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Love and Theft - Angel Eyes

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Krauv
Hey hey! So since this is a new thing for me (Just because I'm not sure how I want to list changes and whatnot), I'll try to be very detailed in changes.
In the change-log, my mod goes like this: "NAME OF ELEMENT" - What I did to it (if anything). Also, I've recorded the starting .osb size and the modded .osb size, just as a comparison!

Sprite,Foreground,Centre,"SB\kyuminx.png",320,240 - I deleted this stuff because I didn't actually find any use of this being in the sb. If you do remove this from the .osb, don't forget to delete the .png from your SB folder.
Sprite,Foreground,Centre,"SB\kyumin10.jpg",320,240 - Removed the last fade as there was no use to it. Still functions as intended.
Sprite,Foreground,Centre,"SB\kyumin5.jpg",320,240 - Rounded numbers up (to 1) so that it takes less space (compared to the 0.9964932 value).
Sprite,Foreground,Centre,"SB\kyumin8.jpg",320,240 - Shortened last fade.
Sprite,Foreground,Centre,"SB\kyumin9.jpg",320,240 - Removed a superfluous fade section and rounded numbers up.
Sprite,Foreground,Centre,"SB\kyumin7.png",320,240 - Noticed a couple of repeated fades in the same time span (removed them).
Sprite,Foreground,Centre,"SB\kyumin6.jpg",320,240 - Removed extra fades/combined them. Also removed move element as it is negligible.
Sprite,Foreground,Centre,"SB\kyumin3.jpg",320,240 - ^ about the move element.
Sprite,Foreground,Centre,"SB\kyumin4.jpg",320,240 - No change.
Sprite,Foreground,Centre,"SB\kyumin.jpg",320,240 - Combined fade elements, removed move element.
Sprite,Foreground,Centre,"SB\artist.png",320,240 - Removed move element. I rounded up the scaling (this is a size saver, but you can leave it at what it was before if you so choose).
Sprite,Foreground,Centre,"SB\title.png",320,240 - Moved move element to above coordinates (because this .png stays still in its entirety). Also rounded up the scaling (see above for info).
Sprite,Foreground,Centre,"SB\sbt.png",320,240 - Rounded scaling element (see above).
Sprite,Foreground,Centre,"SB\Black.png",320,240 - Removed move element (not needed). Scaling brought down. Rounded fading and combined/removed some fades.
Sprite,Foreground,Centre,"SB\flash.png",320,240 - I combined all the other flash.png and removed the excess scales and moves (not needed)
Sprite,Foreground,Centre,"SB\light.png",320,240 - This ended up being a major overhaul: Removed A LOT of fades and scales that were excess. Scale rounding here, too. I kept it at two decimal points (you won't believe how much size it shaves off when the numbers are small like this).


Starting .osb size: 6.91 KB
Modded .osb size: 3.84 KB

3.07 KB removed!

Okay! That's it for the change-log. I was very careful while modding and hopefully I didn't screw up anything major on your SB. What I suggest is saving your old .osb and either moving it to the desktop or rename it and then use a copy of my .osb and watch the new SB to make sure I didn't make any mistakes. If I did, please get in touch with me and tell me what I messed up and I will fix it for you.
You should have received a PM from me containing the download link for the modded .osb

EDIT: I also noticed a thumbs.db file in your SB folder. Not sure what it is exactly, but it's taking up space and doesn't seem to be used in the SB. Delete it if it's unused.
Topic Starter
Cerulean Veyron
Thank you very much, Krauv! It helped me to decrease the load of it~ c:

Updated it politely!
Edit: I noticed that before you edit your post, but yeah, deleted it.
gokugohan12468
BG is yaoi, nyan~ :3
Topic Starter
Cerulean Veyron
ikr? nyan~ :3
Moo-Chan


Easy
  1. change OD to 2
  2. 00:37:130 (4) - move to x:388 y:140
  3. 00:59:352 (3) - move to x:232 y:300
  4. 01:21:574 (4) - move to x:272 y:132


Normal
  1. 00:36:574 (2,3,1) - i feel like because of the stacking you have here, new players wouldnt understand this. maybe move the single note away from under the tail?


Hard
  1. change the CS to 4
  2. 00:20:463 (2) - why is this here? i dont see any other sliders like this for a while
  3. 02:29:352 (2) - ctrl - g this


well, thats all i really see. i love the song btw <3
good luck with the set
heres a star
Topic Starter
Cerulean Veyron

Moo-Chan wrote:



Easy
  1. change OD to 2 Okay
  2. 00:37:130 (4) - move to x:388 y:140 Okay
  3. 00:59:352 (3) - move to x:232 y:300 Okay
  4. 01:21:574 (4) - move to x:272 y:132 Okay


Normal
  1. 00:36:574 (2,3,1) - i feel like because of the stacking you have here, new players wouldn't understand this. maybe move the single note away from under the tail? Well, in my view, it's probably visible due approach circles. But i'll reconsider this...


Hard
  1. change the CS to 4 I guess this looks fine for a Hard diff.
  2. 00:20:463 (2) - why is this here? i dont see any other sliders like this for a while owps, good catch! will change to triplets.
  3. 02:29:352 (2) - ctrl - g this It's a small jump i'm planning to add it here, to emphasize the song.


well, thats all i really see. i love the song btw <3
good luck with the set
heres a star
First star for the map \8D/ Thanks, Moo-Chan!
xChangJo
Hi, from my modding queue I can't see more issue from your map sorry if my mod is not helpful, I think the mapset is good and I love the storyboard and the imagen from the last kiai time /o/

General:

- I don't have troubles with general but I have some suggestion
- I think if you can make a insane difficulty are nice for this mapset
- The storyboard is beautiful but if you can make with widescreen support it would look more nice,
because some images are cut and without the black line in the side the pictures seems more good

Easy:

- 01:22:130 (1,2,3) - move this 1 pixel to left for a stack

Normal:

- 00:21:018 (4,1) - I think this patern don't look nice because the flow with the first and the second slider are a little weird,
because the first slider come down and the player need to go up for the second slider, and the second slider don't make a blanket with the first
- 02:02:130 (1,2,1) - I think this stack are nice but for a normal I think is a little hard

Hard:

- 00:26:296 (6,1,2,3) - Stack a little better this, or is intentional (?)
- 00:46:574 (1) - Move 1 pixel to right and down
- 00:49:907 (4,5) - I think this flow is a little strange
- 01:25:046 (3) - I think this slider sound a little weird, because in the red tick are a sound
- 01:36:574 (4,5,6,7) - I think this flow is better if you use Ctrl + G in 01:36:852 (5,7) and then the same for 01:37:130 (6,7)
- 02:26:296 I think you can place a circle here for folow the storyboard and the soft rhythm in the song
- 02:53:796 (3,5) - Stack this

Good Luck With Your Beatmap /o/ I'll give you a kudo :3
Topic Starter
Cerulean Veyron

xChangJo wrote:

Hi, from my modding queue I can't see more issue from your map sorry if my mod is not helpful, I think the mapset is good and I love the storyboard and the imagen from the last kiai time /o/

General:

- I don't have troubles with general but I have some suggestion k
- I think if you can make a insane difficulty are nice for this mapset I tried to map an Insane, but the song doesn't contain streams and more 1/4 beats. So just kept the Hard diff as the hardest one in the mapset.
- The storyboard is beautiful but if you can make with widescreen support it would look more nice,
because some images are cut and without the black line in the side the pictures seems more good Well... i'll give a try on this.

Easy:

- 01:22:130 (1,2,3) - move this 1 pixel to left for a stack Okay

Normal:

- 00:21:018 (4,1) - I think this pattern don't look nice because the flow with the first and the second slider are a little weird,
because the first slider come down and the player need to go up for the second slider, and the second slider don't make a blanket with the first I'll reconsider... i don't plan to make a blanket here, but still going to reconsider.
- 02:02:130 (1,2,1) - I think this stack are nice but for a normal I think is a little hard Okay

Hard:

- 00:26:296 (6,1,2,3) - Stack a little better this, or is intentional (?) Probably intentional.
- 00:46:574 (1) - Move 1 pixel to right and down Okay
- 00:49:907 (4,5) - I think this flow is a little strange Well, i tried symmetry here.
- 01:25:046 (3) - I think this slider sound a little weird, because in the red tick are a sound Following the vocals here.
- 01:36:574 (4,5,6,7) - I think this flow is better if you use Ctrl + G in 01:36:852 (5,7) and then the same for 01:37:130 (6,7) Nice one, okay.
- 02:26:296 I think you can place a circle here for follow the storyboard and the soft rhythm in the song I prefer myself to follow the intense beat, i know there is a soft sound there. But it's likely un-overrated.
- 02:53:796 (3,5) - Stack this Okay

Good Luck With Your Beatmap /o/ I'll give you a kudo :3
Second star! Thanks for the mod, xChangJo! :3/
xChangJo
hi, I see your beatmap again and I see you activate the widescreen support but your photos are 800x600 for this reason in the side of the screen are a line from your background, you need to change the size of imagen but inside the editor like this.

For example:


Sprite,Foreground,Centre,"SB\kyumin7.png",320,240
S,0,18796,,1.1
F,0,18796,37130,1

"S,0,18796,,1.1" I use the size 1.1 because this cover the background and don't cut the imagen I recommend to use this size for all of your photos.
Topic Starter
Cerulean Veyron
Thank you for the help again, ChangJo! I'm likely 'new' (or not?) to storyboards, so it'd need room for improvements. By the help of yours, the photo sizes look better than i've made. I'll be updating this when i have time.
Nekomata
here's a mod, from your m4m queue

[Easy]
  1. 01:55:463 (3) - i think this can be rounded slightly better
  2. i think inserting a break after 02:23:796 (2) would be nice


[Normal]
  1. 02:07:130 - try spinner up to 02:10:463
  2. 02:23:241 (2) - shift/angle snapping
  3. break after 02:24:352 (1) would be nice


[Hard]
  1. 00:26:296 (6,2) - probably try stacking this one better
  2. 02:53:796 (3,5) - ^
  3. 02:35:463 (1,2,3) - ^
  4. 02:49:907 (4,1) - ^ (maybe not really)
  5. 02:02:685 (2,3) - i think it can be positioned/centered a little better
  6. 01:23:796 (4) - try shift/angle snapping this
  7. try spinner from 02:06:852 - 02:10:463
  8. 03:00:463 (1) - i suggest shortening this by 1 beat and then putting a circle on 03:04:352 instead (and maybe a circle on top of 03:04:907 (1) on 03:04:630 as well)
  9. maybe break after 02:24:352 (1) for consistency with other diffs if you did the breaks there


take a star, i enjoyed the song and sb :)
Topic Starter
Cerulean Veyron

Nekomata wrote:

here's a mod, from your m4m queue

[Easy]
  1. 01:55:463 (3) - i think this can be rounded slightly better Okay
  2. i think inserting a break after 02:23:796 (2) would be nice I guess the next note is already approaching and visible, i don't think it needs a break here.


[Normal]
  1. 02:07:130 - try spinner up to 02:10:463 Probably not following the vocals here.
  2. 02:23:241 (2) - shift/angle snapping Okay
  3. break after 02:24:352 (1) would be nice Same reason


[Hard]
  1. 00:26:296 (6,2) - probably try stacking this one better Okay
  2. 02:53:796 (3,5) - ^ Okay
  3. 02:35:463 (1,2,3) - ^ Tried, already stacked
  4. 02:49:907 (4,1) - ^ (maybe not really) Okay
  5. 02:02:685 (2,3) - i think it can be positioned/centered a little better Okay
  6. 01:23:796 (4) - try shift/angle snapping this Nah, keeping them symmetry.
  7. try spinner from 02:06:852 - 02:10:463 Same reason
  8. 03:00:463 (1) - i suggest shortening this by 1 beat and then putting a circle on 03:04:352 instead (and maybe a circle on top of 03:04:907 (1) on 03:04:630 as well) This might break the consistency of this spinner between diffs.
  9. maybe break after 02:24:352 (1) for consistency with other diffs if you did the breaks there Same reason.


take a star, i enjoyed the song and sb :)
Third star! Thanks, Neko ^w^ Will mod your map soon.
LucyS
Hello ~
M4M from your Queue
I really like this song =3

[General]
  1. Normal finishes sounds a lot better, but without the "Normal hit". If you don't know wtf I'm saying: Try locate and select any note with finish and change the "Sampleset" to Soft and the "Additions" to Normal.Try do it and see for yourself. The soft finishes aren't bad at all but in my opinion it doesn't fit so much with this song, especially in parts like 02:39:907 . If you like it, use this instead of all these soft finishes.


[Eazy]
  1. 02:44:907 - You can add a slidertick here to cover this beat, or just decrease the slider.
  2. 02:26:574 - Like I said before, change the sampleset to Soft and the Additions to Normal.
  3. 02:35:463 - ^
  4. 02:44:352 - ^
  5. 03:04:352 - I recommend to increase a bit this break after spinner, I'm not sure since is a slow song but this may be unrankeable. In Eazy is common give a full measure of break after spinner. Try this rhythm:
    I like the circle in the end because this way we can hit the last beat.

[Normal]
  1. 00:37:407 - This is a bit confusing, the stack suggests a gap following the vocals, I mean... like 00:37:685 (1) - starts at 00:37:963 . I think better if you just do this:
  2. 01:33:518 - You repeat this rhythm a few times so you can vary a little: I like this rhythm too:

[Hard]
  1. 01:17:407 (6) - Add drum whistle?
  2. 02:59:074 - Add a circle here? I can hear the instrumental, and is really better to play.


Now answer me: In the bg... This is a Girl or a Boy?
Sorry, I can't contain my curiosity xD Lol
That's all
Good Luck!!
Atsuro
Hi Gray Veyron,

M4M from your queue

[Hard]
  1. 00:59:907 - Move the green line from here to 00:59:352 - , sounds better if that drum finish is louder.
  2. 00:59:630 (6) - Change with two circles, to give more emphasis to these strong drum notes before starting the break. Suggestion: http://puu.sh/gbptJ/957f36828e.jpg
  3. 01:11:574 (2,3) - Flow wise, it would be better if these two circles were lower. Like this http://puu.sh/gbpP0/77e6c139f6.jpg
  4. 01:17:407 (6) - Add drum clap here?
  5. 02:04:352 (1,2,3,4,5,6,7,8,9,1) - You made a jump every two notes except in this one 02:05:463 (5,6) - . For consistency (and for more fun) make it another jump, maybe a larger jump since the song increases it's intensity :p.
  6. 02:18:241 - Uhh, the storyboard is doing strange flashes on one point, i think notes used to be there? lol
  7. 02:29:352 (2) - Rotate like 25° on it's center, looks weird if it's exactly the same as 02:28:796 (1) - http://puu.sh/gbqvk/28641deacd.jpg
  8. 02:38:518 (3) - Move it to somewhere like 336, 192 so it's like "blanketed" by 02:38:796 (4) - . Oh, and if you do that rotate 02:37:963 (2) - to make it lead to 3. Baically this: http://puu.sh/gbqNT/91c65b8d07.jpg
  9. 02:39:630 (5) - Would flow better at 324, 364
  10. 02:59:074 - Add a circle here, skipping a drum beat.
  11. 03:00:185 - Add circle with finish because it sounds and feels good.
  12. 03:07:685 - Why is this so low volume? D: Make it the same as the previous ones, it sounds way better.

    Good job with this one.


[Normal]
  1. 00:23:796 (3,1) - Try turning this into a 1/1 slider, goes good with the prolongation of the vocal there.
  2. 00:59:907 - Same thing as Hard, move the green line
  3. 01:09:352 (3) - Make it a 1/2 slider like the other ones. http://puu.sh/gbrCU/17dbb04c51.jpg
  4. 01:15:463 (1) - Slider with repeat on blue tick, this might throw some normal players off rhythm, it's a slow song but it would be nice if you could avoid doing it.
  5. 01:30:463 (3,4,1) - ctrl + g, j and h and reposition like this to improve flow to 01:31:574 (2) - . Position like this: http://puu.sh/gbrQg/e3b224050b.jpg
  6. 01:36:296 (2) - This should be lower, flow is not smooth the way you have it placed. http://puu.sh/gbrYQ/c58d0989a3.jpg
  7. 02:55:463 (1) - Soft finish would work better.
  8. 03:00:185 - Circle with finish! please.
  9. 03:07:407 (4,5) - Both should have finish, and remove the lower volume line, it makes no sense really.

    Nice normal, all the rhythms were good, but you still can improve it's flow.


[Easy]
  1. 00:59:907 - Line thing, (i hope you make the change, the lower volume doesn't make sense on this note 00:59:352 -
  2. 01:28:796 (3) - Ctrl + j this, would improve the flow since it would lead directly to the next circle.
  3. 02:23:796 (2) - Move this higher, to make the previous slider lead here. http://puu.sh/gbsHC/8e426185a1.jpg
  4. 03:07:685 - D:

    I liked the easy, nice :p


Good luck!
Topic Starter
Cerulean Veyron

LucyS wrote:

Hello ~
M4M from your Queue
I really like this song =3 ikr

[General]
  1. Normal finishes sounds a lot better, but without the "Normal hit". If you don't know wtf I'm saying: Try locate and select any note with finish and change the "Sampleset" to Soft and the "Additions" to Normal.Try do it and see for yourself. The soft finishes aren't bad at all but in my opinion it doesn't fit so much with this song, especially in parts like 02:39:907 . If you like it, use this instead of all these soft finishes. Sounds good, i'll give it a go.


[Eazy]
  1. 02:44:907 - You can add a slidertick here to cover this beat, or just decrease the slider. The percussion here, sounds a bit overrated, so i don't think following it makes sense in this rhythm. Thanks for the efforts anyway.
  2. 02:26:574 - Like I said before, change the sampleset to Soft and the Additions to Normal. Okay
  3. 02:35:463 - ^ Okay
  4. 02:44:352 - ^ Okay
  5. 03:04:352 - I recommend to increase a bit this break after spinner, I'm not sure since is a slow song but this may be unrankeable. In Eazy is common give a full measure of break after spinner. Try this rhythm: Good idea, it sounds very empty, but added a circle behind it.
    I like the circle in the end because this way we can hit the last beat.

[Normal]
  1. 00:37:407 - This is a bit confusing, the stack suggests a gap following the vocals, I mean... like 00:37:685 (1) - starts at 00:37:963 . I think better if you just do this: Okay
  2. 01:33:518 - You repeat this rhythm a few times so you can vary a little: I like this rhythm too: I'm following the vocals here, i don't think the rhythm looks really off

[Hard]
  1. 01:17:407 (6) - Add drum whistle? It'd be inconsistent from the other diffs, no.
  2. 02:59:074 - Add a circle here? I can hear the instrumental, and is really better to play. Okay


Now answer me: In the bg... This is a Girl or a Boy? Technically....... a boy lol
Sorry, I can't contain my curiosity xD Lol
That's all
Good Luck!!

Atsuro wrote:

Hi Gray Veyron,

M4M from your queue

[Hard]
  1. 00:59:907 - Move the green line from here to 00:59:352 - , sounds better if that drum finish is louder. But it's one of the calm parts, so it should be calm too.
  2. 00:59:630 (6) - Change with two circles, to give more emphasis to these strong drum notes before starting the break. Suggestion: http://puu.sh/gbptJ/957f36828e.jpg Okay
  3. 01:11:574 (2,3) - Flow wise, it would be better if these two circles were lower. Like this http://puu.sh/gbpP0/77e6c139f6.jpg Okay
  4. 01:17:407 (6) - Add drum clap here? Same reason in LucyS' mod, it'd be inconsistent in other diffs.
  5. 02:04:352 (1,2,3,4,5,6,7,8,9,1) - You made a jump every two notes except in this one 02:05:463 (5,6) - . For consistency (and for more fun) make it another jump, maybe a larger jump since the song increases it's intensity :p. Ahh.. Okay
  6. 02:18:241 - Uhh, the storyboard is doing strange flashes on one point, i think notes used to be there? lol I mainly follow my own phase here until the flash point gets down, like in other diffs. lol
  7. 02:29:352 (2) - Rotate like 25° on it's center, looks weird if it's exactly the same as 02:28:796 (1) - http://puu.sh/gbqvk/28641deacd.jpg Okay, rotated 30°
  8. 02:38:518 (3) - Move it to somewhere like 336, 192 so it's like "blanketed" by 02:38:796 (4) - . Oh, and if you do that rotate 02:37:963 (2) - to make it lead to 3. Baically this: http://puu.sh/gbqNT/91c65b8d07.jpg Okay
  9. 02:39:630 (5) - Would flow better at 324, 364 Move nearby your suggested grid.
  10. 02:59:074 - Add a circle here, skipping a drum beat. Okay
  11. 03:00:185 - Add circle with finish because it sounds and feels good. I don't need to add something here. Give players a prepare, and this track is too minor for a note.
  12. 03:07:685 - Why is this so low volume? D: Make it the same as the previous ones, it sounds way better. Done this on my own way.But i'll reconsider this later.

    Good job with this one. ty


[Normal]
  1. 00:23:796 (3,1) - Try turning this into a 1/1 slider, goes good with the prolongation of the vocal there. I don't think a downbeat fits here.
  2. 00:59:907 - Same thing as Hard, move the green line Same reason
  3. 01:09:352 (3) - Make it a 1/2 slider like the other ones. http://puu.sh/gbrCU/17dbb04c51.jpg Okay
  4. 01:15:463 (1) - Slider with repeat on blue tick, this might throw some normal players off rhythm, it's a slow song but it would be nice if you could avoid doing it. At least they can hear the vocals, so it doesn't look like a huge problem though.
  5. 01:30:463 (3,4,1) - ctrl + g, j and h and reposition like this to improve flow to 01:31:574 (2) - . Position like this: http://puu.sh/gbrQg/e3b224050b.jpg Okay
  6. 01:36:296 (2) - This should be lower, flow is not smooth the way you have it placed. http://puu.sh/gbrYQ/c58d0989a3.jpg Okay, i'll just move to the center.
  7. 02:55:463 (1) - Soft finish would work better. I've preferred here to follow the small drums in the song track.
  8. 03:00:185 - Circle with finish! please. I don't think so.
  9. 03:07:407 (4,5) - Both should have finish, and remove the lower volume line, it makes no sense really. ^

    Nice normal, all the rhythms were good, but you still can improve it's flow. Okay, will do if i see "it".


[Easy]
  1. 00:59:907 - Line thing, (i hope you make the change, the lower volume doesn't make sense on this note 00:59:352 - Same reason
  2. 01:28:796 (3) - Ctrl + j this, would improve the flow since it would lead directly to the next circle. Okay
  3. 02:23:796 (2) - Move this higher, to make the previous slider lead here. http://puu.sh/gbsHC/8e426185a1.jpg It'd look the same, i'll keep the current one.
  4. 03:07:685 - D: D:

    I liked the easy, nice :p ty


Good luck!
Thanks, both of you! I'll try to get your map modded as soon as i have time :D
sukiNathan
from my queue owo

[General]
  1. Try these combo colors or something similar
    [Colours]
    Combo1 : 181,74,90
    Combo2 : 56,146,83
    Combo3 : 159,113,116
    Combo4 : 175,177,90


[Normal]
  1. 00:21:018 (4,1) - Blanket these?
  2. 00:35:463 (1) - Curve this for better flow into (2)
  3. 00:57:963 (2) - This should be curved to differentiate from 00:55:463 (1,2) since the vocals are more emphasized. Imo it also just represents the vocals better plus it'll allow you to blanket with 00:56:574 (2)
  4. 02:04:352 (1,2,3,4,5,6) - Could add a progressive volume increase here for the drums


[Hard]
  1. 00:58:796 (5) - Try placing the red point at 320|120 ish then adjust (6,7) for the triangle, the tiny little overlap with the tail and the border looks awkward imo
  2. 02:04:352 (1,2,3,4,5,6,7,8,9,1) - Same thing mentioned in normal
  3. 02:34:074 (4,5,6,7,8) - Hmm not sure about this, I think a lot of players will panic here and use both fingers to tap even though it's slow enough to singletap. Plus what's the point of a stream you can just singletap it :c, maybe turn it into sliders/repeat slider?
  4. 02:35:463 (1,2) - Stack is off by a couple grids ._.


Well nice map, good composition, rhythm & flow, not much to say =w=
Topic Starter
Cerulean Veyron

sukiNathan wrote:

from my queue owo

[General]
  1. Try these combo colors or something similar Okay, thanks
    [Colours]
    Combo1 : 181,74,90
    Combo2 : 56,146,83
    Combo3 : 159,113,116
    Combo4 : 175,177,90


[Normal]
  1. 00:21:018 (4,1) - Blanket these? Okay
  2. 00:35:463 (1) - Curve this for better flow into (2) I don't think it's really necessary to do it, but i'll think about it.
  3. 00:57:963 (2) - This should be curved to differentiate from 00:55:463 (1,2) since the vocals are more emphasized. Imo it also just represents the vocals better plus it'll allow you to blanket with 00:56:574 (2) It's probably a parallel with the previous slider, although i'm not planning to make a blanket here.
  4. 02:04:352 (1,2,3,4,5,6) - Could add a progressive volume increase here for the drums Might be a bit loud, but going to have a try.


[Hard]
  1. 00:58:796 (5) - Try placing the red point at 320|120 ish then adjust (6,7) for the triangle, the tiny little overlap with the tail and the border looks awkward imo Doesn't look like it. I guess this one fine
  2. 02:04:352 (1,2,3,4,5,6,7,8,9,1) - Same thing mentioned in normal Same reason
  3. 02:34:074 (4,5,6,7,8) - Hmm not sure about this, I think a lot of players will panic here and use both fingers to tap even though it's slow enough to singletap. Plus what's the point of a stream you can just singletap it :c, maybe turn it into sliders/repeat slider? Ofc, but for the drums and song track, it's possible to add a stream for it here. doesn't matter how players can singletap to stream or w/e.
  4. 02:35:463 (1,2) - Stack is off by a couple grids ._. Okay


Well nice map, good composition, rhythm & flow, not much to say =w=
Thanks, Nathan! :3/
Nerova Riuz GX
Hi, From my Queue.
I only mod Hard, not only because I'm not good at modding Easy and Normal, and also I didn't find a problem in there.

Your Storyboard (from 02:17:685 - to 02:26:574 - ) is a little bit......weird?
There's a tiny white dot blinking on the right side of the grid
Why don't you move the dot and let it keep up with your map? That will be awesome!
(I know that's a little bit hard because I know how hard to make a storyboard. Appreciate it.)
decrease the SV of whole song for about 5%~10%
Kiai times should be end in 00:59:907 - , 01:48:796 - , and 03:07:685 -
Maybe you can set the Overall Difficulty as 6 or7 ? but not 8 because 8 is too high
00:46:296 - You can add a HC here with Finish
01:30:741 (6) - Try to let it all inside the grid.
01:35:185 - You can add a HC here with Finish
02:17:685 (1,2) - You can do here just like you did in 02:22:130 (1,2,3,4,5,6) -
02:34:074 (4,5,6,7,8) - reduce the SV and also even these out

Really nice song, relax and also makes me feel great
I really want this to be ranked.
Good Luck
Topic Starter
Cerulean Veyron

Nerova Riuz GX wrote:

Hi, From my Queue.
I only mod Hard, not only because I'm not good at modding Easy and Normal, and also I didn't find a problem in there.

Your Storyboard (from 02:17:685 - to 02:26:574 - ) is a little bit......weird?
There's a tiny white dot blinking on the right side of the grid It's optional, one snowflake falling off brightly. Can't that make sense?
Why don't you move the dot and let it keep up with your map? That will be awesome! Not sure, but i will see into it later.
(I know that's a little bit hard because I know how hard to make a storyboard. Appreciate it.)
decrease the SV of whole song for about 5%~10% Nahh.. I guess it's okay to emphasize with the song track.
Kiai times should be end in 00:59:907 - , 01:48:796 - , and 03:07:685 - I don't think it's intense enough for a kiai time. The whole diff will be 3/4 covered by kiai times, which might be too much for the ranking process.
Maybe you can set the Overall Difficulty as 6 or7 ? but not 8 because 8 is too high Okay
00:46:296 - You can add a HC here with Finish That might be too hard, since i've stacked them and just following the beats on white tick, it won't look necessary adding it here.
01:30:741 (6) - Try to let it all inside the grid. I know that, but at least it's visible to everyone.
01:35:185 - You can add a HC here with Finish Same reason
02:17:685 (1,2) - You can do here just like you did in 02:22:130 (1,2,3,4,5,6) - I'm actually out of it, but okay.
02:34:074 (4,5,6,7,8) - reduce the SV and also even these out Will give a little try.

Really nice song, relax and also makes me feel great
I really want this to be ranked.
Good Luck
It sure do and will get into there, thanks Nerova! :3/
jyu
aaaaayyyyy for m4m :3
yaoi sb ftw \o/

[General]

  1. is it just me or the flash at the beginning of the song should start at 00:02:407 - ? currently it starts at 00:02:685 - and i think it's kinda a bit late with the song
  2. i recommend using this hitsound http://puu.sh/gyftr/ef8477804d.wav for this part 02:17:685 - to 02:24:352 -
  3. my suggestion for all diffs is 03:00:463 - the beat is really strong here but there's nothing clickable there, even in hard diff. i can understand if it's easy diff, but i guess you can add a note there in normal and hard diffs


[Easy]

  1. 02:24:352 - hmm just personal preference. i prefer if you curve this slider more. better flow, i guess http://puu.sh/gyg49/8ba06ed0bb.jpg
  2. 00:51:018 (1,2) - only suggestion. looks nicer for me http://puu.sh/gygq1/86676086fc.jpg
  3. 00:57:685 (2) - i think making this just a circle can make a great emphasis for the strong beat at 00:57:685 - http://puu.sh/gygA9/dd10dcdfbd.jpg
  4. 01:17:685 (1,2,3) - i dont really like the flow but its not a big problem anyway lmao so yeah its fine
  5. 02:48:796 (1) - idk only suggestion. you might want to make both ends curved like the first one. im really bad at this tho gdi http://puu.sh/gyh77/f6d255b510.jpg
  6. 03:07:685 (3) - lmao why is the hitsound so quiet here? the song is loud here, so i suggest to raise the volume more


[Normal]

  1. 01:14:074 - i prefer if you add a note here. for a bit of consistency with your previous combo, which has a quite dense rhythm 01:08:796 (1,2,3,4,5) -
  2. 01:15:185 - ^ also it has a vocal here
  3. 03:07:407 (4) - there's also a cymbal sound in the song so why not add finish?
  4. 03:07:685 (5) - also same thing about the quiet hitsound here. please make it louder ;w;


[Hard]

  1. 00:24:352 (1,2,3,4,5,6) - you should add a triplet somewhere in this rhythm, for consistency with this triplet 00:20:463 (2,3,4) - . you'll need some few adjustment if you follow though http://puu.sh/gyitl/12ca8c9641.jpg http://puu.sh/gyiyr/104100608d.jpg it's up to you anyway lmao
  2. 00:45:463 (4,1) - well im actually okay with this anti-jump but idk i prefer if you make it a jump, not an anti-jump because the beat is quite strong there so yeah. again, it's up to you since you have different preferences
  3. 01:12:130 (4,1) - stack can be fixed. turn off the Grid Snap when doing it
  4. 01:34:630 (5) - i suggest to lower this slider down so it wont touch this slider 01:33:796 (3) - its more neat lmao
  5. 02:23:796 (6,1) - stack is a bit off
  6. 02:23:796 (6,1) - idk is it my eyes or both sides of this slider isn't even? you might want to move the red node a bit to the right
  7. 03:07:407 (4) - add finish?
  8. 03:07:685 (5) - same thing about hitsound volume


good luck~!
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