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Miyazono Kaori(CV.Taneda Risa) - My Truth~Rondo Capriccioso

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Topic Starter
Setz
This beatmap was submitted using in-game submission on Friday, February 27, 2015 at 12:13:14 AM

Artist: Miyazono Kaori(CV.Taneda Risa)
Title: My Truth~Rondo Capriccioso
Source: 四月は君の嘘
Tags: shigatsu wa kimi no uso Your Lie in April insert song episode 11 setsuna
BPM: 146
Filesize: 17636kb
Play Time: 04:58
Difficulties Available:
  1. April (4.02 stars, 692 notes)
  2. Hard (3.12 stars, 584 notes)
  3. Normal (1.74 stars, 360 notes)
Download: Miyazono Kaori(CV.Taneda Risa) - My Truth~Rondo Capriccioso
Information: Scores/Beatmap Listing
---------------
Miyazono Kaori's voice, Taneda Risa, singing the insert song from episode 11's firefly scene.

ty for putting my ideas into Storyboard form Salty Bitter SB Guy
Thanks to Suzuki for the images for the lyrics
HUGE thanks to Ringating for helping with the backgrounds, and for fixing the issue that came up with the lyrics, you are awesome sir
A Mystery
FIRST

TAKE THAT SETSUNA
kakifly
i am 1minute late to first.. dammit a mystery
samplefish
oh my setz, here from #samplefishmodreqs

[Normal]
  1. 00:59:293 (2,3) - dam so sharp turn
  2. 02:50:662 (6,7) - dam that polarity
  3. 02:50:662 (6,7) - dam i generally dont like having end of sliders being closer than the head of the slider to the last note on easy/normal. nebs might be confused by tail being closer than head and hit the tail or something
  4. 02:55:799 (5,1) - dam that polarity. maybe something like this http://puu.sh/fg1Pb/0e933ea50b.jpg
  5. 03:00:526 (5,6) - that one thing above
  6. 03:49:430 (4) - move this in here so the turn emphasizes nc http://puu.sh/fg2rL/27e1fa53e1.jpg

[Hard]
  1. holy shit nc city, i think you should make it hp 6 or something, or nc every two stanzas
  2. 01:20:046 (3,4) - perhaps something along the lines of this would play butter http://puu.sh/fg3sf/a8ad032c42.jpg
  3. 01:52:306 (3,1) - feel like there should be more space between these
  4. 02:09:978 (1,2,3) - unnatural to play, how about http://puu.sh/fg4Jr/354f5143b7.jpg
  5. 02:18:402 (2) - move to somewhere like this for that sharp turn and sexy jump for the nc http://puu.sh/fg56t/4468cc5502.jpg
  6. 02:19:635 (2) - same here, mybe to like 144 240
  7. 02:21:895 (3,1,2,3,1) - i wud totally do this lol http://puu.sh/fg6dN/32f007bd93.jpg
  8. 03:01:758 (6) - nc plx
  9. 03:55:594 (3,1) - this is crying to be blanketed
  10. 04:13:882 (2,2) - blanket?
  11. 04:20:662 (1) - ctrl g for turn to compliment nc
  12. 04:28:676 (2,1) - burankureto look nicer http://puu.sh/fg78H/ff4a5aa2ab.jpg

great work setz! you rock my sox

Topic Starter
Setz
samplefish

samplefish wrote:

oh my setz, here from #samplefishmodreqs

[Normal]
  1. 00:59:293 (2,3) - dam so sharp turn lol, i changed it so its more of an even zig zag motion.
  2. 02:50:662 (6,7) - dam that polarity i know :( it really can't be helped. there is no sound on the white tick before this.
  3. 02:50:662 (6,7) - dam i generally dont like having end of sliders being closer than the head of the slider to the last note on easy/normal. nebs might be confused by tail being closer than head and hit the tail or something good call, changed this part.
  4. 02:55:799 (5,1) - dam that polarity. maybe something like this http://puu.sh/fg1Pb/0e933ea50b.jpg
  5. 03:00:526 (5,6) - that one thing above I will try to think of what to do for these. what bothers me about your suggestion is that there is no sound on the last end of the slider.
  6. 03:49:430 (4) - move this in here so the turn emphasizes nc http://puu.sh/fg2rL/27e1fa53e1.jpg ok. in b4 people cry blanket here.

[Hard]
  1. holy shit nc city, i think you should make it hp 6 or something, or nc every two stanzas hmm, good call, i for some reason forgot I was mapping low bpm when I was doing NCs. doing NCs every two stanzas now. will raise drain if needed.
  2. 01:20:046 (3,4) - perhaps something along the lines of this would play butter http://puu.sh/fg3sf/a8ad032c42.jpg hmm, i like it, it might be a little too much for this diff, but we are doing it.
  3. 01:52:306 (3,1) - feel like there should be more space between these oki doki
  4. 02:09:978 (1,2,3) - unnatural to play, how about http://puu.sh/fg4Jr/354f5143b7.jpg hmmm, I see your point, but I also dont fully like your suggestion here, I will try to come up with something else.
  5. 02:18:402 (2) - move to somewhere like this for that sharp turn and sexy jump for the nc http://puu.sh/fg56t/4468cc5502.jpg rip, no more NC there due to new NC pattern, but i will still follow suggestion.
  6. 02:19:635 (2) - same here, mybe to like 144 240 ok
  7. 02:21:895 (3,1,2,3,1) - i wud totally do this lol http://puu.sh/fg6dN/32f007bd93.jpg oof, that looks like alot of re arranging. I will keep current pattern here.
  8. 03:01:758 (6) - nc plx ok
  9. 03:55:594 (3,1) - this is crying to be blanketed but but.... the stack..... I will think about it.
  10. 04:13:882 (2,2) - blanket? cant really do it, because the other objects would get moved too far to the left and off the grid.
  11. 04:20:662 (1) - ctrl g for turn to compliment nc no more NC here due to new pattern. so will keep what I have here.
  12. 04:28:676 (2,1) - burankureto look nicer http://puu.sh/fg78H/ff4a5aa2ab.jpg this blanket will not be noticed during play really, because the 5 comes so much earlier than the slider.

great work setz! you rock my sox


thank you so much sampy <3

edit : yuzuko is taking over this thread. mystery's avatar and now the motivation beam
Ozato Fumika
where is my first?

#verylate

GL!!
kakifly
modmodmod

Hard

  1. preview time conflicts normal apparently
  2. well seeing your pattern of claps shouldn't 00:45:525 (5) - have clap? also remove clap from tail of 00:45:731 (6) -
  3. 00:52:306 (5) - lol your sliders.. i think this one can look better like this.. http://puu.sh/fhOlt/3598335a3f.jpg
  4. 00:55:594 (6) - remove clap from tail
  5. 01:07:101 (4) - you use so many grey nodes on this one when only 1 is needed like my prev example lol.. same with other sliders with this shape if you want to change them :<
  6. 01:07:101 (4,5,6) - flow here is kinda awkward like tail of 4 suggest the flow goes right but it actually turns the other way.. maybe something similar to this would be better??? http://puu.sh/fhOSz/8a8f75a9a6.jpg
  7. 01:20:252 (8) - clap head missing?
  8. 01:39:772 (7,8) - 03:45:526 (7,8) - imo drum sampleset works better here
  9. 01:53:539 (3,4) - 02:04:635 (8,1) - too far from each other, the distance goes beyond x2
  10. 02:09:978 (1,2,3) - flow isnt every circular here , heres my suggestion if you care lol http://puu.sh/fhQFh/3d33733573.jpg
  11. 02:26:005 (6) - clap on head? matches music
  12. 03:33:402 (8) - forgot clap on tail?
  13. 03:49:430 (7,1) - spacing too big, its past x2
  14. some hitsounds on these notes would be nice 04:10:183 (2) - 04:11:416 (5) - cause they kind of have that drum sound which is unique to this measure
  15. 04:13:265 (1) - nc pattern got messed up here, you should remove NC here, then add it at 04:14:498 (5) -
  16. 04:41:210 (4,5) - before in these soft parts you never had a jump like this, also it goes over x2 i would suggest shortening the spacing
  17. 04:48:608 (8) - stronger sound is on the red tick, so i would recommend ending it there instead, i understand the effect you're trying to create but i dont think the blue tick would be the correct snapping
    hitsounds apply to normal too if you fixed any
Normal

  1. 00:17:991 (1) - you ended this 1/2 earlier in hard so why not do the same
  2. 00:28:882 (4,1) - nc is messed up here, looks to me like you put nc every measure so remove nc at 00:29:498 (1) - and add nc to 00:28:882 (4) -
  3. 00:53:539 (5) - nooo starting here your nc's messed up again, maybe you can look yourself and fix it since im too lazy to give steps lol
  4. 01:23:128 (1) - imo this curves too much, why not blanket :p
  5. 01:55:183 (1,2,1,2,1,2) - messed up nc's or intentional??
  6. 03:01:142 (6) - would this arrangement be better? http://puu.sh/fhUIz/7a9d9d8382.jpg
cool map good luck speedranking :P
Topic Starter
Setz
kakifly

kakifly wrote:

modmodmod

Hard

  1. preview time conflicts normal apparently fixed, probably happened with offset change.
  2. well seeing your pattern of claps shouldn't 00:45:525 (5) - have clap? also remove clap from tail of 00:45:731 (6) - added the clap to 5, but keeping the clap on the slider's tail, I did this on purpose, the dream beat gets stronger at some points, the extra clap is to emphasize this. it happens roughly every third clap pattern
  3. 00:52:306 (5) - lol your sliders.. i think this one can look better like this.. http://puu.sh/fhOlt/3598335a3f.jpg ahhhh, people always hate on my slider shapes. i cri. i will keep this one in mind, but I really like this shape :(
  4. 00:55:594 (6) - remove clap from tail same as above for keeping this clap.
  5. 01:07:101 (4) - you use so many grey nodes on this one when only 1 is needed like my prev example lol.. same with other sliders with this shape if you want to change them :< same as above. if this continues to be brought up, i will change them
  6. 01:07:101 (4,5,6) - flow here is kinda awkward like tail of 4 suggest the flow goes right but it actually turns the other way.. maybe something similar to this would be better??? http://puu.sh/fhOSz/8a8f75a9a6.jpg while this looks weird in the editor, actually playing it it flows naturally. I played this part alot, and asked for other opinions, and it seems to be fine. I will keep this in mind if there are more complaints, though.
  7. 01:20:252 (8) - clap head missing? fixed
  8. 01:39:772 (7,8) - 03:45:526 (7,8) - imo drum sampleset works better here ehh, i really dont think so, it is the same drum sound a for the entire song, except that it becomes much louder, so i increased volume to follow that.
  9. 01:53:539 (3,4) - 02:04:635 (8,1) - too far from each other, the distance goes beyond x2 this is fine, specially for the chorus
  10. 02:09:978 (1,2,3) - flow isnt every circular here , heres my suggestion if you care lol http://puu.sh/fhQFh/3d33733573.jpg aaa, yeah i agree this part can play weird, the problem with your suggestion is that it eliminates the jump that i want from 3 to 4. that said, i changed the pattern here to something different that should play better.
  11. 02:26:005 (6) - clap on head? matches music ok
  12. 03:33:402 (8) - forgot clap on tail? fixed
  13. 03:49:430 (7,1) - spacing too big, its past x2 see above
  14. some hitsounds on these notes would be nice 04:10:183 (2) - 04:11:416 (5) - cause they kind of have that drum sound which is unique to this measure ok
  15. 04:13:265 (1) - nc pattern got messed up here, you should remove NC here, then add it at 04:14:498 (5) - oops, fixed
  16. 04:41:210 (4,5) - before in these soft parts you never had a jump like this, also it goes over x2 i would suggest shortening the spacing the reason for the high spacing value is the lower slider velocity. I wanted to map the ending differently from the rest of the song, i dont think this is overkill or anything, but will keep it in mind.
  17. 04:48:608 (8) - stronger sound is on the red tick, so i would recommend ending it there instead, i understand the effect you're trying to create but i dont think the blue tick would be the correct snapping lol, i am just having some fun here, I will probably change this later on.
    hitsounds apply to normal too if you fixed any
Normal

  1. 00:17:991 (1) - you ended this 1/2 earlier in hard so why not do the same fixed
  2. 00:28:882 (4,1) - nc is messed up here, looks to me like you put nc every measure so remove nc at 00:29:498 (1) - and add nc to 00:28:882 (4) - this one was on purpose, to show the different rhythm.
  3. 00:53:539 (5) - nooo starting here your nc's messed up again, maybe you can look yourself and fix it since im too lazy to give steps lol it was just this one spot, lol, fixed
  4. 01:23:128 (1) - imo this curves too much, why not blanket :p ok
  5. 01:55:183 (1,2,1,2,1,2) - messed up nc's or intentional?? messed up, fixed >.>
  6. 03:01:142 (6) - would this arrangement be better? http://puu.sh/fhUIz/7a9d9d8382.jpg yes it would, fixed :D
cool map good luck speedranking :P
thank you so much for the mod :D
[ Setsuna ]
I WILL BE THE REAL MVP SOON


A Mystery
Dammit Setz, when am I going to see the money?

General

  1. To be honest, this mapset lacks something imo, I don't know what to say. I feel like it's not better than what you usually do, even a bit worse, but the reason is probably because I always judge your maps on your Insane diffs, and not the other ones, although a Hard does allow to map the most out of this song.
  2. No fycho style snares completely tearing apart the song?
Hard

  1. The thing I didn't like about this map is that you sometimes seem to ignore vocals or other sounds which I would've given priority, and instead you used a 1/2 rhythm of sliders and circles. But I can't really judge this, because it's still your point of view to the map of what you'd map and what you'd not.
  2. The map contains a lot of linear patterns, which I do not prefer, but even so, a lot of them are like this http://puu.sh/fk9oL/fad8e924aa.jpg, while a more regular curve would look better, or at least to me.
  3. Sometimes a curved slider would look better than straight ones, eg here 02:00:936 (3,6) - , though that's up to you
00:44:909 (4,1) - Stack pl0x?
00:56:827 (3) - Curve a bit like this to make a better movement from (2) http://puu.sh/fka0z/a5c21584d5.jpg
01:07:101 (4) - Not that it really matters, but what's with al the curvepoints lol, it makes these type of slider kinda look weird near the tail
01:24:772 (5,6,1) - Make the distances between the slider heads the same for a better look?
01:28:060 (1) - I think a 1/1 slider would work out a lot better, because of the violin pattern in the song itself, and assuming that you mapped the next 1/1 sliders to the guitar strokes.
01:39:567 (6,7,8) - I think a regular triangle would look and play better, but if you want to emphasize the 2 - w/e sound that is - , why not stack them? Though the jump does make sense, I don't like the current shape the circles make here
01:42:854 (1,2) - You mapped to the vocals perfectly every downbeat here, except for these sliders. Why not use the same rhythm as 01:40:389 (1,5) - etc? At this point 01:52:717 (1,2) - it makes sense
02:00:115 (1) - Same about the slider, unless you like them ofc.
02:02:580 (1,2,3,4,5) - Wouldn't a regular pentagon look better? (basically move 5, the overlap wouldn't be visible)
02:08:128 (2) - Move down for a better flow
02:09:978 (1,3) - Stack pl0x, my eyes
02:14:293 (5,6) - You could switch the slider and the circle on the timeline to emphasize the claps in the BG more (and you did use circles here 02:24:156 (5,6) - )
02:17:375 (1) - You kind of ignore the vocal on the red tick with the return of the slider
02:19:841 (1) - This seems like a very strong beat in the song, wouldn't it be better to use a 1/1 slider instead? (for the vocals, and the chord change overall)
02:26:621 (7,8,1) - Equal distances?
02:32:169 - You could move the break to this point.
02:54:361 (1,2,3,4,5,6,7) - Same patterns as you did here? 00:28:882 (1,2,3,4,5,6,7) -
03:08:334 (6) - Move to the right and down for better flow?
03:33:813 (1) - Same as 01:28:060 (1) -
03:45:526 (7,8) - Same about the shape
03:56:005 (4) - Wow my eyes
04:00:936 (4) - You are hurting me
04:06:690 (6) - Let this one blanket 04:07:101 (1) - So the flow would be better as well
04:12:238 (2) - You could use a 1/1 slider here, or if you want to map this guitar note, 04:12:443 (2) - you could leave out this one, it seems kind of unnecessary to me, and it would emphasize the strong beat.
04:24:361 (1) - Same about ignoring the red tick
04:25:594 (3) - Idk why but the slider end feels wrong, because of the vocals. You could use 3 1/2 sliders instead (you used those more throughout the song)
04:29:293 (1,3) - y u no blanket. i think 04:29:293 (1) - to 04:29:909 (2) - would play better as well
04:45:731 (3,4,1) - Distances pls?
04:49:019 (1,2) - Blanket pls?
04:51:484 (5) - You used this circle nicely to map the long violin note, but you used a spinner in the end, which makes sense. But you could try to move the spinner to 04:58:882 - and let it end at 05:03:813 - or map a circle on 04:58:882 - followed by that spinner

Normal

  1. Not my visual style, but I think you used the limited complexity well for the rhythms in the song
  2. The 1/1 feels wrong sometimes, and I know that it might fit some sounds in the song but then again, vocals>BG music anytime. Again, up to you
00:37:512 (2,3,4) - You make a nice triangle here but not here 00:22:717 (2,3,4) - or 00:32:580 (2,3,4) - ? :(
01:04:019 (2) - http://puu.sh/fkgOb/e43f13032a.png
01:12:032 (3,4) - Looks a bit uhm..meh to me. Curve them a bit or something
01:36:690 (3,4,1,2) - 01:39:156 (3) - Make this a nice square? :(
02:02:991 (2) - You use this slider to emphasize the claps but not here? 02:04:224 (4) - Idk if those 1/1 circles are any better
02:17:375 (1) - maybe a 3/2 slider would fit here (for the vocals), followed by a circle of course
02:32:169 - same thing about the break
02:55:799 (5,1) - I think you are going to confuse players with using the sliders like this. (is this what they call "polarity"). Also I don't think the slider starts are mapped tot the right sound . This 04:47:169 (1,2,3) - would be better
02:58:060 (3,4) - This looks so plain... Why not curve them or something?
Same thing about the end.

Wow this mod took me longer than pretty much any mod I did before.
Good luck and have a star
Topic Starter
Setz
A Mystery

A Mystery wrote:

Dammit Setz, when am I going to see the money?

General

  1. To be honest, this mapset lacks something imo, I don't know what to say. I feel like it's not better than what you usually do, even a bit worse, but the reason is probably because I always judge your maps on your Insane diffs, and not the other ones, although a Hard does allow to map the most out of this song. its just the nature of hards, having to follow distance snap for the most part, and with a song that is as calm as this, there is just not much work with without forcing it. but even then I felt strongly enough about the song that wanted to map it.
  2. No fycho style snares completely tearing apart the song?
Hard

  1. The thing I didn't like about this map is that you sometimes seem to ignore vocals or other sounds which I would've given priority, and instead you used a 1/2 rhythm of sliders and circles. But I can't really judge this, because it's still your point of view to the map of what you'd map and what you'd not.
  2. The map contains a lot of linear patterns, which I do not prefer, but even so, a lot of them are like this http://puu.sh/fk9oL/fad8e924aa.jpg, while a more regular curve would look better, or at least to me. sometimes perfect curve just isnt possible due to position in the grid.
  3. Sometimes a curved slider would look better than straight ones, eg here 02:00:936 (3,6) - , though that's up to you this is more personal preference, I like to try to have some variety in cursor movements. this is a 4:30 long map with kind of repetitive rhythms.
00:44:909 (4,1) - Stack pl0x?
00:56:827 (3) - Curve a bit like this to make a better movement from (2) http://puu.sh/fka0z/a5c21584d5.jpg
01:07:101 (4) - Not that it really matters, but what's with al the curvepoints lol, it makes these type of slider kinda look weird near the tail on purpose.
01:24:772 (5,6,1) - Make the distances between the slider heads the same for a better look? i try >.>
01:28:060 (1) - I think a 1/1 slider would work out a lot better, because of the violin pattern in the song itself, and assuming that you mapped the next 1/1 sliders to the guitar strokes. either is fine really. I did this so it wouldn't be 4 measures of 1/1 sliders back to back. there is plenty of that in the chorus already.
01:39:567 (6,7,8) - I think a regular triangle would look and play better, but if you want to emphasize the 2 - w/e sound that is - , why not stack them? Though the jump does make sense, I don't like the current shape the circles make here changed this part a little, i still want to keep the jumps though.
01:42:854 (1,2) - You mapped to the vocals perfectly every downbeat here, except for these sliders. Why not use the same rhythm as 01:40:389 (1,5) - etc? At this point 01:52:717 (1,2) - it makes sense either way is fine tbh. I did this just so the chorus wouldn't be too repetitive.
02:00:115 (1) - Same about the slider, unless you like them ofc. intentional
02:02:580 (1,2,3,4,5) - Wouldn't a regular pentagon look better? (basically move 5, the overlap wouldn't be visible) eehhh i dont really see the need here.
02:08:128 (2) - Move down for a better flow
02:09:978 (1,3) - Stack pl0x, my eyes
02:14:293 (5,6) - You could switch the slider and the circle on the timeline to emphasize the claps in the BG more (and you did use circles here 02:24:156 (5,6) - ) emphasizing the strong vocal here instead of the claps. the other example you gave had no vocal, so i mapped claps instead.
02:17:375 (1) - You kind of ignore the vocal on the red tick with the return of the slider
02:19:841 (1) - This seems like a very strong beat in the song, wouldn't it be better to use a 1/1 slider instead? (for the vocals, and the chord change overall) have a jump here now as a result of above change, should suffice.
02:26:621 (7,8,1) - Equal distances? intentional
02:32:169 - You could move the break to this point.
02:54:361 (1,2,3,4,5,6,7) - Same patterns as you did here? 00:28:882 (1,2,3,4,5,6,7) - even though they sound the same, these parts have different starting points, so same pattern doesnt work, i tried it T.T
03:08:334 (6) - Move to the right and down for better flow? tried, its tough while keeping the distance equal.
03:33:813 (1) - Same as 01:28:060 (1) -
03:45:526 (7,8) - Same about the shape
03:56:005 (4) - Wow my eyes
04:00:936 (4) - You are hurting me
04:06:690 (6) - Let this one blanket 04:07:101 (1) - So the flow would be better as well removes jump that i want
04:12:238 (2) - You could use a 1/1 slider here, or if you want to map this guitar note, 04:12:443 (2) - you could leave out this one, it seems kind of unnecessary to me, and it would emphasize the strong beat. violin starts on red tick. thats why the circle is there.
04:24:361 (1) - Same about ignoring the red tick
04:25:594 (3) - Idk why but the slider end feels wrong, because of the vocals. You could use 3 1/2 sliders instead (you used those more throughout the song) i see what you mean, and i struggled alot with this, but i decided on current pattern which covers vocals and the piano beats after.
04:29:293 (1,3) - y u no blanket. i think 04:29:293 (1) - to 04:29:909 (2) - would play better as well I think current pattern plays fine as is.
04:45:731 (3,4,1) - Distances pls? intentional
04:49:019 (1,2) - Blanket pls?
04:51:484 (5) - You used this circle nicely to map the long violin note, but you used a spinner in the end, which makes sense. But you could try to move the spinner to 04:58:882 - and let it end at 05:03:813 - or map a circle on 04:58:882 - followed by that spinner I will keep this in mind, the reason I didn't do this is because I want both diffs to end at the same point for storyboard reasons. and your suggestion would cause problems in normal.

Normal

  1. Not my visual style, but I think you used the limited complexity well for the rhythms in the song
  2. The 1/1 feels wrong sometimes, and I know that it might fit some sounds in the song but then again, vocals>BG music anytime. Again, up to you
00:37:512 (2,3,4) - You make a nice triangle here but not here 00:22:717 (2,3,4) - or 00:32:580 (2,3,4) - ? :( fixed first, second is on purpose
01:04:019 (2) - http://puu.sh/fkgOb/e43f13032a.png
01:12:032 (3,4) - Looks a bit uhm..meh to me. Curve them a bit or something ehhh, curving them looks kinda meh to me, specially up there.
01:36:690 (3,4,1,2) - 01:39:156 (3) - Make this a nice square? :(
02:02:991 (2) - You use this slider to emphasize the claps but not here? 02:04:224 (4) - Idk if those 1/1 circles are any better I think it fits
02:17:375 (1) - maybe a 3/2 slider would fit here (for the vocals), followed by a circle of course skips a strong beat in the music.
02:32:169 - same thing about the break
02:55:799 (5,1) - I think you are going to confuse players with using the sliders like this. (is this what they call "polarity"). Also I don't think the slider starts are mapped tot the right sound . This 04:47:169 (1,2,3) - would be better same as hard, the parts may sound similar, but they have different starting points. I can treally do anything here for polarity without doing some silly overmapping somewhere where there is no sound. I will wait for more opinions on this.
02:58:060 (3,4) - This looks so plain... Why not curve them or something? looks fine to me, different cursor movements.
Same thing about the end.

Wow this mod took me longer than pretty much any mod I did before.
Good luck and have a star

no response or blue text = change

thanks for modding sir <3
Topic Starter
Setz
putting this here for reference, for any future checking BATs

Checked metadata with Lanturn

[ Setsuna ]
"Salty Bitter SB Guy

this makes me sad
Ringating
so many images

I made adjustments to most of them, with most of the changes being fairly slight.

the mix of jpg and png was determined by two factors. images were made jpg if they were both (1) not particularly efficient as png and (2) not high enough quality to justify losslessness.

a few specific things of note: kiai2-1 was originally 1157x818, and the upscaling on the current one is fairly apparent. it would be more efficient to use a cropped (but not upscaled) version of the original and just change the scaling in the SB (all the other images are now 768p tho).

the scaling that would fit the kiai2-1 I provided you is 0.73732718894009216589861751152074.... so round that I guess

spacer.jpg is now spacer.png, since it made the file size go from ~4 kB --> ~120 bytes.

the old PK2.jpg is now PK2uh.png, since it's now png but it would have conflicted in file name to the other PK2.png

text removal and cleaning of setsunaissocool happened

I also cleaned the bg and adjusted it's luminosity a bit

uh

if you have any issues with any specific images I can see if there is anything else I can do
Topic Starter
Setz
ty so much as always good sir, I will have salty sb guy take a look at this <3
Winnie
Damn You People It's My For My Truths


[Normal]

  1. 00:23:128 (3) - I feel like dragging out the the piano here is better, otherwise the reverse makes it choppy and disregards this beat 00:23:745
    how about this rhythm but with what I've stated above http://puu.sh/fXKCj/7c7c389846.jpg
  2. 00:22:717 (2) - Hitsound at here has a normal - sampleset and while this note is part of the same sound it's not the same 00:32:580 (2)
  3. 00:28:060 (3) - Same think here as ^ the way the reverse are played makes it a bit choppy how about this? http://puu.sh/fXLsX/90736a5338.jpg
  4. 00:30:936 - I don't here a beat here but you have the 1/2 playing into it, how about just making it as a single note on the red tick and leaving it as that and letting the gap play itself out in the music
  5. 00:32:580 (2) - Distance Snap
  6. 00:38:539 - Unlike previously this can be mapped out using your way but I believe a note should be here because of the piano, so how about a 1/2 slider at this point?
  7. 00:50:457 (4) - The reverse here throws off the rhythm you had with 1/2 sliders into 1/1 sliders how about just keeping it the same like these parts 00:45:525 (3) - 00:46:758 (2) - 00:51:895 (2)
  8. 01:12:649 (4) - How about making this hitsound the same as this without the whistle 01:11:416 (2) and change this as well 01:13:882 (2) - because it has the same aspects in the 1/1 slider to 1/2 component structures, so it's even during that sequence
  9. 01:25:183 (4) - Not sure if intentionally this one has a clap in it instead of the other 2 before it, if not intentionally then it isn't necessary and can be removed
  10. 01:28:060 (1) - Blanket can be adjusted a bit more using approach circle as reference
  11. 02:05:046 (1,2,3) - I see you're mapping vocals here but why note just map out the whole vocal itself because it really does emphasize the part that she sings really well, something like this http://puu.sh/fXOcZ/4439a037bf.jpg
  12. 02:04:943 and 02:05:046 - the timing points don't have anything in difference to one another, unless there is something I'm not seeing other than that I believe one could or the other can be removed
  13. 02:10:799 (2) - This part you don't hear a clap but instead music itself unlike this note which has a clap in it 02:02:991 (2) so just taking out the clap and leaving it as a regular sound, sounds better imo
  14. 02:12:443 (1) - If you did the thing above with mapping out the vocals than you can do it here as well, but if not you can skip this
  15. 02:16:758 (4) - How come this one has claps but this one doesn't 02:15:526 (2) - I feel Kaori's voice is just being repeated here but with different lyrics so making them the same hitsound would be perfect
  16. 02:25:389 (2) - Whistles here seems overwhelming for a peaceful song here, but instead make it sound like this one 02:24:156 (4)
  17. 03:11:005 (2) - Clap on tail isn't necessary
  18. 03:15:320 (3) - Remove clap on head?
  19. 03:17:786 (3,3) - Whistle on head like these? 03:16:553 (1,1)
  20. 03:30:936 (4) - Same as ^
  21. 03:47:375 (1) - Same as above with mapping out the vocals
  22. 04:40:799 (3) - Same as ^
  23. 04:45:731 (3) - Same as ^

I'll stop here for now, I'll be back to finish the rest since it's such an amazing song and I've heard this over 100 times so ye :)
Topic Starter
Setz
thank you sir, i will look at this when you finish the mod.

I also need to stop being lazy and finish the insane.

and setsuna needs to stop being lazy and finish the storyboard
Winnie
And I need to get off my ass and start mapping but that's never going to happen anytime soon :)
[ Setsuna ]

Setz wrote:

and setsuna needs to stop being lazy and finish the storyboard
im too salty and bitter
Ormr

[ Setsuna ] wrote:

Setz wrote:

and setsuna needs to stop being lazy and finish the storyboard
im too salty and bitter
Become one with the salt and then ascend into a deity.
[ Setsuna ]
Tomorrow, I shall finish the SB

LOLJK
Yuii-

April



General: You may consider changing the HP Drain, I guess is too high for a 4 star map. I would use 6,00 or even 5,00, take into account that HP does not affect the difficulty of the map.



00:21:484 (1) - You can either finish the slider at 00:22:512 - or make two sliders, the first one from 00:21:484 - to 00:22:101 - the other one from 00:22:306 - to 00:22:512 -

00:26:416 (1) - Probably the same ^

00:50:457 (7) - Move it to x:380 y:212 so there's a small gap between (7) and (8)

01:16:347 (2) - Clap?

01:16:964 (4) - Curve it

01:17:580 (5) - Clap?

01:26:827 (6) - NC

01:31:347 (3,4) - Place the circle "3" where is the "4" and viceversa.

02:03:813 (5) - Changing this to a slider fits better with the beat that appears at 02:03:813 -

02:20:662 (3) - Ctrl+G seems much better, also it helps maintaining the flow!

02:25:183 (2,4) - I would remove those two Whistles

02:46:964 (1,2) - Replace them for 2 sliders?

02:49:430 - 02:51:073 - After listening to the same part over and over I found that I don't like how you are leaving blanket spaces and placing this circle 02:50:662 (2) - I couldn't think of an alternative, but you should fill it with something else, it looks quite bad like that :(

02:51:895 (1) - About this slider, I don't think you should use a NC here, there's no need to be honest, also, leaving the next second as a blanket space feels like your ran out of ideas, and that the slider alone (as he is the only one with another Combo Colour there), needs a "partern", so this is what I suggest: http://puu.sh/g4l9m/9504aaeda8.png

02:56:416 - There is a very tiny beat here, what do you think of adding a circle?

03:11:005 (8) - I would remove the Whistle

03:13:676 (6,1) - Ctrl+G on both?

04:30:526 (4) - Curve it!

04:54:772 (2,3,4,5,6,7) - You will probably not apply this, but I find it very good! I basically made 4,5,6,7 as short sliders, I separated them into different colours so you can see them clearly http://puu.sh/g4mRa/fa8cddf3ab.jpg

Another good map from you, Setz, love it.
hehe
m4m

this song

General

  1. sb stuff: http://i.imgur.com/326B6Ie.png
  2. yay tanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisa
  3. 02:48:197 - lyrics that appear here could use some easing on the movement, felt rigid to me
  4. 01:32:375 - this greenline serves no purpose
  5. 00:17:889 (1) - 03:03:197 (1) - push this 1/4 forward? there isn't a real reason to start it on the redtick :/ so its good to have it immediately imo.

April

  1. 00:25:183 - 04:42:854 - add something here, and whistle it. i think it'll be cool.
  2. 01:03:813 (3,4) - 01:11:210 (3,4) - maybe use two 1/2 sliders here, the 1/1 rhy thmspacing felt a little awkward to me. the sliders fit the vocals and the synths well. currently you use the 1/1 rhythm spacing to give more emphasis to the 'pause' in vocals, but if so i think being more consistent is better, like having spacing here 01:12:443 - 01:13:676 - which you don't. consider giving more consistency to this portion, i feel it can play very well using proper antijumps spacing along with 1/1 spacing with the vocals. or alternatively 1/2 sliders. give it a try :D https://osu.ppy.sh/ss/2800009
  3. 02:01:347 (5,6) - the spacing here is a little awkward, try somewhere around 302,168
  4. 02:32:169 - start the break here? :D
  5. 04:21:793 - this greenline is nothing
cool stuff.

Hard

  1. 00:29:498 (3,4,5,6) - i feel that repeat sliders suit the calmness of this section more.
  2. 01:41:005 (2,3,4) - considering the more intense nature of the kiai, try making these acute jumps. right now they're flowy singles that isn't too 'intense'
  3. 02:11:210 (4) - hey this slider is retarded, redo the curve.
  4. 02:19:635 (6) -

Normal

  1. 00:28:060 (3,4,1,2,3) - it sounds alittle awkward here, maybe: https://osu.ppy.sh/ss/2800056

    clean and cool.

that's all, good luck.
Echeveria
Hi, M4M~ My map:https://osu.ppy.sh/s/150568
April

Placing
03:01:758 (1) - better ending at 03:02:580 to keep the same rhythm with the former ones.

Timing(About Slider Velocity)
As I was playing it, I found that it was a really nice map cause although the rhythm was simple and repeative, you've made it changeable. But it reminds me of some old maps. Soon I realized that it was because of those really long sliders, which make the map look less comfortable, as well as the feeling when I play it. So I sugget the below sliders change velocity to x0.55. I noticed that you prefer x0.55 in the beginning and the end, but I don't consider changing in slider velocity only related to the emotion of the music. Slowering the slider velocity while keeping the distance will make a map more jumpy? as well as making it look more beautiful. I know it's a really big change, but I hope you can accept it, even though I'm only a beginner in mapping. Anyway it might be your mapping style, so I will respect it.
00:42:443 (5) - x0.55(?I don't know why x0.55, but as you like.
00:43:676 (1) -
00:44:909 (4) -
00:46:142 (1) -
00:47:375 (5) -
00:51:073 (1) -
00:52:306 (5) -
00:53:539 (1) -
00:54:772 (4) -
00:56:005 (1) -
00:57:238 (4) -
00:58:471 (1) -
00:59:704 (4) -
01:02:169 (5) -
01:05:868 (1) -
01:07:101 (4) -
01:08:334 (1) -
01:09:567 (4) -
01:15:731 (1) -
01:16:964 (4) -
01:23:128 (1) -
01:29:293 (5) -
01:30:526 (1) -
01:31:758 (5) -
01:34:224 (6) -
01:35:457 (1) -
01:36:690 (5) -
01:40:389 (1) -
01:41:621 (5) -
01:42:854 (1) -
01:44:087 (4) -
01:45:320 (1) -
01:46:553 (5) -
01:47:786 (1) -
01:49:019 (5) -
01:50:252 (1) -
01:51:484 (5) -
01:53:950 (1) -
01:55:183 (4) -
01:56:416 (1) -
01:57:649 (4) -
01:58:882 (1) -
02:00:115 (1) -
02:01:347 (5) -
02:02:580 (1) -
02:05:046 (1) -
02:06:279 (5) -
02:07:512 (1) -
02:08:745 (4) -
02:09:978 (1) -
02:11:210 (5) -
02:12:443 (1) -
02:13:676 (5) -
02:14:909 (1) -
02:17:375 (1) -
02:18:608 (4) -
02:19:841 (1) -
02:21:073 (4) -
02:22:306 (1) -
02:23:539 (4) -
02:26:005 (6) -
Hmm it's too much, anyway I mean long sliders and I think you can pick out the rest, if you are going to. XD If you take my advice I might be able to give a further modding. Pardon if my advice has offended you :)
Topic Starter
Setz
Kocari

Kocari wrote:

Damn You People It's My For My Truths


[Normal]

  1. 00:23:128 (3) - I feel like dragging out the the piano here is better, otherwise the reverse makes it choppy and disregards this beat 00:23:745
    how about this rhythm but with what I've stated above http://puu.sh/fXKCj/7c7c389846.jpg the reason for this is that this is a 3 diff spread, so i am trying to simplify rhythms as much as possible. if this set had an easy I would be more willing try and catch every single beat. but for the purposes of the spread, i really can't. this same thing will apply to alot of your rhythm suggestions, so if I dont respond to one, assume no change.
  2. 00:22:717 (2) - Hitsound at here has a normal - sampleset and while this note is part of the same sound it's not the same 00:32:580 (2) fixed
  3. 00:28:060 (3) - Same think here as ^ the way the reverse are played makes it a bit choppy how about this? http://puu.sh/fXLsX/90736a5338.jpg
  4. 00:30:936 - I don't here a beat here but you have the 1/2 playing into it, how about just making it as a single note on the red tick and leaving it as that and letting the gap play itself out in the music this is for polarity, going from a red tick ot a white tick will cause beginners to hit the enxt note too early, causing them to get a 100 or miss.
  5. 00:32:580 (2) - Distance Snap fixed
  6. 00:38:539 - Unlike previously this can be mapped out using your way but I believe a note should be here because of the piano, so how about a 1/2 slider at this point?
  7. 00:50:457 (4) - The reverse here throws off the rhythm you had with 1/2 sliders into 1/1 sliders how about just keeping it the same like these parts 00:45:525 (3) - 00:46:758 (2) - 00:51:895 (2) this is just to add some variety to the rhythm, this is a very long song with repetitive rhythm, and normal doesn't really allow for much variety.
  8. 01:12:649 (4) - How about making this hitsound the same as this without the whistle 01:11:416 (2) and change this as well 01:13:882 (2) - because it has the same aspects in the 1/1 slider to 1/2 component structures, so it's even during that sequence i changed the hitosunds for these parts so they all have whistles, just to make the change in rhythm easier to notice.
  9. 01:25:183 (4) - Not sure if intentionally this one has a clap in it instead of the other 2 before it, if not intentionally then it isn't necessary and can be removed again, I changed hitosunds throughout the entire map, i removed most claps, since they were not needed.
  10. 01:28:060 (1) - Blanket can be adjusted a bit more using approach circle as reference fixed
  11. 02:05:046 (1,2,3) - I see you're mapping vocals here but why note just map out the whole vocal itself because it really does emphasize the part that she sings really well, something like this http://puu.sh/fXOcZ/4439a037bf.jpg
  12. 02:04:943 and 02:05:046 - the timing points don't have anything in difference to one another, unless there is something I'm not seeing other than that I believe one could or the other can be removed this is done to get the kiai burst on the next object.
  13. 02:10:799 (2) - This part you don't hear a clap but instead music itself unlike this note which has a clap in it 02:02:991 (2) so just taking out the clap and leaving it as a regular sound, sounds better imo see above about hitsounds
  14. 02:12:443 (1) - If you did the thing above with mapping out the vocals than you can do it here as well, but if not you can skip this
  15. 02:16:758 (4) - How come this one has claps but this one doesn't 02:15:526 (2) - I feel Kaori's voice is just being repeated here but with different lyrics so making them the same hitsound would be perfect
  16. 02:25:389 (2) - Whistles here seems overwhelming for a peaceful song here, but instead make it sound like this one 02:24:156 (4) want to emphasize the background music, since it is the end of the kiai.
  17. 03:11:005 (2) - Clap on tail isn't necessary
  18. 03:15:320 (3) - Remove clap on head?
  19. 03:17:786 (3,3) - Whistle on head like these? 03:16:553 (1,1)
  20. 03:30:936 (4) - Same as ^
  21. 03:47:375 (1) - Same as above with mapping out the vocals
  22. 04:40:799 (3) - Same as ^
  23. 04:45:731 (3) - Same as ^ same as above for all these, about rhythm and hitsound.

I'll stop here for now, I'll be back to finish the rest since it's such an amazing song and I've heard this over 100 times so ye :)

Yuii

Yuii- wrote:

April



General: You may consider changing the HP Drain, I guess is too high for a 4 star map. I would use 6,00 or even 5,00, take into account that HP does not affect the difficulty of the map. drain is fine honestly, it is only ever an issue in the parts where there are gaps in the music, which is fine by me



00:21:484 (1) - You can either finish the slider at 00:22:512 - or make two sliders, the first one from 00:21:484 - to 00:22:101 - the other one from 00:22:306 - to 00:22:512 - there is no sound on these red ticks. I am not seeing what you mean here.

00:26:416 (1) - Probably the same ^ ^

00:50:457 (7) - Move it to x:380 y:212 so there's a small gap between (7) and (8) this eliminates the intended jump here.

01:16:347 (2) - Clap? about all the clap suggestions, i actually removed all the claps in the map because they were not needed, only a select few objects have them now. so no change for all these.

01:16:964 (4) - Curve it ok

01:17:580 (5) - Clap?

01:26:827 (6) - NC breaks NC pattern of every two stanzas.

01:31:347 (3,4) - Place the circle "3" where is the "4" and viceversa. normally I would follow this, it makes sense, but, since the music is starting to wind down here, I rather keep the more clam rhythm I have in place. good suggestion though.

02:03:813 (5) - Changing this to a slider fits better with the beat that appears at 02:03:813 - there is no sound on this red tick though, just echo.

02:20:662 (3) - Ctrl+G seems much better, also it helps maintaining the flow! I think this is fine, ctrl+g makes the cursor movement to this slider and following it kind of weird.

02:25:183 (2,4) - I would remove those two Whistles I use them here to emphasize the background music.

02:46:964 (1,2) - Replace them for 2 sliders? again, no sound on the red ticks.

02:49:430 - 02:51:073 - After listening to the same part over and over I found that I don't like how you are leaving blanket spaces and placing this circle 02:50:662 (2) - I couldn't think of an alternative, but you should fill it with something else, it looks quite bad like that :( again , there is no sound in the beats in between these objects, it makes no sense to put objects in those gaps, that is just how the music goes here.

02:51:895 (1) - About this slider, I don't think you should use a NC here, there's no need to be honest, also, leaving the next second as a blanket space feels like your ran out of ideas, and that the slider alone (as he is the only one with another Combo Colour there), needs a "partern", so this is what I suggest: http://puu.sh/g4l9m/9504aaeda8.png removed the NC, but again, there is no sound in the gap after it. so I am not adding any objects in between.

02:56:416 - There is a very tiny beat here, what do you think of adding a circle? that is actually echo, if you listen carefully.

03:11:005 (8) - I would remove the Whistle same as before.

03:13:676 (6,1) - Ctrl+G on both? this makes the flow to the next object really messy.

04:30:526 (4) - Curve it! I want it to be similar to 04:30:115 (3) -

04:54:772 (2,3,4,5,6,7) - You will probably not apply this, but I find it very good! I basically made 4,5,6,7 as short sliders, I separated them into different colours so you can see them clearly http://puu.sh/g4mRa/fa8cddf3ab.jpg I prefer my current pattern, seeing as there is no sound on the red ticks.

Another good map from you, Setz, love it.

handsome

handsome wrote:

m4m

this song

General

  1. sb stuff: http://i.imgur.com/326B6Ie.png
  2. yay tanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisa I love her <3
  3. 02:48:197 - lyrics that appear here could use some easing on the movement, felt rigid to me the storyboard stuff is still a struggle work in progress, hence the unsused objects and such.
  4. 01:32:375 - this greenline serves no purpose removed
  5. 00:17:889 (1) - 03:03:197 (1) - push this 1/4 forward? there isn't a real reason to start it on the redtick :/ so its good to have it immediately imo. I know what you mean, but I do this for the people who play the mania auto converted versions of the map, since spinners become the long hold bar thingies, and having them start on the blue tick just plays weird for them.

April

  1. 00:25:183 - 04:42:854 - add something here, and whistle it. i think it'll be cool. I tried this, and it just didn't feel right. the sounds here arent as strong as the rest being mapped. the gap really doesn't feel unnatural.
  2. 01:03:813 (3,4) - 01:11:210 (3,4) - maybe use two 1/2 sliders here, the 1/1 rhy thmspacing felt a little awkward to me. the sliders fit the vocals and the synths well. currently you use the 1/1 rhythm spacing to give more emphasis to the 'pause' in vocals, but if so i think being more consistent is better, like having spacing here 01:12:443 - 01:13:676 - which you don't. consider giving more consistency to this portion, i feel it can play very well using proper antijumps spacing along with 1/1 spacing with the vocals. or alternatively 1/2 sliders. give it a try :D https://osu.ppy.sh/ss/2800009 its not just the vocals being mapped here, the rhythm itself of the background music changes for this part if you listen carefully. because of this, i want to keep current rhythm.
  3. 02:01:347 (5,6) - the spacing here is a little awkward, try somewhere around 302,168 this plays fine imo
  4. 02:32:169 - start the break here? :D I thought I did this before, somehow it got reset, done.
  5. 04:21:793 - this greenline is nothing green line turns off kiai to get the burst on next note.
cool stuff.

Hard

  1. 00:29:498 (3,4,5,6) - i feel that repeat sliders suit the calmness of this section more.
  2. 01:41:005 (2,3,4) - considering the more intense nature of the kiai, try making these acute jumps. right now they're flowy singles that isn't too 'intense' I think that the increased spacing ( and slider velocity which also increases the spacing in turn) get the intense point across, i dont want to make this too difficult to play.
  3. 02:11:210 (4) - hey this slider is retarded, redo the curve.
  4. 02:19:635 (6) - for these 2 i tried, i don't know what the hell is going on here, but they look weird if I try to keep the blankets.

Normal

  1. 00:28:060 (3,4,1,2,3) - it sounds alittle awkward here, maybe: https://osu.ppy.sh/ss/2800056 this would cause polarity issues, because the slider's end is on the red tick, while the next object is on white.

    clean and cool.

that's all, good luck.

Shuiyiming

Shuiyiming wrote:

Hi, M4M~ My map:https://osu.ppy.sh/s/150568
April

Placing
[box=]03:01:758 (1) - better ending at 03:02:580 to keep the same rhythm with the former ones. there is no sound on the white tick, though.

Timing(About Slider Velocity)
[box=]As I was playing it, I found that it was a really nice map cause although the rhythm was simple and repeative, you've made it changeable. But it reminds me of some old maps. Soon I realized that it was because of those really long sliders, which make the map look less comfortable, as well as the feeling when I play it. So I sugget the below sliders change velocity to x0.55. I noticed that you prefer x0.55 in the beginning and the end, but I don't consider changing in slider velocity only related to the emotion of the music. Slowering the slider velocity while keeping the distance will make a map more jumpy? as well as making it look more beautiful. I know it's a really big change, but I hope you can accept it, even though I'm only a beginner in mapping. Anyway it might be your mapping style, so I will respect it. yeah, i really don't want to do this, making them so much slower causes a stop and go flow that does not fit at all, sorry :(
00:42:443 (5) - x0.55(?I don't know why x0.55, but as you like.
00:43:676 (1) -
00:44:909 (4) -
00:46:142 (1) -
00:47:375 (5) -
00:51:073 (1) -
00:52:306 (5) -
00:53:539 (1) -
00:54:772 (4) -
00:56:005 (1) -
00:57:238 (4) -
00:58:471 (1) -
00:59:704 (4) -
01:02:169 (5) -
01:05:868 (1) -
01:07:101 (4) -
01:08:334 (1) -
01:09:567 (4) -
01:15:731 (1) -
01:16:964 (4) -
01:23:128 (1) -
01:29:293 (5) -
01:30:526 (1) -
01:31:758 (5) -
01:34:224 (6) -
01:35:457 (1) -
01:36:690 (5) -
01:40:389 (1) -
01:41:621 (5) -
01:42:854 (1) -
01:44:087 (4) -
01:45:320 (1) -
01:46:553 (5) -
01:47:786 (1) -
01:49:019 (5) -
01:50:252 (1) -
01:51:484 (5) -
01:53:950 (1) -
01:55:183 (4) -
01:56:416 (1) -
01:57:649 (4) -
01:58:882 (1) -
02:00:115 (1) -
02:01:347 (5) -
02:02:580 (1) -
02:05:046 (1) -
02:06:279 (5) -
02:07:512 (1) -
02:08:745 (4) -
02:09:978 (1) -
02:11:210 (5) -
02:12:443 (1) -
02:13:676 (5) -
02:14:909 (1) -
02:17:375 (1) -
02:18:608 (4) -
02:19:841 (1) -
02:21:073 (4) -
02:22:306 (1) -
02:23:539 (4) -
02:26:005 (6) -
Hmm it's too much, anyway I mean long sliders and I think you can pick out the rest, if you are going to. XD If you take my advice I might be able to give a further modding. Pardon if my advice has offended you :)

thanks for modding guys <3
[ Setsuna ]
THE STRUGGLE IS HOPEFULLY OVER
Topic Starter
Setz

[ Setsuna ] wrote:

THE STRUGGLE IS HOPEFULLY OVER
its never over, we still have some work left to do.
[ Setsuna ]
is it over now???
Topic Starter
Setz
till the BNs come around. we are ready now though.
Ozato Fumika
just some minor changes.

Bubbled !!

SPOILER
2015-02-23 22:58 No Dap: lol
2015-02-23 23:02 No Dap: k
2015-02-23 23:02 No Dap: hitsounds are good
2015-02-23 23:05 Setz: cool
2015-02-23 23:07 No Dap: just
2015-02-23 23:07 No Dap: my personal opinion
2015-02-23 23:07 No Dap: 04:17:580 - for this part
2015-02-23 23:07 No Dap: just use あ?
2015-02-23 23:08 Setz: uhh
2015-02-23 23:08 Setz: that would involve some work from multiple people
2015-02-23 23:09 Setz: is it really necesary
2015-02-23 23:09 No Dap: lol
2015-02-23 23:09 No Dap: well just feels more natural
2015-02-23 23:09 No Dap: since japanese people normally don't use ahhhhh for their lyrics
2015-02-23 23:09 No Dap: they use ああああ
2015-02-23 23:10 Setz: hmm
2015-02-23 23:11 Setz: i guess if you feel really strongly about this i can ask
2015-02-23 23:11 Setz: i just feel bad for bugging these people
2015-02-23 23:11 No Dap: not really neccessary
2015-02-23 23:11 No Dap: but its something I feel awkward as a foreigner
2015-02-23 23:11 No Dap: since I know korean songs and stuff
2015-02-23 23:11 No Dap: and they don't use ahhh in the lyrics
2015-02-23 23:12 Setz: yeah i see your point
2015-02-23 23:12 No Dap: 04:56:416 (1) - maybe this NC isnt neccessary
2015-02-23 23:12 No Dap: ACTION is editing [http://osu.ppy.sh/b/622781 Miyazono Kaori(CV.Taneda Risa) - My Truth~Rondo Capriccioso [Normal]]
2015-02-23 23:13 Setz: its there for emphasis on the final note, and its consistent with the NC pattern of the map
2015-02-23 23:13 Setz: (and we'd ahve to change the color of the SB highlight)
2015-02-23 23:13 Setz: lol
2015-02-23 23:13 No Dap: lol
2015-02-23 23:14 No Dap: I don't see how it's consistent tho 00:21:484 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) -
2015-02-23 23:14 No Dap: well not really important stuff
2015-02-23 23:14 Setz: well true. i just wanted to NC the final note for emphasis
2015-02-23 23:15 No Dap: hmm
2015-02-23 23:15 No Dap: from the star rating point of view
2015-02-23 23:15 No Dap: hard should be nerfed
2015-02-23 23:15 No Dap: but let me see
2015-02-23 23:26 Setz: honestly i think its fine
2015-02-23 23:27 Setz: diff spread wise i mean
2015-02-23 23:28 No Dap: hmm yeah
2015-02-23 23:29 No Dap: 00:36:279 (1,2) - blame the song
2015-02-23 23:29 No Dap: rhythm change rekt
2015-02-23 23:29 Setz: lol
2015-02-23 23:29 No Dap: i even missed it in hard diff lol
2015-02-23 23:32 Setz: i added that 1/1 reverse in the firts chorus just for you
2015-02-23 23:32 Setz: first*
2015-02-23 23:32 No Dap: lol
2015-02-23 23:35 No Dap: your SB load goes over 5
2015-02-23 23:35 No Dap: everytime you switch images
2015-02-23 23:35 No Dap: almost everytime*
2015-02-23 23:35 Setz: hmm
2015-02-23 23:35 Setz: wtf
2015-02-23 23:36 Setz: how is that even possible
2015-02-23 23:36 Setz: hmm
2015-02-23 23:37 Setz: well shit, is that a huge problem?
2015-02-23 23:37 Setz: because
2015-02-23 23:37 Setz: i really dont know how i would address that
2015-02-23 23:37 No Dap: I think its only the first kiai
2015-02-23 23:37 No Dap: well its a guideline
2015-02-23 23:37 Setz: hmm
2015-02-23 23:37 Setz: shit
2015-02-23 23:38 No Dap: I think i found the problem tho
2015-02-23 23:38 No Dap: actually nvm
2015-02-23 23:38 No Dap: this isnt it
2015-02-23 23:39 Setz: i odnt know who to ask
2015-02-23 23:39 Setz: dont*
2015-02-23 23:40 No Dap: well its probably fine
2015-02-23 23:40 No Dap: im just being extra careful
2015-02-23 23:40 No Dap: cuz I never modded sb stuff
2015-02-23 23:40 No Dap: but these png imgs should be converted to jpg
2015-02-23 23:41 No Dap: "setsunaissocool" "pk1" "pk2"
2015-02-23 23:41 Setz: really? hmm
2015-02-23 23:41 Setz: these are the ones that ringating gave me
2015-02-23 23:42 Setz: can you not have png's in storyboards?
2015-02-23 23:42 No Dap: I don't think they need to be transparent
2015-02-23 23:42 No Dap: idk
2015-02-23 23:42 No Dap: I just found this in the rule http://puu.sh/gafOB/dc5882a4ae.png
2015-02-23 23:42 No Dap: again i never modded sb stuff lol
2015-02-23 23:43 Setz: well i dont think we have any transparent elements?
2015-02-23 23:43 No Dap: but they are png
2015-02-23 23:43 No Dap: well nvm lol
2015-02-23 23:44 Setz: like, ringating comprssed them and chose the most appropiate format for each image
2015-02-23 23:44 Setz: so i dont know
2015-02-23 23:45 No Dap: hm
2015-02-23 23:45 No Dap: 01:39:156 (5) - NC here?
2015-02-23 23:45 No Dap: cuz jumps
2015-02-23 23:46 Setz: oh god
2015-02-23 23:46 Setz: if i nc here
2015-02-23 23:46 Setz: we'll have to change the color of every note highlight after this one
2015-02-23 23:46 No Dap: oh
2015-02-23 23:46 Setz: so unless its 100% absolutly necesary
2015-02-23 23:46 Setz: lol
2015-02-23 23:47 Setz: because that will be some work
2015-02-23 23:48 No Dap: 04:48:608 (8) - this was a bit ouf of blue
2015-02-23 23:48 No Dap: but w/e
2015-02-23 23:49 Setz: i was just trying to have some fun there, do you understand how rough it was to map a 5 min song of nothign but 1/2 and 1/1
2015-02-23 23:49 Setz: lol
2015-02-23 23:54 No Dap: k
2015-02-23 23:54 No Dap: no unrankable shit
2015-02-23 23:55 No Dap: at least in my sight
2015-02-23 23:55 No Dap: but just
2015-02-23 23:55 Setz: lanturn will probably handle the storyboard stuff, if there is any issues
2015-02-23 23:55 No Dap: consider lowering OD
2015-02-23 23:55 No Dap: like I said before
2015-02-23 23:55 No Dap: too high
2015-02-23 23:55 No Dap: for such a calm song
2015-02-23 23:55 Setz: on insane?
2015-02-23 23:55 No Dap: and hard
2015-02-23 23:55 No Dap: 6 and 7 main stream is better
2015-02-23 23:56 No Dap: you can even do 5.5 on hard
2015-02-23 23:56 No Dap: since its already a bit crazy with DS
2015-02-23 23:56 Setz: how about 5.5 on hard and 7.5 on insane
2015-02-23 23:57 No Dap: hmm
2015-02-23 23:57 No Dap: still 7 is better
2015-02-23 23:57 No Dap: but hm
2015-02-23 23:58 No Dap: if you want 7.5 thats fine
2015-02-23 23:58 Setz: 7.5 would match my other ranked map of this bpm
2015-02-23 23:58 No Dap: well you can have the same bpm
2015-02-23 23:58 No Dap: and have completely different music
2015-02-23 23:59 No Dap: lol
2015-02-23 23:59 Setz: yeah songs can be different, i know :p
2015-02-23 23:59 Setz: i just dont like od7 for my insanes
2015-02-23 23:59 No Dap: well
2015-02-23 23:59 No Dap: ok
2015-02-23 23:59 No Dap: 7.5
2015-02-23 23:59 Setz: so
2015-02-23 23:59 Setz: hard 5.5 and insane 7.5
2015-02-23 23:59 Setz: normal is fine?
2015-02-23 23:59 Setz: at 4
2015-02-23 23:59 No Dap: yeah
2015-02-23 23:59 No Dap: maybe ar 4.5 tho
2015-02-24 00:00 Setz: ok
2015-02-24 00:00 No Dap: lots of 1/2
2015-02-24 00:00 No Dap: k let me know when you update
2015-02-24 00:00 No Dap: nothing to catch
2015-02-24 00:01 Setz: kk
2015-02-24 00:01 Setz: updated
2015-02-24 00:02 No Dap: also im not even sure if you need elpisy warning
2015-02-24 00:02 No Dap: for those circle flashses
2015-02-24 00:02 No Dap: so hopefully lanturn can check
2015-02-24 00:02 No Dap: and pop bubble if necessary :3
2015-02-24 00:02 Setz: yeah im actually not sure
2015-02-24 00:02 No Dap: SB too hard
Topic Starter
Setz
thank you very much sir :D
A Mystery
omg hype
Lanturn
[Storyboard]
There are quite a few things I want to point out here. First off, read the below part, and then the rest of the problems quickly before applying this. The optional is really just optional though.

Optional Change
Before doing this though consider redoing the whole BG part of the song without the Spacer. Since placing the BG image (BG.png) on the Background layer will disable the background from being shown in the song (making any part of the song you don't have a , you can use it as a way to decrease file size and sb load. If you aren't sure how to do this, then simply place the BG into the SB, resize to 0.625 (480/768 if you were wondering) (or slightly bigger) and have it fade out where it normally does in the main SB. Consider having it fade in at the start quickly too.

Sprite,Background,Centre,"BG.png",320,240
S,0,0,,0.625
F,0,0,526,0,1
M,0,0,21484,320,240
F,0,526,20252,1
F,0,20252,21484,1,0
You'll have to edit the rest of the images as well, such as, completely removing all the SB\Spacer.png and adding necessary fade-in/outs as needed.

It doesn't really seem like it'll be necessary on this map, since the SB load on everything else is low enough. Consider it for future projects though :)

Problem 1: SB Overload.

The main issue is the number of images being played on the screen at once, creating some 4-6 SB Loads. There is a point in the first kiai where you have multiple scrolling images hidden behind. This needs to be fixed so you don't go over 5.0 SB load.

01:40:389 - SB\kiai1.jpg: This image should end at 01:50:252 - since it isn't used anymore.

Problem 2: Unsnapped Elements.
This isn't unrankable, but it'd be better if they were fixed. There are quite a few images with these problems. I did a quick peek through them all, but I might have missed one or two. It only really seems to apply to the first few images.

SB\kiai2.jpg -> The fade-in is unsnapped, and has 5 milliseconds where nothing happens.
SB\1.jpg
SB\PK1.jpg
SB\PK2.jpg
SB\Spacer (almost all of them have some problems. Go through all of these please.)

Luckily it seems all the lyrics and highlights (from what I scrolled through was fine.)

Problem 3: Widescreen and Rotated images.
Some images when playing through widescreen show the edges of the picture. (note the screenshots show black on mine due to forgetting to re-dl the .osb after saving it, but they will show the BG image for yours, making it even worse as soon as you notice it.)
03:25:183 - https://osu.ppy.sh/ss/2818891 | setsunaiscool.png shows a bit in the top right and bottom left corners.
04:12:443 - https://osu.ppy.sh/ss/2818898 | kiai2-1.jpg is pretty obvious. Top left / Bottom right.
You can easily fix these by scaling up the image some more, or removing the rotation. I suggest scaling the image up slightly. Make sure to test after in widescreen to see if it has been fixed.


Suggestion 1:
04:12:032 - "Ah Ah My Truth" Ease Out & Movement.
Try adding Ease Out to each one of these. SB\LYRICS\Kanji\L10-1.png*2 and SB\LYRICS\Kanji\L10-2.png. Select the end of the movement transformation on 04:12:854 - for the first Ah and choose "Ease Out" This will cause the picture to start fast but end slow. You can do this with the next two as well.
Next part is for the same thing. Just to help even out the images better.
-The second "Ah" could be moved over to the left slightly more. unfortunately since you have them centered, it's hard to pinpoint the exact middle (I'm too lazy for this.. lol)
-The first "Ah" moves 37 horizontally, the second "Ah" moves 43, and the "My Truth" moves 34. You can easily edit this using notepad if you wanted even movement. Reduce http://puu.sh/gaUgv.png the highlighted for the second "ah" by 6 to 255 (note that this will probably be different if you moved the "Ah" already from the previous) and the same for "My Truth" by adding 3 to 345.

Alright. Gonna post this for now while I work on the mod section. This should be enough to keep Setsuna busy

Incoming mod part in a little bit. :)
[ Setsuna ]
Lanturn you should mod (huehuehue)



Also idk but setz maybe add me to tags??,
A Mystery
You don't deserve it though




8-)
Topic Starter
Setz
setsuna pls take care of this SB stuff.

posting here so he gets notification
Lanturn
One more SB thing 00:30:731 - and 02:56:210 - feels like the same thing, but one has the light and the other doesn't. There is also one at the end of the song in a similar spot.. Unless this was intentional. Either or, I just wanted to point this out in the slight chance it was just missed.


[ Setsuna ] wrote:

Lanturn you should mod (huehuehue)

Also idk but setz maybe add me to tags??,
Make sure to add me to tags. :oops: :roll:
Also modding now.

In the end, I feel like I should pop this . I would like to see one more BN mod if at all possible, or maybe have No Dap recheck the Hard again when it's been changed. See Hard for reasons.

[General]
-MP3: Ears = Bleeding red, Eyes = Seeing red.

I think I should try to find this CD and get you a good copy of the MP3.. One that doesn't clip through the whole Kiai.

-Timing: Green and how useless some of it can be.
Normal:


Hard

April
None.. But you could remove the "N" from the timing at 00:32:580 (2) - and just change the sampleset to Normal and remove these timings. Applies to Hard as well. It really doesn't matter, but it just seems odd you took the effort to do it like this :P

-Preview point: Capturing the full vocals.
Set preview point back 1/4 at 01:40:286 - ? Just so it captures more of the first syllable in the lyrics.

-Tags: Is it possible to give too much credit?
Remove: miyazono kaori from the tags as it is in the artist field.

[Hard]
Ok.. Here's the problem. This hard has pretty much the exact same density level as April. What this difficulty needs is some note removal, not tons, but enough that it doesn't feel like it's all 1/2 like April.
In its current state, I don't think this would pass ranking criteria due to the huge density gap from Normal->Hard. The difficulty isn't a problem, just the sheer difference in notes.

Let's try and reduce some shall we? Here's the thing. I'm gonna go list a BUNCH of changes you can make, you don't have to do all of them, heck, if you only did 1/4 to 1/3 of them it' might be enough.

-Density: The list of not so important notes that you can remove or change without messing up the rhythm. You could also choose to omit more if you like, but it should probably be done by yourself.
  1. 00:42:238 (4,6) - either one of these, not both.
  2. 00:50:662 (8) - Change to a Circle
  3. 00:51:690 (2) -
  4. 00:56:827 (3,6) - you could try circles for these if you wanted. Same effect.
  5. 01:06:690 (3,6) - ^ Maybe even one would be fine.
  6. 01:14:087 (3) - Could be a circle
  7. 01:16:553 (3,6) - Circles again.
  8. 01:20:662 - to 01:32:991 - damn.. you really should find some spots for 1/1 breaks in here. Note that trying to capture every instrument is just gonna have your map extremely dense like it currently is.
  9. 01:23:950 (3,6) - Again could be converted to circles, even though I understand the want of the held violin, it should be used in moderation. If you don't want to sacrifice these, then consider other parts like 01:23:745 (2,4) - (tail of 4).
  10. 01:32:991 (1,5) - Cand be made exactly like gaps of 01:35:457 (1,2,5,6) - if you wanted.
  11. Kiai time: 01:42:238 (6) - and almost every similarly placed note after it could be removed. seriously!
  12. If you wanted a bit of variety. stuff like 01:55:799 (2) - could be removed too.
  13. 02:17:375 (1,2,3,4,5,6) - has more notes than april. >_<
    basically it's just repeat from here as the next half of the song is the same. I'm sure you can do this without problems ;)
  14. 03:07:717 (4) - There's a note here in hard but not in april.
-Modding: You know.. where I suggest some things that could help improve your map.. or not.
  1. 01:37:101 (6,7,8,1) - the zig-zagness of this looks a bit too sharp. Try moving the (6) to the right a bit more and making (7,8) fit between it. http://puu.sh/gb0Ek.jpg You shouldn't have to move the (1) at all.
  2. Actually. I'll come back to this after.... I'd rather IRC mod with you anyways since it keeps me motivated.
[April]
  1. 02:51:895 (6) - missing NC
Your rhythm and placement is perfectly fine. It's just those couple problems that make it seem like it's a lot... when there really isn't that many problems.

As for actual modding, there honestly isn't anything really to point out. The whole set is done really well. Pretty much the same thing as No Dap.

Let's try this for now, and I'll finish up with you later. ;)
[ Setsuna ]

Lanturn wrote:

[Storyboard]
There are quite a few things I want to point out here. First off, read the below part, and then the rest of the problems quickly before applying this. The optional is really just optional though.

Optional Change
Before doing this though consider redoing the whole BG part of the song without the Spacer. Since placing the BG image (BG.png) on the Background layer will disable the background from being shown in the song (making any part of the song you don't have a , you can use it as a way to decrease file size and sb load. If you aren't sure how to do this, then simply place the BG into the SB, resize to 0.625 (480/768 if you were wondering) (or slightly bigger) and have it fade out where it normally does in the main SB. Consider having it fade in at the start quickly too. Will do/consider this later, as my priority is fixing the unrankable stuff.

Sprite,Background,Centre,"BG.png",320,240
S,0,0,,0.625
F,0,0,526,0,1
M,0,0,21484,320,240
F,0,526,20252,1
F,0,20252,21484,1,0
You'll have to edit the rest of the images as well, such as, completely removing all the SB\Spacer.png and adding necessary fade-in/outs as needed.

It doesn't really seem like it'll be necessary on this map, since the SB load on everything else is low enough. Consider it for future projects though :)

Problem 1: SB Overload.

The main issue is the number of images being played on the screen at once, creating some 4-6 SB Loads. There is a point in the first kiai where you have multiple scrolling images hidden behind. This needs to be fixed so you don't go over 5.0 SB load.

01:40:389 - SB\kiai1.jpg: This image should end at 01:50:252 - since it isn't used anymore. fixed

Problem 2: Unsnapped Elements.
This isn't unrankable, but it'd be better if they were fixed. There are quite a few images with these problems. I did a quick peek through them all, but I might have missed one or two. It only really seems to apply to the first few images. Will do/consider this later, as my priority is fixing the unrankable stuff.

SB\kiai2.jpg -> The fade-in is unsnapped, and has 5 milliseconds where nothing happens.
SB\1.jpg
SB\PK1.jpg
SB\PK2.jpg
SB\Spacer (almost all of them have some problems. Go through all of these please.)

Luckily it seems all the lyrics and highlights (from what I scrolled through was fine.)

Problem 3: Widescreen and Rotated images.
Some images when playing through widescreen show the edges of the picture. (note the screenshots show black on mine due to forgetting to re-dl the .osb after saving it, but they will show the BG image for yours, making it even worse as soon as you notice it.)
03:25:183 - https://osu.ppy.sh/ss/2818891 | setsunaiscool.png shows a bit in the top right and bottom left corners.
04:12:443 - https://osu.ppy.sh/ss/2818898 | kiai2-1.jpg is pretty obvious. Top left / Bottom right.
You can easily fix these by scaling up the image some more, or removing the rotation. I suggest scaling the image up slightly. Make sure to test after in widescreen to see if it has been fixed. fixed


Suggestion 1:
04:12:032 - "Ah Ah My Truth" Ease Out & Movement.
Try adding Ease Out to each one of these. SB\LYRICS\Kanji\L10-1.png*2 and SB\LYRICS\Kanji\L10-2.png. Select the end of the movement transformation on 04:12:854 - for the first Ah and choose "Ease Out" This will cause the picture to start fast but end slow. You can do this with the next two as well.
Next part is for the same thing. Just to help even out the images better. fixed
-The second "Ah" could be moved over to the left slightly more. unfortunately since you have them centered, it's hard to pinpoint the exact middle (I'm too lazy for this.. lol) fixed
-The first "Ah" moves 37 horizontally, the second "Ah" moves 43, and the "My Truth" moves 34. You can easily edit this using notepad if you wanted even movement. Reduce http://puu.sh/gaUgv.png the highlighted for the second "ah" by 6 to 255 (note that this will probably be different if you moved the "Ah" already from the previous) and the same for "My Truth" by adding 3 to 345. fixed

Alright. Gonna post this for now while I work on the mod section. This should be enough to keep Setsuna busy

Incoming mod part in a little bit. :)
thx for taking your time correcting my trash sb
http://puu.sh/gbs99/39915a3c8b.osz
Topic Starter
Setz
addressed the mp3 thing, redownload the map.

I also went through the hard and removed some objects, there are some spots where i would like to keep the density, so hopefully that is not an issue.

removed all un used timing points, changed preview, changed tags.

the NC pointed out for April diff..... I see your point, i did it in the other diffs, but changing this means having to change the color of every highlight after it. is it absolutely necessary? this object is the only one in this combo, so i don't see the harm in leaving it be.

I will ask No Dap to take a quick look at the hard just in case I messed anything up with the changes i made.
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