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Watanuki Tsuyuri (CV:Kanau) - Sweet Star Syrups

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Topic Starter
Little
This beatmap was submitted using in-game submission on February 5, 2016 at 6:36:27 PM

Artist: Watanuki Tsuyuri (CV:Kanau)
Title: Sweet Star Syrups
Source: あま恋シロップス~恥じらう恋心でシたくなる甘神様の恋祭り~
Tags: amakoi syrups iosys mintcube eroge opening CloudSplash16
BPM: 172
Filesize: 3182kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.49 stars, 102 notes)
  2. Hard (3.05 stars, 234 notes)
  3. Insane (4.39 stars, 294 notes)
  4. Normal (2.1 stars, 175 notes)
Download: Watanuki Tsuyuri (CV:Kanau) - Sweet Star Syrups
Information: Scores/Beatmap Listing
---------------
20 mods in 2 pages lmao...
All diffs by me.
Topic Starter
Little
S o r d a a a . . .
W h e r e a r e y o u . . . ? : /
pishifat

[general]
  1. a less upscale grossness background can be found somewhere probably
[insane]
  1. 01:21:827 (1,5) - new combos should be switched. right now combostuff gets off by a measure. i dunno how to describe it but you probably know what i mean right
  2. 01:23:745 (6,7) - sounds a lot better ctrl+g'd. the two drum hits at 01:24:269 - are just louder repeated versions of the drum hits at 01:23:920 - so mapping them with the same poitns of emphasis makes sense. tail of 6 is also the same sound you mapped with clickablethings at 01:21:129 (3) - 01:22:524 (3) - so
  3. 00:07:176 (3,4,5) - shouldnt spacing from 4->5 be larger than 3->4 since you're emphasizing the same beat as 5 everywhere else does that even maek esnese
  4. 00:26:885 (3,4,5) - ^yea just comparing to 00:24:094 (3,4,5) -
  5. 01:11:710 (10,1) - strong vocal and instrumental on 1, yet it's the smallest spacing in the entire section. makes sense larger

    rarely see 2 measure comboing on insanes anymore lol
[hard]
  1. nice !!
  2. !
  3. !
[normal]
  1. 00:08:397 (1,3) - shouldn't new combos be switched
  2. 00:50:780 (6,1,2,3) - mixing 1/1 and 1/2 gaps on normals is something we don't do i thought, especially this close together. considering this is the only 1/1 gap it kind of stands out so would make sense to just space it properly
  3. 01:19:908 (1,2) - would make sense to swap new combos here since 2 is the start of the next phrase, not 1

    cool
[easy]
  1. widescreen support tho
  2. 00:01:245 - 00:04:036 - not getting why there's a break during the second one while the first one is mapped and they're the same thing consistencyeueyeye. normal repeats the same rhythm so it's gud
  3. 00:23:222 (1,2,3,1,2,3) - 00:34:385 (1,2,3,4,1,2) - music just repeats for these two combos, yet you mapped one to the drums and the other to the vocals. aside from these sections, you emphasized vocals, so changing the two places that ignore the vocals here would fit

    alsocool
Iceskulls
I will mod this too lol cus why not , from your mod value exchange q

[general]
  1. Romanised Title : is it need to has "s" at syrup ? I think syrup without "s" sound better lol
  2. widescreen is checked in easy
[insane]
  1. 00:07:176 (3,4) - maybe spacing here should be a bit lower than 00:07:524 (4,5) - so it would make sense with the music more imo , I think this 00:07:699 - sound actually more emphasized than 00:07:524 -
  2. 00:12:757 (3,4,5,6) - I think flow here is a bit awkward here 00:12:931 (4,5) - , can't do anything much with these notes here tho , try move 00:13:106 (5) - to around x164 y20 ?
  3. 00:24:094 (3) - ctrl+g this and it would make flow here 00:23:745 (2,3,4,5) - nice imo
  4. 01:23:222 (5) - NC here , I think I see you nc this one 01:21:827 - which sound like 01:23:222 - actually I think you start to do 1 measure combo here 01:20:431 - so
  5. 01:03:164 (10,11,12) - angle here can be improved a bit so it would make the flow here 01:03:164 (10,11,12) - a bit better imo , try move 01:03:338 (11) - to around x444 y232 ?
  6. 01:09:966 (3,4) - for some reason after listen to the music here I think spacing here might need to be a bit bigger than this 01:10:141 (4,5) - instead imo the beat here 01:09:966 (3,4) - feel kinda sudden that would fit for high spacing here a bit imo then here 01:10:141 (4,5) - the beat start to sound lower so lower the spacing here is nice , try move 01:10:141 (4) - to around x104 y92 ? if you aware about triangle here 01:09:966 (3,4,6) - you can move (6) to around x204 y72 afterward
  7. 01:11:710 (10,1) - another spacing correlation thing here , try make spacing here 01:11:362 (9,10) - lower than 01:11:710 (10,1) - so it would make sense with music more imo
[hard]
  • nice
[normal]
  1. 00:09:269 (3) - nc this instead of 00:08:397 (1) - ? also small inconsistent in spacing here 00:08:920 (2,3) - not that much but worth fixing tho
  2. 00:14:850 (1) - try this rhythm instead ? current feel like a bit awkward in transtion to 1/2 rhythm , can still make (1) slider looks nice tho if fix
  3. 00:23:222 (1) - can ctrl+h so it looks like this which make flow here 00:21:652 (3,1,2,3) - a bit better imo
  4. 00:24:966 - ignore this beat would make rhythm sound a bit weird , I see you map the kick here too 00:25:315 - , 00:25:664 - so mapping this kick 00:24:966 - would somehow make the rhythm thing here a bit more consistent
  5. 00:50:780 (6,1,2,3) - I'm not sure here , 1/1 stack with 1/2 stack combo like this might be a bit tricky imo
  6. 01:12:583 (2,3,4) - would sound better to emphasize on drum more than vocal here , you map every drum beat here 01:09:269 (1,2,3,4,5,6,7,1) - 01:13:455 (5,6,7) - but you don't do it here 01:12:583 (2,3,4) - it kinda sound bad and not really consistent also I would say that 1/1 rhythm is kinda a bit easier to play here eventhough the 1/2 beat will be sound more loud/prominent or something here so
  7. 01:17:641 (1,2) - try this rhythm instead ? it cover the beat here better imo
[easy]
  1. 00:04:036 - feel empty , map this beat too ?
  2. 00:06:827 (2,3) - hmm better focus on 1/1 kick here instead since it make the rhythm here a bit easier for beginners to play imo
  3. 00:27:408 - ;w; , should start this 00:27:234 (3) - at 00:27:408 - instead , it's a bit easier to play for beginners
  4. 00:35:606 (3) - similiar to what I said above should start this slider at 00:35:780 - , I'm sure it's a bit easier to play for beginners , the polarity change for emphsizied note is actually easy to play here
  5. 00:40:664 (2,3,4) - hmm better focus on 1/1 drum here instead since it make the rhythm here a bit easier for beginners to play imo actually 1/1 rhythm is really easy to play eventhough the 1/2 beat may sound more emphasized than 1/1 beat
  6. 00:46:420 (1,2) - stacking might be too hard to read for beginners here imo
  7. 00:47:990 (3) - hmm try this rhythm instead ? it play better here imo and also make rhythm transition here 00:46:769 (2,3) - a bit better imo
  8. 00:49:210 (1,2) - stacking might be too hard to read for beginners here imo
  9. 01:14:850 (1) - try 1/2 slider here instead ? might make rhythm sound better here
itsnice

good luck , have fun mapping :)
Peachtrees
from your Q

Easy

00:09:269 (1) - shorten this by 1/2 and then place a cirlce on 00:10:141 (2) - ? the current gap feels a little weird, especially since many strong beats are being ignored

00:13:280 (3) - change the sampleset to 'Drum' for this sliderend? or is this left as Auto intentionally? because it sounds a bit unfitting

00:27:234 (3) - extend by 1/2? I mean, I think the vocals continue till the white tick

00:30:897 (4,1) - I guess you should know better than me, I just feel as though these kinda gaps could end up feeling very awkward to play for newer players

00:47:990 (3) - why not have this start on this 00:47:815 (3) - and then extend the tail to the downbeat. feels ALOT less odd to me and you can keep the gaps 1/1 so it makes the whole thing a lot less confusing

01:13:106 (2) - make this a circle and then start a 1/1 slider on the downbeat? current rythm doesn't feel like it properly catches the song

Normal

00:00:896 (1,2,3) - looks a little umm unbalanced to me because of how close 2 and 3 are. well the DS is fine but they just look like they're closer to each other

00:10:315 (4,5,1) - I get your idea behind this overlap, I still think this doesn't look really neat :c though i guess this is more of a personal concern

00:13:629 (4,5,6) - try this rythm https://osu.ppy.sh/ss/3186890 ?

00:16:943 (6,1) - is this supposed to blanket?

00:24:617 (3) - not mapping the white tick this covers feels a tad bit weird, could perhaps move the red anchor to a later point withing the slider to go along with this drum sound, it might just help making it feel like it isn't just being irgnored

00:30:024 (4,5,6) - overlaps look a tad bit messy to me :c

00:35:431 (3,4) - isn't a gap like this going for confuse ALOT of newer players?

00:38:222 (4) - eh more of a personal taste kinda thing but why not make this a straight slider instead? having it this curved doesnt really look nice

00:51:827 (3,4) - blanket is a bit off /me runs

01:17:641 (1,2) - could potentially fix the spacing between these, though I guess this isn't much of an issue

Insane

00:08:048 (6,7) - aren't these a little close? especially considering that there's a jump between the previous sliders, which are mapped to nearly the same sound in the song

00:12:757 (3,4,5,6) - having these evenly spaced feels a bit..blunt to me with lots of ups and downs in the song

00:24:094 (3) - ctrl+g? feels a lot more intuitive

00:26:885 (3) - ^

00:37:176 (1) - kinda feels like this downbeat lacks emphasize :c probably because the player has to move in a straight line without any spacing/harsh movement putting pressure on this

00:59:850 (6,7) - are my eyes being retarded or is 7 a bit curvier than 6? I think 7 blankets a lot neater so idk try doing what you did with 7 to 6?

01:03:687 (1,2,3) - most generic compaint ever: This just kind of stood out to me because it doesn't really feel like these three are connected in any way..no stacking/symmetry/blanketing or anything that'd make these feel they well..form a pattern I guess

01:11:013 (8,9) - isn't a 3.1 jump a liiiitle bit too much? feels a tad bit forced, as it doesn't feel like the slider gives enough momentum for a jump like this

01:21:478 (4,1) - angle between these feels unneccessarily harsh/uncomfortable to play, especially since the song is kinda fading out, so it doesn't really call for anything harsh/taxing

Good Luck o3o
GiantZarz
From your Mod Value Exchange Queue
Hope you aren't confused
I don't know how to explain some patterns :(
[Easy]
00:06:827 - I think this is better

00:34:385 - ^

00:39:966 - ^

01:03:687 - ^


[Normal]
00:07:176 - This is better

00:35:431 (3) - this should start at 00:35:606

[Insane]
00:07:699 (5) - remove whistle
00:51:129 - 00:53:745 - reduce some spacing bc of rhythm
01:01:420 (2) - I don't feel like it's good to overlap

PS. Good Map!

Good luck with your map! :)
Monstrata
Hi CloudSplash! From your queue ;o

[Insane]

  1. 00:10:490 (6,7) - This angle is really sharp for me. how about moving slider 7 so that slider-end stacks with circle 4?
  2. 00:16:943 (7,1,3) - This is quite confusing to read. Any way you can reduce the amount of overlaps here?
  3. 00:18:687 (4) - How about 97||276 so it forms a linear arrangement with sliders 3 and 5.
  4. 00:44:850 (8,9) - Feels weird to stack these circles when there's a pitch increase from 8>9. Maybe map jump here instead so theres motion throughout the whole jump sequence?
  5. 01:16:943 (7) - How about 1/2 slider instead? and another circle on 01:17:205 - .
  6. 01:23:745 (6,7) - Ctrl+G this rhythm so its more consistent with your previous rhythm (01:20:431 (1,2,3,4,1,2,3,4) - )
[Normal]

  1. 00:29:501 (3,4) - Try Ctrl+G'ing this rhythm so both sliders begin on white ticks instead of 4 beginning on a weaker red tick.
  2. 00:37:699 (2,3,4) - This rhythm is really different from the rhythm you used in this section. Namely: 00:34:385 (1,2,3,4,5,6) - and 00:38:571 (5,6,7) - . Imo its better to use the same rhythm again for beginners' sake because this rhythm is really different from the others.
  3. 00:40:664 (3,4,5,6,7) - Suddenly a bit dense imo... How about making either slider 4 or 5 a circle instead?
  4. 01:11:187 (6) - Would be nice if you could move this 1/2 slider forward, and have it begin at 01:11:362 - . It would fit instruments better.
[Easy]

  1. 00:27:234 (3) - How about extending this to a 2/1 slider so there isn't a 3/2 gap going into 4?
  2. 00:45:199 (4) - How about starting this slider on 00:45:024 - and extending it 1/2? That way there's an even 1/1 gap in between the sliders which is easier for beginners to play.
  3. 00:47:990 (3) - Here as well, beginning it on 00:47:815 - would make more sense for beginners too because it maps the beginning of the vocals which is the most prominent.
Good luck!
Topic Starter
Little
pishifat

pishifat wrote:

[general]
  1. a less upscale grossness background can be found somewhere probably Oh ya. I took a screenshot of the video xD
[insane]
  1. 01:21:827 (1,5) - new combos should be switched. right now combostuff gets off by a measure. i dunno how to describe it but you probably know what i mean right I just missed a combo. Added a new combo.
  2. 01:23:745 (6,7) - sounds a lot better ctrl+g'd. the two drum hits at 01:24:269 - are just louder repeated versions of the drum hits at 01:23:920 - so mapping them with the same poitns of emphasis makes sense. tail of 6 is also the same sound you mapped with clickablethings at 01:21:129 (3) - 01:22:524 (3) - so I just like it better this way. For contrast since the drum is different :P
  3. 00:07:176 (3,4,5) - shouldnt spacing from 4->5 be larger than 3->4 since you're emphasizing the same beat as 5 everywhere else does that even maek esnese Well, I placed it the way to feels most natural. I started out trying to put a jump (4,5), but it just didn't feel smooth when I played it. I think it's because (3,4) is a smooth curve, and (4,5) breaks away from the curve, adding simulated distance.
  4. 00:26:885 (3,4,5) - ^yea just comparing to 00:24:094 (3,4,5) -
  5. 01:11:710 (10,1) - strong vocal and instrumental on 1, yet it's the smallest spacing in the entire section. makes sense larger Changed it up a bit.

    rarely see 2 measure comboing on insanes anymore lol
[normal]
  1. 00:08:397 (1,3) - shouldn't new combos be switched Yeah, stuff happens when I speedmap.
  2. 00:50:780 (6,1,2,3) - mixing 1/1 and 1/2 gaps on normals is something we don't do i thought, especially this close together. considering this is the only 1/1 gap it kind of stands out so would make sense to just space it properly Really? I've been mixing them for a long time.
  3. 01:19:908 (1,2) - would make sense to swap new combos here since 2 is the start of the next phrase, not 1 Added a new combo.

    cool
[easy]
  1. widescreen support tho Who cares tho
  2. 00:01:245 - 00:04:036 - not getting why there's a break during the second one while the first one is mapped and they're the same thing consistencyeueyeye. normal repeats the same rhythm so it's gud Couldn't do it cuz I was in a corner. I don't really care about consistency anyway :P
  3. 00:23:222 (1,2,3,1,2,3) - 00:34:385 (1,2,3,4,1,2) - music just repeats for these two combos, yet you mapped one to the drums and the other to the vocals. aside from these sections, you emphasized vocals, so changing the two places that ignore the vocals here would fit I chose to map drums in that section because it just felt right. Simple rhythms in the first iteration of the verse, more complex rhythm as it builds.

    alsocool
CelsiusLK

CelsiusLK wrote:

I will mod this too lol cus why not , from your mod value exchange q

[general]
  1. Romanised Title : is it need to has "s" at syrup ? I think syrup without "s" sound better lol It's necessary, as the original title has this sound.
  2. widescreen is checked in easy Yeah, whatever.
[insane]
  1. 00:07:176 (3,4) - maybe spacing here should be a bit lower than 00:07:524 (4,5) - so it would make sense with the music more imo , I think this 00:07:699 - sound actually more emphasized than 00:07:524 - Current placement feels a lot smoother. I did try to make jump (4,5) before, but it felt awkward.
  2. 00:12:757 (3,4,5,6) - I think flow here is a bit awkward here 00:12:931 (4,5) - , can't do anything much with these notes here tho , try move 00:13:106 (5) - to around x164 y20 ? No, I like this.
  3. 00:24:094 (3) - ctrl+g this and it would make flow here 00:23:745 (2,3,4,5) - nice imo I don't think so.
  4. 01:23:222 (5) - NC here , I think I see you nc this one 01:21:827 - which sound like 01:23:222 - actually I think you start to do 1 measure combo here 01:20:431 - so Yeah, did it.
  5. 01:03:164 (10,11,12) - angle here can be improved a bit so it would make the flow here 01:03:164 (10,11,12) - a bit better imo , try move 01:03:338 (11) - to around x444 y232 ? Fixed.
  6. 01:09:966 (3,4) - for some reason after listen to the music here I think spacing here might need to be a bit bigger than this 01:10:141 (4,5) - instead imo the beat here 01:09:966 (3,4) - feel kinda sudden that would fit for high spacing here a bit imo then here 01:10:141 (4,5) - the beat start to sound lower so lower the spacing here is nice , try move 01:10:141 (4) - to around x104 y92 ? if you aware about triangle here 01:09:966 (3,4,6) - you can move (6) to around x204 y72 afterward I don't think so.
  7. 01:11:710 (10,1) - another spacing correlation thing here , try make spacing here 01:11:362 (9,10) - lower than 01:11:710 (10,1) - so it would make sense with music more imo Did something here.
[normal]
  1. 00:09:269 (3) - nc this instead of 00:08:397 (1) - ? also small inconsistent in spacing here 00:08:920 (2,3) - not that much but worth fixing tho Fixed the combo.
  2. 00:14:850 (1) - try this rhythm instead ? current feel like a bit awkward in transtion to 1/2 rhythm, can still make (1) slider looks nice tho if fix No, it's ok.
  3. 00:23:222 (1) - can ctrl+h so it looks like this which make flow here 00:21:652 (3,1,2,3) - a bit better imo No, it's supposed to be separate.
  4. 00:24:966 - ignore this beat would make rhythm sound a bit weird , I see you map the kick here too 00:25:315 - , 00:25:664 - so mapping this kick 00:24:966 - would somehow make the rhythm thing here a bit more consistent No, I want to emphasize piano, because it's more interesting.
  5. 00:50:780 (6,1,2,3) - I'm not sure here , 1/1 stack with 1/2 stack combo like this might be a bit tricky imo I think it's fine. It fits the song best.
  6. 01:12:583 (2,3,4) - would sound better to emphasize on drum more than vocal here , you map every drum beat here 01:09:269 (1,2,3,4,5,6,7,1) - 01:13:455 (5,6,7) - but you don't do it here 01:12:583 (2,3,4) - it kinda sound bad and not really consistent also I would say that 1/1 rhythm is kinda a bit easier to play here eventhough the 1/2 beat will be sound more loud/prominent or something here so No, I prefer to following whichever rhythm is the most interesting at the time. Consistency is not that important.
  7. 01:17:641 (1,2) - try this rhythm instead ? it cover the beat here better imo I disagree. 01:18:338 is more significant that those offbeats.
[easy]
  1. 00:04:036 - feel empty , map this beat too ? No.
  2. 00:06:827 (2,3) - hmm better focus on 1/1 kick here instead since it make the rhythm here a bit easier for beginners to play imo No, it's boring and doesn't feel good with the song.
  3. 00:27:408 - ;w; , should start this 00:27:234 (3) - at 00:27:408 - instead , it's a bit easier to play for beginners No.
  4. 00:35:606 (3) - similiar to what I said above should start this slider at 00:35:780 - , I'm sure it's a bit easier to play for beginners , the polarity change for emphsizied note is actually easy to play here I want to follow vocals here, because it's more fun.
  5. 00:40:664 (2,3,4) - hmm better focus on 1/1 drum here instead since it make the rhythm here a bit easier for beginners to play imo actually 1/1 rhythm is really easy to play eventhough the 1/2 beat may sound more emphasized than 1/1 beat No.
  6. 00:46:420 (1,2) - stacking might be too hard to read for beginners here imo It's fine.
  7. 00:47:990 (3) - hmm try this rhythm instead ? it play better here imo and also make rhythm transition here 00:46:769 (2,3) - a bit better imo It's a bit complicated. Also, it doesn't satisfy the sustained note in the music, which my current slider does.
  8. 00:49:210 (1,2) - stacking might be too hard to read for beginners here imo It's fine.
  9. 01:14:850 (1) - try 1/2 slider here instead ? might make rhythm sound better here No.
itsnice

good luck , have fun mapping :)
Peachtrees

Peachtrees wrote:

from your Q
Easy

00:09:269 (1) - shorten this by 1/2 and then place a cirlce on 00:10:141 (2) - ? the current gap feels a little weird, especially since many strong beats are being ignored No, that rhythm would be awful.

00:13:280 (3) - change the sampleset to 'Drum' for this sliderend? or is this left as Auto intentionally? because it sounds a bit unfitting Auto because there's no kick there.

00:27:234 (3) - extend by 1/2? I mean, I think the vocals continue till the white tick Emphasizing piano.

00:30:897 (4,1) - I guess you should know better than me, I just feel as though these kinda gaps could end up feeling very awkward to play for newer players This is fine.

00:47:990 (3) - why not have this start on this 00:47:815 (3) - and then extend the tail to the downbeat. feels ALOT less odd to me and you can keep the gaps 1/1 so it makes the whole thing a lot less confusing The drum at 00:47:990 is more significant. Also, why should I keep 1/1 gaps everywhere?

01:13:106 (2) - make this a circle and then start a 1/1 slider on the downbeat? current rythm doesn't feel like it properly catches the song It feels right to me, and I want to keep my pattern.

Normal

00:00:896 (1,2,3) - looks a little umm unbalanced to me because of how close 2 and 3 are. well the DS is fine but they just look like they're closer to each other and...

00:10:315 (4,5,1) - I get your idea behind this overlap, I still think this doesn't look really neat :c though i guess this is more of a personal concern

00:13:629 (4,5,6) - try this rythm https://osu.ppy.sh/ss/3186890 ? Tried, current rhythm fits better.

00:16:943 (6,1) - is this supposed to blanket? Nope.

00:24:617 (3) - not mapping the white tick this covers feels a tad bit weird, could perhaps move the red anchor to a later point withing the slider to go along with this drum sound, it might just help making it feel like it isn't just being irgnored I am ignoring it. The piano is far more interesting.

00:30:024 (4,5,6) - overlaps look a tad bit messy to me :c Yeah, they are. Any suggestions?

00:35:431 (3,4) - isn't a gap like this going for confuse ALOT of newer players? No? I do this all the time.

00:38:222 (4) - eh more of a personal taste kinda thing but why not make this a straight slider instead? having it this curved doesnt really look nice I think it looks nice.

00:51:827 (3,4) - blanket is a bit off /me runs Yeah, I don't really care.

01:17:641 (1,2) - could potentially fix the spacing between these, though I guess this isn't much of an issue Sure.

Insane

00:08:048 (6,7) - aren't these a little close? especially considering that there's a jump between the previous sliders, which are mapped to nearly the same sound in the song No, they're not. (7) pulls out of the curve, simulating larger distance.

00:12:757 (3,4,5,6) - having these evenly spaced feels a bit..blunt to me with lots of ups and downs in the song What ups and downs? It's for emphasis on (6).

00:24:094 (3) - ctrl+g? feels a lot more intuitive No.

00:26:885 (3) - ^

00:37:176 (1) - kinda feels like this downbeat lacks emphasize :c probably because the player has to move in a straight line without any spacing/harsh movement putting pressure on this It seems fine to me.

00:59:850 (6,7) - are my eyes being retarded or is 7 a bit curvier than 6? I think 7 blankets a lot neater so idk try doing what you did with 7 to 6? They are exactly the same slider.

01:03:687 (1,2,3) - most generic compaint ever: This just kind of stood out to me because it doesn't really feel like these three are connected in any way..no stacking/symmetry/blanketing or anything that'd make these feel they well..form a pattern I guess I just put them in a formation that feels nice to play.

01:11:013 (8,9) - isn't a 3.1 jump a liiiitle bit too much? feels a tad bit forced, as it doesn't feel like the slider gives enough momentum for a jump like this It feels pretty smooth to me. I don't see a problem with it.

01:21:478 (4,1) - angle between these feels unneccessarily harsh/uncomfortable to play, especially since the song is kinda fading out, so it doesn't really call for anything harsh/taxing It plays smooth. Just use slider end drop-off from (4).

Good Luck o3o
giantzarz

giantzarz wrote:

From your Mod Value Exchange Queue
Hope you aren't confused
I don't know how to explain some patterns :(
[Easy]
00:06:827 - I think this is better I think the current rhythm is easier to play.

00:34:385 - ^ Following vocal here.

00:39:966 - ^

01:03:687 - ^


[Normal]
00:07:176 - This is better I don't think so.

00:35:431 (3) - this should start at 00:35:606 No, I'm emphasizing drum here.

[Insane]
00:07:699 (5) - remove whistle I think it fits.
00:51:129 - 00:53:745 - reduce some spacing bc of rhythm I don't understand..
01:01:420 (2) - I don't feel like it's good to overlap I think it's fine.

PS. Good Map!

Good luck with your map! :)
monstrata

monstrata wrote:

Hi CloudSplash! From your queue ;o

[Insane]

  1. 00:10:490 (6,7) - This angle is really sharp for me. how about moving slider 7 so that slider-end stacks with circle 4? Was meant to be sharp.
  2. 00:16:943 (7,1,3) - This is quite confusing to read. Any way you can reduce the amount of overlaps here? No, it looks nice ;w;
  3. 00:18:687 (4) - How about 97||276 so it forms a linear arrangement with sliders 3 and 5. Nah, the distance is awkward.
  4. 00:44:850 (8,9) - Feels weird to stack these circles when there's a pitch increase from 8>9. Maybe map jump here instead so theres motion throughout the whole jump sequence? No, I want to separate the jump pattern to give more definition to 00:45:198 (10,11,1)
  5. 01:16:943 (7) - How about 1/2 slider instead? and another circle on 01:17:205 - . No, the current rhythm is better.
  6. 01:23:745 (6,7) - Ctrl+G this rhythm so its more consistent with your previous rhythm (01:20:431 (1,2,3,4,1,2,3,4) - ) No.
[Normal]The

  1. 00:29:501 (3,4) - Try Ctrl+G'ing this rhythm so both sliders begin on white ticks instead of 4 beginning on a weaker red tick. (4) is accented in the music as part of a repeated offbeat pattern.
  2. 00:37:699 (2,3,4) - This rhythm is really different from the rhythm you used in this section. Namely: 00:34:385 (1,2,3,4,5,6) - and 00:38:571 (5,6,7) - . Imo its better to use the same rhythm again for beginners' sake because this rhythm is really different from the others. No, that's really boring.
  3. 00:40:664 (3,4,5,6,7) - Suddenly a bit dense imo... How about making either slider 4 or 5 a circle instead? I don't really want to, because of how the drums are here, but I'll consider it.
  4. 01:11:187 (6) - Would be nice if you could move this 1/2 slider forward, and have it begin at 01:11:362 - . It would fit instruments better. I think it's pretty obvious that I'm following vocals at this part, and I don't intend to switch to drum here. The vocal part here is more interesting.
[Easy]

  1. 00:27:234 (3) - How about extending this to a 2/1 slider so there isn't a 3/2 gap going into 4? No.
  2. 00:45:199 (4) - How about starting this slider on 00:45:024 - and extending it 1/2? That way there's an even 1/1 gap in between the sliders which is easier for beginners to play. No.
  3. 00:47:990 (3) - Here as well, beginning it on 00:47:815 - would make more sense for beginners too because it maps the beginning of the vocals which is the most prominent.
Good luck!
Thanks guys.
VINXIS
mA
general
o i never knew 720p was allowed lopl

u cud might aSWELL put visual novel in tags but ya
ez
  1. 00:07:699 (3) - idk 0.98x to 1.02x isn't much of a DS difference cuz marginal BASED DISTANCE SNAP things but yea .04x difference. not a big deal imo tho so idk y i pointed it out
  2. 01:14:850 (1) - u map the other "hits" in 01:14:850 (1,2) - except for the one at 01:15:024 so I'd say to map that u could just put a 1/2 slider there like this or smth idk but yea it just looks awkward imo that that one specific stac isn't mapped
  3. 01:26:362 (4) - possible nc idk
nm
  1. 00:09:269 (1,3) - yea possibel reading issue thing cuz it can look like 1/2way cutoff beacause of that first slider possibly but yea idk
  2. 00:13:978 (5) - mfw 0.93x DS
  3. 00:18:687 (3) - ^
  4. 00:19:385 (5) - ^
  5. 00:34:908 (2,3,4) - 0.91x DS and that stack is just cri evrytim (high reading issue thing thing that's probably not a problem. Mostly the 0.91x DS)
  6. 00:41:885 (6) - asdf
  7. 00:49:559 (3) - imo with the followpoint the curve looks like it's "too curved". maybe its just me but like imo this shape looks better zzz
  8. 00:59:152 (3) - omar god
    lol imo it's just the 0.9x DS and the 1/1 stacks. I'd change those 2 if i were u but idk y e a
ins
  1. last note miss on ur first try cuz u were too busy cursor dancing inc rip
  2. 00:26:885 (3) - i kno at 00:23:745 (2,3) - both sliders were pointing upwards but imo over here it's noticeably less "flow-ish" for me and it played better when i ctrl+g'd this slider so idk lol
  3. lol the difference i see in flow on editor and while playing is huge fukc idk anymore lol
  4. 00:56:885 (1,2,1,2) - this looks like 2 1/2 jumps in editor wth a 1/1 space between them instead of a 1/2 jump and then 2 1/1 circles so yea idk. imo i'd change the second (1,2) into a slider for better readability but yea
  5. 01:26:362 (1) - oya since u nc'd here u should do that in the ez xdd k
  6. nice map
nice map
nice mapnice map
nice mapnice map
nice mapnice map
nice mapnice map
nice mapnice map
nice mapnice map
nice mapnice map
nice mapnice map
nice mapnice map
nice mapnice map
nice mapnice map
nice map
pkk

CloudSplash16 wrote:

Tags: amakoi syrups iosys mintcube eroge opening
nice

feel free to poke me for a mod when the hard diff is done
ganad
Hi
2nd time modding so don't expect too much, but i'll try my best :)
Most of the things i will say will just be suggestions, so yeah
Just experiment and see if you like it ;)

EASY
00:04:385 move to 00:04:036 and make slider end at 00:04:385 and just add a reverse (The reverse will end at 00:04:734)

00:10:490 (2) Seems too late, I've tested it moving it earlier and found it sounds slightly better (I think 00:10:315 and make the slider 1/2 a beat longer)

00:12:931 , 00:13:280 , 00:13:629 - I can't hear the hitsounds at these parts idk if it's intentional but I think they should be louder or added

00:41:187 , 00:41:536 , 00:41:885 , 00:42:408 Same as above;

00:46:420 Idk if this is true but I've been told by modders recently on m map easy diff that stacks are like a big no-no if it isn't can you get back to me about that thanks :D

00:49:210 Same as above;

01:04:908 I think this should be moved 01:04:908 with a longer tail which should end at 01:05:431

For the last two notes; (note 3 and 4) I believe you should make it into a slider or remove note 4 maybe. idk just the transition from note 3 to 4 isn't very pretty imo

But man your map is already amazing even though you've only got like 5 or 6 mods :)


NORMAL
00:44:501 make it a slider; tail ends at 00:44:676

Again like in the easy diff the last two notes; in this case (note 5 and 6) the transition could look better

This diff was pretty flawless to a noob modder like me

INSANE
Umm... Sorry can't really help with this one, like I said earlier I'm a pretty noob modder

Good luck and hope for the best. ;) :D :)
P.S. Please reply to this mod so I know my wrongs and all that. Criticize me if my mod was really bad and if it was I would like to apologize in adavance. :)
-Kanzaki
01:09:269 - 01:14:850 - as i can see you didn't want to change SV and leave it simple but check this part maybe you can think about SV.

There aren't anything important to mod really nice map seems ready already. no kd.
Loughje
Easy
Perhaps a circle at 00:22:699 - or 00:22:873 -
00:33:687 - Circle to match the bass drum
00:34:036 - ^
Normal
00:22:699 - Have something like this: https://osu.ppy.sh/ss/3205561
00:35:431 (3) - Move this away from the next slider, it would probably be confusing for normal players.
00:36:827 (6) - ^
00:38:222 - Maybe try this out and see how you like it: https://osu.ppy.sh/ss/3205569
00:57:757 (3) - Delete this and just have a circle so it matches the song better.
Insane
00:57:757 (2,3,4,5) - You could delete these if you wanted to.
01:19:908 - End the slider here and then have a circle at 01:20:083 - to match the drum.
01:25:315 (2) - Space this out from the previous?
Really good map so I couldn't find too much! :D
UndeadCapulet
From your queue:

[Insane]

00:08:397 (7) - Can you curve this as well so it stays consistent with the 2 previous guitar sliders?
00:18:862 (5) - ctrl+g will mimic the downward motion of 00:18:164 (3) - and create a nice effect imo
00:29:501 (4,5) - Because of how strong the previous stack was (00:28:803 (1,2) - ), this stack here feels really weak and lifeless. I think you should unstack these.
Honestly, though, I think this rhythm is more appropriate, it matches up with the vocals better.
01:20:431 (1,2,3,4,1,2,3,4,1,2,3,4) - Decrease the SV by .1x at every NC. Things are slowing down, the song is concluding, it'd be nice :3
01:24:617 (1,2,1) - Because of the 1,2 anti-jump here, I can't help but expect the next note to be really close to the others; it appearing on the opposite side of the screen is surprising. I think you should move 01:26:362 (1) - closer to the others. Also, I think you should move 2 so it's to the right of 01:24:617 (1) - so the player is more drawn towards the center of the screen instead of being moved away from it.

[Normal]

00:35:431 (3,4) - I wish you weren't skipping the start of the vocal here.
00:50:083 (4) - 1/2 slider. (Also maybe convert 00:50:431 (5,6) - into a 1/1 ?)
01:26:362 (6) - NC

[Easy]

00:07:699 (3,4) - This rhythm follows the guitar better, maybe? (I think that's what you're going for anyway)
00:30:897 (4,1) - I think you can get away with this? It'd cause less polarity issues than what you have right now.
00:45:199 (4) - I think a 3/2 slider starting at the previous red tick would be better.
00:47:990 (3) - ^
01:03:687 (1,2,3) - Just use the rhythm you used at 00:58:106 (1,2,3,4) - , it played much better.
01:07:699 (2) - http://puu.sh/ibqLV/b0feff5d8d.jpg


Also, I'm like 80% sure the tag should be "ama koi" and not "amakoi" but idk if that matters.

Hope I helped~
Misure
Hello~
from your queue
Nice map,almost perfect :)
(I can only mod some small things :o )
[Easy]

00:34:385 (1) - flow to the right better
00:40:664 (2,3,4) - maybe a little difficult for a Easy player to catch the rhythm
00:47:815 (3) - starts at 00:47:815 - ends at 00:48:338 -
00:56:885 (1,2) - maybe they can have different flow
01:04:734 -

01:26:362 (4) - to (436,64)or around,after I played I think flow to right-top better
[Normal]

00:23:222 (1) - ctrl+H better
00:28:455 (6) - to (52,272)
00:45:548 -

00:49:036 - ^
00:53:048 - add a note
00:57:757 (3) - change to a note
[Insane]

00:11:013 (7,8) - maybe they should closer
00:16:420 (5) - (72,40) or around
00:21:478 (5) - (160,64) or around
00:24:094 (3) - ctrl+G
00:33:687 -

00:40:315 (3,7,11,13,2) - move to right a bit
00:45:548 (1) - (264,56)
00:49:559 (2) - (344,360)
00:56:536 (11,1) - move to right a bit
00:57:757 (2,3) - change to a short slider
00:59:327 (5) - ctrl+G to make a jump with 00:59:152 (4) -
01:11:710 (10) - ctrl+G
01:16:594 (6) - ctrl+G or stack with 01:16:943 (7) -
01:26:362 (1) - maybe left-top better

Nice map,go to be ranked~
Good luck :)
SoGa
General
  1. Oh God , the song is too Gud!
[Easy]
  1. 01:14:850 (1) - Maybe change this to a Finish hitsound ? since the music is drunki mean high
  2. 00:59:152 (2) - i think clap is enough
  3. 00:27:234 (3) - i wish u to add a whistle on these objects, note and the slider head
[Normal]
  1. 00:08:048 (4,5) - get a hitsound for them pls
  2. 00:36:827 (6,1) - 00:35:431 (3,4) - Maybe separate them , becuz since u made such rhythm like 00:38:048 (3,4) - before , the player will think is a 1/2 and wrong press(ok , my english is shit , dk how to express
[Insane]
  1. 00:24:094 (3) - Ctrl + G this one ?
  2. 01:24:617 (1,2,1) - Too confusing lmao .-. do it as other diff did or just stack the other one too
mod quality too short and poor :o :o
Topic Starter
Little
VINXIS

VINXIS wrote:

mA
o i never knew 720p was allowed lopl of course it is.

u cud might aSWELL put visual novel in tags but ya nah
ez
  1. 00:07:699 (3) - idk 0.98x to 1.02x isn't much of a DS difference cuz marginal BASED DISTANCE SNAP things but yea .04x difference. not a big deal imo tho so idk y i pointed it out Yeah, why?
  2. 01:14:850 (1) - u map the other "hits" in 01:14:850 (1,2) - except for the one at 01:15:024 so I'd say to map that u could just put a 1/2 slider there like this or smth idk but yea it just looks awkward imo that that one specific stac isn't mapped Nope. I don't want to use 1/2 there. I want to give more emphasis to the first note, because it's more significant.
  3. 01:26:362 (4) - possible nc idk No.
nm
  1. 00:09:269 (1,3) - yea possibel reading issue thing cuz it can look like 1/2way cutoff beacause of that first slider possibly but yea idk It's fine.
  2. 00:13:978 (5) - mfw 0.93x DS Stacked view is for losers.
  3. 00:18:687 (3) - ^
  4. 00:19:385 (5) - ^
  5. 00:34:908 (2,3,4) - 0.91x DS and that stack is just cri evrytim (high reading issue thing thing that's probably not a problem. Mostly the 0.91x DS)
  6. 00:41:885 (6) - asdf
  7. 00:49:559 (3) - imo with the followpoint the curve looks like it's "too curved". maybe its just me but like imo this shape looks better zzz Seems alright to me.
  8. 00:59:152 (3) - omar god
    lol imo it's just the 0.9x DS and the 1/1 stacks. I'd change those 2 if i were u but idk y e a
ins
  1. last note miss on ur first try cuz u were too busy cursor dancing inc rip
  2. 00:26:885 (3) - i kno at 00:23:745 (2,3) - both sliders were pointing upwards but imo over here it's noticeably less "flow-ish" for me and it played better when i ctrl+g'd this slider so idk lol Do you play with a tablet or something silly like that? It feels better to me as it is.
  3. lol the difference i see in flow on editor and while playing is huge fukc idk anymore lol
  4. 00:56:885 (1,2,1,2) - this looks like 2 1/2 jumps in editor wth a 1/1 space between them instead of a 1/2 jump and then 2 1/1 circles so yea idk. imo i'd change the second (1,2) into a slider for better readability but yea I don't get this problem here. Did you get this from looking at the map or actually playing?
  5. 01:26:362 (1) - oya since u nc'd here u should do that in the ez xdd k It makes it hard to anticipate in Easy.
  6. nice map
ganad

ganad wrote:

Hi
2nd time modding so don't expect too much, but i'll try my best :)
Most of the things i will say will just be suggestions, so yeah
Just experiment and see if you like it ;)

EASY
00:04:385 move to 00:04:036 and make slider end at 00:04:385 and just add a reverse (The reverse will end at 00:04:734) Can't really do that, because it would break the spacing between (2,3).

00:10:490 (2) Seems too late, I've tested it moving it earlier and found it sounds slightly better (I think 00:10:315 and make the slider 1/2 a beat longer) No, I prefer to start on the red tick here to emphasize the syncopated note with the cymbal crash.

00:12:931 , 00:13:280 , 00:13:629 - I can't hear the hitsounds at these parts idk if it's intentional but I think they should be louder or added I can hear them clearly...

00:41:187 , 00:41:536 , 00:41:885 , 00:42:408 Same as above;

00:46:420 Idk if this is true but I've been told by modders recently on m map easy diff that stacks are like a big no-no if it isn't can you get back to me about that thanks :D I think stacks are fair in Easy as long as you keep them all to the same beat spacing, and at least 1/1.

00:49:210 Same as above;

01:04:908 I think this should be moved 01:04:908 with a longer tail which should end at 01:05:431 Emphasizing the syncopated vocal note here.

For the last two notes; (note 3 and 4) I believe you should make it into a slider or remove note 4 maybe. idk just the transition from note 3 to 4 isn't very pretty imo Slider doesn't really go well with the music. While I agree that the 3/1 beat spacing is a bit uncomfortable, I'd really like to have a click on (4) there.

But man your map is already amazing even though you've only got like 5 or 6 mods :)


NORMAL
00:44:501 make it a slider; tail ends at 00:44:676 It makes too many consecutive 1/2 beats.

Again like in the easy diff the last two notes; in this case (note 5 and 6) the transition could look better

This diff was pretty flawless to a noob modder like me

INSANE
Umm... Sorry can't really help with this one, like I said earlier I'm a pretty noob modder

Good luck and hope for the best. ;) :D :)
P.S. Please reply to this mod so I know my wrongs and all that. Criticize me if my mod was really bad and if it was I would like to apologize in adavance. :)
-Kanzaki

-Kanzaki wrote:

01:09:269 - 01:14:850 - as i can see you didn't want to change SV and leave it simple but check this part maybe you can think about SV. What reason is there to change SV here?

There aren't anything important to mod really nice map seems ready already. no kd.
jloughman14

jloughman14 wrote:

Easy
Perhaps a circle at 00:22:699 - or 00:22:873 - Too hard to anticipate without beats in the background.
00:33:687 - Circle to match the bass drum I think the effect is better when it's empty. Gives stronger emphasis to (1).
00:34:036 - ^
Normal
00:22:699 - Have something like this: https://osu.ppy.sh/ss/3205561 No.
00:35:431 (3) - Move this away from the next slider, it would probably be confusing for normal players. I think it's fine. I've done this a lot in the past, and it has never seemed to be a problem. It fits the song best as a stack.
00:36:827 (6) - ^
00:38:222 - Maybe try this out and see how you like it: https://osu.ppy.sh/ss/3205569 I don't.
00:57:757 (3) - Delete this and just have a circle so it matches the song better. It goes with the run.
Insane
00:57:757 (2,3,4,5) - You could delete these if you wanted to. Why would I want to?
01:19:908 - End the slider here and then have a circle at 01:20:083 - to match the drum. I think that's unfairly hard.
01:25:315 (2) - Space this out from the previous? No?
Really good map so I couldn't find too much! :D
UndeadCapulet

UndeadCapulet wrote:

From your queue:

[Insane]

00:08:397 (7) - Can you curve this as well so it stays consistent with the 2 previous guitar sliders? It looks and feels better straight. If I were to curve it, it would look awkward next to (5) if they curved in a similar direction.
00:18:862 (5) - ctrl+g will mimic the downward motion of 00:18:164 (3) - and create a nice effect imo I want a stronger direction change for emphasis.
00:29:501 (4,5) - Because of how strong the previous stack was (00:28:803 (1,2) - ), this stack here feels really weak and lifeless. I think you should unstack these. I agree. Unstacked.
Honestly, though, I think this rhythm is more appropriate, it matches up with the vocals better. I prefer the current rhythm.
01:20:431 (1,2,3,4,1,2,3,4,1,2,3,4) - Decrease the SV by .1x at every NC. Things are slowing down, the song is concluding, it'd be nice :3 I don't agree. I don't consider slider velocity to be representative of the energy of the song. I use it to represent the "weight", so I don't want to decrease slider velocity here.
01:24:617 (1,2,1) - Because of the 1,2 anti-jump here, I can't help but expect the next note to be really close to the others; it appearing on the opposite side of the screen is surprising. I think you should move 01:26:362 (1) - closer to the others. Also, I think you should move 2 so it's to the right of 01:24:617 (1) - so the player is more drawn towards the center of the screen instead of being moved away from it. No, the third circle is meant to be separated from the other two. It fits the song.

[Normal]

00:35:431 (3,4) - I wish you weren't skipping the start of the vocal here. Drum has more interesting rhythm here.
00:50:083 (4) - 1/2 slider. (Also maybe convert 00:50:431 (5,6) - into a 1/1 ?) I don't want so much consecutive 1/2 beat.
01:26:362 (6) - NC No.

[Easy]

00:07:699 (3,4) - This rhythm follows the guitar better, maybe? (I think that's what you're going for anyway) I like the current rhythm better.
00:30:897 (4,1) - I think you can get away with this? It'd cause less polarity issues than what you have right now.
00:45:199 (4) - I think a 3/2 slider starting at the previous red tick would be better. I don't think so.
00:47:990 (3) - ^
01:03:687 (1,2,3) - Just use the rhythm you used at 00:58:106 (1,2,3,4) - , it played much better. I like the vary the rhythm a bit, and chose to poke at the vocals here, rather than just sticking to drums the whole time.
01:07:699 (2) - http://puu.sh/ibqLV/b0feff5d8d.jpg No.


Also, I'm like 80% sure the tag should be "ama koi" and not "amakoi" but idk if that matters. No, amakoi is correct. I got this from the official website.

Hope I helped~
Misure

Misure wrote:

Hello~
from your queue
Nice map,almost perfect :)
(I can only mod some small things :o )
[Easy]

00:34:385 (1) - flow to the right better I don't think so.
00:40:664 (2,3,4) - maybe a little difficult for a Easy player to catch the rhythm I think the rhythm is quite obvious.
00:47:815 (3) - starts at 00:47:815 - ends at 00:48:338 - Current rhythm matches drum and instrument better.
00:56:885 (1,2) - maybe they can have different flow I think this goes well with the song.
01:04:734 - I want to show vocals a big here.

01:26:362 (4) - to (436,64)or around,after I played I think flow to right-top better Yeah, changed.
[Normal]

00:23:222 (1) - ctrl+H better I don't think so.
00:28:455 (6) - to (52,272) No.
00:45:548 - No.

00:49:036 - ^
00:53:048 - add a note No.
00:57:757 (3) - change to a note No.
[Insane]

00:11:013 (7,8) - maybe they should closer I think it's fine.
00:16:420 (5) - (72,40) or around Why?
00:21:478 (5) - (160,64) or around
00:24:094 (3) - ctrl+G No.
00:33:687 - No.

00:40:315 (3,7,11,13,2) - move to right a bit Why?
00:45:548 (1) - (264,56) No.
00:49:559 (2) - (344,360)
00:56:536 (11,1) - move to right a bit
00:57:757 (2,3) - change to a short slider No.
00:59:327 (5) - ctrl+G to make a jump with 00:59:152 (4) - No, current jump is enough.
01:11:710 (10) - ctrl+G No.
01:16:594 (6) - ctrl+G or stack with 01:16:943 (7) - No.
01:26:362 (1) - maybe left-top better No.

Nice map,go to be ranked~
Good luck :)
SoGa

SoGa wrote:

General
  1. Oh God , the song is too Gud!
[Easy]
  1. 01:14:850 (1) - Maybe change this to a Finish hitsound ? since the music is drunki mean high There's no cymbal in music here, so I don't want to use it.
  2. 00:59:152 (2) - i think clap is enough I think clap+whistle sounds better.
  3. 00:27:234 (3) - i wish u to add a whistle on these objects, note and the slider head I don't think it's necessary.
[Normal]
  1. 00:08:048 (4,5) - get a hitsound for them pls There's no hitsound that fits well. I'm just following the drums for hitsounds.
  2. 00:36:827 (6,1) - 00:35:431 (3,4) - Maybe separate them , becuz since u made such rhythm like 00:38:048 (3,4) - before , the player will think is a 1/2 and wrong press(ok , my english is shit , dk how to express I think it's fine. I do this in many Normal maps, and it fits the music best.
[Insane]
  1. 00:24:094 (3) - Ctrl + G this one ? No.
  2. 01:24:617 (1,2,1) - Too confusing lmao .-. do it as other diff did or just stack the other one too I don't see how it's confusing. The beat spacing is different, so I separate them.
mod quality too short and poor :o :o
Thanks.
Osuology
Sorry, but I can't do lower than 3 stars,
From Mod value exchange
[General]
bg files are bigger than max size?

[Insane]
00:12:757 (3) - move to 416, 156
00:38:397 (6,7) - Convert to one slider, it sounds better IMO

Nothing else
Alheak
Hi, from your queue

[General]
  1. Maybe 1366x768 bgs for dat hires but w/e
  2. Also why not find a 192kbps mp3
[Easy]
  1. cute miko
  2. 00:04:385 (2,3) - Even if the polarity is good, I think this is too hard too read for Easy, i'd suggest doing this:
  3. 00:09:269 (1,2) - That 00:10:315 - is really too tempting to hit, and contrary to ^, polarity isn't good here, I'd suggest making (1) a circle then doing a repeating slider like ^
  4. 00:13:280 (3,4) - and 00:15:722 (2,3) - ^ kinda. The first one isn't as bad as the second one and could be left as it is but for consistency it's be better to change it as well. I'd suggest making 00:13:280 (3) - not repeating, then put a 3/2 slider from 00:13:978 - to 00:14:501 - (delete (4))
  5. 00:43:978 (3,4) - ^, but this is more for the fact that 00:45:548 - has too much emphasis to just put a slider end on it, a circle would be better imo
  6. 00:46:420 (1,2) - I don't know how I feel about this stack, this might be too hard to read and play for an easy
  7. 00:46:769 (2,3) - like 00:43:978 (3,4) -
  8. 00:49:210 (1,2) - like 00:46:420 (1,2) -
  9. 01:14:850 (1) - no 1/2 slider?
[Normal]
  1. Can't say much, it's quite good, only thing I could say is that there can be a lot of confusion with all those stacks, some last 1 beat, other 1/2, I'd prefer being consistent, either one or the other but w/e
[Insane]
  1. 00:12:757 (3,4,5,6) - Not a fan of those linear jumps, feel weird
  2. 00:20:083 (8) - There isn't anything in the song here, plus it feel weird while playing
  3. 00:20:257 (1) - this feels weird to play since the player is used to those repetitive 1/1 sliders before, plus this blue tick is kinda overmapped, there's nothing really there. - this plays just fine
Nice mapset, good luck for the rest
Kibbleru
general
  1. just a thought. maybe you could change combo colours for every diff to make it fit the background
insane
  1. 00:08:397 (7) - i think ctrl g ing would help keep up the momentum
  2. 00:23:222 (1) - try exposing the head more, just looks better imo
  3. 00:32:466 (3) - you could try NC here to define the 1/1 gap better
  4. 00:10:141 (4,5) - i found it a bit weird why you decided to omit the potential triplets
    00:10:926 - etc
  5. no sv changes o_O??
normal
  1. 00:10:490 (3) - maybe i'd try to avoid overlapping the entire slider body,, makes it a bit cramped sorta?
  2. 00:35:431 (3,4) - i'd rather avoid doing 1/1 stacks as well in normal diffs because it is easily confused as a 1/2 stack such as 00:38:048 (3,4) - due to the low AR. Don't you think that this looks rather similar but different rhythm? 00:46:769 (3,4,5) -
    00:36:827 (6,1) - ^
    00:50:780 (6,1,2,3) - ^lol ye
  3. 01:12:757 - 01:13:106 - omitting these was rather weird because you mapped the drums in previous sections. ie 00:28:803 -
  4. 01:26:362 (6) - perhaps nc? it would help differentiate the rhythm gap change thing too
easy
  1. 00:26:013 (1,2,3) - tbh i would avoid going into the red tick clickables in easy, stuff like this is good 00:23:222 (1,2,3) - with clickables on white ticks only
  2. 01:26:362 (4) - same as normal?
Rohit6
Hi, from your mod value exchange queue

[Insane]
00:10:490 (6,7) - You could fit a triplet on the blue tick imo
00:12:757 (3,4,5) - Feels a bit weird , try antijumps
00:23:745 (2,3) - DS is a tad bit high

Can't say much since it's very well done.
Hope it gets ranked soon
Adol Christin
Hi CloudSplash. I saw this map in your queue and wanna mod it for a long time....

Here are my suggestions.

Insane

  1. 00:08:397 (7) - Curve this slider for a better view and consistency.
  2. 00:12:408 (2,3,4,5,6) - (My personal taste): Try this. Current one looks fine but not interesting.
  3. 00:27:931 (6) - The slider crosses a drum sound, which seems a bit random. If you follows vocal, this 1/1 slider should start at 00:27:234 - , 00:27:408 - or some other white tick. Replace with a circle plus a 1/2 slider.
  4. 00:42:583 (13) - (just my complaint) I always ignore this circle while testplay.
  5. 00:59:327 (5,6,7) - Curve flow is nice, but imo it would be better having the same distance as 01:03:687 (1,2,3) - (or a bit shorter, but at least not that i close). It's not only for distance consistency of last 30 sec, but also for a better sence in kiai time.
  6. 00:11:885 (10) - Change to clap?
  7. 01:26:536 (1) - 5%?

Normal

  1. 00:35:431 (3,4) - 00:36:827 (6,1) - 00:50:780 (6,1) - Don't you feel the stack for a 1-beat rhythm is too hard for beginners?
  2. Normal is already good enough for me.

4-month wait..... ok... Thanks for your consolation.

Good luck~
Topic Starter
Little
Mapped Hard diff.
I'll apply the mods when I have time.
Topic Starter
Little
Osuology

Osuology wrote:

Sorry, but I can't do lower than 3 stars,
From Mod value exchange
[General]
bg files are bigger than max size? No, they are not.

[Insane]
00:12:757 (3) - move to 416, 156 Moved this to make smoother shape.
00:38:397 (6,7) - Convert to one slider, it sounds better IMO No, it doesn't.

Nothing else
Alheak

Alheak wrote:

Hi, from your queue

[General]
  1. Maybe 1366x768 bgs for dat hires but w/e My backgrounds are in the original resolution. I can't get these images in higher resolution.
  2. Also why not find a 192kbps mp3 I got this mp3 from the official website... I don't know where to find one with higher bitrate.
[Easy]
  1. cute miko
  2. 00:04:385 (2,3) - Even if the polarity is good, I think this is too hard too read for Easy, i'd suggest doing this: I think it reads fine.
  3. 00:09:269 (1,2) - That 00:10:315 - is really too tempting to hit, and contrary to ^, polarity isn't good here, I'd suggest making (1) a circle then doing a repeating slider like ^ Distance spacing makes the beat spacing obvious. It's fine.
  4. 00:13:280 (3,4) - and 00:15:722 (2,3) - ^ kinda. The first one isn't as bad as the second one and could be left as it is but for consistency it's be better to change it as well. I'd suggest making 00:13:280 (3) - not repeating, then put a 3/2 slider from 00:13:978 - to 00:14:501 - (delete (4)) No.
  5. 00:43:978 (3,4) - ^, but this is more for the fact that 00:45:548 - has too much emphasis to just put a slider end on it, a circle would be better imo I don't think this is a problem. I often use slider end on strong beats, especially when it is a kind of release like this, where the notes leading up to it are connected.
  6. 00:46:420 (1,2) - I don't know how I feel about this stack, this might be too hard to read and play for an easy It's really obvious.
  7. 00:46:769 (2,3) - like 00:43:978 (3,4) - Current rhythm fits better.
  8. 00:49:210 (1,2) - like 00:46:420 (1,2) -
  9. 01:14:850 (1) - no 1/2 slider? No.
[Normal]
  1. Can't say much, it's quite good, only thing I could say is that there can be a lot of confusion with all those stacks, some last 1 beat, other 1/2, I'd prefer being consistent, either one or the other but w/e
[Insane]
  1. 00:12:757 (3,4,5,6) - Not a fan of those linear jumps, feel weird Sharpened the angle a bit.
  2. 00:20:083 (8) - There isn't anything in the song here, plus it feel weird while playing It gives stronger emphasis to 00:20:257
  3. 00:20:257 (1) - this feels weird to play since the player is used to those repetitive 1/1 sliders before, plus this blue tick is kinda overmapped, there's nothing really there. - this plays just fine No, I want a click on that red tick. Current rhythm goes better with the feeling of the music.
Nice mapset, good luck for the rest
Kibbleru

Kibbleru wrote:

general
  1. just a thought. maybe you could change combo colours for every diff to make it fit the background nah
insane
  1. 00:08:397 (7) - i think ctrl g ing would help keep up the momentum I don't think so. I want more concavity changes in my flow here to make it more disjointed, matching the music.
  2. 00:23:222 (1) - try exposing the head more, just looks better imo Agreed.
  3. 00:32:466 (3) - you could try NC here to define the 1/1 gap better nah, AR9 is plenty high enough to make it obvious.
  4. 00:10:141 (4,5) - i found it a bit weird why you decided to omit the potential triplets Favouring straight rhythm and bringing out the melody.
    00:10:926 - etc
  5. no sv changes o_O?? The song doesn't really call for any. Only places I could imaging using SV changes would be 00:51:129 and 01:20:431 but those would be slowdowns, and I'm already using SV1.5, so any fractional SV multiplier would be extremely slow. Simple is best.
normal
  1. 00:10:490 (3) - maybe i'd try to avoid overlapping the entire slider body,, makes it a bit cramped sorta? Hard to do that without increasing the distance spacing, and i think full overlap looks pretty clean in this case.
  2. 00:35:431 (3,4) - i'd rather avoid doing 1/1 stacks as well in normal diffs because it is easily confused as a 1/2 stack such as 00:38:048 (3,4) - due to the low AR. Don't you think that this looks rather similar but different rhythm? 00:46:769 (3,4,5) - From an earlier mod reply, I've been doing this "for a long time". Anyway, the game has something called approach circles, which make the beat spacing readable. I guess I'll push the AR up a bit.
    00:36:827 (6,1) - ^
    00:50:780 (6,1,2,3) - ^lol ye
  3. 01:12:757 - 01:13:106 - omitting these was rather weird because you mapped the drums in previous sections. ie 00:28:803 - I just decided I wanted to give them more emphasis this time around.
  4. 01:26:362 (6) - perhaps nc? it would help differentiate the rhythm gap change thing too lol i want to give the player the follow point to follow.
easy
  1. 00:26:013 (1,2,3) - tbh i would avoid going into the red tick clickables in easy, stuff like this is good 00:23:222 (1,2,3) - with clickables on white ticks only That's boring.
  2. 01:26:362 (4) - same as normal?
Rohit6

Rohit6 wrote:

Hi, from your mod value exchange queue

[Insane]
00:10:490 (6,7) - You could fit a triplet on the blue tick imo I could, but I don't want to...
00:12:757 (3,4,5) - Feels a bit weird , try antijumps No, that would feel really weird. Wouldn't fit the music.
00:23:745 (2,3) - DS is a tad bit high It's fine with slider follow circle leniency.

Can't say much since it's very well done.
Hope it gets ranked soon
Adol Christin

Adol Christin wrote:

Hi CloudSplash. I saw this map in your queue and wanna mod it for a long time....

Here are my suggestions.

Insane

  1. 00:08:397 (7) - Curve this slider for a better view and consistency. I like it better straight I want to change the concavity of flow here, but I don't want it to be too curvy.
  2. 00:12:408 (2,3,4,5,6) - (My personal taste): Try this. Current one looks fine but not interesting. Angle (5,6) is too sharp.
  3. 00:27:931 (6) - The slider crosses a drum sound, which seems a bit random. If you follows vocal, this 1/1 slider should start at 00:27:234 - , 00:27:408 - or some other white tick. Replace with a circle plus a 1/2 slider. Emphasizing the piano here because it has a more interesting rhythm.
  4. 00:42:583 (13) - (just my complaint) I always ignore this circle while testplay. Then don't ignore it :3... lol i don't know what to do here.
  5. 00:59:327 (5,6,7) - Curve flow is nice, but imo it would be better having the same distance as 01:03:687 (1,2,3) - (or a bit shorter, but at least not that i close). It's not only for distance consistency of last 30 sec, but also for a better sence in kiai time. Did something here.
  6. 00:11:885 (10) - Change to clap? No.
  7. 01:26:536 (1) - 5%? No.

Normal

  1. 00:35:431 (3,4) - 00:36:827 (6,1) - 00:50:780 (6,1) - Don't you feel the stack for a 1-beat rhythm is too hard for beginners? I don't think so.
  2. Normal is already good enough for me.

4-month wait..... ok... Thanks for your consolation.

Good luck~
Thanks guys.
Nuolong
Insane
00:00:896 (1) - This backtracking from the end of this slider to 00:01:594 (2) - requires what I find to be an awkward movement - it isn't comfortable to play. I would recommend making the tail of this slider to rather point in the direction of the upcoming beats (of course, moving it to the right place for DS) (Here 00:03:687 (1,2) - the movement is flatter, so I think it's fine)
00:02:641 (5) - For neat purposes, perhaps you can place this circle somewhere in the path of this previous slider 00:00:896 (1) - (and move corresponding 00:03:338 (8) - )
00:06:303 (9) - ^ same thing with this previous slider 00:04:908 (4) -
00:13:280 (6,7) - I see what you're going for here, but I feel like 00:13:280 (6) - should not be here at all, including the fact that its tail is a major white tick which needs more emphasis. The empty hitsound just makes it more confusing, in my opinion.
00:20:257 (1,2) - Are you sure this is necessary? But just to avoid having the tail on the tick of emphasis, I think it's fine. I do advise you to perhaps change it into a different pattern, perhaps 2 circles, one on the head of 00:20:606 (3) - and a finish HS on the tail of the slider.
00:30:373 (8) - Begins on red ends on white, would be better if you switched this with the circle before it (00:30:199 (7) - ) and fixed the placement
01:01:594 (3) - Picky - make a bit more curvy to point to 01:01:943 (4) - .
01:04:908 (5) - Refer to what I previously said about these sliders
01:12:931 (5) - Also ^ (I'm not mentioning some other sliders that are like this on the timeline because they sound fine


Hard
00:14:850 (1) - Fix this so that the head, this head 00:14:850 (1) - , and 00:14:152 (2) - this head creates a triangle (unless you care about DS, then nvm)
00:30:024 (1,2,3,4) - These four sliders don't feel right at all (ticks) and the hitsounds to make them sound alright makes this a pretty weird part. You can place a circle after 00:29:501 (4) - , and so on with moving what is after it.
01:12:583 (2,3) - Same thing, I can see and hear it and determine when you do this, because it doesn't fit with both of my senses. ^
01:20:955 (2) - Though, sliders like this one is okay. Because anything else would be weirder 8-)


Sorry if my mod wasn't helpful. I could attempt modding normal/easy, but trust me, those mods would suck! I have no clue how to mod them 8-)

Here, I touched up the BGs if you want to use them
Topic Starter
Little
NolanM

NolanM wrote:

Insane
00:00:896 (1) - This backtracking from the end of this slider to 00:01:594 (2) - requires what I find to be an awkward movement - it isn't comfortable to play. I would recommend making the tail of this slider to rather point in the direction of the upcoming beats (of course, moving it to the right place for DS) (Here 00:03:687 (1,2) - the movement is flatter, so I think it's fine) Use of dropoff and opposing flow is intentional to create a bouncy feeling, highlighting the syncopation of (2,3).
00:02:641 (5) - For neat purposes, perhaps you can place this circle somewhere in the path of this previous slider 00:00:896 (1) - (and move corresponding 00:03:338 (8) - ) No, it's not a visible overlap.
00:06:303 (9) - ^ same thing with this previous slider 00:04:908 (4) -
00:13:280 (6,7) - I see what you're going for here, but I feel like 00:13:280 (6) - should not be here at all, including the fact that its tail is a major white tick which needs more emphasis. The empty hitsound just makes it more confusing, in my opinion. The downbeat does not need more emphasis. I prefer to bring out the syncopation in the music because it is more interesting to play than just straight rhythms all the way through. It fits the song.
00:20:257 (1,2) - Are you sure this is necessary? But just to avoid having the tail on the tick of emphasis, I think it's fine. I do advise you to perhaps change it into a different pattern, perhaps 2 circles, one on the head of 00:20:606 (3) - and a finish HS on the tail of the slider. The rhythm here is for emphasis of beat on 00:20:606 because it pops out in the song. Changing to two circles would weaken the effect.
00:30:373 (8) - Begins on red ends on white, would be better if you switched this with the circle before it (00:30:199 (7) - ) and fixed the placement I don't think so...
01:01:594 (3) - Picky - make a bit more curvy to point to 01:01:943 (4) - . No.
01:04:908 (5) - Refer to what I previously said about these sliders
01:12:931 (5) - Also ^ (I'm not mentioning some other sliders that are like this on the timeline because they sound fine


Hard
00:14:850 (1) - Fix this so that the head, this head 00:14:850 (1) - , and 00:14:152 (2) - this head creates a triangle (unless you care about DS, then nvm)
00:30:024 (1,2,3,4) - These four sliders don't feel right at all (ticks) and the hitsounds to make them sound alright makes this a pretty weird part. You can place a circle after 00:29:501 (4) - , and so on with moving what is after it. No, I prefer to keep these sliders on offbeats.
01:12:583 (2,3) - Same thing, I can see and hear it and determine when you do this, because it doesn't fit with both of my senses. ^ It's clearly matching vocals...
01:20:955 (2) - Though, sliders like this one is okay. Because anything else would be weirder 8-)


Sorry if my mod wasn't helpful. I could attempt modding normal/easy, but trust me, those mods would suck! I have no clue how to mod them 8-)

Here, I touched up the BGs if you want to use them Not a fan of the extra filters ;w;
Thanks.
Owntrolf
  • Easy


    00:16:943 (3) - I think this is better to move to the red tick and extend to a 3/2 slider
    00:20:257 (1) - Maybe change to 1/1 repeat with a 1/1 after it
    00:22:699 - Maybe add 1/2 here?
    00:38:571 (2) - Why not use the same slider as 00:37:176 (1) -
    00:40:664 (2,3,4) - Feels like its just me but I think its easier to follow the beats instead of vocals here for easy
    00:47:990 (3) - Maybe move this back to the red tick and change to a 3/2 slider to match vocals

    Some parts I think its better to just follow the beats instead of vocals

  • Normal

    00:14:850 (1) - Why not a 1/1 + circle
    00:16:943 (6,1) - Blanket complain
    00:20:257 (1) - Maybe remove the repeat and add another 1/2 where it used to end at
    00:22:699 - Maybe add 1/2 here
    00:53:048 - Missing circle?

  • Hard

    00:20:955 (3,4) - Maybe change to 2 1/2 sliders
    00:50:780 (4,1) - Blanket complainerino
    01:25:315 (2) - I think this should be slightly moved like how its in the insane

  • Insane

    ERMAGAWD DIS SPREAD s0 b!g

    01:20:431 (1,3) - Blanket rage
Synpoo
hi, from your queue

[Easy]
00:59:152 (2,1) - overlap
01:04:908 (2) - awkward following this vocal, better to follow the drums like you did 00:59:152 (2,3,4) -

[Normal]
00:14:850 (1) - this ends on such a strong beat, consider having it clickable
00:22:699 - 1/2 similar to here 01:19:908 (1) - it currently feels too empty
00:35:431 (3,4) - 00:36:827 (6,1) - i don't agree with these full beat stacks since you also do half beat stacks like 00:38:048 (3,4) - 00:41:885 (6,7) - and it'll be confusing to players. Stack one and not both imo
00:50:431 (5,6,1,2,3) - ^ this is probably the worst offender since they're on screen almost at the same time
01:02:990 (4,5) - 1/2 sliders?

[Hard]
Disable widescreen support

00:16:071 (3,4) - consider moving these away a little since the pitch changes noticeably: bad example
01:02:641 (2,3) - this could use some movement


[Insane]
00:05:955 (7,8) - triple?
00:10:141 (4,5) - triple here emphasizes the drums a lot better
00:10:926 - note? the bass drum is actually pretty loud here and feels a bit off without it
00:33:164 - mapping the bass here is nice

lovely song :D
Topic Starter
Little
Owntrolf

Owntrolf wrote:

  • Easy


    00:16:943 (3) - I think this is better to move to the red tick and extend to a 3/2 slider I disagree.
    00:20:257 (1) - Maybe change to 1/1 repeat with a 1/1 after it No.
    00:22:699 - Maybe add 1/2 here? No.
    00:38:571 (2) - Why not use the same slider as 00:37:176 (1) - Why should I?
    00:40:664 (2,3,4) - Feels like its just me but I think its easier to follow the beats instead of vocals here for easy Vocal is more interesting here.
    00:47:990 (3) - Maybe move this back to the red tick and change to a 3/2 slider to match vocals Actually, yeah. Changed.

    Some parts I think its better to just follow the beats instead of vocals

  • Normal

    00:14:850 (1) - Why not a 1/1 + circle Sure.
    00:16:943 (6,1) - Blanket complain Nah, who needs blankets when you can have stacks
    00:20:257 (1) - Maybe remove the repeat and add another 1/2 where it used to end at I prefer repeat to emphasize the syncopation.
    00:22:699 - Maybe add 1/2 here No.
    00:53:048 - Missing circle? No.

  • Hard

    00:20:955 (3,4) - Maybe change to 2 1/2 sliders I want circle to circle jump so it's stronger.
    00:50:780 (4,1) - Blanket complainerino ok dad
    01:25:315 (2) - I think this should be slightly moved like how its in the insane No.

  • Insane

    ERMAGAWD DIS SPREAD s0 b!g

    01:20:431 (1,3) - Blanket rage Pls it's not even that far off.
Synpoo

Synpoo wrote:

hi, from your queue

[Easy]
00:59:152 (2,1) - overlap and...?
01:04:908 (2) - awkward following this vocal, better to follow the drums like you did 00:59:152 (2,3,4) - No, I want to vary it.

[Normal]
00:14:850 (1) - this ends on such a strong beat, consider having it clickable Changed it.
00:22:699 - 1/2 similar to here 01:19:908 (1) - it currently feels too empty No.
00:35:431 (3,4) - 00:36:827 (6,1) - i don't agree with these full beat stacks since you also do half beat stacks like 00:38:048 (3,4) - 00:41:885 (6,7) - and it'll be confusing to players. Stack one and not both imo It's fine. It's really not that hard to read. I do this in all my Normals.
00:50:431 (5,6,1,2,3) - ^ this is probably the worst offender since they're on screen almost at the same time
01:02:990 (4,5) - 1/2 sliders? No. Circles are better here.

[Hard]
Disable widescreen support lol sure

00:16:071 (3,4) - consider moving these away a little since the pitch changes noticeably: bad example The pitch changes between each of them... it's descending diatonically.
01:02:641 (2,3) - this could use some movement Nah.


[Insane]
00:05:955 (7,8) - triple? No?
00:10:141 (4,5) - triple here emphasizes the drums a lot better I want to keep the jump pattern.
00:10:926 - note? the bass drum is actually pretty loud here and feels a bit off without it How am I supposed to add a note there without having a killer jump? Undermap is fine tbh.
00:33:164 - mapping the bass here is nice No.

lovely song :D
Thanks.
Milan-
you should change change your drum-hitnormal for something that doesnt blend with the song. like this one http://puu.sh/lMdWF/fc0aaf8cf1.wav

insane
-00:32:117 (2) - finish? ;;; or something stronger. others diffs too
-01:16:594 (6) - prob withh this od wont matter much but with 1 less repeater, it's easier to hit the next note

hard
-00:39:269 (3,4,1) - i'd move (4) more down, like x396y369. so the pattern doesnt look like a triangle jump thing and more like a jump - pause thing

normal
-00:35:431 (3,4) - 00:36:827 (6,1) - 00:50:780 (6,1) - stacks like this are really confusing at this level cuz her is where you're introducing stack mechanism. you have 1/2 stacks most of the time, so it's better to stick to that
-01:12:583 (2,3,4) - hitsounds here sound weird cuz you stop the 1/1 whistles ;w; try adding whistles there, or change the rhythm a bit in order to continue the 1/1 pattern

easy
-00:16:769 (3) - doing http://puu.sh/lMffE/97cce6cb5b.jpg makes more sense here. mapping to the same instrument is easier to play than playing different intrument within the same combo. in addition that you can avoid an unnecessary 3/2 gap yay. similar happens her e 00:43:978 (3,4) - where (4) should start at 00:45:024 - instead
-00:56:013 (4) - rlly consider changing this to just a circle, so there's more time between this note and 00:56:885 (1) - . 1/2 sliders are hard for newbies to play so if you include them, you should place them in a nicer way


if stuff in lower diffs and hitsound file are fixed, feel free to poke me back xd
Topic Starter
Little

Milan- wrote:

you should change change your drum-hitnormal for something that doesnt blend with the song. like this one http://puu.sh/lMdWF/fc0aaf8cf1.wav Changed.

insane
-00:32:117 (2) - finish? ;;; or something stronger. others diffs too Added finish on all diffs.
-01:16:594 (6) - prob withh this od wont matter much but with 1 less repeater, it's easier to hit the next note No, this is fine. Removing a repeat would have the slider end in the opposite direction, giving the player less area to hit the next slider head, so it's just a trade-off of distance vs. time.

hard
-00:39:269 (3,4,1) - i'd move (4) more down, like x396y369. so the pattern doesnt look like a triangle jump thing and more like a jump - pause thing Changed.

normal
-00:35:431 (3,4) - 00:36:827 (6,1) - 00:50:780 (6,1) - stacks like this are really confusing at this level cuz her is where you're introducing stack mechanism. you have 1/2 stacks most of the time, so it's better to stick to that I prefer to keep these stacks. They represent the music much better when stacked. It shouldn't present too much of a reading problem since the approach circles are clearly visible and the approach rate relatively high. I do this is almost all my normal difficulties, and it has never been a rankability issue.
-01:12:583 (2,3,4) - hitsounds here sound weird cuz you stop the 1/1 whistles ;w; try adding whistles there, or change the rhythm a bit in order to continue the 1/1 pattern Fixed by changing rhythm.

easy
-00:16:769 (3) - doing http://puu.sh/lMffE/97cce6cb5b.jpg makes more sense here. mapping to the same instrument is easier to play than playing different intrument within the same combo. in addition that you can avoid an unnecessary 3/2 gap yay. similar happens her e 00:43:978 (3,4) - where (4) should start at 00:45:024 - instead ok fine, changed both.
-00:56:013 (4) - rlly consider changing this to just a circle, so there's more time between this note and 00:56:885 (1) - . 1/2 sliders are hard for newbies to play so if you include them, you should place them in a nicer way Changed the rhythm to eliminate the 1/2 slider instead.


if stuff in lower diffs and hitsound file are fixed, feel free to poke me back xd
Thanks for modding!
Well.. since I didn't fix the thing in Normal, I guess I'm not supposed to poke you back...
Karen
from forum pm

[General]
  1. all fine
[Easy]
  1. 00:09:269 (1) - extend the slider to 00:10:141 - ? should emphasize that i think
  2. 01:14:850 (1) - 1/2 slider here instead, kinda empty at 01:15:024 -
  3. 01:24:617 (2,3,4) - a bit confusing here i think, suggest to use a slider for 01:24:617 (2,3) - this
  4. 01:26:362 (4) - should nc this
[Normal]
  1. 00:22:699 - add a 1/2 reverse slider here for consistency with 00:33:862 (4) - i think
  2. 01:19:908 (1) - no need to NC here imo, you didn't nc 00:33:862 (4) - it here so i think it's not on purpose(?
  3. 01:26:362 (4) - same with easy, nc this
[Hard]
  1. ar8 looks a bit unbalanced with other diffs, lower it to 7,5?
  2. 00:26:885 (3) - ctrl+g this, because this part is still peaceful, it doesn't support this flow ;w;
  3. 00:56:362 (4,1) - don't stack sliders in hard diff ._.
[Insane]
  1. 00:10:926 - there is an obvious sound here, feel so empty if you skip this
  2. 00:12:757 (3,4,5,6) - evil flow, so easy to miss here, use a sharp flow instead? like this
  3. 00:26:885 (3) - just saying, the flow of 00:26:536 (2,3,4,5) - this could be a bit better if you ctrl+g this slider
  4. 01:14:763 - map this aaa

call me back
Topic Starter
Little

Karen wrote:

from forum pm

[General]
  1. all fine
[Easy]
  1. 00:09:269 (1) - extend the slider to 00:10:141 - ? should emphasize that i think
  2. 01:14:850 (1) - 1/2 slider here instead, kinda empty at 01:15:024 -
  3. 01:24:617 (2,3,4) - a bit confusing here i think, suggest to use a slider for 01:24:617 (2,3) - this
  4. 01:26:362 (4) - should nc this
[Normal]
  1. 00:22:699 - add a 1/2 reverse slider here for consistency with 00:33:862 (4) - i think
  2. 01:19:908 (1) - no need to NC here imo, you didn't nc 00:33:862 (4) - it here so i think it's not on purpose(?
  3. 01:26:362 (4) - same with easy, nc this
[Hard]
  1. ar8 looks a bit unbalanced with other diffs, lower it to 7,5?
  2. 00:26:885 (3) - ctrl+g this, because this part is still peaceful, it doesn't support this flow ;w;
  3. 00:56:362 (4,1) - don't stack sliders in hard diff ._.
[Insane]
  1. 00:10:926 - there is an obvious sound here, feel so empty if you skip this
  2. 00:12:757 (3,4,5,6) - evil flow, so easy to miss here, use a sharp flow instead? like this
  3. 00:26:885 (3) - just saying, the flow of 00:26:536 (2,3,4,5) - this could be a bit better if you ctrl+g this slider I prefer to keep this direction. It is for emphasizing the syncopated notes.
  4. 01:14:763 - map this aaa

call me back
No comment = fixed

I also added a note in Hard at 01:07:612 because it seems to fit well there.

Thanks so much <3
Karen
Bubbled
Fycho
[General]
  1. I think Source should better be あま恋シロップス~恥じらう恋心でシたくなる甘神様の恋祭り~, あま恋シロップス looks like the short type of the title.
    http://www.cuffs.co.jp/main/products/
    http://puu.sh/mWO9F/98361ca12d.jpg
    http://puu.sh/mWOcn/9769729c83.jpg
  2. Artist: 綿貫つゆり(CV:奏雨) (space can be added due to it's a full size"(")
    Romanised artist: Watanuki Tsuyuri (CV:Kanau)
    http://www.cuffs.co.jp/main/mp3/
    http://puu.sh/mWQd6/dda0a99f6c.png
    http://puu.sh/mWQto/b7eac810d8.png
[Insane]
  1. 00:10:315 (5) -finish on head to emphasize the cymbal
  2. 00:29:850 (6,7) -How about ctrl+g on the rhythm? It seems you are trying to follow the vocals, so slider starts at 00:30:024 -, which works better.
  3. 00:41:013 (6,7) –^
  4. 00:41:537 (8) -slidertail misses clap
  5. 01:02:030 (5) -and 01:02:117 (6) –‘s head, possibly soft whistle can be added, to emphasize the melody of high pitch.
  6. 01:07:612 (5) -^
  7. 01:08:222 (7,8) -I personally think finish works better than whistle, these beats are strong enough, finishes can provide better sense of hit
[Hard]
  1. 00:32:117 (2,3,4,5) - You stacked 00:32:815 (5) -on 00:32:117 (2) -and makes jump, which distance is almost same as 00:32:117 (2,3) -, which makes it hard to read when we are at this AR setting. One way to fix this is that NC can be added on 00:32:466 (3) -, and move 00:32:815 (5) – to (400,220). It can emphasize the strong beat 00:32:815 -too.
  2. 00:56:885 (5) -NC for being easier to read.
[Normal]
  1. 00:09:269 (1,3) -this kind of overlapping should be avoided in normal diff, new players can’t read it when first see the pattern.
[Easy]
  1. The only thing I want to mention is that the gap between easy and normal is a bit large, try adding more 1/1 rhythms on this difficulty, rather than 2/1 or 3/2 long sliders in KIAI.
Call me back
Topic Starter
Little

Fycho wrote:

[Insane]
  1. 00:29:850 (6,7) -How about ctrl+g on the rhythm? It seems you are trying to follow the vocals, so slider starts at 00:30:024 -, which works better. I prefer my current rhythm here. The offbeat vocals feels awkward to play imo. I want to take emphasis away from vocal and give to drums, because drum changes to constant 1/2 beat here, and is more prominent.
  2. 00:41:013 (6,7) –^
Fixed everything else.
Thanks!
Fycho
Rebubbled.
Karen
Do you need me to qualify?
Topic Starter
Little

Karen wrote:

Do you need me to qualify?
Yes please, I would appreciate that. :)
Karen
:D
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