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7!! - Orange(Anime Ver.)

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Topic Starter
Lurei
This beatmap was submitted using in-game submission on jueves, 26 de marzo de 2015 at 04:14:11 p. m.

Artist: 7!!
Title: Orange(Anime Ver.)
Source: 四月は君の嘘
Tags: Shigatsu wa Kimi no Uso Your Lie in April Orenji Ending ED2 TV Size Version NANAE MAIKO MICHIRU KEITA 鈴木 俊介 Shunsuke Suzuki Keiko 中西 康晴 Yasuharu Nakanishi 漆原 直美 Naomi Urushibara 高橋 祐子 Yuko Takahashi シライシ 紗トリ Satori Shiraishi
BPM: 86
Filesize: 9557kb
Play Time: 01:26
Difficulties Available:
  1. Hard (2.33 stars, 151 notes)
  2. Normal (1.74 stars, 117 notes)
  3. Sincerity (3.25 stars, 187 notes)
Download: 7!! - Orange(Anime Ver.)
Download: 7!! - Orange(Anime Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Might remap this in a future...

Changelog
  1. Applied Chaoslitz' mods. Need more mods! ;w; (or maybe a nominator's mod ;w;).
  2. Applied Gray Veyron's mods.
  3. Applied -Nya-'s mods.
  4. Applied ByBy_ChAn's mod.
  5. Applied pkhg's mods.
  6. Applied Ethercastle's and Alex Li's mods.
  7. Applied Atsuro's and monstrata's mods.
  8. Applied kamikin's mods.
  9. Updates on both diffs. Uploaded a complete Normal and finished mapset. Moved to Pending.
  10. Uploaded a complete Hard to the pack.
  11. Uploaded a preliminar version of Sincerity.
Zerss
Hi, really good beatmap, I love it :)

I juste want to talk about the distance of each object, I think they need to be more detailled, for an example, in 01:01:046 on your Sincerity level, there is these objetcs :


I have made two lines, one red, one green, these two lines is seperated by the same timing and the red line is more than twice longer.
It could be better like that :


I think you need to pay more attention about that. I've seen this mostly when the combo changed.

Otherwise, the map is really good :)

I'm sorry, my english is not perfect, I am french and I don't speak english very well :(
Topic Starter
Lurei
Oh, don't worry about that. I understand your message.
Eh... well, as for the reason of that: I'm making a jump while keeping distance of (8), (9) and (1)'s reverse the same. It's practically an "Insane" diff, so I can play with spacing a bit, as long as I don't exceed myself (and believe me, jumps like this are good enough for Insane).

For now, I'm glad you liked the map!
Zerss

LixRei wrote:

Eh... well, as for the reason of that: I'm making a jump while keeping distance of (8), (9) and (1)'s reverse the same. It's practically an "Insane" diff, so I can play with spacing a bit, as long as I don't exceed myself (and believe me, jumps like this are good enough for Insane).

For now, I'm glad you liked the map!
Yeah, I understand but the problem is, players like me know when I need to see the distance between two objects, what you can do to make this jump is to anticipate it, I think like that ^^
Topic Starter
Lurei
I'll wait for more opinions on that before changing this.
Personally, I think the jump is too easy (like, damn, even I can see it coming), but if ppl don't like it, I'll change it.
kamikin_old
Not going to mod this until tomorrow but, I think an Easy would be good with such a low BPM song (or a Beginner)
Topic Starter
Lurei
I thought so too, but this is good as it is. My reasons:
  1. Exactly because it's low BPM it's good as it is with a simple Normal (I follow main beats a lot, and barely follow vocals).
  2. Gap of difficulty between diffs is great. Usually, the gap Normal-Hard is big, but it isn't the case on this set. On the other side, the Hard-Insane gap isn't really that big since the only thing that changes are... more jumps and streams. :P
So, this mapset is okay. Maybe I'll add an Easy if someone wants to GD it, but this is good enough IMO for now.
Thanks for taking your time to check this!
-Hanashi-
Oh!! I'll probably take the Easy diff spot then!! If you accept. Take it as a return favor for that awesome GD of yours in my other mapset. :)
Besides, I love mapping easier diffs. ;)
And I need something else to work on. :cry:
kamikin_old
Hi hi! Here's my mod!

General
Disable Widescreen Support
I think the hitsounds volume could be lowered 5-10% as they are a bit louder than the music itself

Normal
00:00:697 (2) - The repeat does not hit the vocal as the vocal is on 1/6, I suggest this rhythm http://puu.sh/fqb5z/3fe4bb2e2a.jpg biut this might be too complex for a normal so you may just have to make it a a long slider without a repeat
00:05:581 (1,2) - Switch NC as it fits the vocals
00:02:790 (1) - and 00:08:372 (1) - feel strange to be NCs as they dont it the vocals
00:10:465 (4) - it looks and flows better, imo, if its placed like so http://puu.sh/fqbIn/9c58aaa772.jpg
00:13:255 (2) - this doesn't map anything so may confuse hidden players
00:19:534 (1) - Imperfect blanket
00:20:930 (3) - imo, a copied version of 1 would look better
00:25:116 (1) - You could use this to make a diamond pattern (e.g. http://puu.sh/fqcbb/fbb3245eb4.jpg)
00:28:604 (3,4,5) - You could try this (there's still around a 0.2 second gap in-between themhttp://puu.sh/fqckV/7cb6a6e2da.jpg
00:31:395 (3) - this could be a blanket
00:37:674 (3,4,5) - The same sound is repeated but you use a slider instead, I would use all sliders or all hitcircles
00:38:372 (5) - Turn off grid snap to improve this blanket
00:43:604 (3) - Imo, this should be a blanket to improve aesthetics
00:59:302 (2) - I think this fits the music better on the previous blue tick
01:05:232 (2) - This sounds better as a long slider
01:06:976 (1,4) - These would look better as blankets
01:23:720 (1) - this overlaps with 4, I think its hitsound should be a bit quieter as it stands out at the moment

Hard
00:02:790 (1,2,3) - these could make a triangle
00:08:023 (5,1) - Flow could be improved imo
00:14:825 (4) - Slight overlap
00:27:790 (1) - This sound a bit strange as a slider
00:38:372 (5) - Sounds strange...
00:58:604 (1) - imperfect blanket
01:09:418 (5) - Curving this would keep it consistent with the other slider
01:13:953 (4) - Looks like it should be a blanket
01:20:930 (1,3) - I think it fits the music better to switch combos here

Sincerity
00:02:790 (1,2,3,4) - Weird pattern imo, a square would look better
00:16:395 (5) - Curved looks better
00:32:790 (7) - I think this should not be in the triangle as players wont expect it as they will be following the vocals and this doesnt
00:50:232 (1) - Delete this NC or swap it with 00:49:883 (8) - as it feels weird (and would also play weird in Tag on multi player)
01:18:139 (1,2) - Weird flow

I hope you found my mod helpful! :)
Topic Starter
Lurei
@-Hanashi-: Will think about it.

kamikin wrote:

Hi hi! Here's my mod!

General
Disable Widescreen Support Whoops, I forgot to disable it on Normal.
I think the hitsounds volume could be lowered 5-10% as they are a bit louder than the music itself Volume is okay IMO, but I'll think about it with more mods (maybe).

Normal
00:00:697 (2) - The repeat does not hit the vocal as the vocal is on 1/6, I suggest this rhythm http://puu.sh/fqb5z/3fe4bb2e2a.jpg biut this might be too complex for a normal so you may just have to make it a a long slider without a repeat Um... actually, I can hear an "sss"-ish sound on the beat, so I assume vocal changes there (on 1/4 tick).
00:05:581 (1,2) - Switch NC as it fits the vocals NC pattern follows strong downbeats, instead of vocals. No change.
00:02:790 (1) - and 00:08:372 (1) - feel strange to be NCs as they dont it the vocals ^
00:10:465 (4) - it looks and flows better, imo, if its placed like so http://puu.sh/fqbIn/9c58aaa772.jpg This is for variety, and it isn't that bad, really.
00:13:255 (2) - this doesn't map anything so may confuse hidden players It's mapped to the singer's breathing. This was necessary to keep a simple rhythm (and I don't really care about players using mods; they know it's harder that way).
00:19:534 (1) - Imperfect blanket Seems to be okay on my end.
00:20:930 (3) - imo, a copied version of 1 would look better I disagree here. Also, this is useful for a change in flow.
00:25:116 (1) - You could use this to make a diamond pattern (e.g. http://puu.sh/fqcbb/fbb3245eb4.jpg) That goes against the intended effect (of moving to the corner).
00:28:604 (3,4,5) - You could try this (there's still around a 0.2 second gap in-between themhttp://puu.sh/fqckV/7cb6a6e2da.jpg I'm following the main beats of instrument here.
00:31:395 (3) - this could be a blanket It -is- a blanket.
00:37:674 (3,4,5) - The same sound is repeated but you use a slider instead, I would use all sliders or all hitcircles I only use the slider at the end 'cause of the 1/12 notes. I had to simplify rhythm somehow, and a slider is the best choice here.
00:38:372 (5) - Turn off grid snap to improve this blanket Okay, should be fixed.
00:43:604 (3) - Imo, this should be a blanket to improve aesthetics ^
00:59:302 (2) - I think this fits the music better on the previous blue tick Sadly, I disagree here.
01:05:232 (2) - This sounds better as a long slider Following main beats.
01:06:976 (1,4) - These would look better as blankets That's the plan, and I can't see blankets wrong. @_@
01:23:720 (1) - this overlaps with 4, I think its hitsound should be a bit quieter as it stands out at the moment Blame Distance Snap. HS volume is okay, it fits the cymbal (and it isn't as strong as a finish).

Hard
00:02:790 (1,2,3) - these could make a triangle I like the way it flows right now.
00:08:023 (5,1) - Flow could be improved imo ^ (drop-off flow, I guess).
00:14:825 (4) - Slight overlap Fixed (overlap could be visible in play mode, tho, since stack).
00:27:790 (1) - This sound a bit strange as a slider Yeah, but I have to hold the sound somehow, to prepare players for next diff.
00:38:372 (5) - Sounds strange... This is okay IMO. Following the 1/12 notes with a simplified 1/6 slider (same as above).
00:58:604 (1) - imperfect blanket Fixed (lol).
01:09:418 (5) - Curving this would keep it consistent with the other slider Too short to make an apparent curve.
01:13:953 (4) - Looks like it should be a blanket Nice catch.
01:20:930 (1,3) - I think it fits the music better to switch combos here It's fine IMO.

Sincerity
00:02:790 (1,2,3,4) - Weird pattern imo, a square would look better This is a partial pentagon (had to delete a note, since unfitting).
00:16:395 (5) - Curved looks better Too short to make a nice curve.
00:32:790 (7) - I think this should not be in the triangle as players wont expect it as they will be following the vocals and this doesnt This isn't a triangle (lol). I'm gradually increasing DS values, using 00:32:093 (3,5,7) - as a "center" of the pattern and 00:32:267 (4,6,8) - are the main jumps.
00:50:232 (1) - Delete this NC or swap it with 00:49:883 (8) - as it feels weird (and would also play weird in Tag on multi player) Y u no like my NC pattern? ;w;
01:18:139 (1,2) - Weird flow It's part of a pattern. I think it's easy to predict the slider will appear there.

I hope you found my mod helpful! :)
Certainly, this was a bit helpful. Thanks! (I rejected most things, but I hope you understand my reasons).
Atsuro
Hola!

M4M desde tu queue

Me enfoco en el ritmo porque es lo unico que se hacer :D

[Normal]
  1. 00:00:697 (2) - Eeeh, creo que es mejor que extiendas el slider a la linea blanca, la vocalista canta en la azul pero el ritmo suena medio raro. Además en casos posteriores (ejemplos: 00:06:279 (2) - , 00:11:162 (1) - ) no haces eso.
  2. 00:19:534 (1,2,3) - Sugeriria seguir a la voz, ya que es lo que mas "domina" en esa parte, porque al parecer la estas siguiendo desde antes y porque este slider 00:20:930 (3) - empieza en tecnicamente nada. Algo así:
  3. 00:58:604 (1,2,3) - Algo confuso y suena extraño el ritmo. La vocalista canta en las lineas azules y tu tratas de mapear algunas partes de eso, no esta mal, pero solo lo haces en algunas partes lo que lo hace inconsistente. Solo lo deberías de hacer en casos en los que encaje bien y manteniendo la consistencia en el ritmo ya que es un normal, no deberia tener mucha complejidad en el ritmo. Yo diria que en esos casos o mappees el beat o a la vocalista. (No es el único, hay varios casos así en el mapa)
  4. 01:04:186 (1) - En mi opinion, daria un mejor efecto si le quitaras el repeat y agregaras un circulo en su lugar.
  5. 01:08:372 (3,4) - Quedaria mejor con dos sliders 1/2. Encaja mejor con la voz.

    No esta mal, pero necesita que mejores el ritmo en general.
[Hard]
  1. 00:02:790 (1) - Yo haria esto un slider 1/4 que empieze acá 00:02:616 - . Para ser mas consistente con los sliders del principio.
  2. 00:18:837 (3) - Ctrl + g? Crearia un flujo mas interesante.
  3. 00:30:610 (7) - Overmappeado! No veo porqué está ahi, no hay nada y no lo hace mas interesante o divertido. Y si dices "la guitarra", el sonido (que es casi inaudible a menos que estes en halftime) no se halla ahi.
  4. 00:33:401 (6) - ^
  5. 00:38:372 (5) - Deberia acabar en el tick azul, si es que estás siguiendo al sonido del (piano?, no se que es eso).
  6. 00:41:773 (8) - Ya tu sabes
  7. 00:49:534 (5) - Deberia ser un slider 1/2, suena mal asi como está (Sin mencionar el overmap)
  8. 00:53:372 - Deberias de poder agregar una nota acá, la canción es lenta al punto en el que medio beat es suficiente descanso (en mi opinión).
  9. 00:59:302 (3) - Te propongo este ritmo que sigue mejor a la vocalista.
  10. 01:04:186 (1) - Misma cosa que en el normal.
  11. 01:05:232 (3,4) - En mi opinion el slider deberia ir primero, encaja mejor.

    Mejor!
[Sincerity]
  1. 00:02:790 (1) - Misma cosa que en el hard
  2. 00:04:883 (4) - Creo que un slider 1/2 en vez del circulo quedaria mejor.
  3. 00:24:418 (5,1) - Alejalos un poco, para remarcar un poco mas la distancia en el timeline.
  4. 00:27:209 (3) - Deberia ser un solo circulo, queda mucho mejor.
  5. 00:30:610 (8) - Si... podrias dejarlo ya que es insane pero yo los quitaria.
  6. 00:31:220 - Agrega un circulo para el piano.
  7. 00:49:534 (5,6,7) - Lo mismo que en el hard, algo tienen los triples que empiezan en tick blanco que no suenan bien la mayoria del tiempo, a menos que la cancion lo tenga.
  8. 01:05:058 (4) - Mmm, si quieres mappear ese tick azul recomendaria que dividas el slider en un circulo y un slider 1/2 (Preferiria que no lo hicieras pero bueeeeno). Algo asi:

    Good!
Eso es todo, buena suerte! :)
Topic Starter
Lurei

Atsuro wrote:

Hola!

M4M desde tu queue

Me enfoco en el ritmo porque es lo unico que se hacer :D Okay. :D Aunque por qué modeas primero? */me cry*

[Normal]
  1. 00:00:697 (2) - Eeeh, creo que es mejor que extiendas el slider a la linea blanca, la vocalista canta en la azul pero el ritmo suena medio raro. Además en casos posteriores (ejemplos: 00:06:279 (2) - , 00:11:162 (1) - ) no haces eso. Sólo hago eso en el primero porque no existe nada más qué seguir (sólo voz). En el segundo que mencionaste ya hay un beat que puedo seguir, y es aún más evidente que hay algo en el tercero. Créeme, yo también quiero un ritmo constante, pero la canción no lo da ;w; (?)
  2. 00:19:534 (1,2,3) - Sugeriria seguir a la voz, ya que es lo que mas "domina" en esa parte, porque al parecer la estas siguiendo desde antes y porque este slider 00:20:930 (3) - empieza en tecnicamente nada. Algo así: Okay. Hice algo así.
  3. 00:58:604 (1,2,3) - Algo confuso y suena extraño el ritmo. La vocalista canta en las lineas azules y tu tratas de mapear algunas partes de eso, no esta mal, pero solo lo haces en algunas partes lo que lo hace inconsistente. Solo lo deberías de hacer en casos en los que encaje bien y manteniendo la consistencia en el ritmo ya que es un normal, no deberia tener mucha complejidad en el ritmo. Yo diria que en esos casos o mappees el beat o a la vocalista. (No es el único, hay varios casos así en el mapa) En los casos que mencionaste, en realidad estoy siguiendo un offbeat (00:58:953 - ) y un "snare" (00:59:476 - ). Que las vocales empezaran/terminaran allí era mera coincidencia. Y por los otros casos, pienso que está bien (realmente no suena mal, y es algo fácil de tocar las notas).
  4. 01:04:186 (1) - En mi opinion, daria un mejor efecto si le quitaras el repeat y agregaras un circulo en su lugar. Está bien así. Me gusta seguir así este tipo de ritmo.
  5. 01:08:372 (3,4) - Quedaria mejor con dos sliders 1/2. Encaja mejor con la voz. (3) es para poner énfasis en el cymbal, no realmente para seguir la voz. En ese combo puse énfasis en los beats de la canción.

    No esta mal, pero necesita que mejores el ritmo en general. ;w;
[Hard]
  1. 00:02:790 (1) - Yo haria esto un slider 1/4 que empieze acá 00:02:616 - . Para ser mas consistente con los sliders del principio. Honestamente me gusta mejor así. Además, así apoyo el downbeat con un círculo.
  2. 00:18:837 (3) - Ctrl + g? Crearia un flujo mas interesante. No busco un "jump" aquí.
  3. 00:30:610 (7) - Overmappeado! No veo porqué está ahi, no hay nada y no lo hace mas interesante o divertido. Y si dices "la guitarra", el sonido (que es casi inaudible a menos que estes en halftime) no se halla ahi. No es la guitarra, pero ciertamente hay algo allí, y esto ayuda a simplificar el sonido en cierto modo. (además, yo si oigo la guitarra fuerte y claro, aunque es cierto que no se ubica en ese beat). Pero lo cambiaré con más opiniones.
  4. 00:33:401 (6) - ^ Aunque aquí definitivamente hay un beat.
  5. 00:38:372 (5) - Deberia acabar en el tick azul, si es que estás siguiendo al sonido del (piano?, no se que es eso). Estoy completamente seguro que el sonido termina en 1/6.
  6. 00:41:773 (8) - Ya tu sabes Ya tu sabes (estoy seguro que este no es overmap; aquí hay algo).
  7. 00:49:534 (5) - Deberia ser un slider 1/2, suena mal asi como está (Sin mencionar el overmap) ^
  8. 00:53:372 - Deberias de poder agregar una nota acá, la canción es lenta al punto en el que medio beat es suficiente descanso (en mi opinión). Necesito la opinión de un BN (Beatmap Nominator) D:
  9. 00:59:302 (3) - Te propongo este ritmo que sigue mejor a la vocalista. Me gusta más el actual. ;w;
  10. 01:04:186 (1) - Misma cosa que en el normal. (/inserta lo mismo que dije allí)
  11. 01:05:232 (3,4) - En mi opinion el slider deberia ir primero, encaja mejor. Nope. Aquí mantengo el sonido del tambor hasta que se desvanece (el slider-slide es útil algunas veces! :D )

    Mejor!
[Sincerity]
  1. 00:02:790 (1) - Misma cosa que en el hard Lo mismo que allí dije.
  2. 00:04:883 (4) - Creo que un slider 1/2 en vez del circulo quedaria mejor. Seeh. xD
  3. 00:24:418 (5,1) - Alejalos un poco, para remarcar un poco mas la distancia en el timeline. Al ponerlo más cerca de lo que debería, crea un poco de desconcentración en los jugadores, y eso es lo que deseo (? Nah, ya en serio: esto lo hago para resaltar un poco el (1), ya que después del salto de 00:23:372 (3,4) - los jugadores están más alerta, y a algunos les quedará claro que el beat está a una distancia de tiempo diferente (a menos que odien los anti-jumps xD).
  4. 00:27:209 (3) - Deberia ser un solo circulo, queda mucho mejor. Eh... quisiera "mantenerlo" hasta el momento del fade-out, y por eso lo hice así. Nota que hay una timing section que reduce el volumen al final del slider (hecha para este fin). Reduje el volumen de eso, para evitar overmap-haters :P
  5. 00:30:610 (8) - Si... podrias dejarlo ya que es insane pero yo los quitaria. Em... no. ;w;
  6. 00:31:220 - Agrega un circulo para el piano. Agregado.
  7. 00:49:534 (5,6,7) - Lo mismo que en el hard, algo tienen los triples que empiezan en tick blanco que no suenan bien la mayoria del tiempo, a menos que la cancion lo tenga. Necesito más opiniones. En serio pienso que hay algo allí.
  8. 01:05:058 (4) - Mmm, si quieres mappear ese tick azul recomendaria que dividas el slider en un circulo y un slider 1/2 (Preferiria que no lo hicieras pero bueeeeno). Algo asi: Lo recomiendas pero no quieres que lo haga. Wat :| (no cambiaré esto, está bien así).

    Good!
Eso es todo, buena suerte! :)
¡Gracias por los mods!
...aunque realmente me gusta más el ritmo que tengo; y espero haber explicado bien porque no quiero cambiar la mayoría de él.
Monstrata
M4M as promised~ Srry it took a while :P. I hope this helps :D.

[Sincerity]

00:02:441 - Would be nice if you could map a note here instead of slider-end.
00:09:767 (3,4,5) - This spacing is really deceptive. Also the flow from 4 to 5 isn't great imo :P.
00:11:686 (2,3) - This part of the song is rather calm, and you use a lot of sliders or spaced-out single circles here. Seems odd to put two circles here rather than just a slider.
00:12:558 - This is a good place to start another slider imo. Shorten the previous slider a bit?
00:15:348 - ^
00:20:406 (2,3) - Swap in time-line. Slider into Circle plays better.
00:32:093 (4,5,6,7,8) - Are the overlaps necessary? I feel like there are better ways you could have mapped this without being unnecessarily hard to read since the rest of your map doesn't really employ overlaps.
00:33:488 (1,2,3) - Shorten 1 by 1/2 a beat so you can start 2 at 00:33:837 - . And make 00:34:011 (3) - 1/2 beat longer.
00:37:674 (5,6,7) - Is such a big jump necessary? Main issue is that this jump goes into a repeat slider at 1/12 snap.
00:40:988 (8) - Doesn't really fit imo.... You could map the vocals better without a repeat slider.
00:48:139 - Why not have a slider begin here instead?
00:53:023 - + 00:53:372 - Are really strong beats... And would work really well if you made a jump here.
00:59:999 (5,6,7,8) - For the hardest difficulty, this is kind of undermapped... Maybe add another circle at 01:00:872 - ? it mimics a rhythm you have later here: 01:03:837 (6,7,1) - .
01:05:058 (4) - Better to have two sliders, second slider beginning at 01:05:406 - imo... I don't think a reverse slider plays that well.
01:09:418 (7) - Not going to put two circles here?
01:21:976 (3,4,5) - Might want to check the blankets here.

[Hard]

00:10:813 - Should be a circle and slider should begin at 00:11:162 - . Take out repeat and move the slider to where the old slider should have ended.
00:19:534 (1,2,3) - Spacing's a bit uneven for me...
00:25:813 - No circle here? You just mapped the same sound to 00:22:325 (1,2,3,4,5) - , so when the piano plays here, I kind of expect there to be a circle since the part right before with the same piano sound was mapped to circles.
00:32:441 (4) - Make this repeat?
00:39:418 (2,3,4,5,6) - I don't see why the circles here need to be stacked. Especially for 5, 6, because the vocals change between the two notes (so clicking the same location plays a bit odd).
00:43:081 - No circle here?
00:45:174 (2,3,4) - Sudden difficulty jump during a "calm" part of the song... How about just a slider instead?
00:53:023 - Same as Sincerity. Strong beats here that should be mapped. You can end the spinner a bit earlier imo..
01:13:779 (3,4) - Check blanket.

[Normal]

00:04:883 (4) - Slider here? There are more notes here to map, and imo mapping the rhythm is more important here than following the pentagon pattern.
00:08:372 (1,2,3,4) - Tidy up this pattern? 1, 2, 3 are an equilateral triangle, but 4 just looks out of place...
00:13:255 (2,3) - Repeat slider?
00:42:558 (2) - Repeat slider doesn't map well here imo... The note is at 00:43:081 - Which isn't covered by the repeat. Maybe just a full slider instead here?
00:55:813 (1,2) - Check blanket.
Topic Starter
Lurei

monstrata wrote:

M4M as promised~ Srry it took a while :P. I hope this helps :D. It's okay. :P

[Sincerity]

00:02:441 - Would be nice if you could map a note here instead of slider-end. Had to make this rhythm somehow the same in every diff, as a way of adaptation. Making it the same yet different will have another effect in players.
00:09:767 (3,4,5) - This spacing is really deceptive. Also the flow from 4 to 5 isn't great imo :P. If this spacing deceives you, you aren't ready to an Insane (lol). As for the flow thingy, I think a jump here is okay.
00:11:686 (2,3) - This part of the song is rather calm, and you use a lot of sliders or spaced-out single circles here. Seems odd to put two circles here rather than just a slider. It simply feels weird to map 00:11:860 (3) - with a slider end.
00:12:558 - This is a good place to start another slider imo. Shorten the previous slider a bit? Um... no. Priority goes to hold the vocal.
00:15:348 - ^ ^
00:20:406 (2,3) - Swap in time-line. Slider into Circle plays better. Wanted 00:20:581 - clickeable since it's a notorious beat.
00:32:093 (4,5,6,7,8) - Are the overlaps necessary? I feel like there are better ways you could have mapped this without being unnecessarily hard to read since the rest of your map doesn't really employ overlaps. B-but I like this! ;w; (and it's a fun pattern).
00:33:488 (1,2,3) - Shorten 1 by 1/2 a beat so you can start 2 at 00:33:837 - . And make 00:34:011 (3) - 1/2 beat longer. 00:34:186 - should have a clickeable thing, since beat is strong. Also, you shouldn't consider 1/4 as 1/2. The fact I'm mapping as double BPM doesn't change the meaning of the snapped notes.
00:37:674 (5,6,7) - Is such a big jump necessary? Main issue is that this jump goes into a repeat slider at 1/12 snap. Sorry, but I don't really consider this to be a long jump. :| (also, I needed to emphatize that slider somehow, so I increased distance).
00:40:988 (8) - Doesn't really fit imo.... You could map the vocals better without a repeat slider. I don't really think so, and I think it fits perfectly here (and it's also consistent with the other diffs, so why not?).
00:48:139 - Why not have a slider begin here instead? 'Cause extending slider to hold vocals.
00:53:023 - + 00:53:372 - Are really strong beats... And would work really well if you made a jump here. This is alright as it is, since spinner is "relatively" long.
00:59:999 (5,6,7,8) - For the hardest difficulty, this is kind of undermapped... Maybe add another circle at 01:00:872 - ? it mimics a rhythm you have later here: 01:03:837 (6,7,1) - . If there was really something to be mapped there, I would. Placing a circle there seems like overmapping to me.
01:05:058 (4) - Better to have two sliders, second slider beginning at 01:05:406 - imo... I don't think a reverse slider plays that well. I think a reverse slider actually fits. First and last beat follow vocals and reverse avoids the possibility to skip another beat.
01:09:418 (7) - Not going to put two circles here? Actually, not.
01:21:976 (3,4,5) - Might want to check the blankets here. Fixed those I think are wrong.

[Hard]

00:10:813 - Should be a circle and slider should begin at 00:11:162 - . Take out repeat and move the slider to where the old slider should have ended. Holding vocal. Honestly, I kinda hate doing this, but since I'm extending slider to hold a certain sound, I think it's okay.
00:19:534 (1,2,3) - Spacing's a bit uneven for me... Blame Grid Snap :P Fixed.
00:25:813 - No circle here? You just mapped the same sound to 00:22:325 (1,2,3,4,5) - , so when the piano plays here, I kind of expect there to be a circle since the part right before with the same piano sound was mapped to circles. I'm using a slider to hold the piano key. Just by seeing slider length you can stop expecting a circle. :P
00:32:441 (4) - Make this repeat? Placed a circle on 00:32:790 - instead.
00:39:418 (2,3,4,5,6) - I don't see why the circles here need to be stacked. Especially for 5, 6, because the vocals change between the two notes (so clicking the same location plays a bit odd). I'm simply repeating the same pattern. I didn't made that for vocals, but for the beats of song in background.
00:43:081 - No circle here? Holding vocal.
00:45:174 (2,3,4) - Sudden difficulty jump during a "calm" part of the song... How about just a slider instead? Wanted 00:45:348 - clickeable, and a 1/8 slider is very short. Without a reverse, it might be very confusing. So, stream. :P
00:53:023 - Same as Sincerity. Strong beats here that should be mapped. You can end the spinner a bit earlier imo.. Ending the spinner early is far more unfitting IMO.
01:13:779 (3,4) - Check blanket. I didn't really wanted a blanket here, but oh well.

[Normal]

00:04:883 (4) - Slider here? There are more notes here to map, and imo mapping the rhythm is more important here than following the pentagon pattern. After the first complex combo, I want a simple rhythm here as plain mercy.
00:08:372 (1,2,3,4) - Tidy up this pattern? 1, 2, 3 are an equilateral triangle, but 4 just looks out of place... It was the only way to keep a nice flow. Flow > Aesthetics.
00:13:255 (2,3) - Repeat slider? Not fitting.
00:42:558 (2) - Repeat slider doesn't map well here imo... The note is at 00:43:081 - Which isn't covered by the repeat. Maybe just a full slider instead here? I'm mapping an almost inaudible sound to keep a simple rhythm. I didn't wanted to do this, but no ideas came into my mind for another thing. ;w;
00:55:813 (1,2) - Check blanket. Seems to be okay.
Thanks for modding!
I really didn't applied many things, but I hope my reasons are clear enough for you. If not, then I'm sorry (I can't really explain myself well in english). ;w;
KUURAhoshi
from my queue

I cancelled the template lol,.. Maybe next time

[Normal]
00:23:372 (3,5) - I suggest you to rearrange this, i prefer without stack
00:50:406 (1) - Use sampleset Normal
01:23:720 (1) - Remove this NC

Good diff >< Nice song !
[Hard]
00:23:372 (3,5) - Rearrange, avoid stack
00:38:372 (5) - Huh ? I suggest you to change this to 1 circle
00:50:406 (1) - Use sampleset Normal
01:19:186 (3) - x: 256 y: 148
01:23:720 (1) - Remove NC

I won't check Sincerity because, I think it's for Insane diff..
Sorry for short mod ! Take my star !

Good luck~
Topic Starter
Lurei

Kazamastar11 wrote:

from my queue

I cancelled the template lol,.. Maybe next time :lol:

[Normal]
00:23:372 (3,5) - I suggest you to rearrange this, i prefer without stack Um... I don't think so. Song kinda suggests stacking IMO.
00:50:406 (1) - Use sampleset Normal Soft finish best finish (for this).
01:23:720 (1) - Remove this NC Nope. I'll keep NCs constant, even if there isn't anything else (also, it helps to emphatize the beat and to balance drain).

Good diff >< Nice song ! Thanks! (^w^)/
[Hard]
00:23:372 (3,5) - Rearrange, avoid stack No.
00:38:372 (5) - Huh ? I suggest you to change this to 1 circle Following instrument beats (how's that instrument even called? Idfk).
00:50:406 (1) - Use sampleset Normal No.
01:19:186 (3) - x: 256 y: 148 Want to keep stack. ;w;
01:23:720 (1) - Remove NC No.

I won't check Sincerity because, I think it's for Insane diff..
Sorry for short mod ! Take my star !

Good luck~
Thanks for modding, but didn't applied anything. Sorry :o
WildOne94
Awww man give some kudos to people D:
They worked hard to mod your beatmap >.<
Even if you didn't like all of it.
i can still see you agreed with some suggestions which improved the beatmap so it's nice to give them kudos to people ;w;.
(Don't KD this)
Topic Starter
Lurei
I know and agree with what you're saying (it's common sense, actually). Giving kudos for effort is okay and good IMO, but it also has to be helpful to the map. A BN won't just come and say "Oh, this post doesn't has a kudos and mapper just applied few minor suggestions. Let's give kudos for the effort, at least".

If they are just minor issues which don't really alter the balance of the map, it's not worth kds IMO, but I don't really know how the kudosu system works in-depth. So, I'll just leave the posts to the BN's criteria. If they see the posts are kudosu-worthy, then let ppl receive it.
This is just my opinion and the reason I didn't gave kds for the previous posts.

For now, since Atsuro gave more rhythm-oriented suggestions (which I applied several), I'll give kds there (since it was more helpful than a mod where I only applied several blankets).

Hope you understand my reasons as for why I did this. Now, let's avoid further discussions about system here, please. This isn't the right moment nor place for it.
KUURAhoshi

WildOne94 wrote:

Awww man give some kudos to people D:
They worked hard to mod your beatmap >.<
Even if you didn't like all of it.
i can still see you agreed with some suggestions which improved the beatmap so it's nice to give them kudos to people ;w;.
(Don't KD this)
Huh ? But why ? Since nothing helping, it's ok to not giving kudosu..
Ignored mods are ok, it's worth for modder to improve their modding skills :)
[Dominic]
Hello! mod request from my mod queue!
Please remember that the mods I make are nothing more than suggestions. do not feel the need to change anything/everything I mention.


  • Normal
  1. consider changing OD to 4.
  2. move 00:10:465 (4) to X:400, Y:148 so you can stack 00:09:069 (2,1) .
    i thought it flowed well and blankets looked nice. nice job!
  • Hard
  1. 00:49:534 (5,1) - move to same X coordiante.
    there isnt much to say. the map looks done to me. sounded nice and flowed well in my opinion.
  • Sinceriy
    I liked what you have done. looks like a solid map to me.
That's it for my short mod. I may not have found many problems due to lack of modding experience, but, Overall, I liked the maps very much and didn't see any reason to change much.
Good luck getting this ranked!
Topic Starter
Lurei

[Dominic] wrote:

Hello! mod request from my mod queue!
Please remember that the mods I make are nothing more than suggestions. do not feel the need to change anything/everything I mention.


  • Normal
  1. consider changing OD to 4. Considered, but it kinda breaks the difficulty balance. No change.
  2. move 00:10:465 (4) to X:400, Y:148 so you can stack 00:09:069 (2,1) . Oh, cool idea.
    i thought it flowed well and blankets looked nice. nice job!
  • Hard
  1. 00:49:534 (5,1) - move to same X coordiante. Done.
    there isnt much to say. the map looks done to me. sounded nice and flowed well in my opinion.
  • Sinceriy
    I liked what you have done. looks like a solid map to me. That's great!
That's it for my short mod. I may not have found many problems due to lack of modding experience, but, Overall, I liked the maps very much and didn't see any reason to change much.
Good luck getting this ranked!
Don't worry. This greatly enhanced visibility from what I can see, so it's okay.
Thanks for modding!

ugh... that mod was helpful, but too short. Should I give kds? I'll do so anyway, and if a BN considers it inappropiate, go ahead.

After thinking about it for a bit, I gave kds to everyone which I though mod was useful (even if very sightly).
So yeah, I changed my mind. :P
Ethercastle
From my queue

Quick check here since I'm not sure if I could help with this, no kd.

PM me if think I should continue.

[Insane]
00:11:686 (2,3,4) - The flow is awkward here due to the sharp turn into a curve of opposite direction. When you do a repe. Somewhere around (251,375) will work better.
00:14:476 (2,3,4) - ^
00:13:953 (1,2,3) - ^
00:28:255 (2) - ctrl + g?
00:31:395 (3,4,5,6,7,8) - I think this is weird, just opinions
00:36:976 (3) - Feel that the more natural flow will be going down from 2
00:49:534 (5,6,7) - don't like this. again, just opinions
MirinH
from my q
ahh y you dont call a bn for this, nothing can be modded man
[Normal]
  1. 00:00:697 (2) - i don't get this rhythm somehow, like you skipped a entire vocal, i know you are following the vocal but dont skip vocals,there is a vocal sound at 00:01:046 , plz add a rhythm to that, whatever you use, sliders will be the best, circles are ok too
  2. 00:06:279 (2) - now somehow you starting to ignoring the vocal, i see you followed the vocal in the previous part, but... y you are ignoring vocals now, in normal rhythm still matters
  3. 00:28:255 (2,3) - better have a 1/4 rhythm here because the bpm is not fast, and a 1/2 over lap after a 1/2 would let new player get confuse
  4. 00:37:674 (3,4,5) - i think this is too hard for new players, you want them to be all stacked or all ds because this is all 1/2
  5. 00:42:558 (2,3) - confused rhythm, isnt following the vocal,try this
  6. 01:23:895 (1) - spinner ends at a 1/6 at 01:26:744 (for all diff)
[Hard]
  1. 00:02:616 - missing a vocal rhythm
  2. 00:03:837 - missing a piano rhythm
  3. 00:27:790 (1) - i think this is a 1/12 rhythm
  4. 00:29:302 (4) - 1/4 plz
  5. 00:38:372 (5) - same,why people skip 1/6 (1/12 here)this days
[Sincerity]
  1. 7.6 is nice no need to ar 8
  2. i feel the kiai is too empty for this diff, maybe you shouls fill in more 1/2 jumps(1/4 jumps) for this diff here,follow the instrument and drums not vocal only, it is the highest difficulty if its nothing different than the Hard diff then y you r doing it
  3. this diff has the best quality among all the diffs though lol
gl
Topic Starter
Lurei
Ethercastle

Ethercastle wrote:

From my queue

Quick check here since I'm not sure if I could help with this, no kd.

PM me if think I should continue. This is enough. If you don't feel confident, then there isn't any need to force yourself.

[Insane]
00:11:686 (2,3,4) - The flow is awkward here due to the sharp turn into a curve of opposite direction. When you do a repe. Somewhere around (251,375) will work better. Sorry, but I can't really see the problem here. Since this is a back-forth arrangement, I don't think flow is ankward here.
00:14:476 (2,3,4) - ^ ^
00:13:953 (1,2,3) - ^ It's the same slider as above, through... .-.
00:28:255 (2) - ctrl + g? I'm absolutely sure flow here is okay. Plus, I'm not looking for that kind of pattern in this area.
00:31:395 (3,4,5,6,7,8) - I think this is weird, just opinions This is here because vocal takes different sounds in the 1/4 beats: "ta-i-ku-tsu-da-ne", and piano at the end.
00:36:976 (3) - Feel that the more natural flow will be going down from 2 Mapping area isn't just big enough D: (but this is okay IMO, since it's almost like a triangular pattern).
00:49:534 (5,6,7) - don't like this. again, just opinions Since there isn't anything else to map here (since no vocal until the third beat), I made a triple. :P

Alex Li

Alex Li wrote:

from my q
ahh y you dont call a bn for this, nothing can be modded man Need more Star Priority (and maybe some more mods, since some BN requiere to have mods before calling 'em).
[Normal]
  1. 00:00:697 (2) - i don't get this rhythm somehow, like you skipped a entire vocal, i know you are following the vocal but dont skip vocals,there is a vocal sound at 00:01:046 , plz add a rhythm to that, whatever you use, sliders will be the best, circles are ok too Believe me, I really want to do this. I know this slider sounds as weird as heck, but it's the only way it comes into my mind to keep a simple rhythm without using more 1/4 (those increase star difficulty a bit). I -really- wish to change those, but I can't. Sorry.
  2. 00:06:279 (2) - now somehow you starting to ignoring the vocal, i see you followed the vocal in the previous part, but... y you are ignoring vocals now, in normal rhythm still matters I'm mapping to the white ticks here (just following the basic rhythm).
  3. 00:28:255 (2,3) - better have a 1/4 rhythm here because the bpm is not fast, and a 1/2 over lap after a 1/2 would let new player get confuse I think this is easy enough to do precisely because BPM is slow. If it were a fast song, I may reconsider, but the 1/2 rhythm on this song isn't exactly that hard to play.
  4. 00:37:674 (3,4,5) - i think this is too hard for new players, you want them to be all stacked or all ds because this is all 1/2 ^
  5. 00:42:558 (2,3) - confused rhythm, isnt following the vocal,try this I stopped to follow vocals during that combo. D:
  6. 01:23:895 (1) - spinner ends at a 1/6 at 01:26:744 (for all diff) Oh, nice catch! Fixed!
[Hard]
  1. 00:02:616 - missing a vocal rhythm I know, but I want to leave a pause to prepare players to follow piano instead.
  2. 00:03:837 - missing a piano rhythm A selfish desire of mine to follow 1/1 beats -just, and just- on this part. I want to map the strong beats only.
  3. 00:27:790 (1) - i think this is a 1/12 rhythm Yeah, but 1/12 is too fast for a Hard IMO (it's like 1/6 of 172 BPM). I would like to change it, but I don't believe it would be the right idea.
  4. 00:29:302 (4) - 1/4 plz I want to hold piano here.
  5. 00:38:372 (5) - same,why people skip 1/6 (1/12 here)this days Reason stated above.
[Sincerity]
  1. 7.6 is nice no need to ar 8 Okay, I agree here.
  2. i feel the kiai is too empty for this diff, maybe you shouls fill in more 1/2 jumps(1/4 jumps) for this diff here,follow the instrument and drums not vocal only, it is the highest difficulty if its nothing different than the Hard diff then y you r doing it Believe me; it just sounds weird (and kinda overmapped) if I do more. So, I let the rhythm as it is. The only difference with Hard are... triplets, and a bit more far-away jumps. :P
  3. this diff has the best quality among all the diffs though lol
gl

Not done replying yet.
Thanks for modding!
pkhg
m4m o/

[General]
Las vocals en esta parte estan mal 00:01:220 - deberian empezar en el tick amarillo 00:01:308 - Lo mismo aca 00:06:802 -
00:55:813 - 01:20:930 - En esta seccion seria mucho mejor si reemplazaras las claps que pusiste en el 2 y 4 tick de cada measure con un Normal sampleset+additions soft whistle :3
Me encanto la cancion <3

[Sincerity]
Podrias usar hp6, es algo molesto el drain con HR, podrias bajar el od en -1 tambien

00:04:883 (4) - Quita la clap de aca, solo esta el sonido del piano
00:07:674 (4) - ^
00:10:465 (4) - ^ Es mejor si la usas en el segundo tick blanco de cada measure. Usalo para todas las diffs si aceptas
00:41:773 (9) - Seria mejor si borraras este, le daria mas enfasis a las vocals que es lo que principalmente sigues. Ademas pienso que no deberias usar triplets antes del kiai, no van muy bien ademas de que -almenos yo- no puedo escuchar nada que justifique su uso. En el kiai se entiende mejor porque la cancion es mas fuerte. Solo es mi opinion, no es necesario que lo hagas :p
00:42:558 (2,3,4) - No le veo mucho sentido al jump del (2) al (3). Es mejor del (3) al (4) porque asi enfatizas mejor las vocals imo
00:49:622 (6,10) - Podrias borrar esas, asi sigues mejor el piano y mantienes lo "calmado" de la cancion en esta parte
01:05:232 - Es mejor si haces de esto algo clickable

[Hard]
Lo mismo de los triplets que dije en Sincerity

00:32:441 (4,5) - No le veo mucho sentido al jump :d
00:49:534 (5,1) - ya sabes
01:05:232 (2,3) - podrias darle ctrl+g, sigue mejor la nota sostenida aca 01:05:232

[Normal]

00:13:255 (2,3,1) - Podrias intentar algo asi. Imagino que un flujo mas lineal se hace mas sencillo para los newbies
00:25:116 (1,3) - El hitburst del (1) podria cubrir al (3). Solo lo señalo por si acaso, hay una buena diferencia en tiempo entre las notas y no creo que sea un problema
00:36:279 (1,2) - Un pequeño error de spacing
00:40:465 (3,4,1) - Estas overlappean mucho, podrian ser algo confusas

Eso seria todo, suerte :D
Topic Starter
Lurei

pkhg wrote:

m4m o/ \o

[General]
Las vocals en esta parte estan mal 00:01:220 - deberian empezar en el tick amarillo 00:01:308 - Lo mismo aca 00:06:802 - P-pero juro que puedo oir la s de "sana" (chiisana) en 00:01:220 - y la b de "be" (narabeteru) en 00:06:802 - (o al menos, la parte menos audible de la vocal empieza en los ticks azules).
00:55:813 - 01:20:930 - En esta seccion seria mucho mejor si reemplazaras las claps que pusiste en el 2 y 4 tick de cada measure con un Normal sampleset+additions soft whistle :3 Buena idea! (pensé que los drum-clap serían suficientes, pero esto me gusta más). Aunque no me convence el soft-whistle, así que no agregaré ese...
Me encanto la cancion <3 <3

[Sincerity]
Podrias usar hp6, es algo molesto el drain con HR, podrias bajar el od en -1 tambien Okayyyy (aunque nadie dijo nada en Tsuki Akari, logre rankear eso con HP7 :P) /me runs~*

00:04:883 (4) - Quita la clap de aca, solo esta el sonido del piano
00:07:674 (4) - ^
00:10:465 (4) - ^ Es mejor si la usas en el segundo tick blanco de cada measure. Usalo para todas las diffs si aceptas Aplicadas esta y las de arriba. o/
00:41:773 (9) - Seria mejor si borraras este, le daria mas enfasis a las vocals que es lo que principalmente sigues. Ademas pienso que no deberias usar triplets antes del kiai, no van muy bien ademas de que -almenos yo- no puedo escuchar nada que justifique su uso. En el kiai se entiende mejor porque la cancion es mas fuerte. Solo es mi opinion, no es necesario que lo hagas :p Aunque yo sí oigo algo... :|
00:42:558 (2,3,4) - No le veo mucho sentido al jump del (2) al (3). Es mejor del (3) al (4) porque asi enfatizas mejor las vocals imo Habría un overlap si acorto la distancia; por eso el jump...
00:49:622 (6,10) - Podrias borrar esas, asi sigues mejor el piano y mantienes lo "calmado" de la cancion en esta parte Okay.
01:05:232 - Es mejor si haces de esto algo clickable Usando slider para mantener vocal (seeeh, hay una reversa, pero no importa :3).

[Hard]
Lo mismo de los triplets que dije en Sincerity Arreglados como en aquélla diff.

00:32:441 (4,5) - No le veo mucho sentido al jump :d Yo digo que la siguiente nota es algo relevante (en piano), aunque lo pensaré con más opiniones.
00:49:534 (5,1) - ya sabes Yeeeahhh.
01:05:232 (2,3) - podrias darle ctrl+g, sigue mejor la nota sostenida aca 01:05:232 Creo que en realidad 01:05:581 - debería de ser clickeable, ya que paso de seguir la vocal a los tambores otra vez (además de que es un tick blanco).

[Normal]

00:13:255 (2,3,1) - Podrias intentar algo asi. Imagino que un flujo mas lineal se hace mas sencillo para los newbies Okay, hice algo así.
00:25:116 (1,3) - El hitburst del (1) podria cubrir al (3). Solo lo señalo por si acaso, hay una buena diferencia en tiempo entre las notas y no creo que sea un problema A ver que opinan los BN después... :o
00:36:279 (1,2) - Un pequeño error de spacing Este está bien. La distancia es de 1.23x, lo que significa que aún es constante con 1.20x (sólo es un pequeño margen de error).
00:40:465 (3,4,1) - Estas overlappean mucho, podrian ser algo confusas Pienso que la diferencia de tiempo de las notas y el NC servirán para hacer esto menos confuso, pero a ver que dicen otros jugadores... :(

Eso seria todo, suerte :D
Gracias, pkhg-senpai! /o/
meii18
Hi ~ Can I say something ? o3<

The spinner from all diffs is very louder =/ and also it's unsnapped and it should be snapped on blue tick , not between blue and yellow tick and about the volume of the spinner , add a green line where the spinner ends(after you snapped it)with 5% volume

Some suggestions about Sincerety diff

In this diff , there's some weird patterns and flow example : 00:00:697(1,2)- You can make the first slider more curve like this : http://puu.sh/gfzzI/999147f076.jpg and in some parts ( on all diffs ) you forgot to put whistle and finish example : in normal diff : 00:19:534(1)- At the slider's head it's whistle but you forgot to put finish . Maybe you should :3

Well I hope I helped you and sorry for this poor mod ;w;

Good Luck ~
Topic Starter
Lurei

ByBy_ChAn wrote:

Hi ~ Can I say something ? o3<

The spinner from all diffs is very louder =/ and also it's unsnapped and it should be snapped on blue tick , not between blue and yellow tick and about the volume of the spinner , add a green line where the spinner ends(after you snapped it)with 5% volume After hearing this several times with slower Playback Rate, I found it actually it's ending on the right place (snapped to 1/6). As for the volume, it's okay, since there's a relatively loud cymbal.

Some suggestions about Sincerety diff

In this diff , there's some weird patterns and flow example : 00:00:697(1,2)- You can make the first slider more curve like this : http://puu.sh/gfzzI/999147f076.jpg (did this since yeah, it's better aesthetically and flow-wise) and in some parts ( on all diffs ) you forgot to put whistle and finish example : in normal diff : 00:19:534(1)- At the slider's head it's whistle but you forgot to put finish . Maybe you should :3 Oh, yeah. I thought of placing a finish here on the first place, but it sounds a bit more weird with it (whistle is practically inaudible with the loud finish). So now, I'm just using the whistle to emphatize the piano instead. :3

Well I hope I helped you and sorry for this poor mod ;w;

Good Luck ~
Helpful enough, I guess.
Thanks for modding!
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