notes? seems like it's only the bass sound here (same with 00:15:794 - 00:16:461 - 00:17:128 - 00:17:794 - 00:18:461 - 00:19:128 - )
00:42:128 - only a suggestion, but i would pattern this like this. if you don't like it, i would at least have 00:42:461 - have notes on 1 and 5 since that sound has happened on 1 and 5 throughout that short section
00:43:794 - i don't understand why there's two notes here (same with 00:44:461 - 00:45:128 - 00:46:461 - 00:47:128 - 00:47:794 - )
this difficulty was a lot of fun to play, even if i hate stair patterns orz

hitsounds really add a lot to this mapset (also some issues i mentioned might be hitsounding issues, i'm not very good with them orz)
Thanks for the mod and the star! Um I kind of really don't have the time to actually go in and edit/check over this right now, maybe in a week or so.

Yes the background is a little bit low res, couldn't find a high res version :l Causes the weird resolution shift between background and video when you start the map.

edit: revisions up
Crono

xanibabe wrote:

the background looks a little low res
columns: |1|2|3|4|5|

crono's hard
00:11:794 - why two notes? seems like it's only the bass sound here (same with 00:15:794 - 00:16:461 - 00:17:128 - 00:17:794 - 00:18:461 - 00:19:128 - ) I didn't want to have LN + doubles so early in the map. Where doubles are present there are also subtle clap sounds made it one note at 00:11:794
00:42:128 - only a suggestion, but i would pattern this like this.00:42:794 (42794|0,42794|4,42878|3,42961|2,43044|1,43128|4,43128|0,43211|1,43294|2,43378|3) - you mean to ctrl+h this? sure if you don't like it, i would at least have 00:42:461 - have notes on 1 and 5 since that sound has happened on 1 and 5 throughout that short section. oops, fixed
00:43:794 - i don't understand why there's two notes here (same with 00:44:461 - 00:45:128 - 00:46:461 - 00:47:128 - 00:47:794 - ) It's the bridge section, approaching the climax so I added subtle claps with it.
this difficulty was a lot of fun to play, even if i hate stair patterns orzHappy to hear it

hitsounds really add a lot to this mapset (also some issues i mentioned might be hitsounding issues, i'm not very good with them orz)
Thanks for the mod xanibabe! :)

update: http://puu.sh/p1DLp/4617206918.txt

@Tornspirit, I dd a little self modding as well. most notably the end
Garalulu
Halo :3 what a strong BG :^)
Team Symphony mania modding queue


column
1|2|3|4|5

[Basic]
00:24:628 - 00:27:794 - This part is different with that like 00:22:128 - 00:22:461 . It should be added a note at 00:24:628 - .
00:27:294 - same with above
00:29:961 - ^

00:43:461 - 00:59:461 - It's not good to put LN for that sound. especially 00:48:128 - 00:52:128 - . that sound is so ambiguous that be inadequate to put LN.
00:48:128 (48128|2) - unsnapped sound. it should be started at 00:48:211 - and ended at 00:48:378 -
00:48:461 (48461|1) - it should be started at 00:48:378 - and ended at 00:48:628 -
00:48:628 - 00:48:711 - , 00:48:711 - 00:48:794 - is different sound.
00:48:794 - 00:48:961 - , 00:48:961 - 00:49:044 - , 00:49:044 - 00:49:378 - , 00:49:378 - 00:49:628 - , 00:49:628 - 00:49:794 - , 00:49:794 - 00:49:878 - It has also different sound and many more. so I suggested you to put LN for bass rather then that sound. It

01:15:461 (75461|3) - it should be ended at 01:16:294 - . same for all LN at 01:15:461 - 01:33:794 -

01:25:378 (85378|4,85461|1) - 5 2 is hard for basic. 01:25:461 (85461|3,85628|2) - ctrl+G this for beginner player to play LN with left hand, single with right hand.

01:25:961 - add 1 note for drum.

01:28:128 -, 01:28:459 -, 01:31:128 -, 01:33:461 - where is drum
01:31:294 - rather then here, remove this and add one note at 01:31:128 - for drum.

01:37:294 - it has same sound with 01:36:794 - , and it is final scene. so add 1 note to emphasize that. single note for col 1, col 5 and LN for col 3

01:44:794 - 01:46:128 - Why don't you put 1/2 note roll in this part OWOWO how about this? https://osu.ppy.sh/ss/6644496

if you accept all above that, SR is 2.03 maybe. because of addition of note at 01:15:461 - 01:36:794 - . you can decrease that to remove LN for noise or little bit down 1/2 double jump like 01:26:128 (86128|1,86128|0,86294|0,86294|1) to single jump (remove 1 note each).

okay. I think it can be more improved. you should more pay attention at comfortable pattern and selecting sound for note, note density.
Good luck then! OwO)3
Topic Starter
Tornspirit
Thanks for the mod, will respond when I have time tomorrow~
Crono
Yay!! Map is still alive \:D/
Topic Starter
Tornspirit

Garalulu wrote:

Halo :3 what a strong BG :^)
Team Symphony mania modding queue


column
1|2|3|4|5

[Basic]
00:24:628 - 00:27:794 - This part is different with that like 00:22:128 - 00:22:461 . It should be added a note at 00:24:628 - .
00:27:294 - same with above
00:29:961 - ^ all done

00:43:461 - 00:59:461 - It's not good to put LN for that sound. especially 00:48:128 - 00:52:128 - . that sound is so ambiguous that be inadequate to put LN.
00:48:128 (48128|2) - unsnapped sound. it should be started at 00:48:211 - and ended at 00:48:378 -
00:48:461 (48461|1) - it should be started at 00:48:378 - and ended at 00:48:628 -
00:48:628 - 00:48:711 - , 00:48:711 - 00:48:794 - is different sound.
00:48:794 - 00:48:961 - , 00:48:961 - 00:49:044 - , 00:49:044 - 00:49:378 - , 00:49:378 - 00:49:628 - , 00:49:628 - 00:49:794 - , 00:49:794 - 00:49:878 - It has also different sound and many more. so I suggested you to put LN for bass rather then that sound. I reworked this section to remove the LN up until 00:52:128 hopefully this is better

01:15:461 (75461|3) - it should be ended at 01:16:294 - . same for all LN at 01:15:461 - 01:33:794 - I did this because the LN now ends at the same time as the drum. It was very strange to time the LN and drum differently for a basic difficulty

01:25:378 (85378|4,85461|1) - 5 2 is hard for basic. 01:25:461 (85461|3,85628|2) - ctrl+G this for beginner player to play LN with left hand, single with right hand. I don't think this is too hard to hit. I tried it the other way and I think it felt too cramped. No change.

01:25:961 - add 1 note for drum.

01:28:128 -, 01:28:459 -, 01:31:128 -, 01:33:461 - where is drum To be honest i removed these to lower the difficulty and I think it still feels ok to play while missing the drum inbetween the louder souinds. Tentatively no change, if someone else tells me to do it I may change.
01:31:294 - rather then here, remove this and add one note at 01:31:128 - for drum. Same logic as above, no drum inbetween the louder sounds. Again, may change if someone else tells me.

01:37:294 - it has same sound with 01:36:794 - , and it is final scene. so add 1 note to emphasize that. single note for col 1, col 5 and LN for col 3

01:44:794 - 01:46:128 - Why don't you put 1/2 note roll in this part :lol: OWOWO how about this? https://osu.ppy.sh/ss/6644496 There's a theme in the ending of all of my difficulties where in this section, it introduces a new pattern; for example in expert it introduces chord jacks, in difficult it introduces non-stair chordstreams, and for basic, it introduces 1/4 notes. I may redo this pattern later, but I do want to keep the 1/8 notes.

if you accept all above that, SR is 2.03 maybe. because of addition of note at 01:15:461 - 01:36:794 - . you can decrease that to remove LN for noise or little bit down 1/2 double jump like 01:26:128 (86128|1,86128|0,86294|0,86294|1) to single jump (remove 1 note each).

okay. I think it can be more improved. you should more pay attention at comfortable pattern and selecting sound for note, note density.
Good luck then! OwO)3
Thank you for the mod. I may not agree on all of the changes, but you've given me some thought on patterns that haven't been brought up yet and I may still change this difficulty some more.
Nivrad00
BN check
General
you could add konami to the tags

The BG is obviously pretty low quality, but there doesn't seem to be any larger size. If you want to keep using this image, here's a very slightly sharper image that I got using http://waifu2x.udp.jp and scaling to osu size in pixlr
It's still pretty bad, though. If you want a higher quality image, I advise you to look for a new bg now before I bubble. But if you're okay with a blurry BG... then there's no problem with me :|

shouldn't the diff name be spelled Chrono instead of Crono? or is that on purpose :?
Diffs
Basic
00:16:794 - should add two finishes here for consistency (on a side note, odd choice to use snare noises to represent crashes)
00:41:128 (41128|3,41794|3) - missing normal claps for consistency with 00:41:461 (41461|2) -
00:45:794 (45794|2,45961|0,46128|3) - personally I think it's better to leave this out, cus the big space doesn't bother me, but I'm not totally opposed to it
01:10:128 - did you mean to use two finishes like usual?
01:24:794 - 01:25:628 - missing normal claps
01:26:128 - these jacks are really advanced compared to the rest of the map. Can I suggest deleting the LNs next to all the jacks so that the player can at least focus on the pattern? (01:26:128 (86128|3) - 01:28:794 (88794|3) - 01:31:461 (91461|4) -
01:34:128 - also, this bit is rather biased towards the left hand, considering it's one of the hardest parts of the map. an easy solution would be to move 01:34:461 (94461|1) - to the fourth lane

Crono's Hard
00:11:794 - 00:12:461 - 00:13:128 - 00:13:794 - 00:14:461 - I think you should make these doubles and add normal claps to be consistent with the rest of the section. Or at least delete these three doubles/claps 00:15:128 (15128|4) - 00:15:794 (15794|4) - 00:16:461 (16461|1) - so that the new pattern starts halfway through the section ;n;
00:16:461 - too many normal claps
00:16:794 - should be no normal clap here, following the pattern
00:32:794 - to 00:36:794 - you should really have some normal claps in the section that starts here, for consistency if anything
00:43:294 - missing normal clap
00:44:461 (44461|0,44461|1,45128|1,45128|0) - how come you use doubles for the claps here, but not later in the section? (at least I think they're for the claps)
00:48:461 (48461|4) - unnecessary finish hitsound
00:48:961 (48961|0,49461|1,49961|3) - I think these are all 1/2 snap late. It's true that the sound sort of "fades in," but it makes more sense to put the LN where it's rhythmically suggested instead of where the violin reaches a certain volume.
00:50:628 (50628|1) - did you mean to use both whistle and clap?
00:51:794 (51794|2) - you should delete this normal note if you're not going to have any other normal notes until 00:54:128 -
01:04:794 - should have a clap, technically
the normal claps in the last kiai are inconsistent ;n; instead of pointing out where you should add the claps, I'll just ask you to make them consistent within this section. I also suggest you use the same hitsound pattern in these three places:
00:11:461 - to 00:19:461 -
00:32:794 - to 00:36:794 -
01:15:461 - to 01:36:794 -
because they all sound alike.
01:35:461 - I think you could make this part a bit more structured, especially since it's one of the hardest parts of the map. Right now, the doubles are difficult to see because they're sort of "hidden" in the streams, the stream is broken in an unintuitive way, and the right hand is significantly denser than the left hand. http://puu.sh/sLlux.png here's an example of a pattern you might use, though of course it would be better for you to make your own pattern instead of using mine :|

Difficult
00:18:961 - should this be two finishes?
00:20:794 - missing clap
00:22:128 - too many finishes? or maybe it was on purpose
you could easily make this part 00:25:794 - symmetrical with this part 00:25:294 - if you moved this 00:25:794 (25794|3,25794|2,26128|2,26128|3) - one lane to the right. then it would match the general symmetry of the rest of this section
00:36:128 - 00:40:128 - should be two claps
00:36:794 - this is really difficult for a section that doesn't stand out very much... especially for left-thumb players. would you consider just using singles instead of doubles?
00:48:461 - I think it makes more sense for the LN to stand here. Anyway, it's inconsistent with Chrono's diff
00:49:378 (49378|2,49878|1) - I think these are 1/4 late. It's true that the sound sort of "fades in," but it makes more sense to put the LN where it's rhythmically suggested instead of where the violin reaches a certain volume.
01:01:461 (61461|2,61461|1,61628|2,61628|3) - this is just a little suggestion, but if you do ctrl+j on this it looks a lot more symmetrical ^^
01:25:961 - missing clap
01:34:128 (94128|2) - you should consider moving this to the fourth lane: it would make the pattern a lot more comfortable and even match that double stair right before it. also gets rid of this anchor 01:33:794 (93794|2,93961|2,94128|2,94294|2) -

Expert
00:11:461 - to 00:19:461 -, 00:32:794 - to 00:40:794 - , and 01:15:461 - 01:31:461 - i'm confused about the placement of the breaks in all these streamy sections (like 00:11:544 - , 00:11:878 -, eg). Wouldn't it make sense to make it a constant stream, or to put the breaks in a regular pattern? right now it just looks random
00:11:461 - to 00:19:461 - there's a lot of trills in lane 3-4 in this section, but not in other lanes. 00:12:044 (12044|2,12128|3,12211|2,12294|3,12378|2) - 00:15:544 (15544|2,15628|3,15711|2,15794|3,15878|2) - 00:16:878 (16878|2,16961|3,17044|2,17128|3,17211|2) - 00:18:711 (18711|2,18794|3,18878|2,18961|3,19044|2) - is it on purpose? it's a bit conspicuous and definitely hard on my thumb ;n;
00:13:794 (13794|3,13961|3,14128|3,14294|3,14461|3,14628|3) - big anchor compared to the low density
00:21:128 (21128|2,21294|2,21461|2,21628|2,21794|2,21961|2,22128|2,22294|2,22461|2,22628|2,22794|2,22961|2) - monster anchor (actually this length of anchor isn't uncommon in this map, but it's pretty harsh here because the density is relatively low and it's on the thumb lane ;n;)
00:31:128 (31128|4) - suggest moving to the middle lane so that the trill in lanes 5-4 doesn't start prematurely
00:32:878 - 00:33:211 - 00:33:378 - 00:38:544 - how come the stream is broken here but nowhere else in the section
00:40:294 (40294|1,40378|0,40461|1,40544|0,40628|1,40711|0,40794|1) - surely this trill isn't on purpose
00:41:461 (41461|4) - little suggestion again, moving this to the fifth lane would give this chord more emphasis and be a bit more balanced between hands
01:15:294 - looks like this shouldn't be kiai
01:20:461 - 01:23:461 - missing claps
01:34:211 - missing clap
there a couple of places in Expert where the difficulty is questionable. I'm okay with leaving it like it is, but I'd like to hear your thoughts on it first:
00:19:294 - this pattern isn't too hard in itself, but it's very hard compared to this section of the map, which is generally pretty easy. you could easily make it friendlier by deleting 00:19:294 (19294|1,19628|3) -, if you'd like (I know that's inconsistent layering, but that's better than inconsistent difficulty, right? ;n;)
01:15:128 - I don't think the amount of control required to do jacks on both hands after such a long trill/bracket sequence is fitting for this part of this map... it would be cool at the ending maybe, but it seems like an unwarranted emphasis on this one section. On the other hand, I really like it, because it makes this map unique and it's a good challenge ;n; what do you think?
01:25:794 - again, this pattern isn't too hard in itself -- easier than 01:15:128 - for sure -- but four minijacks seems to be an unnecessary amount of emphasis for such an unremarkable sound. It would be alright if it was in a part that needed emphasis (for example: the ending (^: http://puu.sh/sLpPq.png ), or if it was used consistently. consider replacing it with something easier?

check over your hitsounds before i do a recheck please. I'm sure i didn't catch everything ;n;
woo!!!

I love this map. Difficult 5K sets are cool, and it's not often you get to challenge yourself with such liberal use of anchors and jacks!

Awaiting your response
Topic Starter
Tornspirit

Nivrad00 wrote:

BN check
General
you could add konami to the tags

The BG is obviously pretty low quality, but there doesn't seem to be any larger size. If you want to keep using this image, here's a very slightly sharper image that I got using http://waifu2x.udp.jp and scaling to osu size in pixlr
It's still pretty bad, though. If you want a higher quality image, I advise you to look for a new bg now before I bubble. But if you're okay with a blurry BG... then there's no problem with me :| I guess I will change bg, the video should be enough for official I suppose

shouldn't the diff name be spelled Chrono instead of Crono? or is that on purpose :?
Diffs
Basic
00:16:794 - should add two finishes here for consistency (on a side note, odd choice to use snare noises to represent crashes) done
00:41:128 (41128|3,41794|3) - missing normal claps for consistency with 00:41:461 (41461|2) - done
00:45:794 (45794|2,45961|0,46128|3) - personally I think it's better to leave this out, cus the big space doesn't bother me, but I'm not totally opposed to it Hm. Now that I've tried both i can see what you mean. I removed the notes
01:10:128 - did you mean to use two finishes like usual? Um. Yes. Oops.
01:24:794 - 01:25:628 - missing normal claps fixed
01:26:128 - these jacks are really advanced compared to the rest of the map. Can I suggest deleting the LNs next to all the jacks so that the player can at least focus on the pattern? (01:26:128 (86128|3) - 01:28:794 (88794|3) - 01:31:461 (91461|4) - done
01:34:128 - also, this bit is rather biased towards the left hand, considering it's one of the hardest parts of the map. an easy solution would be to move 01:34:461 (94461|1) - to the fourth lanedone

Difficult
00:18:961 - should this be two finishes? fixed
00:20:794 - missing clap fixed
00:22:128 - too many finishes? or maybe it was on purpose This was on purpose
you could easily make this part 00:25:794 - symmetrical with this part 00:25:294 - if you moved this 00:25:794 (25794|3,25794|2,26128|2,26128|3) - one lane to the right. then it would match the general symmetry of the rest of this section Ah I think i see why I didn't do that at first but yeah symmetrical is better. Changed
00:36:128 - 00:40:128 - should be two claps done
00:36:794 - this is really difficult for a section that doesn't stand out very much... especially for left-thumb players. would you consider just using singles instead of doubles? I removed the doubles from the non-kick notes and rearranged the notes a bit.
00:48:461 - I think it makes more sense for the LN to stand here. Anyway, it's inconsistent with Chrono's diff done
00:49:378 (49378|2,49878|1) - I think these are 1/4 late. It's true that the sound sort of "fades in," but it makes more sense to put the LN where it's rhythmically suggested instead of where the violin reaches a certain volume. done
01:01:461 (61461|2,61461|1,61628|2,61628|3) - this is just a little suggestion, but if you do ctrl+j on this it looks a lot more symmetrical ^^ I think i like it better as is right now. No change
01:25:961 - missing clap fixed
01:34:128 (94128|2) - you should consider moving this to the fourth lane: it would make the pattern a lot more comfortable and even match that double stair right before it. also gets rid of this anchor 01:33:794 (93794|2,93961|2,94128|2,94294|2) - Done

Expert

Okay so before I move onto expert changes I just want to say that I did this mapset over 1.5 years ago and never really changed the basis of the map too much over time. Most of the mapping during the 'streamy' bits was done at .25 where sound gets a bit muffled and unclear at points so I may have interpreted awkward silences where there probably shouldn't have been any. In addition, I tried to make myself consistent in the use of doubles during the streams by almost always having two notes next to each other which clearly doesn't work and I believe I'm going to disregard this rule as i attempt to fix excessive anchors and trills. Hopefully I can stamp out the more awkward patterns in here while not breaking this difficulty. I HEAVILY redid several parts to make them constant streams rather than have breaks in them, and um I think you may need to check this over because the final kiai section got a lot more difficult with this implemented.

00:11:461 - to 00:19:461 -, 00:32:794 - to 00:40:794 - , and 01:15:461 - 01:31:461 - i'm confused about the placement of the breaks in all these streamy sections (like 00:11:544 - , 00:11:878 -, eg). Wouldn't it make sense to make it a constant stream, or to put the breaks in a regular pattern? right now it just looks random
00:11:461 - to 00:19:461 - there's a lot of trills in lane 3-4 in this section, but not in other lanes. 00:12:044 (12044|2,12128|3,12211|2,12294|3,12378|2) - 00:15:544 (15544|2,15628|3,15711|2,15794|3,15878|2) - 00:16:878 (16878|2,16961|3,17044|2,17128|3,17211|2) - 00:18:711 (18711|2,18794|3,18878|2,18961|3,19044|2) - is it on purpose? it's a bit conspicuous and definitely hard on my thumb ;n;
00:13:794 (13794|3,13961|3,14128|3,14294|3,14461|3,14628|3) - big anchor compared to the low density
00:21:128 (21128|2,21294|2,21461|2,21628|2,21794|2,21961|2,22128|2,22294|2,22461|2,22628|2,22794|2,22961|2) - monster anchor (actually this length of anchor isn't uncommon in this map, but it's pretty harsh here because the density is relatively low and it's on the thumb lane ;n;)
00:31:128 (31128|4) - suggest moving to the middle lane so that the trill in lanes 5-4 doesn't start prematurely
00:32:878 - 00:33:211 - 00:33:378 - 00:38:544 - how come the stream is broken here but nowhere else in the section
00:40:294 (40294|1,40378|0,40461|1,40544|0,40628|1,40711|0,40794|1) - surely this trill isn't on purpose all fixed see above

00:41:461 (41461|4) - little suggestion again, moving this to the fifth lane would give this chord more emphasis and be a bit more balanced between hands I'm going to assume you meant the note in the middle column. Done
01:15:294 - looks like this shouldn't be kiai fixed
01:20:461 - 01:23:461 - missing claps fixed
01:34:211 - missing clap fixed

there a couple of places in Expert where the difficulty is questionable. I'm okay with leaving it like it is, but I'd like to hear your thoughts on it first:
00:19:294 - this pattern isn't too hard in itself, but it's very hard compared to this section of the map, which is generally pretty easy. you could easily make it friendlier by deleting 00:19:294 (19294|1,19628|3) -, if you'd like (I know that's inconsistent layering, but that's better than inconsistent difficulty, right? ;n;) I've tried both and I think that adding the additional note isn't too much of a difficulty spike. At the same time, I think that both patterns could work, so this is mostly an issue of consistency to me. I'm up for leaving it either way so for now I'm leaving it as is.
01:15:128 - I don't think the amount of control required to do jacks on both hands after such a long trill/bracket sequence is fitting for this part of this map... it would be cool at the ending maybe, but it seems like an unwarranted emphasis on this one section. On the other hand, I really like it, because it makes this map unique and it's a good challenge ;n; what do you think? I've had some criticism about this section but I believe the whole DDR difficulty 'slam' thing needs some emphasis. I still think the ending is significantly harder than this.
01:25:794 - again, this pattern isn't too hard in itself -- easier than 01:15:128 - for sure -- but four minijacks seems to be an unnecessary amount of emphasis for such an unremarkable sound. It would be alright if it was in a part that needed emphasis (for example: the ending (^: http://puu.sh/sLpPq.png ), or if it was used consistently. consider replacing it with something easier? Fun fact this used to be 4 jacks in the same two columns. I like the minijacks because it's a drum pattern that isn't used anywhere else in the song and compared to the LN+chords+stream sections, it actually feels like a break when you stop streaming here, but you still need to put effort into getting accuracy on the jacks. I would prefer to keep this pattern here.

check over your hitsounds before i do a recheck please. I'm sure i didn't catch everything ;n;
woo!!!

I love this map. Difficult 5K sets are cool, and it's not often you get to challenge yourself with such liberal use of anchors and jacks!

Awaiting your response

Aaaaaaah I suck at hitsounds. And anchors. And stuff.

Thanks for the check! Will poke Crono as soon as he's on and recheck all of the hitsounds once he's done with his difficulty. I'll message you on website or in game when I'm ready.
Nivrad00
Wait what am i talking about. The mapper's name is Crono. The diff name is already spelled correctly. mb DX
Crono

Nivrad00 wrote:

BN check

Crono's Hard
00:11:794 - 00:12:461 - 00:13:128 - 00:13:794 - 00:14:461 - I think you should make these doubles and add normal claps to be consistent with the rest of the section. Or at least delete these three doubles/claps 00:15:128 (15128|4) - 00:15:794 (15794|4) - 00:16:461 (16461|1) - so that the new pattern starts halfway through the section ;n;
00:16:461 - too many normal claps
00:16:794 - should be no normal clap here, following the pattern
00:32:794 - to 00:36:794 - you should really have some normal claps in the section that starts here, for consistency if anything
00:43:294 - missing normal clap
00:44:461 (44461|0,44461|1,45128|1,45128|0) - how come you use doubles for the claps here, but not later in the section? (at least I think they're for the claps)
00:48:461 (48461|4) - unnecessary finish hitsound
00:48:961 (48961|0,49461|1,49961|3) - I think these are all 1/2 snap late. It's true that the sound sort of "fades in," but it makes more sense to put the LN where it's rhythmically suggested instead of where the violin reaches a certain volume.
00:50:628 (50628|1) - did you mean to use both whistle and clap? oops
00:51:794 (51794|2) - you should delete this normal note if you're not going to have any other normal notes until 00:54:128 -
01:04:794 - should have a clap, technically
the normal claps in the last kiai are inconsistent ;n; instead of pointing out where you should add the claps, I'll just ask you to make them consistent within this section. I also suggest you use the same hitsound pattern in these three places: I feel confused about this. Here it is intended to highlight the sounds being played in this section for that bass feel. Sole focus on the kicks and claps (with finish hs)
00:11:461 - to 00:19:461 -
00:32:794 - to 00:36:794 -
01:15:461 - to 01:36:794 -
because they all sound alike.
01:35:461 - I think you could make this part a bit more structured, especially since it's one of the hardest parts of the map. Right now, the doubles are difficult to see because they're sort of "hidden" in the streams, the stream is broken in an unintuitive way, and the right hand is significantly denser than the left hand. http://puu.sh/sLlux.png here's an example of a pattern you might use, though of course it would be better for you to make your own pattern instead of using mine :| made my own change. Hopefully this is better all though I do not see how it is significantly denser to right hand as 5k is denser for right or left hand depending on which "handedness" the player is no matter what 5k you play. As another note, I want to keep the claps to both sides, so doubles here require both hands per the audio and hitsound. If this is still unsatisfactory to you then I will consider comfortable play instead.

check over your hitsounds before i do a recheck please. I'm sure i didn't catch everything ;n;[/box]
Thanks Nivarad00 <3. I will go over more hitsounding, tho I am not too great at it I will try to find and fix more inconsistencies in hitsounding unless otherwise intended.
Nivrad00
Recheck

Expert
00:11:794 (11794|3,11794|1) - missing normal claps
00:40:294 (40294|1,40378|0,40461|1,40544|0,40628|1,40711|0,40794|1) - this weird trill is still here ;n;
01:26:128 (86128|2,86128|0,86294|2,86294|0) - and 01:28:794 (88794|0,88794|2,88794|1,88961|1,88961|0,88961|2) - didn't point this out in my original check, but this is inconsistent. maybe you could do a double-single-double in both places?
good work fixing the streams, and your explanations about the hard parts are satisfactory for me ^^

are you still planning on changing the BG? if so, you'd better do that now before I bubble

Crono's Hard
00:34:794 (34794|0) - unnecessary clap

I'm sorry for any confusion about my hitsound suggestions, but it seems good now so whatever you changed must have been good :P
Topic Starter
Tornspirit
Everything should be fixed now. I messed around with several different backgrounds but the whole black bar thing that paranoia revolution inexplicably decides to use at the start of the video just looks REALLY bad with the transition. I think it should be okay to keep as is.
Nivrad00
  1. Looks good!
Kyousuke-
Hi xd just want to say that the source should be 'DanceDanceRevolution X3 VS 2ndMIX'
http://p.eagate.573.jp/game/ddr/x3/p/mu ... ng_46.html

and i think for the difficulties it's better to follow the ddr naming 'Basic-Difficult-Expert-Challenge'.

Hope this will rank soon! bcs we need more 5K lol

no kudosu
Topic Starter
Tornspirit

Kyousuke- wrote:

Hi xd just want to say that the source should be 'DanceDanceRevolution X3 VS 2ndMIX'
http://p.eagate.573.jp/game/ddr/x3/p/mu ... ng_46.html

and i think for the difficulties it's better to follow the ddr naming 'Basic-Difficult-Expert-Challenge'.

Hope this will rank soon! bcs we need more 5K lol

no kudosu
Huh. So it is. I'll fix that when I can. Thanks.

I asked Crono about what he wanted to name his diff and he stuck with hard, I'd have to poke him about it again before changing his diff name. Might/might not do it.
Crono
I don't really mind either. But in all honesty "Crono's difficult" sounds weird to me. :?
Kamikaze
There is no need to follow some official difficulty naming scheme, the scheme just has to clearly indicate the difficulty of each diff.

That being said, I do find the hard-difficult scheme to be misleading, I legit thought at first that difficult would be lower.

I propose chaning diffnames to be Basic - Chrono's Medium - Hard - Expert, simple and effective
I was gonna check this set out at some point but forgot so poke me if you need me xdxdxd
Kamikaze
Alright, diffnames adjusted, BG discussed in bubble check, video applied, hitsounds meeting requirements, patterning is well made and doesn't need adjustments imo, all ready.

Qualified!
Topic Starter
Tornspirit
Aaaaaaaaaaaaaa

Thanks Kami!
Kyousuke-
Grats! Yay another 5K~
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