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Mumintrollen - I Mumindalen

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Topic Starter
Thomasz
This beatmap was submitted using in-game submission on 10. joulukuutata 2015 at 16:10:46

Artist: Mumintrollen
Title: I Mumindalen
Source: Tanoshii Moomin Ikka
Tags: Moomin Swedish
BPM: 166
Filesize: 1851kb
Play Time: 01:22
Difficulties Available:
  1. Chirika's Hard (3,03 stars, 162 notes)
  2. Normal (1,92 stars, 110 notes)
Download: Mumintrollen - I Mumindalen
Information: Scores/Beatmap Listing
---------------
Whaaat! You don't know what Moomin is?

Normal By Me
Chirika's Hard By Chirikatori


Snusmumriken<3

thanks for modders!~
Lgndzr
Shiny-
Neil Leo
neonat
Aleycks
Battle
RzHr
Changelog
31.1.2015 - Normal Difficulty added
31.2015 - Changes applied to Normal Difficulty
3.2.2015 - Few changes in slider placements on Normal Difficulty
7.2.2015 - Added "Chirika's Hard" Difficulty
21.2.2015 - Changes applied to Chirika's Hard Difficulty
23.2.2015 - Changes to Normal Difficulty
27.2.2015 - Changes to Normal and Hard Difficulty
7.3.2015 - Changes to Normal
11.3.2015 - Changes to Hard
26.3.2015 - Changes to Normal
9.5.2015 - Changes to Normal
30.5.2015 - Changes to both difficulties
Lgndzr
Because Thomasz was too much of a faggot to accept chat mod:

NORMAL:
- Iske sitä perkeleen hitsound volyymiä hiljasemmalle, joku 50% tms.

- Tätä on semi vaikee lukee, kun alat mappaa niin ota muutamat base distance spacing valuet ja käytä niitä ellei oo joku special case.
ELI VAIKKA 1,5x floweihin, 1,0x striimeihin, ( täs nyt ei oo striimei mut tää applyy melkeen kaikkeen ) ja vaikka 2,0x tasasiin pieniin jumppeihin. Ota kuitenkin huomioon että se spacing kasvaa slider velocityn kanssa. KATO TÄÄ

- Bpm saattaa olla jotenkin wonky, kysy joltain proolta ku ei ite jaksa alkaa säätää.

- Ei kannata overlappaa tälleen 00:18:123 (5,1,2,3) - nuottei ainakaan normalis ku se on alottelijoille vaikeeta luettavaa.

- Oot hitsoundien kans oikeilla jäljillä mut kantsis kuitenkin kysyy joltain viel modii ku kuulostaa vähä jännält.

- Näin lyhyes biisi voisit ottaa noi molemmat kiait pois ja heittää sen alkamaan 01:10:893 - kertosäkeen ajaks.
Topic Starter
Thomasz

Lgndzr wrote:

Because Thomasz was too much of a faggot to accept chat mod:

NORMAL:
- Iske sitä perkeleen hitsound volyymiä hiljasemmalle, joku 50% tms.

- Tätä on semi vaikee lukee, kun alat mappaa niin ota muutamat base distance spacing valuet ja käytä niitä ellei oo joku special case.
ELI VAIKKA 1,5x floweihin, 1,0x striimeihin, ( täs nyt ei oo striimei mut tää applyy melkeen kaikkeen ) ja vaikka 2,0x tasasiin pieniin jumppeihin. Ota kuitenkin huomioon että se spacing kasvaa slider velocityn kanssa. KATO TÄÄ

- Bpm saattaa olla jotenkin wonky, kysy joltain proolta ku ei ite jaksa alkaa säätää.

- Ei kannata overlappaa tälleen 00:18:123 (5,1,2,3) - nuottei ainakaan normalis ku se on alottelijoille vaikeeta luettavaa.

- Oot hitsoundien kans oikeilla jäljillä mut kantsis kuitenkin kysyy joltain viel modii ku kuulostaa vähä jännält.

- Näin lyhyes biisi voisit ottaa noi molemmat kiait pois ja heittää sen alkamaan 01:10:893 - kertosäkeen ajaks.
Thanks for the mod. So I changed the snap distance on almost every pattern to make notes more separate from each other and changed the kiai timing! Also fixed the overlaps so that it's easier to read the map!
Shiny-
From my queue~
Solid picture btw :]

[General]
Here's what I got for the timing http://puu.sh/g5MIh.png
You might want another opinion, though. I'm not the greatest at timing.

[Normal]
For a Normal, turn on distance snap and never turn it off. Distance snap makes patterns like 00:05:111 (2,3,4,5) - easier to read. Newer players who try your Normal won't be very good at reading, so they'll tap based on the distance between notes. Try to keep the same distance spacing throughout the whole song too. Don't switch between 0.90 and 0.80 and 0.70 because that will end up looking awkward. 0.80 is perfect.
00:13:785 (2,3,4,5) - I wouldn't suggest stacking notes on top of a slider end.
00:45:953 (3,4) - Same as above^
00:48:846 (3,4) - Same^
00:51:737 (2,3) - Same^
00:21:736 (2,3,4,5) - Don't overlap slider patterns like this pls. I'd put the second slider pair in another pattern to avoid overlaps, too.
00:47:038 (6) - and 00:52:822 (5) - The end of the slider lands on a strong vocal part. Remove the reverse arrow and put a single note on the big white tick.
00:54:989 (2,4) - Overlap here, Ctrl+Shift+R a few degrees
01:18:483 (4) - I think you wanted this to be shorter?
01:19:206 (5) - Replace this with 2 circles so the player will tap the last note, instead of holding it through the slider.
There's a good Normal here if you remove the slight overlaps and use a constant distance spacing!

[Hard]
00:09:447 (7,1) - Remove the reverse arrow and add a note where it used to end.
00:15:592 (1,2,3) - http://puu.sh/g5PUw.jpg this pattern sounds so much better
00:19:387 (3) - Move this to the white tick on the right
00:20:833 (6) - This part sounded really weird. http://puu.sh/g5Tou.jpg here's my suggestion for the rhythm, you don't have to use it though. The main problem was that the reverse slider missed beats and landed on nothing.
00:24:267 (1,2) - http://puu.sh/g5Rqe.jpg use this pattern, since you were skipping a noticeable rhythm. It's easier to tap to.
00:27:158 (1,2) - Use the same pattern as above ^
00:34:387 (5,1) - Same^
00:28:604 (2,3) - Put these both on the same Y-coordinate
00:48:664 (3,4) - Flow is a bit off here. Maybe try Ctrl+J and stack it on the 1?
00:58:965 - Add a note here?
01:00:094 (3) - the first red node makes the slider look a little ugly :[
01:05:155 (1,2) - This could be blanketed
01:14:371 (2) - This clips a TINY bit into the default health bar, unrankable.
01:18:889 (7,1) - I would remove the reverse arrow and put a cirlce before the slider, so the player taps the last note
Really nice map, just a few rhythm issues where you skipped major beats. It would look even better if you cleaned up some blankets too, but I'm not gonna blanket Nazi you.

Hope I helped, good luck on rank~!
Topic Starter
Thomasz

[ Way ] wrote:

From my queue~
Solid picture btw :]

[General]
Here's what I got for the timing http://puu.sh/g5MIh.png
You might want another opinion, though. I'm not the greatest at timing.

[Normal]
For a Normal, turn on distance snap and never turn it off. Distance snap makes patterns like 00:05:111 (2,3,4,5) - easier to read. Newer players who try your Normal won't be very good at reading, so they'll tap based on the distance between notes. Try to keep the same distance spacing throughout the whole song too. Don't switch between 0.90 and 0.80 and 0.70 because that will end up looking awkward. 0.80 is perfect.
00:13:785 (2,3,4,5) - I wouldn't suggest stacking notes on top of a slider end.
00:45:953 (3,4) - Same as above^
00:48:846 (3,4) - Same^
00:51:737 (2,3) - Same^
00:21:736 (2,3,4,5) - Don't overlap slider patterns like this pls. I'd put the second slider pair in another pattern to avoid overlaps, too.
00:47:038 (6) - and 00:52:822 (5) - The end of the slider lands on a strong vocal part. Remove the reverse arrow and put a single note on the big white tick.
00:54:989 (2,4) - Overlap here, Ctrl+Shift+R a few degrees
01:18:483 (4) - I think you wanted this to be shorter?
01:19:206 (5) - Replace this with 2 circles so the player will tap the last note, instead of holding it through the slider.
There's a good Normal here if you remove the slight overlaps and use a constant distance spacing!

[Hard]
00:09:447 (7,1) - Remove the reverse arrow and add a note where it used to end.
00:15:592 (1,2,3) - http://puu.sh/g5PUw.jpg this pattern sounds so much better
00:19:387 (3) - Move this to the white tick on the right
00:20:833 (6) - This part sounded really weird. http://puu.sh/g5Tou.jpg here's my suggestion for the rhythm, you don't have to use it though. The main problem was that the reverse slider missed beats and landed on nothing.
00:24:267 (1,2) - http://puu.sh/g5Rqe.jpg use this pattern, since you were skipping a noticeable rhythm. It's easier to tap to.
00:27:158 (1,2) - Use the same pattern as above ^
00:34:387 (5,1) - Same^
00:28:604 (2,3) - Put these both on the same Y-coordinate
00:48:664 (3,4) - Flow is a bit off here. Maybe try Ctrl+J and stack it on the 1?
00:58:965 - Add a note here?
01:00:094 (3) - the first red node makes the slider look a little ugly :[
01:05:155 (1,2) - This could be blanketed
01:14:371 (2) - This clips a TINY bit into the default health bar, unrankable.
01:18:889 (7,1) - I would remove the reverse arrow and put a cirlce before the slider, so the player taps the last note
Really nice map, just a few rhythm issues where you skipped major beats. It would look even better if you cleaned up some blankets too, but I'm not gonna blanket Nazi you.

Hope I helped, good luck on rank~!
Thank you!! I'll apply the following changes once I get home! : ) Done!
Chirikatori

[ Way ] wrote:

From my queue~
Solid picture btw :]

[Hard]
00:09:447 (7,1) - Remove the reverse arrow and add a note where it used to end. I'll keep it the way it is. It feels quite smooth.
00:15:592 (1,2,3) - http://puu.sh/g5PUw.jpg this pattern sounds so much better fixed
00:19:387 (3) - Move this to the white tick on the right fixed
00:20:833 (6) - This part sounded really weird. http://puu.sh/g5Tou.jpg here's my suggestion for the rhythm, you don't have to use it though. The main problem was that the reverse slider missed beats and landed on nothing. fixed
00:24:267 (1,2) - http://puu.sh/g5Rqe.jpg use this pattern, since you were skipping a noticeable rhythm. It's easier to tap to. fixed
00:27:158 (1,2) - Use the same pattern as above ^ fixed
00:34:387 (5,1) - Same^ fixed
00:28:604 (2,3) - Put these both on the same Y-coordinate fixed
00:48:664 (3,4) - Flow is a bit off here. Maybe try Ctrl+J and stack it on the 1? fixed
00:58:965 - Add a note here? fixed
01:00:094 (3) - the first red node makes the slider look a little ugly :[ fixed
01:05:155 (1,2) - This could be blanketed fixed
01:14:371 (2) - This clips a TINY bit into the default health bar, unrankable. fixed
01:18:889 (7,1) - I would remove the reverse arrow and put a cirlce before the slider, so the player taps the last note fixed
Really nice map, just a few rhythm issues where you skipped major beats. It would look even better if you cleaned up some blankets too, but I'm not gonna blanket Nazi you.
Thanks for the mod mate, appreciate it.
Factorial
From my modding queue, as you requested:
[Normal]
  1. I'd suggest that you reduce the slider velocity to 1.0 or 1.1 since the are only 2 diffs. (You might need to remap)
  2. 00:32:580 (1) - Remove NC
  3. 00:02:941 (6,8) - Don't overlap objects on Normal. That's quite unreadable for beginners. Like this one.
  4. 00:53:544 (1,2,3,4,6) - ^
[Chirika's Hard]
  1. 00:05:110 (3,4) - Fix blanketing
  2. 00:48:664 (3,4) - ^
  3. 00:50:652 (3) - ^
  4. 00:53:544 (2) - ^
  5. 01:16:721 (1) - ^
  6. 00:10:532 (1) - Start at 00:10:351
  7. 00:23:182 (5,1) - This one is unreadable. I suggest that you Ctrl+J and Ctrl+H the rhythm starting at (1)
  8. 00:26:074 (6,1) - This one is also unreadable. Unstack (1)
Topic Starter
Thomasz

Neil Leo wrote:

From my modding queue, as you requested:
[Normal]
Thanks for the mod, I changed the overlaps! About the slider velo, if more people suggest a lower slider velocity then I think I'll change it : )
Chirikatori
(Got double posted for some reason. Delete this comment if possible.)
Chirikatori

Neil Leo wrote:

[Chirika's Hard]
  1. 00:05:110 (3,4) - Fix blanketing fixed
  2. 00:48:664 (3,4) - ^ fixed?
  3. 00:50:652 (3) - ^ ?
  4. 00:53:544 (2) - ^ ?
  5. 01:16:721 (1) - ^ ?
  6. 00:10:532 (1) - Start at 00:10:351 fixed
  7. 00:23:182 (5,1) - This one is unreadable. I suggest that you Ctrl+J and Ctrl+H the rhythm starting at (1) Huh?
  8. 00:26:074 (6,1) - This one is also unreadable. Unstack (1)fixed
Thank for the mod! Appreciate it.
neonat
General

Add 1600 to AudioLeadIn in Notepad for all difficulties

Both difficulties should start at the same time, there is no reason for them to differ. Also having the objects before the timing point, I don't recommend that.

Normal

00:03:303 (7,1) - try to avoid this overlap, it's not very nice, I think you can change the pattern to make it better
00:08:724 (1,2) - do not stack on the easiest difficulty
00:09:447 (3) - this shape just isn't decent
00:13:063 (1,3) - do not overlap
00:13:785 (2,3,4,5) - this is not a fluid movement, I think you should change how 00:15:231 (5) is positioned for it to interact better with the previous objects
00:14:869 (4,1) - avoid such overlaps, I don't think I should repeat this throughout, also, 00:15:231 (5,1) can relate to each other better, something like having them blanket each other would be nice
00:18:123 (5,3) - avoid this overlap as well, also the pattern of 00:18:845 (1,2,3) doesn't look that good with 00:18:845 (1,3) so close to each other
00:20:653 (5,6) - do not stack
00:23:905 (5,6) - really do something about the overlaps, they do not look good, or purposeful
00:41:977 (7) - use a better shape
00:47:761 (7,2,3,4) - placing the objects like this over each other, without any regard of what came before it, make things look randomly placed and shows that the map has no structure and no proper direction. This is just bad for the map
00:59:372 (1,2) - use the same shape for these
01:02:263 (1,2) - ^

The overlapping and randomness of the objects being placed just makes the map unpolished and very raw. It looks far from the finished product, even if the rhythm is regular enough. Slider shapes can be nicer and consecutive sliders can look better if they relate to each other better or have similar shapes so that the pattern they form can be neater and look nicer. Stop with the unnecessary overlaps which is caused when you just keep placing objects in the positions you previously had some, move the map more and in different directions. The overlaps do not stack the ends well on each as well and that was honestly ugly to look at. I think there is much improvement to be had here.

Hard

NC is inconsistent, please look through it and find a more consistent pattern to use throughout

00:05:110 (3,4) - blanket better
00:09:086 (6,7) - ^
00:21:014 (6) - if you were following the hitsound pattern of the previous parts, whistle should be on the slider head and not the slider end
00:35:833 (1) - whistle should be on slider end and not the start, and you should curve and blanket around 00:36:375 (2) better
01:19:794 (1) - should end at 01:22:504

Slider shapes can be better really, sliders like 01:16:721 (1,3) just don't match and don't look well together, and sliders like 01:18:890 (7) just look randomly thought up, and do not look neat with the differing start and ending angle.

Presentation-wise, especially the sliders, can look better, they just look to messy. Constantly changing the slider shape isn't very good either as with so many varieties, none of them match with each other, ruining any patterns formed with each other.


Good Luck, and I am sure there can be lots to improve on this mapset
Topic Starter
Thomasz

neonat wrote:

General

Normal

00:03:303 (7,1) - try to avoid this overlap, it's not very nice, I think you can change the pattern to make it better
00:08:724 (1,2) - do not stack on the easiest difficulty
00:09:447 (3) - this shape just isn't decent
00:13:063 (1,3) - do not overlap
00:13:785 (2,3,4,5) - this is not a fluid movement, I think you should change how 00:15:231 (5) is positioned for it to interact better with the previous objects
00:14:869 (4,1) - avoid such overlaps, I don't think I should repeat this throughout, also, 00:15:231 (5,1) can relate to each other better, something like having them blanket each other would be nice
00:18:123 (5,3) - avoid this overlap as well, also the pattern of 00:18:845 (1,2,3) doesn't look that good with 00:18:845 (1,3) so close to each other
00:20:653 (5,6) - do not stack
00:23:905 (5,6) - really do something about the overlaps, they do not look good, or purposeful
00:41:977 (7) - use a better shape
00:47:761 (7,2,3,4) - placing the objects like this over each other, without any regard of what came before it, make things look randomly placed and shows that the map has no structure and no proper direction. This is just bad for the map
00:59:372 (1,2) - use the same shape for these
01:02:263 (1,2) - ^

The overlapping and randomness of the objects being placed just makes the map unpolished and very raw. It looks far from the finished product, even if the rhythm is regular enough. Slider shapes can be nicer and consecutive sliders can look better if they relate to each other better or have similar shapes so that the pattern they form can be neater and look nicer. Stop with the unnecessary overlaps which is caused when you just keep placing objects in the positions you previously had some, move the map more and in different directions. The overlaps do not stack the ends well on each as well and that was honestly ugly to look at. I think there is much improvement to be had here.
Thx for the mod! Reconstructed some of the patterns and remapped the overlaps the best way I could!
Chirikatori

neonat wrote:

Hard

NC is inconsistent, please look through it and find a more consistent pattern to use throughout Will do.

00:05:110 (3,4) - blanket better .. fixed
00:09:086 (6,7) - ^ fixed
00:21:014 (6) - if you were following the hitsound pattern of the previous parts, whistle should be on the slider head and not the slider end fixed
00:35:833 (1) - whistle should be on slider end and not the start, and you should curve and blanket around 00:36:375 (2) better It sounds better this way. I'll keep it the way it is.
01:19:794 (1) - should end at 01:22:504 fixed

Slider shapes can be better really, sliders like 01:16:721 (1,3) just don't match and don't look well together (fixed the first slider), and sliders like 01:18:890 (7) just look randomly thought up, and do not look neat with the differing start and ending angle. (fixed)

Presentation-wise, especially the sliders, can look better, they just look to messy. Constantly changing the slider shape isn't very good either as with so many varieties, none of them match with each other, ruining any patterns formed with each other. I vary when I use sliders, since using the same shapes looks pretty plain and boring. Using different shapes makes the map more interactive with players. However, I'll take a look and try to limit the slider shapes.


Good Luck, and I am sure there can be lots to improve on this mapset
Thanks for the mod, appreciate it!
Aleycks
Hi ! from my modding queue ! :)

[Normal]
So there are lots of blankets issues in general, I think you could fix all of them so the patterns look neater :D
00:40:893 (3,4,5) - This is really confusing honestly, you should put a reverse slider there like you did before, ir would be way better because nothing in the song tells us that we have to tap 3 times in a row
00:45:953 (3,4) - invert these two for a better flow.
The rest is fine I guess, maybe the AR is a bit too low for a normal ? I would have picked AR5.

[Chirika's Hard]
00:22:459 (6,7) - Something wrong with that. There's a missing beat on the red tick and this section feels awkward. consider changing it
00:23:182 (8,1,2) - http://prntscr.com/6l5cas something like this feels better here.
00:28:062 (4,5,6,7,8,9) - The spacing change here is too unexpected and hardly readable, consider changing that
00:36:556 (3) - Shorten it to the white tick and add a circle ?
00:38:002 (6) - make this one longer ?
00:40:712 (2,3) - This doesn't feel right, remove the circle and shorten the slider maybe.
Also maybe that's just me, but the offset felt a bit off some moments, not sure about that tho :o

Well, I had no idea what the fuck I was listening to while modding this the whole time, but that's a funny song. :D Good luck !
Topic Starter
Thomasz

Aleycks wrote:

Hi ! from my modding queue ! :)
Thanks for the mod!! I'll try and apply the changes within few days, quite busy as of now~! Done!
Chirikatori

Aleycks wrote:

Hi ! from my modding queue ! :)
[Chirika's Hard]
00:22:459 (6,7) - Something wrong with that. There's a missing beat on the red tick and this section feels awkward. consider changing it Unchanged, sorry.
00:23:182 (8,1,2) - http://prntscr.com/6l5cas something like this feels better here. Unchanged.
00:28:062 (4,5,6,7,8,9) - The spacing change here is too unexpected and hardly readable, consider changing that fixed.
00:36:556 (3) - Shorten it to the white tick and add a circle ? fixed
00:38:002 (6) - make this one longer ? Nah, unchanged.
00:40:712 (2,3) - This doesn't feel right, remove the circle and shorten the slider maybe. Fixed.
Also maybe that's just me, but the offset felt a bit off some moments, not sure about that tho :o
Looks fine to me.

Well, I had no idea what the fuck I was listening to while modding this the whole time, but that's a funny song. :D Good luck !
Thanks for the mod, oi.
Battle
Yo. From my modding queue:

Normal
00:00:411 (1,2,3) - (Drum) finish, clap, whistle
00:31:496 (3) - Slightly move this to where the five is maybe? It makes a blanket. When I say move it to the five like on top of where it's going to be

01:06:601 (3) - You could blanket this better, toward the end of the first note of the combo it's in, it touches it for like a little bit.

C. Hard
Don't see anything bad that caught my eye so good job

General:

The sounds are so loud compared to the music, consider making some parts of the song have softer audio for the hitsounds. For example, the part before 00:59:281 is pretty quiet but afterwards when it's what I assume to be the chorus it's louder so you would have a sound of like 50-60% normally and put it to 70% audio.
Chirikatori

[-Deemo-] wrote:

Yo. From my modding queue:

C. Hard
Don't see anything bad that caught my eye so good job
x]

General:

The sounds are so loud compared to the music, consider making some parts of the song have softer audio for the hitsounds. For example, the part before 00:59:281 is pretty quiet but afterwards when it's what I assume to be the chorus it's louder so you would have a sound of like 50-60% normally and put it to 70% audio. Yus, fixed.
Thanks for the mod! Even if there was nothing for me to change.
Topic Starter
Thomasz

[-Deemo-] wrote:

Yo. From my modding queue:

Normal
00:00:411 (1,2,3) - (Drum) finish, clap, whistle
00:31:496 (3) - Slightly move this to where the five is maybe? It makes a blanket. When I say move it to the five like on top of where it's going to be

01:06:601 (3) - You could blanket this better, toward the end of the first note of the combo it's in, it touches it for like a little bit.
Thanks for the mod~!
RzHr
Hi :) From my ModQ


General
- AudioLeadIn 1600? .-. i think 600 is enough to make it 2000
- Uncheck "Enable countdown"? :>
- Add more combo colours to make it more interesting?

Normal
- There is something with unrankable issues. Like inconsistent Spacing on normal diff. Try to fix them :>
- 00:01:496 (1,2) - Blanket properly... like this 00:14:869 (4,5) - and 00:19:206 (2,3) -
- 00:05:110 (2,3) - ^
- 00:06:193 (4,5) - ^
- 00:06:556 (5,1) - ^
- 00:07:279 (1,2) - ^
- 00:08:724 (1) - remove NC
- 00:09:086 (2,3) - Blanket
- 00:13:062 (1,2) - ^
- 00:13:785 (2,1) - Stack?
- 00:15:953 (1) - try to make it symmetry? curved it on 00:16:134 -
- 00:15:953 (1,2) - Blanket
- 00:17:761 (4,5) - ^
- 00:19:206 (2,4) - ^
- 00:20:291 (4,1) - ^
- 00:21:375 (1,2) - ^
- 00:21:375 (1) - remove NC
- 00:21:736 (2) - add NC
- 00:23:182 (4,5) - make symmetry
- 00:31:495 (3,4) - Blanket
- 00:32:580 (5) - symmetry
- 00:33:303 (6) - NC
- 00:35:833 (1) - remove NC
- 00:36:194 (2) - NC
- 00:36:917 (4) - fix this shape? :> hard to read for some new player
- 00:38:363 (7,1) - Blanket
- 00:39:809 (2) - make symmetry, curved it on 00:40:170 -
- 00:44:869 (2) - ^
- 00:51:014 (1) - ^
- 01:00:094 (1) - remove NC
- 01:02:263 (5,6) - Blanket
- 01:03:709 (7,8) - Blanket
- 01:05:878 (2,3) - Blanket
- 01:17:805 (3) - symmetry
- 01:18:528 (4) - ^

Chirika's Hard
- 00:02:218 (3) - make it curved on 00:02:218 (3) - to follow the sound
- 00:04:387 (1) - curved on 00:04:568 -
- 00:05:652 (4,6) - Blanket properly
- 00:15:953 (3,4) - ^
- 00:17:761 (7) - make symmetry, curve it on 00:17:941 -
- 00:18:483 (1,2) - Blanket
- 00:33:303 (2,3) - ^
- 00:34:749 (3,4) - ^
- 00:35:833 (1,2) - ^
- 00:35:833 (1,3) - ^
- 00:41:797 (3,4,5) - ^
- 00:46:315 (6,1) - ^
- 00:48:664 (3,4) - ^
- 00:54:267 (3,4) - ^

Hope this mod helped :D
GL
Topic Starter
Thomasz

RzHr wrote:

Hi :) From my ModQ


General
- AudioLeadIn 1600? .-. i think 600 is enough to make it 2000
- Uncheck "Enable countdown"? :>
- Add more combo colours to make it more interesting?

Normal
- There is something with unrankable issues. Like inconsistent Spacing on normal diff. Try to fix them :>
- 00:01:496 (1,2) - Blanket properly... like this 00:14:869 (4,5) - and 00:19:206 (2,3) -
- 00:05:110 (2,3) - ^
- 00:06:193 (4,5) - ^
- 00:06:556 (5,1) - ^
- 00:07:279 (1,2) - ^
- 00:08:724 (1) - remove NC
- 00:09:086 (2,3) - Blanket
- 00:13:062 (1,2) - ^
- 00:13:785 (2,1) - Stack?
- 00:15:953 (1) - try to make it symmetry? curved it on 00:16:134 -
- 00:15:953 (1,2) - Blanket
- 00:17:761 (4,5) - ^
- 00:19:206 (2,4) - ^
- 00:20:291 (4,1) - ^
- 00:21:375 (1,2) - ^
- 00:21:375 (1) - remove NC
- 00:21:736 (2) - add NC
- 00:23:182 (4,5) - make symmetry
- 00:31:495 (3,4) - Blanket
- 00:32:580 (5) - symmetry
- 00:33:303 (6) - NC
- 00:35:833 (1) - remove NC
- 00:36:194 (2) - NC
- 00:36:917 (4) - fix this shape? :> hard to read for some new player
- 00:38:363 (7,1) - Blanket
- 00:39:809 (2) - make symmetry, curved it on 00:40:170 -
- 00:44:869 (2) - ^
- 00:51:014 (1) - ^
- 01:00:094 (1) - remove NC
- 01:02:263 (5,6) - Blanket
- 01:03:709 (7,8) - Blanket
- 01:05:878 (2,3) - Blanket
- 01:17:805 (3) - symmetry
- 01:18:528 (4) - ^

Chirika's Hard
- 00:02:218 (3) - make it curved on 00:02:218 (3) - to follow the sound
- 00:04:387 (1) - curved on 00:04:568 -
- 00:05:652 (4,6) - Blanket properly
- 00:15:953 (3,4) - ^
- 00:17:761 (7) - make symmetry, curve it on 00:17:941 -
- 00:18:483 (1,2) - Blanket
- 00:33:303 (2,3) - ^
- 00:34:749 (3,4) - ^
- 00:35:833 (1,2) - ^
- 00:35:833 (1,3) - ^
- 00:41:797 (3,4,5) - ^
- 00:46:315 (6,1) - ^
- 00:48:664 (3,4) - ^
- 00:54:267 (3,4) - ^

Hope this mod helped :D
GL
-Tried to fix all blankets the best I could
- Reworked some of the patterns you mentioned to enable more symmetry
- NC's fixed

About the AudioLeadIn: Someone already suggested it to be 1600 - told me it was fine that way. Hence I'll leave it like that. Oh yeah I unchecked the countdown as well :]

Thank you for the mod~!
Chirikatori

RzHr wrote:

Hi :) From my ModQ


Chirika's Hard
- 00:02:218 (3) - make it curved on 00:02:218 (3) - to follow the sound. Fixed a slight more curve.
- 00:04:387 (1) - curved on 00:04:568 - fixed
- 00:05:652 (4,6) - Blanket properly fixed?
- 00:15:953 (3,4) - ^ fixed
- 00:17:761 (7) - make symmetry, curve it on 00:17:941 - fixed?
- 00:18:483 (1,2) - Blanket fixed
- 00:33:303 (2,3) - ^ fixed
- 00:34:749 (3,4) - ^ I'll just let this be.
- 00:35:833 (1,2) - ^ fixed
- 00:35:833 (1,3) - ^ fixed
- 00:41:797 (3,4,5) - ^ fixed?
- 00:46:315 (6,1) - ^ Look's fine to me.
- 00:48:664 (3,4) - ^ fixed?
- 00:54:267 (3,4) - ^ ?

Hope this mod helped :D
GL
Ah, thank you so much for the mod. And I'm sincerely sorry for replying so late. I've been on a vacation overseas.
Eitherway, it helped alot, thanks!
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