Watanuki Tsuyuri (CV:Kanau) - Sweet Star Syrups

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Total Posts
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Topic Starter
Little
This beatmap was submitted using in-game submission on February 5, 2016 at 6:36:27 PM

Artist: Watanuki Tsuyuri (CV:Kanau)
Title: Sweet Star Syrups
Source: あま恋シロップス~恥じらう恋心でシたくなる甘神様の恋祭り~
Tags: amakoi syrups iosys mintcube eroge opening CloudSplash16
BPM: 172
Filesize: 3182kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.49 stars, 102 notes)
  2. Hard (3.05 stars, 234 notes)
  3. Insane (4.39 stars, 294 notes)
  4. Normal (2.1 stars, 175 notes)


Download: Watanuki Tsuyuri (CV:Kanau) - Sweet Star Syrups
Information: Scores/Beatmap Listing
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20 mods in 2 pages lmao...
All diffs by me.
Topic Starter
Little
S o r d a a a . . .
W h e r e a r e y o u . . . ? : /
pishifat





no.

[general]
  1. a less upscale grossness background can be found somewhere probably


[insane]
  1. 01:21:827 (1,5) - new combos should be switched. right now combostuff gets off by a measure. i dunno how to describe it but you probably know what i mean right
  2. 01:23:745 (6,7) - sounds a lot better ctrl+g'd. the two drum hits at 01:24:269 - are just louder repeated versions of the drum hits at 01:23:920 - so mapping them with the same poitns of emphasis makes sense. tail of 6 is also the same sound you mapped with clickablethings at 01:21:129 (3) - 01:22:524 (3) - so
  3. 00:07:176 (3,4,5) - shouldnt spacing from 4->5 be larger than 3->4 since you're emphasizing the same beat as 5 everywhere else does that even maek esnese
  4. 00:26:885 (3,4,5) - ^yea just comparing to 00:24:094 (3,4,5) -
  5. 01:11:710 (10,1) - strong vocal and instrumental on 1, yet it's the smallest spacing in the entire section. makes sense larger

    rarely see 2 measure comboing on insanes anymore lol


[hard]
  1. nice !!
  2. !
  3. !


[normal]
  1. 00:08:397 (1,3) - shouldn't new combos be switched
  2. 00:50:780 (6,1,2,3) - mixing 1/1 and 1/2 gaps on normals is something we don't do i thought, especially this close together. considering this is the only 1/1 gap it kind of stands out so would make sense to just space it properly
  3. 01:19:908 (1,2) - would make sense to swap new combos here since 2 is the start of the next phrase, not 1

    cool


[easy]
  1. widescreen support tho
  2. 00:01:245 - 00:04:036 - not getting why there's a break during the second one while the first one is mapped and they're the same thing consistencyeueyeye. normal repeats the same rhythm so it's gud
  3. 00:23:222 (1,2,3,1,2,3) - 00:34:385 (1,2,3,4,1,2) - music just repeats for these two combos, yet you mapped one to the drums and the other to the vocals. aside from these sections, you emphasized vocals, so changing the two places that ignore the vocals here would fit

    alsocool
Iceskulls
I will mod this too lol cus why not , from your mod value exchange q

[general]
  1. Romanised Title : is it need to has "s" at syrup ? I think syrup without "s" sound better lol
  2. widescreen is checked in easy


[insane]
  1. 00:07:176 (3,4) - maybe spacing here should be a bit lower than 00:07:524 (4,5) - so it would make sense with the music more imo , I think this 00:07:699 - sound actually more emphasized than 00:07:524 -
  2. 00:12:757 (3,4,5,6) - I think flow here is a bit awkward here 00:12:931 (4,5) - , can't do anything much with these notes here tho , try move 00:13:106 (5) - to around x164 y20 ?
  3. 00:24:094 (3) - ctrl+g this and it would make flow here 00:23:745 (2,3,4,5) - nice imo
  4. 01:23:222 (5) - NC here , I think I see you nc this one 01:21:827 - which sound like 01:23:222 - actually I think you start to do 1 measure combo here 01:20:431 - so
  5. 01:03:164 (10,11,12) - angle here can be improved a bit so it would make the flow here 01:03:164 (10,11,12) - a bit better imo , try move 01:03:338 (11) - to around x444 y232 ?
  6. 01:09:966 (3,4) - for some reason after listen to the music here I think spacing here might need to be a bit bigger than this 01:10:141 (4,5) - instead imo the beat here 01:09:966 (3,4) - feel kinda sudden that would fit for high spacing here a bit imo then here 01:10:141 (4,5) - the beat start to sound lower so lower the spacing here is nice , try move 01:10:141 (4) - to around x104 y92 ? if you aware about triangle here 01:09:966 (3,4,6) - you can move (6) to around x204 y72 afterward
  7. 01:11:710 (10,1) - another spacing correlation thing here , try make spacing here 01:11:362 (9,10) - lower than 01:11:710 (10,1) - so it would make sense with music more imo


[hard]
  • nice


[normal]
  1. 00:09:269 (3) - nc this instead of 00:08:397 (1) - ? also small inconsistent in spacing here 00:08:920 (2,3) - not that much but worth fixing tho
  2. 00:14:850 (1) - try this rhythm instead ? current feel like a bit awkward in transtion to 1/2 rhythm
    , can still make (1) slider looks nice tho if fix
  3. 00:23:222 (1) - can ctrl+h so it looks like this which make flow here 00:21:652 (3,1,2,3) - a bit better imo
  4. 00:24:966 - ignore this beat would make rhythm sound a bit weird , I see you map the kick here too 00:25:315 - , 00:25:664 - so mapping this kick 00:24:966 - would somehow make the rhythm thing here a bit more consistent
  5. 00:50:780 (6,1,2,3) - I'm not sure here , 1/1 stack with 1/2 stack combo like this might be a bit tricky imo
  6. 01:12:583 (2,3,4) - would sound better to emphasize on drum more than vocal here , you map every drum beat here 01:09:269 (1,2,3,4,5,6,7,1) - 01:13:455 (5,6,7) - but you don't do it here 01:12:583 (2,3,4) - it kinda sound bad and not really consistent also I would say that 1/1 rhythm is kinda a bit easier to play here eventhough the 1/2 beat will be sound more loud/prominent or something here so
  7. 01:17:641 (1,2) - try this rhythm instead ? it cover the beat here better imo


[easy]
  1. 00:04:036 - feel empty , map this beat too ?
  2. 00:06:827 (2,3) - hmm better focus on 1/1 kick here instead since it make the rhythm here a bit easier for beginners to play imo
  3. 00:27:408 - ;w; , should start this 00:27:234 (3) - at 00:27:408 - instead , it's a bit easier to play for beginners
  4. 00:35:606 (3) - similiar to what I said above should start this slider at 00:35:780 - , I'm sure it's a bit easier to play for beginners , the polarity change for emphsizied note is actually easy to play here
  5. 00:40:664 (2,3,4) - hmm better focus on 1/1 drum here instead since it make the rhythm here a bit easier for beginners to play imo
    actually 1/1 rhythm is really easy to play eventhough the 1/2 beat may sound more emphasized than 1/1 beat
  6. 00:46:420 (1,2) - stacking might be too hard to read for beginners here imo
  7. 00:47:990 (3) - hmm try this rhythm instead ? it play better here imo and also make rhythm transition here 00:46:769 (2,3) - a bit better imo
  8. 00:49:210 (1,2) - stacking might be too hard to read for beginners here imo
  9. 01:14:850 (1) - try 1/2 slider here instead ? might make rhythm sound better here


itsnice

good luck , have fun mapping :)
Peachtrees
from your Q

Easy

00:09:269 (1) - shorten this by 1/2 and then place a cirlce on 00:10:141 (2) - ? the current gap feels a little weird, especially since many strong beats are being ignored

00:13:280 (3) - change the sampleset to 'Drum' for this sliderend? or is this left as Auto intentionally? because it sounds a bit unfitting

00:27:234 (3) - extend by 1/2? I mean, I think the vocals continue till the white tick

00:30:897 (4,1) - I guess you should know better than me, I just feel as though these kinda gaps could end up feeling very awkward to play for newer players

00:47:990 (3) - why not have this start on this 00:47:815 (3) - and then extend the tail to the downbeat. feels ALOT less odd to me and you can keep the gaps 1/1 so it makes the whole thing a lot less confusing

01:13:106 (2) - make this a circle and then start a 1/1 slider on the downbeat? current rythm doesn't feel like it properly catches the song

Normal

00:00:896 (1,2,3) - looks a little umm unbalanced to me because of how close 2 and 3 are. well the DS is fine but they just look like they're closer to each other

00:10:315 (4,5,1) - I get your idea behind this overlap, I still think this doesn't look really neat :c though i guess this is more of a personal concern

00:13:629 (4,5,6) - try this rythm https://osu.ppy.sh/ss/3186890 ?

00:16:943 (6,1) - is this supposed to blanket?

00:24:617 (3) - not mapping the white tick this covers feels a tad bit weird, could perhaps move the red anchor to a later point withing the slider to go along with this drum sound, it might just help making it feel like it isn't just being irgnored

00:30:024 (4,5,6) - overlaps look a tad bit messy to me :c

00:35:431 (3,4) - isn't a gap like this going for confuse ALOT of newer players?

00:38:222 (4) - eh more of a personal taste kinda thing but why not make this a straight slider instead? having it this curved doesnt really look nice

00:51:827 (3,4) - blanket is a bit off /me runs

01:17:641 (1,2) - could potentially fix the spacing between these, though I guess this isn't much of an issue

Insane

00:08:048 (6,7) - aren't these a little close? especially considering that there's a jump between the previous sliders, which are mapped to nearly the same sound in the song

00:12:757 (3,4,5,6) - having these evenly spaced feels a bit..blunt to me with lots of ups and downs in the song

00:24:094 (3) - ctrl+g? feels a lot more intuitive

00:26:885 (3) - ^

00:37:176 (1) - kinda feels like this downbeat lacks emphasize :c probably because the player has to move in a straight line without any spacing/harsh movement putting pressure on this

00:59:850 (6,7) - are my eyes being retarded or is 7 a bit curvier than 6? I think 7 blankets a lot neater so idk try doing what you did with 7 to 6?

01:03:687 (1,2,3) - most generic compaint ever: This just kind of stood out to me because it doesn't really feel like these three are connected in any way..no stacking/symmetry/blanketing or anything that'd make these feel they well..form a pattern I guess

01:11:013 (8,9) - isn't a 3.1 jump a liiiitle bit too much? feels a tad bit forced, as it doesn't feel like the slider gives enough momentum for a jump like this

01:21:478 (4,1) - angle between these feels unneccessarily harsh/uncomfortable to play, especially since the song is kinda fading out, so it doesn't really call for anything harsh/taxing

Good Luck o3o
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