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[added] [SB] Addition to Passing-Failing Trigger Loop

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Rei Hakurei
as the title said,

the SBing would be fun if all game modes support fail-pass SB system.

let's say, CatchTheBeat and osu!mania doesn't handle Fail and Pass even when there are at least a note miss along the song, or a small group of combos. (it might be an issue, however i'll request out instead)

how about, CatchTheBeat and osu!mania Fail/Pass handling is treated same like Standard and Taiko respectively
(the reason is, CTB and STD depends on combo to keep survive, and Taiko-o!m depends on single note to survive)

thanks~
Bara-
I don't think this can work for Mania, as it only happens in breaks, but breaks are not allowed in mania mode afaik (unless it is now)
Seijiro

baraatje123 wrote:

I don't think this can work for Mania, as it only happens in breaks, but breaks are not allowed in mania mode afaik (unless it is now)
No, mania doesn't allow breaks, so it won't work there.
- Marco -
Well...you can make SB events even if it isn't break so...why not?
Topic Starter
Rei Hakurei
Passing-Failing doesn't always mean on break right iirc, but for in game-play

you can look out my map
http://osu.ppy.sh/s/28547
which uses Passing-Failing Trigger loop per moments.

i'll give my sight definition for In Game-In Break Pass-Fail
  1. In Game Passing Conditions
    1. Standard
      achieves a 300k/all perfect on a combo
    2. Taiko
      get a single 300 (don't really remember)
  2. In Break Passing Conditions
    1. Standard
      Health over 50%
    2. Taiko
      Current HP/Max Possible Norm >= Norm Required
Topic Starter
Rei Hakurei
up
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Update pass/fail layers while playing Catch the Beat or osu!mania. (Damnae)
The changes will be applied to builds newer than b20150327cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
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