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Watanuki Tsuyuri (CV:Kanau) - Sweet Star Syrups

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Synpoo
hi, from your queue

[Easy]
00:59:152 (2,1) - overlap
01:04:908 (2) - awkward following this vocal, better to follow the drums like you did 00:59:152 (2,3,4) -

[Normal]
00:14:850 (1) - this ends on such a strong beat, consider having it clickable
00:22:699 - 1/2 similar to here 01:19:908 (1) - it currently feels too empty
00:35:431 (3,4) - 00:36:827 (6,1) - i don't agree with these full beat stacks since you also do half beat stacks like 00:38:048 (3,4) - 00:41:885 (6,7) - and it'll be confusing to players. Stack one and not both imo
00:50:431 (5,6,1,2,3) - ^ this is probably the worst offender since they're on screen almost at the same time
01:02:990 (4,5) - 1/2 sliders?

[Hard]
Disable widescreen support

00:16:071 (3,4) - consider moving these away a little since the pitch changes noticeably: bad example
01:02:641 (2,3) - this could use some movement


[Insane]
00:05:955 (7,8) - triple?
00:10:141 (4,5) - triple here emphasizes the drums a lot better
00:10:926 - note? the bass drum is actually pretty loud here and feels a bit off without it
00:33:164 - mapping the bass here is nice

lovely song :D
Topic Starter
Little

Owntrolf wrote:

  • Easy



    00:16:943 (3) - I think this is better to move to the red tick and extend to a 3/2 slider I disagree.
    00:20:257 (1) - Maybe change to 1/1 repeat with a 1/1 after it No.
    00:22:699 - Maybe add 1/2 here? No.
    00:38:571 (2) - Why not use the same slider as 00:37:176 (1) - Why should I?
    00:40:664 (2,3,4) - Feels like its just me but I think its easier to follow the beats instead of vocals here for easy Vocal is more interesting here.
    00:47:990 (3) - Maybe move this back to the red tick and change to a 3/2 slider to match vocals Actually, yeah. Changed.

    Some parts I think its better to just follow the beats instead of vocals
  • Normal


    00:14:850 (1) - Why not a 1/1 + circle Sure.
    00:16:943 (6,1) - Blanket complain Nah, who needs blankets when you can have stacks
    00:20:257 (1) - Maybe remove the repeat and add another 1/2 where it used to end at I prefer repeat to emphasize the syncopation.
    00:22:699 - Maybe add 1/2 here No.
    00:53:048 - Missing circle? No.
  • Hard


    00:20:955 (3,4) - Maybe change to 2 1/2 sliders I want circle to circle jump so it's stronger.
    00:50:780 (4,1) - Blanket complainerino ok dad
    01:25:315 (2) - I think this should be slightly moved like how its in the insane No.
  • Insane


    ERMAGAWD DIS SPREAD s0 b!g

    01:20:431 (1,3) - Blanket rage Pls it's not even that far off.

Synpoo wrote:

hi, from your queue

[Easy]
00:59:152 (2,1) - overlap and...?
01:04:908 (2) - awkward following this vocal, better to follow the drums like you did 00:59:152 (2,3,4) - No, I want to vary it.

[Normal]
00:14:850 (1) - this ends on such a strong beat, consider having it clickable Changed it.
00:22:699 - 1/2 similar to here 01:19:908 (1) - it currently feels too empty No.
00:35:431 (3,4) - 00:36:827 (6,1) - i don't agree with these full beat stacks since you also do half beat stacks like 00:38:048 (3,4) - 00:41:885 (6,7) - and it'll be confusing to players. Stack one and not both imo It's fine. It's really not that hard to read. I do this in all my Normals.
00:50:431 (5,6,1,2,3) - ^ this is probably the worst offender since they're on screen almost at the same time
01:02:990 (4,5) - 1/2 sliders? No. Circles are better here.

[Hard]
Disable widescreen support lol sure

00:16:071 (3,4) - consider moving these away a little since the pitch changes noticeably: bad example The pitch changes between each of them... it's descending diatonically.
01:02:641 (2,3) - this could use some movement Nah.


[Insane]
00:05:955 (7,8) - triple? No?
00:10:141 (4,5) - triple here emphasizes the drums a lot better I want to keep the jump pattern.
00:10:926 - note? the bass drum is actually pretty loud here and feels a bit off without it How am I supposed to add a note there without having a killer jump? Undermap is fine tbh.
00:33:164 - mapping the bass here is nice No.

lovely song :D
Thanks.
Milan-
you should change change your drum-hitnormal for something that doesnt blend with the song. like this one http://puu.sh/lMdWF/fc0aaf8cf1.wav

insane
-00:32:117 (2) - finish? ;;; or something stronger. others diffs too
-01:16:594 (6) - prob withh this od wont matter much but with 1 less repeater, it's easier to hit the next note

hard
-00:39:269 (3,4,1) - i'd move (4) more down, like x396y369. so the pattern doesnt look like a triangle jump thing and more like a jump - pause thing

normal
-00:35:431 (3,4) - 00:36:827 (6,1) - 00:50:780 (6,1) - stacks like this are really confusing at this level cuz her is where you're introducing stack mechanism. you have 1/2 stacks most of the time, so it's better to stick to that
-01:12:583 (2,3,4) - hitsounds here sound weird cuz you stop the 1/1 whistles ;w; try adding whistles there, or change the rhythm a bit in order to continue the 1/1 pattern

easy
-00:16:769 (3) - doing http://puu.sh/lMffE/97cce6cb5b.jpg makes more sense here. mapping to the same instrument is easier to play than playing different intrument within the same combo. in addition that you can avoid an unnecessary 3/2 gap yay. similar happens her e 00:43:978 (3,4) - where (4) should start at 00:45:024 - instead
-00:56:013 (4) - rlly consider changing this to just a circle, so there's more time between this note and 00:56:885 (1) - . 1/2 sliders are hard for newbies to play so if you include them, you should place them in a nicer way


if stuff in lower diffs and hitsound file are fixed, feel free to poke me back xd
Topic Starter
Little

Milan- wrote:

you should change change your drum-hitnormal for something that doesnt blend with the song. like this one http://puu.sh/lMdWF/fc0aaf8cf1.wav Changed.

insane
-00:32:117 (2) - finish? ;;; or something stronger. others diffs too Added finish on all diffs.
-01:16:594 (6) - prob withh this od wont matter much but with 1 less repeater, it's easier to hit the next note No, this is fine. Removing a repeat would have the slider end in the opposite direction, giving the player less area to hit the next slider head, so it's just a trade-off of distance vs. time.

hard
-00:39:269 (3,4,1) - i'd move (4) more down, like x396y369. so the pattern doesnt look like a triangle jump thing and more like a jump - pause thing Changed.

normal
-00:35:431 (3,4) - 00:36:827 (6,1) - 00:50:780 (6,1) - stacks like this are really confusing at this level cuz her is where you're introducing stack mechanism. you have 1/2 stacks most of the time, so it's better to stick to that I prefer to keep these stacks. They represent the music much better when stacked. It shouldn't present too much of a reading problem since the approach circles are clearly visible and the approach rate relatively high. I do this is almost all my normal difficulties, and it has never been a rankability issue.
-01:12:583 (2,3,4) - hitsounds here sound weird cuz you stop the 1/1 whistles ;w; try adding whistles there, or change the rhythm a bit in order to continue the 1/1 pattern Fixed by changing rhythm.

easy
-00:16:769 (3) - doing http://puu.sh/lMffE/97cce6cb5b.jpg makes more sense here. mapping to the same instrument is easier to play than playing different intrument within the same combo. in addition that you can avoid an unnecessary 3/2 gap yay. similar happens her e 00:43:978 (3,4) - where (4) should start at 00:45:024 - instead ok fine, changed both.
-00:56:013 (4) - rlly consider changing this to just a circle, so there's more time between this note and 00:56:885 (1) - . 1/2 sliders are hard for newbies to play so if you include them, you should place them in a nicer way Changed the rhythm to eliminate the 1/2 slider instead.


if stuff in lower diffs and hitsound file are fixed, feel free to poke me back xd
Thanks for modding!
Well.. since I didn't fix the thing in Normal, I guess I'm not supposed to poke you back...
Karen
from forum pm

[General]
  1. all fine


[Easy]
  1. 00:09:269 (1) - extend the slider to 00:10:141 - ? should emphasize that i think
  2. 01:14:850 (1) - 1/2 slider here instead, kinda empty at 01:15:024 -
  3. 01:24:617 (2,3,4) - a bit confusing here i think, suggest to use a slider for 01:24:617 (2,3) - this
  4. 01:26:362 (4) - should nc this


[Normal]
  1. 00:22:699 - add a 1/2 reverse slider here for consistency with 00:33:862 (4) - i think
  2. 01:19:908 (1) - no need to NC here imo, you didn't nc 00:33:862 (4) - it here so i think it's not on purpose(?
  3. 01:26:362 (4) - same with easy, nc this


[Hard]
  1. ar8 looks a bit unbalanced with other diffs, lower it to 7,5?
  2. 00:26:885 (3) - ctrl+g this, because this part is still peaceful, it doesn't support this flow ;w;
  3. 00:56:362 (4,1) - don't stack sliders in hard diff ._.


[Insane]
  1. 00:10:926 - there is an obvious sound here, feel so empty if you skip this
  2. 00:12:757 (3,4,5,6) - evil flow, so easy to miss here, use a sharp flow instead? like this
  3. 00:26:885 (3) - just saying, the flow of 00:26:536 (2,3,4,5) - this could be a bit better if you ctrl+g this slider
  4. 01:14:763 - map this aaa

call me back
Topic Starter
Little

Karen wrote:

from forum pm

[General]
  1. all fine


[Easy]
  1. 00:09:269 (1) - extend the slider to 00:10:141 - ? should emphasize that i think
  2. 01:14:850 (1) - 1/2 slider here instead, kinda empty at 01:15:024 -
  3. 01:24:617 (2,3,4) - a bit confusing here i think, suggest to use a slider for 01:24:617 (2,3) - this
  4. 01:26:362 (4) - should nc this


[Normal]
  1. 00:22:699 - add a 1/2 reverse slider here for consistency with 00:33:862 (4) - i think
  2. 01:19:908 (1) - no need to NC here imo, you didn't nc 00:33:862 (4) - it here so i think it's not on purpose(?
  3. 01:26:362 (4) - same with easy, nc this


[Hard]
  1. ar8 looks a bit unbalanced with other diffs, lower it to 7,5?
  2. 00:26:885 (3) - ctrl+g this, because this part is still peaceful, it doesn't support this flow ;w;
  3. 00:56:362 (4,1) - don't stack sliders in hard diff ._.


[Insane]
  1. 00:10:926 - there is an obvious sound here, feel so empty if you skip this
  2. 00:12:757 (3,4,5,6) - evil flow, so easy to miss here, use a sharp flow instead? like this
  3. 00:26:885 (3) - just saying, the flow of 00:26:536 (2,3,4,5) - this could be a bit better if you ctrl+g this slider I prefer to keep this direction. It is for emphasizing the syncopated notes.
  4. 01:14:763 - map this aaa

call me back
No comment = fixed

I also added a note in Hard at 01:07:612 because it seems to fit well there.

Thanks so much <3
Karen
Bubbled
Fycho
[General]
  1. I think Source should better be あま恋シロップス~恥じらう恋心でシたくなる甘神様の恋祭り~, あま恋シロップス looks like the short type of the title.
    http://www.cuffs.co.jp/main/products/
    http://puu.sh/mWO9F/98361ca12d.jpg
    http://puu.sh/mWOcn/9769729c83.jpg
  2. Artist: 綿貫つゆり(CV:奏雨) (space can be added due to it's a full size"(")
    Romanised artist: Watanuki Tsuyuri (CV:Kanau)
    http://www.cuffs.co.jp/main/mp3/
    http://puu.sh/mWQd6/dda0a99f6c.png
    http://puu.sh/mWQto/b7eac810d8.png


[Insane]
  1. 00:10:315 (5) -finish on head to emphasize the cymbal
  2. 00:29:850 (6,7) -How about ctrl+g on the rhythm? It seems you are trying to follow the vocals, so slider starts at 00:30:024 -, which works better.
  3. 00:41:013 (6,7) –^
  4. 00:41:537 (8) -slidertail misses clap
  5. 01:02:030 (5) -and 01:02:117 (6) –‘s head, possibly soft whistle can be added, to emphasize the melody of high pitch.
  6. 01:07:612 (5) -^
  7. 01:08:222 (7,8) -I personally think finish works better than whistle, these beats are strong enough, finishes can provide better sense of hit


[Hard]
  1. 00:32:117 (2,3,4,5) - You stacked 00:32:815 (5) -on 00:32:117 (2) -and makes jump, which distance is almost same as 00:32:117 (2,3) -, which makes it hard to read when we are at this AR setting. One way to fix this is that NC can be added on 00:32:466 (3) -, and move 00:32:815 (5) – to (400,220). It can emphasize the strong beat 00:32:815 -too.
  2. 00:56:885 (5) -NC for being easier to read.


[Normal]
  1. 00:09:269 (1,3) -this kind of overlapping should be avoided in normal diff, new players can’t read it when first see the pattern.


[Easy]
  1. The only thing I want to mention is that the gap between easy and normal is a bit large, try adding more 1/1 rhythms on this difficulty, rather than 2/1 or 3/2 long sliders in KIAI.


Call me back
Topic Starter
Little

Fycho wrote:

[Insane]
  1. 00:29:850 (6,7) -How about ctrl+g on the rhythm? It seems you are trying to follow the vocals, so slider starts at 00:30:024 -, which works better. I prefer my current rhythm here. The offbeat vocals feels awkward to play imo. I want to take emphasis away from vocal and give to drums, because drum changes to constant 1/2 beat here, and is more prominent.
  2. 00:41:013 (6,7) –^
Fixed everything else.
Thanks!
Fycho
Rebubbled.
Karen
Do you need me to qualify?
Topic Starter
Little

Karen wrote:

Do you need me to qualify?
Yes please, I would appreciate that. :)
Karen
:D
Enjoy
grats ∩(´;ヮ;`)∩
Silky
grats!
Giralda
grats ~
Topic Starter
Little
Thanks Karen <333
Kalibe
Grats Little !
Misure
wawa congratz! :)
toara_fict
Congrats beautiful mapset :3
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